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Vardos in multiplayer Concept

Was recently replaying the campaign on a newer account and it struck me how sad it is that such a gorgeous package of assets is simply going to waste, while we get scant new content that has to be worked on much more first

Vardos is a beautiful world created from scratch for the game, with a distinctly somber Imperial aesthetic. Very Star Wars-y

wlhnlc9a2fwc.png
th854hnychbo.png
e0dhg7qwveoe.png


I believe that it would be a suitable, unique map for Extraction (desperately needs more maps) Blast, HvV and Strike.

Extraction

Scenario: The Rebel Alliance has launched a surprise raid on the Imperial Future Leader's Prepatory school on Vardos (first shot above), with the objective of capturing a macguffin vital to the Imperial War Effort (documents about Imperial deployments of high ranking/special forces personnel. Or even an important person/people whether that be Academy instructors, visiting dignitaries or students). Imperial troops must escort the payload (in the form of either a droid, cart or small ground VIP shuttle) from the Academy to the Imperial raider Corvus so that it may be spirited safety offworld before the Rebels are dealt with

Essentially follows the same route as the campaign mission "The Storm". Payload starts at the top of the academy stairs with Imperial spawnpoints nearby. Stormtroopers must escort it down through the courtyard and through an L shaped alley (Rebel spawnpoints on the other side)
770tphgwr3th.png
56wjjnrsrgxt.png

when they reach the end of that hall, this begins Phase 2. Imperials must then move the payload across the street, up another flight of stairs, through a courtyard and load it onto a waiting AT-AT
zd9bax99culw.png
lz2ri3g1xn2m.png

Phase 3 then begins which is kind of like a mini 8v8 version of walker objectives in GA. The walker (AI operated only, orbital strike would be too powerful in such a mode) becomes the "payload" and Rebels must attempt to disable it with Ion disruptors as it moves back down the street towards phase 4
a10i1g85lrs5.png
nmms0jay1ni9.png
j02m80aw22vp.png

The final phase begins when the AT-AT reaches the gate. The Payload returns to its previous form of card/droid/shuttle and the Imperials must escort it down through a depot area and up the ramp onto the Corvus to claim victory
dcqn9u942m90.png
8986jsgs4dr7.png

This map will have no enforcers or aerials. They will either be omitted entirely in favour of troopers only, or be replaced by 1 fixed hero per phase (only GCW era, and same one every time chosen for what is most suited for balancing reasons) that does not respawn when defeated, ala the same mode in Battlefront 2015.

For the hero choice hypotheticals I'd go P1 Iden/Luke, P2 Bossk/Leia, P3 Boba/Lando and P4 Vader/Han as I believe this is the best suited setup for making the specific phases in question progressively easier to harder for the Imperials to clear.

They could also flip the scenario and have the rebels escort a payload to a Corellian corvette using a stolen AT-AT, but IMO using the Corvus is easier as it's already on the Campaign map in unaltered form.

As for other modes, I won't elucidate at length as I think they're pretty straightforward. The final depot area with the Corvus would be suitable for Blast, HvV and Strike (so long as the top of the ship and other problem areas were made off limits to flying/force sensitive units). Add some destroy/escort objectives for strike in a suitable location and done

The courtyard in front of the imperial academy (pictured at top) would also make a suitable HvV or HS map. The close spawns would favour the disadvantaged lightside who tends to perform better on maps where they can't be split up as easily, and would also discourage runners.

Any thoughts or concerns relating this idea? Also @F8RGE could you potentially pass this idea up as if workable I think it'd make a relatively lower workload concept (than creating from scratch or porting from 2015) for a potentially great set of map content.
61tgj36mc1n9.png

Replies

  • In the rate the devs are going I doubt they would add many new maps, even if ported, so if I had to choose one, I'd go for Bespin.
  • They must port more maps this year.
    ''The difference between a fall and a sacrifice is sometimes difficult, but I feel he understood that difference, more than anyone knew. The galaxy would have fallen if he had not gone to war. Perhaps he became the Dark Lord out of necessity to prevent a greater evil''
    9qkoakxcje0l.gif

  • Certainly would be a very fun looking map, put it for hero showdowns and heroes vs villains.
  • Excellent post, fully agree.
  • Admiral_Xen
    2757 posts Member
    edited January 22
    Did it appear in Clown Wars ? Was Ahsoka seen on it ?

