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Whats so funny is the folks talking about realism and "the chosen one" have zero evidence of his strength in the films. On top of that, no Jedi/Sith sat there eating blaster shots "charging up" a force power to blast everyone back. It doesn't even make sense.
I used to play the game, I never got on the forums. Now after so many showdowns with Anakin I'm on the forums and not in the game.
His repulse is about 1000x Luke's... His pull does a load more damage than Kylo's. He has a grip that can AOE 40 meters. Its hysterical. I mean its fun pubstomping on him and all but anyone with a lick of common sense realizes this isn't ok. I wouldn't want the heroes brought up to that level, it would break the game. It's already an issue for GA. HvV it is somewhat more manageable but you need a team to really group up on him and be on point if he's any good. The only weakness Anakin has are overconfident, cocky players. Anyone with the skills and sense will play it cool and farm a lot of kills and stay at full HP.
I think I understand why folks are defending Anakin, and its not for the nefarious reasons everyone in my camp thinks. The problem is that Anakin accomplished something. He has strategies and a playstyle, albeit a rather simple one. He's fun to play. In the right hands he feels like he can do significant damage to the enemy team. He can force errors. There are so many wasted opportunities with the heroes and no one really shines. You still get blown up after earning them. So many heroes that are good for HvV and don't really accomplish much in GA. The cards for the heroes don't really enable new avenues of play or new strategies to take advantage of. I think Rey/Dooku/Obi/Luke/many others are pretty garbage in GA. Anakin gives the enemy heroes something to do, try to stop him. Theres nothing wrong with that. You should be more concerned about what a capable enemy hero can do to your team vs how much damage you can inflict on the mooktroops yourself. The problem is he's overtuned.
In many ways he can be compared to Luke. Luke's repulse is garbage in comparison. On top of that Anakin's strike has a great knockdown compared to Luke's garbage strike. This is problematic because the only defense vs Anakins powers is to block and see if he'll pop his abilities or if he's on CD. If you sit there and block awhile he'll just Q you and knock you down and get 1-2 strikes for free while you're standing up. It's pretty much a death sentence. If you don't block he'll do a quick repulse and knock you down, Q you and kill you.
Let's play out the scenarios...
Best Case: you block and he repulses, you have a chance. At that point you have the upper hand, unless his grip is charged, in which case he has the high ground.
Ok situation: You block and he Q strikes, but you dodge it. The problem here is you'll want to engage immediately for a counter swing, but he may have repulse charged you'll get knocked down anyways. Anakin has the high ground.
Bad situation: You block and he Q strikes you, you go down and he takes a few swipes at you for 70% of your health and you dodge away. Anakin has the high ground.
Terrible situation: You don't block, you immediately get repulsed, Q striked and Die.
In all these situations Anakin is in control and on top. You might be watching for Kylo's freeze, but thats all you have to worry about. This is an insane amount of mind play to hopefully beat him. Kylo is a decent counter to him if you catch him in a freeze, but he can still get out of it and escape with a freeze E combo if he's good.
I think the Heroes should feel unique with their own strengths. I'd be interested in Anakin more as a Dark Side lightsaber killer, but he shouldn't be so all around. Currently he's top tier vs gunners & saberists.
In reality Obi-Wan should be the one destroying the infantry and deflecting passively. Soresu vs Djem-So.
Dooku/Anakin should be top tier lightsaberists, ok vs gunners.
Obi-Wan should be a lot more forgiving vs gunners than he is currently.
He's cone angle of blocking blasters should be wider with less stamina drain from gunners with super accurate reflect.
Admittedly they found a fun combination of powers on a Jedi. Most of the lightsaberists feel rather boring to play. They don't really have a lot of tools in their kit and they don't feel like they have a playstyle. Kylo is probably the most fun because done right he can be devastating. The Hero's feel ho hum in comparison.
With Anakin you can dive into a room full of troopers, tank damage and potentially kill the lot. If you have grip charged you can come in and wipe the room with ease. Yoda has a push/dash/inspire, he can't dive into a room of troopers. No hero can really, Anakin's the only one. It would be nice to dive into the fray a little easier with heroes or at least create an opening with your powers and abilities. Most of the time you're reliant on chokepoints and attacks of opportunity. I do agree sabers should take down infantry in one shot, because they're just incredibly vulnerable and they're marked on the map. In all fairness only heroes should be marked on other heroes maps, and they should have some edge vs troopers. This wouldn't be a tall ask or gamebreaking if Anakin wasn't in the picture.
