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arcade content? no thanks

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jordi1337
1054 posts Member
Arcade is absolute trash and to improve it, it would cost too much recources. Just focus on multiplayer content, because its a MULTIPLAYER game and no singleplayer vs bots ****

Replies

  • GenxDarchi wrote: »
    How hard can it be to add a mode? If they cannot do that then it’s frankly embarrassingz

    Well if you're talking about adjusting the "Artificial Intelligence" in the game... it's very hard. Especially since they aimlessly run around, getting them to interact with objectives... that is an entirely different animal. The fix for A.I. is not a slider or snap of the fingers... it's a complicated task.
  • For the arcade haters :

    0zdat231u74u.gif

    Yep. Arcade haters aren’t the wisest. I think at least get a new mode for arcade and I’ll be fine
    I'm the sarlacc that ate Boba Fett. I wish I hadn't because he was a favorite by many fans and an underdeveloped character.

    Check out my concepts of a Coruscant Community Transmission Here:

    https://battlefront-forums.ea.com/discussion/131088/coruscant-community-transmission-concept#latest
  • bfloo
    14100 posts Member
    mandalorj wrote: »
    jordi1337 wrote: »
    Arcade is absolute trash and to improve it, it would cost too much recources. Just focus on multiplayer content, because its a MULTIPLAYER game and no singleplayer vs bots ****

    This isn't simply a multiplayer game. Arma 3 is a multiplayer game. Overwatch, Apex Legends, PUG, Rocket League, Fortnite are multiplayer games. Not everyone wants to play online all the time. Not everyone is able to play online all the time. They need to address offline. It has always been an aspect of Star Wars Battlefront since it first came out back in 2004.

    The og's came out when mp on console was still mostly 2 people on a couch.

    It is a bad comparison.

    This game did use arcade as a selling point, so the devs should at least pretend to care about it
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

    h846398gb27k.png


  • quenaelin
    735 posts Member
    edited March 19
    I don't like so much about arcade game mode also. AI and gameplay should be much more better, so it could be called real singleplayer content. I would like more singleplayer content like Galactic Conquest and Hero AI. I don't like calling all singleplayer content as arcade, because there are many multiplayer arcade games.
  • We need an offline large scale mode in the style of conquest with vehicles etc available. I have no way to play this content in splitscreen multiplayer since that's not a thing. And when this game is dead I'll still be able to hop on and play offline conquest just like I still can do with BF05.
  • 'vz And when this game is dead I'll still be able to hop on and play offline conquest just like I still can do with BF05.

    That's the point right there, you're talking about playing this game after its death. This game is a completely different animal. It is built to be a *Live Service* product. As in years of service. It has had a crap launch, but a live service is supposed to keep players engaged for years. When the engagement drops the game will die. All efforts should be to create assets to keep multiplayer alive and engaged. To put efforts into Offline would just hurry up the death of this game. I'm sure the player base will get their offline arcade content, but it will probably be one of the (if not THEE) last thing the developers make.
  • jordi1337
    1054 posts Member
    GenxDarchi wrote: »
    How hard can it be to add a mode? If they cannot do that then it’s frankly embarrassingz

    they cant even fix simple bugs what do you expect?
  • jordi1337
    1054 posts Member
    BoothStick wrote: »
    GenxDarchi wrote: »
    How hard can it be to add a mode? If they cannot do that then it’s frankly embarrassingz

    Well if you're talking about adjusting the "Artificial Intelligence" in the game... it's very hard. Especially since they aimlessly run around, getting them to interact with objectives... that is an entirely different animal. The fix for A.I. is not a slider or snap of the fingers... it's a complicated task.

    that was what i ment. the ai is absolute trash and fixing/adjusting that would cost too much recources which they dont have for some reason
  • jordi1337
    1054 posts Member
    For the arcade haters :

    0zdat231u74u.gif

    Yep. Arcade haters aren’t the wisest. I think at least get a new mode for arcade and I’ll be fine

    for what reason? because i dont want them to focus on arcade content at a multiplayer game? they dont have much recources
  • jordi1337
    1054 posts Member
    mandalorj wrote: »
    jordi1337 wrote: »
    Arcade is absolute trash and to improve it, it would cost too much recources. Just focus on multiplayer content, because its a MULTIPLAYER game and no singleplayer vs bots ****

