


Community Transmission - Capital Supremacy
January 17, 2019 12:49PM
edited March 22

INCOMING TRANSMISSION
A command post has been lost, but not the battle
Along side the announcement of more content from the Clone Wars coming to Star Wars™ Battlefront II at EA Play 2018 was the confirmation that a new, large scale game mode would also be arriving.
We know that this is a topic that many of you have waited patiently to hear more about and we’re incredibly excited to be here today to go in depth with all the details.

The goal for Capital Supremacy is to win the planetary battle, gain access to the opposing teams Capital Ship and destroy it.
When you first deploy into a game of Capital Supremacy, you will begin planet-side. From here you will have to take control of several Command Posts that are scattered around the planet. Which Command Post you go after is entirely up to you.
Choose carefully because while you’re off capturing a Command Post the opposing team will also be doing the same. The choice between attack vs defend is one that you and your team are going to have to make.
As you capture Command Posts your team will gain reinforcements. Once you have the required number, your transport ships will arrive. When this happens you will have a short amount of time to make your way to the transports.
After boarding the transports, your team will begin the assault upon the opposing team’s Capital Ship. From here, you will have to set multiple timed charges across the ship. Should you be successful in destroying the Capital Ship, the game will end and your team will be designated as the winners.
If you make it onto the enemy Capital Ship but fail to destroy it, the battle will return to the surface of the planet where you will repeat the process and attempt to capture Command Posts. From here, you will once again need to gain the necessary reinforcements needed to launch the assault onto the Capital Ships.
The match ends when a Capital Ship has been destroyed.


Capital Supremacy is not like any game mode that’s currently available within Star Wars Battlefront II; it comes with its own rules and gameplay style.
In terms of player count, Capital Supremacy will be a 20 v 20 game mode, meaning up to 40 player-controlled units at any one time can take part. In addition to this, there will be 12v12 AI-controlled units during the planetary phase of the battle. We made the decision to include AI because we wanted to capture the scale of the Clone Wars while not diminishing your odds of playing the iconic heroes. This is similar to how we use AI within Starfighter Assault to add to scale and the feeling of heroism as you cut through them.
This means that when the battle is taking place within the ground phase, there will be two teams of 32 engaged in combat. When the battle escalates to one of the Capital Ships, this will be lowered to 20v20.
There will be 5 Command Posts to capture, all of which start in a neutral state. Command posts are placed throughout the planetary surface and can be captured in any order. Holding the majority of Command Posts progresses your teams’ attack on the enemy Capital Ship by earning tickets.
Once a team has earned enough tickets, their transports will arrive. For every person that reaches the transport in time, that team will receive extra tickets for their attack upon the enemy Capital Ship.
The attack on a Capital Ship occurs in two sub-phases. The attacking team have to override one of two doors and from there they will have to plant a device to destroy critical ship systems. While the defenders can interact to stop the timer from progressing, they are unable to reset it, so every second counts. Once the timer is complete and both power generators have been destroyed, the game is over.
The attacking team only has a limited amount of tickets during their assault upon the Capital Ship. Should this ticket count reach zero before they’ve destroyed the critical systems, the combat will return to the planetary surface.

The Republic Attack Cruiser, or otherwise known as the Venator-class Star Destroyer, was built for one purpose: ship-to-ship combat.
Key areas on the Venator are the Cargo Bay and the Reactor Core.
Those fighting for the Trade Federation will be defending a Separatist Dreadnought. This Providence-class destroyer was used heavily during the Clone Wars and was one of the biggest ships in the Separatist fleet. Large enough to hold a blockade almost by itself, the dreadnought’s power is to be feared.
Both the Droid deployment bay and Cooling Vent room will be areas of interest while onboard the dreadnought.

