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Game Update
Forest of Endor

Specialist melee with the card should inflict 75 damages, not 125!

Prev1
Before comment read please.

I know that a lot of you agree on this. 125 damages on melee is more than lightsabers! A single specialist can inflict more damages than Darth Vader with a single hit!
75 damages will be a lot more balanced and don't change the advantage to have the card because 75+75 = 150 vs troopers instead of 100 without the card. So you need anyway 2 hits instead of 3 to kill almost all the trooper class. With 125 damages + shield i just destroy a Leia before she can react 3 hit = 375 damages!! is not too high? Yes it is.

Replies

  • SVEJ
    1162 posts Member
    DarthCapa2 wrote: »
    Before comment read please.

    I know that a lot of you agree on this. 125 damages on melee is more than lightsabers! A single specialist can inflict more damages than Darth Vader with a single hit!
    75 damages will be a lot more balanced and don't change the advantage to have the card because 75+75 = 150 vs troopers instead of 100 without the card. So you need anyway 2 hits instead of 3 to kill almost all the trooper class. With 125 damages + shield i just destroy a Leia before she can react 3 hit = 375 damages!! is not too high? Yes it is.

    Darth vader cant lunge or aim at opponents unlike the lightside heroes, which makes no sense, attacking yoda as vader and both of you battling at the same time doesnt inflict damage to yoda. well on my end anyway seems like my hero/villains gets melted extremely quick while others have atte health on them. not sure if its the trash servers im getting placed into or what
  • No it shouldn't be changed under any circumstances, it's needed for close range as they are defenceless up close
  • No it shouldn't be changed under any circumstances, it's needed for close range as they are defenceless up close

    you understand that having on it higher damage than a lightsaber is unbalanced? Why a specialist with a melee should inflict more damages than a melee hero with a lightsaber like Maul or Vader?
  • Icedragon7897
    1964 posts Member
    edited January 17
    DarthCapa2 wrote: »
    No it shouldn't be changed under any circumstances, it's needed for close range as they are defenceless up close

    you understand that having on it higher damage than a lightsaber is unbalanced? Why a specialist with a melee should inflict more damages than a melee hero with a lightsaber like Maul or Vader?

    All I see from your words is a jumbled mess, you don't say how in your mind it's unbalanced at all, so no I don't understand your irrelevant point at all, secondly it's been like it since launch so it's fine the real issue is melee doing double hits which you are using as a cover to say it's "unbalanced" also it's impossible to balance troopers against heros as one is inherently overpowered against the other so in my view it's fine and no change is needed at all
  • DarthCapa2 wrote: »
    Before comment read please.

    I know that a lot of you agree on this. 125 damages on melee is more than lightsabers! A single specialist can inflict more damages than Darth Vader with a single hit!
    75 damages will be a lot more balanced and don't change the advantage to have the card because 75+75 = 150 vs troopers instead of 100 without the card. So you need anyway 2 hits instead of 3 to kill almost all the trooper class. With 125 damages + shield i just destroy a Leia before she can react 3 hit = 375 damages!! is not too high? Yes it is.

    lmao no. A full health Leia can tank 7 hits from specialist melee [650/(125x0.75)]. Meanwhile, I usually am not hit once



    only bad players die to bubble bois so its fine balance wise.

    And it needs 125 dmg per hit at purple to guarantee OHK on 150 health from behind (kind of the whole point)

    If bad enough to lose your hero to this, you should probably make way for someone who knows what they're doing, anyway.
    61tgj36mc1n9.png

  • DarthCapa2 wrote: »
    No it shouldn't be changed under any circumstances, it's needed for close range as they are defenceless up close

    you understand that having on it higher damage than a lightsaber is unbalanced? Why a specialist with a melee should inflict more damages than a melee hero with a lightsaber like Maul or Vader?

    All I see from your words is a jumbled mess, you don't say how in your mind it's unbalanced at all, so no I don't understand your irrelevant point at all, secondly it's been like it since launch so it's fine the real issue is melee doing double hits which you are using as a cover to say it's "unbalanced" also it's impossible to balance troopers against heros as one is inherently overpowered against the other so in my view it's fine and no change is needed at all

    Calm down dude. There is no reason to be so aggressive. I already explain why 125 is too high, and if they reduce it to 75 the effectiveness vs enemies infantry remain essentially the same.
    DarthCapa2 wrote: »
    Before comment read please.

    I know that a lot of you agree on this. 125 damages on melee is more than lightsabers! A single specialist can inflict more damages than Darth Vader with a single hit!
    75 damages will be a lot more balanced and don't change the advantage to have the card because 75+75 = 150 vs troopers instead of 100 without the card. So you need anyway 2 hits instead of 3 to kill almost all the trooper class. With 125 damages + shield i just destroy a Leia before she can react 3 hit = 375 damages!! is not too high? Yes it is.

    lmao no. A full health Leia can tank 7 hits from specialist melee [650/(125x0.75)]. Meanwhile, I usually am not hit once



    only bad players die to bubble bois so its fine balance wise.

    And it needs 125 dmg per hit at purple to guarantee OHK on 150 health from behind (kind of the whole point)

    If bad enough to lose your hero to this, you should probably make way for someone who knows what they're doing, anyway.

    Where I said that I lose my hero from it? On contrary, I say it is too much because I killed easy a hero with it. READ BEFORE RESP. thanks.
  • Specialist melee is fine. Just roll through them and collect your free kill. How is this so hard for people here?
  • d0kRX
    1438 posts Member
    edited January 17
    Specialist melee is fine. I mean, it's 100% balanced. How do I know? 1. The melee bug, 2. It already takes two hits to kill most troopers (not counting the melee bug), and 3. It's easy to avoid melee hits because it's a slow animation.

    Comparing specialist melee hits to lightsaber heroes is bantha fodder because the animation for lightsabers is way ahead of the melee animation.
    PSN: d0kRX
  • No it shouldn't be changed under any circumstances, it's needed for close range as they are defenceless up close

    FALSE! They have infiltrations, a bubble shield, trip mines, shock grenades and a stinger pistol.

    Plus, their greatest strength is their ability to kill and spot at long range.

    It's comments like these that are so ridiculous. You want an infantry trooper that can win at every distance. That's imbalanced and hypocritical, especially after all the crying people had about officer guns.

    If specialists is going have OHK melee capabilities than saber heroes should too. Before you cry about how overpowered that is, saber heroes outside of Rey are permanently marked and infantry troopers have two rolls with invincibility frames.

    If you don't want to be killed by one, learn to position yourself better.
  • d0kRX
    1438 posts Member
    No it shouldn't be changed under any circumstances, it's needed for close range as they are defenceless up close

    FALSE! They have infiltrations, a bubble shield, trip mines, shock grenades and a stinger pistol.