    This isn't simply a multiplayer game. Arma 3 is a multiplayer game. Overwatch, Apex Legends, PUG, Rocket League, Fortnite are multiplayer games. Not everyone wants to play online all the time. Not everyone is able to play online all the time. They need to address offline. It has always been an aspect of Star Wars Battlefront since it first came out back in 2004.

    its like 80 percent multi player and 20 percent single player (would want to say less because arcade isnt really existing and the campaign was one of the worst singleplayer experiences ive had)
  • jordi1337
    1054 posts Member
    bfloo wrote: »
    mandalorj wrote: »
    jordi1337 wrote: »
    Arcade is absolute trash and to improve it, it would cost too much recources. Just focus on multiplayer content, because its a MULTIPLAYER game and no singleplayer vs bots ****

    This isn't simply a multiplayer game. Arma 3 is a multiplayer game. Overwatch, Apex Legends, PUG, Rocket League, Fortnite are multiplayer games. Not everyone wants to play online all the time. Not everyone is able to play online all the time. They need to address offline. It has always been an aspect of Star Wars Battlefront since it first came out back in 2004.

    The og's came out when mp on console was still mostly 2 people on a couch.

    It is a bad comparison.

    This game did use arcade as a selling point, so the devs should at least pretend to care about it

    it still is 2 people on a couch. if u are a nintendo switch owner/nintendo fan
  • jordi1337
    1054 posts Member
    BoothStick wrote: »
    OK first off we're talking about DICE here... you know what they've specialized in since 2002? ... Multiplayer. DICE hasnt done a GREAT Singleplayer/Offline elements since Battlefield: Bad Company, and Battlefield: Bad Company 2 was good ... but everything else DICE has done in OFFLINE Arena has been average at best or below.

    I know it seems like it should be simple, but the skill set they specialize in is VASTLY different. Having them create great offline content is like asking them to put a square peg in a round hole. (No Offense DICE Devs)

    The single player element in this game was such a waste of resources. It's not the characters' faults. The book was AMAZING, possibly in my Top 5 of new Canon Novels... the game just butchered the entire story it set up. Thanks MOTIVE for putting the same care into the singleplayer story that a middle school kid puts into a rush Science Fair Project over a weekend.
    0lpn78ztgtzf.jpg

    Now to you players that long for the Offline/Arcade content you had 14 years ago. Please gauge how much of that is you wrapped in nostalgia, and perhaps not focusing on this game being supported. The business model for this game is "Live Service" and a Multiplayer Audience is really the only way it will prosper. Offline assets will just make the community shrink because there is no player to player interaction.

    Now back to DICE and what they do better than any other developer. They take massive multiplayer lobbies and find a place for everyone in a large open sandbox. You may not be a try hard KD Specialist, but perhaps you're good at healing, resupplying, reviving, repairing, vehicle destruction, or any other of the vastly different roles that help you team on the Battlefield. That's the key thing that separates the Battlefield franchise to every other shooter. There is a place for everyone on the multiplayer servers. That's what has disappointed me most with the current games. The Star Wars MODs for Battlefield: 1942 and Battlefield: 2142 were (&still are) incredible.

    Perhaps RESPAWN will give the single player or offline experience that OG Battlefront Players have been looking for... However, DICE... it's not what they do well.

    i dont know if you adressed this to me, but thats completely my opinion and my intention with this thread.
  • jordi1337
    1054 posts Member
    We need an offline large scale mode in the style of conquest with vehicles etc available. I have no way to play this content in splitscreen multiplayer since that's not a thing. And when this game is dead I'll still be able to hop on and play offline conquest just like I still can do with BF05.

    i would love to too but if u look at the recources they have left for this game, they cant fix the bad ai and all that stuff. rather focus on the multiplayer aspect of this game and try to keep this game alive for a bit more
  • jordi1337
    1054 posts Member
    ross42899 wrote: »
    jordi1337 wrote: »
    Arcade is absolute trash and to improve it, it would cost too much recources. Just focus on multiplayer content, because its a MULTIPLAYER game and no singleplayer vs bots ****

    1) it's not a Multiplayer only game. It's a Multiplayer AND Singleplayer game. Always has been since the OG Battlefront back in the day.

    2) just because you don't like Arcade doesn't mean others don't enjoy the mode.

