Howdy, Stranger!
It looks like you're new here. If you want to get involved, click one of these buttons!
- 4.9K Gameplay Discussion
- 9.6K Feedback & Suggestions
- 631 Community Events and Creations
- 1.6K Star Wars™ Battlefront II Recruitment
- 3.1K Off-topic
Replies
His blaster deflection capabilities have been low since he was released, I don't think they changed them at all with this update. If you think about it, it makes sense from a canon perspective, he is not a Jedi or Sith, he can't use the force and you need the force to be able to predict where a blaster shot will be and deflect it. His saber deflection abilities are also the same as always, it has always been 10 saber deflects for him.
The change in this update comes in his stamina regen and stamina delay. Before the update, his stamina regen delay was 1 second and his stamina regen speed was 50% per second. However, in this update, the delay has been changed to 2 seconds and the regen speed to 33% per second. So before it took 3 seconds to regen full stamina with grievous, now it will take 5 seconds. However, if you think about it, defensively speaking, he can always use Unrelenting Advance to block saber attacks during the 5 seconds while he is waiting on stamina regen, since Unrelenting Advance blocks all frontal saber damage. Unfortunately, his unrelenting advance will still be able to be interrupted with ragdoll powers like push and pull.
My Hero/Villain Concepts
Mace Windu/Sidious | Padme/Jango | Sabine/Rukh | Chirrut/IG-88 | Ahsoka/Ventress | Enfys Nest/Qi'ra/Tobias
Definitive Hero/Villain Skin Suggestion List
Unrelenring Advance is not Grievous's main ability. It just makes him slower. And he mostly doesnt block from the front too(bug). I think Its a bit unfair. If it worked properly and maybe dealt 150 damage per second. It would have been better.
How is this allow. It’s clearly a “thingy”
No i think you read it wrong......it's pretty well mixed. The first column is how much you lose from attacking, 3rd column is how much you lose from blocking lightsabers. I'm a little worried about the 2nd column. It's really high meaning we won't be able to block blaster fire for long with a lot of characters, I guess well have to wait and see.....especially if it's each bullet you lose like 46 stamina or whatever. Seems they fixed it so Obiwan can't block for as long.
Seems like some won't be able to block for long or block blaster fire for a while.
https://battlefront-forums.ea.com/discussion/148715/blaster-heroes-hello#latest
@F8RGE
THIS!
I'm soo sick &tired of having to chase an ultra fast Maul errytime he's target bcuz hes too scared to die with some honor &fight with his team or a Boba who jus flies all round not even attacking the other target jus hiding on Kashyyyk or flying all round Tatooine.
A Blast type HvV is ideal where Each team has a body count of like 100 or so& whichever team has the most at the end Wins.
His ability refresh really fast, you just have to use it when you're out of stamina and you will go back in fight really fast.
Dont use that card then
Sick of that, too. TF2 has duels within team matches and it works out fine. They need this, where the two get some amnesty. If it's hero blast, then the duel still can count towards the team's score.
Nah, they have more maps coming for it, but they can't mention them until their fiscal period has ended. You'll hear more in April.
So it looks like Rey, Obi, Kylo, and Dooku will be the best duelists out of the group based on their numbers (without taking abilities into account).
Not quite. The card causes him to use more stamina each time he attacks, 30% more stamina as I recall. So instead of being able to use 12 melee attacks before running out of stamina, he will be able to use 9 before running out with the card equipped. In other words, with the card equipped, he won't be able to fully deplete a blocking hero's stamina, since every hero will be able to block 10 or more saber attacks after this update, but he will be able to do 160 damage per swing to enemies who aren't blocking or can't block (blaster heroes).
My Hero/Villain Concepts
Mace Windu/Sidious | Padme/Jango | Sabine/Rukh | Chirrut/IG-88 | Ahsoka/Ventress | Enfys Nest/Qi'ra/Tobias
Definitive Hero/Villain Skin Suggestion List
I find it a bit strange that 1 on 1, no hero has enough offensive stamina to break Kylo's, Dooku's, or Vader's defensive stamina...
while on the flip side only Obi can outlast all villains with his defensive stamina
he has 1000 hp and high mobility while there clunky heroes like grievous rocking 800 hp?
he has two game breaking cc abilities that just take out the fun in this nice game.
retribution is beyond broken and is literally not fun.
please remove it or atleast reconsider these suggestions
1000 hp ---> 800 hp WITH max star cards
170 dmg per swing --> 140 dmg per swing with star cards
retribution remove it or make dmg from 400 to 150-200 and duration 2 sec with a charge time of 0.5 sec
passionate strke shouldnt knock down
heroic might needs a strong dmg nerf to 200 dmg max cap+
really he is way too strong and giving him these traits would make him still decent on GA and CS
please he destroys the fun in this game, i really dont want to play as DS anymore with him in the game.
