criterion-sm dice-lg ea-starwars-lg instagram lucasfilm-lg motive-lg twitch you-tube
July Community Calendar
Obi-Wan Kenobi Community Quests

Isn't Lando stun grenade effect too long?

2

Replies

  • This is stunning news.

    This is nuns stewing.

    28p61yuwua1q.jpeg
  • Honestly, I’d gladly give up all of my HoK cards for CC duration reduction cards. That would be a game changer (pun intended).
  • Just jump or take cover it’s easy to avoid.
  • posted the same and got hated... its literally way to long. they could buff his weapon but nerf his stun
  • Raylol
    1110 posts Member
    DarthCapa2 wrote: »
    Raylol wrote: »
    awakespace wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    If you guys are going to change stuns, makes sure it's not a nerf. I think you are hearing these complaints from R2 spamming saber players who just want to run around and kill everyone without anything getting in their way. The only way a Lando takes out a full health other hero is if the stun extension card is equipped and if he immediately lands all headshots. It takes a good deal of skill.

    DarthCapa2 wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    Thanks @F8RGE it should last as Chewbacca, now Lando stun is too long.
    DarthCapa2 wrote: »
    Raylol wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    Focus on iden’s one especially, and if you’re nerfing Lando, NERF THE saber tracking.

    Iden stun is a lot shorter than Lando, can be blocked by sabers and evaded by blasters users with a roll. Lando stun last longer, can't be blocked and can't be avoided by rolls. There is no comparison.
    Leave the saber heroes alone, they are already a lot weaker than in canon blasters heroes are already easier to use.

    If you really think Lando is so unfair, please post a video of you using Lando and being OP - you show us how you can use Lando and dominate an HvV match. Right now you sound like someone who is getting beaten by better players than you, not by unfair/unbalanced game mechanics...

    Lando's stun isn't too long, if anything Kylo's is. Iden gets her stun back every 9 seconds with a card and it isn't a two step process. Lando has to place his stun and then detonate. You can see him throw it and it even makes a warning sound... It's the easiest stun in the game to avoid. I don't see why you have such a problem with it.

    Chewbacca has other ways to deal with saber villains - his bowcaster damages through blocks and he has the charge slam which can knock them down. This is Lando's only way to get to a blocking hero. If you make his stun last as long as chewy's he will maybe get 400 damage if he does it perfectly. Then they regain and he's only take 150 health max.



    OP doesn’t use blaster heroes.

    Who are you to know who I use? My brother? I use every hero, blasters heroes included obviously. I know every character of this game since I Plat from day 1. I have all the heroes at level 40 so I use all of them.
    Probably is true the contrary, from what you said seem that you are a saber hero hater. Calm down man and don't permit to lie about other players. I don't insulted you and I don't tryed to portrait you as a liar only because you disagree with me. Be polite or just don't reply.

    Post a picture about all your heroes at lvl40.
  • Raylol wrote: »
    DarthCapa2 wrote: »
    Raylol wrote: »
    awakespace wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    If you guys are going to change stuns, makes sure it's not a nerf. I think you are hearing these complaints from R2 spamming saber players who just want to run around and kill everyone without anything getting in their way. The only way a Lando takes out a full health other hero is if the stun extension card is equipped and if he immediately lands all headshots. It takes a good deal of skill.

    DarthCapa2 wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    Thanks @F8RGE it should last as Chewbacca, now Lando stun is too long.
    DarthCapa2 wrote: »
    Raylol wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    Focus on iden’s one especially, and if you’re nerfing Lando, NERF THE saber tracking.

    Iden stun is a lot shorter than Lando, can be blocked by sabers and evaded by blasters users with a roll. Lando stun last longer, can't be blocked and can't be avoided by rolls. There is no comparison.
    Leave the saber heroes alone, they are already a lot weaker than in canon blasters heroes are already easier to use.

    If you really think Lando is so unfair, please post a video of you using Lando and being OP - you show us how you can use Lando and dominate an HvV match. Right now you sound like someone who is getting beaten by better players than you, not by unfair/unbalanced game mechanics...

    Lando's stun isn't too long, if anything Kylo's is. Iden gets her stun back every 9 seconds with a card and it isn't a two step process. Lando has to place his stun and then detonate. You can see him throw it and it even makes a warning sound... It's the easiest stun in the game to avoid. I don't see why you have such a problem with it.

    Chewbacca has other ways to deal with saber villains - his bowcaster damages through blocks and he has the charge slam which can knock them down. This is Lando's only way to get to a blocking hero. If you make his stun last as long as chewy's he will maybe get 400 damage if he does it perfectly. Then they regain and he's only take 150 health max.



    OP doesn’t use blaster heroes.

    Who are you to know who I use? My brother? I use every hero, blasters heroes included obviously. I know every character of this game since I Plat from day 1. I have all the heroes at level 40 so I use all of them.
    Probably is true the contrary, from what you said seem that you are a saber hero hater. Calm down man and don't permit to lie about other players. I don't insulted you and I don't tryed to portrait you as a liar only because you disagree with me. Be polite or just don't reply.

    Post a picture about all your heroes at lvl40.

    Maybe you stop to chicken out and let good Xbox players see your skills. Your Kylo you posted recently was embarrassing.
  • F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    Remember, IF you make his stun shorter, you gotta buff his smoke and sharpshot. Sharpshot with explosive shot, shorter cooldown, or smoke disables hud, and is an actual smoke grenade.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • Raylol wrote: »
    DarthCapa2 wrote: »
    Raylol wrote: »
    awakespace wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    If you guys are going to change stuns, makes sure it's not a nerf. I think you are hearing these complaints from R2 spamming saber players who just want to run around and kill everyone without anything getting in their way. The only way a Lando takes out a full health other hero is if the stun extension card is equipped and if he immediately lands all headshots. It takes a good deal of skill.

    DarthCapa2 wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    Thanks @F8RGE it should last as Chewbacca, now Lando stun is too long.
    DarthCapa2 wrote: »
    Raylol wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    Focus on iden’s one especially, and if you’re nerfing Lando, NERF THE saber tracking.

    Iden stun is a lot shorter than Lando, can be blocked by sabers and evaded by blasters users with a roll. Lando stun last longer, can't be blocked and can't be avoided by rolls. There is no comparison.
    Leave the saber heroes alone, they are already a lot weaker than in canon blasters heroes are already easier to use.

    If you really think Lando is so unfair, please post a video of you using Lando and being OP - you show us how you can use Lando and dominate an HvV match. Right now you sound like someone who is getting beaten by better players than you, not by unfair/unbalanced game mechanics...

    Lando's stun isn't too long, if anything Kylo's is. Iden gets her stun back every 9 seconds with a card and it isn't a two step process. Lando has to place his stun and then detonate. You can see him throw it and it even makes a warning sound... It's the easiest stun in the game to avoid. I don't see why you have such a problem with it.

    Chewbacca has other ways to deal with saber villains - his bowcaster damages through blocks and he has the charge slam which can knock them down. This is Lando's only way to get to a blocking hero. If you make his stun last as long as chewy's he will maybe get 400 damage if he does it perfectly. Then they regain and he's only take 150 health max.



    OP doesn’t use blaster heroes.

    Who are you to know who I use? My brother? I use every hero, blasters heroes included obviously. I know every character of this game since I Plat from day 1. I have all the heroes at level 40 so I use all of them.
    Probably is true the contrary, from what you said seem that you are a saber hero hater. Calm down man and don't permit to lie about other players. I don't insulted you and I don't tryed to portrait you as a liar only because you disagree with me. Be polite or just don't reply.

    Post a picture about all your heroes at lvl40.

    I don't need to post nothing. I usually don't post picture, i don't have all this time to lose. I do not owe you any proof, excuse who do you think you are? Stop acting like a child. Many people know me here, they know I play from the first day, I'm a good player and I know what I'm talking about.
    GenxDarchi wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    Remember, IF you make his stun shorter, you gotta buff his smoke and sharpshot. Sharpshot with explosive shot, shorter cooldown, or smoke disables hud, and is an actual smoke grenade.

    I agree with this, indeed i don't want nerfs in this case, only a better and fair gameplay. Stun your enemy into death is a bad gameplay. Smoke grenade need a buff, while his ''shock grenade'' need to stun less in terms of time but can obtain a decrease in the cool down.
  • I came up with an idea that perhaps could be good to solve the problem with the stuns abilities such as Lando, Kylo, Iden, Palpatine, Chewbacca etc etc..

