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Anakin isn't op.

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You guys are making him overpowered. The heroic might needs to have a shorter area of affect & not hit people from across the map but that's it. In GA even if you nerfed it to 400 hes still gonna clear the whole objective & severely damage a blaster hero to 250 health. Only thing that needs fixing is the unlimited range.

Replies

  • Psy3d
    602 posts Member
    I agree he's not OP but his heroic might move needs to be adjusted or tweaked a bit. Yes you CAN defeat him in GA if you know what you're doing...but the less gifted "team mates" will start spamming him with blaster when he does his heroic might move...and that's the end of it. In HvV you HAVE to use a saber user with block ability...unless someone less experienced gets to pick Ani.
  • What is it with DICE and hitting through walls?
    Don't click unless you want to know the truth....
  • What is it with DICE and hitting through walls?

    That's the issue with AoE stuff. It's designed to has a set radius and it does what it needs to in that radius. If collision was in effect, then there could be a lot of times a tiny railing could cause the ability to be worthless.
    And on topic, yeah, the range is the only issue it has. To be honest, if they made it so other heroes could see the radius Anakin sees, it could eliminate the issue altogether, because the biggest problem is hero damage. Another fix could potentially making it like Luke's star card making the damage increase the closer you are, and damage to Anakin making the raius increase a little bit, so it's not map spanning but not making the damage intense just by being in the AoE.
  • Are you serious? He was released OP on purpose to give Light Side advantage, though he is partially Dark Side character.
  • quenaelin wrote: »
    Are you serious? He was released OP on purpose to give Light Side advantage, though he is partially Dark Side character.

    He's strong yes but not op
  • HM is broken, he is OHK full health heroes, is not just the range and LOS.

    Other than that he's awesome, and hope he doesn't get crippled.
    Pull dominance + Passionate strike to quickly take care of Boba is the most beautiful thing I've seen since my kids were born.
  • I have no problem wasting Anakins in HvV. Only the range on HM is a problem
  • Raices
    1128 posts Member
    You guys are making him overpowered. The heroic might needs to have a shorter area of affect & not hit people from across the map but that's it. In GA even if you nerfed it to 400 hes still gonna clear the whole objective & severely damage a blaster hero to 250 health. Only thing that needs fixing is the unlimited range.

    I like the range of it, what i don't like is that you can oneshot heroes with it, put a cap of 400dmg and that's it.
  • Terranova4 wrote: »
    I have no problem wasting Anakins in HvV. Only the range on HM is a problem

    Exactly. That's it, the only thing that should be capped. Otherwise it's fine.
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  • You guys are making him overpowered. The heroic might needs to have a shorter area of affect & not hit people from across the map but that's it. In GA even if you nerfed it to 400 hes still gonna clear the whole objective & severely damage a blaster hero to 250 health. Only thing that needs fixing is the unlimited range.

    only "power hero" is OP
    a maximum damage threshold must be capped for this ability, max 400 damage but sinan, only the ground effect area should extend to infinity, it is rather pleasant to play
  • ghawar18 wrote: »
    You guys are making him overpowered. The heroic might needs to have a shorter area of affect & not hit people from across the map but that's it. In GA even if you nerfed it to 400 hes still gonna clear the whole objective & severely damage a blaster hero to 250 health. Only thing that needs fixing is the unlimited range.

    only "power hero" is OP
    a maximum damage threshold must be capped for this ability, max 400 damage but sinan, only the ground effect area should extend to infinity, it is rather pleasant to play

    In reverse, the range should cap out, but the damage should remain the same.
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    That Specialist rework was disappointing.
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  • Raices
    1128 posts Member
    GenxDarchi wrote: »
    ghawar18 wrote: »
    You guys are making him overpowered. The heroic might needs to have a shorter area of affect & not hit people from across the map but that's it. In GA even if you nerfed it to 400 hes still gonna clear the whole objective & severely damage a blaster hero to 250 health. Only thing that needs fixing is the unlimited range.

    only "power hero" is OP
    a maximum damage threshold must be capped for this ability, max 400 damage but sinan, only the ground effect area should extend to infinity, it is rather pleasant to play

    In reverse, the range should cap out, but the damage should remain the same.

    Nah, the damage should be capped, the range should stay.
  • Heroic might should not 1 hit a hero from full health.
  • Heroic might should not 1 hit a hero from full health.

    Don't him then
  • Heroic might should not 1 hit a hero from full health.

