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Community Transmission
December CC

Remove the melee card for the specs OR...

Zyder
457 posts Member
... just make it incompatible with the bubble shield.

Snipers are snipers, not melee guys running in bubbles.

Replies

  • They are NOT snipers !!!! They have a 'hit me' cross above their heads...its also a bug....they need to fix this and a long list of significant bugs
  • 1. Fix the melee glitch that doubles or triples melee hit damage
    2. Get rid of the bubble
    3. Give the Specialist a Flash Pistol
  • The bubble shield and increased melee damaged was designed to level the playing field for the specialist, which only had 100 health at launch. Since the health was buffed to 150 it’s been overkill and cheap tactics.
  • Double damage bug should be fixed but otherwise its fine. If you have a dodge available you should never get killed by this unless its from the rear (which you should've been listening for footsteps)

    The tracking is poor and the animation cements their feet into the ground. It only works on poor or distracted players

    Absolutely disagree. The tracking is EXCELLENT, melee attacks track better than saber attacks in my experience. It absolutely does NOT “cement” players to the floor, considering they move forward several feet while meleeing. Couple with the ridiculous double damage glitch and you’ve got specialists running THROUGH groups of enemies and killing them with one or two melee attacks.

    See attached videos.

  • d0kRX
    1502 posts Member
    It's just the bug, and they're not snipers they're specialists. And once the bug is fixed things will go back to normal, nothing else needs changed, the melee bug just needs fixed.
    PSN: d0kRX
  • d0kRX
    1502 posts Member
    Nothing else needs fixed. Only the bug.
    PSN: d0kRX
  • Is this really a bug? I thought it was just a star card that increased their base melee damage by 100+ (at purple). I think the main way I upgraded my Specialist from Level 10 to Level 37 in 2.5 hours of Extraction this weekend was mainly through an Infiltration + melee and bubble shield combo.
    With the brawler card and the card that increases melee damage equipped, it made the melee the best attack for the Specialist. If you killed any enemy with melee with Brawler equipped, it would take your shield and/or infiltration out of recharge (depending on which one you were using at the time); this means you could do this practically infinitely.
    Bring back Extraction to the main menu please!

    What the ROADMAP should look like for 2019/2020:
    “Season” 4: Episode IX
    “Season” 5: Rogue One
  • d0kRX
    1502 posts Member
    Is this really a bug? I thought it was just a star card that increased their base melee damage by 100+ (at purple). I think the main way I upgraded my Specialist from Level 10 to Level 37 in 2.5 hours of Extraction this weekend was mainly through an Infiltration + melee and bubble shield combo.
    With the brawler card and the card that increases melee damage equipped, it made the melee the best attack for the Specialist. If you killed any enemy with melee with Brawler equipped, it would take your shield and/or infiltration out of recharge (depending on which one you were using at the time); this means you could do this practically infinitely.

    It was impractical before the bug. You pretty much just leveled yourself up using a bug!

    On a side note you did use a good setup, but it's not really that good if you take into account the fact that you'd need to hit any trooper two times in order to kill them without the bug. With the bug its basically one hit kill; the source of all the complaints on this forum no doubt.
    PSN: d0kRX
  • d0kRX wrote: »
    Is this really a bug? I thought it was just a star card that increased their base melee damage by 100+ (at purple). I think the main way I upgraded my Specialist from Level 10 to Level 37 in 2.5 hours of Extraction this weekend was mainly through an Infiltration + melee and bubble shield combo.
    With the brawler card and the card that increases melee damage equipped, it made the melee the best attack for the Specialist. If you killed any enemy with melee with Brawler equipped, it would take your shield and/or infiltration out of recharge (depending on which one you were using at the time); this means you could do this practically infinitely.

    It was impractical before the bug. You pretty much just leveled yourself up using a bug!

    On a side note you did use a good setup, but it's not really that good if you take into account the fact that you'd need to hit any trooper two times in order to kill them without the bug. With the bug its basically one hit kill; the source of all the complaints on this forum no doubt.

    Bugs aside, it’s a straight up scummy way of playing and has no place in a FPS. A sniper who is all but immune to damage who can take down enemies faster than a lightsaber.

    It’s not fun to play against. At all. It straight up sucks in small game modes. If you’re so reliant on bubble meleeing, maybe shooters aren’t the game for you.
  • Zyder wrote: »
    ... just make it incompatible with the bubble shield.

    Snipers are snipers, not melee guys running in bubbles.

    They are NOT snipers. They are SPECIALISTS. Like this guy.
    zasi6gcuecgb.png
    moenr1cb9t4w.jpg
  • d0kRX
    1502 posts Member
    moondynemc wrote: »
    d0kRX wrote: »
    Is this really a bug? I thought it was just a star card that increased their base melee damage by 100+ (at purple). I think the main way I upgraded my Specialist from Level 10 to Level 37 in 2.5 hours of Extraction this weekend was mainly through an Infiltration + melee and bubble shield combo.
    With the brawler card and the card that increases melee damage equipped, it made the melee the best attack for the Specialist. If you killed any enemy with melee with Brawler equipped, it would take your shield and/or infiltration out of recharge (depending on which one you were using at the time); this means you could do this practically infinitely.

    It was impractical before the bug. You pretty much just leveled yourself up using a bug!

    On a side note you did use a good setup, but it's not really that good if you take into account the fact that you'd need to hit any trooper two times in order to kill them without the bug. With the bug its basically one hit kill; the source of all the complaints on this forum no doubt.

    Bugs aside, it’s a straight up scummy way of playing and has no place in a FPS. A sniper who is all but immune to damage who can take down enemies faster than a lightsaber.

