criterion-sm dice-lg ea-starwars-lg instagram lucasfilm-lg motive-lg twitch you-tube
Community Transmission
December CC

Community Transmission - Chosen One Update

24

Replies

  • This is great and all but I don’t see any changes to the glitch that occurs thhat prevents lightsaber heroes from blocking. When this glitch happens, heroes are unable to block and left extremely vulnerable. Another glitch that happens is the menu spawn glitch that leaves one unable to spawn back into the game during HvV. Fix this!
  • Zepheon wrote: »
    So you nerf stuns but you don’t nerf the two characters stuns that are the worst offenders: Kylo and Iden. How incompetent...

    I disagree about Kylo, but as for Iden I fully agree. It's annoying that droid and worsens when the user uses a Star Card of stun.
  • Digital_Kaiser
    9 posts Member
    edited February 26
    Altairl14l wrote: »
    Zyder wrote: »
    Still disappointed with Obi-Wan's voice just for German Community. What about Spanish, French, Italian Communities?

    Obi-Wan’s voice is the same as the movies in Spanish

    We Brazilians want too the original actor voice of the Star Wars: The Clone Wars series.
  • Damn a whole year and your finally fixing the Yavin 4 temple glitch?
  • Sounds very good >:)
  • Overall good update. Shame that Devs need to waste time on PT content. Their skills could be used to deliver actual SW content. But I like the Kylo buff and bug fixes.
  • ... and the stun nerf!
  • TastyNoob wrote: »
    Damn a whole year and your finally fixing the Yavin 4 temple glitch?

    Hey better late than never.
  • Squad spawn points are back?
  • Luke could really use more love. Also u should really patch the stupid out of map glitch on Hoth for HvH.
  • This might be my favorite update so far! Thank you for buffing Kylo! He's gonna be much more usable in GA. And thank you for giving Obi Wan the damage reduction during his push. Also, thanks for not changing Iden's stun. I think Iden is one of the most balanced heroes in the game and really doesn't need to be changed. I'm excited to play tomorrow!
  • wow a lot fixed, meaning a lot could break .. very interesting, bring it on!

    and ANakin is already nerfed before release
  • I'm excited for the Kylo buff.

    You guys still need to do something about geonosis though. Is it really too much to ask for to simply reduce the health of the at-te?
  • Defbored wrote: »
    I'm excited for the Kylo buff.

    You guys still need to do something about geonosis though. Is it really too much to ask for to simply reduce the health of the at-te?

    Increase AT-TE health but restore Ion Damage to compensate.
  • QUALITY OF LIFE
    Added an in-game Emote Wheel and increased the amount of emotes a player can have equipped at a time to 8


    Do you have plans to create a "LOL" emote?


    HERO AND CLASSES CHANGES
    Lightsaber Heroes can now damage enemy turrets.


    This includes Phasma's droid?
  • il96 wrote: »
    1st post yesss

    Dude why?
  • Defbored wrote: »
    I'm excited for the Kylo buff.

    You guys still need to do something about geonosis though. Is it really too much to ask for to simply reduce the health of the at-te?

    Increase AT-TE health but restore Ion Damage to compensate.

    Are you serious?
    Increase health and increase ion damage? Then nothing has been changed other then the weakening of every other vechicle aside from the at-te.
  • Savage Opress
    "By Azura, by Azura, by Azura! It's the Grand Champion! I can't believe it's you! Standing here! Next to me!"
  • I read another one asking for the time frame it to be released i want to know too, and also the amount of space required.
  • Excited to try the update tomorrow. This game's top needs after this:

    - Luke Skywalker buff.

    - Phasma blaster damage buff.

    - New HvV Format.

    - Non-CW Content.
  • angrycal04
    118 posts Member
    edited February 26
    Peepzilla wrote: »
    Excited to try the update tomorrow. This game's top needs after this:

    - Luke Skywalker buff.

    - Phasma blaster damage buff.

    - New HvV Format.

    - Non-CW Content.