    Plus, their greatest strength is their ability to kill and spot at long range.

    It's comments like these that are so ridiculous. You want an infantry trooper that can win at every distance. That's imbalanced and hypocritical, especially after all the crying people had about officer guns.

    If specialists is going have OHK melee capabilities than saber heroes should too. Before you cry about how overpowered that is, saber heroes outside of Rey are permanently marked and infantry troopers have two rolls with invincibility frames.

    If you don't want to be killed by one, learn to position yourself better.

    Read your comment again and tell me it doesn't sound sort of ridiculous.
    PSN: d0kRX
  • FALSE! They have infiltrations, a bubble shield, trip mines, shock grenades and a stinger pistol.
    Plus, their greatest strength is their ability to kill and spot at long range.
    It's comments like these that are so ridiculous. You want an infantry trooper that can win at every distance. That's imbalanced and hypocritical, especially after all the crying people had about officer guns.
    If specialists is going have OHK melee capabilities than saber heroes should too. Before you cry about how overpowered that is, saber heroes outside of Rey are permanently marked and infantry troopers have two rolls with invincibility frames.
    If you don't want to be killed by one, learn to position yourself better.

    It's currently bugged and does double damage. It is normally only ohk from behind.
  • d0kRX
    1438 posts Member
    How can people be so ignorant that they do not recognize a bug for a bug. If it was so bad why didn't the Nerf crowd attack specialist a year ago? Precisely because there wasn't anything wrong with it.

    Good thing I've joined @t3hBar0n playing as heavy, maybe the Nerf crowd won't knock on the heavy's door anytime soon.
    PSN: d0kRX
  • When I play as Rey or Obi Wan, I have to run away from specialists and their bubbles. Even worse when you account for the double hit bug. It's sad, but I don't like losing 300 hp in 0.7 seconds.
    moenr1cb9t4w.jpg
  • DarthCapa2 wrote: »
    DarthCapa2 wrote: »
    No it shouldn't be changed under any circumstances, it's needed for close range as they are defenceless up close

    you understand that having on it higher damage than a lightsaber is unbalanced? Why a specialist with a melee should inflict more damages than a melee hero with a lightsaber like Maul or Vader?

    All I see from your words is a jumbled mess, you don't say how in your mind it's unbalanced at all, so no I don't understand your irrelevant point at all, secondly it's been like it since launch so it's fine the real issue is melee doing double hits which you are using as a cover to say it's "unbalanced" also it's impossible to balance troopers against heros as one is inherently overpowered against the other so in my view it's fine and no change is needed at all

    Calm down dude. There is no reason to be so aggressive. I already explain why 125 is too high, and if they reduce it to 75 the effectiveness vs enemies infantry remain essentially the same.
    DarthCapa2 wrote: »
    Before comment read please.

    I know that a lot of you agree on this. 125 damages on melee is more than lightsabers! A single specialist can inflict more damages than Darth Vader with a single hit!
    75 damages will be a lot more balanced and don't change the advantage to have the card because 75+75 = 150 vs troopers instead of 100 without the card. So you need anyway 2 hits instead of 3 to kill almost all the trooper class. With 125 damages + shield i just destroy a Leia before she can react 3 hit = 375 damages!! is not too high? Yes it is.

    lmao no. A full health Leia can tank 7 hits from specialist melee [650/(125x0.75)]. Meanwhile, I usually am not hit once



    only bad players die to bubble bois so its fine balance wise.

    And it needs 125 dmg per hit at purple to guarantee OHK on 150 health from behind (kind of the whole point)

    If bad enough to lose your hero to this, you should probably make way for someone who knows what they're doing, anyway.

    Where I said that I lose my hero from it? On contrary, I say it is too much because I killed easy a hero with it. READ BEFORE RESP. thanks.

    you killed a bad hero with melee? I've killed them with repulsor cannon and flash pistol before. Nerf those too?

    no, the tone of this cry thread reeks of you getting ruined by a bubble boi.
    61tgj36mc1n9.png

  • FALSE! They have infiltrations, a bubble shield, trip mines, shock grenades and a stinger pistol.
    Plus, their greatest strength is their ability to kill and spot at long range.
    It's comments like these that are so ridiculous. You want an infantry trooper that can win at every distance. That's imbalanced and hypocritical, especially after all the crying people had about officer guns.
    If specialists is going have OHK melee capabilities than saber heroes should too. Before you cry about how overpowered that is, saber heroes outside of Rey are permanently marked and infantry troopers have two rolls with invincibility frames.
    If you don't want to be killed by one, learn to position yourself better.

    It's currently bugged and does double damage. It is normally only ohk from behind.

    I know melee is bugged. It's still ridiculous that their melee damage is as high or higher than saber users.

    This idea that you need a buffed melee to play close range with a specialist is dumb.
  • d0kRX
    1438 posts Member
    FALSE! They have infiltrations, a bubble shield, trip mines, shock grenades and a stinger pistol.
    Plus, their greatest strength is their ability to kill and spot at long range.
    It's comments like these that are so ridiculous. You want an infantry trooper that can win at every distance. That's imbalanced and hypocritical, especially after all the crying people had about officer guns.
    If specialists is going have OHK melee capabilities than saber heroes should too. Before you cry about how overpowered that is, saber heroes outside of Rey are permanently marked and infantry troopers have two rolls with invincibility frames.
    If you don't want to be killed by one, learn to position yourself better.

    It's currently bugged and does double damage. It is normally only ohk from behind.

    I know melee is bugged. It's still ridiculous that their melee damage is as high or higher than saber users.

    This idea that you need a buffed melee to play close range with a specialist is dumb.

    Where have you been for a year? The specialist had this from the beginning and there have never been any complaints about it. There's not a problem. Did you read my reasons above?
    PSN: d0kRX
  • *Slaps face and shakes head*

    Nerf the Specialist? I mastered this class at launch when it was awful. Leave it alone.

    I hate the “lets nerf everything” brigade. Let’s play an online shooter where nothing can kill you....
  • Relmets
    2406 posts Member
    Keep specialists lethal. Best STAR WARS outfit coming through
    bjorn-arvidsson-bjorn-arvidsson-49.jpg?1486383715
    [+3748 posts]
  • d0kRX wrote: »
    FALSE! They have infiltrations, a bubble shield, trip mines, shock grenades and a stinger pistol.
    Plus, their greatest strength is their ability to kill and spot at long range.
    It's comments like these that are so ridiculous. You want an infantry trooper that can win at every distance. That's imbalanced and hypocritical, especially after all the crying people had about officer guns.
    If specialists is going have OHK melee capabilities than saber heroes should too. Before you cry about how overpowered that is, saber heroes outside of Rey are permanently marked and infantry troopers have two rolls with invincibility frames.
    If you don't want to be killed by one, learn to position yourself better.