    It’s not fun to play against. At all. It straight up sucks in small game modes. If you’re so reliant on bubble meleeing, maybe shooters aren’t the game for you.
    moondynemc wrote: »
    d0kRX wrote: »
    Is this really a bug? I thought it was just a star card that increased their base melee damage by 100+ (at purple). I think the main way I upgraded my Specialist from Level 10 to Level 37 in 2.5 hours of Extraction this weekend was mainly through an Infiltration + melee and bubble shield combo.
    With the brawler card and the card that increases melee damage equipped, it made the melee the best attack for the Specialist. If you killed any enemy with melee with Brawler equipped, it would take your shield and/or infiltration out of recharge (depending on which one you were using at the time); this means you could do this practically infinitely.

    It was impractical before the bug. You pretty much just leveled yourself up using a bug!

    On a side note you did use a good setup, but it's not really that good if you take into account the fact that you'd need to hit any trooper two times in order to kill them without the bug. With the bug its basically one hit kill; the source of all the complaints on this forum no doubt.

    Bugs aside, it’s a straight up scummy way of playing and has no place in a FPS. A sniper who is all but immune to damage who can take down enemies faster than a lightsaber.

    It’s not fun to play against. At all. It straight up sucks in small game modes. If you’re so reliant on bubble meleeing, maybe shooters aren’t the game for you.

    There is no sniper only class in the game. You are misinformed.
    PSN: d0kRX
  • d0kRX wrote: »
    Is this really a bug? I thought it was just a star card that increased their base melee damage by 100+ (at purple). I think the main way I upgraded my Specialist from Level 10 to Level 37 in 2.5 hours of Extraction this weekend was mainly through an Infiltration + melee and bubble shield combo.
    With the brawler card and the card that increases melee damage equipped, it made the melee the best attack for the Specialist. If you killed any enemy with melee with Brawler equipped, it would take your shield and/or infiltration out of recharge (depending on which one you were using at the time); this means you could do this practically infinitely.

    It was impractical before the bug. You pretty much just leveled yourself up using a bug!

    On a side note you did use a good setup, but it's not really that good if you take into account the fact that you'd need to hit any trooper two times in order to kill them without the bug. With the bug its basically one hit kill; the source of all the complaints on this forum no doubt.

    As I said before too you leveled up via bug...The weapons take skill and with the bug fixed makes specialist the class with best risk/reward/skill
  • d0kRX
    1502 posts Member
    d0kRX wrote: »
    Is this really a bug? I thought it was just a star card that increased their base melee damage by 100+ (at purple). I think the main way I upgraded my Specialist from Level 10 to Level 37 in 2.5 hours of Extraction this weekend was mainly through an Infiltration + melee and bubble shield combo.
    With the brawler card and the card that increases melee damage equipped, it made the melee the best attack for the Specialist. If you killed any enemy with melee with Brawler equipped, it would take your shield and/or infiltration out of recharge (depending on which one you were using at the time); this means you could do this practically infinitely.

    It was impractical before the bug. You pretty much just leveled yourself up using a bug!

    On a side note you did use a good setup, but it's not really that good if you take into account the fact that you'd need to hit any trooper two times in order to kill them without the bug. With the bug its basically one hit kill; the source of all the complaints on this forum no doubt.

    As I said before too you leveled up via bug...The weapons take skill and with the bug fixed makes specialist the class with best risk/reward/skill

    I agree. :smile:
    PSN: d0kRX
  • Lol, they use snipers so they should be considered too as snipers xD. Ok, specialists.

    BUT

    They are cancer playing that way.
  • bfloo
    16185 posts Member
    Double damage bug should be fixed but otherwise its fine. If you have a dodge available you should never get killed by this unless its from the rear (which you should've been listening for footsteps)

    The tracking is poor and the animation cements their feet into the ground. It only works on poor or distracted players

    Poor and distracted players is 90% of the player base.

    I qualify as distracted, I've looked away mid shootout to answer on discord or a to a forum post, look up 'Oops, I was the target, sorry-ish team'
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

    h846398gb27k.png


  • d0kRX wrote: »
    Is this really a bug? I thought it was just a star card that increased their base melee damage by 100+ (at purple). I think the main way I upgraded my Specialist from Level 10 to Level 37 in 2.5 hours of Extraction this weekend was mainly through an Infiltration + melee and bubble shield combo.
    With the brawler card and the card that increases melee damage equipped, it made the melee the best attack for the Specialist. If you killed any enemy with melee with Brawler equipped, it would take your shield and/or infiltration out of recharge (depending on which one you were using at the time); this means you could do this practically infinitely.

    It was impractical before the bug. You pretty much just leveled yourself up using a bug!

    On a side note you did use a good setup, but it's not really that good if you take into account the fact that you'd need to hit any trooper two times in order to kill them without the bug. With the bug its basically one hit kill; the source of all the complaints on this forum no doubt.

    Now I see how it is a bug. I was wondering how the card made me powerful enough to two-hit-kill enforcers with melee.
    Bring back Extraction to the main menu please!

    What the ROADMAP should look like for 2019/2020:
    “Season” 4: Episode IX
    “Season” 5: Rogue One
  • moondynemc wrote: »
    d0kRX wrote: »
    Is this really a bug? I thought it was just a star card that increased their base melee damage by 100+ (at purple). I think the main way I upgraded my Specialist from Level 10 to Level 37 in 2.5 hours of Extraction this weekend was mainly through an Infiltration + melee and bubble shield combo.
    With the brawler card and the card that increases melee damage equipped, it made the melee the best attack for the Specialist. If you killed any enemy with melee with Brawler equipped, it would take your shield and/or infiltration out of recharge (depending on which one you were using at the time); this means you could do this practically infinitely.

    It was impractical before the bug. You pretty much just leveled yourself up using a bug!

    On a side note you did use a good setup, but it's not really that good if you take into account the fact that you'd need to hit any trooper two times in order to kill them without the bug. With the bug its basically one hit kill; the source of all the complaints on this forum no doubt.

    Bugs aside, it’s a straight up scummy way of playing and has no place in a FPS. A sniper who is all but immune to damage who can take down enemies faster than a lightsaber.

