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Outer Rim Community Transmission + demo video (idea)

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Most people dream of winning the lottery, or finding fame. I, however… dream of waking up to this:

4fcu73kuvlhw.png

Incoming Transmission*

With the overwhelming success of Geonosis, we are proud to announce our next two maps coming to Battlefront II: Mygeeto and Cato Neimoidia, inspired by their appearances in Star Wars Episode III: Revenge of the Sith.

vz9jud83cty4.png

Mygeeto will be added to Battlefront II this July and will be playable in Galactic assault, Capital Supremacy, Extraction, strike, and Blast. It will feature two new playable vehicles, a new artillery unit, and four new default-planet skins: the 21st Nova Corps. Although you probably know them by their more common name, the Galactic Marines.

h4r738nl3a67.png

rxkdcwsydu9m.png



d297kvekbyty.png

MAGNA TRI-DROIDS

The first phase focuses on fast paced, close quarters combat as the Clones escort their UT-AT through the city ruins while the Droids attempt to destroy it with rocket launchers. Rubble plays a key part in gameplay as in some cases it is your only cover from enemy fire.

As the UT-AT gets closer to the main building, the Clones will have to cross a bridge riddled with potholes and covered in debris. Although the bridge is completely exposed, the environment evolves as the battle progresses making the trip across the bridge much safer for the Clones.

More information on that later in the Transmission.

fw50sa587cda.png

THE MAIN BUILDING

The UT-AT has reached the main building and destroyed both of the Magna tri-droids guarding the entrance. The Clones must now slice through the door’s security systems in order to gain entry. While they are doing this, the Droids will attack them from both flanks. The destroyed pieces of the Magna tri-droids are the Clones major sources of cover, although there is a network of tunnels below the city streets that can be used by the Droids and Clones to travel from opposing sides of the battlefield.

1ny0tyio8yx9.png

DROID POWER GENERATOR

Now inside the lobby of the main building the Clones must destroy the Droid’s main power generator to help thin out their numbers, thus making it easier for the Clones to take the building. This objective must be fired upon until it is destroyed. However, due to the multi-floor layout of the lobby Droid snipers will be a significant threat.

oi2963u1hbet.png

THE ELEVATOR

With the Droid numbers falling rapidly, the Clones will now attempt to take the main elevator at the back of the building. In order to accomplish this, the Clones must slice through the elevator controls in the security room at the back, left of the building, and capture the elevator room before their reinforcements run out.

That’s not all, though. Two new fully player controlled vehicles, and one artillery unit will be added when Mygeeto launches.

b6nzoviaprax.png

Towering over enemy combatants, the Magna Tri-droid acts as devastating artillery support for the Separatists. Armed with three heavy laser cannons, three rocket launchers, and the ability to call in an air-strike, this behemoth is a force to be reckoned with.

Although it will be stationary and placed reasonably far away from combat, it’s ability to zoom in, as well as it’s quick-moving projectiles, more than make up for this.

At a cost of 500 BP, this unit acts like the MTT, AT-AT, and LAAT in the sense that you must get eliminations with it to extend the amount of time you have in it.

amqi9nkxvj5q.png

rkew7o1hk4r9.gif

Skitter your way through the back alleys of Um’eh city and ambush Clones and Jedi alike as the Combat Tri-droid, the spider-like tank used by the Confederacy of Independent Systems. This nightmarish droid / walker hybrid will cost 900 BP, and have 650 health.

Despite being tiny in comparison to it’s larger counterpart, the Combat Tri-droid leaves nothing to be desired in weapons and abilities. Armed with three rapid-fire laser cannons, a scan-pulse ability, an automatic repair ability, and an ability to launch three anti-infantry rockets this droid packs quite a punch.

c5fcqvnvc5ov.gif

Furthermore, due to it’s agile nature this vehicle will be the first walker in the game capable of both crouching, and evading like a regular trooper (albeit somewhat slower). To counter this, a fan favourite from the original Battlefront II will be returning: the TX-130 Saber tank. More details will be shared in another Transmission closer to release.