    The developers could leave the current stun time of the various abilities but when a player receives more than a certain amount of damage 200/300 damage, the effect end and the player is free to move again.
    Maybe it's a good solution. What do you think?
  • awakespace
    1051 posts Member
    edited January 31
    DarthCapa2 wrote: »
    Raylol wrote: »
    DarthCapa2 wrote: »
    Raylol wrote: »
    awakespace wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    If you guys are going to change stuns, makes sure it's not a nerf. I think you are hearing these complaints from R2 spamming saber players who just want to run around and kill everyone without anything getting in their way. The only way a Lando takes out a full health other hero is if the stun extension card is equipped and if he immediately lands all headshots. It takes a good deal of skill.

    DarthCapa2 wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    Thanks @F8RGE it should last as Chewbacca, now Lando stun is too long.
    DarthCapa2 wrote: »
    Raylol wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    Focus on iden’s one especially, and if you’re nerfing Lando, NERF THE saber tracking.

    Iden stun is a lot shorter than Lando, can be blocked by sabers and evaded by blasters users with a roll. Lando stun last longer, can't be blocked and can't be avoided by rolls. There is no comparison.
    Leave the saber heroes alone, they are already a lot weaker than in canon blasters heroes are already easier to use.

    If you really think Lando is so unfair, please post a video of you using Lando and being OP - you show us how you can use Lando and dominate an HvV match. Right now you sound like someone who is getting beaten by better players than you, not by unfair/unbalanced game mechanics...

    Lando's stun isn't too long, if anything Kylo's is. Iden gets her stun back every 9 seconds with a card and it isn't a two step process. Lando has to place his stun and then detonate. You can see him throw it and it even makes a warning sound... It's the easiest stun in the game to avoid. I don't see why you have such a problem with it.

    Chewbacca has other ways to deal with saber villains - his bowcaster damages through blocks and he has the charge slam which can knock them down. This is Lando's only way to get to a blocking hero. If you make his stun last as long as chewy's he will maybe get 400 damage if he does it perfectly. Then they regain and he's only take 150 health max.



    OP doesn’t use blaster heroes.

    Who are you to know who I use? My brother? I use every hero, blasters heroes included obviously. I know every character of this game since I Plat from day 1. I have all the heroes at level 40 so I use all of them.
    Probably is true the contrary, from what you said seem that you are a saber hero hater. Calm down man and don't permit to lie about other players. I don't insulted you and I don't tryed to portrait you as a liar only because you disagree with me. Be polite or just don't reply.

    Post a picture about all your heroes at lvl40.

    I don't need to post nothing. I usually don't post picture, i don't have all this time to lose. I do not owe you any proof, excuse who do you think you are? Stop acting like a child. Many people know me here, they know I play from the first day, I'm a good player and I know what I'm talking about.
    GenxDarchi wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    Remember, IF you make his stun shorter, you gotta buff his smoke and sharpshot. Sharpshot with explosive shot, shorter cooldown, or smoke disables hud, and is an actual smoke grenade.

    I agree with this, indeed i don't want nerfs in this case, only a better and fair gameplay. Stun your enemy into death is a bad gameplay. Smoke grenade need a buff, while his ''shock grenade'' need to stun less in terms of time but can obtain a decrease in the cool down.

    Aside from the fact that I disagree and think his stun is totally fine and makes Lando balanced with other characters - I'd really like you to explain how can you possibly be making the argument that Lando's stun is too long but not Kylo's who's stun is 3 times as long base and who has a card what when equipped makes it 4-5 times as long?
  • DarthCapa2 wrote: »
    I came up with an idea that perhaps could be good to solve the problem with the stuns abilities such as Lando, Kylo, Iden, Palpatine, Chewbacca etc etc..

    The developers could leave the current stun time of the various abilities but when a player receives more than a certain amount of damage 200/300 damage, the effect end and the player is free to move again.
    Maybe it's a good solution. What do you think?

    Yeah, but the only problem is that DICE most likely doesn't have the skills necessary to do such things.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • awakespace wrote: »
    DarthCapa2 wrote: »
    Raylol wrote: »
    DarthCapa2 wrote: »
    Raylol wrote: »
    awakespace wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    If you guys are going to change stuns, makes sure it's not a nerf. I think you are hearing these complaints from R2 spamming saber players who just want to run around and kill everyone without anything getting in their way. The only way a Lando takes out a full health other hero is if the stun extension card is equipped and if he immediately lands all headshots. It takes a good deal of skill.

    DarthCapa2 wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    Thanks @F8RGE it should last as Chewbacca, now Lando stun is too long.
    DarthCapa2 wrote: »
    Raylol wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    Focus on iden’s one especially, and if you’re nerfing Lando, NERF THE saber tracking.

    Iden stun is a lot shorter than Lando, can be blocked by sabers and evaded by blasters users with a roll. Lando stun last longer, can't be blocked and can't be avoided by rolls. There is no comparison.
    Leave the saber heroes alone, they are already a lot weaker than in canon blasters heroes are already easier to use.

    If you really think Lando is so unfair, please post a video of you using Lando and being OP - you show us how you can use Lando and dominate an HvV match. Right now you sound like someone who is getting beaten by better players than you, not by unfair/unbalanced game mechanics...

    Lando's stun isn't too long, if anything Kylo's is. Iden gets her stun back every 9 seconds with a card and it isn't a two step process. Lando has to place his stun and then detonate. You can see him throw it and it even makes a warning sound... It's the easiest stun in the game to avoid. I don't see why you have such a problem with it.

    Chewbacca has other ways to deal with saber villains - his bowcaster damages through blocks and he has the charge slam which can knock them down. This is Lando's only way to get to a blocking hero. If you make his stun last as long as chewy's he will maybe get 400 damage if he does it perfectly. Then they regain and he's only take 150 health max.



    OP doesn’t use blaster heroes.

    Who are you to know who I use? My brother? I use every hero, blasters heroes included obviously. I know every character of this game since I Plat from day 1. I have all the heroes at level 40 so I use all of them.
    Probably is true the contrary, from what you said seem that you are a saber hero hater. Calm down man and don't permit to lie about other players. I don't insulted you and I don't tryed to portrait you as a liar only because you disagree with me. Be polite or just don't reply.

    Post a picture about all your heroes at lvl40.

    I don't need to post nothing. I usually don't post picture, i don't have all this time to lose. I do not owe you any proof, excuse who do you think you are? Stop acting like a child. Many people know me here, they know I play from the first day, I'm a good player and I know what I'm talking about.
    GenxDarchi wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    Remember, IF you make his stun shorter, you gotta buff his smoke and sharpshot. Sharpshot with explosive shot, shorter cooldown, or smoke disables hud, and is an actual smoke grenade.

    I agree with this, indeed i don't want nerfs in this case, only a better and fair gameplay. Stun your enemy into death is a bad gameplay. Smoke grenade need a buff, while his ''shock grenade'' need to stun less in terms of time but can obtain a decrease in the cool down.

    Aside from the fact that I disagree and think his stun is totally fine and makes Lando balanced with other characters - I'd really like you to explain how can you possibly be making the argument that Lando's stun is too long but not Kylo's who's stun is 3 times as long base and who has a card what when equipped makes it 4-5 times as long?

    I already explained why. The difference is:

    - Kylo freeze have a limited range.
    - Can be blocked from saber heroes
    - It is easier to dodge with a roll.
    - Kylo don't have a gun, if he freeze someone he need then to hit him at melee and when he hit someone with the first strike the target it is immediately free to move again.

    - Lando shock grenade instead can be launched far away
    - Can't be blocked by saber heroes
    - It is harder to dodge with a roll.
    - Lando also have a gun and can shoot from his position, the target it is freezed for all the duration of the stun, even if he receive damage from Lando.

    These are HUGE differences.
  • F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    While nerfing things again for our special forum warriors.
    Please don't forget to give every blaster hero some water pistols instead of real guns and every saber hero some larp swords instead of light sabers.
  • bfloo
    15023 posts Member
    DarthCapa2 wrote: »
    I came up with an idea that perhaps could be good to solve the problem with the stuns abilities such as Lando, Kylo, Iden, Palpatine, Chewbacca etc etc..

    The developers could leave the current stun time of the various abilities but when a player receives more than a certain amount of damage 200/300 damage, the effect end and the player is free to move again.
    Maybe it's a good solution. What do you think?

    We need to see the new saber cs before we start messing around with all the other mechanics.
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

    h846398gb27k.png


  • DarthCapa2 wrote: »
    awakespace wrote: »
    DarthCapa2 wrote: »
    Raylol wrote: »
    DarthCapa2 wrote: »
    Raylol wrote: »
    awakespace wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    If you guys are going to change stuns, makes sure it's not a nerf. I think you are hearing these complaints from R2 spamming saber players who just want to run around and kill everyone without anything getting in their way. The only way a Lando takes out a full health other hero is if the stun extension card is equipped and if he immediately lands all headshots. It takes a good deal of skill.