    Change the Non-CW content to prequel content (such as maybe mygeet and coruscant?) Just kidding that's your opinion
  • CommanderThorn88
    21 posts Member
    edited February 26
    I think the next things we need is the following:

    1 - Weapons

    2 - PT Maps (Umbara, Coruscant/Jedi Temple, Felucia, Ryloth, Citadel Prison on Lola Sayu, Mustafar as potential options)

    3 - More maps for Strike and Extraction (especially extraction needs to be across all eras as it's a great mode, but only 2 maps in OT is boring after awhile)

    4 - An Era selector, as 99% of the time I play GA, I NEVER get any PT maps at all. It is heavily always OT followed by ST.
  • ZxogTheWizard
    4 posts Member
    edited February 26
    @Wolfman91 I agree. It’s strange that they’re addressing everyone’s stun BUT Iden’s. She’s horribly unbalanced and just too OP when in the right hands. Def needs a nerf of some sort.
  • I am redownloading the game for this update & the new game mode update in march.

    Also I see some fixes have been done to the maps glad to see they are finally getting fixed. Hoping for more patches/updates in the future that are just as extensive & improves/fixes the game more
  • So AI ships well no longer shoot me. I'm going to be missing that.
    tumblr_p6efu3P8dc1unncw7o1_500.gif
    pija5nbcgaah.jpg
    "This is a mission of peace. I put my faith in diplomacy. We can't solve all of our problems by throwing troops at them."
    -Padmé Amidala
  • I think Iden is one of the most balanced heroes in the game and really doesn't need to be changed. I'm excited to play tomorrow!

    lol
    Hi.
  • Devs, stun lock is not getting hit by multiple stun abilities in succession, it's getting hit by a saber or a melee attack and being unable to do anything for a full combo.
  • So Lando’s and Palp’s stun durations were decreased, but Kylo’s wasn’t??? Kylo’s is the worst stun in the game! With all of the Kylo buffs in the update (which I approve of btw), I think his stun duration needs to be nerfed a little to stop him from being OP.
    Bring back Extraction to the main menu please!

    What the ROADMAP should look like for 2019/2020:
    “Season” 4: Episode IX
    “Season” 5: Rogue One
  • I see nothing about a fix for one of, if not the, biggest broken features in the game: lightsabers not blocking properly. You guys really suck.
  • But what about the glitch on Death Star 2 where Yoda can hide behind the clone trooper helmet racks
  • Now with the change of the Obi-Wan's voice actor in Germany, do you think you can change the clones voice to their original actor in spanish (LatinAmerican)? They don't have the same voice as in the movies and the clone wars, it's a different actor and it doesn't feel the same, can you change it please?
  • Please fix grievous, his unrelenting advance does not block certain blasters or sabers when it is supposed to.
  • thelasteverjedi
    1598 posts Member
    edited February 26
    @F8RGE do you know how long Kylo's Freeze is out of interest?
    I find it interesting that Kylo's freeze, which is essentially a stun, is not reduced to one second while every single stun is now not more than 1 second?

    I think you should really make every stun no more than 1s. I also consider vader's choke a stun should be more more than 1s
  • Wolfman91 wrote: »
    Nerfing stuns is good move, but what about IDEN's ? Her stun is the most overpowered - can catch you behind cover (well, at least sometimes) and has ridiculous 6-7 cooldown. She can kill almost any hero in a matter of seconds.

    I was never that angry about Lando's stun. Sure, it lasts pretty long and has huge range, but it isn't as deadly as Iden's (combine with her TL-50)

    I'm glad you're buffing Kylo and Obi Wan, but what about Luke ? It seems like he'll be the weakest lightsaber hero. It's sad.

    I think Iden's stun is something like 1.4 seconds or something - it should be no more than 1 second since every other stun is not more than 1s ...

    oh wait ...
  • awakespace
    1192 posts Member
    edited February 27
    @F8RGE do you know how long Kylo's Freeze is out of interest?
    I find it interesting that Kylo's freeze, which is essentially a stun, is not reduced to one second while every single stun is now not more than 1 second?