    Already got tons of CW content over the past several months including a GA map. We're due for something else.

    The orange jedi if added can be on the map in hero modes, and even Extraction if they go with the 2015 throwback idea
    61tgj36mc1n9.png

  • DarthLando
    1444 posts Member
    edited January 22
    I forgot about that map as I haven’t touched the campaign in a year, but yeah I fully agree, it looks great, very Star Wars-y indeed, & would make a great map for multiple game modes
    PSN: DarthLando-
  • Yes very much needed, I'd prefer something made by Motive a year ago than the new stuff being made by DICE now.

    Would be a great opportunity to add some very much needed appearances for Iden too.
    Janina Gavankar/Iden Versio Fan
    First Max Prestige Iden Versio
    hojevrxvarht.png
    PSN: Empire_TW. Twitter: Empire_TW. Youtube: Empire_TW.
  • i like what i saw
    cause everything you read on the internet is true...
  • Empire_TW wrote: »
    Yes very much needed, I'd prefer something made by Motive a year ago than the new stuff being made by DICE now.

    gn4qia4qsbvy.jpeg
    Empire_TW wrote: »
    Would be a great opportunity to add some very much needed appearances for Iden too.

    wslfl3fjw2z7.jpeg
    Knights of Gareth
    XBL- JsOnMyFett 13
  • Empire_TW wrote: »
    Yes very much needed, I'd prefer something made by Motive a year ago than the new stuff being made by DICE now.

    Would be a great opportunity to add some very much needed appearances for Iden too.

    Iden rushes from her infiltration mission on Jeosyn to defend her alma mater, still in undercover civilian clothing
    s55twt8w84vn.png

    alternatively, is at the Academy for a military ball for bigwigs, when the Rabble show up and crash the party. Formal attire
    09u4j27ymy37.png
    61tgj36mc1n9.png

  • Can't disagree
  • Empire_TW wrote: »
    Yes very much needed, I'd prefer something made by Motive a year ago than the new stuff being made by DICE now.

    Would be a great opportunity to add some very much needed appearances for Iden too.

    Iden rushes from her infiltration mission on Jeosyn to defend her alma mater, still in undercover civilian clothing
    s55twt8w84vn.png

    alternatively, is at the Academy for a military ball for bigwigs, when the Rabble show up and crash the party. Formal attire
    09u4j27ymy37.png

    Yes, even then we would need even more.

    I should also add that the devs say they can't add these maps because "They aren't made for multiplayer" I think that is pretty comical given that they are the same people who think that phase 2 of Naboo, phase 2 of Kashyyyk, phase 3 of Jakku, and just about every part of Kamino are good for multiplayer. They also think that ion cannon on Y wings is fine
    Janina Gavankar/Iden Versio Fan
    First Max Prestige Iden Versio
    hojevrxvarht.png
    PSN: Empire_TW. Twitter: Empire_TW. Youtube: Empire_TW.
  • NomiSunstrider
    3125 posts Member
    edited January 23
    Empire_TW wrote: »
    Empire_TW wrote: »
    Yes very much needed, I'd prefer something made by Motive a year ago than the new stuff being made by DICE now.

    Would be a great opportunity to add some very much needed appearances for Iden too.

    Iden rushes from her infiltration mission on Jeosyn to defend her alma mater, still in undercover civilian clothing
    s55twt8w84vn.png

    alternatively, is at the Academy for a military ball for bigwigs, when the Rabble show up and crash the party. Formal attire
    09u4j27ymy37.png

    Yes, even then we would need even more.

    I should also add that the devs say they can't add these maps because "They aren't made for multiplayer" I think that is pretty comical given that they are the same people who think that phase 2 of Naboo, phase 2 of Kashyyyk, phase 3 of Jakku, and just about every part of Kamino are good for multiplayer. They also think that ion cannon on Y wings is fine

    Vardos can easily be made into a Blast map, or HvV.
    ''The difference between a fall and a sacrifice is sometimes difficult, but I feel he understood that difference, more than anyone knew. The galaxy would have fallen if he had not gone to war. Perhaps he became the Dark Lord out of necessity to prevent a greater evil''
    9qkoakxcje0l.gif

  • Awesome post and i support this wholeheartedly!