    DarthCapa2 wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    Thanks @F8RGE it should last as Chewbacca, now Lando stun is too long.
    DarthCapa2 wrote: »
    Raylol wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    Focus on iden’s one especially, and if you’re nerfing Lando, NERF THE saber tracking.

    Iden stun is a lot shorter than Lando, can be blocked by sabers and evaded by blasters users with a roll. Lando stun last longer, can't be blocked and can't be avoided by rolls. There is no comparison.
    Leave the saber heroes alone, they are already a lot weaker than in canon blasters heroes are already easier to use.

    If you really think Lando is so unfair, please post a video of you using Lando and being OP - you show us how you can use Lando and dominate an HvV match. Right now you sound like someone who is getting beaten by better players than you, not by unfair/unbalanced game mechanics...

    Lando's stun isn't too long, if anything Kylo's is. Iden gets her stun back every 9 seconds with a card and it isn't a two step process. Lando has to place his stun and then detonate. You can see him throw it and it even makes a warning sound... It's the easiest stun in the game to avoid. I don't see why you have such a problem with it.

    Chewbacca has other ways to deal with saber villains - his bowcaster damages through blocks and he has the charge slam which can knock them down. This is Lando's only way to get to a blocking hero. If you make his stun last as long as chewy's he will maybe get 400 damage if he does it perfectly. Then they regain and he's only take 150 health max.



    OP doesn’t use blaster heroes.

    Who are you to know who I use? My brother? I use every hero, blasters heroes included obviously. I know every character of this game since I Plat from day 1. I have all the heroes at level 40 so I use all of them.
    Probably is true the contrary, from what you said seem that you are a saber hero hater. Calm down man and don't permit to lie about other players. I don't insulted you and I don't tryed to portrait you as a liar only because you disagree with me. Be polite or just don't reply.

    Post a picture about all your heroes at lvl40.

    I don't need to post nothing. I usually don't post picture, i don't have all this time to lose. I do not owe you any proof, excuse who do you think you are? Stop acting like a child. Many people know me here, they know I play from the first day, I'm a good player and I know what I'm talking about.
    GenxDarchi wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    Remember, IF you make his stun shorter, you gotta buff his smoke and sharpshot. Sharpshot with explosive shot, shorter cooldown, or smoke disables hud, and is an actual smoke grenade.

    I agree with this, indeed i don't want nerfs in this case, only a better and fair gameplay. Stun your enemy into death is a bad gameplay. Smoke grenade need a buff, while his ''shock grenade'' need to stun less in terms of time but can obtain a decrease in the cool down.

    Aside from the fact that I disagree and think his stun is totally fine and makes Lando balanced with other characters - I'd really like you to explain how can you possibly be making the argument that Lando's stun is too long but not Kylo's who's stun is 3 times as long base and who has a card what when equipped makes it 4-5 times as long?

    I already explained why. The difference is:

    - Kylo freeze have a limited range.
    - Can be blocked from saber heroes
    - It is easier to dodge with a roll.
    - Kylo don't have a gun, if he freeze someone he need then to hit him at melee and when he hit someone with the first strike the target it is immediately free to move again.

    - Lando shock grenade instead can be launched far away
    - Can't be blocked by saber heroes
    - It is harder to dodge with a roll.
    - Lando also have a gun and can shoot from his position, the target it is freezed for all the duration of the stun, even if he receive damage from Lando.

    These are HUGE differences.

    Lando’s shock grenade....
    - emits a sound when you come near
    - turns your minimap red when you enter its radius
    - can be blocked by jumping
    - has a card which increases its duration
    - another blaster hero can melt you without cancelling the ability

    Kylo’s freeze...
    - is silent
    - does not turn your minimap red when you approach Kylo
    - can be blocked
    - has a card which increases its duration
    - is longer than Lando’s shock grenade
    - another blaster villain can melt you without cancelling the ability

    Lando’s shock grenade literally tells you where it is placed. Kylo’s freeze gives you no warning and can be combined with pull to give Kylo free kills on ledge maps.

    Personally, I think the great @Raylol is right, and that you are a DS saber spammer who hates losing to a hero that requires more skill. Stop asking for a nerf just because someone stopped your saber spamming killstreak. The DS is already more powerful in HvV, and you want to nerf one of the LS best heroes???

    Add more Extraction and SA maps please!

    What the ROADMAP should look like for 2019/2020:
    “Season” 4: Clone Wars Revival
    “Season” 5: Episode IX
    “Season” 6: Rogue One
  • I don’t see huge differences. I only see huge differences that favor Kylo.
    Add more Extraction and SA maps please!

    What the ROADMAP should look like for 2019/2020:
    “Season” 4: Clone Wars Revival
    “Season” 5: Episode IX
    “Season” 6: Rogue One
  • Is a sad day when a Sith Lord sees a blaster hero and hides instead. But sees Yoda and jumps in excitement to hunt him down :lol:
  • I think his stun used to be a little longer.
  • Lagodaki
    912 posts Member
    edited January 31
    Is a sad day when a Sith Lord sees a blaster hero and hides instead. But sees Yoda and jumps in excitement to hunt him down :lol:

    c1uh56bmbvay.gif
    Palpatine is so easy to deal with, just dash push etc, he is a lot faster so you will have to be dodgy. Palp players will try to melee zap you that's when you dash
    zzwptdfip6uv.gif


    I'm the arbiter of consumer satisfaction
  • DarthCapa2 wrote: »
    awakespace wrote: »
    DarthCapa2 wrote: »
    Raylol wrote: »
    DarthCapa2 wrote: »
    Raylol wrote: »
    awakespace wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    If you guys are going to change stuns, makes sure it's not a nerf. I think you are hearing these complaints from R2 spamming saber players who just want to run around and kill everyone without anything getting in their way. The only way a Lando takes out a full health other hero is if the stun extension card is equipped and if he immediately lands all headshots. It takes a good deal of skill.

    DarthCapa2 wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    Thanks @F8RGE it should last as Chewbacca, now Lando stun is too long.
    DarthCapa2 wrote: »
    Raylol wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    Focus on iden’s one especially, and if you’re nerfing Lando, NERF THE saber tracking.

    Iden stun is a lot shorter than Lando, can be blocked by sabers and evaded by blasters users with a roll. Lando stun last longer, can't be blocked and can't be avoided by rolls. There is no comparison.
    Leave the saber heroes alone, they are already a lot weaker than in canon blasters heroes are already easier to use.

    If you really think Lando is so unfair, please post a video of you using Lando and being OP - you show us how you can use Lando and dominate an HvV match. Right now you sound like someone who is getting beaten by better players than you, not by unfair/unbalanced game mechanics...

    Lando's stun isn't too long, if anything Kylo's is. Iden gets her stun back every 9 seconds with a card and it isn't a two step process. Lando has to place his stun and then detonate. You can see him throw it and it even makes a warning sound... It's the easiest stun in the game to avoid. I don't see why you have such a problem with it.

    Chewbacca has other ways to deal with saber villains - his bowcaster damages through blocks and he has the charge slam which can knock them down. This is Lando's only way to get to a blocking hero. If you make his stun last as long as chewy's he will maybe get 400 damage if he does it perfectly. Then they regain and he's only take 150 health max.



    OP doesn’t use blaster heroes.

    Who are you to know who I use? My brother? I use every hero, blasters heroes included obviously. I know every character of this game since I Plat from day 1. I have all the heroes at level 40 so I use all of them.
    Probably is true the contrary, from what you said seem that you are a saber hero hater. Calm down man and don't permit to lie about other players. I don't insulted you and I don't tryed to portrait you as a liar only because you disagree with me. Be polite or just don't reply.

    Post a picture about all your heroes at lvl40.

    I don't need to post nothing. I usually don't post picture, i don't have all this time to lose. I do not owe you any proof, excuse who do you think you are? Stop acting like a child. Many people know me here, they know I play from the first day, I'm a good player and I know what I'm talking about.
    GenxDarchi wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    Remember, IF you make his stun shorter, you gotta buff his smoke and sharpshot. Sharpshot with explosive shot, shorter cooldown, or smoke disables hud, and is an actual smoke grenade.

    I agree with this, indeed i don't want nerfs in this case, only a better and fair gameplay. Stun your enemy into death is a bad gameplay. Smoke grenade need a buff, while his ''shock grenade'' need to stun less in terms of time but can obtain a decrease in the cool down.