    I think you should really make every stun no more than 1s. I also consider vader's choke a stun should be more more than 1s

    Kylo's freeze is a different beast. It can be blocked, and it is, for kylo, something that he needs to use to control troopers around him and close distance without taking damage. I think it should be that his freeze has the same duration but that it will break after an amount of blaster damage - e.g. 300.
  • Excited for this update.

    @F8RGE Can we get trooper skins that are this trooper from season 6 of TCW?


    8hjpjpomwu71.png

    I think they'd make a fine addition to the collection, besides Ahsoka's 332nd :)
    Would love those two, would be great to also see the 187th legion as they are a recolor of the Shock troopers and the 442nd as they are a recolor of the 501st as well. Both of those might be a canon issue, but I still hope we can see them.
  • Nathan3840 wrote: »
    Excited for this update.

    @F8RGE Can we get trooper skins that are this trooper from season 6 of TCW?


    8hjpjpomwu71.png

    I think they'd make a fine addition to the collection, besides Ahsoka's 332nd :)
    Would love those two, would be great to also see the 187th legion as they are a recolor of the Shock troopers and the 442nd as they are a recolor of the 501st as well. Both of those might be a canon issue, but I still hope we can see them.

    Think you're getting your legions mixed up there pal.
    Hi.
  • "Updated the VO for Obi-Wan in German with the original German voice actor, Philipp Moog."

    PLEASE, change Obi-Wan's French Voice too. All the French players want Bruno Choël instead. :'(

    Same for Latin American Spanish voices of clone troopers, wish we could get Ángel Ghigliazza, since he has been the voice for Jango and his clones in the movies and some CW seasons.
  • Still no buffs on Vader force choke and focused rage damage... :s now even Kylo can do more damages and one shot enemies from behind...
  • What time what's the size
  • Um, Iden and Kylo stuns? I’m so confused. Lando? Phasma? Did they nerf the wrong stuns?
    PSN: BucksawBoushh
  • F8RGE wrote: »
    37ivzdupshf9.png


    INCOMING TRANSMISSION

    Another update can only mean another Transmission. If you’ve been keeping up with all the news this month then you will know that on February 27th Anakin Skywalker will make his entrance into Star Wars™ Battlefront II.

    Anakin will be joined by the 501st Battalion, the Clone Trooper legion that he himself lead into battle so many times. The 501st will also be joined by the Coruscant Guard, who will be making their appearance in the Chosen One Update.
    There are big changes coming to the Clone Trooper legions with each Trooper Class now getting their own look, relevant to the legion that they are a part of. This also sees the first time that Officers will be able to equip Clone Trooper armour.

    Additionally, there’s been a lot of discussion around stuns and their effect on the flow of gameplay. With stuns now having a lower duration and a short immunity once you have been stunned, we’re looking forward to seeing how these changes improve the experience.

    ANAKIN SKYWALKER

    Anakin’s power and skill were virtually unmatched, though his overconfidence and anger could get the better of him. Even still, when innocent people were in danger, he would never hesitate to put his life on the line to save them. When his friends needed his help, he would not abandon them.

    Read more about Anakin Skywalker here

    CLONE TROOPER APPEARANCES

    Under the new system Troopers will be visually different from one another, but all the while retaining the overall theme of their specific legion.

    What this means is a Heavy will have different markings to a Specialist (and Assault and Officer), but you will still be able to tell which legion they belong to. This also means that, for the first time, Clone Trooper Officers will have armored Appearances.

    CORUSCANT GUARD

    This division of elite troopers were designated to protect the capital of the Galactic Republic and are identified by the red markings across their armour.

    They could often be found patrolling the streets of Coruscant while also had the responsibility of protecting buildings of high importance. As the war progressed, the Coruscant Guard would go on to find themselves serving as bodyguards for members of the Galactic Senate and even the Supreme Chancellor himself.

