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How many maps is "enough" maps?

AHugeHeckinNerd
59 posts Member
edited January 11
Title pretty much says it all. At what point do you personally feel there'll be enough maps? What's the ideal number per era you would like DICE to strive for? Do you think we already have enough?

And if you're going to list out some maps to make it interesting please include an even number for each era
okb73zysu3yw.png

Replies

  • You have enough maps when you forget about one because you haven’t played it in a while.

    I’m looking at you Theed Palace Hangar for Blast. Bespin honourable mention.
    Find me in Blast, Strike, or sometimes GA, usually playing Officer/Specialist/Aerial... u/n cosworth99. #oldguy
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  • C3POR2D2BB8
    609 posts Member
    edited January 11
    Star Wars has a lot of content options like planets, heroes, skins, vehicles, weapons, creatures, star cards, starfighters and many other things.
    Every day we see different requests for the mentioned things.
    Although they add much more content, people will still be dissatisfied.
    In my opinion.
    JEFF GOLDBLUM A GOD

  • and on the new planet, in the lines of voice of Count Dooku that were revealed, they gave us a small reference of the possible next planet.
    JEFF GOLDBLUM A GOD

  • and on the new planet, in the lines of voice of Count Dooku that were revealed, they gave us a small reference of the possible next planet.

    The community is certainly asking
    Ponds main

    Officer of The Knights of Gareth
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  • 20 is enough for all modes. All modes need 20 maps.
    GA needs 25 because more people play that mode.
    Starfighter strike blast Hvv extraction all need to have 20 maps at the very least. Ewok hunt well it just needs love. Along with extraction and starfighter.
  • It's not the map count, rather the design of the maps and lack of game modes.

    SBWF15 only had seven maps for supremacy, but the replay value was so much better than GA is.

    The linear design of the maps was pretty shortsighted because it eliminated any possibility of creating new game modes without having to do some serious redesign.
  • I actually think we have enough maps with GA. It takes all day to do a single rotation, and that's assuming EORMM doesn't kill your lobby. (Hint: it will)
    moenr1cb9t4w.jpg
  • Extraction, Ewok Hunt, SA, and Strike desperately need more maps IMO. GA and Strike could benefit from randomizing the objectives somehow.

    Randomizing the different phases from GA maps for HvV and Blast would be absolute awesome.
  • Endless. Give us a map maker.
    Youtube Channel https://www.youtube.com/user/TroopperFoFo/ .
    Battlefront 2 , Battlefield and more.
  • Ideally, there can never be too many maps but this game isn't Europa Universals 4 and won't be getting DLC forever, especially considering how small the development team seems.
    Janina Gavankar/Iden Versio Fan
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    PSN: Empire_TW. Twitter: Empire_TW. Youtube: Empire_TW.
  • I want a map for every star wars location (Not clone wars, I'm sick of it)
  • A calculation time vs full rotation of maps would be a good place to start.

    I should be able to play a small game mode like Blast for a significant period of time without having to replay the same map.

    This could be done quite quickly/easily by further carving up existing GA maps.
  • bfloo
    14035 posts Member
    @Afrom3istwr pretty much has it right.

    We don't really have any enjoyable maps, they all play the same, for the most part, forcing you into choke point after choke point.

    Fo GA, the only maps I really enjoy are Kashyyyk, Yavin and SKB. Others have good sections as well, but they are usually brief and the rest is a slog.

    HvV they tend to work better, except for the Kamino and Kashyyyk ledge fests.
    The novelty of getting pushed off a ledge has passed and even when I do it I don't consider it a legit kill.

    I don't really remember the strike maps or blast maps, nothing memorable.

    When I tried extraction a few times, there was always spawn trapping issues, so they get tossed in the bad design bin.

    The Knights of Gareth are Eternal

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  • rollind24
    5001 posts Member
    edited January 12
    I don’t think there’s a set number for me. There was a lot at release, much more than the last game which had me excited. Problem became that new maps just became a drip feed. Extraction clearly needs new maps, all the modes do. I don’t expect a new map for every mode once a month but when no new maps happen over the course of a year modes become stale (SA).
    #infantrylivesmatter
  • bfloo wrote: »

    When I tried extraction a few times, there was always spawn trapping issues, so they get tossed in the bad design bin.