    Aside from the fact that I disagree and think his stun is totally fine and makes Lando balanced with other characters - I'd really like you to explain how can you possibly be making the argument that Lando's stun is too long but not Kylo's who's stun is 3 times as long base and who has a card what when equipped makes it 4-5 times as long?

    I already explained why. The difference is:

    - Kylo freeze have a limited range.
    - Can be blocked from saber heroes
    - It is easier to dodge with a roll.
    - Kylo don't have a gun, if he freeze someone he need then to hit him at melee and when he hit someone with the first strike the target it is immediately free to move again.

    - Lando shock grenade instead can be launched far away
    - Can't be blocked by saber heroes
    - It is harder to dodge with a roll.
    - Lando also have a gun and can shoot from his position, the target it is freezed for all the duration of the stun, even if he receive damage from Lando.

    These are HUGE differences.

    Lando’s shock grenade...
    - makes a noise when you are near
    - your whole minimap turns red when you enter its radius
    - can be negated by jumping
    - card can increase its duration

    Kylo’s freeze....
    - is silent
    - other villains can damage you without undoing the freeze (just not Kylo)
    - when combined with pull, can be used to take you off the edge for a free kill
    - has a longer duration than Lando’s stun
    - card can increase its duration

    Lando’s shock grenade will literally tell you when you enter its radius. Kylo’s freeze gives you literally no warning and lasts twice as long.
    Personally, I have to agree with the great @Raylol . I think you are a DS saber main who is being outplayed. The DS is already OP in HvV with all their stun abilities and you want to nerf the weak LS? Are you serious??

    You are completely wrong. You and your friend Raylol, indeed I barely play heroes vs villains. I exclusively play Galactic Assault, obviously with light and dark side because you can't choose, so I play with any hero. Actually my favorite sare Kenobi, Han, Maul, Iden, Vader and Leia. 3 saber heroes, 3 blaster heroes. I'm only convinced that stuns are not a fun part of the gameplay as more than half of this community.
  • DarthCapa2 wrote: »
    DarthCapa2 wrote: »
    awakespace wrote: »
    DarthCapa2 wrote: »
    Raylol wrote: »
    DarthCapa2 wrote: »
    Raylol wrote: »
    awakespace wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    If you guys are going to change stuns, makes sure it's not a nerf. I think you are hearing these complaints from R2 spamming saber players who just want to run around and kill everyone without anything getting in their way. The only way a Lando takes out a full health other hero is if the stun extension card is equipped and if he immediately lands all headshots. It takes a good deal of skill.

    DarthCapa2 wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    Thanks @F8RGE it should last as Chewbacca, now Lando stun is too long.
    DarthCapa2 wrote: »
    Raylol wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    Focus on iden’s one especially, and if you’re nerfing Lando, NERF THE saber tracking.

    Iden stun is a lot shorter than Lando, can be blocked by sabers and evaded by blasters users with a roll. Lando stun last longer, can't be blocked and can't be avoided by rolls. There is no comparison.
    Leave the saber heroes alone, they are already a lot weaker than in canon blasters heroes are already easier to use.

    If you really think Lando is so unfair, please post a video of you using Lando and being OP - you show us how you can use Lando and dominate an HvV match. Right now you sound like someone who is getting beaten by better players than you, not by unfair/unbalanced game mechanics...

    Lando's stun isn't too long, if anything Kylo's is. Iden gets her stun back every 9 seconds with a card and it isn't a two step process. Lando has to place his stun and then detonate. You can see him throw it and it even makes a warning sound... It's the easiest stun in the game to avoid. I don't see why you have such a problem with it.

    Chewbacca has other ways to deal with saber villains - his bowcaster damages through blocks and he has the charge slam which can knock them down. This is Lando's only way to get to a blocking hero. If you make his stun last as long as chewy's he will maybe get 400 damage if he does it perfectly. Then they regain and he's only take 150 health max.



    OP doesn’t use blaster heroes.

    Who are you to know who I use? My brother? I use every hero, blasters heroes included obviously. I know every character of this game since I Plat from day 1. I have all the heroes at level 40 so I use all of them.
    Probably is true the contrary, from what you said seem that you are a saber hero hater. Calm down man and don't permit to lie about other players. I don't insulted you and I don't tryed to portrait you as a liar only because you disagree with me. Be polite or just don't reply.

    Post a picture about all your heroes at lvl40.

    I don't need to post nothing. I usually don't post picture, i don't have all this time to lose. I do not owe you any proof, excuse who do you think you are? Stop acting like a child. Many people know me here, they know I play from the first day, I'm a good player and I know what I'm talking about.
    GenxDarchi wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    Remember, IF you make his stun shorter, you gotta buff his smoke and sharpshot. Sharpshot with explosive shot, shorter cooldown, or smoke disables hud, and is an actual smoke grenade.

    I agree with this, indeed i don't want nerfs in this case, only a better and fair gameplay. Stun your enemy into death is a bad gameplay. Smoke grenade need a buff, while his ''shock grenade'' need to stun less in terms of time but can obtain a decrease in the cool down.

    Aside from the fact that I disagree and think his stun is totally fine and makes Lando balanced with other characters - I'd really like you to explain how can you possibly be making the argument that Lando's stun is too long but not Kylo's who's stun is 3 times as long base and who has a card what when equipped makes it 4-5 times as long?

    I already explained why. The difference is:

    - Kylo freeze have a limited range.
    - Can be blocked from saber heroes
    - It is easier to dodge with a roll.
    - Kylo don't have a gun, if he freeze someone he need then to hit him at melee and when he hit someone with the first strike the target it is immediately free to move again.

    - Lando shock grenade instead can be launched far away
    - Can't be blocked by saber heroes
    - It is harder to dodge with a roll.
    - Lando also have a gun and can shoot from his position, the target it is freezed for all the duration of the stun, even if he receive damage from Lando.

    These are HUGE differences.

    Lando’s shock grenade...
    - makes a noise when you are near
    - your whole minimap turns red when you enter its radius
    - can be negated by jumping
    - card can increase its duration

    Kylo’s freeze....
    - is silent
    - other villains can damage you without undoing the freeze (just not Kylo)
    - when combined with pull, can be used to take you off the edge for a free kill
    - has a longer duration than Lando’s stun
    - card can increase its duration

    Lando’s shock grenade will literally tell you when you enter its radius. Kylo’s freeze gives you literally no warning and lasts twice as long.
    Personally, I have to agree with the great @Raylol . I think you are a DS saber main who is being outplayed. The DS is already OP in HvV with all their stun abilities and you want to nerf the weak LS? Are you serious??

    You are completely wrong. You and your friend Raylol, indeed I barely play heroes vs villains. I exclusively play Galactic Assault, obviously with light and dark side because you can't choose, so I play with any hero. Actually my favorite sare Kenobi, Han, Maul, Iden, Vader and Leia. 3 saber heroes, 3 blaster heroes. I'm only convinced that stuns are not a fun part of the gameplay as more than half of this community.

    This is probably the reason why it is hard to have perfectly balanced heroes. An ability that might not seem OP in HvV is seen as OP in GA and vice versa.

    Now that I see you are coming from a GA standpoint, I can agree with you more. In HvV, Kylo’s Freeze can be more deadly than Lando’s stun. Kylo isn’t as powerful a hero in GA as Lando because he needs to get close to his victims, and doesn’t have the ability to use sharpshot to kill multiple troopers at one time. Since trooper health is much lower than hero health, Lando’s shock grenade will definitely result in more kills of regular troopers in GA. In HvV, it is harder to kill a hero with the ability (though you can certainly lower their health considerably).
    Add more Extraction and SA maps please!

    What the ROADMAP should look like for 2019/2020:
    “Season” 4: Clone Wars Revival
    “Season” 5: Episode IX
    “Season” 6: Rogue One
  • Raylol
    1110 posts Member
    DarthCapa2 wrote: »
    DarthCapa2 wrote: »
    awakespace wrote: »
    DarthCapa2 wrote: »
    Raylol wrote: »
    DarthCapa2 wrote: »
    Raylol wrote: »
    awakespace wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    If you guys are going to change stuns, makes sure it's not a nerf. I think you are hearing these complaints from R2 spamming saber players who just want to run around and kill everyone without anything getting in their way. The only way a Lando takes out a full health other hero is if the stun extension card is equipped and if he immediately lands all headshots. It takes a good deal of skill.

    DarthCapa2 wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    Thanks @F8RGE it should last as Chewbacca, now Lando stun is too long.
    DarthCapa2 wrote: »
    Raylol wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    Focus on iden’s one especially, and if you’re nerfing Lando, NERF THE saber tracking.