    It's currently bugged and does double damage. It is normally only ohk from behind.

    I know melee is bugged. It's still ridiculous that their melee damage is as high or higher than saber users.

    This idea that you need a buffed melee to play close range with a specialist is dumb.

    Where have you been for a year? The specialist had this from the beginning and there have never been any complaints about it. There's not a problem. Did you read my reasons above?

    He's only just got it and thinks things that are not broken need fixing
  • FALSE! They have infiltrations, a bubble shield, trip mines, shock grenades and a stinger pistol.
    Plus, their greatest strength is their ability to kill and spot at long range.
    It's comments like these that are so ridiculous. You want an infantry trooper that can win at every distance. That's imbalanced and hypocritical, especially after all the crying people had about officer guns.
    If specialists is going have OHK melee capabilities than saber heroes should too. Before you cry about how overpowered that is, saber heroes outside of Rey are permanently marked and infantry troopers have two rolls with invincibility frames.
    If you don't want to be killed by one, learn to position yourself better.

    It's currently bugged and does double damage. It is normally only ohk from behind.

    I know melee is bugged. It's still ridiculous that their melee damage is as high or higher than saber users.

    This idea that you need a buffed melee to play close range with a specialist is dumb.

    It's higher than what a few saber users who have high health and several ohk abilities, I would suggest you do what we all do when we see a rushing bubble and that's think and play smarter
  • d0kRX
    1438 posts Member
    d0kRX wrote: »
    FALSE! They have infiltrations, a bubble shield, trip mines, shock grenades and a stinger pistol.
    Plus, their greatest strength is their ability to kill and spot at long range.
    It's comments like these that are so ridiculous. You want an infantry trooper that can win at every distance. That's imbalanced and hypocritical, especially after all the crying people had about officer guns.
    If specialists is going have OHK melee capabilities than saber heroes should too. Before you cry about how overpowered that is, saber heroes outside of Rey are permanently marked and infantry troopers have two rolls with invincibility frames.
    If you don't want to be killed by one, learn to position yourself better.

    It's currently bugged and does double damage. It is normally only ohk from behind.

    I know melee is bugged. It's still ridiculous that their melee damage is as high or higher than saber users.

    This idea that you need a buffed melee to play close range with a specialist is dumb.

    Where have you been for a year? The specialist had this from the beginning and there have never been any complaints about it. There's not a problem. Did you read my reasons above?

    He's only just got it and thinks things that are not broken need fixing

    I can give a benefit of a doubt but I am starting to get frustrated with this subject.
    PSN: d0kRX
  • OOM19
    2833 posts Member
    DarthCapa2 wrote: »
    Before comment read please.

    I know that a lot of you agree on this. 125 damages on melee is more than lightsabers! A single specialist can inflict more damages than Darth Vader with a single hit!
    75 damages will be a lot more balanced and don't change the advantage to have the card because 75+75 = 150 vs troopers instead of 100 without the card. So you need anyway 2 hits instead of 3 to kill almost all the trooper class. With 125 damages + shield i just destroy a Leia before she can react 3 hit = 375 damages!! is not too high? Yes it is.

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  • Clone201
    3923 posts Member
    edited January 17
    I don't quite think 125 damage at point blank range is that good as you're making it out to be. It's not something that can consistently get you past a hero or overwhelm every trooper with it even if you're using a shield as you may think on the long run, that is if it was working as intended perhaps... Hence you may know the problem now about the double-hit melee damage bug for blaster-wielders happening right now, and it's really a problem.
    For instance, Palpatine melee attacks consistently do 180 damage and can penetrate the block of lightsaber-wielders. Palpatine is already hard enough for Jedi to take on or defend against, but now he has another way that owns because of a BUG.

    Boba Fett's flamethrower melee is insanely powerful now in HvV, dealing 200 damage a hit at very fast attack speeds and is also unblockable by Jedi.

    Here's just my two cents: Melee needs to be fixed, Melee doesn't need to be nerfed.

    Man! Could this game get any more broken?
  • DarthCapa2 wrote: »
    DarthCapa2 wrote: »
    No it shouldn't be changed under any circumstances, it's needed for close range as they are defenceless up close

    you understand that having on it higher damage than a lightsaber is unbalanced? Why a specialist with a melee should inflict more damages than a melee hero with a lightsaber like Maul or Vader?

    All I see from your words is a jumbled mess, you don't say how in your mind it's unbalanced at all, so no I don't understand your irrelevant point at all, secondly it's been like it since launch so it's fine the real issue is melee doing double hits which you are using as a cover to say it's "unbalanced" also it's impossible to balance troopers against heros as one is inherently overpowered against the other so in my view it's fine and no change is needed at all

    Calm down dude. There is no reason to be so aggressive. I already explain why 125 is too high, and if they reduce it to 75 the effectiveness vs enemies infantry remain essentially the same.
    DarthCapa2 wrote: »
    Before comment read please.

    I know that a lot of you agree on this. 125 damages on melee is more than lightsabers! A single specialist can inflict more damages than Darth Vader with a single hit!
    75 damages will be a lot more balanced and don't change the advantage to have the card because 75+75 = 150 vs troopers instead of 100 without the card. So you need anyway 2 hits instead of 3 to kill almost all the trooper class. With 125 damages + shield i just destroy a Leia before she can react 3 hit = 375 damages!! is not too high? Yes it is.

    lmao no. A full health Leia can tank 7 hits from specialist melee [650/(125x0.75)]. Meanwhile, I usually am not hit once



    only bad players die to bubble bois so its fine balance wise.

    And it needs 125 dmg per hit at purple to guarantee OHK on 150 health from behind (kind of the whole point)

    If bad enough to lose your hero to this, you should probably make way for someone who knows what they're doing, anyway.

    Where I said that I lose my hero from it? On contrary, I say it is too much because I killed easy a hero with it. READ BEFORE RESP. thanks.

    you killed a bad hero with melee? I've killed them with repulsor cannon and flash pistol before. Nerf those too?

    no, the tone of this cry thread reeks of you getting ruined by a bubble boi.

    Honestly I'm shocked from this your tone. The only strange tone is your.. My start thread is everything but not a cry, I simply said that have 125 damages on a trooper melee attack seem silly considering that lightsabers attack are lower.
    The tone of your answers and reactions seem suggest of you be someone that like to abuse of this.
    But hey, if you are so dependent of it, Nevermind i can live and play if they leave it as it is. Is not a problem for me, seem only silly and not balanced.
  • bfloo
    15848 posts Member
    It has been like this for 14 months and fine until the double hit bug.