    3) they have already put resources into more Arcade content, it's just on hold right now and not yet finished. Not finishing the content they've worked on already would be a much bigger waste of resources than throw it all away and never release more Arcade content

    4) have fun playing all the MP only content in 5 or 10 years, when you either can't find a match anymore or EA shust down servers

    1) lets compare it to battlefield.. battlefield is a clear multiplayer game even tho it has a campaign. same goes for battlefront 2. its a multiplayer game with an campaign as a gift for the players

    2) thats comepletely fine. i'll let you like arcade. where did i even say no one likes arcade?

    3) its completely normal in development to try out things but eventually "throw" them away because they dont work out or of other reasons (ben somewhere said it on reddit or twitter)

    4) have fun playing arcade matches with that ai.. other than deathmatch (which also isnt) nothing really is fun with that ai or would even work out
  • C3POR2D2BB8
    615 posts Member
    edited March 19
    (Deleted)
    Post edited by C3POR2D2BB8 on
    JEFF GOLDBLUM A GOD

  • I absolutely disagree. The developers should do everything they can to make offline arcade mode better. The game might be more popular for all the try-hards that enjoy competition, but first and foremost any game should be made playable for offline single player content BEFORE any multiplayer content.
  • jordi1337 wrote: »
    BoothStick wrote: »
    OK first off we're talking about DICE here... you know what they've specialized in since 2002? ... Multiplayer. DICE hasnt done a GREAT Singleplayer/Offline elements since Battlefield: Bad Company, and Battlefield: Bad Company 2 was good ... but everything else DICE has done in OFFLINE Arena has been average at best or below.

    I know it seems like it should be simple, but the skill set they specialize in is VASTLY different. Having them create great offline content is like asking them to put a square peg in a round hole. (No Offense DICE Devs)

    The single player element in this game was such a waste of resources. It's not the characters' faults. The book was AMAZING, possibly in my Top 5 of new Canon Novels... the game just butchered the entire story it set up. Thanks MOTIVE for putting the same care into the singleplayer story that a middle school kid puts into a rush Science Fair Project over a weekend.
    0lpn78ztgtzf.jpg

    Now to you players that long for the Offline/Arcade content you had 14 years ago. Please gauge how much of that is you wrapped in nostalgia, and perhaps not focusing on this game being supported. The business model for this game is "Live Service" and a Multiplayer Audience is really the only way it will prosper. Offline assets will just make the community shrink because there is no player to player interaction.

    Now back to DICE and what they do better than any other developer. They take massive multiplayer lobbies and find a place for everyone in a large open sandbox. You may not be a try hard KD Specialist, but perhaps you're good at healing, resupplying, reviving, repairing, vehicle destruction, or any other of the vastly different roles that help you team on the Battlefield. That's the key thing that separates the Battlefield franchise to every other shooter. There is a place for everyone on the multiplayer servers. That's what has disappointed me most with the current games. The Star Wars MODs for Battlefield: 1942 and Battlefield: 2142 were (&still are) incredible.

    Perhaps RESPAWN will give the single player or offline experience that OG Battlefront Players have been looking for... However, DICE... it's not what they do well.

    i dont know if you adressed this to me, but thats completely my opinion and my intention with this thread.

    uhw50w8dkff2.gif

    Arrhur vs Your opinion

    Your opinion is very bad and it will be crushed
    JEFF GOLDBLUM A GOD

  • @jordi1337 no I was addressing to comment below your OP. I'm agreeing with you. I believe anyone that wants DICE to focus on anymore Offline content is a waste of time, energy, and money. There is the case of the "MemberBerries" players have to the OG Battlefronts. Asking EA/DICE to make games like that is naive.

    In their history large scale multiplayer shooters and racing games is where they're best. Never ever has it been anything Offline Shooters
    https://en.m.wikipedia.org/wiki/EA_DICE
  • DCDT
    121 posts Member
    Stop using "Multiplayer" and "Online-Mode" interchangeably. You can´t even combine the two in BF2(17).
  • jordi1337
    1054 posts Member
    jordi1337 wrote: »
    BoothStick wrote: »
    OK first off we're talking about DICE here... you know what they've specialized in since 2002? ... Multiplayer. DICE hasnt done a GREAT Singleplayer/Offline elements since Battlefield: Bad Company, and Battlefield: Bad Company 2 was good ... but everything else DICE has done in OFFLINE Arena has been average at best or below.