Even a nerf would help but imo Heroic might needs to go. Why cant anakin have a saber throw instead this at least requires a little skill to aim!
I am sooo disapointed in the lack of creativity for these 2 abilities there is hardly a point in playing GA with a villan because no matter how well you do there will ALWAYS be an anakin player that inevitable kills you by pushing 1 button.
Pathetic state of balance atm.
Agree especially with how buggy block is at the moment. Died to Anakin today as Vader had just under 400hp while blocking in a crucial part of a Ga game.
All the skill less Anakin had to do was press one button while 1 guy with a Vanguard stupidly shot him in the head multiple times to get half the team dead.
Completely agree. Fix this please Dice!
Agree that is completely broken!
What would the point of the weapon be then? Why would you shoot someone more than once with it? The way it works now makes sense - the more you hit someone with it, the more damage they take... I do think it's very annoying to be hunted down as a hero by a group of stinger pistol specialists, but what you are proposing is neutering the weapon into pointlessness.
I am not an expert in playing games, but even I can see that if you buff the heroes to work properly in Heroes and Villians then those heroes are going to break the game play in Galactic Assault.
In the GA game mode the majority of the players are troopers. To balance the hero's like I have seen in posts here will ruin their experience basically the troopers become fodder for the heroes. (if they are not having fun then why play?) If they were to balance the hero's to work in GA then they will be broken in Heroes and Villains.
I think that the only way to balance the heroes for GA and HnV is to use the star cards. With Star cards that are only usable to the specific game mode a player is in. So if you are playing GA then you would have a set of star cards that are specific to GA. The star cards designed for HnV mode would be locked out. They can either use the existing star cards that aren't used very much/worthless or they could introduce star cards specific to the game mode.
They could do this in two ways:
1. Use the existing card layout but just have star cards that apply to the game mode you are in. Replacing the Star
Cards that are rarely used/worthless. They would have to deactivate the cards meant to be used in the other game
mode. I think this would be the least amount of work due to:
- Just use the existing code and change the star same star card slots
- Only new code they would need to add is to lock the star cards not meant for the current game mode.
- The down side to this that I see is that we lose star card option. We still have the same number of star cards but
they are split between two game modes
2. Add star cards for each game mode. Each Game mode would load with unique star cards to choose from. This
would give us the same amount of cards but they would depend on what game mode you were in.
This way they can make the heroes with base line skills and attributes and let the players customize their hero through the start cards. Then they only have to play with the star card buffs instead of messing around with the Heroes base stats. Also the base stats would be a good reflection of what the developers envision the hero to be. Take Anakin for instance; he is designed to be superior to all, so his base stats still could be higher than the rest of the heroes, but because of the star cards he could be customized and limited to how superior he is in GA, but be a destroyer in HnV's.
Right now GA is not as enjoyable as it was. The heroes are getting buffed more and more... It's taking more and more troopers to be able to take them down. It is just not fun being road kill for hero players at the moment...
A good example is last while playing on Kamino; we were in the last phase for the Droids and taking the last room. It was a good fight and the battle was still up in the air and likely going to be an overtime decision with who knows the winner, but really fun. We were just about out of the tunnel with 15 tickets left. Out pops Anakin and takes that 15 to 4 in one swift motion. I know everybody says just run... But run where?? His ability range is so big you can't out run it and being stuck in the tunnel you have to press forward. There just wasn't an option to get away ( we were at the end of the tunnel and wouldn't make it out of the tunnel if we turned around) and we couldn't damage him. So what was turning in to a great climatic ending was destroyed in seconds because of a super ability that we can do nothing about nor recover from.
Using the Star Cards allows the correct buffs for the current game mode.
I think troopers should be weak against heroes. It should take like 4 well coordinated troopers to kill one hero. That's not how it is right now. One trooper can kill heroes with ease and in seconds.
You follow up with your main weapon to do the bulk of the damage. It wouldn't effect multiple specialists using multiple stingers at once. But ONE specialist using a stinger pistol shouldn't be able to take down ANY hero that costs 4500-6000 bps in seconds. It's absurd.
What he is trying to say I believe is that it stacks damage over time which is ridiculous. Each shot can do damage but the sting effect should not stack. That is broken there is literally nothing you can do to not die as a hero.
They won't unless you're just standing there letting them shoot you.
