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Flash Grenade Needs A Nerf

vonVile
251 posts Member
edited May 2018
The effect time is way too long at 5 seconds. I just got hit back to back by 2 of them becoming completely helpless because I couldn't see anything for 10 seconds. The max time for Flash Grenade should be 3 seconds.

Replies

  • Batman20
    1755 posts Member
    Yeah needs to be reduced by at least 2seconds
  • GenxDarchi
    7721 posts Member
    JediJulius wrote: »
    Just switch the Officer's flashbang with Leia's flashbang. Boom. One class gets balanced, and a Hero gets a useful ability instead of a meh one (at best).

    Leia should have a contact officer flashbang. There, she has a useful grenade.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
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  • No, it doesn't need a nerf.
  • DarthCapa2
    2884 posts Member
    JediJulius wrote: »
    Just switch the Officer's flashbang with Leia's flashbang. Boom. One class gets balanced, and a Hero gets a useful ability instead of a meh one (at best).

    Good idea
  • No, it doesn't need a nerf.

    I beg to differ when, as an Aerial reinforcement, I cannot jetpack away after being hit with the flash grenade. Yes, that happened just today. And if the officer's flash grenade disables abilities along with blinding and slowing troopers, I would say that it needs a nerf.
    Tag: Deadeye_Duncan51
    "Do, or do not. There is no try"
  • JediJulius wrote: »
    Just switch the Officer's flashbang with Leia's flashbang. Boom. One class gets balanced, and a Hero gets a useful ability instead of a meh one (at best).
    I’ve been saying this everywhere. This needs to happen.
    Or swap it with specialist’s shock grenade. At least then it’ll be used properly and can’t be used back to back with recharge battle command.
    The officer doesn’t need it and it’s way too strong.
    jar-jar-binks-dancing-gif-3.gif
  • No, it doesn't need a nerf.

    Yes it does.
  • d0kRX
    1418 posts Member
    Prod2710 wrote: »
    No, it doesn't need a nerf.

    Yes it does.

    No, no it doesn’t.
    PSN: d0kRX
  • Devlin21
    8323 posts Member
    edited May 2018
    Prod2710 wrote: »
    No, it doesn't need a nerf.

    Yes it does.
    No u. :p
    keeboxdf4h4g.gif

  • d0kRX
    1418 posts Member
    No, it doesn't need a nerf.

    I beg to differ when, as an Aerial reinforcement, I cannot jetpack away after being hit with the flash grenade. Yes, that happened just today. And if the officer's flash grenade disables abilities along with blinding and slowing troopers, I would say that it needs a nerf.

    For normal troopers it doesn’t disable abilities, but I’ll test this out in arcade to see if what you’re saying is true.
    PSN: d0kRX
  • STMV_1
    18 posts Member
    d0kRX wrote: »
    No, it doesn't need a nerf.

    I beg to differ when, as an Aerial reinforcement, I cannot jetpack away after being hit with the flash grenade. Yes, that happened just today. And if the officer's flash grenade disables abilities along with blinding and slowing troopers, I would say that it needs a nerf.

    For normal troopers it doesn’t disable abilities, but I’ll test this out in arcade to see if what you’re saying is true.

    As a Strike/Blast player I often use Aerial even over the enforcer, and I can confirm this is true. You cannot fly away while under the effect of officer flash grenade.
  • killua
    193 posts Member
    JediJulius wrote: »
    Just switch the Officer's flashbang with Leia's flashbang. Boom. One class gets balanced, and a Hero gets a useful ability instead of a meh one (at best).

    Literally just do this. Thats all.

  • Um no it doesnt its meant to be that way helps defend the objective if the enemy cant see its easier to kill them and hold them off
  • killua
    193 posts Member
    Um no it doesnt its meant to be that way helps defend the objective if the enemy cant see its easier to kill them and hold them off

    Be that way just a little less then. Officer flashing has no excuse being as powerful as it is when both Leia's flash and Bobba's concussion are useless. Officer flash flashes for up to 7 seconds, damages the opponent, leaves them unable to move, leaves them unable to use abilities. Does too many things there honestly.
  • killua wrote: »
    Um no it doesnt its meant to be that way helps defend the objective if the enemy cant see its easier to kill them and hold them off

    Be that way just a little less then. Officer flashing has no excuse being as powerful as it is when both Leia's flash and Bobba's concussion are useless. Officer flash flashes for up to 7 seconds, damages the opponent, leaves them unable to move, leaves them unable to use abilities. Does too many things there honestly.