    I know it seems like it should be simple, but the skill set they specialize in is VASTLY different. Having them create great offline content is like asking them to put a square peg in a round hole. (No Offense DICE Devs)

    The single player element in this game was such a waste of resources. It's not the characters' faults. The book was AMAZING, possibly in my Top 5 of new Canon Novels... the game just butchered the entire story it set up. Thanks MOTIVE for putting the same care into the singleplayer story that a middle school kid puts into a rush Science Fair Project over a weekend.
    0lpn78ztgtzf.jpg

    Now to you players that long for the Offline/Arcade content you had 14 years ago. Please gauge how much of that is you wrapped in nostalgia, and perhaps not focusing on this game being supported. The business model for this game is "Live Service" and a Multiplayer Audience is really the only way it will prosper. Offline assets will just make the community shrink because there is no player to player interaction.

    Now back to DICE and what they do better than any other developer. They take massive multiplayer lobbies and find a place for everyone in a large open sandbox. You may not be a try hard KD Specialist, but perhaps you're good at healing, resupplying, reviving, repairing, vehicle destruction, or any other of the vastly different roles that help you team on the Battlefield. That's the key thing that separates the Battlefield franchise to every other shooter. There is a place for everyone on the multiplayer servers. That's what has disappointed me most with the current games. The Star Wars MODs for Battlefield: 1942 and Battlefield: 2142 were (&still are) incredible.

    Perhaps RESPAWN will give the single player or offline experience that OG Battlefront Players have been looking for... However, DICE... it's not what they do well.

    i dont know if you adressed this to me, but thats completely my opinion and my intention with this thread.

    uhw50w8dkff2.gif

    Arrhur vs Your opinion

    Your opinion is very bad and it will be crushed

    you might wanna go see a doc bro, no offense
  • jordi1337 wrote: »
    jordi1337 wrote: »
    BoothStick wrote: »
    OK first off we're talking about DICE here... you know what they've specialized in since 2002? ... Multiplayer. DICE hasnt done a GREAT Singleplayer/Offline elements since Battlefield: Bad Company, and Battlefield: Bad Company 2 was good ... but everything else DICE has done in OFFLINE Arena has been average at best or below.

    I know it seems like it should be simple, but the skill set they specialize in is VASTLY different. Having them create great offline content is like asking them to put a square peg in a round hole. (No Offense DICE Devs)

    The single player element in this game was such a waste of resources. It's not the characters' faults. The book was AMAZING, possibly in my Top 5 of new Canon Novels... the game just butchered the entire story it set up. Thanks MOTIVE for putting the same care into the singleplayer story that a middle school kid puts into a rush Science Fair Project over a weekend.
    0lpn78ztgtzf.jpg

    Now to you players that long for the Offline/Arcade content you had 14 years ago. Please gauge how much of that is you wrapped in nostalgia, and perhaps not focusing on this game being supported. The business model for this game is "Live Service" and a Multiplayer Audience is really the only way it will prosper. Offline assets will just make the community shrink because there is no player to player interaction.

    Now back to DICE and what they do better than any other developer. They take massive multiplayer lobbies and find a place for everyone in a large open sandbox. You may not be a try hard KD Specialist, but perhaps you're good at healing, resupplying, reviving, repairing, vehicle destruction, or any other of the vastly different roles that help you team on the Battlefield. That's the key thing that separates the Battlefield franchise to every other shooter. There is a place for everyone on the multiplayer servers. That's what has disappointed me most with the current games. The Star Wars MODs for Battlefield: 1942 and Battlefield: 2142 were (&still are) incredible.

    Perhaps RESPAWN will give the single player or offline experience that OG Battlefront Players have been looking for... However, DICE... it's not what they do well.

    i dont know if you adressed this to me, but thats completely my opinion and my intention with this thread.

    uhw50w8dkff2.gif

    Arrhur vs Your opinion

    Your opinion is very bad and it will be crushed

    you might wanna go see a doc bro, no offense

    a0oa2k8m5a4p.gif
    JEFF GOLDBLUM A GOD

  • StarWars0525
    2276 posts Member
    edited March 19
    Arcade fixes
    - AI hero’s
    - Being able to customize trooper skins
    - Titan mode offline
    - Online split screen
    - Private matches
    - Advance AI
  • I want Galactic Assault and the new mode with bots. Also, I want to be an AT-ST in onslaught mode.
  • jordi1337 wrote: »
    jordi1337 wrote: »
    BoothStick wrote: »
    OK first off we're talking about DICE here... you know what they've specialized in since 2002? ... Multiplayer. DICE hasnt done a GREAT Singleplayer/Offline elements since Battlefield: Bad Company, and Battlefield: Bad Company 2 was good ... but everything else DICE has done in OFFLINE Arena has been average at best or below.