Stinger is only with specialist, and I see really few of it. I'm using it from time to time and it is not easy to deal with, you have to have the heroes in line and needs significant amount of shots, heroes with sabers can protect themselves, and often you are quickly killed. To kill a hero with that you need really to go behind and take big risk. And you need a lot of shots to deal hundreds of damages. Stinger is often more a weapon dealing some damages that will make the hero retreating the time the damages stops. But honestly thinking that you will run with the stinger and kill like that heroes is not true.
Also when i'm a hero this is really unlikely that i'm hurt by stinger. Was killed due to a stinger 1 time on 50, and because I was low on health.
Killing a full health hero with a stinger is unlikely.
This weapons is part of the weapon variety and is well integrated.
My idea for Anakin ability rework
Passionate strike rework:
a jump attack that works like grievouses thrust surge that breaks enemy’s blocks by taking away all of their stamina for 2 second
And does 200 damage to enemy’s that don’t block
Instead of pull dominance:
A ability that gives Anakin zero stagger when hitting enemy sabers letting Anakin be like yoda and grievous for a period of time
Damage output of saber stays the same and saber swing time also stays the same
Force slam:
This picks up enemys and throws them toward the ground with a hard slam
This would have a damage output of 200
Retribution:
A warning or lower damage
You must not play on PC then. Literally every specialistcarries that pistol and I promise you, aside from Bossk, it is virtually a death sentence for any hero with its ridiculous damage stacking. 4 specialists each landing multiple shots with a stinger will drop a hero like a rock in seconds.
Completely untrue. Play on PC and find out for yourself.
Correct. I'm on PS4 Europe. Really not feeling this at the same level than you.
Assuming the damage level is the same on PC and PS4...
Difference of platforms does not make a balancing issue.
Yes it does. PC players are way better at aiming. That is where all the good players are at.
It's not a bug.Vader would be to Op if he would get his stamina back like Rey
No he would not be. How would he be OP?
I'll skip the question on who's balanced since that will be answered by process of elimination. As for the rest, I'll answer in broad strokes, with some suggestions on specifics where I can.
Too strong:
Anakin Skywalker - Should be obvious by now, with his tanky health, high damage (including a combo that will OHK many villains and is extremely difficult for them to counter), and two AOE abilities. His only saving grace is that his presence makes things much more balanced in HvV (forces the villain team to up their game), but this idea of relying on one hero to re-balance things is just bad design.
Emperor Palpatine - This one is qualified only by the fact that it has to be in the hands of a skilled player who is also benefiting from the games OP netcode effects on players with high latency connections. Under these circumstances, Palpatine is extremely difficult to hit or pin down, even with heroes, never mind regular troops.
The solution I'd prefer rather than tinkering further with Palpatine's mechanics, is to change the latency tolerances for matchmaking players into games, and to change the netcode so as to not provide a reward for laggy connections ( including region swapping - no one should be able to prioritize matchmaking into games where their ping is 248 ms!). Making the game fun for one player with a bad connection at the expense of up to 20 others is a bad idea, and this sort of fix would help the game in many other areas too.
Needs a buff:
Luke - The only thing he has going for him is his speed, and unfortunately that's not worth much. His abilities are buggy to the point that they often seem to fail when you need them the most. And, even when they work they are pretty underwhelming, particularly compared to other heroes and (especially) villains. One big problem is that right now, with the blocking and firing while down bugs, knockdowns don't mean as much as they should (his push is very useful on some maps, when it works). In addition, his health and damage both lag behind other lightsaber users. He seems like he should be fun to play, and admittedly most players don't seem to want to adjust their play style to fit his strengths (to be clear: hit and run, and/or protect teammates), but even when you do the results are typically insufficient.
Darth Maul - Used to be viable, but Anakin has finally tipped the balance from one where he could still be effective, to the current state where he is more often hopelessly vulnerable than not. As with Luke, speed is his main strength, but its not worth much in a game where Anakin can pull him to the ground and then easily keep him there until he's dead. His re-balance should be based on whatever Anakin can still do after he assuredly gets nerfed. Might be time to give him a block of some sort.
Yoda - His presence is a big asset in GA, but his other abilities/numbers aren't enough to give him a fighting chance against most villains. Might be time to let him block lightsabers, and he should definitely be able to turn Palpatine's lightning attacks against him after charging up with them.