    Don't hit him while he looks constipated, and if you have a few bots on your team, block or get to cover, or roll on the timing.
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  • Admiral_Xen
    2727 posts Member
    edited March 2
    Raices wrote: »
    You guys are making him overpowered. The heroic might needs to have a shorter area of affect & not hit people from across the map but that's it. In GA even if you nerfed it to 400 hes still gonna clear the whole objective & severely damage a blaster hero to 250 health. Only thing that needs fixing is the unlimited range.

    I like the range of it, what i don't like is that you can oneshot heroes with it, put a cap of 400dmg and that's it.

    Getting whacked for 400 damage at range should require some kind of skillshot (e.g. Iden Pulse Cannon headshot only does 362 and only to 1 target), not a mere single button press + defective blueberries shooting him when they shouldn't.

    Honestly fine with the OHK as long as it's only in very close (e.g. 5m or so) and after a similar charge up time.

    Would personally prefer if Heroic might worked like a grenade with damage decreasing as distance increases.
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  • DarthJ
    6330 posts Member

    Other than that he's awesome, and hope he doesn't get crippled.

    Oh dont worry, he will be. DICE never take a scalpel to a nerf, they bring an axe
    PSN: ibrajoker59
  • DarthJ wrote: »

    Other than that he's awesome, and hope he doesn't get crippled.

    Oh dont worry, he will be. DICE never take a scalpel to a nerf, they bring an axe

    Exactly. Cut him off at the legs, standard protocol.
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  • Raices
    1128 posts Member
    Raices wrote: »
    You guys are making him overpowered. The heroic might needs to have a shorter area of affect & not hit people from across the map but that's it. In GA even if you nerfed it to 400 hes still gonna clear the whole objective & severely damage a blaster hero to 250 health. Only thing that needs fixing is the unlimited range.

    I like the range of it, what i don't like is that you can oneshot heroes with it, put a cap of 400dmg and that's it.

    Getting whacked for 400 damage at range should require some kind of skillshot (e.g. Iden Pulse Cannon headshot only does 362 and only to 1 target), not a mere single button press + defective blueberries shooting him when they shouldn't.

    Honestly fine with the OHK as long as it's only in very close (e.g. 5m or so) and after a similar charge up time.


    Would personally prefer if Heroic might worked like a grenade with damage decreasing as distance increases.

    Whit this i can agree with, i also like the idea of receiving less damage the further you're from the epicenter.
  • If you don’t getting one-shot by him when I’m COMPLETELY ACROSS THE ROOM in Jabba’s Palace doesn’t mean he’s OP, you need to go back on Thorazine or whatever anti-psychotics you were taking.
  • If you don’t getting one-shot by him when I’m COMPLETELY ACROSS THE ROOM in Jabba’s Palace doesn’t mean he’s OP, you need to go back on Thorazine or whatever anti-psychotics you were taking.

    Again the wall bug should be fixed, but that's it.
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  • GenxDarchi wrote: »
    Heroic might should not 1 hit a hero from full health.

    Don't hit him while he looks constipated, and if you have a few bots on your team, block or get to cover, or roll on the timing.

    I don’t. But when the range is so big, I died on Naboo and did not see Anakin until I rounded a corner as he unleashed it. Just spawned as Dooku, dead instantly from full health. It’s cheap. I get it for infantry but to 1 hit any hero is insane. Otherwise he is great. All my characters are level 40 and I am always on the leaderboard. I know what skill looks like.
  • The_Count
    100 posts Member
    edited March 2
    He needs to have his saber damage weakened a bit, especially when you combine it to that card. Also giving him 1000 health is fine, BUT don’t give him the best HOK card where he gets 120...he should have 100 like everyone else, except Dooku because his block isn’t the best.

    I expect my comment to be rejected by all the Anakin super bias people who only look at confirmation biases. Honestly when it is ever okay for a Hero (with 4 abilities nonetheless) have some instakill ability? Cap the damage and range. He will still be a beast without having the greatest HOK, strongest saber strikes and most health. Give him the strongest saber strike but weaken the card, and keep him with 1000 health, but don’t give him everything. Every hero has a weakness and Anakin despite being the chosen one should be no different.
  • AbyssWatch3r
    4964 posts Member
    edited March 2
    It's fine, don't feed him damage, and block if your team does. Blaster Heroes just roll twice or take cover, the ability Does not go through walls. It requires a clear line of sight to kill, wether your looking at him or not doesn't matter.