    501st BATTALION

    Perhaps the most well renowned Clone trooper legion, the 501st Battalion led by Anakin Skywalker and Captain CT-7567, more commonly known as Rex, fought across many of the biggest and most important battles of the Clone Wars. Though they had the same hearts and the same blood as all their brothers, their minds were sharpened by the diverse battlefronts they fought across.

    You can read more about the Clone Trooper appearances, 501st Battalion and the Coruscant Guard here

    EMOTE WHEEL

    Emotes have always been a fun addition to the game and we’ve all seen how much you enjoy “Hello There”. Fun aside, they can also be a useful social mechanic in order to quickly communicate with your squad and nearby players.

    The inclusion of a new Emote Wheel, with the ability to contain up to 8 emotes will allow you to better communicate with your team.

    Read more about the Emote Wheel here

    STUNS

    One piece of feedback we’ve been reading is in relation to the stuns that can be applied during combat. We agree that some of these stuns are too long and have made some adjustments accordingly.

    Starting with Emperor Palpatine, we will be lowering the stun duration of his lightning from 1.6 seconds to 1 second. Phasma’s turret will have its stun duration lowered from 1 second to 0.8 seconds and Lando’s stun grenade will be have its effect reduced from 1.4 seconds to 1 second.

    In addition to this we will be implementing a stun immunity to all hero abilities for 3.5 seconds, specifically when being stunned by either Phasma, Iden, Chewbacca, Emperor Palpatine, or Lando. What this means is that should you be stunned by one of the listed heroes above, you will not be able to be stunned again for 3.5 seconds.

    RELEASE NOTES
    • Anakin Skywalker is now playable and unlocked via Credits. Anakin Skywalker comes with four abilities: Passionate Strike, Heroic Impact, Pull Dominance, Retribution. One alternative Jedi Robes appearance is available to unlock for Credits or Crystals.
    • New Clone Trooper legions are now available to unlock for Credits or Crystals (Coruscant Guard, 501st Legion). The new legion of the 41st Ranger Platoon is available to unlock for free through the "Chosen One" Crate.
    • Pattern variety has been added among classes and Phases of all available Clone Trooper legions. Players who have already unlocked these appearances, will be able to convert to the new ones for free through Crates.

    QUALITY OF LIFE
    • Added an in-game Emote Wheel and increased the amount of emotes a player can have equipped at a time to 8
    • Added a Frontend tab to differentiate between Phase I and Phase II Clone Trooper appearances.

    HERO AND CLASSES CHANGES
    • Implemented changes to Stun Lock for different Heroes.
    • Reduced Emperor Palpatine's Lightning stun duration from 1,6 to 1.
    • Reduced Captain Phasma's turret stun from 1 to 0,8.
    • Reduced Lando Calrissian's stun from 1,4 to 1.
    • Added stun immunity lasting 3,5 seconds to all Heroes, after having been stunned once by Captain Phasma, Iden Versio, Emperor Palpatine, Chewbacca or Lando Calrissian.
    • Inspired by Star Wars™: Episode II Attack of the Clones. If Yoda uses Unleash, right after absorbing (blocking) Count Dooku's Lighting Stun attack, Yoda will be able to project lighting back to enemies.
    • Fixed an issue where Lightsaber users would not take damage from the enemy's first Lightsaber attack while regenerating health.
    • Fixed an animation issue where Heroes would occasionally get stuck in map geometry when performing the dash movement over an edge.
    • Fixed an issue where the stamina bar would occasionally be wrongly displayed due to server latency. The stamina bar no longer shows up or gets drained, when the player has not managed to block in time.
    • Lightsaber Heroes can now damage enemy turrets.
    • Fixed an issue that would allow players to spawn with both Heroes and vehicles in a map.
    • Fixed an issue where Heroes would still deflect blaster shots during their Defeat animation, if they were defeated while deflecting.