    It’s not fun to play against. At all. It straight up sucks in small game modes. If you’re so reliant on bubble meleeing, maybe shooters aren’t the game for you.

    I can agree how it is not fun to play against (especially losing as an Enforcer to a Specialist’s melee). I disagree with your last point though. In small tight corridor maps in Extraction (a small game mode), using your primary sniper weapon is inefficient and does not help your team win at all.
    Bring back Extraction to the main menu please!

    What the ROADMAP should look like for 2019/2020:
    “Season” 4: Episode IX
    “Season” 5: Rogue One
  • d0kRX
    1502 posts Member
    d0kRX wrote: »
    Is this really a bug? I thought it was just a star card that increased their base melee damage by 100+ (at purple). I think the main way I upgraded my Specialist from Level 10 to Level 37 in 2.5 hours of Extraction this weekend was mainly through an Infiltration + melee and bubble shield combo.
    With the brawler card and the card that increases melee damage equipped, it made the melee the best attack for the Specialist. If you killed any enemy with melee with Brawler equipped, it would take your shield and/or infiltration out of recharge (depending on which one you were using at the time); this means you could do this practically infinitely.

    It was impractical before the bug. You pretty much just leveled yourself up using a bug!

    On a side note you did use a good setup, but it's not really that good if you take into account the fact that you'd need to hit any trooper two times in order to kill them without the bug. With the bug its basically one hit kill; the source of all the complaints on this forum no doubt.

    Now I see how it is a bug. I was wondering how the card made me powerful enough to two-hit-kill enforcers with melee.

    I don't know if you understand completely. With the card, but without the bug, you have to hit enforcers multiple times due to their high health. Other troopers must be hit two separate times consecutively in order to kill them. Yes it's a good combo but good players can counter it without problem.

    With the card, AND with the bug you only need ONE hit to most troopers to kill them! And this is why you're seeing so many specialists in game, meleeing people. To be honest it's pretty cheap when you get killed by only one hit when your any undamaged trooper.

    Before the bug, not as many players seemed to run this build, and because it takes two hits to most troopers as well as multiple hits to enforcers, it worked out fine.

    In short, the problem is not the specialist. It is the bug.
    PSN: d0kRX
  • d0kRX wrote: »
    d0kRX wrote: »
    Is this really a bug? I thought it was just a star card that increased their base melee damage by 100+ (at purple). I think the main way I upgraded my Specialist from Level 10 to Level 37 in 2.5 hours of Extraction this weekend was mainly through an Infiltration + melee and bubble shield combo.
    With the brawler card and the card that increases melee damage equipped, it made the melee the best attack for the Specialist. If you killed any enemy with melee with Brawler equipped, it would take your shield and/or infiltration out of recharge (depending on which one you were using at the time); this means you could do this practically infinitely.

    It was impractical before the bug. You pretty much just leveled yourself up using a bug!

    On a side note you did use a good setup, but it's not really that good if you take into account the fact that you'd need to hit any trooper two times in order to kill them without the bug. With the bug its basically one hit kill; the source of all the complaints on this forum no doubt.

    Now I see how it is a bug. I was wondering how the card made me powerful enough to two-hit-kill enforcers with melee.

    I don't know if you understand completely. With the card, but without the bug, you have to hit enforcers multiple times due to their high health. Other troopers must be hit two separate times consecutively in order to kill them. Yes it's a good combo but good players can counter it without problem.

    With the card, AND with the bug you only need ONE hit to most troopers to kill them! And this is why you're seeing so many specialists in game, meleeing people. To be honest it's pretty cheap when you get killed by only one hit when your any undamaged trooper.

    Before the bug, not as many players seemed to run this build, and because it takes two hits to most troopers as well as multiple hits to enforcers, it worked out fine.

    In short, the problem is not the specialist. It is the bug.

    I agree. When you are the Specialist, this bug makes the melee build fun. When you are on the receiving end, however, it is extremely frustrating. I literally stopped playing as a Heavy in Extraction today because there were two enemy specialists spamming melee and wrecking our team. Instead, I switched to the Specialist myself and wrecked their team in revenge. The entire match turned into a mob of specialists hitting each other, which was no fun at all!
    Bring back Extraction to the main menu please!

    What the ROADMAP should look like for 2019/2020:
    “Season” 4: Episode IX
    “Season” 5: Rogue One
  • They just need to fix this card doing double damage. Specialist melee is fine. One of my favorite things on this game is killing the bubble boys and emoting them. They are pretty much a free kill .
  • moondynemc wrote: »
    Double damage bug should be fixed but otherwise its fine. If you have a dodge available you should never get killed by this unless its from the rear (which you should've been listening for footsteps)

    The tracking is poor and the animation cements their feet into the ground. It only works on poor or distracted players

    Absolutely disagree. The tracking is EXCELLENT, melee attacks track better than saber attacks in my experience. It absolutely does NOT “cement” players to the floor, considering they move forward several feet while meleeing. Couple with the ridiculous double damage glitch and you’ve got specialists running THROUGH groups of enemies and killing them with one or two melee attacks.

    See attached videos.


    in both instances you had plenty of opportunity to roll out of range and shoot them to death but reacted poorly

    I actually got put in a server against @Empire_TW yesterday and in consecutive rounds we both tried this tactic on each other, and both got destroyed by the other (even when ambushing, you can easily hear the enemy footsteps over friendlies).

    No offense but it doesn't work at all if you're paying attention and have even average reactions/accuracy. Range>Melee all other things being equal.

    That said the double hit bug should be fixed, at least from the front. Too little effort input for too much damage, IMO
    61tgj36mc1n9.png

  • They just need to fix this card doing double damage. Specialist melee is fine. One of my favorite things on this game is killing the bubble boys and emoting them. They are pretty much a free kill .

    Even with the card equipped normally, it would take two hits with melee to take down a regular trooper. Now, with the bug, it is OHK with melee on a regular trooper and two hit kill on Enforcers. The card does not need to be fixed; the bug needs to be fixed.
    Bring back Extraction to the main menu please!