    Iden stun is a lot shorter than Lando, can be blocked by sabers and evaded by blasters users with a roll. Lando stun last longer, can't be blocked and can't be avoided by rolls. There is no comparison.
    Leave the saber heroes alone, they are already a lot weaker than in canon blasters heroes are already easier to use.

    If you really think Lando is so unfair, please post a video of you using Lando and being OP - you show us how you can use Lando and dominate an HvV match. Right now you sound like someone who is getting beaten by better players than you, not by unfair/unbalanced game mechanics...

    Lando's stun isn't too long, if anything Kylo's is. Iden gets her stun back every 9 seconds with a card and it isn't a two step process. Lando has to place his stun and then detonate. You can see him throw it and it even makes a warning sound... It's the easiest stun in the game to avoid. I don't see why you have such a problem with it.

    Chewbacca has other ways to deal with saber villains - his bowcaster damages through blocks and he has the charge slam which can knock them down. This is Lando's only way to get to a blocking hero. If you make his stun last as long as chewy's he will maybe get 400 damage if he does it perfectly. Then they regain and he's only take 150 health max.



    OP doesn’t use blaster heroes.

    Who are you to know who I use? My brother? I use every hero, blasters heroes included obviously. I know every character of this game since I Plat from day 1. I have all the heroes at level 40 so I use all of them.
    Probably is true the contrary, from what you said seem that you are a saber hero hater. Calm down man and don't permit to lie about other players. I don't insulted you and I don't tryed to portrait you as a liar only because you disagree with me. Be polite or just don't reply.

    Post a picture about all your heroes at lvl40.

    I don't need to post nothing. I usually don't post picture, i don't have all this time to lose. I do not owe you any proof, excuse who do you think you are? Stop acting like a child. Many people know me here, they know I play from the first day, I'm a good player and I know what I'm talking about.
    GenxDarchi wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    Remember, IF you make his stun shorter, you gotta buff his smoke and sharpshot. Sharpshot with explosive shot, shorter cooldown, or smoke disables hud, and is an actual smoke grenade.

    I agree with this, indeed i don't want nerfs in this case, only a better and fair gameplay. Stun your enemy into death is a bad gameplay. Smoke grenade need a buff, while his ''shock grenade'' need to stun less in terms of time but can obtain a decrease in the cool down.

    Aside from the fact that I disagree and think his stun is totally fine and makes Lando balanced with other characters - I'd really like you to explain how can you possibly be making the argument that Lando's stun is too long but not Kylo's who's stun is 3 times as long base and who has a card what when equipped makes it 4-5 times as long?

    I already explained why. The difference is:

    - Kylo freeze have a limited range.
    - Can be blocked from saber heroes
    - It is easier to dodge with a roll.
    - Kylo don't have a gun, if he freeze someone he need then to hit him at melee and when he hit someone with the first strike the target it is immediately free to move again.

    - Lando shock grenade instead can be launched far away
    - Can't be blocked by saber heroes
    - It is harder to dodge with a roll.
    - Lando also have a gun and can shoot from his position, the target it is freezed for all the duration of the stun, even if he receive damage from Lando.

    These are HUGE differences.

    Lando’s shock grenade...
    - makes a noise when you are near
    - your whole minimap turns red when you enter its radius
    - can be negated by jumping
    - card can increase its duration

    Kylo’s freeze....
    - is silent
    - other villains can damage you without undoing the freeze (just not Kylo)
    - when combined with pull, can be used to take you off the edge for a free kill
    - has a longer duration than Lando’s stun
    - card can increase its duration

    Lando’s shock grenade will literally tell you when you enter its radius. Kylo’s freeze gives you literally no warning and lasts twice as long.
    Personally, I have to agree with the great @Raylol . I think you are a DS saber main who is being outplayed. The DS is already OP in HvV with all their stun abilities and you want to nerf the weak LS? Are you serious??

    You are completely wrong. You and your friend Raylol, indeed I barely play heroes vs villains. I exclusively play Galactic Assault, obviously with light and dark side because you can't choose, so I play with any hero. Actually my favorite sare Kenobi, Han, Maul, Iden, Vader and Leia. 3 saber heroes, 3 blaster heroes. I'm only convinced that stuns are not a fun part of the gameplay as more than half of this community.

    YOU said that you had every hero at lvl 40 and now you said you barely play HvV, it doesn’t make sense lol.
  • Raylol wrote: »
    DarthCapa2 wrote: »
    DarthCapa2 wrote: »
    awakespace wrote: »
    DarthCapa2 wrote: »
    Raylol wrote: »
    DarthCapa2 wrote: »
    Raylol wrote: »
    awakespace wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    If you guys are going to change stuns, makes sure it's not a nerf. I think you are hearing these complaints from R2 spamming saber players who just want to run around and kill everyone without anything getting in their way. The only way a Lando takes out a full health other hero is if the stun extension card is equipped and if he immediately lands all headshots. It takes a good deal of skill.

    DarthCapa2 wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    Thanks @F8RGE it should last as Chewbacca, now Lando stun is too long.
    DarthCapa2 wrote: »
    Raylol wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    Focus on iden’s one especially, and if you’re nerfing Lando, NERF THE saber tracking.

    Iden stun is a lot shorter than Lando, can be blocked by sabers and evaded by blasters users with a roll. Lando stun last longer, can't be blocked and can't be avoided by rolls. There is no comparison.
    Leave the saber heroes alone, they are already a lot weaker than in canon blasters heroes are already easier to use.

    If you really think Lando is so unfair, please post a video of you using Lando and being OP - you show us how you can use Lando and dominate an HvV match. Right now you sound like someone who is getting beaten by better players than you, not by unfair/unbalanced game mechanics...

    Lando's stun isn't too long, if anything Kylo's is. Iden gets her stun back every 9 seconds with a card and it isn't a two step process. Lando has to place his stun and then detonate. You can see him throw it and it even makes a warning sound... It's the easiest stun in the game to avoid. I don't see why you have such a problem with it.

    Chewbacca has other ways to deal with saber villains - his bowcaster damages through blocks and he has the charge slam which can knock them down. This is Lando's only way to get to a blocking hero. If you make his stun last as long as chewy's he will maybe get 400 damage if he does it perfectly. Then they regain and he's only take 150 health max.



    OP doesn’t use blaster heroes.

    Who are you to know who I use? My brother? I use every hero, blasters heroes included obviously. I know every character of this game since I Plat from day 1. I have all the heroes at level 40 so I use all of them.
    Probably is true the contrary, from what you said seem that you are a saber hero hater. Calm down man and don't permit to lie about other players. I don't insulted you and I don't tryed to portrait you as a liar only because you disagree with me. Be polite or just don't reply.

    Post a picture about all your heroes at lvl40.

    I don't need to post nothing. I usually don't post picture, i don't have all this time to lose. I do not owe you any proof, excuse who do you think you are? Stop acting like a child. Many people know me here, they know I play from the first day, I'm a good player and I know what I'm talking about.
    GenxDarchi wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    Remember, IF you make his stun shorter, you gotta buff his smoke and sharpshot. Sharpshot with explosive shot, shorter cooldown, or smoke disables hud, and is an actual smoke grenade.

    I agree with this, indeed i don't want nerfs in this case, only a better and fair gameplay. Stun your enemy into death is a bad gameplay. Smoke grenade need a buff, while his ''shock grenade'' need to stun less in terms of time but can obtain a decrease in the cool down.

    Aside from the fact that I disagree and think his stun is totally fine and makes Lando balanced with other characters - I'd really like you to explain how can you possibly be making the argument that Lando's stun is too long but not Kylo's who's stun is 3 times as long base and who has a card what when equipped makes it 4-5 times as long?

    I already explained why. The difference is:

    - Kylo freeze have a limited range.
    - Can be blocked from saber heroes
    - It is easier to dodge with a roll.
    - Kylo don't have a gun, if he freeze someone he need then to hit him at melee and when he hit someone with the first strike the target it is immediately free to move again.

    - Lando shock grenade instead can be launched far away
    - Can't be blocked by saber heroes
    - It is harder to dodge with a roll.
    - Lando also have a gun and can shoot from his position, the target it is freezed for all the duration of the stun, even if he receive damage from Lando.

    These are HUGE differences.

    Lando’s shock grenade...
    - makes a noise when you are near
    - your whole minimap turns red when you enter its radius
    - can be negated by jumping
    - card can increase its duration

    Kylo’s freeze....
    - is silent
    - other villains can damage you without undoing the freeze (just not Kylo)
    - when combined with pull, can be used to take you off the edge for a free kill
    - has a longer duration than Lando’s stun
    - card can increase its duration

    Lando’s shock grenade will literally tell you when you enter its radius. Kylo’s freeze gives you literally no warning and lasts twice as long.
    Personally, I have to agree with the great @Raylol . I think you are a DS saber main who is being outplayed. The DS is already OP in HvV with all their stun abilities and you want to nerf the weak LS? Are you serious??