    If you guys are successful in cutting down the first palpatine level saber hero, and Heroic might get's gutted I wan't his old stats back in the CT.
    This is how you teach scrubs:
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  • Both range and damage should be capped, there shouldn’t be any ability in the game that can one shot a full health hero
  • The_Count wrote: »
    He needs to have his saber damage weakened a bit, especially when you combine it to that card. Also giving him 1000 health is fine, BUT don’t give him the best HOK card where he gets 120...he should have 100 like everyone else, except Dooku because his block isn’t the best.

    I expect my comment to be rejected by all the Anakin super bias people who only look at confirmation biases. Honestly when it is ever okay for a Hero (with 4 abilities nonetheless) have some instakill ability? Cap the damage and range. He will still be a beast without having the greatest HOK, strongest saber strikes and most health. Give him the strongest saber strike but weaken the card, and keep him with 1000 health, but don’t give him everything. Every hero has a weakness and Anakin despite being the chosen one should be no different.

    Then nerf count dookus damage to 80 since he can 1 shot & do over 200 damage a swing. I like how you said except dooku lmao you're biased
  • I hate to say this but ..... The first HvV game i find a Anakin in the other team reking us so I thought he's good.


    Until I get to play him the next round. My very first round with no cards and got 29k+ points without knowing what are the abilities .
  • The_Count wrote: »
    The_Count wrote: »
    He needs to have his saber damage weakened a bit, especially when you combine it to that card. Also giving him 1000 health is fine, BUT don’t give him the best HOK card where he gets 120...he should have 100 like everyone else, except Dooku because his block isn’t the best.

    I expect my comment to be rejected by all the Anakin super bias people who only look at confirmation biases. Honestly when it is ever okay for a Hero (with 4 abilities nonetheless) have some instakill ability? Cap the damage and range. He will still be a beast without having the greatest HOK, strongest saber strikes and most health. Give him the strongest saber strike but weaken the card, and keep him with 1000 health, but don’t give him everything. Every hero has a weakness and Anakin despite being the chosen one should be no different.

    Then nerf count dookus damage to 80 since he can 1 shot & do over 200 damage a swing. I like how you said except dooku lmao you're biased

    Dooku has the worst block, if he had a better block then I’d be fine if they nerf it, but your bias is clearly showing as you haven’t addressed any point in my statement.

    And comparing Dooku’s abilities to Anakins as if they’re op is a major false equivalence. Lmao, sure Anakin has 4 abilities all with insane range except for one, but Dooku’s have to be right up in your face to do them.

    Again, as you clearly ignored in my previous post, Anakin doesn’t have to be good at everything. He has 4 abilities, the most saber damage, the best HOK, the most health. I mean come the f on. Chosen one doesn’t mean he has to be the Broken One.

    The worst block??? Uhm kylo says hello. Dooku has a better block than kylo, grevious & rey. Your bias is showing. Anakin can't even block for that long. I've never seen you on any dooku nerf thread yet you're on here. His damage is fine, his abilities are fine. His heroic might hitting you from the other side of the might is not
  • The_Count wrote: »
    The_Count wrote: »
    He needs to have his saber damage weakened a bit, especially when you combine it to that card. Also giving him 1000 health is fine, BUT don’t give him the best HOK card where he gets 120...he should have 100 like everyone else, except Dooku because his block isn’t the best.

    I expect my comment to be rejected by all the Anakin super bias people who only look at confirmation biases. Honestly when it is ever okay for a Hero (with 4 abilities nonetheless) have some instakill ability? Cap the damage and range. He will still be a beast without having the greatest HOK, strongest saber strikes and most health. Give him the strongest saber strike but weaken the card, and keep him with 1000 health, but don’t give him everything. Every hero has a weakness and Anakin despite being the chosen one should be no different.

    Then nerf count dookus damage to 80 since he can 1 shot & do over 200 damage a swing. I like how you said except dooku lmao you're biased

    Dooku has the worst block, if he had a better block then I’d be fine if they nerf it, but your bias is clearly showing as you haven’t addressed any point in my statement.

    And comparing Dooku’s abilities to Anakins as if they’re op is a major false equivalence. Lmao, sure Anakin has 4 abilities all with insane range except for one, but Dooku’s have to be right up in your face to do them.

    Again, as you clearly ignored in my previous post, Anakin doesn’t have to be good at everything. He has 4 abilities, the most saber damage, the best HOK, the most health. I mean come the f on. Chosen one doesn’t mean he has to be the Broken One.