    Then it would be better to just buff boba and leia . Btw concussion causes disorientation not it was never a blinding effect
  • Another thing majority of the players have the officers improved grenade star card max so its to be expected for it to be that strong. I will say this dont let people detonate it while its in mid air that should be taken away
  • Or just increase the recharge time and take away the auto recharge on death to prevent the spam of the grenade and abilities in general
  • Or just increase the recharge time and take away the auto recharge on death to prevent the spam of the grenade and abilities in general

    If you do it this way it not only lowers the spam without sacrificing its effectiveness but also gives the attacking side a fighting chance and forces people who rely on spamming to actually play smart and have actual skill
  • Or just increase the recharge time and take away the auto recharge on death to prevent the spam of the grenade and abilities in general

    If you do it this way it not only lowers the spam without sacrificing its effectiveness but also gives the attacking side a fighting chance and forces people who rely on spamming to actually play smart and have actual skill

    And changing classes when you die you should still have to wait for that slot/slots to recharge for example you start out with assualt use the thermal die and then change to officer the slot from when you used your thermal should still be on recharge that way you can prevent the spam of such annoying abilites
  • Or just increase the recharge time and take away the auto recharge on death to prevent the spam of the grenade and abilities in general

    If you do it this way it not only lowers the spam without sacrificing its effectiveness but also gives the attacking side a fighting chance and forces people who rely on spamming to actually play smart and have actual skill

    And changing classes when you die you should still have to wait for that slot/slots to recharge for example you start out with assualt use the thermal die and then change to officer the slot from when you used your thermal should still be on recharge that way you can prevent the spam of such annoying abilites

    Aka linking the recharge times through the classes the scout classes binoculars should have a recharge time as well as auto spotting if you see to make this effective as well as changing the star cards with increased recharge cooldown to something else and replace the resourceful card with something else.
  • Or just increase the recharge time and take away the auto recharge on death to prevent the spam of the grenade and abilities in general

    If you do it this way it not only lowers the spam without sacrificing its effectiveness but also gives the attacking side a fighting chance and forces people who rely on spamming to actually play smart and have actual skill

    And changing classes when you die you should still have to wait for that slot/slots to recharge for example you start out with assualt use the thermal die and then change to officer the slot from when you used your thermal should still be on recharge that way you can prevent the spam of such annoying abilites

    Aka linking the recharge times through the classes the scout classes binoculars should have a recharge time as well as auto spotting if you see to make this effective as well as changing the star cards with increased recharge cooldown to something else and replace the resourceful card with something else.

    Basiclly just give the abilities that dont have a recharge time a recharge and change the reduce cooldown star cards
  • d0kRX
    1418 posts Member
    killua wrote: »
    Um no it doesnt its meant to be that way helps defend the objective if the enemy cant see its easier to kill them and hold them off

    Be that way just a little less then. Officer flashing has no excuse being as powerful as it is when both Leia's flash and Bobba's concussion are useless. Officer flash flashes for up to 7 seconds, damages the opponent, leaves them unable to move, leaves them unable to use abilities. Does too many things there honestly.

    You can move, and you can use abilities. Get your facts straight. I couldn’t test it on aerial but I believe the other player.
    PSN: d0kRX
  • d0kRX wrote: »

    You can move, and you can use abilities. Get your facts straight. I couldn’t test it on aerial but I believe the other player.

    I wasn't sure about the normal trooper's abilities, so I tried not to say that for sure. But the aerial I do know for absolute fact as it was quite frustrating when it happened. And I'd really have no reason to play that up. But to disable a reinforcement like that? If nothing else, at the very least, tweak that as the jetpack is a vital tool for the aerial.
    Tag: Deadeye_Duncan51
    "Do, or do not. There is no try"
  • killua
    193 posts Member
    d0kRX wrote: »
    killua wrote: »
    Um no it doesnt its meant to be that way helps defend the objective if the enemy cant see its easier to kill them and hold them off

    Be that way just a little less then. Officer flashing has no excuse being as powerful as it is when both Leia's flash and Bobba's concussion are useless. Officer flash flashes for up to 7 seconds, damages the opponent, leaves them unable to move, leaves them unable to use abilities. Does too many things there honestly.

    You can move, and you can use abilities. Get your facts straight. I couldn’t test it on aerial but I believe the other player.

    You know what I mean by can not move (movement is minimal, you can roll at best) I've not been able to use abilities under flash for quite some time now. So you're saying thats a bug then...