    Vardos is Beautiful!!

    kudos to the conceptual artist and the team of designers behind this amazing world

    DICE Team already have this precious assets in their hands, would love this for Extraction and GA (although GA could be abit difficult) but im sure this can work too for HvV and perhaps even the new Conquest mode

    Please make this happen in 2019! :)
  • Did it appear in Clown Wars ? Was Ahsoka seen on it ?

    Criteria for stuff getting added summed up.
    Heart of darkness beateth, Ultima
    Iron enigma treateth, Ultima
    Shielding light retreateth, Ultima
    Hydaelyn defeated. Ah, Ultima


    The fact is that if you're running it's because you suck, and the game shouldn't pander to players who suck.

    y6qvidach2x9.png

    "I have never died to a Finn"
  • Empire_TW wrote: »
    Empire_TW wrote: »
    Yes very much needed, I'd prefer something made by Motive a year ago than the new stuff being made by DICE now.

    Would be a great opportunity to add some very much needed appearances for Iden too.

    Iden rushes from her infiltration mission on Jeosyn to defend her alma mater, still in undercover civilian clothing
    s55twt8w84vn.png

    alternatively, is at the Academy for a military ball for bigwigs, when the Rabble show up and crash the party. Formal attire
    09u4j27ymy37.png

    Yes, even then we would need even more.

    I should also add that the devs say they can't add these maps because "They aren't made for multiplayer" I think that is pretty comical given that they are the same people who think that phase 2 of Naboo, phase 2 of Kashyyyk, phase 3 of Jakku, and just about every part of Kamino are good for multiplayer. They also think that ion cannon on Y wings is fine

    Vardos can easily be made into a Blast map, or HvV.

    Yeah this would be super easy. Add spawnpoints to the area with the Corvus and put in a map ceiling below the ship.

    Even my extraction idea has less cramped and linear areas than the 2 current maps so should work well enough.
    61tgj36mc1n9.png

  • Empire_TW wrote: »
    Empire_TW wrote: »
    Yes very much needed, I'd prefer something made by Motive a year ago than the new stuff being made by DICE now.

    Would be a great opportunity to add some very much needed appearances for Iden too.

    Iden rushes from her infiltration mission on Jeosyn to defend her alma mater, still in undercover civilian clothing
    s55twt8w84vn.png

    alternatively, is at the Academy for a military ball for bigwigs, when the Rabble show up and crash the party. Formal attire
    09u4j27ymy37.png

    Yes, even then we would need even more.

    I should also add that the devs say they can't add these maps because "They aren't made for multiplayer" I think that is pretty comical given that they are the same people who think that phase 2 of Naboo, phase 2 of Kashyyyk, phase 3 of Jakku, and just about every part of Kamino are good for multiplayer. They also think that ion cannon on Y wings is fine

    should also be noted that Naboo is literally part for part a Campaign map, it's just GCW instead of Clown Wors there

    So is Takodana, for that matter, only difference is you play it reverse direction for Multiplayer GA.

    So I'm not sold on that angle. If Jabba's Palace and Kessel handle 8v8 just fine, then it'd be no problem for Vardos.
    61tgj36mc1n9.png

  • Empire_TW wrote: »
    Empire_TW wrote: »
    Yes very much needed, I'd prefer something made by Motive a year ago than the new stuff being made by DICE now.

    Would be a great opportunity to add some very much needed appearances for Iden too.

    Iden rushes from her infiltration mission on Jeosyn to defend her alma mater, still in undercover civilian clothing
    s55twt8w84vn.png

    alternatively, is at the Academy for a military ball for bigwigs, when the Rabble show up and crash the party. Formal attire
    09u4j27ymy37.png

    Yes, even then we would need even more.

    I should also add that the devs say they can't add these maps because "They aren't made for multiplayer" I think that is pretty comical given that they are the same people who think that phase 2 of Naboo, phase 2 of Kashyyyk, phase 3 of Jakku, and just about every part of Kamino are good for multiplayer. They also think that ion cannon on Y wings is fine

    Vardos can easily be made into a Blast map, or HvV.

    I agree they should implement it right away.
    KresusFIN wrote: »
    Did it appear in Clown Wars ? Was Ahsoka seen on it ?