    Fix the bug and leave it alone.

    If you're a hero and die to a meleeing specialist, you did something wrong.
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

    h846398gb27k.png


  • DarthCapa2 wrote: »
    Before comment read please.

    I know that a lot of you agree on this. 125 damages on melee is more than lightsabers! A single specialist can inflict more damages than Darth Vader with a single hit!
    75 damages will be a lot more balanced and don't change the advantage to have the card because 75+75 = 150 vs troopers instead of 100 without the card. So you need anyway 2 hits instead of 3 to kill almost all the trooper class. With 125 damages + shield i just destroy a Leia before she can react 3 hit = 375 damages!! is not too high? Yes it is.

    personally the increased damage would not bother me because you have to take the risk of coming to the body. I agree with admiral-xen, it is very easy to dodge and kill a bubble runner. What annoys me the most is that a minority of people abuse the bubble specialist "stealth" and that a majority of people are killed stoically because they do not look around, have no reflex and have the brain of a child, and has a lot of recovery during a single game, giving the illusion that this combination is overkill, I tell you, the problem of specialist OP is the fact that the majority of players are too young and that there is no balancing between the players. Make a match with only competent players and I assure you that very little will be killed by melee specialist
  • Nah. It’s slow and pretty much non-viable against good players. Nerfing it would be dumb, as it would most likely give him another bug.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • DarthCapa2 wrote: »
    DarthCapa2 wrote: »
    DarthCapa2 wrote: »
    No it shouldn't be changed under any circumstances, it's needed for close range as they are defenceless up close

    you understand that having on it higher damage than a lightsaber is unbalanced? Why a specialist with a melee should inflict more damages than a melee hero with a lightsaber like Maul or Vader?

    All I see from your words is a jumbled mess, you don't say how in your mind it's unbalanced at all, so no I don't understand your irrelevant point at all, secondly it's been like it since launch so it's fine the real issue is melee doing double hits which you are using as a cover to say it's "unbalanced" also it's impossible to balance troopers against heros as one is inherently overpowered against the other so in my view it's fine and no change is needed at all

    Calm down dude. There is no reason to be so aggressive. I already explain why 125 is too high, and if they reduce it to 75 the effectiveness vs enemies infantry remain essentially the same.
    DarthCapa2 wrote: »
    Before comment read please.

    I know that a lot of you agree on this. 125 damages on melee is more than lightsabers! A single specialist can inflict more damages than Darth Vader with a single hit!
    75 damages will be a lot more balanced and don't change the advantage to have the card because 75+75 = 150 vs troopers instead of 100 without the card. So you need anyway 2 hits instead of 3 to kill almost all the trooper class. With 125 damages + shield i just destroy a Leia before she can react 3 hit = 375 damages!! is not too high? Yes it is.

    lmao no. A full health Leia can tank 7 hits from specialist melee [650/(125x0.75)]. Meanwhile, I usually am not hit once



    only bad players die to bubble bois so its fine balance wise.

    And it needs 125 dmg per hit at purple to guarantee OHK on 150 health from behind (kind of the whole point)

    If bad enough to lose your hero to this, you should probably make way for someone who knows what they're doing, anyway.

    Where I said that I lose my hero from it? On contrary, I say it is too much because I killed easy a hero with it. READ BEFORE RESP. thanks.

    you killed a bad hero with melee? I've killed them with repulsor cannon and flash pistol before. Nerf those too?

    no, the tone of this cry thread reeks of you getting ruined by a bubble boi.

    Honestly I'm shocked from this your tone. The only strange tone is your.. My start thread is everything but not a cry, I simply said that have 125 damages on a trooper melee attack seem silly considering that lightsabers attack are lower.
    The tone of your answers and reactions seem suggest of you be someone that like to abuse of this.
    But hey, if you are so dependent of it, Nevermind i can live and play if they leave it as it is. Is not a problem for me, seem only silly and not balanced.

    don't even use the card outside of troll builds but it's fine as is. Making it 75 damage would make it worthless.

    1)Could no longer 2hk heavies (while they can still 2-3hk the specialist making them better at melee by default) or

    2) could no longer one hit kill 150 health troopers from behind. Base melee damage is 50 and flank bonus 25 for all classes meaning the card would literally do nothing in the backstab situation its intended for (stealth) as other classes (or non card specialists) would be just as powerful with 75 damage granting 2hk from behind

    Why would I ever pick this card if it gives no advantage? It'd become another of Specialist's meme cards like Repulsor cannon or Improved binoculars/shock grenade
    61tgj36mc1n9.png

  • Afrom3istwr
    926 posts Member
    edited January 18
    d0kRX wrote: »
    FALSE! They have infiltrations, a bubble shield, trip mines, shock grenades and a stinger pistol.
    Plus, their greatest strength is their ability to kill and spot at long range.
    It's comments like these that are so ridiculous. You want an infantry trooper that can win at every distance. That's imbalanced and hypocritical, especially after all the crying people had about officer guns.
    If specialists is going have OHK melee capabilities than saber heroes should too. Before you cry about how overpowered that is, saber heroes outside of Rey are permanently marked and infantry troopers have two rolls with invincibility frames.
    If you don't want to be killed by one, learn to position yourself better.

    It's currently bugged and does double damage. It is normally only ohk from behind.

    I know melee is bugged. It's still ridiculous that their melee damage is as high or higher than saber users.

    This idea that you need a buffed melee to play close range with a specialist is dumb.

    Where have you been for a year? The specialist had this from the beginning and there have never been any complaints about it. There's not a problem. Did you read my reasons above?

    I've posted comments about how dumb it is, but the complaint that a melee buff card is needed, especially after their health buff, to make them viable at close range is ridiculous. They're not meant to be as good at close ranges as other classes.
  • FALSE! They have infiltrations, a bubble shield, trip mines, shock grenades and a stinger pistol.
    Plus, their greatest strength is their ability to kill and spot at long range.
    It's comments like these that are so ridiculous. You want an infantry trooper that can win at every distance. That's imbalanced and hypocritical, especially after all the crying people had about officer guns.
    If specialists is going have OHK melee capabilities than saber heroes should too. Before you cry about how overpowered that is, saber heroes outside of Rey are permanently marked and infantry troopers have two rolls with invincibility frames.
    If you don't want to be killed by one, learn to position yourself better.

    It's currently bugged and does double damage. It is normally only ohk from behind.

    I know melee is bugged. It's still ridiculous that their melee damage is as high or higher than saber users.

    This idea that you need a buffed melee to play close range with a specialist is dumb.