    Yes Extraction maps are probably the worst maps for being able to get spawn trapped if you don’t push right away.

    I was able to play vanilla Cargo last game as my main for a good 18 months and while more maps for the vanilla playlist would have been great it never bothered me because each game would play completely different. I just don’t get that feeling with the modes/maps as much in this game.
    #infantrylivesmatter
  • Versatti wrote: »
    ...Blast...carving up existing GA maps.

    The second picture in the first post in this thread: https://battlefront-forums.ea.com/discussion/94020/blast-map-suggestions is a good example of carving up GA maps to create new maps for Blast.
    I think it's a pretty good idea and shouldn't be too much trouble for Dice to get it done.
    They could probably get it done for other game modes too, but it would take more time if they had to add Objectives and such.
    Gunfighter Ballads and Trail Songs
  • bfloo
    14035 posts Member
    rollind24 wrote: »
    bfloo wrote: »

    When I tried extraction a few times, there was always spawn trapping issues, so they get tossed in the bad design bin.

    Yes Extraction maps are probably the worst maps for being able to get spawn trapped if you don’t push right away.

    I was able to play vanilla Cargo last game as my main for a good 18 months and while more maps for the vanilla playlist would have been great it never bothered me because each game would play completely different. I just don’t get that feeling with the modes/maps as much in this game.

    the 5 cargo maps kept me entertained well over a year.
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

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  • Relmets
    1400 posts Member
    bfloo wrote: »
    rollind24 wrote: »
    bfloo wrote: »

    When I tried extraction a few times, there was always spawn trapping issues, so they get tossed in the bad design bin.

    Yes Extraction maps are probably the worst maps for being able to get spawn trapped if you don’t push right away.

    I was able to play vanilla Cargo last game as my main for a good 18 months and while more maps for the vanilla playlist would have been great it never bothered me because each game would play completely different. I just don’t get that feeling with the modes/maps as much in this game.

    the 5 cargo maps kept me entertained well over a year.

    YES, 2015front cargo is PROOF that you can keep a mode interesting with just a handful of well designed maps.
    Add weapons or bad things are going to happen
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  • BucksawBoushh
    4176 posts Member
    edited January 12
    Relmets wrote: »
    bfloo wrote: »
    rollind24 wrote: »
    bfloo wrote: »

    When I tried extraction a few times, there was always spawn trapping issues, so they get tossed in the bad design bin.

    Yes Extraction maps are probably the worst maps for being able to get spawn trapped if you don’t push right away.

    I was able to play vanilla Cargo last game as my main for a good 18 months and while more maps for the vanilla playlist would have been great it never bothered me because each game would play completely different. I just don’t get that feeling with the modes/maps as much in this game.

    the 5 cargo maps kept me entertained well over a year.

    YES, 2015front cargo is PROOF that you can keep a mode interesting with just a handful of well designed maps.

    Adding Palace Garage, SoroSuub Refinery and SoroSuub Pipelines to Extraction (5 total) would leave us with a pretty reasonable number of maps in my opinion. Obviously tossing in a PT and an ST map to round out the eras would be a good look, but not a mode breaker if they didn't.
    PSN: BucksawBoushh
  • Relmets wrote: »
    bfloo wrote: »
    rollind24 wrote: »
    bfloo wrote: »

    When I tried extraction a few times, there was always spawn trapping issues, so they get tossed in the bad design bin.

    Yes Extraction maps are probably the worst maps for being able to get spawn trapped if you don’t push right away.

    I was able to play vanilla Cargo last game as my main for a good 18 months and while more maps for the vanilla playlist would have been great it never bothered me because each game would play completely different. I just don’t get that feeling with the modes/maps as much in this game.

    the 5 cargo maps kept me entertained well over a year.

    YES, 2015front cargo is PROOF that you can keep a mode interesting with just a handful of well designed maps.

    Adding Palace Garage, SoroSuub Refinery and SoroSuub Pipelines to Extraction (5 total) would leave us with a pretty reasonable number of maps in my opinion. Obviously tossing in a PT and an ST map to round out the eras would be a good look, but not a mode breaker if they didn't.

