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I now get why Officer is popular

I’ve been maining Officer for most maps since capping at 50 and levelling all my troopers to 70. I just liked the “feel”.

Lately I’ve been on a jet trooper kick. Just to spawn my teammates in Blast to ridiculous places.

Going between the two it became apparent that the aerial has serious lag issues. Many times I’m pressing the trigger and nothing is happening while I’m getting melted. The response curve from running or flying to the weapon being available is GARBAGE. Going back to Officer I can run, jump, roll, etc and start firing right away. Crisp. Not mushy.

Subconsciously, lots of people play Officer not for the points or the weapons, they play because it’s not frustrating. A controller or game that is programmed to be slower than your responses is painful to play.

This is also a secret buff aerial thread. The lag from motion to weapon is atrocious.
Find me in Blast, Strike, or sometimes GA, usually playing Officer/Specialist/Aerial... u/n cosworth99. #oldguy
Add me (xbox Oregon server) if you like

Replies

  • Assault is buttery smooth for me. Also not all Aerial are created equal. The Rebel/Resistance aerial are wonderful simply because of their weapons and I don't think I've had any notable stuttering issues. The rest I'd agree are hot garbage.
    PSN: Atreus-213
    Xbox One GT: Atreus215
  • cosworth99 wrote: »
    I’ve been maining Officer for most maps since capping at 50 and levelling all my troopers to 70. I just liked the “feel”.

    Lately I’ve been on a jet trooper kick. Just to spawn my teammates in Blast to ridiculous places.

    Going between the two it became apparent that the aerial has serious lag issues. Many times I’m pressing the trigger and nothing is happening while I’m getting melted. The response curve from running or flying to the weapon being available is GARBAGE. Going back to Officer I can run, jump, roll, etc and start firing right away. Crisp. Not mushy.

    Subconsciously, lots of people play Officer not for the points or the weapons, they play because it’s not frustrating. A controller or game that is programmed to be slower than your responses is painful to play.

    This is also a secret buff aerial thread. The lag from motion to weapon is atrocious.

    I disagree, by experience 99% of my friends use Officer class excepting me, just because is the easiest, most powerful class, with an annoying flash grenades, a mighty turret and a disruption device, even after so many nerfs, officer class still rocks. Have you ever entered a room full of officers in GA and got like 8 flash grenedes thrown at you at once? What about smart officer players playing like a herd and placing their turrets strategically at choking points covering every possible direction? I have seen them playing and my friends are always on top scores because they know how to make points out of their turrets, they don’t admit it. But sometimes, I just observe them to see how cheesy they play for my standars.
  • Relmets
    1400 posts Member
    Jump pack activation could definitely be smoother
    Add weapons or bad things are going to happen
    Dbeh6cI.gif
  • The jump pack not working at the worst possible time is a well known issue for those who play this class.
  • Responsiveness is meant to be

    Assault > specialist > officer > heavy
  • It's popular because it's great all around.

    Has great blasters, good flashband, good turret, a disruptor, a squad shield, you can buff yourself and your teammates and farms battlepoints like it's nothing. It's perfect for most situations. Assault and Heavy are VERY good as well but demand more skill, Assault particularly, while Officer is quite easy to use.
  • Responsiveness is meant to be

    Assault > specialist > officer > heavy

    No, it's Officer > Assault > Specialist > Heavy.
  • Responsiveness is meant to be

    Assault > specialist > officer > heavy

    No, it's Officer > Assault > Specialist > Heavy.

    Yep, no way is a sniper easier to aim than a pistol
  • Responsiveness is meant to be

    Assault > specialist > officer > heavy

    No, it's Officer > Assault > Specialist > Heavy.

    Yep, no way is a sniper easier to aim than a pistol

    No but It is safer. You won’t believe the amount of specialists you can find in Blast recently because you keep your distance, you are out of reach and when they need to go close range they just put on their bubble and start melee attacking people as crazy. Very effective and lethal even again reinforcements..specialist is actually stronger than assault class.
  • Word. I’ll play bubble sniper over scan dart shotgun any day.
    Find me in Blast, Strike, or sometimes GA, usually playing Officer/Specialist/Aerial... u/n cosworth99. #oldguy
    Add me (xbox Oregon server) if you like
  • cosworth99 wrote: »
    Word. I’ll play bubble sniper over scan dart shotgun any day.

    Exactly, I have seen one specialist going bubble wrap and wiping out the whole other team, 8 kills in a row in less than 1 minute. Specialist class is beast now
  • gospa55350 wrote: »
    cosworth99 wrote: »
    Word. I’ll play bubble sniper over scan dart shotgun any day.

    Exactly, I have seen one specialist going bubble wrap and wiping out the whole other team, 8 kills in a row in less than 1 minute. Specialist class is beast now

    I (with help) nearly got a team wipe in Extraction today on Kessel. Another player and I were Imperial specialists, and we activated infiltration and swarmed the area near the Rebel spawn on Phase 1. We used infiltration, shot half of them, and popped our shields and meleed the rest. It was awesome. The specialist’s infiltration and bubble abilities are basically designed for tactical flanking in Extraction (especially if you know all the different passageways and routes).
    Add more Extraction and Hunt maps please!