    It's higher than what a few saber users who have high health and several ohk abilities, I would suggest you do what we all do when we see a rushing bubble and that's think and play smarter

    I would suggest you stop assuming a player's skill as a way to validate your point. It's lazy and makes you sound dumb
    You are making an assumption on about this being a problem with bubble boys. It's not. Yes, the latest melee bug has made this stuff worse. That's not why I'm arguing with you.

    This argument started because omeone complained that specialists at close range are defenseless at close range without the melee buff card. That statement is false. Furthermore, this complaining about infantry not being buffed enough is dumb.

    Infantry has more than enough training wheels right now to deal with saber heroes. You get two rolls that make you invincible to sabers and force powers AND your elbows do just as much damage as a lightsaber. That's dumb as hell.
  • d0kRX
    1438 posts Member
    d0kRX wrote: »
    FALSE! They have infiltrations, a bubble shield, trip mines, shock grenades and a stinger pistol.
    Plus, their greatest strength is their ability to kill and spot at long range.
    It's comments like these that are so ridiculous. You want an infantry trooper that can win at every distance. That's imbalanced and hypocritical, especially after all the crying people had about officer guns.
    If specialists is going have OHK melee capabilities than saber heroes should too. Before you cry about how overpowered that is, saber heroes outside of Rey are permanently marked and infantry troopers have two rolls with invincibility frames.
    If you don't want to be killed by one, learn to position yourself better.

    It's currently bugged and does double damage. It is normally only ohk from behind.

    I know melee is bugged. It's still ridiculous that their melee damage is as high or higher than saber users.

    This idea that you need a buffed melee to play close range with a specialist is dumb.

    Where have you been for a year? The specialist had this from the beginning and there have never been any complaints about it. There's not a problem. Did you read my reasons above?

    I've posted comments about how dumb it is, but the complaint that a melee buff card is needed, especially after their health buff, to make them viable at close range is ridiculous. They're not meant to be as good at close ranges as other classes.

    I didn't complain about it being "needed" I simply said it's been that way from the beginning and leave it alone. It doesn't need changed. If it needed changed you guys should have mentioned this stuff earlier in the life of the game. Bringing it up now is only gonna increase the odds of introducing more bugs into the game. And I don't think anybody wants even more bugs in this game! Fix the bug, leave everything else the way it was.
    PSN: d0kRX
  • d0kRX wrote: »
    d0kRX wrote: »
    FALSE! They have infiltrations, a bubble shield, trip mines, shock grenades and a stinger pistol.
    Plus, their greatest strength is their ability to kill and spot at long range.
    It's comments like these that are so ridiculous. You want an infantry trooper that can win at every distance. That's imbalanced and hypocritical, especially after all the crying people had about officer guns.
    If specialists is going have OHK melee capabilities than saber heroes should too. Before you cry about how overpowered that is, saber heroes outside of Rey are permanently marked and infantry troopers have two rolls with invincibility frames.
    If you don't want to be killed by one, learn to position yourself better.

    It's currently bugged and does double damage. It is normally only ohk from behind.

    I know melee is bugged. It's still ridiculous that their melee damage is as high or higher than saber users.

    This idea that you need a buffed melee to play close range with a specialist is dumb.

    Where have you been for a year? The specialist had this from the beginning and there have never been any complaints about it. There's not a problem. Did you read my reasons above?

    I've posted comments about how dumb it is, but the complaint that a melee buff card is needed, especially after their health buff, to make them viable at close range is ridiculous. They're not meant to be as good at close ranges as other classes.

    I didn't complain about it being "needed" I simply said it's been that way from the beginning and leave it alone. It doesn't need changed. If it needed changed you guys should have mentioned this stuff earlier in the life of the game. Bringing it up now is only gonna increase the odds of introducing more bugs into the game. And I don't think anybody wants even more bugs in this game! Fix the bug, leave everything else the way it was.

    It was brought up, but the "git gud" crowd was too busy complaining how strong saber heroes were in BF15.

    With new saber combat coming, this should be looked at
  • RebelScum13
    124 posts Member
    edited January 18
    A melee attack from a gun or a fist should not do more damage then a lightsaber attack with or without a star card. They should either nerf the melee damage, or buff the lightsaber damage.
  • Does anyone else find the melee animation particularly sluggish, and also the way you can be locked into an extra animation or two? I wouldn't mind a melee system rework, with some boosts to the melee for all classes to 75, and for the specialist buff to only apply to behind enemies perhaps to make it fair?
  • Does anyone else find the melee animation particularly sluggish, and also the way you can be locked into an extra animation or two? I wouldn't mind a melee system rework, with some boosts to the melee for all classes to 75, and for the specialist buff to only apply to behind enemies perhaps to make it fair?

    I agree that it should only apply when attacking form behind. Like a lot of other action games. Head to head, a specialist should have NO CHANCE against OBI WAN KENOBI or DARTH mother effin VADER.
    moenr1cb9t4w.jpg
  • Does anyone else find the melee animation particularly sluggish, and also the way you can be locked into an extra animation or two? I wouldn't mind a melee system rework, with some boosts to the melee for all classes to 75, and for the specialist buff to only apply to behind enemies perhaps to make it fair?

    I agree that it should only apply when attacking form behind. Like a lot of other action games. Head to head, a specialist should have NO CHANCE against OBI WAN KENOBI or DARTH mother effin VADER.

    I think it would be a lot more satisfying and help with the issues of shield bashers and instead rely on specialists performing great flanks stealthily to get away with it. It would also allow other players to match them in front on combat, and for all players to do well from behind, except the specialist can hide from a scanner and do enough to kill a heavy or deal big damage to special units if they're successful.
  • d0kRX wrote: »
    FALSE! They have infiltrations, a bubble shield, trip mines, shock grenades and a stinger pistol.
    Plus, their greatest strength is their ability to kill and spot at long range.
    It's comments like these that are so ridiculous. You want an infantry trooper that can win at every distance. That's imbalanced and hypocritical, especially after all the crying people had about officer guns.
    If specialists is going have OHK melee capabilities than saber heroes should too. Before you cry about how overpowered that is, saber heroes outside of Rey are permanently marked and infantry troopers have two rolls with invincibility frames.
    If you don't want to be killed by one, learn to position yourself better.

    It's currently bugged and does double damage. It is normally only ohk from behind.

    I know melee is bugged. It's still ridiculous that their melee damage is as high or higher than saber users.

    This idea that you need a buffed melee to play close range with a specialist is dumb.

    Where have you been for a year? The specialist had this from the beginning and there have never been any complaints about it. There's not a problem. Did you read my reasons above?