    KYLO REN
    • Increased Kylo base Lightsaber damage from 100 to 125.
    • Increased Kylo base Lightsaber extra damage when attacking from behind from 20 to 40.
    • Increased Kylo base Frenzy damage on Heroes from 80 to 125.
    • Increased Kylo base Frenzy damage on Troopers from 80 to 150.
    • Decreased Bloodlust extra damage on Frenzy from 10, 20, 30, 40 to 5, 10, 15, 20.
    • Fixed an issue where reactivation of the Frenzy ability would be blocked for a short time, if it was activated with no target. The ability successfully remains on the same target until they are defeated. It swaps to a new target upon original target defeat.
    • Fixed an issue where Kylo Ren's first hit with Frenzy would not stagger targets, making it look like the attack had missed.
    • Fixed an issue where the Frenzy ability could be activated mid-air,
    • Fixed a visual issue where the duration of Kylo Ren's Freeze ability would not be synchronized with the grayed-out screen effect from the affected user.

    REY
    • Fixed an issue where targets affected by Rey's Mind Trick ability would be able to sprint backwards.

    OBI-WAN KENOBI
    • Obi-Wan Kenobi will receive 80% less damage while holding out to perform the All-Out Push ability.
    • Fixed an issue where Obi-Wan Kenobi's All-Out Push ability would be occasionally retriggered by the player.
    • Fixed an issue where Lightsaber audio would play while the Lightsaber is turned off during "Strongest Defense" emote.
    • Updated the VO for Obi-Wan in German with the original German voice actor, Philipp Moog.

    GENERAL GRIEVOUS
    • Fixed an issue where General Grievous would get pulled further than normal when affected by Force abilities.
    • Fixed an issue where the stamina bar for Lightsaber Heroes would not deplete when blocking General Grievous' Unrelenting Advance ability.
    • Added eye animation to General Grievous when viewing him on the Appearances screen.

    HAN SOLO
    • Fixed an issue where the Defeat card icon would not display correctly if a player was defeated by Han Solo's Shoulder Charge ability.

    COUNT DOOKU
    • Improved the way Count Dooku's attacks connect with the enemy to allow for more smooth movement in close-range combat.
    • Made visual improvements to the Expose Weakness reticle, so that is more visibly related to the ability icon.
    • Improved various visual clipping issues visible in Count Dooku's Victory Poses.
    • Fixed an issue where Count Dooku's cape would float excessively while standing over Han Solo's Detonite Charge or Lando Calrissian's Disabler.
    • Fixed an issue where Count Dooku's VO would overlap with Obi-Wan's VO.
    • Fixed several issues where several audio lines by Count Dooku would not trigger in Multiplayer.

    DARTH VADER
    • Made improvements towards issues with camera shaking when a player was being choked by Darth Vader. The camera of the target player being forced to look at Darth Vader when being choked was removed.

    DARTH MAUL
    • Fixed an issue where Darth Maul would be unable to cast any ability except Choke Hold, when being pushed while using the Spin Attack ability.

    GAME MODE AND MAP CHANGES
    GALACTIC ASSAULT - JAKKU
    • Fixed an issue where the HUD icons would not disappear for the defending team, if the first two points were captured at relatively the same time.

    GALACTIC ASSAULT - GEONOSIS
    • Fixed a visual issue where the Capture icon in the last phase of Geonosis would showcase a human icon instead of an AT-TE icon.

    GALACTIC ASSAULT - CRAIT
    • Tentatively fixed an issue that would occasionally cause the AT-M6 to sink under the ground.

    EWOK HUNT
    • Fixed a visual issue where light effect from the Imperial Shuttle would appear with jagged textures.
    • Fixed a geometry issue that would allow Stormtroopers to climb unreachable areas on Ewok Hunt.