    The worst block??? Uhm kylo says hello. Dooku has a better block than kylo, grevious & rey. Your bias is showing. Anakin can't even block for that long. I've never seen you on any dooku nerf thread yet you're on here. His damage is fine, his abilities are fine. His heroic might hitting you from the other side of the might is not

    Okay so why does Anakin need the most health, highest saber damage, highest HOK, 4 abilities then? If he can’t block for long, and lmao Dooku’s block fails half the time. You’re bias is showing as evident as ever. Defend this abomination all you want, but he’s getting nerfed. He can still be strong without being OP. You’re here claiming Bossk and Palpa are OP yet Palps can’t block and dies to blasters yeah he can kill infantry but Anakin can take out rooms in 1 abilities. Don’t ****, he’s OP and if Dooku had this ability you’d be begging them to nerf it.
  • The_Count wrote: »
    The_Count wrote: »
    The_Count wrote: »
    He needs to have his saber damage weakened a bit, especially when you combine it to that card. Also giving him 1000 health is fine, BUT don’t give him the best HOK card where he gets 120...he should have 100 like everyone else, except Dooku because his block isn’t the best.

    I expect my comment to be rejected by all the Anakin super bias people who only look at confirmation biases. Honestly when it is ever okay for a Hero (with 4 abilities nonetheless) have some instakill ability? Cap the damage and range. He will still be a beast without having the greatest HOK, strongest saber strikes and most health. Give him the strongest saber strike but weaken the card, and keep him with 1000 health, but don’t give him everything. Every hero has a weakness and Anakin despite being the chosen one should be no different.

    Then nerf count dookus damage to 80 since he can 1 shot & do over 200 damage a swing. I like how you said except dooku lmao you're biased

    Dooku has the worst block, if he had a better block then I’d be fine if they nerf it, but your bias is clearly showing as you haven’t addressed any point in my statement.

    And comparing Dooku’s abilities to Anakins as if they’re op is a major false equivalence. Lmao, sure Anakin has 4 abilities all with insane range except for one, but Dooku’s have to be right up in your face to do them.

    Again, as you clearly ignored in my previous post, Anakin doesn’t have to be good at everything. He has 4 abilities, the most saber damage, the best HOK, the most health. I mean come the f on. Chosen one doesn’t mean he has to be the Broken One.

    The worst block??? Uhm kylo says hello. Dooku has a better block than kylo, grevious & rey. Your bias is showing. Anakin can't even block for that long. I've never seen you on any dooku nerf thread yet you're on here. His damage is fine, his abilities are fine. His heroic might hitting you from the other side of the might is not

    Okay so why does Anakin need the most health, highest saber damage, highest HOK, 4 abilities then? If he can’t block for long, and lmao Dooku’s block fails half the time. You’re bias is showing as evident as ever. Defend this abomination all you want, but he’s getting nerfed. He can still be strong without being OP. You’re here claiming Bossk and Palpa are OP yet Palps can’t block and dies to blasters yeah he can kill infantry but Anakin can take out rooms in 1 abilities. Don’t ****, he’s OP and if Dooku had this ability you’d be begging them to nerf it.

    He has just 50 more health than vader, only deals 165 with cards meanwhile dooku does 170 damage & 220 with exposed weakness. Every lightsaber hero block fails very often dooku isn't an exception. Oh he can be killed so he's not op argument lmao. No dooku would be fine.
  • MC_XIX wrote: »
    Anakin is most definitely OP:

    - Most health of every hero. Check.
    - Highest saber damage of every hero. Check.
    - Highest ability damage in the game. Check.
    - Only hero to have a real block-breaking ability. Check.
    - 4 abilities. Check.
    - Highest damage reduction. Check.
    - Third highest health regen.
    - Best anti-Boba & Palpatine ability.

    The list is endless. It's ridiculous. If you combined all of the best strengths of each saber hero and villain and got rid of their weaknesses, you'd get Anakin. He's an abomination.

    Vader health + Grievous damage + Obi-Wan health regen + Vader Choke multiplied by 3 + Kylo Harsh Pull multiplied by 2 = Anakin. Then throw in 90% DR and an ability which deals 1000 damage over 100ft.

    Lol.

    Lmao did you really list best anti Palpatine & boba? List is irrelevant
  • Admiral_Xen
    2727 posts Member
    edited March 2
    DarthJ wrote: »

    Other than that he's awesome, and hope he doesn't get crippled.