    What the ROADMAP should look like for 2019/2020:
    “Season” 4: Rogue One
    “Season” 5: Clone Wars Revival
    “Season” 6: Episode IX
  • gospa55350 wrote: »
    cosworth99 wrote: »
    Word. I’ll play bubble sniper over scan dart shotgun any day.

    Exactly, I have seen one specialist going bubble wrap and wiping out the whole other team, 8 kills in a row in less than 1 minute. Specialist class is beast now

    I (with help) nearly got a team wipe in Extraction today on Kessel. Another player and I were Imperial specialists, and we activated infiltration and swarmed the area near the Rebel spawn on Phase 1. We used infiltration, shot half of them, and popped our shields and meleed the rest. It was awesome. The specialist’s infiltration and bubble abilities are basically designed for tactical flanking in Extraction (especially if you know all the different passageways and routes).

    It was not designed for that but is easily cheesily abused for that....melee bug fix would stop it
  • Responsiveness is meant to be

    Assault > specialist > officer > heavy

    In this game everything seems a second behind, a slight delay, from jumps, to shooting, to activating a shield, I guess to give opponents time to prepare and keep reaction times from being to fast.
  • gospa55350 wrote: »
    cosworth99 wrote: »
    Word. I’ll play bubble sniper over scan dart shotgun any day.

    Exactly, I have seen one specialist going bubble wrap and wiping out the whole other team, 8 kills in a row in less than 1 minute. Specialist class is beast now

    I (with help) nearly got a team wipe in Extraction today on Kessel. Another player and I were Imperial specialists, and we activated infiltration and swarmed the area near the Rebel spawn on Phase 1. We used infiltration, shot half of them, and popped our shields and meleed the rest. It was awesome. The specialist’s infiltration and bubble abilities are basically designed for tactical flanking in Extraction (especially if you know all the different passageways and routes).

    It was not designed for that but is easily cheesily abused for that....melee bug fix would stop it

    How could Specialist not be designed for that? The infiltration ability is its main central ability! And the “melee bug fix” is just that there is a star card that increases your melee damage. If the Specialist was designed to sit at the back of the map and snipe the entire round, the devs would not have added those abilities! Yes, sniping is one of their jobs, but so is flanking and helping your team take objectives!
    Add more Extraction and Hunt maps please!

    What the ROADMAP should look like for 2019/2020:
    “Season” 4: Rogue One
    “Season” 5: Clone Wars Revival
    “Season” 6: Episode IX
  • gospa55350 wrote: »
    cosworth99 wrote: »
    Word. I’ll play bubble sniper over scan dart shotgun any day.

    Exactly, I have seen one specialist going bubble wrap and wiping out the whole other team, 8 kills in a row in less than 1 minute. Specialist class is beast now

    I (with help) nearly got a team wipe in Extraction today on Kessel. Another player and I were Imperial specialists, and we activated infiltration and swarmed the area near the Rebel spawn on Phase 1. We used infiltration, shot half of them, and popped our shields and meleed the rest. It was awesome. The specialist’s infiltration and bubble abilities are basically designed for tactical flanking in Extraction (especially if you know all the different passageways and routes).

    It was not designed for that but is easily cheesily abused for that....melee bug fix would stop it

    How could Specialist not be designed for that? The infiltration ability is its main central ability! And the “melee bug fix” is just that there is a star card that increases your melee damage. If the Specialist was designed to sit at the back of the map and snipe the entire round, the devs would not have added those abilities! Yes, sniping is one of their jobs, but so is flanking and helping your team take objectives!

    The keywords were 'cheesily abused'
  • Probably using the Imperial Aerial. That blaster cooldown time is insane.
    PSN: BucksawBoushh
  • Phyrebrat
    814 posts Member
    edited January 12
    I get screamrage when a bubble popper stealth-whacks me but I don't think it's unfair because their Stealth SC grants them increased melee damage. I wonder if maybe there could be a sound of footsteps as I never hear any, like you do with the Rumbledethump or Assault.

    Today after my rage about the lag, I tried again and managed a few rounds. I'm more into Strike or Extraction than Blast, and found a much more infuriating use of Specialists:

    We were on Kamino Strike, and there were a lot of new players (on both sides). I'm 70 with everything and have everything unlocked. Basically Ihad to carry my team which consisted of specialists with base weapons, standing on the platforms and bridges, trying to make something happen by sniping.

    In the end, I had to spawn as specialist with the bubble/stealth build with A250 CFE just so we could actually get the damn data tape.

    On PS4 so I couldn't give hints to any teammates about pushing the objective.

    Anyway, it gave me pause, and I wondered if I turned back time and looked at myself a year ago, was I playing similar?

    pH
    SFA Mainer
  • gospa55350 wrote: »
    cosworth99 wrote: »
    Word. I’ll play bubble sniper over scan dart shotgun any day.