    What the ROADMAP should look like for 2019/2020:
    “Season” 4: Episode IX
    “Season” 5: Rogue One
  • Zyder wrote: »
    ... just make it incompatible with the bubble shield.

    Snipers are snipers, not melee guys running in bubbles.

    The bug is the problem, not the card. How many times do I have to say this?!
    Bring back Extraction to the main menu please!

    What the ROADMAP should look like for 2019/2020:
    “Season” 4: Episode IX
    “Season” 5: Rogue One
  • That is what I mean. The bug doing double damage. The card is fine.
  • That is what I mean. The bug doing double damage. The card is fine.

    This.
    Bring back Extraction to the main menu please!

    What the ROADMAP should look like for 2019/2020:
    “Season” 4: Episode IX
    “Season” 5: Rogue One
  • moondynemc wrote: »
    Double damage bug should be fixed but otherwise its fine. If you have a dodge available you should never get killed by this unless its from the rear (which you should've been listening for footsteps)

    The tracking is poor and the animation cements their feet into the ground. It only works on poor or distracted players

    Absolutely disagree. The tracking is EXCELLENT, melee attacks track better than saber attacks in my experience. It absolutely does NOT “cement” players to the floor, considering they move forward several feet while meleeing. Couple with the ridiculous double damage glitch and you’ve got specialists running THROUGH groups of enemies and killing them with one or two melee attacks.

    See attached videos.


    in both instances you had plenty of opportunity to roll out of range and shoot them to death but reacted poorly

    I actually got put in a server against @Empire_TW yesterday and in consecutive rounds we both tried this tactic on each other, and both got destroyed by the other (even when ambushing, you can easily hear the enemy footsteps over friendlies).

    No offense but it doesn't work at all if you're paying attention and have even average reactions/accuracy. Range>Melee all other things being equal.

    That said the double hit bug should be fixed, at least from the front. Too little effort input for too much damage, IMO

    I also had a bad team, not sure why you were allowed to just run behind me and attempt to bubble boi me.

    It should also be noted that the Queen is probably the least susceptible to bubble bois.
    Janina Gavankar/Iden Versio Fan
    First Max Prestige Iden Versio
    hojevrxvarht.png
    PSN: Empire_TW. Twitter: Empire_TW. Youtube: Empire_TW.
  • d0kRX wrote: »
    d0kRX wrote: »
    Is this really a bug? I thought it was just a star card that increased their base melee damage by 100+ (at purple). I think the main way I upgraded my Specialist from Level 10 to Level 37 in 2.5 hours of Extraction this weekend was mainly through an Infiltration + melee and bubble shield combo.
    With the brawler card and the card that increases melee damage equipped, it made the melee the best attack for the Specialist. If you killed any enemy with melee with Brawler equipped, it would take your shield and/or infiltration out of recharge (depending on which one you were using at the time); this means you could do this practically infinitely.

    It was impractical before the bug. You pretty much just leveled yourself up using a bug!

    On a side note you did use a good setup, but it's not really that good if you take into account the fact that you'd need to hit any trooper two times in order to kill them without the bug. With the bug its basically one hit kill; the source of all the complaints on this forum no doubt.

    Now I see how it is a bug. I was wondering how the card made me powerful enough to two-hit-kill enforcers with melee.

    I don't know if you understand completely. With the card, but without the bug, you have to hit enforcers multiple times due to their high health. Other troopers must be hit two separate times consecutively in order to kill them. Yes it's a good combo but good players can counter it without problem.

    With the card, AND with the bug you only need ONE hit to most troopers to kill them! And this is why you're seeing so many specialists in game, meleeing people. To be honest it's pretty cheap when you get killed by only one hit when your any undamaged trooper.

    Before the bug, not as many players seemed to run this build, and because it takes two hits to most troopers as well as multiple hits to enforcers, it worked out fine.

    In short, the problem is not the specialist. It is the bug.

    I agree. When you are the Specialist, this bug makes the melee build fun. When you are on the receiving end, however, it is extremely frustrating. I literally stopped playing as a Heavy in Extraction today because there were two enemy specialists spamming melee and wrecking our team. Instead, I switched to the Specialist myself and wrecked their team in revenge. The entire match turned into a mob of specialists hitting each other, which was no fun at all!

    So Karma exists :-)
  • Empire_TW wrote: »
    moondynemc wrote: »
    Double damage bug should be fixed but otherwise its fine. If you have a dodge available you should never get killed by this unless its from the rear (which you should've been listening for footsteps)

    The tracking is poor and the animation cements their feet into the ground. It only works on poor or distracted players

    Absolutely disagree. The tracking is EXCELLENT, melee attacks track better than saber attacks in my experience. It absolutely does NOT “cement” players to the floor, considering they move forward several feet while meleeing. Couple with the ridiculous double damage glitch and you’ve got specialists running THROUGH groups of enemies and killing them with one or two melee attacks.

    See attached videos.


    in both instances you had plenty of opportunity to roll out of range and shoot them to death but reacted poorly

    I actually got put in a server against @Empire_TW yesterday and in consecutive rounds we both tried this tactic on each other, and both got destroyed by the other (even when ambushing, you can easily hear the enemy footsteps over friendlies).

    No offense but it doesn't work at all if you're paying attention and have even average reactions/accuracy. Range>Melee all other things being equal.

    That said the double hit bug should be fixed, at least from the front. Too little effort input for too much damage, IMO

    I also had a bad team, not sure why you were allowed to just run behind me and attempt to bubble boi me.

    It should also be noted that the Queen is probably the least susceptible to bubble bois.

    my team was less bad but you still to managed to just run past like a half dozen troopers behind me because reasons.

    Even so we both did essentially no permanent damage even with sneak attacks once 150 regen is accounted for

    Oh and here's what it looked like when I tried it from the front.



