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HvV is trash. It really is. The die-hard HvV fans can defend it all they want, but it's trash. Target system, runners, map exploits, button Mashers, clueless teammates, terrible spawn points, suicide players to avoid you getting kills, players constantly quitting, constant AFK, players suicide as target, tons of clans will steamroll you but if you patiently learn to outplay them, they quit. One of the items listed above will be found in 9/10 HvV matches. It's really just unplayable in my opinion. I've tried and tried and tried to get into it. I've forced myself to learn counters. But it's just horribly designed.
Hero Showdown is fine. Many of the HvV problems bleed into HS. But Hero Showdown isn't a Marquee game mode. It's a side game. It's a nice little change of pace in between other game modes. It's like the BF2015 "Droid Run" mode. Fun for a round or two, then back to real combat.
That's it for hero modes. Pathetic. So many of us seasoned players feel like our only option is Galactic Assault if we want a hero. I like that Galactic Assault includes a little of everything and I think it should stay that way.
But the other problems are the fact that there are no true trooper only modes. All modes carry an enforcer option. The Enforcers immediately just become a "toned down" hero. Yawn. Might as well play Galactic Assault. So here's what I think should happen.
1. Make Heroes Unleashed a permanent separate mode. This would give us a real HvV option for once.
2. Bring back BF2015 Cargo. Make it trooper only. No Enforcers or heroes.
3. Remove Enforcers from Extraction.
4. Add more Galactic Assault maps
5. Add more Extraction maps
6. Add more heroes
7. Add more skins (heroes and troopers)
8. Add Rogue One content for crying out loud
9. Add more weapons
10. Add more star cards
I think it should go in that order. That's the path of least resistance for the dev team and we will all get what we want, eventually.
LOL...
Nice try. You know nothing about me. I play quite a lot of trooper modes, and do so quite well.
I’d love to come across you in any game mode and have you observe my “casual button mashing”. And last I checked I don’t get “crushed” by anyone. Particularly heroes.
Where have I ever shown or expressed distaste for infantry play? I enjoy GA and other modes plenty. I merely fought back at the statement that heroes should be forgotten and left behind in a Star Wars title.
Unfortunately, those things are unlikely to happen. The only hope is in Battlefront 3.
You wrote the following:
"If that’s what you think of Star Wars why are you even playing this game?
Literally Star Wars is ABOUT heroes. Star Wars only exists today to tell the story of the Skywalker family (in case you didn’t know they are some of the, if not, THE most powerful force users in the galaxy).
So yeah, it is and always will be about the heroes."
Where are these games?
Games where i can play as an imperial trooper defending hoth or endor. A CIS droid attacking naboo. Etc.
Let me guess
Call of duty.
That's a ***** argument and you know it.
That's like saying, ok you want a hero game?
Go play mortal Kombat.
Even better Galaxy of heroes.
See how dumb that is?
This game is not a hero only game.
It's not an infantry only game
It's not a Starfighter only game.
It's all 3 in one. And all 3 should get content. Not one over the other, all 3 getting content. That's how it's supposed to work.
That wasn't my point though. I'm just saying that in the scenario that the devs deliver another lackluster year content wise, which by the way I find extremely likely, if they have to choose between more heroes or some new trooper additions then I think it's only fair troopers get some love at this point.
Great kid, don’t get cocky...
Some fine research you’ve done here.
Now where does it say I dispise troopers? Again, I’ll repeat, I am opposed to heroes being forgotten as the title of this thread states “Heroes are no longer the priority”.
There are far to many bugs for them not to be considered a priority. And after all, it’s still Star Wars wether anybody likes it or not. If you want trooper content fix the content we have first.
This is why I don't want BF3 until 2024. Because I believe EA and Dice will be a distant memory for the Star Wars Battlefront franchise and whoever gets the next deal will do better.
Of course, there's still room for redemption. But that will require:
1. Darth Maul with cybernetic legs skin
2. Chewie with C-3PO on his back and talking
3. A minimum of 3 additional Luke skins
4. Another Vader skin
5. A true trooper only mode (preferably cargo or Extraction)
6. Heroes Unleashed permanent separate mode
7. Proper Rogue One content
8. At least 4 additional Galactic Assault maps
9. At least 3 additional Extraction maps
10. Conquest isn't poop
11. Saber Combat is fixed and becomes fun
12. Target system is removed
13. Stats become available
14. We get a trench run map
15. I'd love to play as R2D2 again so maybe just that whole Deathstar DLC gets imported
Do all that, I'll have my faith restored.