    You are completely wrong. You and your friend Raylol, indeed I barely play heroes vs villains. I exclusively play Galactic Assault, obviously with light and dark side because you can't choose, so I play with any hero. Actually my favorite sare Kenobi, Han, Maul, Iden, Vader and Leia. 3 saber heroes, 3 blaster heroes. I'm only convinced that stuns are not a fun part of the gameplay as more than half of this community.

    YOU said that you had every hero at lvl 40 and now you said you barely play HvV, it doesn’t make sense lol.

    What really doesn't make sense is you avoiding answering my questions about your GT for few months.
  • Replace his absolutely pointless (yes I know what it can do to Phasma’s droid) Smoke bomb with an actual weapon then decrease the stun slightly… simple answer…
    Your welcome developers
  • Raylol
    1110 posts Member
    Raylol wrote: »
    DarthCapa2 wrote: »
    DarthCapa2 wrote: »
    awakespace wrote: »
    DarthCapa2 wrote: »
    Raylol wrote: »
    DarthCapa2 wrote: »
    Raylol wrote: »
    awakespace wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    If you guys are going to change stuns, makes sure it's not a nerf. I think you are hearing these complaints from R2 spamming saber players who just want to run around and kill everyone without anything getting in their way. The only way a Lando takes out a full health other hero is if the stun extension card is equipped and if he immediately lands all headshots. It takes a good deal of skill.

    DarthCapa2 wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    Thanks @F8RGE it should last as Chewbacca, now Lando stun is too long.
    DarthCapa2 wrote: »
    Raylol wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    Focus on iden’s one especially, and if you’re nerfing Lando, NERF THE saber tracking.

    Iden stun is a lot shorter than Lando, can be blocked by sabers and evaded by blasters users with a roll. Lando stun last longer, can't be blocked and can't be avoided by rolls. There is no comparison.
    Leave the saber heroes alone, they are already a lot weaker than in canon blasters heroes are already easier to use.

    If you really think Lando is so unfair, please post a video of you using Lando and being OP - you show us how you can use Lando and dominate an HvV match. Right now you sound like someone who is getting beaten by better players than you, not by unfair/unbalanced game mechanics...

    Lando's stun isn't too long, if anything Kylo's is. Iden gets her stun back every 9 seconds with a card and it isn't a two step process. Lando has to place his stun and then detonate. You can see him throw it and it even makes a warning sound... It's the easiest stun in the game to avoid. I don't see why you have such a problem with it.

    Chewbacca has other ways to deal with saber villains - his bowcaster damages through blocks and he has the charge slam which can knock them down. This is Lando's only way to get to a blocking hero. If you make his stun last as long as chewy's he will maybe get 400 damage if he does it perfectly. Then they regain and he's only take 150 health max.



    OP doesn’t use blaster heroes.

    Who are you to know who I use? My brother? I use every hero, blasters heroes included obviously. I know every character of this game since I Plat from day 1. I have all the heroes at level 40 so I use all of them.
    Probably is true the contrary, from what you said seem that you are a saber hero hater. Calm down man and don't permit to lie about other players. I don't insulted you and I don't tryed to portrait you as a liar only because you disagree with me. Be polite or just don't reply.

    Post a picture about all your heroes at lvl40.

    I don't need to post nothing. I usually don't post picture, i don't have all this time to lose. I do not owe you any proof, excuse who do you think you are? Stop acting like a child. Many people know me here, they know I play from the first day, I'm a good player and I know what I'm talking about.
    GenxDarchi wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    Remember, IF you make his stun shorter, you gotta buff his smoke and sharpshot. Sharpshot with explosive shot, shorter cooldown, or smoke disables hud, and is an actual smoke grenade.

    I agree with this, indeed i don't want nerfs in this case, only a better and fair gameplay. Stun your enemy into death is a bad gameplay. Smoke grenade need a buff, while his ''shock grenade'' need to stun less in terms of time but can obtain a decrease in the cool down.

    Aside from the fact that I disagree and think his stun is totally fine and makes Lando balanced with other characters - I'd really like you to explain how can you possibly be making the argument that Lando's stun is too long but not Kylo's who's stun is 3 times as long base and who has a card what when equipped makes it 4-5 times as long?

    I already explained why. The difference is:

    - Kylo freeze have a limited range.
    - Can be blocked from saber heroes
    - It is easier to dodge with a roll.
    - Kylo don't have a gun, if he freeze someone he need then to hit him at melee and when he hit someone with the first strike the target it is immediately free to move again.

    - Lando shock grenade instead can be launched far away
    - Can't be blocked by saber heroes
    - It is harder to dodge with a roll.
    - Lando also have a gun and can shoot from his position, the target it is freezed for all the duration of the stun, even if he receive damage from Lando.

    These are HUGE differences.

    Lando’s shock grenade...
    - makes a noise when you are near
    - your whole minimap turns red when you enter its radius
    - can be negated by jumping
    - card can increase its duration

    Kylo’s freeze....
    - is silent
    - other villains can damage you without undoing the freeze (just not Kylo)
    - when combined with pull, can be used to take you off the edge for a free kill
    - has a longer duration than Lando’s stun
    - card can increase its duration

    Lando’s shock grenade will literally tell you when you enter its radius. Kylo’s freeze gives you literally no warning and lasts twice as long.
    Personally, I have to agree with the great @Raylol . I think you are a DS saber main who is being outplayed. The DS is already OP in HvV with all their stun abilities and you want to nerf the weak LS? Are you serious??

    You are completely wrong. You and your friend Raylol, indeed I barely play heroes vs villains. I exclusively play Galactic Assault, obviously with light and dark side because you can't choose, so I play with any hero. Actually my favorite sare Kenobi, Han, Maul, Iden, Vader and Leia. 3 saber heroes, 3 blaster heroes. I'm only convinced that stuns are not a fun part of the gameplay as more than half of this community.

    YOU said that you had every hero at lvl 40 and now you said you barely play HvV, it doesn’t make sense lol.

    What really doesn't make sense is you avoiding answering my questions about your GT for few months.

    Add me on Xbox FlavoryPath4959
  • Raylol wrote: »
    Raylol wrote: »
    DarthCapa2 wrote: »
    DarthCapa2 wrote: »
    awakespace wrote: »
    DarthCapa2 wrote: »
    Raylol wrote: »
    DarthCapa2 wrote: »
    Raylol wrote: »
    awakespace wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    If you guys are going to change stuns, makes sure it's not a nerf. I think you are hearing these complaints from R2 spamming saber players who just want to run around and kill everyone without anything getting in their way. The only way a Lando takes out a full health other hero is if the stun extension card is equipped and if he immediately lands all headshots. It takes a good deal of skill.

    DarthCapa2 wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    Thanks @F8RGE it should last as Chewbacca, now Lando stun is too long.
    DarthCapa2 wrote: »
    Raylol wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    Focus on iden’s one especially, and if you’re nerfing Lando, NERF THE saber tracking.

    Iden stun is a lot shorter than Lando, can be blocked by sabers and evaded by blasters users with a roll. Lando stun last longer, can't be blocked and can't be avoided by rolls. There is no comparison.
    Leave the saber heroes alone, they are already a lot weaker than in canon blasters heroes are already easier to use.

    If you really think Lando is so unfair, please post a video of you using Lando and being OP - you show us how you can use Lando and dominate an HvV match. Right now you sound like someone who is getting beaten by better players than you, not by unfair/unbalanced game mechanics...

    Lando's stun isn't too long, if anything Kylo's is. Iden gets her stun back every 9 seconds with a card and it isn't a two step process. Lando has to place his stun and then detonate. You can see him throw it and it even makes a warning sound... It's the easiest stun in the game to avoid. I don't see why you have such a problem with it.

    Chewbacca has other ways to deal with saber villains - his bowcaster damages through blocks and he has the charge slam which can knock them down. This is Lando's only way to get to a blocking hero. If you make his stun last as long as chewy's he will maybe get 400 damage if he does it perfectly. Then they regain and he's only take 150 health max.



    OP doesn’t use blaster heroes.

    Who are you to know who I use? My brother? I use every hero, blasters heroes included obviously. I know every character of this game since I Plat from day 1. I have all the heroes at level 40 so I use all of them.
    Probably is true the contrary, from what you said seem that you are a saber hero hater. Calm down man and don't permit to lie about other players. I don't insulted you and I don't tryed to portrait you as a liar only because you disagree with me. Be polite or just don't reply.