    Extraction would truly be complete with those additions. I yearn to play on Sullust again
    Add weapons or bad things are going to happen
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  • Relmets wrote: »
    bfloo wrote: »
    rollind24 wrote: »
    bfloo wrote: »

    When I tried extraction a few times, there was always spawn trapping issues, so they get tossed in the bad design bin.

    Yes Extraction maps are probably the worst maps for being able to get spawn trapped if you don’t push right away.

    I was able to play vanilla Cargo last game as my main for a good 18 months and while more maps for the vanilla playlist would have been great it never bothered me because each game would play completely different. I just don’t get that feeling with the modes/maps as much in this game.

    the 5 cargo maps kept me entertained well over a year.

    YES, 2015front cargo is PROOF that you can keep a mode interesting with just a handful of well designed maps.

    Adding Palace Garage, SoroSuub Refinery and SoroSuub Pipelines to Extraction (5 total) would leave us with a pretty reasonable number of maps in my opinion. Obviously tossing in a PT and an ST map to round out the eras would be a good look, but not a mode breaker if they didn't.

    Yep. I could play Extraction for hours the first few months it came out. 2 just isn’t enough to be considered a rotation though. Seeing the same map once an hour or so I think is about all I need to feel like it’s fresh.
    #infantrylivesmatter
  • Never Enough

    The More The Better :)
  • Never Enough

    The More The Better :)

    While it's nice to dream I think there has to be a reasonable stopping place, a goal to have set for each era so that other aspects can be explored.
  • JMaster
    2113 posts Member
    Depends, how many were in this?
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    "I felt there was a large amount of human chauvinism... also I felt very bad that at the end the Wookie didn't get a medal also... oh, all the people got medals but the Wookie who had been in there fighting all the time, didn't get any medal, and I thought that was an example of Anti-Wookie discrimination." - Carl Sagan on the subject of Star Wars
    He knew.
  • ArchAngeL_777
    1595 posts Member
    edited January 13
    Right now our biggest issue is Galactic Assault is the only 40 player game mode. I think 13 the maps we have can work for a rotation with some additions, but how many of those will be on the new Conquest mode? Death Star for one will not fit on it. Kamino, Jakku, and Crait are not likely. Same with Hoth and Starkiller Base. Neither of these have enough open space.

    I think we need say another half dozen maps minimum large enough to fit the new Conquest mode. Then use cutouts of those maps for the smaller modes like they are doing Geonosis.

    As for which maps could we add:
    • Scarif from Rogue One for OT era
    • Mustafar with Vader's Castle for OT era
    • Mustafar with the Separatist facility for PT era
    • Coruscant for PT era with the Jedi Temple
    • Mandalore for PT era (Siege of Mandalore Clone Wars tie in)
    • Episode 9 map or two for ST era
  • 2-4 map + to SA would be enough
    3b81ofd486mu.jpg

  • I'll also add that if in the very unlikely event where they do add a significant amount of maps we should have a map selector of sorts, so we can still play the maps we like.
    Janina Gavankar/Iden Versio Fan
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  • Not enough maps in GA for sure. Well...depend for who as they are able to restrict the map content in some event...looooooooool

    The amount of map should representative of the amount of playsrs. As GA is the main mode which represent 95% of the game they should have double it.
    Restof mode like extraction, etc... is non significant
  • Swear we got like 1 GA map in an entire year and just now Genosis
  • If the new mode has 1-2 maps *facepalm
    PSN: BucksawBoushh
  • This game should have a new map added every two weeks for the rest of my life.

    Maybe then I'll be satisfied... maybe.
  • Title pretty much says it all. At what point do you personally feel there'll be enough maps? What's the ideal number per era you would like DICE to strive for? Do you think we already have enough?

    And if you're going to list out some maps to make it interesting please include an even number for each era
    okb73zysu3yw.png

    I think more improvement to gameplay is more important, but I love the upcoming updates I read about.
  • Defbored wrote: »
    This game should have a new map added every two weeks for the rest of my life.

    Maybe then I'll be satisfied... maybe.