    I've posted comments about how dumb it is, but the complaint that a melee buff card is needed, especially after their health buff, to make them viable at close range is ridiculous. They're not meant to be as good at close ranges as other classes.

    You are half wrong there. They are meant to be good at close ranges if they are stealthy. That is the point of the card (it is even called Stealth). You sneak from behind a trooper and kill him with melee like an assassin would do (probably with a knife or some other kind of elimination tactic and not a shoulder). That is why they have an ability that gives them a burst gun for close range that takes them out of the radar or even breaks other radars with cards (again the ability is called Infiltration). They shouldn't be a guns blazing close quarters class (even though the A280-CFE can help with that), that's the Assault's supposed role.

    You also can't honestly believe that the stinger pistol give them any kind of close combat capabilities.
    May your heart be your guiding key.
  • Does anyone else find the melee animation particularly sluggish, and also the way you can be locked into an extra animation or two? I wouldn't mind a melee system rework, with some boosts to the melee for all classes to 75, and for the specialist buff to only apply to behind enemies perhaps to make it fair?

    It's incredibly sluggish and short ranged, which is why I find all these comparisons to lightsabers (lightning fast attack rate that generates both much greater DPS and stunlocks, lunges 10m forward with Commando Pro aimbot, can be used in the air, etc.) absolutely hilarious.

    It's like making a "vanguard is OP!" thread because it does more damage per shot than any of the hero blasters, ignoring that those blasters (and the heroes themselves) have other characteristics that make them far superior to a vanguard trooper.

    Specialist melee isn't viable against competent heroes. It isn't even viable against competent troopers outside of a flank.


    61tgj36mc1n9.png

  • bfloo
    15848 posts Member
    The melee isn't the issue, they should never have upped the specialists health.

    It was mostly the snipers complaining about getting counter sniped. cqc spec was a beast with 100 health.
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

    h846398gb27k.png


  • TheScape wrote: »
    d0kRX wrote: »
    FALSE! They have infiltrations, a bubble shield, trip mines, shock grenades and a stinger pistol.
    Plus, their greatest strength is their ability to kill and spot at long range.
    It's comments like these that are so ridiculous. You want an infantry trooper that can win at every distance. That's imbalanced and hypocritical, especially after all the crying people had about officer guns.
    If specialists is going have OHK melee capabilities than saber heroes should too. Before you cry about how overpowered that is, saber heroes outside of Rey are permanently marked and infantry troopers have two rolls with invincibility frames.
    If you don't want to be killed by one, learn to position yourself better.

    It's currently bugged and does double damage. It is normally only ohk from behind.

    I know melee is bugged. It's still ridiculous that their melee damage is as high or higher than saber users.

    This idea that you need a buffed melee to play close range with a specialist is dumb.

    Where have you been for a year? The specialist had this from the beginning and there have never been any complaints about it. There's not a problem. Did you read my reasons above?

    I've posted comments about how dumb it is, but the complaint that a melee buff card is needed, especially after their health buff, to make them viable at close range is ridiculous. They're not meant to be as good at close ranges as other classes.

    You are half wrong there. They are meant to be good at close ranges if they are stealthy. That is the point of the card (it is even called Stealth). You sneak from behind a trooper and kill him with melee like an assassin would do (probably with a knife or some other kind of elimination tactic and not a shoulder). That is why they have an ability that gives them a burst gun for close range that takes them out of the radar or even breaks other radars with cards (again the ability is called Infiltration). They shouldn't be a guns blazing close quarters class (even though the A280-CFE can help with that), that's the Assault's supposed role.

    You also can't honestly believe that the stinger pistol give them any kind of close combat capabilities.

    I've yet to have someone stealth melee me as a specialist. If you're in a bubble shield, you're too easy to spot. If you're not, you're definitely shooting them with the ee-4.

    As for the stinger pistol, it can be reliable at close range. You're not going to live using it, but if you're infiltration is out, you can take a player or two with you.

  • Does anyone else find the melee animation particularly sluggish, and also the way you can be locked into an extra animation or two? I wouldn't mind a melee system rework, with some boosts to the melee for all classes to 75, and for the specialist buff to only apply to behind enemies perhaps to make it fair?

    It's incredibly sluggish and short ranged, which is why I find all these comparisons to lightsabers (lightning fast attack rate that generates both much greater DPS and stunlocks, lunges 10m forward with Commando Pro aimbot, can be used in the air, etc.) absolutely hilarious.

    It's like making a "vanguard is OP!" thread because it does more damage per shot than any of the hero blasters, ignoring that those blasters (and the heroes themselves) have other characteristics that make them far superior to a vanguard trooper.

    Specialist melee isn't viable against competent heroes. It isn't even viable against competent troopers outside of a flank.


    The TTK for saber heroes is much longer than blaster heroes. It's not even close. Because of dodge rolls, you have to swing, wait two rolls and swing again.

    That high DPS doesn't mean jack. That's assuming the saber strikes are working properly.
  • Does anyone else find the melee animation particularly sluggish, and also the way you can be locked into an extra animation or two? I wouldn't mind a melee system rework, with some boosts to the melee for all classes to 75, and for the specialist buff to only apply to behind enemies perhaps to make it fair?

    I agree that it should only apply when attacking form behind. Like a lot of other action games. Head to head, a specialist should have NO CHANCE against OBI WAN KENOBI or DARTH mother effin VADER.

    Well, they always will. All any saber user has to do is dodge and attack. They only have a chance if you try to button mash.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • FALSE! They have infiltrations, a bubble shield, trip mines, shock grenades and a stinger pistol.
    Plus, their greatest strength is their ability to kill and spot at long range.
    It's comments like these that are so ridiculous. You want an infantry trooper that can win at every distance. That's imbalanced and hypocritical, especially after all the crying people had about officer guns.
    If specialists is going have OHK melee capabilities than saber heroes should too. Before you cry about how overpowered that is, saber heroes outside of Rey are permanently marked and infantry troopers have two rolls with invincibility frames.
    If you don't want to be killed by one, learn to position yourself better.

    It's currently bugged and does double damage. It is normally only ohk from behind.

    I know melee is bugged. It's still ridiculous that their melee damage is as high or higher than saber users.

    This idea that you need a buffed melee to play close range with a specialist is dumb.

    It's higher than what a few saber users who have high health and several ohk abilities, I would suggest you do what we all do when we see a rushing bubble and that's think and play smarter

    I would suggest you stop assuming a player's skill as a way to validate your point. It's lazy and makes you sound dumb
    You are making an assumption on about this being a problem with bubble boys. It's not. Yes, the latest melee bug has made this stuff worse. That's not why I'm arguing with you.