    I know it seems like it should be simple, but the skill set they specialize in is VASTLY different. Having them create great offline content is like asking them to put a square peg in a round hole. (No Offense DICE Devs)

    The single player element in this game was such a waste of resources. It's not the characters' faults. The book was AMAZING, possibly in my Top 5 of new Canon Novels... the game just butchered the entire story it set up. Thanks MOTIVE for putting the same care into the singleplayer story that a middle school kid puts into a rush Science Fair Project over a weekend.
    0lpn78ztgtzf.jpg

    Now to you players that long for the Offline/Arcade content you had 14 years ago. Please gauge how much of that is you wrapped in nostalgia, and perhaps not focusing on this game being supported. The business model for this game is "Live Service" and a Multiplayer Audience is really the only way it will prosper. Offline assets will just make the community shrink because there is no player to player interaction.

    Now back to DICE and what they do better than any other developer. They take massive multiplayer lobbies and find a place for everyone in a large open sandbox. You may not be a try hard KD Specialist, but perhaps you're good at healing, resupplying, reviving, repairing, vehicle destruction, or any other of the vastly different roles that help you team on the Battlefield. That's the key thing that separates the Battlefield franchise to every other shooter. There is a place for everyone on the multiplayer servers. That's what has disappointed me most with the current games. The Star Wars MODs for Battlefield: 1942 and Battlefield: 2142 were (&still are) incredible.

    Perhaps RESPAWN will give the single player or offline experience that OG Battlefront Players have been looking for... However, DICE... it's not what they do well.

    i dont know if you adressed this to me, but thats completely my opinion and my intention with this thread.

    uhw50w8dkff2.gif

    Arrhur vs Your opinion

    Your opinion is very bad and it will be crushed

    you might wanna go see a doc bro, no offense

    a0oa2k8m5a4p.gif
    fvf0mxgdik5p.jpeg

    Ponds main

    Officer of The Knights of Gareth
    uruzea55jgr4.png
  • I want Galactic Assault and the new mode with bots. Also, I want to be an AT-ST in onslaught mode.

  • More arcade? Yes please.
  • There should be a middle ground, like I said, this isn't an Apex legends, Fortnite or PUG G. Totally ignoring the offline portion of the game makes no sense. Now, whether or not the right developer was used to create this game is a point that can be debated forever but there is no question that there were design mistakes made, very basic and core design mistakes based on what we have been told they can't do.

    The further question regarding what they have said they can't do is, are they lying and this can be a combination of yes and no.
    No they are not lying b/c it may be a fact that they can't do x, be that b/c they have not looked into or tested something enough to know it would break things and cause more problems or yes b/c they could potentially get it done but they simply don't have the time and resources to make it a reality. Which "can't do it right now" would be the more appropriate response, which of course you cannot say b/c then it implies that something may be coming which you have no intention of doing.

    But there's no question that offline needs to be addressed, this game is not and was never marketed as an online game.
  • Yes because when a game does it relies on offline content and if offline content is bad then the game is completely dead
  • mandalorj wrote: »
    But there's no question that offline needs to be addressed, this game is not and was never marketed as an online game.

    Wow @mandalorj what bubble do you live in? Outside of the marketing for the single player Campaign essentially all their marketing was for online multiplayer and player vs. player.

