


Outer Rim Community Transmission + demo video (idea)
Most people dream of winning the lottery, or finding fame. I, however… dream of waking up to this:

Incoming Transmission*
With the overwhelming success of Geonosis, we are proud to announce our next two maps coming to Battlefront II: Mygeeto and Cato Neimoidia, inspired by their appearances in Star Wars Episode III: Revenge of the Sith.

Mygeeto will be added to Battlefront II this July and will be playable in Galactic assault, Capital Supremacy, Extraction, strike, and Blast. It will feature two new playable vehicles, a new artillery unit, and four new default-planet skins: the 21st Nova Corps. Although you probably know them by their more common name, the Galactic Marines.




MAGNA TRI-DROIDS
The first phase focuses on fast paced, close quarters combat as the Clones escort their UT-AT through the city ruins while the Droids attempt to destroy it with rocket launchers. Rubble plays a key part in gameplay as in some cases it is your only cover from enemy fire.
As the UT-AT gets closer to the main building, the Clones will have to cross a bridge riddled with potholes and covered in debris. Although the bridge is completely exposed, the environment evolves as the battle progresses making the trip across the bridge much safer for the Clones.
More information on that later in the Transmission.

THE MAIN BUILDING
The UT-AT has reached the main building and destroyed both of the Magna tri-droids guarding the entrance. The Clones must now slice through the door’s security systems in order to gain entry. While they are doing this, the Droids will attack them from both flanks. The destroyed pieces of the Magna tri-droids are the Clones major sources of cover, although there is a network of tunnels below the city streets that can be used by the Droids and Clones to travel from opposing sides of the battlefield.

DROID POWER GENERATOR
Now inside the lobby of the main building the Clones must destroy the Droid’s main power generator to help thin out their numbers, thus making it easier for the Clones to take the building. This objective must be fired upon until it is destroyed. However, due to the multi-floor layout of the lobby Droid snipers will be a significant threat.

THE ELEVATOR
With the Droid numbers falling rapidly, the Clones will now attempt to take the main elevator at the back of the building. In order to accomplish this, the Clones must slice through the elevator controls in the security room at the back, left of the building, and capture the elevator room before their reinforcements run out.
That’s not all, though. Two new fully player controlled vehicles, and one artillery unit will be added when Mygeeto launches.

Towering over enemy combatants, the Magna Tri-droid acts as devastating artillery support for the Separatists. Armed with three heavy laser cannons, three rocket launchers, and the ability to call in an air-strike, this behemoth is a force to be reckoned with.
Although it will be stationary and placed reasonably far away from combat, it’s ability to zoom in, as well as it’s quick-moving projectiles, more than make up for this.
At a cost of 500 BP, this unit acts like the MTT, AT-AT, and LAAT in the sense that you must get eliminations with it to extend the amount of time you have in it.


Skitter your way through the back alleys of Um’eh city and ambush Clones and Jedi alike as the Combat Tri-droid, the spider-like tank used by the Confederacy of Independent Systems. This nightmarish droid / walker hybrid will cost 900 BP, and have 650 health.
Despite being tiny in comparison to it’s larger counterpart, the Combat Tri-droid leaves nothing to be desired in weapons and abilities. Armed with three rapid-fire laser cannons, a scan-pulse ability, an automatic repair ability, and an ability to launch three anti-infantry rockets this droid packs quite a punch.

Furthermore, due to it’s agile nature this vehicle will be the first walker in the game capable of both crouching, and evading like a regular trooper (albeit somewhat slower). To counter this, a fan favourite from the original Battlefront II will be returning: the TX-130 Saber tank. More details will be shared in another Transmission closer to release.

As the Clones approach the bridge connecting the city and the main building, a ferocious blizzard blows throughout the city, rendering many homing weapons useless and nearly blinding the troopers on the battlefront. Like the sandstorm on Geonosis, the effects of the blizzard become greater over distance, making attempts at sniping the Clones on the bridge futile.
The reduced visibility also plays in favour of fast moving units like the Combat Tri-droid, the B-X Droid commando, and the BARC speeder, as they can now rush towards players head on; but only become visible once it’s too late.
The blizzard will continue to blow throughout phase 2, and can be seen outside the main building’s windows during phase 3 and 4.

