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August Community Calendar

Boba Fett needs fixing!!

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Kylo47
16 posts Member
edited February 21
I can’t believe how weak Boba Fett is to play as. The Rocket Barrage is incredibly weak, he can’t even aim, his health is ridiculously low and he is easily defeated on the battlefield.

His jet pack was even nerfed due to people complaining over it.

He’s overall just a weak villain to play which is such a shame. I’m hoping in the future EA give him a decent buff.
Post edited by Kylo47 on

Replies

  • I definitely think his rocket barrage needs heat seeking, and his blaster too, because is hard aiming while flying, and give his concussion missile a ragdoll effect because weak.
  • Kylo47 wrote: »
    I can’t believe how weak Boba Fett is to play as. The Rocket Barrage is incredibly weak,


    i agree with you if you are talking about boba rockets without its star card "intense barrage", the speed of its rockets should be the same normally as if you have equipped "intense barrage"

    I would agree that it boosts boba provided that it nerve certain thing, at present, it is much too strong in HvV and not enough in GA.

    "Extended Exposure" is inscribed in "hunter instinct"
    I would like DICE to transform / improve some of his star cards to make them playable
  • -Concussion rocket actually blinds people for at least 2 seconds without a card
    -Increase damage and accuracy of ee3 (and give him ads if possible)
    -Revert jetpack to how it was at launch (focus on vertical height not horizontal) but maybe a bit slower
    -650 health
  • Also, please don’t say EA give him a buff, it makes me cringe so much when people do that :D
  • You know the reason why most Bobas fly away all the time and run? It’s because he’s so weak and need more health. I would agree that they should buff his health and damage, but in exchange nerf his jet pack a bit. I think this is a fair trade off and would see a deterrent to flee when Boba can handle himself better in combat, whilst also stopping the exploitation of his jet pack.
  • The_Count wrote: »
    You know the reason why most Bobas fly away all the time and run? It’s because he’s so weak and need more health. I would agree that they should buff his health and damage, but in exchange nerf his jet pack a bit. I think this is a fair trade off and would see a deterrent to flee when Boba can handle himself better in combat, whilst also stopping the exploitation of his jet pack.

    Yes yes and yes! Couldn’t agree more.Id give him at least 700 health and a more accurate and powerful blaster, but in return male his jetpack a pretty slow version of what it was at launch, so it is less of an easy escape tool and more of a way to place yourself in strategic places
  • BucksawBoushh
    5034 posts Member
    edited February 21
    Kylo47 wrote: »
    I can’t believe how weak Boba Fett is to play as. The Rocket Barrage is incredibly weak, he can’t even aim, his health is ridiculously low and he is easily defeated on the battlefield.

    His jet pack was even nerfed due to people complaining over it.

    He’s overall just a weak villain to play which is such a shame. I’m hoping in the future EA give him a decent buff.

    * you can’t
    PSN: BucksawBoushh
  • I'm pretty sure he's talking about GA, where any Heavy can easily take down and ground boba. His permanently disabled jet pack bug is still around and a thing as well. I wan't the 2015 Boba Fett back, at least a similar ttk and range on his blaster.
    This is how you teach scrubs:
    xnvLDB.gif
  • Whoosh
  • What?? Boba is a top tier villain it's a you issue & not a him issue
  • What?? Boba is a top tier villain it's a you issue & not a him issue

    Woooosh
  • I definitely think his rocket barrage needs heat seeking, and his blaster too, because is hard aiming while flying, and give his concussion missile a ragdoll effect because weak.

    No, save seeking missile for Jango's Jetpack:




  • You know I was sarcastic, don't you?
    I definitely think his rocket barrage needs heat seeking, and his blaster too, because is hard aiming while flying, and give his concussion missile a ragdoll effect because weak.

    No, save seeking missile for Jango's Jetpack:




  • Smattonellus
    670 posts Member
    edited February 21
    In fact I am pretty sure the op was being sarcastic but I find it amusing how many fell for that.
  • Agree on buffs for Boba!
  • I agree he needs a buff. There are a few Elite players I have seen utterly dominate with him. That aside, for the average GOOD player, he's more or less the least desirable. I have forced myself to play him just to get better and the inability to aim and the rocket damage (splash in particular) being low does incline me to think he needs a buff. I'd like to see his "reveal" more like Rey's. Even just change the color to white instead of yellow and expand the range.
    "-Need more Lemon Pledge"
    tumblr_m2y1yfKBMg1r0eo86o8_250.gif
  • Grinch wrote: »
    I agree he needs a buff. There are a few Elite players I have seen utterly dominate with him. That aside, for the average GOOD player, he's more or less the least desirable. I have forced myself to play him just to get better and the inability to aim and the rocket damage (splash in particular) being low does incline me to think he needs a buff. I'd like to see his "reveal" more like Rey's. Even just change the color to white instead of yellow and expand the range.