3crbp46esr9z.png

As the Clones approach the bridge connecting the city and the main building, a ferocious blizzard blows throughout the city, rendering many homing weapons useless and nearly blinding the troopers on the battlefront. Like the sandstorm on Geonosis, the effects of the blizzard become greater over distance, making attempts at sniping the Clones on the bridge futile.

The reduced visibility also plays in favour of fast moving units like the Combat Tri-droid, the B-X Droid commando, and the BARC speeder, as they can now rush towards players head on; but only become visible once it’s too late.

The blizzard will continue to blow throughout phase 2, and can be seen outside the main building’s windows during phase 3 and 4.

a1u28xsntecg.png

New weapons and star cards have arguably been the most requested addition to Battlefront II aside from maps since launch, and we are happy to say that with the release of Mygeeto we will also be releasing 4 brand new weapons, as well as various star cards for the Assault, Heavy, Officer, and Specialist classes. The cards we are adding vary from a placable medical droid for the officer, to a devastating alternative to the Heavy’s Z-6 rotary cannon, the Reciprocating quad blaster.

The new weapons will get their own Community transmission closer to the end of the month, but in the meantime here is a brief description of what is coming.

8xx78360qq6w.png

For the Assault, we are adding the DP-23. It is a shotgun with a low rate of fire intended for mid-range combat. Although it is devastating at the right distance, firing at an enemy that is too close will deal less damage. It also suffers from high recoil.

a4helllqoj3w.png

The heavy will be getting the DC-17. Although visually somewhat similar to the TL-50, the DC-17 has a lower rate of fire. This is made up for with an increased damage per bolt, and reduced spread.

cjfaq44ls7tj.png

The officer’s new weapon will be the DC-15s side arm. It’s main strength is it’s cooling capabilities, which allow it to fire uninterrupted for a longer period of time than any other blaster currently in the game. If it overheats, however, it has an incredibly long cool down time.

vhfh2uabfzj9.png

Acting as a compromise between the NT-242 and the IQA-11, the DC-15x does more damage than the IQA-11, but with a slower rate of fire and slightly slower bolt speed. To help with darker environments, it has an unlockable night vision scope.

Now then, it’s time to address another highly requested feature since the launch of the game while also satisfying our Original Trilogy fans.

tbzfrwkyr0uc.png

Mygeeto will be the first map in Star Wars Battlefront II to feature a Prequel Trilogy scenario, AND an Original Trilogy scenario. The Prequel scenario is covered fairly in depth in this Transmission, and the Original Trilogy scenario will receive it’s own Transmission closer to release.

In the meantime however, we can tell you that it’s based on the battle mentioned in the original novel “Battlefront: Twilight Company”. It will feature a brand new objective, new planet default skins for the Rebel Alliance (the sixty first mobile infantry), as well as additional parts of the map that are unreachable in the Prequel Trilogy version.

Finally, as a teaser for what’s to come after Mygeeto has been released, players will travel to the misty world of Cato Neimoidia and fly throughout the shrouded cities as the Republic and CIS battle for ariel superiority….

Punch it.


*This “Community Transmission” is simply a fan concept, and is in no way official or tied to DICE, Electronic Arts, or the Walt Disney Company.


Credits:

I (MajesticAndHolyWade) am responsible for the following:

Writing the CT, re-creating the CT's artwork, character / prop rigging, character animation, camera animation, pre-visualization, layout, lighting, dynamic and procedural effects, compositing, audio-layout as well as minor sound effect creation, writing and digitally performing the original score, and modelling / texturing, with the exception of the following:

Vehicles: LAAT, BARC speeder, Hyena Bomber and AT-ST

Characters: B1 Battledroid, Clone trooper, Snow trooper, Snow rebel, and Iden Versio

Weapons / misc: DC-15s, DC-15a, DC-17, Valken-38x, E-11, A280, TL-50, various pieces of scrap metal

These were modelled and textured by DICE. The galactic marine contains some of my own modelling (mask, pauldrons, backpack, and knee guards) as well as being completely retextured by me. The Clone tank driver's helmet shell was modelled and textured by me, and the body used a modified Clone trooper texture.