The quote shows your distaste for infantry. Like it or not, infantry-play is an important part of Battlefront. It always has been.
The movies aren't completely about heroes either. Infantry is featured throughout. Particularly on Rogue One.
Infantry fans deserve content. Same goes for hero and SA players. Unfortunately, infantry and SA were largely abandoned. I do sympathize with @Empire_TW. HvV players deserve changes too. The target system should be long gone.
I fail to see how me asking where I said I despise troopers is me showing distaste for troopers. Lol
I'm referring to the quote I referenced earlier.
Funny thing is, Starfighter Assault is probably the best part of this whole game. Gorgeous, fun, exciting, more or less balanced. Of course they added a spawn timer which was a ridiculous idea and has kept me from playing more recently. And there's still a lag issue on occasion. But overall, it feels like the most complete mode.
And it's fairly obvious it's been abandoned. I mean, when they added a Starfighter to Hero Starfighters, that isn't even a hero ship, but didn't/couldn't add it to SA, didn't it kinda sound like they were saying, "well, it's worse than we thought. New content for Starfighter Assault has been cancelled. Any appropriate maps we had for this amazing Starfighter have been officially cancelled, therefore our only option is to add it to this other mode, which obviously wasn't our original intention." I don't know. That's what it seemed like to me. All Starfighter Assault content expectations were lost that day. Very sad.
1. Weapons
2. Maps/Modes
3. Starcards
4. Heroes
They should do balance updates buffs/nerfs/bug fixes for every content update but I'd have to be dreaming to think they'd do any of this stuff except for Hero updates...
You need more than one dev to have more than one priority
wise
This game, is more than just 1 thing at it's core. It is many things at once. Which is it's Gift, as well as it's Curse. To truly excel as a game, you must first be a Game Type. This game falls under several categories. Which again, as I stated, is it's gift & curse. It is a Hero Game, an FPS Shooter/Trooper Game, and a Star Fighter Game all wrapped into one giant Star Wars title/Franchise. We each grew up remembering a different Franchise/Game iteration that we fell in love with and cherished. For me it was the Original OG 2 games on PC, then the 2015 one, now this one. But for me it started back then when I was 18/19 (About to be 34) and never stopped. Battlefront has been my FAVORITE Franchise for shooters since that first game. Heck, Any game that's Star Wars.
Now, as for how this has been handled thus far within the topics comments section, is not up to me to judge, nor do I care who says what to who'm. However, I will give my neutral opinion on this game within the following statements:
I personally prefer this game to 2015. The ONLY things I miss from 2015 is the Map builds, the Game Modes, and the Heroes/Villains from there that we do not have here in this iteration. However, I LOVE this game even more so even without all that. Why? Because I simply just do. We all simply prefer something over the other and that varies between each of us preference/opinion wise.
Now as for "What this game is", "What's Priority", to "ME", it comes down to the following:
AFTER CQ/Anakin, I would like to see Primary Developmental focus to SOLELY be set on Bug fixes, Adding Weapons (also allowing default weapons to have mods/attachments), More Skins for Heroes/Villains Lacking, More Maps & Game Modes, THEN Adding more Heroes/Villains of the Blaster Archetype (Blaster Heroes/Villains). I would prefer all of that in that EXACT order of Priority. In order of importance to "ME"/My opinion etc. Also adding more content to SA & Arcade would be nice. No doubt about that.
Now let's focus on the comments thus far. I have seen a variety since this post opened. Some are comedic, some are toxic, some are bait, some are down right hilarious, others (Few), actually reference the topic itself. Let's talk about that shall we. I see that some people think Heroes are Priority/Should have their bugs fixed being a priority. Those people are NOT wrong. I also see others who think Weapons and Maps/Modes are priority. Those people aren't wrong either. Do you all see where i'm going with this so far? You should, because i'm making this crystal clear. ALL OF IT is a Priority. The ONLY difference is our opinions on what should be handled first. And that's ok. Nothing wrong with having a varied opinion on the importance of something. Happens in life Daily. Relationships, Friendships, Work etc. It's normal.