    I'd say Jedi/Sith are the ones completely unaffected. Huge health pools and massive regen thresholds makes the first sneaky hit irrelevant and you can easily block the rest or rear dodge and end the bubble at your leisure.

    Though really it shouldn't be a problem for any blaster wielding unit either as long as you're above 250 health. Same game

    61tgj36mc1n9.png

  • Hey guys, check this garbage out. This is why I laugh at the immersion crowd. What difference does it make if the era is appropriate, when "roger, roger. Okie dokie" droids can do this?

    n1wl7xcfubea.gif
    moenr1cb9t4w.jpg
  • Hey guys, check this garbage out. This is why I laugh at the immersion crowd. What difference does it make if the era is appropriate, when "roger, roger. Okie dokie" droids can do this?

    n1wl7xcfubea.gif

    Are you serious? That is insane. That definitely should not be happening!
    Bring back Extraction to the main menu please!

    What the ROADMAP should look like for 2019/2020:
    “Season” 4: Episode IX
    “Season” 5: Rogue One
  • d0kRX wrote: »
    d0kRX wrote: »
    Is this really a bug? I thought it was just a star card that increased their base melee damage by 100+ (at purple). I think the main way I upgraded my Specialist from Level 10 to Level 37 in 2.5 hours of Extraction this weekend was mainly through an Infiltration + melee and bubble shield combo.
    With the brawler card and the card that increases melee damage equipped, it made the melee the best attack for the Specialist. If you killed any enemy with melee with Brawler equipped, it would take your shield and/or infiltration out of recharge (depending on which one you were using at the time); this means you could do this practically infinitely.

    It was impractical before the bug. You pretty much just leveled yourself up using a bug!

    On a side note you did use a good setup, but it's not really that good if you take into account the fact that you'd need to hit any trooper two times in order to kill them without the bug. With the bug its basically one hit kill; the source of all the complaints on this forum no doubt.

    Now I see how it is a bug. I was wondering how the card made me powerful enough to two-hit-kill enforcers with melee.

    I don't know if you understand completely. With the card, but without the bug, you have to hit enforcers multiple times due to their high health. Other troopers must be hit two separate times consecutively in order to kill them. Yes it's a good combo but good players can counter it without problem.

    With the card, AND with the bug you only need ONE hit to most troopers to kill them! And this is why you're seeing so many specialists in game, meleeing people. To be honest it's pretty cheap when you get killed by only one hit when your any undamaged trooper.

    Before the bug, not as many players seemed to run this build, and because it takes two hits to most troopers as well as multiple hits to enforcers, it worked out fine.

    In short, the problem is not the specialist. It is the bug.

    I agree. When you are the Specialist, this bug makes the melee build fun. When you are on the receiving end, however, it is extremely frustrating. I literally stopped playing as a Heavy in Extraction today because there were two enemy specialists spamming melee and wrecking our team. Instead, I switched to the Specialist myself and wrecked their team in revenge. The entire match turned into a mob of specialists hitting each other, which was no fun at all!

    So Karma exists :-)

    Indeed it does.
    Bring back Extraction to the main menu please!

    What the ROADMAP should look like for 2019/2020:
    “Season” 4: Episode IX
    “Season” 5: Rogue One
  • Admiral_Xen
    2757 posts Member
    edited January 13
    Hey guys, check this garbage out. This is why I laugh at the immersion crowd. What difference does it make if the era is appropriate, when "roger, roger. Okie dokie" droids can do this?

    n1wl7xcfubea.gif

    Are you serious? That is insane. That definitely should not be happening!

    bad play shouldn't be rewarded with death?

    Obi decided to rush at the specialist before regenning full health or waiting on his push (unavoidable OHK on troopers)

    Instead Obi rushes right at the already bubbled specialist and button mashes far too late (doesn't even use closing strike). Loses the ensuing button mash spamfest because the specialist was faster on the button and landed his 3 hits, while Obi missed his 2nd hit (probably crutching on aimbot) and made no attempt to dodge out or block once initially hit.

    but what else should I be invincible against just because I got 4500bp and camped the respawn screen?
    61tgj36mc1n9.png

  • t3hBar0n
    5001 posts Member
    edited January 13
    Zyder wrote: »
    ... just make it incompatible with the bubble shield.

    Snipers are snipers, not melee guys running in bubbles.

    That's right!!! You tell those other players what kind of game they will play and like! Specialist should have no other options except sniping!

    I fully support the removal of the limited options players currently have for class differentiation.. it could only make the game better!
  • Hey guys, check this garbage out. This is why I laugh at the immersion crowd. What difference does it make if the era is appropriate, when "roger, roger. Okie dokie" droids can do this?

    n1wl7xcfubea.gif
    You could’ve rear dodged and the officer would’ve killed him though. Or jumped him when you saw him. Or used defensive rush for some I-frames and finish strike.

    Most times getting punched out is just tactical errors or poor reaction time and awareness. Bugs are annoying, but the circumstances are avoidable.

    Specialist is fine.
    jar-jar-binks-dancing-gif-3.gif
  • WildSpace wrote: »
    Hey guys, check this garbage out. This is why I laugh at the immersion crowd. What difference does it make if the era is appropriate, when "roger, roger. Okie dokie" droids can do this?

    n1wl7xcfubea.gif
    You could’ve rear dodged and the officer would’ve killed him though. Or jumped him when you saw him. Or used defensive rush for some I-frames and finish strike.

    Most times getting punched out is just tactical errors or poor reaction time and awareness. Bugs are annoying, but the circumstances are avoidable.

    Specialist is fine.