    This argument started because omeone complained that specialists at close range are defenseless at close range without the melee buff card. That statement is false. Furthermore, this complaining about infantry not being buffed enough is dumb.

    Infantry has more than enough training wheels right now to deal with saber heroes. You get two rolls that make you invincible to sabers and force powers AND your elbows do just as much damage as a lightsaber. That's dumb as hell.

    Those elbows are incredibly slow, super low tracking, and are outdps'd by pretty much any gun. Sabers have overall more health, better abilities, better tracking, better stagger, and can affect the outcome of the game more significantly than Specialist. There's no real reason to nerf it than some kind of canon accuracy.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • d0kRX
    1438 posts Member
    GenxDarchi wrote: »
    FALSE! They have infiltrations, a bubble shield, trip mines, shock grenades and a stinger pistol.
    Plus, their greatest strength is their ability to kill and spot at long range.
    It's comments like these that are so ridiculous. You want an infantry trooper that can win at every distance. That's imbalanced and hypocritical, especially after all the crying people had about officer guns.
    If specialists is going have OHK melee capabilities than saber heroes should too. Before you cry about how overpowered that is, saber heroes outside of Rey are permanently marked and infantry troopers have two rolls with invincibility frames.
    If you don't want to be killed by one, learn to position yourself better.

    It's currently bugged and does double damage. It is normally only ohk from behind.

    I know melee is bugged. It's still ridiculous that their melee damage is as high or higher than saber users.

    This idea that you need a buffed melee to play close range with a specialist is dumb.

    It's higher than what a few saber users who have high health and several ohk abilities, I would suggest you do what we all do when we see a rushing bubble and that's think and play smarter

    I would suggest you stop assuming a player's skill as a way to validate your point. It's lazy and makes you sound dumb
    You are making an assumption on about this being a problem with bubble boys. It's not. Yes, the latest melee bug has made this stuff worse. That's not why I'm arguing with you.

    This argument started because omeone complained that specialists at close range are defenseless at close range without the melee buff card. That statement is false. Furthermore, this complaining about infantry not being buffed enough is dumb.

    Infantry has more than enough training wheels right now to deal with saber heroes. You get two rolls that make you invincible to sabers and force powers AND your elbows do just as much damage as a lightsaber. That's dumb as hell.

    Those elbows are incredibly slow, super low tracking, and are outdps'd by pretty much any gun. Sabers have overall more health, better abilities, better tracking, better stagger, and can affect the outcome of the game more significantly than Specialist. There's no real reason to nerf it than some kind of canon accuracy.

    I agree with this.
    PSN: d0kRX
  • GenxDarchi wrote: »
    FALSE! They have infiltrations, a bubble shield, trip mines, shock grenades and a stinger pistol.
    Plus, their greatest strength is their ability to kill and spot at long range.
    It's comments like these that are so ridiculous. You want an infantry trooper that can win at every distance. That's imbalanced and hypocritical, especially after all the crying people had about officer guns.
    If specialists is going have OHK melee capabilities than saber heroes should too. Before you cry about how overpowered that is, saber heroes outside of Rey are permanently marked and infantry troopers have two rolls with invincibility frames.
    If you don't want to be killed by one, learn to position yourself better.

    It's currently bugged and does double damage. It is normally only ohk from behind.

    I know melee is bugged. It's still ridiculous that their melee damage is as high or higher than saber users.

    This idea that you need a buffed melee to play close range with a specialist is dumb.

    It's higher than what a few saber users who have high health and several ohk abilities, I would suggest you do what we all do when we see a rushing bubble and that's think and play smarter

    I would suggest you stop assuming a player's skill as a way to validate your point. It's lazy and makes you sound dumb
    You are making an assumption on about this being a problem with bubble boys. It's not. Yes, the latest melee bug has made this stuff worse. That's not why I'm arguing with you.

    This argument started because omeone complained that specialists at close range are defenseless at close range without the melee buff card. That statement is false. Furthermore, this complaining about infantry not being buffed enough is dumb.

    Infantry has more than enough training wheels right now to deal with saber heroes. You get two rolls that make you invincible to sabers and force powers AND your elbows do just as much damage as a lightsaber. That's dumb as hell.

    Those elbows are incredibly slow, super low tracking, and are outdps'd by pretty much any gun. Sabers have overall more health, better abilities, better tracking, better stagger, and can affect the outcome of the game more significantly than Specialist. There's no real reason to nerf it than some kind of canon accuracy.

    I wasn't suggesting a nerf rather that a balance be made with saber heroes, preferably a buff to their damage output to infantry.
  • I agree please nerf the specialist damage to 75 damage.
  • TheScape
    2252 posts Member
    TheScape wrote: »
    d0kRX wrote: »
    FALSE! They have infiltrations, a bubble shield, trip mines, shock grenades and a stinger pistol.
    Plus, their greatest strength is their ability to kill and spot at long range.
    It's comments like these that are so ridiculous. You want an infantry trooper that can win at every distance. That's imbalanced and hypocritical, especially after all the crying people had about officer guns.
    If specialists is going have OHK melee capabilities than saber heroes should too. Before you cry about how overpowered that is, saber heroes outside of Rey are permanently marked and infantry troopers have two rolls with invincibility frames.
    If you don't want to be killed by one, learn to position yourself better.

    It's currently bugged and does double damage. It is normally only ohk from behind.

    I know melee is bugged. It's still ridiculous that their melee damage is as high or higher than saber users.

    This idea that you need a buffed melee to play close range with a specialist is dumb.

    Where have you been for a year? The specialist had this from the beginning and there have never been any complaints about it. There's not a problem. Did you read my reasons above?

    I've posted comments about how dumb it is, but the complaint that a melee buff card is needed, especially after their health buff, to make them viable at close range is ridiculous. They're not meant to be as good at close ranges as other classes.

    You are half wrong there. They are meant to be good at close ranges if they are stealthy. That is the point of the card (it is even called Stealth). You sneak from behind a trooper and kill him with melee like an assassin would do (probably with a knife or some other kind of elimination tactic and not a shoulder). That is why they have an ability that gives them a burst gun for close range that takes them out of the radar or even breaks other radars with cards (again the ability is called Infiltration). They shouldn't be a guns blazing close quarters class (even though the A280-CFE can help with that), that's the Assault's supposed role.

    You also can't honestly believe that the stinger pistol give them any kind of close combat capabilities.

    I've yet to have someone stealth melee me as a specialist. If you're in a bubble shield, you're too easy to spot. If you're not, you're definitely shooting them with the ee-4.

    As for the stinger pistol, it can be reliable at close range. You're not going to live using it, but if you're infiltration is out, you can take a player or two with you.