    Oh dont worry, he will be. DICE never take a scalpel to a nerf, they bring an axe
    GenxDarchi wrote: »
    DarthJ wrote: »

    Other than that he's awesome, and hope he doesn't get crippled.

    Oh dont worry, he will be. DICE never take a scalpel to a nerf, they bring an axe

    Exactly. Cut him off at the legs, standard protocol.
    Palp is still fine without wallbang ability or insta stamina drain vs sabers.

    Chewie's still fine without 1000 DPS and a 1.4 second stun. (HvV, he was and is trash in GA by design)

    Iden's still fine without a double stunning droid.

    Boba's still more than fine without a 900 damage nuclear MIRV rocket barrage.

    Who exactly was OP but has been ruined as far as heroes go for us to be basing this prediction on? Anakin's kit is so ridiculously good it's unlikely it'll ever be anything lower than A or S tier.
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  • OneHit187
    28 posts Member
    edited March 2
    Nerf needed asap! 1000 health! 165 saber damage! Has a special that can 1 shot heroes! He is unbelievably over powered. How was he even released like this. Just ridiculous!!!!
    Post edited by OneHit187 on
  • AbyssWatch3r
    4964 posts Member
    edited March 2
    Wrong. Anakin doesn't have 350 regen, and the damage reduction is there so you kids can't one tap him or stun him out off a long over exaggerated animation like usual. The fact that you thought 750 HP was a viable nerf was just all too telling.

    Again, Buff the other Heroes up. When I select a hero, it should be because I like their particular play stlye, not because one's actually viable over the other. And making them all hobbled is not the direction to go. The fact that theres some unofficial tier system that everyone innately knows about has been a broken concept since launch.
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  • MC_XIX wrote: »
    Anakin is most definitely OP:

    - Most health of every hero. Check.
    - Highest saber damage of every hero. Check.
    - Highest ability damage in the game. Check.
    - Only hero to have a real block-breaking ability. Check.
    - 4 abilities. Check.
    - Highest damage reduction. Check.
    - Third highest health regen.
    - Best anti-Boba & Palpatine ability.

    The list is endless. It's ridiculous. If you combined all of the best strengths of each saber hero and villain and got rid of their weaknesses, you'd get Anakin. He's an abomination.

    Vader health + Grievous damage + Obi-Wan health regen + Vader Choke multiplied by 3 + Kylo Harsh Pull multiplied by 2 = Anakin. Then throw in 90% DR and an ability which deals 1000 damage over 100ft.

    Lol.

    Lmao did you really list best anti Palpatine & boba? List is irrelevant

    he's the best saber for beating those two, but not the best hero to do so. Han in both cases if you've got the aim.

    Tho they both have to play really carefully/cowardly to not get caught in Anakin's pull-strike-retribution/HM wombo combo. In 4v4 he's usually a pretty good counter to them since it's hard to avoid those moves while also fighting 3 other teammates.
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  • I guess the devs have disagreed that he is not overpowered. Nerfhammer imminent
  • MC_XIX wrote: »
    Anakin is most definitely OP:

    - Most health of every hero. Check.
    - Highest saber damage of every hero. Check.
    - Highest ability damage in the game. Check.
    - Only hero to have a real block-breaking ability. Check.
    - 4 abilities. Check.
    - Highest damage reduction. Check.
    - Third highest health regen.
    - Best anti-Boba & Palpatine ability.

    The list is endless. It's ridiculous. If you combined all of the best strengths of each saber hero and villain and got rid of their weaknesses, you'd get Anakin. He's an abomination.

    Vader health + Grievous damage + Obi-Wan health regen + Vader Choke multiplied by 3 + Kylo Harsh Pull multiplied by 2 = Anakin. Then throw in 90% DR and an ability which deals 1000 damage over 100ft.

    Lol.

    Lmao did you really list best anti Palpatine & boba? List is irrelevant

    he's the best saber for beating those two, but not the best hero to do so. Han in both cases if you've got the aim.

    Tho they both have to play really carefully/cowardly to not get caught in Anakin's pull-strike-retribution/HM wombo combo. In 4v4 he's usually a pretty good counter to them since it's hard to avoid those moves while also fighting 3 other teammates.

    I'd take anakin over han for boba though.
  • GenxDarchi
    7661 posts Member
    I guess the devs have disagreed that he is not overpowered. Nerfhammer imminent

    Yeah, the casuals can’t understand not to shoot him while charging.
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  • GenxDarchi wrote: »
    I guess the devs have disagreed that he is not overpowered. Nerfhammer imminent

    Yeah, the casuals can’t understand not to shoot him while charging.