    754pgusne8hf.jpg





    DICE doesnt do single player/offline well at all. If you doubt me take a look at Combined Arms for Battlefield: V a massively delayed dumpster fire that is nothing of what was described it to be before launch. I'm sorry if you're looking for more Offline content in a *Live Service* game... which is Exactly what this product was initially announced as with no "Pay Wall"/"Season Pass"... Offline Content will not bring in the money to support it. If anyone wants offline content RESPAWNS' title is right around the corner. The single player campaign for this title was a complete waste of time, money, and resources.. wish it went to mulitplayer.
  • BoothStick
    555 posts Member
    edited March 20
    Yes because when a game does it relies on offline content and if offline content is bad then the game is completely dead

    This game completely proves your declaration wrong ... still kicking and growing.
    ubyfnfta0vn0.jpg
    Post edited by BoothStick on
  • Devilpogostick89
    208 posts Member
    edited March 20
    I played Battlefront 2015 (not even bought, borrowed from my local library) with no multiplayer options and...I enjoyed the single player options.

    I always imagine myself a dude who got caught by an Imperial spice bust and gotta defend myself.

    ...I got quite the imagination.

    So come on...Why can't we at least improve single player in this game?
  • mandalorj
    147 posts Member
    edited March 20
    [duplicate deleted]
    Post edited by mandalorj on
  • BoothStick wrote: »
    mandalorj wrote: »
    But there's no question that offline needs to be addressed, this game is not and was never marketed as an online game.

    Wow @mandalorj what bubble do you live in? Outside of the marketing for the single player Campaign essentially all their marketing was for online multiplayer and player vs. player.

    754pgusne8hf.jpg





    DICE doesnt do single player/offline well at all. If you doubt me take a look at Combined Arms for Battlefield: V a massively delayed dumpster fire that is nothing of what was described it to be before launch. I'm sorry if you're looking for more Offline content in a *Live Service* game... which is Exactly what this product was initially announced as with no "Pay Wall"/"Season Pass"... Offline Content will not bring in the money to support it. If anyone wants offline content RESPAWNS' title is right around the corner. The single player campaign for this title was a complete waste of time, money, and resources.. wish it went to mulitplayer.

    So, putting aside the fact everyone knows what Star Wars Battlefront is, let me make sure I'm comprehending correctly.

    You're saying this game was marketed in the same manner as Apex Legends and Fortnite.

    Even if it wasn't, we will ignore the fact that there was expectation going into this game coming off the 2015 BF game.

    And even though those expectations were there, everyone should have realised that they were unrealistic based on the fact that DICE was developing the game. (I guess you forgot that DICE wasn't the only developer btw but we'll let that fact slide)
  • @mandalorj I'm going to assume since you pivoted you can not defend your absurd declaration that:
    "this game is not and was never marketed as an online game"

    To your other points... APEX Legends had no marketing... the reveal trailer came out at the exact same time the game did. It was an anomaly...*Tah Dah* here's our AAA game. Comparing free to play Battle Royales to SWBF2 for marketing online multiplayer is like comparing Apples & Oranges.

    However, for arguements sake let's see if it was in the same manner as those two. You're right it wasnt... SWBF2 was marketed drastically more aggressively than APEX Legends and Fortnite for a multiplayer online shooter. International TV/MovieTrailer Commercial Spots, Billboards, Online Media Campaigns, and all other media outlets. Then alone just paying for Influencers Flights, Hotels, and Accommodations at trade shows and DICE/Sweden offices to play Online Mulitplayer for SWBF2. Outside of the Singleplayer Trailer, Janina Gavankar at trade shows, and a few influencers making playthourgh videos for the Single Player Campaign... I cant think of any other marketing for offline gameplay. Either way their marketing for Offline Content is probably as much money as EA/DICE paid for Influencers to market Ewok Hunt

    Ok to the other developers that worked on SWBF2 MOTIVE and CRITERION. Where have they been?... gone. They probably havent touched this game since February of 2018, and maybe even right after launch. MOTIVE was probably out the door and working on Anthem January 1, 2018. CRITERION may have been involved a little bit longer patching Starfighter Assault. Either way neither was around to help with progression update and everything else DICE has been working on post launch. To make this even tougher it's just DICE/Sweden working on SWBF2 because as far as I've heard DICE/LA is working on the next Battlefield for 2020. DICE/Sweden is trying to repair SWBF2 and Battlefield V by themselves. It's about allocating resources... and the resources they've been great at since 2002 is Online Multiplayer. Trying to fix a game and changing the type of product they specialize in is a drastically bad move.