    The best characters imo should have the highest skill requirement. In this case, he’s only the best when played by the best. That’s about right in my books
  • The_Count wrote: »
    You know the reason why most Bobas fly away all the time and run? It’s because he’s so weak and need more health. I would agree that they should buff his health and damage, but in exchange nerf his jet pack a bit. I think this is a fair trade off and would see a deterrent to flee when Boba can handle himself better in combat, whilst also stopping the exploitation of his jet pack.

    Yes yes and yes! Couldn’t agree more.Id give him at least 700 health and a more accurate and powerful blaster, but in return male his jetpack a pretty slow version of what it was at launch, so it is less of an easy escape tool and more of a way to place yourself in strategic places

    I think 700 Health is definitely reasonable and more of an accurate blaster with the option to aim.

    Think that would solve a lot of the problem, if they then wanted then to alter his jet pack I think many players would be fine with that.

  • In fact I am pretty sure the op was being sarcastic but I find it amusing how many fell for that.

    Oh he isn't, sorry for the woooshes then, I overestimated the common sense of people.
  • The best characters imo should have the highest skill requirement. In this case, he’s only the best when played by the best. That’s about right in my books

    Yeah I don't disagree there. Like I said, I am forcing myself to play him more to get better. Just feels like a slight buff is needed.

    "-Need more Lemon Pledge"
    tumblr_m2y1yfKBMg1r0eo86o8_250.gif
  • What was the reason they changed his jetpack? I don't remember.
    Don't click unless you want to know the truth....

  • This is how he should be played. No buffs required, but a nicer reticule with a dot in the middle would be nice.
  • I’d just add a health buff to him, and ADS for his EE-3 and a nerf to his jet pack, this will make more Bobas fight and not fly around because they’d get blasted by any blaster hero and crushed.
  • Raices
    1200 posts Member
    He only needs 600hp for GA imo, they should get rid of the "anti-hero" card and buff the "rocket barrage" a little bit, so the extra rockets card isn't a requirement.
  • Raylol
    1140 posts Member
    edited February 21
    It’s ironic how newer players tend to think Boba it’s weak and later when they become ‘good’ they realize he is the best Hero in the game.
    I was there, everyone has been there.
  • Bandicoot
    956 posts Member
    edited February 21
    Raylol wrote: »
    It’s ironic how newer players tend to think Boba it’s weak and later when they become ‘good’ they realize he is the best Hero in the game.
    I was there, everyone has been there.

    Very ironic. He is weak, in the glass canon sense. Nearly impossible to play if your aim is subpar, and even if your aim is good, his gun takes a lot of getting used to, so it's easy to see why players complain. Learning to play boba properly is like a skill set on its own.

    IMO the only thing that should knock him out the sky though is heros, not some heavy with exploding shot. I played a group once, 5 players switched to exploding shot heavy and focused on me, boba could barely take flight. Heavies are the true counter to boba lol.
    Post edited by Bandicoot on
  • Grinch wrote: »
    The best characters imo should have the highest skill requirement. In this case, he’s only the best when played by the best. That’s about right in my books

    Yeah I don't disagree there. Like I said, I am forcing myself to play him more to get better. Just feels like a slight buff is needed.

    Buff yourself
  • He's a character that's very dependent on the skill of the player controlling him. He can be one of the deadliest when played correctly. He doesn't live long when operated by a button masher.
    Fortunately, unlike Han, his star cards assist players of all levels, but that doesn't make him easy to use. Bucksaw Boushh doesn't understand that concept.
  • I just started playing him, it doesn't seem like he's bad at all you just need to know how to play him and how to go for headshots. If you can do that and manage your jetpack fuel then he's up there with some of the best heroes. The only place that he'd even need a buff is his concussion rocket since it is for the most part useless.
    "One may be outnumbered, but that doesn't mean they're outmatched."
  • Admiral_Xen
    2727 posts Member
    edited February 22
    He's a character that's very dependent on the skill of the player controlling him. He can be one of the deadliest when played correctly. He doesn't live long when operated by a button masher.
    Fortunately, unlike Han, his star cards assist players of all levels, but that doesn't make him easy to use. Bucksaw Boushh doesn't understand that concept.