    Exactly, I have seen one specialist going bubble wrap and wiping out the whole other team, 8 kills in a row in less than 1 minute. Specialist class is beast now

    I (with help) nearly got a team wipe in Extraction today on Kessel. Another player and I were Imperial specialists, and we activated infiltration and swarmed the area near the Rebel spawn on Phase 1. We used infiltration, shot half of them, and popped our shields and meleed the rest. It was awesome. The specialist’s infiltration and bubble abilities are basically designed for tactical flanking in Extraction (especially if you know all the different passageways and routes).

    It was not designed for that but is easily cheesily abused for that....melee bug fix would stop it

    How could Specialist not be designed for that? The infiltration ability is its main central ability! And the “melee bug fix” is just that there is a star card that increases your melee damage. If the Specialist was designed to sit at the back of the map and snipe the entire round, the devs would not have added those abilities! Yes, sniping is one of their jobs, but so is flanking and helping your team take objectives!

    The keywords were 'cheesily abused'

    Ok. Now I get that you think Specialists shouldn’t just run around wall hacking and punching to get kills. Cheesily abused indeed. ;)
    Add more Extraction and Hunt maps please!

    What the ROADMAP should look like for 2019/2020:
    “Season” 4: Rogue One
    “Season” 5: Clone Wars Revival
    “Season” 6: Episode IX
  • gospa55350 wrote: »
    cosworth99 wrote: »
    Word. I’ll play bubble sniper over scan dart shotgun any day.

    Exactly, I have seen one specialist going bubble wrap and wiping out the whole other team, 8 kills in a row in less than 1 minute. Specialist class is beast now

    I (with help) nearly got a team wipe in Extraction today on Kessel. Another player and I were Imperial specialists, and we activated infiltration and swarmed the area near the Rebel spawn on Phase 1. We used infiltration, shot half of them, and popped our shields and meleed the rest. It was awesome. The specialist’s infiltration and bubble abilities are basically designed for tactical flanking in Extraction (especially if you know all the different passageways and routes).

    It was not designed for that but is easily cheesily abused for that....melee bug fix would stop it

    How could Specialist not be designed for that? The infiltration ability is its main central ability! And the “melee bug fix” is just that there is a star card that increases your melee damage. If the Specialist was designed to sit at the back of the map and snipe the entire round, the devs would not have added those abilities! Yes, sniping is one of their jobs, but so is flanking and helping your team take objectives!

    The keywords were 'cheesily abused'

    Ok. Now I get that you think Specialists shouldn’t just run around wall hacking and punching to get kills. Cheesily abused indeed. ;)

    I can kind of get your point. When I played Extraction for 2.5 hours this weekend, my Specialist went from Level 10 to Level 37 (and Purple Star Cards), and I only had to fire my primary weapon once or twice. It was all melee or Infiltration pistol kills. I can kind of see why some people wouldn’t like that or think that I was abusing the “system”. Take it up with the devs. I personally don’t have a problem with the class.
    Add more Extraction and Hunt maps please!

    What the ROADMAP should look like for 2019/2020:
    “Season” 4: Rogue One
    “Season” 5: Clone Wars Revival
    “Season” 6: Episode IX
  • Responsiveness is meant to be

    Assault > specialist > officer > heavy

    In this game everything seems a second behind, a slight delay, from jumps, to shooting, to activating a shield, I guess to give opponents time to prepare and keep reaction times from being to fast.

    My apologies, I double checked and theUltimateHope is correct it's officer > assault > specialist > heavy, and it is to do with the size of the gun!

    having a slight delay means you have more lag compared to the other player. it could be your set up, your physical location (data has further to travel), or the EA server, or a combination
  • Yeah I'm sure tons of easy BP to boost that hero has nothing to do with why so many play as officer...
  • Responsiveness is meant to be

    Assault > specialist > officer > heavy

    In this game everything seems a second behind, a slight delay, from jumps, to shooting, to activating a shield, I guess to give opponents time to prepare and keep reaction times from being to fast.

    My apologies, I double checked and theUltimateHope is correct it's officer > assault > specialist > heavy, and it is to do with the size of the gun!

    having a slight delay means you have more lag compared to the other player. it could be your set up, your physical location (data has further to travel), or the EA server, or a combination

    I don't think it's connection based, 2015front just felt smoother overall
    Add weapons or bad things are going to happen
    Dbeh6cI.gif
  • SWymsa wrote: »
    Yeah I'm sure tons of easy BP to boost that hero has nothing to do with why so many play as officer...

    I feel this is the main reason in GA.
    In Extraction however, I feel that (for the Rebels) the Officer class is one of the best for playing the objective (contesting the payload) with the squad shield, friendly buff (battle command), and disruption device.
    Add more Extraction and Hunt maps please!

    What the ROADMAP should look like for 2019/2020:
    “Season” 4: Rogue One
    “Season” 5: Clone Wars Revival
    “Season” 6: Episode IX
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