    Yeah I don’t get all the complaints. How many maps do they need to add for us to be satisfied? Like, more than 2? Such an entitled bunch.
    PSN: BucksawBoushh
  • Defbored wrote: »
    This game should have a new map added every two weeks for the rest of my life.

    Maybe then I'll be satisfied... maybe.

    Yeah I don’t get all the complaints. How many maps do they need to add for us to be satisfied? Like, more than 2? Such an entitled bunch.

    They should at add 3 to 5 maps this year, they have wasted enough time, their has been such long gaps between content, that it’s inexcusable. People are fricking tired of playing on the same planets over and over again not to mention the same map variations. While the previous Battlefront had fewer planets they had multiple different maps for each planets. Just as people complain about the monotony of weapons their is a vast majority which are tired fighting on the same maps. This game will thrive with new players and get others to return when they add major iconic locations, people won’t flock to the game because they have new blasters or skins or bug fixes, They will flood the game with NEW ICONIC locations, they’re so much in the Clone Wars, and if people hate it to bad, because you had a entire game in 2015 which was only CW, people want variety, they should release new maps and weapons simultaneously and stop being lazy. They have nothing to work on, Battlefield 2 is a failure because of many reasons...nobody cares about that, people do about Star Wars! So let’s hope we get some new content in forms of maps, weapons and VEHICLES let’s see Spider Tanks we can use and AT-PT’s etc.
  • CarapaceonMenace
    2033 posts Member
    edited January 13
    It's not the map count, rather the design of the maps and lack of game modes.

    SBWF15 only had seven maps for supremacy, but the replay value was so much better than GA is.

    The linear design of the maps was pretty shortsighted because it eliminated any possibility of creating new game modes without having to do some serious redesign.

    This. Hardcore. The "one size fits all" approach this game for GA wasn't all that great.
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  • Hard to tell an exact definite number for me. It depends on the mode, how different current maps are from each other, how many maps exist for each era and so on. or even how much I like a certain planet/battle that is not well represented/not represented at all right now.

    For GA, i think the overall number of maps is okay right now. However I think some iconic locations/battles like Scarif & Utapau are still missing. So I would probably add two more maps to GA, covering those battles plus one more map for the ST era, to even out the maps per era.

    SA definitely needs more maps. Currently we just have 6 maps in total. 2 maps per era. That's not even the half of GA maps. Just 6 maps is getting really boring fast and there are so many iconic space battles in SW, currently not represented in the game. I would add at least 1 more map per era (or even two) to make the mode more interesting again (and so that most iconic SW space battles are represented)

    Extraction is even worse than SA, with just two maps currently. There need to be a few more maps for sure. Best would be to add BF2015 Sullust maps and maybe add two new maps for PT era and two more for ST era, so all eras are covered.

    Each era should be represented in each mode with maps (so no mode with just OT or PT only content etc). And the number of maps per era should be as equal as possible (it's okay if some modes favor a certain era, but please no mode with 2 PT maps and 7 OT maps or vice versa).

    Overal I would be completely satisfied if we could get 3 more maps for GA, SA & Extraction each (one map per era in each mode).
  • The amount of maps at launch was adequate. the problem has been there has been hardly anything since. If you dont count crait, which was mostly already developed before launch but waited to release until season 1, there have been no new Galactic Assault maps before Geonosis. Extraction was released this summer, it was a hit no question. yet still only has 2 maps. such a grind to play it more than an hour but the mode is so fun people still play it. Star Fighter assault, another shining star mode for this game at launch, has been largely abandoned. id argue it is one of the most complete and balanced modes it feels like a real game mode. but its been short changed since launch as well. i dont know if you can put a specific number on the maps, it just doesnt feel like enough for a multiplayer game as service model game that has been out longer than 1 year. its time for new maps, milord.
  • Seronax wrote: »
    2-4 map per era + to SA would be enough

    Change it to that and I'm ok with it.
    May your heart be your guiding key.
  • If the new mode has 1-2 maps *facepalm

    I’d like to think that there will be at least 3 (one for each era), but honestly I have this gut feeling that we’ll only get Geonosis.
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