    Criteria for stuff getting added summed up.

    It's a mindset that needs to end.
    Empire_TW wrote: »
    Empire_TW wrote: »
    Yes very much needed, I'd prefer something made by Motive a year ago than the new stuff being made by DICE now.

    Would be a great opportunity to add some very much needed appearances for Iden too.

    Iden rushes from her infiltration mission on Jeosyn to defend her alma mater, still in undercover civilian clothing
    s55twt8w84vn.png

    alternatively, is at the Academy for a military ball for bigwigs, when the Rabble show up and crash the party. Formal attire
    09u4j27ymy37.png

    Yes, even then we would need even more.

    I should also add that the devs say they can't add these maps because "They aren't made for multiplayer" I think that is pretty comical given that they are the same people who think that phase 2 of Naboo, phase 2 of Kashyyyk, phase 3 of Jakku, and just about every part of Kamino are good for multiplayer. They also think that ion cannon on Y wings is fine

    should also be noted that Naboo is literally part for part a Campaign map, it's just GCW instead of Clown Wors there

    So is Takodana, for that matter, only difference is you play it reverse direction for Multiplayer GA.

    So I'm not sold on that angle. If Jabba's Palace and Kessel handle 8v8 just fine, then it'd be no problem for Vardos.

    Yeah if Y-Wing ion cannons, Kamino, and spammable thermal imploders are their idea of "multiplayer designed" then I could care less what they think is "made for multiplayer".
    Janina Gavankar/Iden Versio Fan
    First Max Prestige Iden Versio
    hojevrxvarht.png
    PSN: Empire_TW. Twitter: Empire_TW. Youtube: Empire_TW.
  • Just wanted to say that I like your idea for Vardos (it seriously is one of the best maps in the Campaign) and as everyone said there is no excuse to not add it to Blast and HvV. But then again they didn't add an almost finished Crait cropped map to HvV so what do I know?

    I would argue that Pilio and the capital ship in the Resurrection DLC could probably be used in Blast and HvV, too, but I should try the campaign missions again to be sure. And don't get me started on the SA possibilities with the starfighter missions from the Campaign.
    May your heart be your guiding key.
  • https://battlefront-forums.ea.com/discussion/125642/question-for-devs-community-campaign-maps-for-multiplayer-arcade-can-it-be-done-do-you-want-them#latest

    Unfortunately the focus for DICE going forward appears to be on heroes, clones skins and emotes but not new maps. Many in the community would love to play some Extraction on Vardos or some of the other campaign maps like Sullust, Bespin, Endor and Pillio to name a few but I believe @F8RGE commented that the campaign maps were not designed with mp in mind. Could be wrong but I believe Motive was responsible for the majority of the campaign content, which is visually impressive and plays great, so not sure how that would work adding new maps from the campaign. Even the campaign maps, like Bespin, have interactive/destructive items like tanks and canisters you can destroy and which release smoke/vapor. Where is that feature on mp maps?
    Yes I'm all for adding those beautiful campaign maps as a method to get new and desperately needed new map content which could be used for multiple modes like Extraction, SA, Strike, HvV and Blast. Even the Endor campaign map would be a nice addition to Ewok Hunt.
    Either way I like what you posted and well done. This game needs new maps.


    #StarWars-y
  • Was recently replaying the campaign on a newer account and it struck me how sad it is that such a gorgeous package of assets is simply going to waste, while we get scant new content that has to be worked on much more first

    Vardos is a beautiful world created from scratch for the game, with a distinctly somber Imperial aesthetic. Very Star Wars-y

    wlhnlc9a2fwc.png
    th854hnychbo.png
    e0dhg7qwveoe.png


    I believe that it would be a suitable, unique map for Extraction (desperately needs more maps) Blast, HvV and Strike.