What would make this a heck of a lot easier would be Forum Polls, Reddit Polls, Twitter Polls, ALLOWING us to publicly vote once per account, on what should come next down the pipeline/what should be developed next as PRIORITY. Bugs need fixing ASAP, there is no vote needed for the obvious. We all know the bugs have got to go. Aside from that, having the ability to Vote as a whole, across multiple social media platforms, would give the Developers a Guage on Interest/Importance. But there's only one problem with this solution itself, PEOPLE accepting the results. That comes down to the individuals themselves. Can people handle something they don't want/aren't interested in taking priority over their preference!? Maybe, maybe not. But one thing is for sure, this game is alive still because of the Players/Fans. The interest still shown, the talks still had, the fights still fought, the Players STILL Playing.
So keep talking, fighting, debating, creating hero concepts, asking for more modes, weapons, maps, content, Keep Playing. It doesn't hurt. If anything, it Helps.
Just my two cents.
May the Force be with Us, Always.
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Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest
"When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
Licensed REALTOR®
All of these would bring me much joy. Well, I don't care for #6 but I fully support it being made its own mode for those that do enjoy it. Maybe they could tweak it slightly so it's at least a little bit unique to GA?
Ps. Well said @Dash We all want what's best for the game and it's longevity, otherwise we wouldn't be here. Also, that list of priorities
On top of everything the OP said, it'd be awesome to have small upgrades for each of the "faction" weapons as well.
Also, I just played Battlefront 2015 the other day, and I forgot how much I missed the rate of fire on the rebels weapon. It'd be nice if they upped the rate of fire and decreased the damage a bit to compensate for it?
Another thing I noticed, and totally forgot about, in the 2015 BF, when you were close to your partner, your ability timers increased the speed of their cooldowns. It'd be awesome to see this re implemented, as it encourages sticking to your squad, and helps with using abilities a bit more frequently as well.
#TogetherBrothers
Oh, I'm sorry I wasn't actually referencing you, you've made it abundantly clear your not here for an actual debate, and judging by yet another post of irrelevant pixels devoid of a point, maybe you already understood that. At any rate we're indeed done here.
As for you @Relmets please, don't put words in my mouth or misconstrue what I say. When attacked I will counter, I'm terribly sorry if that irks you or anybody else, don't be combative and neither will I. It's a simple as that.
I won't waste my time dismantling your wall of text so I'll keep it short and simple so you can follow. I disagree with your premise on putting Heroes on the back burner and turning a total focus of the limited dev resources on infantry alone. It's a terrible idea flat out.
I've stated plenty of reasons throughout the thread, from the lack of counterplay, the map linearity, grenade spam, nearly no build diversity, the presence of class system itself, the need for heroes in the first place to push objectives, the overall casual approach to the game, ect. are the pitfalls that hold infantry combat back and make it disinteresting and stale. Feel free to disagree, but by the very nature of this threads existence clearly your not satisfied either and can admit theres problems.
That's why I'm reiterating the idea that anything outside of a total overhaul that completely unearths the core of infantry play to begin with, is just a total waste of time if it doesn't target these exact issues. Neglecting the release of any new Heroes, which are pretty much paramount to GA and undoubtedly the new conquest mode, all in favor of some bowtie additions to troopers, maybe a 20 v 20 mode with a couple more ported weapons, is just the wrong approach.
You say that your not for Heroes not getting any focus, but at the same time pushing the idea that troopers should be at the forefront of 2019. I'm here to simply say no to the latter.
Thank you, that in a nutshell is pretty much what's wrong with trooper play. I just think that any real change will end up being another 6 months of barebones content like it was with the progression system, and like the progression system not actually being all that really awe inspiring and frankly a waste of time, especially after literal months of waiting.
When the lead Hero producer says he can't even add new cards to the game, It just makes me think the entire games built on a house of cards that makes any real overhaul impossible. We're finally getting some decent content and the ability to play Jango in a couple months will definitely be worth the wait at least compared to axing future Heroes and getting some unmeaningful trooper content that ends up not solving anything but adding some more window-dressing to an already dilapidated system.
Sure, add a 20v20 large scale mode, maybe even port over a couple weapons form BF2015, but to say no more dedicated work on Hero Skins(ben Kenobi, Robed maul, Old versions of Han, Luke, ect.) or even Heroes(Jango, Padme, Ashoka, Jyn, Krennic, ect) is just blatantly a bad idea and will probably just finish this game off.
We have been getting skins and what else??
No new weapons since launch no new enforcers (droideka would be awesome)
Heroes have got new maps new skins
Hero combat has changed over 5 times.