The melee attacks should drain Stamina, and Deflection should drain Focus
If we go around swinging and run out of stamina, we should be able to block while we move back into cover
Grievous already has this issue with his lightsaber attack. Right now if you try to take on Grievous 1v1 with any jedi character and you don't use any special attacks you'll still lose because grievous has more stamina than every jedi and most importantlyGRIEVOUS can continuously attack you without a stagger right now, even before this update. He can constantly hit you, until you run out of stamina. He doesn't present a window of opportunity to hit him back without being hit yourself. In addition he has a much higher stamina pool than every jedi. So as there is no window of opportunity and he has drastically more stamina than every jedi....except when rey uses insight to gain infinite stamina. The only option you have to stop grievous is to instead rely mostly on your abilities and only attack his with lightsaber sparingly, which really kills the lightsaber combat in the game. I hope they sped up the animations so you can still block, attack, block, attack consecutively without getting hit.........it doesn't seem to be the case though.
I'll have to wait and see how this plays out, but I don't think this is going to improve a whole lot. Maybe maul will get better because he seems to have a block now.
https://battlefront-forums.ea.com/discussion/148715/blaster-heroes-hello#latest
Oh, wow. Just wow. Am I the only one who thinks this is insane? What was wrong with stamina before?! It was fine when you could no longer lunge or track when out of stamina. At least you could dash and still strike with no stamina. Being completely unable to attack or block is completely unacceptable.
...So Grievous and Vader got nerfed into the ground? The only two villains who hit as hard as Anakin?
With his Sith Trained card equipped, Grievous' attacks drain 40% more stamina. We all know that this means he runs out of stamina the quickest, so he'll be the worst for attacking a block. Once he runs out of stamina he'll be a sitting duck. Also, his block against blasters drains the quickest by miles. He'll be trash tier in HvV after this patch.
Vader will also suffer. He can only strike 8 times with his stamina, and Furious Resilience will no longer grant him unlimited stamina, only 50% more. And with his stamina recharging the slowest it will take an age for him to be able to attack again after striking a block.
I'm truly in disbelief tbh.
Yes, it is absolutely insane. Not sure why they made this change. We only needed the saber stun and lock removed.
There are so many amazing StarWars Jedi games for them to take notes from, but nope, they just keep throwing spaghetti at the wall.
Rey will be able to fully deplete all 3 (except for Dooku while he is using his defensive stamina star card), her insight halves her stamina usage while attacking, allowing her to do 20 attacks I believe.
3 saber heroes have offensive stamina star cards as well; Luke, Yoda, and Rey each have a star card that reduces stamina usage while attacking. I believe that even with the card Luke still won't be able to fully deplete a blockers stamina under normal circumstances (though he can also use his rushes to remove some stamina). Yoda will be able to do 15 attacks with his offensive stamina card I believe. Rey will be able to 12 with her stamina starcard, which coupled with her 50% stamina reduction during insight will be enough to do 24 attacks before running out of stamina.
My Hero/Villain Concepts
Mace Windu/Sidious | Padme/Jango | Sabine/Rukh | Chirrut/IG-88 | Ahsoka/Ventress | Enfys Nest/Qi'ra/Tobias
Definitive Hero/Villain Skin Suggestion List
How much deflection spread should Donald have with that block he's holding?
THIS.
ANAKIN & MAUL HAVING NO BLOCK IS LITERALLY THE ONLY MAJOR ISSUE AT THIS POINT.
My Hero/Villain Concepts
Mace Windu/Sidious | Padme/Jango | Sabine/Rukh | Chirrut/IG-88 | Ahsoka/Ventress | Enfys Nest/Qi'ra/Tobias
Definitive Hero/Villain Skin Suggestion List
I find that stamina approach way better. Saber combat is a spam fest basically, it will make fights way more tactical.
Yeah, but Grievous & Vader are at a huge disadvantage in duels. They don't even have the most health.
Anakin isn't that OP. The only reason you want to nerf him is because he threatens your style of gameplay. AKA, blaster heroes only in HvV, roll back, spam stun and shoot. But if you know what you're doing, you can easily kill Anakin with heroes like Grievous, Vader, Kylo, Dooku -- even Palpatine if you're lucky. I say this from experience. So when you say he's 'OP', you mean he's OP against blaster heroes. Which isn't even a problem. Because there needs to be a balancing force that deals with people like that.
Also, he's the CHOSEN ONE. As in, a being with untapped potential until he got nerfed into Vader on Mustafar when he got all his limbs severed and burned alive. He's supposed to be powerful. But he's far from unkillable.
TL;DR, he doesn't need nerfing, and if anything heroes like Lando's stun do.
The End.
Ok, so from the following data, and doing an hypothetical confrontation....
General Grievous
Melee Attacks: 12
Melee Deflect Amount: 10
Rey
Melee Attacks: 10
Melee Deflect Amount: 14
1- GG is attacking Rey, Rey is blocking. GG lands his 12 attacks, Rey can deflect 14, so she has "2" left
2- GG has no more attacking stamina, does he have Deflect stamina?
2- How many melee attacks Rey has? 10 melee attacks? Or probably just one or two left? As she consumed 12 out of 14 from blocking. Some quick math? 2 out of 14 is 14%, meaning she has 1.4 melee attacks left in stamina pool?
Although i do agree with what you said about lando this isnt true i'm a lightsaber main. Been playing since day 1 and i know the mechanics well.