Blaster heroes (in general) - Assuming there are forthcoming tweaks to HvV combat (and a nerf for Anakin), I'm hoping that something can be done to re-blance most blaster heroes (blaster villains are all pretty good - even Phasma who's the best Anakin counter in the game). In general, blaster heroes are too vulnerable to lightsabers and force powers, especially on console where TTKs are lengthened due to the difficulties in landing head shots (compared to PC). One of the worst feelings in the game is to have your special hero abilities negated because Vader's choke or Dooku's shock takes you right out of your shoulder charge or wookie slam, and now you're damaged and even more vulnerable than before. Other examples: Leia's shield only protects against blasters and explosives and is easily turned into a death trap for her and her teammates, Leia's grenade and Lando's smoke are of limited effectiveness, Fin's too slow to stay out of danger when using Big Deal, and Chewbacca has too little health (and no viable Heal on Kill card) for someone who's so easy to hit and supposed to be a tank.
Yeah....you bet it doesn't. Keep telling yourself that...it'll never be true, but by all means, carry on.
Please explain why! Because if that is intended then it's actually not worth using at all in Ga because after 'Focused Rage' then you become an 'easy target' until finally your slow stamina bar goes back up.
But Rey who is not even a real Jedi can get all her stamina back after her almost 25 swings per duration... seems balanced...
I'm not talking about the health cards, because I know people like Anakin and Dooku got slightly better ones. I'm talking about lightsaber stamina cards and things like that.
Specifically, heroes like Kylo and Yoda have stamina reduction cards that reduce the amount of stamina they lose when performing an action such as a block or striking with their lightsaber. However, characters like Obi-Wan and Count Dooku also share these types of cards, but their cards cover both blocking and attacking and have a higher stamina reduction effect as well.
For example, Obi-Wan's Perfect Defense card is better in every way than Yoda's Lightsaber Mastery card because Perfect Defense reduces the amount of stamina lost while blocking AND attacking by 40%, whereas Lightsabery Mastery only reduces the amount of stamina lost while attacking by a mere 15% at epic (if I remember correctly).
Clearly, some heroes have very outdated cards, and I think they should be buffed or at least reworked again before the Devs decide to make any buffs or debuffs to the heroes themselves. Seriously! I feel like if a few glitches were patched and some outdated cards were changed, the game would feel a lot more balanced. Hopefully...
I'm on PS4, west coast USA and when there's a decent team that plays together you can be sure there's 4 or 5 of these hero killing specialists running around with their purple stinger pistol card. They melted my vader from full health to less than 300 in no time. The only reason I survived was using his rage and killing a few soldiers after they hit me. It drains you way too much. The stack benefits are stupidly OP. It shouldn't even do half the damage on the first shot let alone the 2nd and 3rd and so on. People who complain heroes are OP do not play against good teams or do not know that the stinger pistol is a death sentence, especially if more than one of them hits you and you're a blaster hero.
Double post - see below.
Canon Vader is comparable to Palpatine, and stronger than Yoda. Rey is not on the same level of Anakin, Vader and Luke never.
Palpatine, Vader = 100
Yoda = 95
Anakin, Luke, = 85
Obi, Dooku, Maul = 80
Rey, Kylo = 70
Grievous = 60
Chewy, Boba, Bossk = 10/12
Han, Lando, Leia, Phasma, Iden, Finn = 8/9
Enforcers = 5
Troopers = 2
Fixed.
If we are talking canon then why are Darth Vader and Anakin even alive at the same time. Nah but really talking star wars canon in a videogame is just stupid. That would make all blaster heroes pointless against Vader because he could block anything with his glove. He could choke any non force sensitive hero or trooper and kill them instantly ...
He does. He automatically gets unlimited stamina while the ability is active, just like Rey.
It's easier to aim, not to be confused with "better at aiming"....and you say that's where all the good players are at.
The "Best" prefer "less challenging".
Huh....I didn't know.
https://i.pinimg.com/originals/5b/a6/ed/5ba6ed63124245869e55cc4dc0b59086.gif
https://static.comicvine.com/uploads/original/11124/111245625/5444448-4951283-anakin+kicks+dooku.gif
This above all else when it comes to buffing maul. He should have High stamina against sabers, and dooku level endurance against blasters.
@Arcanewarrior please make a specific thread with these videos. Anakin need a nerf. @F8RGE @EA_Charlemagne watch this please and tell us how can it be balanced.
https://battlefront-forums.ea.com/discussion/132504/something-needs-to-be-done-about-anakin/p1?new=1
Yoda -> buff
Anakin -> nerf
Maul -> buff
Phasma -> her stun droid needs a nerf
Other heroes are fine.
''Do, or do not, there is no try!"
What universe do you live in that you think Phasma, the worst hero in the game, needs a nerf. I know it’s hard to kill her sometimes with your laser sword. But being a lightsaber counter is her only purpose. She is hardly unkillable.