2 new heroes coming in months
Battlefront is everything starwars not just heroes. Otherwise it would be called "Jedi duels"
That's another thing that kinda ties in to my main point here, these new Heroes they've been releasing since Finn/phasma are also a bit underwhelming and I always end up swapping back to the actually viable ones when I'm actually trying to win matches. Palpatine, Bossk, and maybe yoda are really the only Heroes the Devs actually built correctly. They all have excellent cards that aren't marginal and actually fundamentally change how they can be played in GA. While everyone else is stuck with 1/2 lackluster abilities and cards that are either way too situational or flat out worse than others.
It's the same deal with troopers with everyone running the exact same build save one or two ability cards, unless its a grey level one / new player. It really is just a mess that probably can't even be fixed unless they wen't through and individual tweaked each and every card in the game to a proper level. Given Dices track record, unless you see wide spread complaining with 4-5 pages every day, they're not going to bother.
Fixing bugs and hero combat should be the two biggest priorities. Reverting to the original dodge would go a long way toward accomplishing that.
Heros in BF15 and Bf17 are the single biggest source of bugs and poor gameplay there are....focus is desperation for income
Extraction has reinforcements. Infantry players want one without heroes or reinforcements.
Geonosis is a GA map. That mode has heroes and reinforcements.
DICE changed the original dodge system because some lightsaber mains complained about blaster heroes and infantry players killing them too often
After thinking about it, I guess I can agree with you if they more or less balance all 6 for each class keeping them "similar" in terms of TTK and they let you choose any of the 6 for each era for a given class from the start. But if they do that, I hope they at least add mods, to make them even more "special".
What I am not sure about is the "negligible cost". I have a feeling that playtesting and QA is what takes most of the development time from what Ben has implied a few times. I'm also thinking about Crait HvV map which was "finished" but only needed some lighting tweaks and we are still waiting for it...
What should happen?
Finish giving us Doughku and Anakin. I don't care if The Clone Wars has begun, it's been going on long enough and has only been holding this game back.
If the new big mode is only one map then just cancel it (plans on porting supremacy over should replace it since that would be something for all maps and an alternative to GA, add turning point too, might as well, a mode is pointless if it doesn't have maps. Patch after that should focus on bug fixes. Patch after that should remove the target system, add regular cargo, and do something that hints that SFA will get attention (TIE Interceptor buff for instance) so that all 3 crowds get something. After that, the content should be made that appeases everyone. Porting modes and maps from last game would be the most ideal way to go.
The clone wars has brought a lot of people back. Obi wan, anakin, etc I doubt the gcw could've revived this game or do as well
I know why they changed it. We wanted only trooper roll to be nerfed, not dodge as a whole. This game has been a broken mess ever since that update.
You came into the thread shoveling your noise right off the bat, and you got hyper defensive when people tossed it back at you. When multiple users here clearly have a problem with your behavior, maybe it isn't all of them. Maybe it's you.
It is an intimidating post after all. One of my best. I'm quite proud actually. I don't blame you for not trying. And I want to warn you this one might be a little scary too so if you aren't in the mood for it I'd say you should hit the hay and come back after a coffee in the morning.
Here we go with the buzzwords. What you're doing here is trying to beef up your argument with these terms when they either don't mean anything at all, or are easily applicable in the reverse scenario to heroes. You just say them and you don't even explain them because that's all they are: buzzwords.
Lack of counterplay: Explain what you mean by this, because I'm almost certain whatever you're going to come up with can be said about heroes. I'm all ears.
Map linearity: Map design is now somehow troopers' fault, and because of map design trooper content is not a good investment. That's a very convenient argument. Not a very compelling one.
Presence of the class system and lack of build diversity: I actually am not a huge fan of the class system, but you aren't going to convince me that it's a death sentence for trooper gameplay. All it does is specialize troops into four different build groups, and adding cards to those build groups is absolutely a good investment for trooper gameplay and the game overall. If you're struggling to be able to use any of the classes effectively, it's not because trooper gameplay sucks, it's because you need to improve. Conversely, if you aren't struggling but are just not fond of trooper gameplay, it still doesn't mean trooper gameplay sucks. It means you don't have a taste for it. Just like some of us don't have a taste for heroes. Which is NOT a valid criticism of the issue at hand. There are still various playstyles among troopers, and there are still plenty of players who are clearly more competent at employing them than others.