    The amount of skill needed to play him is probably higher than the average in this game but is heavily overstated.
    Post edited by Admiral_Xen on
    61tgj36mc1n9.png

    Founding member and commissar in chief of the Church of Janina. PSN: HanGerrelShot1st
  • I think we should buff Han, Lando and especially Leia. So weak.
  • Grinch
    224 posts Member
    edited February 22
    Bandicoot wrote: »

    This is how he should be played. No buffs required, but a nicer reticule with a dot in the middle would be nice.

    This vid was helpful, thanks. Granted it was on PC but still the strategy looks solid. I don't think the aim while flying on console is as tight as it is on PC. That said (and for clarity) I think the folks on here asking for a zoom/aim meant the primary blaster, not the rockets.
    "-Need more Lemon Pledge"
    tumblr_m2y1yfKBMg1r0eo86o8_250.gif
  • If you can aim, his rocket barrage does 600+ damage against a hero. His EE-3 melts. His concussion rocket has the widest area of effect than any ability in the game. He is more than fine.
  • If you can aim, his rocket barrage does 600+ damage against a hero. His EE-3 melts. His concussion rocket has the widest area of effect than any ability in the game. He is more than fine.
    Almost any trooper weapon outmatches his EE3.
    If you think his concussion rocket is fine then you must have one too many chromosomes mate :D
  • He should have a card that's like increased armor or something.
    zzwptdfip6uv.gif


    I'm the arbiter of consumer satisfaction
  • Raices
    1200 posts Member
    Lagodaki wrote: »
    He should have a card that's like increased armor or something.

    He has one, but only works while flying.
  • Raices wrote: »
    Lagodaki wrote: »
    He should have a card that's like increased armor or something.

    He has one, but only works while flying.

    Oh true, but I think he has to be using rocket barrage. They could change it so it's permanent.
    zzwptdfip6uv.gif


    I'm the arbiter of consumer satisfaction
  • Raices
    1200 posts Member
    Lagodaki wrote: »
    Raices wrote: »
    Lagodaki wrote: »
    He should have a card that's like increased armor or something.

    He has one, but only works while flying.

    Oh true, but I think he has to be using rocket barrage. They could change it so it's permanent.

    You don't have to use rocket barrage to get it, the description is wrong.
  • Raices wrote: »
    Lagodaki wrote: »
    Raices wrote: »
    Lagodaki wrote: »
    He should have a card that's like increased armor or something.

    He has one, but only works while flying.

    Oh true, but I think he has to be using rocket barrage. They could change it so it's permanent.

    You don't have to use rocket barrage to get it, the description is wrong.

    So you're telling me boba has damage reduction constantly with that card
  • Raices wrote: »
    Lagodaki wrote: »
    Raices wrote: »
    Lagodaki wrote: »
    He should have a card that's like increased armor or something.

    He has one, but only works while flying.

    Oh true, but I think he has to be using rocket barrage. They could change it so it's permanent.

    You don't have to use rocket barrage to get it, the description is wrong.

    I never even bothered trying, the description was even more situational than phasmas heal.
    This is how you teach scrubs:
    xnvLDB.gif
  • Raices
    1200 posts Member
    Raices wrote: »
    Lagodaki wrote: »
    Raices wrote: »
    Lagodaki wrote: »
    He should have a card that's like increased armor or something.

    He has one, but only works while flying.

    Oh true, but I think he has to be using rocket barrage. They could change it so it's permanent.

    You don't have to use rocket barrage to get it, the description is wrong.

    So you're telling me boba has damage reduction constantly with that card

    Constantly while flying
  • Raices wrote: »
    Raices wrote: »
    Lagodaki wrote: »
    Raices wrote: »
    Lagodaki wrote: »
    He should have a card that's like increased armor or something.

    He has one, but only works while flying.

    Oh true, but I think he has to be using rocket barrage. They could change it so it's permanent.

    You don't have to use rocket barrage to get it, the description is wrong.

    So you're telling me boba has damage reduction constantly with that card

    Constantly while flying

    Thanks
  • Raices wrote: »
    Raices wrote: »
    Lagodaki wrote: »
    Raices wrote: »
    Lagodaki wrote: »
    He should have a card that's like increased armor or something.

    He has one, but only works while flying.

    Oh true, but I think he has to be using rocket barrage. They could change it so it's permanent.

    You don't have to use rocket barrage to get it, the description is wrong.