    Post a picture about all your heroes at lvl40.

    I don't need to post nothing. I usually don't post picture, i don't have all this time to lose. I do not owe you any proof, excuse who do you think you are? Stop acting like a child. Many people know me here, they know I play from the first day, I'm a good player and I know what I'm talking about.
    GenxDarchi wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    Remember, IF you make his stun shorter, you gotta buff his smoke and sharpshot. Sharpshot with explosive shot, shorter cooldown, or smoke disables hud, and is an actual smoke grenade.

    I agree with this, indeed i don't want nerfs in this case, only a better and fair gameplay. Stun your enemy into death is a bad gameplay. Smoke grenade need a buff, while his ''shock grenade'' need to stun less in terms of time but can obtain a decrease in the cool down.

    Aside from the fact that I disagree and think his stun is totally fine and makes Lando balanced with other characters - I'd really like you to explain how can you possibly be making the argument that Lando's stun is too long but not Kylo's who's stun is 3 times as long base and who has a card what when equipped makes it 4-5 times as long?

    I already explained why. The difference is:

    - Kylo freeze have a limited range.
    - Can be blocked from saber heroes
    - It is easier to dodge with a roll.
    - Kylo don't have a gun, if he freeze someone he need then to hit him at melee and when he hit someone with the first strike the target it is immediately free to move again.

    - Lando shock grenade instead can be launched far away
    - Can't be blocked by saber heroes
    - It is harder to dodge with a roll.
    - Lando also have a gun and can shoot from his position, the target it is freezed for all the duration of the stun, even if he receive damage from Lando.

    These are HUGE differences.

    Lando’s shock grenade...
    - makes a noise when you are near
    - your whole minimap turns red when you enter its radius
    - can be negated by jumping
    - card can increase its duration

    Kylo’s freeze....
    - is silent
    - other villains can damage you without undoing the freeze (just not Kylo)
    - when combined with pull, can be used to take you off the edge for a free kill
    - has a longer duration than Lando’s stun
    - card can increase its duration

    Lando’s shock grenade will literally tell you when you enter its radius. Kylo’s freeze gives you literally no warning and lasts twice as long.
    Personally, I have to agree with the great @Raylol . I think you are a DS saber main who is being outplayed. The DS is already OP in HvV with all their stun abilities and you want to nerf the weak LS? Are you serious??

    You are completely wrong. You and your friend Raylol, indeed I barely play heroes vs villains. I exclusively play Galactic Assault, obviously with light and dark side because you can't choose, so I play with any hero. Actually my favorite sare Kenobi, Han, Maul, Iden, Vader and Leia. 3 saber heroes, 3 blaster heroes. I'm only convinced that stuns are not a fun part of the gameplay as more than half of this community.

    YOU said that you had every hero at lvl 40 and now you said you barely play HvV, it doesn’t make sense lol.

    What really doesn't make sense is you avoiding answering my questions about your GT for few months.

    Add me on Xbox FlavoryPath4959

    nr4fvfdp4meg.gif
  • TheScape wrote: »
    Maybe a little too long, but my main issue is the radius, what is it like 100 meters? You don't even have to aim.

    Even more problematic is Kylo's freeze and then Iden really melting you down.

    There is a card that improves its range if you wait after it attaches itself to a surface I believe. Good Lando players usually throw it before and just wait for the expanded radius (while also baiting when possible).

    No, they do not. Good players keep it on them and use it only when an enemy is close and away from objects to shield them.
  • I'd also like to add that this is yet another HvV thread that takes zero thought in how Lando operates in GA. It's why Chewy and Boba remain trash on that game mode.

    Lando's stun is fine. You are given a visual queue when it's being used, learn to be patient and use strategy. You should be punished for trying to rush him.
  • TheScape wrote: »
    Maybe a little too long, but my main issue is the radius, what is it like 100 meters? You don't even have to aim.

    Even more problematic is Kylo's freeze and then Iden really melting you down.

    There is a card that improves its range if you wait after it attaches itself to a surface I believe. Good Lando players usually throw it before and just wait for the expanded radius (while also baiting when possible).

    No, they do not. Good players keep it on them and use it only when an enemy is close and away from objects to shield them.

    It depends, when you start a match it's actually better to bait them. It's easy to counter him if he throws it while you come. For example, with Iden you can just send your droid while he throws so you'll both end up stunned and he'll waste the ability.

    Do you realise that throwing it before someone starts attacking you can actually apply what you said to what I said? I will copy my sentence: Good Lando players usually throw it before and just wait for the expanded radius (while also baiting when possible). I never said it had to be lying around for the whole match. By throwing it a few seconds before you trigger it you can expand its radius and that can help catching more people in it.

    By the way, in no way I was trying to say it needs to be nerfed. I was just pointing out that the base area is smaller without using the card.
    May your heart be your guiding key.
  • Raylol wrote: »
    DarthCapa2 wrote: »
    DarthCapa2 wrote: »
    awakespace wrote: »
    DarthCapa2 wrote: »
    Raylol wrote: »
    DarthCapa2 wrote: »
    Raylol wrote: »
    awakespace wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    If you guys are going to change stuns, makes sure it's not a nerf. I think you are hearing these complaints from R2 spamming saber players who just want to run around and kill everyone without anything getting in their way. The only way a Lando takes out a full health other hero is if the stun extension card is equipped and if he immediately lands all headshots. It takes a good deal of skill.

    DarthCapa2 wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    Thanks @F8RGE it should last as Chewbacca, now Lando stun is too long.
    DarthCapa2 wrote: »
    Raylol wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    Focus on iden’s one especially, and if you’re nerfing Lando, NERF THE saber tracking.

    Iden stun is a lot shorter than Lando, can be blocked by sabers and evaded by blasters users with a roll. Lando stun last longer, can't be blocked and can't be avoided by rolls. There is no comparison.
    Leave the saber heroes alone, they are already a lot weaker than in canon blasters heroes are already easier to use.

    If you really think Lando is so unfair, please post a video of you using Lando and being OP - you show us how you can use Lando and dominate an HvV match. Right now you sound like someone who is getting beaten by better players than you, not by unfair/unbalanced game mechanics...

    Lando's stun isn't too long, if anything Kylo's is. Iden gets her stun back every 9 seconds with a card and it isn't a two step process. Lando has to place his stun and then detonate. You can see him throw it and it even makes a warning sound... It's the easiest stun in the game to avoid. I don't see why you have such a problem with it.

    Chewbacca has other ways to deal with saber villains - his bowcaster damages through blocks and he has the charge slam which can knock them down. This is Lando's only way to get to a blocking hero. If you make his stun last as long as chewy's he will maybe get 400 damage if he does it perfectly. Then they regain and he's only take 150 health max.



    OP doesn’t use blaster heroes.

    Who are you to know who I use? My brother? I use every hero, blasters heroes included obviously. I know every character of this game since I Plat from day 1. I have all the heroes at level 40 so I use all of them.
    Probably is true the contrary, from what you said seem that you are a saber hero hater. Calm down man and don't permit to lie about other players. I don't insulted you and I don't tryed to portrait you as a liar only because you disagree with me. Be polite or just don't reply.

    Post a picture about all your heroes at lvl40.

    I don't need to post nothing. I usually don't post picture, i don't have all this time to lose. I do not owe you any proof, excuse who do you think you are? Stop acting like a child. Many people know me here, they know I play from the first day, I'm a good player and I know what I'm talking about.
    GenxDarchi wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    Remember, IF you make his stun shorter, you gotta buff his smoke and sharpshot. Sharpshot with explosive shot, shorter cooldown, or smoke disables hud, and is an actual smoke grenade.

    I agree with this, indeed i don't want nerfs in this case, only a better and fair gameplay. Stun your enemy into death is a bad gameplay. Smoke grenade need a buff, while his ''shock grenade'' need to stun less in terms of time but can obtain a decrease in the cool down.

    Aside from the fact that I disagree and think his stun is totally fine and makes Lando balanced with other characters - I'd really like you to explain how can you possibly be making the argument that Lando's stun is too long but not Kylo's who's stun is 3 times as long base and who has a card what when equipped makes it 4-5 times as long?

    I already explained why. The difference is:

    - Kylo freeze have a limited range.
    - Can be blocked from saber heroes
    - It is easier to dodge with a roll.
    - Kylo don't have a gun, if he freeze someone he need then to hit him at melee and when he hit someone with the first strike the target it is immediately free to move again.

