


TL50 + epic shield too strong
February 5, 2019 9:46AM
edited February 5
All heavy i see play with this. Please nerf this.
TL50 is powerful than cr2
Here's what I propose, remove 50 hp epic shield (so it will be 250 HP purple) and augant the basic shield of heavy 50.
reduce the rate of fire of TL50
I am doing a MASSACRE with. This combination is horrible and this is so easly to kill with this than nobody want to play with other star card
TL50 is powerful than cr2
Here's what I propose, remove 50 hp epic shield (so it will be 250 HP purple) and augant the basic shield of heavy 50.
reduce the rate of fire of TL50
I am doing a MASSACRE with. This combination is horrible and this is so easly to kill with this than nobody want to play with other star card
6
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Replies
This. The A280CFE with ion mod melts shields and I've had a few Heavy players that were shocked their shield went away after just activating it (which helps when they stop shooting because of it).
And the TL50 is just fine, period
when DICE will enable / disable ion firing or enable ion firing like bf2015 maybe I would, permanent ion mode does not make it interesting to play
haha .... i am not a bad player thank,
i explain what change i would see on TL50
When you see how quikly you kill a executor with TL50, imagine just you are doing to the soldier....
just 98% of player...
Lol I never use it cause that crap makes you stupidly immobile and if the TL-50 got any type of nerf it would be garbedge I all ready hate that gun with how nuts the spread is on it DC-15>TL-50.
good player are not dependent on this to win, the problem is the bad players who abuse this on all the maps and stay in top list thanks to this.
There isn't a problem with the shield.
I often play as heavy, and nor the turret nor the shield are part of my customisation. I mainly play with barrage, explosive sentinnel and quick health regen + TL50 (reduced dispersion and less heat generation) or FMBK (don't remember my customisation).
Any ION weapon will melt the shield. The TL50 is just fine.
As heavy doesn't have scan dart/vanguard or infiltration, I don't see the big deal about the shield. The shield is very strong in head to head CQC which is what heavy seems designed. Assault and specialist have situational awareness and speed boost skills that allow them to excel in flanking and not walking into a heavy with a shield head on.
When I'm a heavy, I don't fear assault and specialist as I'm taking them on when I have the advantage. When I'm a specialist or an assault, I don't fear heavies as their shield is usually pointed the wrong direction.
Heavy Class Guide
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True enough. ...but still a super cheesey set up on small modes ( corner campers ) ....One day in the distant future mode based values will happen :-(
I do not know since when you did your post but the nerve TL50 and epic shield was in my early post ^^. I'm telling you that you share my oppin. I really do not understand people who say that this is not a problem ....
Do you find it normal that TL50 is superior to CR2?
the heavy loads are equipped with gunshots not super weapons hit for close combat
TL50 cooling himself very too much quikly, you can chain so soldier following
I'm the arbiter of consumer satisfaction
How long have you been playing this game?
since the game's launch
Let them have their crutch
No nerf is needed.
CR2 feels a lot better then the TL50 imo.
again this this not just against epic shield
this is against epic shield and TL50
epic shild is not too enervant with the first 3 heavy weapon.
TL 50 is very strong.
The two sets are doing very badly,
these are minor and thought-out modifications that I propose,
this could pass the combo of infernal TL50 + epic shield just very strong.
DPS CR2 : 233
150 HP assault
DPS TL50 : 242
200 HP heavy
in blaster fight, cr2 loses
No, DPS of CR2:283.3
DPS of TL-50: 233.3
In blaster fight, CR-2 will win, as it has the highest DPS out of all the guns EXCEPT the SE-44c with the rapid fire mod. Even with the ion mod equiiped it still does higher dps than the TL-50.
Xbox G-tag
That Specialist rework was disappointing.
Ok, and a sniper rifle beats them both if we are going to talk hypotheticals based on 100% accuracy at optimum range... nerf specialist weapons!
Heavy Class Guide
Galactic Assault Guide
Nerf the NT-242, it can get a TTK of zero!
Xbox G-tag
That Specialist rework was disappointing.
Exactly, that weapon is so OP that just thinking about it makes me vomit!
Heavy Class Guide
Galactic Assault Guide
Lol like the Scrub doesn’t not sit crouched behind the shield firing? Combo is what the OP is talking about... ion grenade will not be quick enough in tight space Cqc
I just re-test arcade,
1vs1 to body corp
Heavy wins with 40 pv remaining.
On the other hand at the level of numbers, here is what I have: I do not know if it is me who is wrong, or you, or if arcade is bugged but I let you check by yourself.
CR2
816 damage over 3.5 seconds
DPS: 233
TL50
1020 damage over 4.3 seconds
DPS: 237
DPS isn't over 3.5 seconds, it's over 1 second. The CR-2 has more dps because of faster fire rate, and only 3 less damage than the TL-50. It's higer fire rate gives more total damage.
Xbox G-tag
That Specialist rework was disappointing.
If someone is sitting crouched with the shield, get behind cover and corner peek, then toss the grenade. If you engage without any cover, then yeah, you should lose that fight anyway.
Xbox G-tag
That Specialist rework was disappointing.
It is not worth suggesting solutions... they don't want solutions because that requires effort and adapting on their part... they want NERPHS!!! That way they can keep doing exactly what they have been doing and feel more successful!
Heavy Class Guide
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The best gun in the game...
816 /3,5 = 233
1020/4,3= 237
This data you posted there was relevant only before all the nerfs to the CR-2 and SE-44C in the past.
The CR-2 now has a max DPS of 240 because each does 16 points of damage and a ROF of 15 shots per second. It was nerfed shortly after the game's launch from the original max DPS of 255.
The SE-44C had yet again been nerfed down to 232.5 from the former 247.5 since Geonosis. Note that its ROF value is 7.5 shots per second.
The TL-50's DPS has remained at a max DPS of 233 and a ROF of 11.667 shots per second since the game's launch. It was never nerfed at any point might I add.
@ghawar18
That is definitely not what DPS stands for. You only posted the average, not the exact. That's certainly not a good move there bud.
DPS is determined by how much damage, using the damage per shot and ROF values, a gun can do within a second, NOT over a period of time.
The TL-50 does more damage for its many shots it can exhaust before reloading; as well as including the increased damage per shot than the CR-2, but it does not do higher damage per second than said CR-2 however.
That is a different time frame, record the TL-50 damage at 3.5 seconds, and compare it to the CR-2. You can't compare different timings, that's not a reliable damage per second.
Xbox G-tag
That Specialist rework was disappointing.
you know, I find that each class needs buff and nerve on different points, whether weapons or cards, we can not talk about nerve or buff.
I speak of TL50 nerve + shield because they are players who choose the facility to win.
True, I just realized this. But even then, the CR-2 still has higher DPS than the TL-50
Xbox G-tag
That Specialist rework was disappointing.
Awesome... so we are going to base nerf requests on whether players "choose the facility to win"... I am pretty sure people don't choose things with the intent of increasing their chances of losing, so if someone picks something, it by definition should be nerfed as they are picking it to win... solid balancing logic.
Heavy Class Guide
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If that is the case, do we nerf the SE-44C because every Officer uses it? Should we nerf the A280 and the shield bubble on specialist because everyone uses it? Should we nerf Toughen up and CR-2 again because everyone uses it? No, we should accept that no self respecting player is going to choose worse guns or star cards, and live with it, if you get outplayed, you get outplayed.
Xbox G-tag
That Specialist rework was disappointing.
I understand that each player chooses the equipment that will give him the best chance of winning but when this equipment dominates and gives you an edge over most other equipment, this is a problem.