    KESSEL
    • Fixed an issue where Boba Fett could glitch out of the intended play area on Kessel
    HOTH
    • Fixed an issue the wind blowing snow effect on Hoth would occasionally cause reduced performance.
    KAMINO
    • Fixed a visual issue where the floors would show up grey instead of white on Kamino.
    • Fixed an issue where players would get stuck in the barracks between the wall and a sleep pod.
    YAVIN 4
    • Fixed a geometry issue that would allow players to enter an unintended area inside the Great Temple.
    VARIOUS IMPROVEMENTS
    • Fixed visual issues with draw distance on certain objects on Endor and Geonosis
    ARCADE CHANGES
    STARFIGHTER ARCADE
    • Fixed an issue where AI Starfighters would be too evasive and avoid the player in combat.
    SQUAD SPAWN CHANGES
    • Disabled Squad Spawn on all Jetpack-carrying Special characters for all eras
    VEHICLE CHANGES
    • Updated the description of certain Vehicle Star Cards for accuracy and grammatical correctness.
    GEONOSIS - AT-TE
    • Fixed an issue where the AT-TE experience bar would not always be in-sync with the scoring events happening in-game.

    CHANGES TO CLASSES AND SPECIAL UNITS
    • Fixed an issue where Aerial troopers could occasionally re-use the Jetpack Boost with no cooldown, if the ability and jump buttons would be pressed at the same time.
    • Fixed a visual issue where target outlines would occasionally not show correctly when using the Thermal Binoculars as an Officer.
    • Fixed punctuation issues on Star Card descriptions for Reinforcements.
    • Polished facial animations on the Resistance and Rebel Rocket-Jumper.
    • Fixed a visual issue with draw distance affecting Clone Trooper appearances.

    GENERAL CHANGES/MISC
    • Fixed a rendering issue that would occasionally cause Living World actors to be invisible.
    • Hit-markers now change to yellow when hitting vehicles in a weak spot.
    • Friendly players that are defeated in battle will show up on the radar as a cross for a short while.

    KNOWN ISSUES
    • Due to a late balancing change, the additional damage from Anakin's "PRESSURE" Star Card applies only to the final strike of Anakin's Passionate Strike ability. The Star Card description currently implies that the additional damage is applied to every strike when using the ability. The description text will be corrected at a later update.

    Fan-freak'n-tastic! Lovin' this! :sunglasses:

    I'm really happy to see the Kamino visual issue where many of the corridors and rooms were showing up black/grey was resolved, but what about having the ability to play as the Enforcer Class Special Unit on Geonosis in Custom Arcade? Also, there's no mention of fixes for the pause screen's missing out-of-focus effect and the Heroes' menu selection animation not triggering. These aren't a big issue, but still really annoying. :persevere:

    I'm very stoked more emphasis is being put on authenticity for the Clone Trooper visual appearances in this update, but I don't like that there is still some level of creative liberty being taken into how they're represented in-game - even if it's sanctioned by LFL. I much rather they be fully representative of how they appeared in the films and TV show.

    Likewise, I really don't like that players now have the freedom to choose between Phase I and Phase II armor types regardless of the location. This, along with cross-era Weapons, Heroes and Hero Ships absolutely ruin the immersion (the latter two should be reserved strictly for the appropriate Multiplayer modes - Heroes vs. Villains; Hero Showdown; Hero Starfighter). I really hope this sort of thing will be overhauled in the future.

    Will the Galactic Republic's Phase I and Phase II Aerial Class Special Units not be getting the standard all-white Appearances back? I was really hoping for them. Honestly though, I want all Special Unit classes to get customizable Appearances, Victory Poses, Emotes and Weapons.
    "All wings report in."
  • I love what is going to be released, and I know what the next season should be that at least 90% of players would enjoy: Season 4: Rogue One. You should add The following:
    Heroes:
    Jyn Erso
    Chirrut Imwe
    Baze Malbus

    Villains:
    Director Orson Krennic
    Grand Admiral Tarkin
    Dengar [I could not think of another villain for rogue one.

    New Maps
    Scarif [Citael tower, plus the ones in Battlefront 2015]
    Eadu [imperial base]
    Jedha [Saw Gerra’s base, holy city]

    Thanks for your time, and please make this Season 4 for Star Wars Battlefront 2!
    “The force is with me and I am one with the force. I fear nothing because everything is as the Force wills it to be.” -Chirrut Imwe
This discussion has been closed.