    So you're telling me boba has damage reduction constantly with that card

    Constantly while flying

    We better not see any nerf or bug threads popping up that get this removed, tossing that card on immediately.
    This is how you teach scrubs:
    xnvLDB.gif
  • Raices
    1200 posts Member
    Raices wrote: »
    Raices wrote: »
    Lagodaki wrote: »
    Raices wrote: »
    Lagodaki wrote: »
    He should have a card that's like increased armor or something.

    He has one, but only works while flying.

    Oh true, but I think he has to be using rocket barrage. They could change it so it's permanent.

    You don't have to use rocket barrage to get it, the description is wrong.

    So you're telling me boba has damage reduction constantly with that card

    Constantly while flying

    We better not see any nerf or bug threads popping up that get this removed, tossing that card on immediately.

    Yeah, it helps against deadeye, sharpshot, Han's detonite.
  • hsf_
    1820 posts Member
    I definitely think his rocket barrage needs heat seeking, and his blaster too, because is hard aiming while flying, and give his concussion missile a ragdoll effect because weak.

    This just broke my brain.

    Would you like an "I win" button too? Fml.
  • Grinch
    224 posts Member
    edited February 24
    Okay I just took about 30min to put some of the comments here to test. Here are the results. I captured it on video, but honestly I am too lazy to go through and edit all of it and post. If someone on here really just absolutely doubts these results, then i will try to find some time to edit the video down to the talking points. Or I will just leave them to disagree, whatever.

    I tested this in Arcade and used the burst weapons of Assault (A280), Officer (Blurrg), and Specialist (A280-CFE) to go up against Boba Fett (EE-3).

    For the purposes of the test I used body shots. Target was always completely still --NON-MOVING. For clarity my definition of close range was probably in real life 20 feet. Well beyond melee distance.

    Close Range:
    Assault A280 - 3 burst kill
    Officer Blurrg - 3 burst kill
    Specialist A280-CFE - 3 burst kill
    Boba Fett EE-3 - 3 burst kill

    So out the gate at close range, with a non-moving target where Boba Fett can slowly get the target in the dead center of the 3 hairs, his gun is no better than any trooper burst. I tested head-shot and it was 2 burst.

    Mid Range:
    Assault A280 - 3 burst kill
    Officer Blurrg - 5 burst kill
    Specialist A280-CFE - 3 burst kill
    Boba Fett EE-3 - 5 burst kill

    The zoom ability of all the trooper class made this much easier to line up for the troopers. Even with a non-moving target I had to get Boba Fett's EE-3 lined up almost perfectly otherwise he was more than 5 if the cross-hairs were off even a touch. Head-shot for EE-3 was 3 at mid range but again took some time to get the cross-hairs perfect. One hundredth of a millimeter off and the burst count/kill went up.

    Long Range:
    Assault A280 - 4 burst kill
    Officer Blurrg - 6 burst kill
    Specialist A280-CFE - 3 burst kill
    Boba Fett EE-3 - 5 burst kill

    Not much fall-off for EE-3 between mid-range and long range, but let me tell you at long range with a NON-MOVING target I had to really REALLY take some time to get the EE-3 cross-hairs lined up perfectly to get it down to 5. This is clearly not realistic in game play. The two bottom cross-hairs had to perfectly be touching each side of the Officer's hip, and the top cross-hair had to be over the face dead center, otherwise the burst/kill went up significantly. I will grant that on Split-Screen due to the smaller size the ability to get this lined up was much more challenging. I am sure full screen it might be a tough easier.
    That said, once you add a target that is moving it would make it near impossible outside of sheer luck to have any meaningful kills with the EE-3. I had a couple times where the EE-3 got 3 burst kill but when reviewing from the other end, they were head shots, so I had to redo and drop the cross-hairs down to body.

    My conclusion:

    Close Range: EE-3 on par with other trooper class bursts but at a disadvantage with no zoom ability
    Mid-Range: EE-3 subpar to Trooper burst weapons.
    Long Range: EE-3 Trash

    IMO, a Hero burst weapon (such as the EE-3) should be slightly better than any trooper burst weapon. I am sure a debate can be made as it relates to Specialist, but EE-3 needs a buff.
    "-Need more Lemon Pledge"
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  • EE-3 needs to be the rifle it was in the last game, what we got instead was a pawnshop counterfeit. I was literally more deadlier in general with a launch flash grenade and bluurg than I ever felt on boba, post rocket barrage nerf. Hero blasters should be above and beyond any trooper variant. Phasma might as well be running an air-soft rifle it's that pathetic.
    This is how you teach scrubs:
    xnvLDB.gif
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