    Extraction

    Scenario: The Rebel Alliance has launched a surprise raid on the Imperial Future Leader's Prepatory school on Vardos (first shot above), with the objective of capturing a macguffin vital to the Imperial War Effort (documents about Imperial deployments of high ranking/special forces personnel. Or even an important person/people whether that be Academy instructors, visiting dignitaries or students). Imperial troops must escort the payload (in the form of either a droid, cart or small ground VIP shuttle) from the Academy to the Imperial raider Corvus so that it may be spirited safety offworld before the Rebels are dealt with

    Essentially follows the same route as the campaign mission "The Storm". Payload starts at the top of the academy stairs with Imperial spawnpoints nearby. Stormtroopers must escort it down through the courtyard and through an L shaped alley (Rebel spawnpoints on the other side)
    770tphgwr3th.png
    56wjjnrsrgxt.png

    when they reach the end of that hall, this begins Phase 2. Imperials must then move the payload across the street, up another flight of stairs, through a courtyard and load it onto a waiting AT-AT
    zd9bax99culw.png
    lz2ri3g1xn2m.png

    Phase 3 then begins which is kind of like a mini 8v8 version of walker objectives in GA. The walker (AI operated only, orbital strike would be too powerful in such a mode) becomes the "payload" and Rebels must attempt to disable it with Ion disruptors as it moves back down the street towards phase 4
    a10i1g85lrs5.png
    nmms0jay1ni9.png
    j02m80aw22vp.png

    The final phase begins when the AT-AT reaches the gate. The Payload returns to its previous form of card/droid/shuttle and the Imperials must escort it down through a depot area and up the ramp onto the Corvus to claim victory
    dcqn9u942m90.png
    8986jsgs4dr7.png

    This map will have no enforcers or aerials. They will either be omitted entirely in favour of troopers only, or be replaced by 1 fixed hero per phase (only GCW era, and same one every time chosen for what is most suited for balancing reasons) that does not respawn when defeated, ala the same mode in Battlefront 2015.

    For the hero choice hypotheticals I'd go P1 Iden/Luke, P2 Bossk/Leia, P3 Boba/Lando and P4 Vader/Han as I believe this is the best suited setup for making the specific phases in question progressively easier to harder for the Imperials to clear.

    They could also flip the scenario and have the rebels escort a payload to a Corellian corvette using a stolen AT-AT, but IMO using the Corvus is easier as it's already on the Campaign map in unaltered form.

    As for other modes, I won't elucidate at length as I think they're pretty straightforward. The final depot area with the Corvus would be suitable for Blast, HvV and Strike (so long as the top of the ship and other problem areas were made off limits to flying/force sensitive units). Add some destroy/escort objectives for strike in a suitable location and done

    The courtyard in front of the imperial academy (pictured at top) would also make a suitable HvV or HS map. The close spawns would favour the disadvantaged lightside who tends to perform better on maps where they can't be split up as easily, and would also discourage runners.

    Any thoughts or concerns relating this idea? Also @F8RGE could you potentially pass this idea up as if workable I think it'd make a relatively lower workload concept (than creating from scratch or porting from 2015) for a potentially great set of map content.

    Yes. Please. This would be beyond awesome! Bespin and Pillio and Sullust, too!
  • https://battlefront-forums.ea.com/discussion/125642/question-for-devs-community-campaign-maps-for-multiplayer-arcade-can-it-be-done-do-you-want-them#latest

    Unfortunately the focus for DICE going forward appears to be on heroes, clones skins and emotes but not new maps. Many in the community would love to play some Extraction on Vardos or some of the other campaign maps like Sullust, Bespin, Endor and Pillio to name a few but I believe @F8RGE commented that the campaign maps were not designed with mp in mind. Could be wrong but I believe Motive was responsible for the majority of the campaign content, which is visually impressive and plays great, so not sure how that would work adding new maps from the campaign. Even the campaign maps, like Bespin, have interactive/destructive items like tanks and canisters you can destroy and which release smoke/vapor. Where is that feature on mp maps?
    Yes I'm all for adding those beautiful campaign maps as a method to get new and desperately needed new map content which could be used for multiple modes like Extraction, SA, Strike, HvV and Blast. Even the Endor campaign map would be a nice addition to Ewok Hunt.
    Either way I like what you posted and well done. This game needs new maps.