    I’m genuinely baffled how you’re defending this. He was clearly trying to swing and being interrupted constantly. Yes of course there are ways he could have made it out alive. Should he have HAD to implement those moves though? Absolutely not! This droid was face to face with a freaking lightsaber. In every regard, he should absolutely just be able to swing twice for an easy kill. It should NOT be that difficult to lightsaber a freaking droid. These are Jedi we’re talking about.
  • moondynemc wrote: »
    Double damage bug should be fixed but otherwise its fine. If you have a dodge available you should never get killed by this unless its from the rear (which you should've been listening for footsteps)

    The tracking is poor and the animation cements their feet into the ground. It only works on poor or distracted players

    Absolutely disagree. The tracking is EXCELLENT, melee attacks track better than saber attacks in my experience. It absolutely does NOT “cement” players to the floor, considering they move forward several feet while meleeing. Couple with the ridiculous double damage glitch and you’ve got specialists running THROUGH groups of enemies and killing them with one or two melee attacks.

    See attached videos.


    in both instances you had plenty of opportunity to roll out of range and shoot them to death but reacted poorly

    I actually got put in a server against @Empire_TW yesterday and in consecutive rounds we both tried this tactic on each other, and both got destroyed by the other (even when ambushing, you can easily hear the enemy footsteps over friendlies).

    No offense but it doesn't work at all if you're paying attention and have even average reactions/accuracy. Range>Melee all other things being equal.

    That said the double hit bug should be fixed, at least from the front. Too little effort input for too much damage, IMO



    Reacted poorly? First vid we had ONE ticket left and they had multiple bubble meleers storming the room. I meleed him 4 times in a row with other players in close proximity, in an effort to at least push him off the objective (because melees DO have movement, they don’t cement you in place) But I was clearly wrong to expect 2 troopers and 1 enforcer would win in a melee fight against 1 specialist. Should have rolled behind him and let him switch off the objective I guess?

    Second vid. How does one react better to an enemy phasing through your teammate to OHK you and another trooper with one punch? Hindsight is 20/20 obviously, but if this bug wasn’t a problem then he would have gone down and likely one of us would have survived, so say we made poor decisions all you want but the situation would have played out differently if the bug wasn’t there.
  • moondynemc wrote: »
    WildSpace wrote: »
    Hey guys, check this garbage out. This is why I laugh at the immersion crowd. What difference does it make if the era is appropriate, when "roger, roger. Okie dokie" droids can do this?

    n1wl7xcfubea.gif
    You could’ve rear dodged and the officer would’ve killed him though. Or jumped him when you saw him. Or used defensive rush for some I-frames and finish strike.

    Most times getting punched out is just tactical errors or poor reaction time and awareness. Bugs are annoying, but the circumstances are avoidable.

    Specialist is fine.

    I’m genuinely baffled how you’re defending this. He was clearly trying to swing and being interrupted constantly. Yes of course there are ways he could have made it out alive. Should he have HAD to implement those moves though? Absolutely not! This droid was face to face with a freaking lightsaber. In every regard, he should absolutely just be able to swing twice for an easy kill. It should NOT be that difficult to lightsaber a freaking droid. These are Jedi we’re talking about.

    Just because they're Jedi doesn't mean they should simply just swing their glowstick baseball bat around and demolish people. There has to be some thought to it, not just button mashing to infinity. While the bug should be fixed, he most likely would've still died there.
    You guys are gonna make me rich......
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    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • Hey guys, check this garbage out. This is why I laugh at the immersion crowd. What difference does it make if the era is appropriate, when "roger, roger. Okie dokie" droids can do this?

    n1wl7xcfubea.gif

    Are you serious? That is insane. That definitely should not be happening!

    bad play shouldn't be rewarded with death?

    Obi decided to rush at the specialist before regenning full health or waiting on his push (unavoidable OHK on troopers)

    Instead Obi rushes right at the already bubbled specialist and button mashes far too late (doesn't even use closing strike). Loses the ensuing button mash spamfest because the specialist was faster on the button and landed his 3 hits, while Obi missed his 2nd hit (probably crutching on aimbot) and made no attempt to dodge out or block once initially hit.

    but what else should I be invincible against just because I got 4500bp and camped the respawn screen?

    I didn’t see that Obi’s health wasn’t fully regenerated. But, if the person playing Obi-Wan didn’t know about the bug, how could he have known he would die?
    Bring back Extraction to the main menu please!

    What the ROADMAP should look like for 2019/2020:
    “Season” 4: Episode IX
    “Season” 5: Rogue One
  • GenxDarchi wrote: »
    moondynemc wrote: »
    WildSpace wrote: »
    Hey guys, check this garbage out. This is why I laugh at the immersion crowd. What difference does it make if the era is appropriate, when "roger, roger. Okie dokie" droids can do this?

    n1wl7xcfubea.gif
    You could’ve rear dodged and the officer would’ve killed him though. Or jumped him when you saw him. Or used defensive rush for some I-frames and finish strike.

    Most times getting punched out is just tactical errors or poor reaction time and awareness. Bugs are annoying, but the circumstances are avoidable.

    Specialist is fine.

    I’m genuinely baffled how you’re defending this. He was clearly trying to swing and being interrupted constantly. Yes of course there are ways he could have made it out alive. Should he have HAD to implement those moves though? Absolutely not! This droid was face to face with a freaking lightsaber. In every regard, he should absolutely just be able to swing twice for an easy kill. It should NOT be that difficult to lightsaber a freaking droid. These are Jedi we’re talking about.

    Just because they're Jedi doesn't mean they should simply just swing their glowstick baseball bat around and demolish people. There has to be some thought to it, not just button mashing to infinity. While the bug should be fixed, he most likely would've still died there.

    Are you serious? That’s what Jedi do! No, if the bug had been fixed, he wouldn’t have died there.
    Bring back Extraction to the main menu please!

    What the ROADMAP should look like for 2019/2020:
    “Season” 4: Episode IX
    “Season” 5: Rogue One
  • moondynemc wrote: »
    moondynemc wrote: »
    Double damage bug should be fixed but otherwise its fine. If you have a dodge available you should never get killed by this unless its from the rear (which you should've been listening for footsteps)

    The tracking is poor and the animation cements their feet into the ground. It only works on poor or distracted players

    Absolutely disagree. The tracking is EXCELLENT, melee attacks track better than saber attacks in my experience. It absolutely does NOT “cement” players to the floor, considering they move forward several feet while meleeing. Couple with the ridiculous double damage glitch and you’ve got specialists running THROUGH groups of enemies and killing them with one or two melee attacks.