The spawn screen overlay and release date screens were created by DICE (and modified by me, to fit this project).

Aside from the music, I don't own anything in this project (as far as copyright is concerned).

Voice acting was done by a friend of mine, Matt.

A small behind the scenes video is in the works, but there is no ETA for it yet.


@F8RGE and @Charlemagne I know DICE isn't supposed to use community ideas in the final game (although, if there's some weird IP law I'm unaware of, I'm happy to surrender whatever rights I have to this to DICE), so how about you look at this as a MASSIVE amount of fan art instead? (I'll give 'ya both a ride on the UT-AT if you actually do it)

Now, there's one thing I want to say: I'm a prequel fan, no doubt about it, but I recognize we've had a pretty good run as of late, so I think it's completely fair if we get Scarif, or some other OT content first.

Thanks,

==============================================================
3ydnuscizll8.png
Mygeeto CT thread + demo video!
https://battlefront-forums.ea.com/discussion/133499/outer-rim-community-transmission-demo-video-idea/p1

Replies

  • Dash wrote: »
    You did FANTASTIC!!! @MajesticAndHolyWade I am extremely blown away by the effort and Detail put into this. You're showcasing passion, fandom, unique and explosive ideas, as well as a determination for the betterment of this game as a whole. I LOVED reading through this and viewing the examples. I'm almost speechless dude! I honestly need to let this all sink in to give MORE props for how good this came out. Because this reply simply isn't even enough to show how Great of a job you did with this!

    May the Force be with YOU, Always. :blush:

    Thanks, Dash! It means a lot :)
    ==============================================================
    3ydnuscizll8.png
    Mygeeto CT thread + demo video!
    https://battlefront-forums.ea.com/discussion/133499/outer-rim-community-transmission-demo-video-idea/p1
  • I wanna see all this in-game at the LEAST! Need to see that tri-droid now lul
  • "The battle of cool Mygeeto" serious And massacring droids with Yoda. ;)

    Remember
    #RTP
    JEFF GOLDBLUM A GOD

  • @MajesticAndHolyWade

    That loading screen by Mygeeto planet was cool and mysterious.
    Good job

    JEFF GOLDBLUM A GOD

  • Oh my god. This is amazing. @F8RGE

    Take a look at this! It looks so professional and it seems like the team could to it
    I'm the sarlacc that ate Boba Fett. I wish I hadn't because he was a favorite by many fans and an underdeveloped character.

    Join the ongoing demand for Private Matches/Servers below!

    https://battlefront-forums.ea.com/discussion/130482/private-servers#latest
  • Versatti
    2158 posts Member
    Great piece of work. :sunglasses:
  • Looks awesome!
  • You are great
  • That would be cool, after we see Rogue One content come to battlefront ii though.
  • This is awesome
  • masontcarr wrote: »
    That would be cool, after we see Rogue One content come to battlefront ii though.

    agreed, ROGUE ONE should take priority as its the least represented star wars movie.

    I'd love to see the same you did here except for ROGUE ONE @MajesticAndHolyWade what do you think?
  • MajesticAndHolyWade
    269 posts Member
    edited March 30
    masontcarr wrote: »
    That would be cool, after we see Rogue One content come to battlefront ii though.

    agreed, ROGUE ONE should take priority as its the least represented star wars movie.

    I'd love to see the same you did here except for ROGUE ONE @MajesticAndHolyWade what do you think?