    As stated before considering some of the stuff that is in MP I don't really care what they think is MP "designed"

    Rather Motive stay and work on this game then DICE
    Janina Gavankar/Iden Versio Fan
    First Max Prestige Iden Versio
    hojevrxvarht.png
    PSN: Empire_TW. Twitter: Empire_TW. Youtube: Empire_TW.
  • Admiral_Xen
    2757 posts Member
    edited January 25
    WodiQuix wrote: »
    Was recently replaying the campaign on a newer account and it struck me how sad it is that such a gorgeous package of assets is simply going to waste, while we get scant new content that has to be worked on much more first

    Vardos is a beautiful world created from scratch for the game, with a distinctly somber Imperial aesthetic. Very Star Wars-y

    wlhnlc9a2fwc.png
    th854hnychbo.png
    e0dhg7qwveoe.png


    I believe that it would be a suitable, unique map for Extraction (desperately needs more maps) Blast, HvV and Strike.

    Extraction

    Scenario: The Rebel Alliance has launched a surprise raid on the Imperial Future Leader's Prepatory school on Vardos (first shot above), with the objective of capturing a macguffin vital to the Imperial War Effort (documents about Imperial deployments of high ranking/special forces personnel. Or even an important person/people whether that be Academy instructors, visiting dignitaries or students). Imperial troops must escort the payload (in the form of either a droid, cart or small ground VIP shuttle) from the Academy to the Imperial raider Corvus so that it may be spirited safety offworld before the Rebels are dealt with

    Essentially follows the same route as the campaign mission "The Storm". Payload starts at the top of the academy stairs with Imperial spawnpoints nearby. Stormtroopers must escort it down through the courtyard and through an L shaped alley (Rebel spawnpoints on the other side)
    770tphgwr3th.png
    56wjjnrsrgxt.png

    when they reach the end of that hall, this begins Phase 2. Imperials must then move the payload across the street, up another flight of stairs, through a courtyard and load it onto a waiting AT-AT
    zd9bax99culw.png
    lz2ri3g1xn2m.png

    Phase 3 then begins which is kind of like a mini 8v8 version of walker objectives in GA. The walker (AI operated only, orbital strike would be too powerful in such a mode) becomes the "payload" and Rebels must attempt to disable it with Ion disruptors as it moves back down the street towards phase 4
    a10i1g85lrs5.png
    nmms0jay1ni9.png
    j02m80aw22vp.png

    The final phase begins when the AT-AT reaches the gate. The Payload returns to its previous form of card/droid/shuttle and the Imperials must escort it down through a depot area and up the ramp onto the Corvus to claim victory
    dcqn9u942m90.png
    8986jsgs4dr7.png

    This map will have no enforcers or aerials. They will either be omitted entirely in favour of troopers only, or be replaced by 1 fixed hero per phase (only GCW era, and same one every time chosen for what is most suited for balancing reasons) that does not respawn when defeated, ala the same mode in Battlefront 2015.

    For the hero choice hypotheticals I'd go P1 Iden/Luke, P2 Bossk/Leia, P3 Boba/Lando and P4 Vader/Han as I believe this is the best suited setup for making the specific phases in question progressively easier to harder for the Imperials to clear.

    They could also flip the scenario and have the rebels escort a payload to a Corellian corvette using a stolen AT-AT, but IMO using the Corvus is easier as it's already on the Campaign map in unaltered form.

    As for other modes, I won't elucidate at length as I think they're pretty straightforward. The final depot area with the Corvus would be suitable for Blast, HvV and Strike (so long as the top of the ship and other problem areas were made off limits to flying/force sensitive units). Add some destroy/escort objectives for strike in a suitable location and done

    The courtyard in front of the imperial academy (pictured at top) would also make a suitable HvV or HS map. The close spawns would favour the disadvantaged lightside who tends to perform better on maps where they can't be split up as easily, and would also discourage runners.

    Any thoughts or concerns relating this idea? Also @F8RGE could you potentially pass this idea up as if workable I think it'd make a relatively lower workload concept (than creating from scratch or porting from 2015) for a potentially great set of map content.

    Yes. Please. This would be beyond awesome! Bespin and Pillio and Sullust, too!

    The outside area of Pillio would make an excellent Blast/Strike/HvV arena. Probably a decent Extraction route, too.

    Bespin likewise for the are where you fight the AT-ST just before the Clown Car flying section. Plus there's loads of content they could pull from the last game in that regard if they so desired (Bioniip Labs pls).

    Sullust campaign mission first part is literally the SoroSuub Refinery map from 2015's Outer Rim DLC
    61tgj36mc1n9.png

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