New weapons and star cards have arguably been the most requested addition to Battlefront II aside from maps since launch, and we are happy to say that with the release of Mygeeto we will also be releasing 4 brand new weapons, as well as various star cards for the Assault, Heavy, Officer, and Specialist classes. The cards we are adding vary from a placable medical droid for the officer, to a devastating alternative to the Heavy’s Z-6 rotary cannon, the Reciprocating quad blaster.
The new weapons will get their own Community transmission closer to the end of the month, but in the meantime here is a brief description of what is coming.

For the Assault, we are adding the DP-23. It is a shotgun with a low rate of fire intended for mid-range combat. Although it is devastating at the right distance, firing at an enemy that is too close will deal less damage. It also suffers from high recoil.

The heavy will be getting the DC-17. Although visually somewhat similar to the TL-50, the DC-17 has a lower rate of fire. This is made up for with an increased damage per bolt, and reduced spread.

The officer’s new weapon will be the DC-15s side arm. It’s main strength is it’s cooling capabilities, which allow it to fire uninterrupted for a longer period of time than any other blaster currently in the game. If it overheats, however, it has an incredibly long cool down time.

Acting as a compromise between the NT-242 and the IQA-11, the DC-15x does more damage than the IQA-11, but with a slower rate of fire and slightly slower bolt speed. To help with darker environments, it has an unlockable night vision scope.
Now then, it’s time to address another highly requested feature since the launch of the game while also satisfying our Original Trilogy fans.

Mygeeto will be the first map in Star Wars Battlefront II to feature a Prequel Trilogy scenario, AND an Original Trilogy scenario. The Prequel scenario is covered fairly in depth in this Transmission, and the Original Trilogy scenario will receive it’s own Transmission closer to release.
In the meantime however, we can tell you that it’s based on the battle mentioned in the original novel “Battlefront: Twilight Company”. It will feature a brand new objective, new planet default skins for the Rebel Alliance (the sixty first mobile infantry), as well as additional parts of the map that are unreachable in the Prequel Trilogy version.
Finally, as a teaser for what’s to come after Mygeeto has been released, players will travel to the misty world of Cato Neimoidia and fly throughout the shrouded cities as the Republic and CIS battle for ariel superiority….
Punch it.
*This “Community Transmission” is simply a fan concept, and is in no way official or tied to DICE, Electronic Arts, or the Walt Disney Company.
Credits:
I (MajesticAndHolyWade) am responsible for the following:
Writing the CT, re-creating the CT's artwork, character / prop rigging, character animation, camera animation, pre-visualization, layout, lighting, dynamic and procedural effects, compositing, audio-layout as well as minor sound effect creation, writing and digitally performing the original score, and modelling / texturing, with the exception of the following:
Vehicles: LAAT, BARC speeder, Hyena Bomber and AT-ST
Characters: B1 Battledroid, Clone trooper, Snow trooper, Snow rebel, and Iden Versio
Weapons / misc: DC-15s, DC-15a, DC-17, Valken-38x, E-11, A280, TL-50, various pieces of scrap metal
These were modelled and textured by DICE. The galactic marine contains some of my own modelling (mask, pauldrons, backpack, and knee guards) as well as being completely retextured by me. The Clone tank driver's helmet shell was modelled and textured by me, and the body used a modified Clone trooper texture.
The spawn screen overlay and release date screens were created by DICE (and modified by me, to fit this project).
Aside from the music, I don't own anything in this project (as far as copyright is concerned).
Voice acting was done by a friend of mine, Matt.
A small behind the scenes video is in the works, but there is no ETA for it yet.
@F8RGE and @Charlemagne I know DICE isn't supposed to use community ideas in the final game (although, if there's some weird IP law I'm unaware of, I'm happy to surrender whatever rights I have to this to DICE), so how about you look at this as a MASSIVE amount of fan art instead? (I'll give 'ya both a ride on the UT-AT if you actually do it)
Now, there's one thing I want to say: I'm a prequel fan, no doubt about it, but I recognize we've had a pretty good run as of late, so I think it's completely fair if we get Scarif, or some other OT content first.
Thanks,

Incoming Transmission*
With the overwhelming success of Geonosis, we are proud to announce our next two maps coming to Battlefront II: Mygeeto and Cato Neimoidia, inspired by their appearances in Star Wars Episode III: Revenge of the Sith.

Mygeeto will be added to Battlefront II this July and will be playable in Galactic assault, Capital Supremacy, Extraction, strike, and Blast. It will feature two new playable vehicles, a new artillery unit, and four new default-planet skins: the 21st Nova Corps. Although you probably know them by their more common name, the Galactic Marines.