    If you want an offline Star Wars Video Game I sympathize, but it's not what DICE does. I'm equally **** that EA closed shop on VISCERAL Games and inturn killed the singleplayer game they were making. An UnCharted style Star Wars game would have been awesome. However, EA in their wisdom flushed it down the toilet. Let DICE be DICE and make great online multiplayer content instead of wasting time and resources on subpar offline content that would shrink the player community in a *Live Service* product.
  • jordi1337
    1054 posts Member
    jordi1337 wrote: »
    jordi1337 wrote: »
    BoothStick wrote: »
    OK first off we're talking about DICE here... you know what they've specialized in since 2002? ... Multiplayer. DICE hasnt done a GREAT Singleplayer/Offline elements since Battlefield: Bad Company, and Battlefield: Bad Company 2 was good ... but everything else DICE has done in OFFLINE Arena has been average at best or below.

    I know it seems like it should be simple, but the skill set they specialize in is VASTLY different. Having them create great offline content is like asking them to put a square peg in a round hole. (No Offense DICE Devs)

    The single player element in this game was such a waste of resources. It's not the characters' faults. The book was AMAZING, possibly in my Top 5 of new Canon Novels... the game just butchered the entire story it set up. Thanks MOTIVE for putting the same care into the singleplayer story that a middle school kid puts into a rush Science Fair Project over a weekend.
    0lpn78ztgtzf.jpg

    Now to you players that long for the Offline/Arcade content you had 14 years ago. Please gauge how much of that is you wrapped in nostalgia, and perhaps not focusing on this game being supported. The business model for this game is "Live Service" and a Multiplayer Audience is really the only way it will prosper. Offline assets will just make the community shrink because there is no player to player interaction.

    Now back to DICE and what they do better than any other developer. They take massive multiplayer lobbies and find a place for everyone in a large open sandbox. You may not be a try hard KD Specialist, but perhaps you're good at healing, resupplying, reviving, repairing, vehicle destruction, or any other of the vastly different roles that help you team on the Battlefield. That's the key thing that separates the Battlefield franchise to every other shooter. There is a place for everyone on the multiplayer servers. That's what has disappointed me most with the current games. The Star Wars MODs for Battlefield: 1942 and Battlefield: 2142 were (&still are) incredible.

    Perhaps RESPAWN will give the single player or offline experience that OG Battlefront Players have been looking for... However, DICE... it's not what they do well.

    i dont know if you adressed this to me, but thats completely my opinion and my intention with this thread.

    uhw50w8dkff2.gif

    Arrhur vs Your opinion

    Your opinion is very bad and it will be crushed

    you might wanna go see a doc bro, no offense

    a0oa2k8m5a4p.gif

    I have a plan. have some faith...
  • jordi1337
    1054 posts Member
    This is a STAR WARS game, if you believe the only demographic of Star Wars gamers are people who like multiplayer, that's borderline delusional.

    this is a mutliplayer focused star wars game - period
  • BoothStick wrote: »
    @mandalorj I'm going to assume since you pivoted you can not defend your absurd declaration that:
    "this game is not and was never marketed as an online game"

    To your other points... APEX Legends had no marketing... the reveal trailer came out at the exact same time the game did. It was an anomaly...*Tah Dah* here's our AAA game. Comparing free to play Battle Royales to SWBF2 for marketing online multiplayer is like comparing Apples & Oranges.

    However, for arguements sake let's see if it was in the same manner as those two. You're right it wasnt... SWBF2 was marketed drastically more aggressively than APEX Legends and Fortnite for a multiplayer online shooter. International TV/MovieTrailer Commercial Spots, Billboards, Online Media Campaigns, and all other media outlets. Then alone just paying for Influencers Flights, Hotels, and Accommodations at trade shows and DICE/Sweden offices to play Online Mulitplayer for SWBF2. Outside of the Singleplayer Trailer, Janina Gavankar at trade shows, and a few influencers making playthourgh videos for the Single Player Campaign... I cant think of any other marketing for offline gameplay. Either way their marketing for Offline Content is probably as much money as EA/DICE paid for Influencers to market Ewok Hunt

    Ok to the other developers that worked on SWBF2 MOTIVE and CRITERION. Where have they been?... gone. They probably havent touched this game since February of 2018, and maybe even right after launch. MOTIVE was probably out the door and working on Anthem January 1, 2018. CRITERION may have been involved a little bit longer patching Starfighter Assault. Either way neither was around to help with progression update and everything else DICE has been working on post launch. To make this even tougher it's just DICE/Sweden working on SWBF2 because as far as I've heard DICE/LA is working on the next Battlefield for 2020. DICE/Sweden is trying to repair SWBF2 and Battlefield V by themselves. It's about allocating resources... and the resources they've been great at since 2002 is Online Multiplayer. Trying to fix a game and changing the type of product they specialize in is a drastically bad move.