This is where you misunderstand. Yes he can be killed. This does not mean balance.
The problem is with his 360° AOE abilities. You cannot sucessfully block retribution intentionally because it has no animation time before the activation so when you engage anakin you cannot even lower your block to attack him because he can just press 1 button and end you. If you arent already dead to choking/ blaster fire then he will just pull you and passionate strike you without giving the victim a chance to dodge or block in between. This is completely unnaceptabe im so suprised devs overlooked this.
Heroic might is another problem in itself because of the damage and radius. All an anakin player has to do os jump in the middle of an enemy team amd allow a couple people to shoot you then boom push 1 button, team destroyed. This one is a little better because a lot of people know not to attack during the animation now but theres always 1 or 2 who will get their entire team killed including villans.
Simply because "he is the chosen one" or "he can be killed" is not a good enough argument.
I understand your desperation to get these blocks, but I can not wait for them to confirm there's no block and that the data was just default values in their lightsaber chart.
The fact that the CMs are allowing some of you to believe they added a block for this long without addressing it is mean (and kind of hilarious).
If it turns out they added a block to Yoda and Maul they did their job extremely poor by not mentioning/advertising a HUMONGOUS ask from the community in the patch notes for those characters. They should/would be shouting this from the rooftops if they did add it.
The fact that the CMs are allowing some of you to believe they added a block for this long without addressing it is mean (and kind of hilarious).
If it turns out they added a block to Yoda and Maul they did their job extremely poor by not mentioning/advertising a HUMONGOUS ask from the community in the patch notes for those characters. They should/would be shouting this from the rooftops if they did add it.
The same argument can be made for almost every hero and villain currently in the game. Almost all of them have some 'unfair' ability that absolutely paralyzes other heroes/villains. Most popular in this category being stuns. Phasma's stun, Iden's stun, Lando's stun -- none of these can really be blocked. With the exception of Iden, if you're lucky enough to be facing her little stun droid when it attacks you. But if the developers find no reason to nerf that, then there's no reason to nerf Anakin. As I said before, he's a balancing force in the game as things currently stand. Having an Anakin helps stop people from exploiting the living hell out of the stun mechanic, or people only playing blaster heroes because it's just easy.
Yes, the retribution ability is OP. And it should be. If I'm not mistaken, it's a reference to a scene in the Clone Wars cartoon when Anakin literally makes the Dark Side and Light Side incarnates kneel at his feet. That's the kind of power Anakin can have, or could have had. I'm making this assumption because the animation from the Retribution ability is the same as what he does in the show. But, you can counter this ability quite simply most of the time with one simple key: play it smart. For example, always have your block up when Anakin is backing up from you. This is a overall good idea when fighting him, since he has a lot of long-ranged abilities. If your entire team has been chasing him and hitting him and his team mates, then it's safe to assume that the retribution is coming. So you just have to be cautious. This is also true for if you've been fighting Anakin for an extended period of time in a 1v1. He'll eventually have it. You just have to keep an eye out for it. It's not hard. There will be times when he catches you off-guard, but it's honestly not much different to a blaster hero stun. They do the 'blaster fire while frozen' like people do with 'blaster fire while Anakin chokes'. Except the difference is, you actually have a chance to get out of it.
Now, the Heroic Might ability. I don't know if you're aware, but they've already nerfed it quite heavily. And they didn't do it well. They capped the range much lower, and made a damage cap so you can't be one-shot. What they should have done was make it so the damage you deal is based on range. So if someone is at the very outer layer of your range, they take less damage compared to someone who's swinging at you in your face. Alas, they didn't do this. So this is what we have. Heroic Might is incredibly easy to avoid. As I said, it's about playing it smart, and being cautious. Keep your block up, assume he's always ready to dish it out. And don't charge in like an ***** and just swing. To counter Anakin, you can't just spam damage abilities. That's what makes him great. Also, the whole 'all he has to do is jump in the middle of an enemy team and allow people to shoot him then boom push 1 button, team destroyed'. This is not true for two reasons. One, it's been nerfed so he can't wipe out a team that easily. Two, you have to be incredibly stupid if you see him charging up the ability and you still keep shooting/swinging. But you already pointed this out. And it can be frustrating when team mates get you killed. But that's their fault, not Anakin's mechanics.
Oh, and Massive Strikes. A tricky one, I'll grant you. What you do is, dodge backwards, be cautious. Or if you see him trying to close the distance, then assume he's about to do it. I like to dodge behind him. If timed right, his strike goes past him and he's vulnerable from the back.
TL;DR, my point is that there is currently no reason to nerf Anakin because the only 'overpowered' thing he has left is retribution, which is actually less OP then a regular blaster hero stun because you can avoid and block it.
The damage between Anakin and Vader should be the same since they ARE the same person after all.
No.
Not really. They're almost entirely different people. Not to mention the difference in power. What Anakin has in raw power with better connection to the Force (which he uses to strengthen and make his attacks more powerful), Vader has cybernetics which were intentionally archaic and impractical as a punishment from Palpatine, and also to help keep him in line.
There has always been blocking stamina for sure. But it drains super slowly because of the staggering effect after hitting each block.