MAGNA TRI-DROIDS
The first phase focuses on fast paced, close quarters combat as the Clones escort their UT-AT through the city ruins while the Droids attempt to destroy it with rocket launchers. Rubble plays a key part in gameplay as in some cases it is your only cover from enemy fire.
As the UT-AT gets closer to the main building, the Clones will have to cross a bridge riddled with potholes and covered in debris. Although the bridge is completely exposed, the environment evolves as the battle progresses making the trip across the bridge much safer for the Clones.
More information on that later in the Transmission.

THE MAIN BUILDING
The UT-AT has reached the main building and destroyed both of the Magna tri-droids guarding the entrance. The Clones must now slice through the door’s security systems in order to gain entry. While they are doing this, the Droids will attack them from both flanks. The destroyed pieces of the Magna tri-droids are the Clones major sources of cover, although there is a network of tunnels below the city streets that can be used by the Droids and Clones to travel from opposing sides of the battlefield.

DROID POWER GENERATOR
Now inside the lobby of the main building the Clones must destroy the Droid’s main power generator to help thin out their numbers, thus making it easier for the Clones to take the building. This objective must be fired upon until it is destroyed. However, due to the multi-floor layout of the lobby Droid snipers will be a significant threat.

THE ELEVATOR
With the Droid numbers falling rapidly, the Clones will now attempt to take the main elevator at the back of the building. In order to accomplish this, the Clones must slice through the elevator controls in the security room at the back, left of the building, and capture the elevator room before their reinforcements run out.
That’s not all, though. Two new fully player controlled vehicles, and one artillery unit will be added when Mygeeto launches.

Towering over enemy combatants, the Magna Tri-droid acts as devastating artillery support for the Separatists. Armed with three heavy laser cannons, three rocket launchers, and the ability to call in an air-strike, this behemoth is a force to be reckoned with.
Although it will be stationary and placed reasonably far away from combat, it’s ability to zoom in, as well as it’s quick-moving projectiles, more than make up for this.
At a cost of 500 BP, this unit acts like the MTT, AT-AT, and LAAT in the sense that you must get eliminations with it to extend the amount of time you have in it.


Skitter your way through the back alleys of Um’eh city and ambush Clones and Jedi alike as the Combat Tri-droid, the spider-like tank used by the Confederacy of Independent Systems. This nightmarish droid / walker hybrid will cost 900 BP, and have 650 health.
Despite being tiny in comparison to it’s larger counterpart, the Combat Tri-droid leaves nothing to be desired in weapons and abilities. Armed with three rapid-fire laser cannons, a scan-pulse ability, an automatic repair ability, and an ability to launch three anti-infantry rockets this droid packs quite a punch.

Furthermore, due to it’s agile nature this vehicle will be the first walker in the game capable of both crouching, and evading like a regular trooper (albeit somewhat slower). To counter this, a fan favourite from the original Battlefront II will be returning: the TX-130 Saber tank. More details will be shared in another Transmission closer to release.

As the Clones approach the bridge connecting the city and the main building, a ferocious blizzard blows throughout the city, rendering many homing weapons useless and nearly blinding the troopers on the battlefront. Like the sandstorm on Geonosis, the effects of the blizzard become greater over distance, making attempts at sniping the Clones on the bridge futile.
The reduced visibility also plays in favour of fast moving units like the Combat Tri-droid, the B-X Droid commando, and the BARC speeder, as they can now rush towards players head on; but only become visible once it’s too late.
The blizzard will continue to blow throughout phase 2, and can be seen outside the main building’s windows during phase 3 and 4.

New weapons and star cards have arguably been the most requested addition to Battlefront II aside from maps since launch, and we are happy to say that with the release of Mygeeto we will also be releasing 4 brand new weapons, as well as various star cards for the Assault, Heavy, Officer, and Specialist classes. The cards we are adding vary from a placable medical droid for the officer, to a devastating alternative to the Heavy’s Z-6 rotary cannon, the Reciprocating quad blaster.
The new weapons will get their own Community transmission closer to the end of the month, but in the meantime here is a brief description of what is coming.

For the Assault, we are adding the DP-23. It is a shotgun with a low rate of fire intended for mid-range combat. Although it is devastating at the right distance, firing at an enemy that is too close will deal less damage. It also suffers from high recoil.

The heavy will be getting the DC-17. Although visually somewhat similar to the TL-50, the DC-17 has a lower rate of fire. This is made up for with an increased damage per bolt, and reduced spread.