    Not unexpected when you take a look at 99% of the playerbase
  • Randoms in GA and HvV seem to be catching on now. Still think he is a bit too tanky though.
  • GenxDarchi
    7661 posts Member
    GenxDarchi wrote: »
    I guess the devs have disagreed that he is not overpowered. Nerfhammer imminent

    Yeah, the casuals can’t understand not to shoot him while charging.

    Not unexpected when you take a look at 99% of the playerbase

    True, very true.
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  • Hi there, I agree 90% that ‘Anakin Skywalker’ isn’t OP. I would agree 100% if it wasn’t for his Enemy Health-Draining Ability wasn’t able to completely drain others health completely....That Ability needs to be changed definitely! ....Anakin doesn’t even have that as an official skill in the “Prequels” and in “Clone Wars” at all. It’s more EA and Dice trying to sneak in their own ideas behind Disney and LucasFilm backs. That skill is not part of the Official Star Wars Canon for Anakin Skywalker. It’s more an ability that you’d expect Darth Vader would have, judging by the movies.

    Everything else about Anakin in this game is pretty spot-on and I don’t have any problems with it at all.
  • Terranova4
    436 posts Member
    edited March 2
    AdnamaAviv wrote: »
    Hi there, I agree 90% that ‘Anakin Skywalker’ isn’t OP. I would agree 100% if it wasn’t for his Enemy Health-Draining Ability wasn’t able to completely drain others health completely....That Ability needs to be changed definitely! ....Anakin doesn’t even have that as an official skill in the “Prequels” and in “Clone Wars” at all. It’s more EA and Dice trying to sneak in their own ideas behind Disney and LucasFilm backs. That skill is not part of the Official Star Wars Canon for Anakin Skywalker. It’s more an ability that you’d expect Darth Vader would have, judging by the movies.

    Everything else about Anakin in this game is pretty spot-on and I don’t have any problems with it at all.

    He used Retribution on the Mortis Gods. Also Palpatine never used Dark Aura in the prequels or TCW and Luke never used Repulse in the OT yet they're here
  • Randoms in GA and HvV seem to be catching on now. Still think he is a bit too tanky though.

    The range remains a proble right now because of spawn camping. His HM can pin entire teams in the grey, while racking up massive kill streaks in little time. He's this game's version of BF15 Lando bug.
  • He's OP. Don't give me the "don't hit him" excuse, this game is so casual that you can't expect even half of your team not to attack a player using Heroic Might. A player who worked hard to get a hero could enter a room and get killed instantly by a guy who literally just had to hold down and release a single button. He is borderline overpowered.
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  • DarthJ
    6330 posts Member
    The_Count wrote: »
    He needs to have his saber damage weakened a bit, especially when you combine it to that card. Also giving him 1000 health is fine, BUT don’t give him the best HOK card where he gets 120...he should have 100 like everyone else, except Dooku because his block isn’t the best.

    If his other abilities are getting a nerf, then his saber damage shouldnt be touched. Hes going to be nerfed into the ground at this rate
    PSN: ibrajoker59
  • MC_XIX
    1592 posts Member
    MC_XIX wrote: »
    Anakin is most definitely OP:

    - Most health of every hero. Check.
    - Highest saber damage of every hero. Check.
    - Highest ability damage in the game. Check.
    - Only hero to have a real block-breaking ability. Check.
    - 4 abilities. Check.
    - Highest damage reduction. Check.
    - Third highest health regen.
    - Best anti-Boba & Palpatine ability.

    The list is endless. It's ridiculous. If you combined all of the best strengths of each saber hero and villain and got rid of their weaknesses, you'd get Anakin. He's an abomination.

    Vader health + Grievous damage + Obi-Wan health regen + Vader Choke multiplied by 3 + Kylo Harsh Pull multiplied by 2 = Anakin. Then throw in 90% DR and an ability which deals 1000 damage over 100ft.

    Lol.

    Lmao did you really list best anti Palpatine & boba? List is irrelevant

    Funny how you dismissed my post because you know I'm correct. Go on: tell me where I'm wrong. Nothing I said is irrelevant.

    Anakin is the best saber hero for dealing with Palpatine and Boba. He's the only one who easily overwhelms them. Boba cannot fly within range of Anakin's Pull dominance because he's dead if he does. Palps has to dodge 24/7 and hope that Retribution is never charged.
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