Capital Supremacy will be a Clone Wars experience, meaning all the heroes and reinforcements available will be those from that era. This is the perfect opportunity to take control of our two new reinforcements, the dual wielding ARC Trooper and the vibrosword wielding BX-series Commando Droid.
Light Side Heroes
- Obi-Wan Kenobi
- Anakin Skywalker
- Yoda
- Chewbacca
Dark Side Heroes
- General Grievous
- Count Dooku
- Darth Maul
- Bossk
At launch, Capital Supremacy will be available upon Geonosis. This isn’t the Geonosis that you know from Galactic Assault or Heroes vs Villains, either. Our goal was to make an environment that was created specifically with the gameplay of Capital Supremacy in mind.
We can’t wait for Capital Supremacy to launch and are currently counting down the days until March 26th. We’ll see you onboard your capital ship.
Post edited by F8RGE on
85
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Replies
[Remove quote]
Please start grinding to add this to more ASAP... pretty please.
It's been 10 Months plus since announced... delay from Fall 2018... to February 2019... and now March 26 2018 and we get only 1 Map for this gamemode? Seriously , I respect that this task with a SUPER skeleton crew is hard. However, you have to have plans for more maps... this will be worse than Extraction.
*Edit For Spelling*
Only one map, no free decision to switch between ground and ships, no star fighters included, AI instead of opening up to 32 vs 32 real players, combat in the ships is limited to - again - planting something that is a mechanic heavily used in straighter assault...
I really hope it is more fun playing than reading
__
Edit:
- no pictures?
- any more maps in the works?
- any more maps planned?
- any more era planned?
Time to experience the classic battlefront fun!
I’m done
How hard was it to just make regular conquest
Officer of The Knights of Gareth
The good thing about AI is that they can use it to put this mode in the Arcade
The good thing about AI is that they can use it to put this mode in the Arcade
Also that the Battle can go back & forth is very appealing. It’s less frustrating & encourages players to fight until the bitter end which leads me to my one & only, biggest critique:
Yes, you guessed it. ANAKIN.
I don’t want to make a big deal now; there are plenty of threads regarding him & I hope the DEV team read them.
But just thinking about dealing with anakin in close quarter combat situations such as in the cruiser leaves a bitter taste behind. Maps like Death Star lost their whole magic because all you do is watch out if anakin is near to 1 shot you ragdoll you around, even as Maul.
I’ll cut it at this point. I think you guys get the message. Nerf / rework him.
If this game mode is as fun as it sounds on paper it’s a New Hope. Just don’t forget the thing that, again, could ruin it all.
Edit: Looks like Ben confirmed on reddit that Starfighters are definitely not included.
[Mod edit: swearing removed]
But..
Will this be playable on arcade aswell please? Been waiting for a decent offline mode since launch.
The people that have been patient and willing to wait for this have every right to bounce. There better be a response within a Month that more maps are coming... forget the arcade endeavor. This needs to be made right for a massively underwhelming, and dare I say incomplete release.
5char
Never tell me the odds. - Han Solo
this absolutely screams causal garbage only players who would have there odds of playing heroes diminished is bad players and bad players shouldn't be rewarded for being bad. it should of been REAL 32 vs 32 and heroes should of never been a part of this mode all they are going to do is cause balancing issues just like in GA.
This right there just killed my excitement completely. No starfighters even on the ground...
Until the one map gets boring like in Extraction.
Then, more time for napping.
It's 1 big, new Geonosis map with 2 extra Capital Ships which hopefully are properly big and could ve considered maps in themselves.
It is also said that the mode will launch with 1 map, so very good chances more will come.
No use in being angry or toxic, be happy we got a large, intricate mode.
Hey you'll get a day of fun... and a day to nap. DICE/Sweden the developers that just keep on giving
Your comment was edited, please don't swear.
BUT WAIT!!!!!! Where is the CT of the lightsaber? Please please!! don't tell that will be delayed....
Do not make me wait a month for this please, the lightsaber combat is one of the most important mechanics of the game, and you guys, for some reason take too long for improve this.
Definitely if you delay this one month longer it may be because of a change in the "architecture" of the saber system because it would not make sense to extend this anymore, Hopefully not....
Sounds like loads of fun! This mode sounds like it could actually last a long time as opposed to GA where it's usually over in 20-10 minutes. As long as more maps are added I'm happy! The era lock on heroes is also a nice touch. Nobody will be playing GA though if they have this as an option, which shows how much fixing GA needs right now.
Considering the objective there seems to be to open a door and plant an explosive in two key areas... They will probably be as big as a Strike map / GA phase.
No it's a multiplayer mode.
Typical internet behaviour: If someone isn't negative about something, insult them and call them a shill, sheep or whatever.
I'm sorry you have a problem with being positive and rational.
They said Monday and maybe already this weekend.
I can't wait!
Now, I'm anxiously awaiting the announcement of Scarif coming in the early Summer!
At least you got the era specific heroes down.
Where's that lightsaber CT indeed.
Monday, but possibly this weekend. The CT is still on.
The reaction of most of the forum goers...
https://battlefront-forums.ea.com/discussion/148715/blaster-heroes-hello#latest