The officer’s new weapon will be the DC-15s side arm. It’s main strength is it’s cooling capabilities, which allow it to fire uninterrupted for a longer period of time than any other blaster currently in the game. If it overheats, however, it has an incredibly long cool down time.

Acting as a compromise between the NT-242 and the IQA-11, the DC-15x does more damage than the IQA-11, but with a slower rate of fire and slightly slower bolt speed. To help with darker environments, it has an unlockable night vision scope.
Now then, it’s time to address another highly requested feature since the launch of the game while also satisfying our Original Trilogy fans.

Mygeeto will be the first map in Star Wars Battlefront II to feature a Prequel Trilogy scenario, AND an Original Trilogy scenario. The Prequel scenario is covered fairly in depth in this Transmission, and the Original Trilogy scenario will receive it’s own Transmission closer to release.
In the meantime however, we can tell you that it’s based on the battle mentioned in the original novel “Battlefront: Twilight Company”. It will feature a brand new objective, new planet default skins for the Rebel Alliance (the sixty first mobile infantry), as well as additional parts of the map that are unreachable in the Prequel Trilogy version.
Finally, as a teaser for what’s to come after Mygeeto has been released, players will travel to the misty world of Cato Neimoidia and fly throughout the shrouded cities as the Republic and CIS battle for ariel superiority….
Punch it.
*This “Community Transmission” is simply a fan concept, and is in no way official or tied to DICE, Electronic Arts, or the Walt Disney Company.
Credits:
I (MajesticAndHolyWade) am responsible for the following:
Writing the CT, re-creating the CT's artwork, character / prop rigging, character animation, camera animation, pre-visualization, layout, lighting, dynamic and procedural effects, compositing, audio-layout as well as minor sound effect creation, writing and digitally performing the original score, and modelling / texturing, with the exception of the following:
Vehicles: LAAT, BARC speeder, Hyena Bomber and AT-ST
Characters: B1 Battledroid, Clone trooper, Snow trooper, Snow rebel, and Iden Versio
Weapons / misc: DC-15s, DC-15a, DC-17, Valken-38x, E-11, A280, TL-50, various pieces of scrap metal
These were modelled and textured by DICE. The galactic marine contains some of my own modelling (mask, pauldrons, backpack, and knee guards) as well as being completely retextured by me. The Clone tank driver's helmet shell was modelled and textured by me, and the body used a modified Clone trooper texture.
The spawn screen overlay and release date screens were created by DICE (and modified by me, to fit this project).
Aside from the music, I don't own anything in this project (as far as copyright is concerned).
Voice acting was done by a friend of mine, Matt.
A small behind the scenes video is in the works, but there is no ETA for it yet.
@F8RGE and @Charlemagne I know DICE isn't supposed to use community ideas in the final game (although, if there's some weird IP law I'm unaware of, I'm happy to surrender whatever rights I have to this to DICE), so how about you look at this as a MASSIVE amount of fan art instead? (I'll give 'ya both a ride on the UT-AT if you actually do it)
Now, there's one thing I want to say: I'm a prequel fan, no doubt about it, but I recognize we've had a pretty good run as of late, so I think it's completely fair if we get Scarif, or some other OT content first.
Thanks,
==============================================================

Mygeeto CT thread + demo video!
https://battlefront-forums.ea.com/discussion/133499/outer-rim-community-transmission-demo-video-idea/p1