Grenade spam: Everyone's favorite anti-trooper buzzword. Here's one for you. Stun spam. If you can reduce infantry gameplay to grenade spam, I can reduce hero gameplay to stun and CC spam. Which is not how any of us want to continue the conversation. So stop with this garbage. More on the """grenade spam""" """"""issue""""""" to come later.
The need for heroes in the first place to push objectives: Why do you need heroes to push an objective? Is it because the other team has heroes camping the objective? This is a catch-22. The only reason heroes may be needed to push the objectives is because heroes are in the mode in the first place. Now I know what you're going to say, you're going to tell me that heroes are necessary because only they can break through the explosive spam that occurs in the horribly linear mode that is GA. Here's an idea for you. Why not introduce some new star cards that are universally available across all four classes, that allow players to further mitigate and survive explosive and gas damage beyond the parameters of the current bodyguard card? Or maybe even just rework the current bodyguard? Or add traits separate from star cards? To be used exactly in scenarios like this? So more players can take matters into their own hands instead of relying on whoever is a hero. Seems like dynamic gameplay to me, and it comes in the form of additional trooper content. And no, just because you think it would be more fun to cut your way into the room with a lightsaber instead of gunning down holdouts with a CR2 doesn't mean other people feel that way as well. Enjoying one kind of gameplay over another is not a valid criticism of the other gameplay.
Oh and by the way ask @KresusFIN about how to deal with explosive spam. He doesn't need a hero.
Overall casual approach to the game: Overall casual approach to the game? Heroes are part of "the game." Pinning the entire game's casual approach solely on trooper gameplay is just you grasping at any semblance of an actual criticism.
And if you meant to specify trooper gameplay, it still doesn't work, because like I said before, whatever you're going to come up with I will send back to you as a point against heroes.
Now that we're through with all that silliness
I will thanks very much
For someone who doesn't want anyone to "misconstrue" what he says, you sure do a lot of it yourself. The game has been out for a while now. This thread is here to request some new weapons, abilities, and skins for troopers because I'd like to see some more variety for the way I play the game. It's got nothing to do with hating the fundamentals of trooper gameplay the way you do. If there had been no new heroes or hero skins since launch, hero players would be making the same kinds of posts. Oh wait, they still are. But that's okay, they can make theirs, I'm making mine.
Although I will give you credit, trying to convince me that I actually subconsciously agree with you was a funny last ditch attempt at salvaging what was left of your post
There's that strawman again. It probably won't be the last time I'll have to correct it in this thread either. You keep acting like I said that the game should abandon heroes solely because I want trooper content. That's not what I want. What I want is for everyone to get the content they are looking for in an orderly and fair fashion. In a perfect world, we'd be getting frequent updates with heroes, weapons, maps, and skins, and none of us would be going at it about what should come first. But that's not the reality. The reality is that 2018 was terribly underwhelming for most people, even the hero players, but regardless the majority of the content from 2018 (into 2019) was and will be the four heroes and the map and mode. IF 2019 isn't going to be any different (and there's no reason to think it will be as of yet), and the devs have to pick between either working on a new set of heroes or adding other content (potentially troopers), then I think it's only fair that other content is addressed. That's all I'm saying. And the same way I'm free to disagree with you, you're all free to disagree with me. But don't chalk it down to some nonsense about trooper gameplay taking less skill or being less in depth than hero gameplay, because no one is falling for it.
Also @AbyssWatch3r I'm not doing this just for the sake of arguing with you. Like I said I'm just not buying what you're selling. Convince me troopers are a lost cause and I'll be more than happy to scrap the thread and rally for heroes.
Until then I'll see what you've got in the morning. Good talk friendo.
I've never seen someone tell somebody off in this type of manner lol
I enjoy posting on these forums, unironically it's one of my favorite things to do. I'm at least hoping you can appreciate that my posts (hopefully?) aren't boring? Someone's got to stir the pot every now and then
And this is nothing against Abyss, but I'm not gonna waver on troopers. Besides discussion is good.
I suppose you're talking about the weapons with added mods here, which is a notable point, but my personal idea for the faction defaults is just to unlock them as is. In which case none of that should apply. I still like the idea of adding mods to them but unlocking them faster might be more beneficial. And mods can hopefully be added later if that happens.
Certainly seems like a reasonable compromise
I want both, but want infantry weapons and cards more. But I see how maps are getting stale too.
You should've quit while you was still alive dooku!