    I said from behind. You can't see someone coming from behind unless you keep rotating the cam or you have some situational awareness. It might not work on you, because you have skill, but that doesn't make it entirely useless against other players that are focused somewhere else. It is also not an instant win and it is mostly situational (I agree with that). There are usually better ways to deal with close quarter encounters than running to someone to elbow them. I think we mostly agree on how Specialist should work and how it works.
    My comment was only trying to say that Specialist can work at close quarters combat, but it is not supposed to be a "killstreak" machine like Assault. It's just supposed to be played more as a flanking/recon/stealthy close quarters class. You sneak on someone and finish them fast. But you shouldn't be able to enter a room full of people rambo-style and kill everyone. That is the Assault's job with his HoK card, his regen ability, Vanguard or even an improved grenade.
    May your heart be your guiding key.
  • TheScape wrote: »
    TheScape wrote: »
    d0kRX wrote: »
    FALSE! They have infiltrations, a bubble shield, trip mines, shock grenades and a stinger pistol.
    Plus, their greatest strength is their ability to kill and spot at long range.
    It's comments like these that are so ridiculous. You want an infantry trooper that can win at every distance. That's imbalanced and hypocritical, especially after all the crying people had about officer guns.
    If specialists is going have OHK melee capabilities than saber heroes should too. Before you cry about how overpowered that is, saber heroes outside of Rey are permanently marked and infantry troopers have two rolls with invincibility frames.
    If you don't want to be killed by one, learn to position yourself better.

    It's currently bugged and does double damage. It is normally only ohk from behind.

    I know melee is bugged. It's still ridiculous that their melee damage is as high or higher than saber users.

    This idea that you need a buffed melee to play close range with a specialist is dumb.

    Where have you been for a year? The specialist had this from the beginning and there have never been any complaints about it. There's not a problem. Did you read my reasons above?

    I've posted comments about how dumb it is, but the complaint that a melee buff card is needed, especially after their health buff, to make them viable at close range is ridiculous. They're not meant to be as good at close ranges as other classes.

    You are half wrong there. They are meant to be good at close ranges if they are stealthy. That is the point of the card (it is even called Stealth). You sneak from behind a trooper and kill him with melee like an assassin would do (probably with a knife or some other kind of elimination tactic and not a shoulder). That is why they have an ability that gives them a burst gun for close range that takes them out of the radar or even breaks other radars with cards (again the ability is called Infiltration). They shouldn't be a guns blazing close quarters class (even though the A280-CFE can help with that), that's the Assault's supposed role.

    You also can't honestly believe that the stinger pistol give them any kind of close combat capabilities.

    I've yet to have someone stealth melee me as a specialist. If you're in a bubble shield, you're too easy to spot. If you're not, you're definitely shooting them with the ee-4.

    As for the stinger pistol, it can be reliable at close range. You're not going to live using it, but if you're infiltration is out, you can take a player or two with you.

    I said from behind. You can't see someone coming from behind unless you keep rotating the cam or you have some situational awareness. It might not work on you, because you have skill, but that doesn't make it entirely useless against other players that are focused somewhere else. It is also not an instant win and it is mostly situational (I agree with that). There are usually better ways to deal with close quarter encounters than running to someone to elbow them. I think we mostly agree on how Specialist should work and how it works.
    My comment was only trying to say that Specialist can work at close quarters combat, but it is not supposed to be a "killstreak" machine like Assault. It's just supposed to be played more as a flanking/recon/stealthy close quarters class. You sneak on someone and finish them fast. But you shouldn't be able to enter a room full of people rambo-style and kill everyone. That is the Assault's job with his HoK card, his regen ability, Vanguard or even an improved grenade.

    It's been three months, give it up already
  • TheScape
    2252 posts Member
    TheScape wrote: »
    TheScape wrote: »
    d0kRX wrote: »
    FALSE! They have infiltrations, a bubble shield, trip mines, shock grenades and a stinger pistol.
    Plus, their greatest strength is their ability to kill and spot at long range.
    It's comments like these that are so ridiculous. You want an infantry trooper that can win at every distance. That's imbalanced and hypocritical, especially after all the crying people had about officer guns.
    If specialists is going have OHK melee capabilities than saber heroes should too. Before you cry about how overpowered that is, saber heroes outside of Rey are permanently marked and infantry troopers have two rolls with invincibility frames.
    If you don't want to be killed by one, learn to position yourself better.

    It's currently bugged and does double damage. It is normally only ohk from behind.

    I know melee is bugged. It's still ridiculous that their melee damage is as high or higher than saber users.

    This idea that you need a buffed melee to play close range with a specialist is dumb.

    Where have you been for a year? The specialist had this from the beginning and there have never been any complaints about it. There's not a problem. Did you read my reasons above?

    I've posted comments about how dumb it is, but the complaint that a melee buff card is needed, especially after their health buff, to make them viable at close range is ridiculous. They're not meant to be as good at close ranges as other classes.

    You are half wrong there. They are meant to be good at close ranges if they are stealthy. That is the point of the card (it is even called Stealth). You sneak from behind a trooper and kill him with melee like an assassin would do (probably with a knife or some other kind of elimination tactic and not a shoulder). That is why they have an ability that gives them a burst gun for close range that takes them out of the radar or even breaks other radars with cards (again the ability is called Infiltration). They shouldn't be a guns blazing close quarters class (even though the A280-CFE can help with that), that's the Assault's supposed role.

    You also can't honestly believe that the stinger pistol give them any kind of close combat capabilities.

    I've yet to have someone stealth melee me as a specialist. If you're in a bubble shield, you're too easy to spot. If you're not, you're definitely shooting them with the ee-4.

    As for the stinger pistol, it can be reliable at close range. You're not going to live using it, but if you're infiltration is out, you can take a player or two with you.

    I said from behind. You can't see someone coming from behind unless you keep rotating the cam or you have some situational awareness. It might not work on you, because you have skill, but that doesn't make it entirely useless against other players that are focused somewhere else. It is also not an instant win and it is mostly situational (I agree with that). There are usually better ways to deal with close quarter encounters than running to someone to elbow them. I think we mostly agree on how Specialist should work and how it works.
    My comment was only trying to say that Specialist can work at close quarters combat, but it is not supposed to be a "killstreak" machine like Assault. It's just supposed to be played more as a flanking/recon/stealthy close quarters class. You sneak on someone and finish them fast. But you shouldn't be able to enter a room full of people rambo-style and kill everyone. That is the Assault's job with his HoK card, his regen ability, Vanguard or even an improved grenade.

    It's been three months, give it up already

    I am not even arguing against the card...
    May your heart be your guiding key.
  • Jax1
    31 posts Member
    The old shield and punch is getting a bit annoying, but the shield has no health XD
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