    If you want an offline Star Wars Video Game I sympathize, but it's not what DICE does. I'm equally **** that EA closed shop on VISCERAL Games and inturn killed the singleplayer game they were making. An UnCharted style Star Wars game would have been awesome. However, EA in their wisdom flushed it down the toilet. Let DICE be DICE and make great online multiplayer content instead of wasting time and resources on subpar offline content that would shrink the player community in a *Live Service* product.

    I didn't pivot, you lack a basic understanding of why people are even griping about offline content in the first place. It's b/c multiplayer isn't fun. Do you know why some are so excited about the new game mode? Again, b/c multiplayer isn't fun. A few matches and you've had your fill. There is a portion of the community that can't sit down and play this game for any length of time b/c it isn't fun and when they voice this, they are told it's b/c they suck. The player community is already being sunk due to the Hero problem that this game has. It takes a different skill set to win with a trooper to complete an objective than it does a hero.

    Regardless of how many hero's they add, each new hero hurts this game b/c hero's do not add enjoyment or replayability to the main multiplayer game mode which is GA. In fact, hero's end GA matches. At this point all they can hope to do is mitigate the damage. More multiplayer content will only help this game if they can make the game fun for people to play. The ONLY reason the current community is asking for offline content is b/c of the multiplayer problem which quite honestly stems from too many heroes. Now, you seem to be of the mindset that DICE should focus on the multiplayer content, but that won't do any good unless they turn the excess heroes off, but that will never happen (nor should it) and we'll see even more heroes before it's all said and done.

    In fact, this entire argument stems from the simple fact that EA has failed to put out significant Star Wars content. They are trying to fit multiple types of games into a single title. Your faith in Respawns release of a single new game is not going to change that b/c of the simple fact that that game is going to be a lightsaber character game. People don't simply want offline content, they want it for their troopers, they want to be able to recreate classic battles without Bubblesnatch and DarthDingleberry picking a officer, getting a hero 15 seconds in and ending the match before it even has a chance to get started. That's why people want offline b/c of those players, who do it through no fault of their own but b/c that's the way DICE designed the MP. The community still wants their offline content for their troopers and the amount of noise it's getting DICE is going to have to address it.
  • Peepzilla
    881 posts Member
    edited March 20
    How bad are some of you at this game that you still need Arcade to get more time, effort and energy from the devs so you can wreck on more AI bots? Only necessary addition would be Private Matches, which should be separate from Arcade anyway.

    If your excuse is you just want quality offline SW content... this game ain't it fam.
  • bfloo
    14100 posts Member
    Peepzilla wrote: »
    How bad are some of you at this game that you still need Arcade to get more time, effort and energy from the devs so you can wreck on more AI bots? Only necessary addition would be Private Matches, which should be separate from Arcade anyway.

    If your excuse is you just want quality offline SW content... this game ain't it fam.

    While I'm all for private/ custom matches, I think the ai would do a better job ptoing than most of the remaining playerbase so objective modes could be fun.

    I'm bored with steam roll after steam roll in mp, and stopped partying up because it made the ai in this game look like a challenge :(
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

    h846398gb27k.png


  • I personally almost never use the arcade mode, unless I want to test something...however I guess I can understand some people liking it, so sure, it should be expanded
  • mandalorj
    147 posts Member
    edited March 20
    Peepzilla wrote: »
    How bad are some of you at this game that you still need Arcade to get more time, effort and energy from the devs so you can wreck on more AI bots? Only necessary addition would be Private Matches, which should be separate from Arcade anyway.

    If your excuse is you just want quality offline SW content... this game ain't it fam.

    Are you tolling? I just commented about the "you must suck" if you don't like people ending matches with heroes argument and why it's not valid. This game is only IT. That's the problem. There will never be one title for a genre as broad as Star Wars that pleases everyone. This game is one of the largest on my console and people are still wanting more content, why do you think that is
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