  • killua
    193 posts Member
    killua wrote: »
    Um no it doesnt its meant to be that way helps defend the objective if the enemy cant see its easier to kill them and hold them off

    Be that way just a little less then. Officer flashing has no excuse being as powerful as it is when both Leia's flash and Bobba's concussion are useless. Officer flash flashes for up to 7 seconds, damages the opponent, leaves them unable to move, leaves them unable to use abilities. Does too many things there honestly.

    Then it would be better to just buff boba and leia . Btw concussion causes disorientation not it was never a blinding effect


    Just switch Leia's and the officers around. Yes we know Bobba's is disorientation and its still incredibly weak
  • Lionbite
    231 posts Member
    vonVile wrote: »
    The effect time is way too long at 5 seconds. I just got hit back to back by 2 of them becoming completely helpless because I couldn't see anything for 10 seconds. The max time for Flash Grenade should be 3 seconds.

    Flashbang get nerfed? hell no, the heroes are already OP and you have evrything to counter the flashgrenade, if you get caught in it in the middle of a fight inside a corridor well... that's your fault, don't blame the enemy officer that is doing his best to save his mens and womens on the battlefront and PTFO.
  • Devlin21
    8323 posts Member
    Getting nerfed in a future patch.
    keeboxdf4h4g.gif

  • vonVile
    251 posts Member
    Lionbite wrote: »
    vonVile wrote: »
    The effect time is way too long at 5 seconds. I just got hit back to back by 2 of them becoming completely helpless because I couldn't see anything for 10 seconds. The max time for Flash Grenade should be 3 seconds.

    Flashbang get nerfed? **** no, the heroes are already OP and you have evrything to counter the flashgrenade, if you get caught in it in the middle of a fight inside a corridor well... that's your fault, don't blame the enemy officer that is doing his best to save his mens and womens on the battlefront and PTFO.

    When you get bombarded by 3-4 back to back you'll think differently.
  • d0kRX
    1418 posts Member
    vonVile wrote: »
    Lionbite wrote: »
    vonVile wrote: »
    The effect time is way too long at 5 seconds. I just got hit back to back by 2 of them becoming completely helpless because I couldn't see anything for 10 seconds. The max time for Flash Grenade should be 3 seconds.

    Flashbang get nerfed? **** no, the heroes are already OP and you have evrything to counter the flashgrenade, if you get caught in it in the middle of a fight inside a corridor well... that's your fault, don't blame the enemy officer that is doing his best to save his mens and womens on the battlefront and PTFO.

    When you get bombarded by 3-4 back to back you'll think differently.

    Think differently? Right.... usually when that happens, which isn’t that common by the way, I just commit suicide and deny them the kill. Or I just hunt down every enemy officer and kill them.

    But don’t worry, the officer is getting neutered, so we won’t have to deal with it anymore anyway.
    PSN: d0kRX
  • Devlin21
    8323 posts Member
    Sad day, the whining nerf herders have won. :(
    keeboxdf4h4g.gif

  • Didnt @vonvile quit i swear i've seen him post something with a rant saying he quit so why does this even matter to him just saying
  • vonVile
    251 posts Member
    Didnt @vonvile quit i swear i've seen him post something with a rant saying he quit so why does this even matter to him just saying

    I can still complain about the broken aspects of the game.
  • vonVile wrote: »
    Didnt @vonvile quit i swear i've seen him post something with a rant saying he quit so why does this even matter to him just saying

    I can still complain about the broken aspects of the game.

    Why when you dont play anymore? I fail to see your logic if there is any that is
  • Of course it needs a nerf. Anything that goes off INSTANTLY and blinds you longer than it takes to cook a gas station burrito is broken. Honestly, on maps with small spaces, you might as well go have lunch instead of bother playing.
  • Andrien
    194 posts Member
    edited January 30
    No, it doesn't. It already got nerfed and I haven't noticed anything overwhelming about it. The only time it's a problem is on an indoor map like Crait which could put you in a tough spot for a few seconds. But even then, there are ways out of a sticky situation and I don't play much Blast.
  • d0kRX
    1418 posts Member
    Of course it needs a nerf. Anything that goes off INSTANTLY and blinds you longer than it takes to cook a gas station burrito is broken. Honestly, on maps with small spaces, you might as well go have lunch instead of bother playing.

    way to bring back an old dead post buddy.

    The flash grenade doesn't need a nerf.
    PSN: d0kRX
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