    See attached videos.


    in both instances you had plenty of opportunity to roll out of range and shoot them to death but reacted poorly

    I actually got put in a server against @Empire_TW yesterday and in consecutive rounds we both tried this tactic on each other, and both got destroyed by the other (even when ambushing, you can easily hear the enemy footsteps over friendlies).

    No offense but it doesn't work at all if you're paying attention and have even average reactions/accuracy. Range>Melee all other things being equal.

    That said the double hit bug should be fixed, at least from the front. Too little effort input for too much damage, IMO



    Reacted poorly? First vid we had ONE ticket left and they had multiple bubble meleers storming the room. I meleed him 4 times in a row with other players in close proximity, in an effort to at least push him off the objective (because melees DO have movement, they don’t cement you in place) But I was clearly wrong to expect 2 troopers and 1 enforcer would win in a melee fight against 1 specialist. Should have rolled behind him and let him switch off the objective I guess?

    Second vid. How does one react better to an enemy phasing through your teammate to OHK you and another trooper with one punch? Hindsight is 20/20 obviously, but if this bug wasn’t a problem then he would have gone down and likely one of us would have survived, so say we made poor decisions all you want but the situation would have played out differently if the bug wasn’t there.

    yep. First instance they all chose to engage a melee unit in the only manner in which it could attack them (with bubble up) despite all having ranged options to easily eliminate the bubble boi at no risk to themselves.

    Second instance you decided not to attempt to rear dodge and gain distance from the bubble attacker. Personally, when I see a specialist class with that tool running toward me, I assume they are going to melee (as in the Leia video above) and immediately pre-empt them.

    You should thank them for making it so easy, as bubble bois are effectively taking themselves out of the gun battle. Would these two have lost if one of them wasn't elbowing at air for most of the fight?


    61tgj36mc1n9.png

  • GenxDarchi wrote: »
    moondynemc wrote: »
    WildSpace wrote: »
    Hey guys, check this garbage out. This is why I laugh at the immersion crowd. What difference does it make if the era is appropriate, when "roger, roger. Okie dokie" droids can do this?

    n1wl7xcfubea.gif
    You could’ve rear dodged and the officer would’ve killed him though. Or jumped him when you saw him. Or used defensive rush for some I-frames and finish strike.

    Most times getting punched out is just tactical errors or poor reaction time and awareness. Bugs are annoying, but the circumstances are avoidable.

    Specialist is fine.

    I’m genuinely baffled how you’re defending this. He was clearly trying to swing and being interrupted constantly. Yes of course there are ways he could have made it out alive. Should he have HAD to implement those moves though? Absolutely not! This droid was face to face with a freaking lightsaber. In every regard, he should absolutely just be able to swing twice for an easy kill. It should NOT be that difficult to lightsaber a freaking droid. These are Jedi we’re talking about.

    Just because they're Jedi doesn't mean they should simply just swing their glowstick baseball bat around and demolish people. There has to be some thought to it, not just button mashing to infinity. While the bug should be fixed, he most likely would've still died there.

    Are you serious? That’s what Jedi do! No, if the bug had been fixed, he wouldn’t have died there.
    In the movies. Or in The Force Unleashed. Saber heroes aren’t their full strength for obvious reasons. If this game had dismemberment then yes, Jedi and Sith pwn all. But they don’t. So it’s as @GenxDarchi said, a glowing baseball bat.

    He would’ve died there because he was trying to mash right back which doesn’t work when you are staggered. Thats probably the least effective way to counter that. You can’t just ask to remove something if you don’t know ways to deal with it.
    jar-jar-binks-dancing-gif-3.gif
  • Empire_TW wrote: »
    moondynemc wrote: »
    Double damage bug should be fixed but otherwise its fine. If you have a dodge available you should never get killed by this unless its from the rear (which you should've been listening for footsteps)

    The tracking is poor and the animation cements their feet into the ground. It only works on poor or distracted players

    Absolutely disagree. The tracking is EXCELLENT, melee attacks track better than saber attacks in my experience. It absolutely does NOT “cement” players to the floor, considering they move forward several feet while meleeing. Couple with the ridiculous double damage glitch and you’ve got specialists running THROUGH groups of enemies and killing them with one or two melee attacks.

    See attached videos.


    in both instances you had plenty of opportunity to roll out of range and shoot them to death but reacted poorly

    I actually got put in a server against @Empire_TW yesterday and in consecutive rounds we both tried this tactic on each other, and both got destroyed by the other (even when ambushing, you can easily hear the enemy footsteps over friendlies).

    No offense but it doesn't work at all if you're paying attention and have even average reactions/accuracy. Range>Melee all other things being equal.

    That said the double hit bug should be fixed, at least from the front. Too little effort input for too much damage, IMO

    I also had a bad team, not sure why you were allowed to just run behind me and attempt to bubble boi me.

    It should also be noted that the Queen is probably the least susceptible to bubble bois.

    my team was less bad but you still to managed to just run past like a half dozen troopers behind me because reasons.

    Even so we both did essentially no permanent damage even with sneak attacks once 150 regen is accounted for

    Oh and here's what it looked like when I tried it from the front.



    I'd say Jedi/Sith are the ones completely unaffected. Huge health pools and massive regen thresholds makes the first sneaky hit irrelevant and you can easily block the rest or rear dodge and end the bubble at your leisure.

    Though really it shouldn't be a problem for any blaster wielding unit either as long as you're above 250 health. Same game


    So this is what it looks like
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  • moondynemc
    1979 posts Member
    edited January 14
    GenxDarchi wrote: »
    moondynemc wrote: »
    WildSpace wrote: »
    Hey guys, check this garbage out. This is why I laugh at the immersion crowd. What difference does it make if the era is appropriate, when "roger, roger. Okie dokie" droids can do this?

    n1wl7xcfubea.gif
    You could’ve rear dodged and the officer would’ve killed him though. Or jumped him when you saw him. Or used defensive rush for some I-frames and finish strike.