    - Lando shock grenade instead can be launched far away
    - Can't be blocked by saber heroes
    - It is harder to dodge with a roll.
    - Lando also have a gun and can shoot from his position, the target it is freezed for all the duration of the stun, even if he receive damage from Lando.

    These are HUGE differences.

    Lando’s shock grenade...
    - makes a noise when you are near
    - your whole minimap turns red when you enter its radius
    - can be negated by jumping
    - card can increase its duration

    Kylo’s freeze....
    - is silent
    - other villains can damage you without undoing the freeze (just not Kylo)
    - when combined with pull, can be used to take you off the edge for a free kill
    - has a longer duration than Lando’s stun
    - card can increase its duration

    Lando’s shock grenade will literally tell you when you enter its radius. Kylo’s freeze gives you literally no warning and lasts twice as long.
    Personally, I have to agree with the great @Raylol . I think you are a DS saber main who is being outplayed. The DS is already OP in HvV with all their stun abilities and you want to nerf the weak LS? Are you serious??

    You are completely wrong. You and your friend Raylol, indeed I barely play heroes vs villains. I exclusively play Galactic Assault, obviously with light and dark side because you can't choose, so I play with any hero. Actually my favorite sare Kenobi, Han, Maul, Iden, Vader and Leia. 3 saber heroes, 3 blaster heroes. I'm only convinced that stuns are not a fun part of the gameplay as more than half of this community.

    YOU said that you had every hero at lvl 40 and now you said you barely play HvV, it doesn’t make sense lol.

    It have perfect sense. I play heroes vs villains only to level up the heroes some levels or until i can use a health on kill card to play fairly in galactic assault (where without a health card you are dead meat).
    Then i leave the mode because it is actually GARBAGE (i don't know how players can enjoy it at this moment).
    I'm a good hero player so i can level up heroes even in Galactic Assault, i play the objectives, i got high killstreak.
    In this way you can level up heroes well even in Galactic Assault.
    I know this game, since i play from day 1. Probably you know it only from a heroes vs villains perspective or you are just bad with heroes that is very easy at this point.
  • AVGN
    508 posts Member
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    Now that you're talking stuns lenght, don't forget Vader's Choke.
    Beta tester for STAR WARS™ Bugfront 2™.

    What were they thinking?
  • F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    I wish your guys would take them out all together and actually make it skill based. Still, thanks for looking.
  • you all will not rest until this game is an absolutely lame r2 mash fest

    without his stun he is absolutely worthless... why is this community like this?
  • you all will not rest until this game is an absolutely lame r2 mash fest

    without his stun he is absolutely worthless... why is this community like this?

    So you are against the stuns of lightsabers but you like stuns from abilities? Uh.. Sound logic
  • By the way, trying to balance saber Heroes with blaster Heroes is silly and unrealistic. It should be that the saber heroes are stronger, but each blaster hero can have a companion soldier spawn on them.

    Battlefront 2015 had something similar. After all, Solo, Organa, and Calrissian are all generals, right? Why wouldn't they have one or two standard soldiers accompany them.

    The emperor should be nerfed and have his Royal guards.
  • what 'logic' are you supposedly operating on? lightsaber stuns can and will happen 10x more than an ability meant to cause it. if you take away his ability to stun what does he have left?
  • Lando is han without the shoulder charge and then gren. His rapid blaster fire is very deadly anyway. Many times I've come accross a han/lando rapid blaster combo duo's who were impossible to break without Boba and/or Iden being deployed as saber heros mostly fail to get close...unless you're Kylo with max freeze range card.

    So a nerf is a must on the time...more inline with Chewies one.
  • F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    Hopefully you guys can manage to fix the 3 most unbalanced stuns in the game, Kylo's Freeze (5 seconds where you can take blaster damage without being unfrozen is just broken, plain and simple), Lando's Disabler (it lasts long enough to kill or greatly weaken most of the villains with a spray of headshots), and Iden's Stun Droid (the duration is much shorter than it used to be, but it could still be shortened a bit more and the bug with the star card that makes the cooldown shorter than it should be needs to be fixed).
  • Raylol
    1110 posts Member
    edited February 1
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    Hopefully you guys can manage to fix the 3 most unbalanced stuns in the game, Kylo's Freeze (5 seconds where you can take blaster damage without being unfrozen is just broken, plain and simple), Lando's Disabler (it lasts long enough to kill or greatly weaken most of the villains with a spray of headshots), and Iden's Stun Droid (the duration is much shorter than it used to be, but it could still be shortened a bit more and the bug with the star card that makes the cooldown shorter than it should be needs to be fixed).

    Vader one it's way, way, worst than Lando's Disabler lol
  • ZephanUnbound
    2474 posts Member
    edited February 1
    Raylol wrote: »
    F8RGE wrote: »
    We're currently testing some changes to stuns, including Lando's.

    Hopefully you guys can manage to fix the 3 most unbalanced stuns in the game, Kylo's Freeze (5 seconds where you can take blaster damage without being unfrozen is just broken, plain and simple), Lando's Disabler (it lasts long enough to kill or greatly weaken most of the villains with a spray of headshots), and Iden's Stun Droid (the duration is much shorter than it used to be, but it could still be shortened a bit more and the bug with the star card that makes the cooldown shorter than it should be needs to be fixed).

    Vader one it's way, way, worst than Lando's Disabler lol

    Yeah, I'd say Vader's choke is 4th place when it comes to broken stuns and also needs balancing work. The duration should be shorter, especially with the star card, and he should be stuck in the choke animation and unable to move or attack for the duration of the choke, but sometimes Vader can move and attack if the ability bugs out, and he can do quite alot of damage if he saber throws you while you're choked or standing up after being choked. But Vader in general is overpowered, huge health pool, very long saber lunge range, damage reduction ability, high damage on Choke and throw, Vader needs quite a few nerfs, in HvV at least.
  • ZephanUnbound
    2474 posts Member
    edited February 1
    Also, I do hope that if DICE does nerf Lando's stun duration, that they buff him in other ways, because his stun is the only thing that makes him playable in HvV currently, his damage output is too low to beat saber mashers like the other blaster heroes can, and smoke grenade is near useless in HvV. So if you do nerf the stun duration, please buff his damage per shot a bit and buff his grenade by making the smoke area larger and the smoke thicker and having it deal inhalation damage to enemies within the smoke cloud at half the damage rate of Boskk's dioxis grenade.
  • Take his stun away and he's useless.
    PSN: BucksawBoushh
  • GenxDarchi
    7721 posts Member
    edited February 2
    Take his stun away and he's useless.

    Exactly
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • Take his stun away and he's useless.

    Buff his gun a little, then buff his useless smoke grenade and you can considerly reduce the time of his easy win stun.

  • Raylol
    1110 posts Member
    DarthCapa2 wrote: »
    Take his stun away and he's useless.

    Buff his gun a little, then buff his useless smoke grenade and you can considerly reduce the time of his easy win stun.

    Lmao, if they remove his stun, his gun should do 3x damage and his smoke granade should makes you blind.
  • ZephanUnbound
    2474 posts Member
    edited February 2
    DarthCapa2 wrote: »
    Take his stun away and he's useless.

    Buff his gun a little, then buff his useless smoke grenade and you can considerly reduce the time of his easy win stun.

    Agreed. Boost his gun from like 40 damage per shot up to like 55 per shot, give it longer distances before the damage starts to drop off (it is a sniper pistol afterall, silly that damage dropoff starts at 20m), and like 8-10 more shots before overheating, and make his smoke grenade area larger and thicker (basically give him his star card effects as default) and then either have the star cards boost the size and thickness of the smoke even more, or replace those with other star cards for health regen or something. Then have his smoke grenade block the red UI icon over Lando's head for enemies that are trying to see him through the smoke, and have the smoke grenade deal some damage, like half of what Boskk's dioxis grenade deals. If they do all of that, they should be able to reduce the duration of his stun down to like 60% of what it is currently and still have him be useful in HvV.
  • Nerf the range and make it avoidable by blocking or rolling. The radius is insane. Great for scrubs/ noobs and promotes no skill play. He’s the same as Mei in Overwatch. You just stun someone from like across the map and headshot them, taking away like 4/5 of any hero’s health
  • thelasteverjedi
    1510 posts Member
    edited February 2
    Lando's stun is neither OP in HVV nor GA.

    There are way more OP things to work on, and the devs are wanting to nerf Lando of all people.

    How amusing.

    I would love to know what else they're working on ... I appreciate all the chickens running around in Takodana! I notice them every single time since the chicken fix patch! That's immersion!
  • If you run straight up to him, making no attempt to bait or LOS him with it, then yeh, I'm sure it will feel too long.
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!