Mygeeto CT thread + demo video!
https://battlefront-forums.ea.com/discussion/133499/outer-rim-community-transmission-demo-video-idea/p1
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Replies
May the Force be with YOU, Always.
Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest
"When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
Licensed REALTOR®
Thanks, Dash! It means a lot
Mygeeto CT thread + demo video!
https://battlefront-forums.ea.com/discussion/133499/outer-rim-community-transmission-demo-video-idea/p1
The Phase Ideas sound extremely fun and chaotic. (
The Map work and Vehicle work is spot on. (Looks F'n AWESOME)!
The detail pertaining to it all is well thought out and driven by passion. (I DIG THIS SO MUCH DUDE)!!!
Honestly, this is the kind of vibe I am looking for in a large scale conflict within the Star Wars Galaxy. (Many of us do).
The ONE thing that instantly came to mind after absorbing all of this was "I WANT THIS NOW"!!!!!!!
Again, you did a heck of a job. I Loved this and it was so exciting just to read someone's creativity and picture it all not only in my head, but with the Fantastic examples used to paint that very picture for me. Thank you for taking all the time you have to work on this. Thank you for sharing your idea's and passion with not only myself, but every other person here.
Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest
"When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
Licensed REALTOR®
Remember
#RTP
That loading screen by Mygeeto planet was cool and mysterious.
Good job
Take a look at this! It looks so professional and it seems like the team could to it
Join the ongoing demand for Private Matches/Servers below!
https://battlefront-forums.ea.com/discussion/130482/private-servers#latest
this is the by far the best thread in the entire forums, good job my dude
I absolutely love the multi era idea
take notes @F8RGE @EA_Charlemagne this is quality stuff
agreed, ROGUE ONE should take priority as its the least represented star wars movie.
I'd love to see the same you did here except for ROGUE ONE @MajesticAndHolyWade what do you think?
I'd love to, but I'm afraid I simply don't have time. @Whodunnit has created an absolutely beautiful thread for a Rogue one season, though! (this post was inspired by it, actually)
Mygeeto CT thread + demo video!
https://battlefront-forums.ea.com/discussion/133499/outer-rim-community-transmission-demo-video-idea/p1
First time a member made thread deserves a sticky IMO. @IronSoldier give this dude like a week at the top for this! 👌🏻😄
While I agree with others that certain other content should come first, this put me on board for cool and mysterious Mygeeto to be added at some point. Top notch job @MajesticAndHolyWade
XBL- JsOnMyFett 13
Xbox G-tag
That Specialist rework was disappointing.
(I'm just kidding, this is actually amazing, well done sir!)
AMAZING
OOM-9 Hero Concept by AzelfandQuilava
https://i.redd.it/uleh1g22xrhz.png
OOM-9 Canonical Material Check-List:
William Shakespeare's The Phantom of Menace: Star Wars Part the First
Ultimate Star Wars (Reference Guide)
Star Wars: On the Front Lines (Reference Guide)
Darth Maul: "Who is supervising the search for the Gungan cities?" Nute Gunray: "Commander OOM-Nine." Darth Maul: "A droid. The predecessor of your inept B-Ones." Rune Haako: "A superior droid, Lord Maul. Viceroy Gunray's personal guard."
https://battlefront-forums.ea.com/discussion/76756/the-oom-9-thread-9-9-the-phantom-droid/p1
Mygeeto CT thread + demo video!
https://battlefront-forums.ea.com/discussion/133499/outer-rim-community-transmission-demo-video-idea/p1
I'm glad you like it! This has been a side project for a few months now, although life got in the way now and then.
I used MAYA for modelling, lighting, rigging, cloth, and animation. NUKE was used for compositing / post processing, and Houdini was used for particles and fluid simulations.
Outside of 3D, I used Logic Pro X for the music (and Hollywood orchestra for digital instruments).
I've got a short behind the scenes video in the works, so as soon as that's done I'll let you know!
Mygeeto CT thread + demo video!
https://battlefront-forums.ea.com/discussion/133499/outer-rim-community-transmission-demo-video-idea/p1
Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest
"When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
Licensed REALTOR®
Join the ongoing demand for Private Matches/Servers below!
https://battlefront-forums.ea.com/discussion/130482/private-servers#latest
Can you please tell me how you made that? @MajesticAndHolyWade
Mygeeto CT thread + demo video!
https://battlefront-forums.ea.com/discussion/133499/outer-rim-community-transmission-demo-video-idea/p1
Glad you got a post up over there, saw earlier someone posted your video and didn’t give credit to you in the opening post(even if he/she did later inform people it wasn’t theirs). Needed the full flavor from the source. 👌🏻
XBL- JsOnMyFett 13
Yeah, I saw. Gave me a bit of a heart attack, actually! Everything is in working order now (Well, mostly).
Mygeeto CT thread + demo video!
https://battlefront-forums.ea.com/discussion/133499/outer-rim-community-transmission-demo-video-idea/p1
Oh that's a pity. This post is the best one on this forum and I would be happy if you did more like this. You don't have to make new models and videos and animations, just your ideas are enough!
That’s mind blowing😆! You did an amazing job dude 🤠
Even Dice are just like WTF how did the community beat us creating more content for the game we are making right now.
Origin: Ewoks_On_Drugs
Congratulations!
@Charlemagne @F8RGE
I guess you have a new employee of the month at DICE!!
@MajesticAndHolyWade this is an awesome and incredible work and I would really love to see more of this gameplay video. It makes me soo hyped and what you have created .. Damn there are no words.
Not one mention of a hero and no one really cares. Notice that @EA_Charlemagne?
Well done OP, well done.
This is type of content EA will officially release on 1st April and then tell us it was a joke why are we mad.