    Most times getting punched out is just tactical errors or poor reaction time and awareness. Bugs are annoying, but the circumstances are avoidable.

    Specialist is fine.

    I’m genuinely baffled how you’re defending this. He was clearly trying to swing and being interrupted constantly. Yes of course there are ways he could have made it out alive. Should he have HAD to implement those moves though? Absolutely not! This droid was face to face with a freaking lightsaber. In every regard, he should absolutely just be able to swing twice for an easy kill. It should NOT be that difficult to lightsaber a freaking droid. These are Jedi we’re talking about.

    Just because they're Jedi doesn't mean they should simply just swing their glowstick baseball bat around and demolish people. There has to be some thought to it, not just button mashing to infinity. While the bug should be fixed, he most likely would've still died there.

    Yes, there should be thought to it, in reaching the opponent, up until the point when you’re literally in front of their face, getting boxed out by a random grunt while being one of the greatest warriors in the entire galaxy wielding the the arguably strongest melee weapon in the lore. These are completely melee based classes getting out meleed by the longest range classes. How is that not a balance issue? Are you suggesting Obi Wan deserved to lose that because he couldn’t press the button as quick as his opponent? That’s not the game I want to play.
  • d0kRX
    1502 posts Member
    moondynemc wrote: »
    GenxDarchi wrote: »
    moondynemc wrote: »
    WildSpace wrote: »
    Hey guys, check this garbage out. This is why I laugh at the immersion crowd. What difference does it make if the era is appropriate, when "roger, roger. Okie dokie" droids can do this?

    n1wl7xcfubea.gif
    You could’ve rear dodged and the officer would’ve killed him though. Or jumped him when you saw him. Or used defensive rush for some I-frames and finish strike.

    Most times getting punched out is just tactical errors or poor reaction time and awareness. Bugs are annoying, but the circumstances are avoidable.

    Specialist is fine.

    I’m genuinely baffled how you’re defending this. He was clearly trying to swing and being interrupted constantly. Yes of course there are ways he could have made it out alive. Should he have HAD to implement those moves though? Absolutely not! This droid was face to face with a freaking lightsaber. In every regard, he should absolutely just be able to swing twice for an easy kill. It should NOT be that difficult to lightsaber a freaking droid. These are Jedi we’re talking about.

    Just because they're Jedi doesn't mean they should simply just swing their glowstick baseball bat around and demolish people. There has to be some thought to it, not just button mashing to infinity. While the bug should be fixed, he most likely would've still died there.

    Yes, there should be thought to it, in reaching the opponent, up until the point when you’re literally in front of their face, getting boxed out by a random grunt while being one of the greatest warriors in the entire galaxy wielding the the arguably strongest melee weapon in the lore. These are completely melee based classes getting out meleed by the longest range classes. How is that not a balance issue? Are you suggesting Obi Wan deserved to lose that because he couldn’t press the button as quick as his opponent? That’s not the game I want to play.

    How many times do we have to tell you that the specialist is not just for long range encounters? The specialist was made to be special, not specially long distant. Most of the maps in this game don't even cater to a pure long range class. Specialists have abilities that are used for covert, behind the enemy line actions. This is why they have infiltration, trip mines, repulsor cannon, personal shield, and stealth. If they were intended to be a purely long range class, then why do they have stuff that's used close range? Infiltration obviously wasn't meant to just be a "backup" in case a long range specialist happens to be jumped by a trooper.

    Why do the seemingly majority of people think the specialist is for long range only? IDK but it's getting old fast.
    PSN: d0kRX
  • Clone201
    3980 posts Member
    edited January 14
    In that GIF where Obi-Wan Kenobi died to specialist melee:

    Obi-Wan's attacks were somehow not registering after the first strike. Yes he was being stunlocked and all, but at one point he successfully attacks again, but despite being right on top of the target, it did not work, and THAT alone caused his death.

    The player in that video obviously did not expect his successful attacks to not to register, and so he died MORE to something he/she had no control of, and not because he didn't adapt to a broken melee situation. If his attacks actually worked, he would of not died at all, executed the bubble boy the way he/she chose, and that GIF wouldn't have exist.

    How can you adapt to a bug where lightsaber block fails you in the middle of combat? How can you adapt when you're up against Grievous when he's seemingly invincible to your lightsaber strikes while at the same time he's beating you up? Even these are similar scenarios as to what can happen in comparison to that GIF.
    Man! Could this game get any more broken?
  • kirtanloorii
    934 posts Member
    edited January 14
    Clone201 wrote: »
    In that GIF where Obi-Wan Kenobi died to specialist melee:

    Obi-Wan's attacks were somehow not registering after the first strike. Yes he was being stunlocked and all, but at one point he successfully attacks again, but despite being right on top of the target, it did not work, and THAT alone caused his death.

    The player in that video obviously did not expect his successful attacks to not to register, and so he died MORE to something he/she had no control of, and not because he didn't adapt to a broken melee situation. If his attacks actually worked, he would of not died at all, executed the bubble boy the way he/she chose, and that GIF wouldn't have exist.

    How can you adapt to a bug where lightsaber block fails you in the middle of combat? How can you adapt when you're up against Grievous when he's seemingly invincible to your lightsaber strikes while at the same time he's beating you up? Even these are similar scenarios as to what can happen in comparison to that GIF.

    This. Clearly the lightsaber cut through the droid on the second swing, but did not register. And if anyone was inaccurate, it was the droid. But leave it to the "git gud" people to forgive such a glaring bug.

    Edit: This conversation is starting to remind me of the Wookie enforcer before the nerf. And the ion missile.
    WildSpace wrote: »
    Specialist is fine.
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