    I'd love to, but I'm afraid I simply don't have time. @Whodunnit has created an absolutely beautiful thread for a Rogue one season, though! (this post was inspired by it, actually)
    ==============================================================
    3ydnuscizll8.png
    Mygeeto CT thread + demo video!
    https://battlefront-forums.ea.com/discussion/133499/outer-rim-community-transmission-demo-video-idea/p1
  • Wow...just wow. Best forum thread ever? Certainly the highest quality concept and best effort I’ve seen.
    First time a member made thread deserves a sticky IMO. @IronSoldier give this dude like a week at the top for this! 👌🏻😄

    While I agree with others that certain other content should come first, this put me on board for cool and mysterious Mygeeto to be added at some point. Top notch job @MajesticAndHolyWade
    Knights of Gareth
    XBL- JsOnMyFett 13
  • How did you do the video it looks just like the game
  • hsf_
    1904 posts Member
    Nothing for SA........ Screw this!
    (I'm just kidding, this is actually amazing, well done sir!)
  • ROMG4
    2910 posts Member
    This is absolutely

    AMAZING
    OOM-9 FOR BATTLEFRONT 2
    OOM-9 Hero Concept by AzelfandQuilava
    https://i.redd.it/uleh1g22xrhz.png

    OOM-9 Canonical Material Check-List:

    Star Wars Episode 1: The Phantom Menace
    William Shakespeare's The Phantom of Menace: Star Wars Part the First
    Ultimate Star Wars (Reference Guide)
    Star Wars: On the Front Lines (Reference Guide)
    Darth Maul: "Who is supervising the search for the Gungan cities?" Nute Gunray: "Commander OOM-Nine." Darth Maul: "A droid. The predecessor of your inept B-Ones." Rune Haako: "A superior droid, Lord Maul. Viceroy Gunray's personal guard."
    The OOM-9 Thread
    https://battlefront-forums.ea.com/discussion/76756/the-oom-9-thread-9-9-the-phantom-droid/p1
  • hsf_ wrote: »
    Nothing for SA........ Screw this!
    (I'm just kidding, this is actually amazing, well done sir!)
    Look at the end of the CT :)
    ==============================================================
    3ydnuscizll8.png
    Mygeeto CT thread + demo video!
    https://battlefront-forums.ea.com/discussion/133499/outer-rim-community-transmission-demo-video-idea/p1
  • This is incredible! I don't usually care for concept posts much but this looks so legit and is a massive want from myself and probably most of the comunity. Dice would be smart to implement these things but one can only dream lol. Atm they are stuggling to make more than 1 map for a game mode that has taken 10 months to make, so if we was to ask them to work on this it would probably take all year lool.
  • Dash
    11638 posts Member
    Amazing work! How long did it take you to put all this together? Also, what did you use to make those models?

    I'm glad you like it! This has been a side project for a few months now, although life got in the way now and then.

    I used MAYA for modelling, lighting, rigging, cloth, and animation. NUKE was used for compositing / post processing, and Houdini was used for particles and fluid simulations.

    Outside of 3D, I used Logic Pro X for the music (and Hollywood orchestra for digital instruments).

    I've got a short behind the scenes video in the works, so as soon as that's done I'll let you know!

    mxsx54qh7r69.gif

    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
    Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest

    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
    rjy4wg9w86wa.gif





  • What I love about this is that it’s actually a realistic time frame for how long it would take DICE to do this... and it’s a pretty nice amount of content. I could see them making Mygeeto... but I don’t think Cato Neimodia would happen. But again, who knows?... I feel like Coruscant would be made before any of these maps. But I absolutely would love it if this was a real CT. I would be so happy, this looks amazing, great job
    I'm the sarlacc that ate Boba Fett. I wish I hadn't because he was a favorite by many fans and an underdeveloped character.

    Join the ongoing demand for Private Matches/Servers below!

    https://battlefront-forums.ea.com/discussion/130482/private-servers#latest
  • StarWars0525
    2601 posts Member
    edited March 31

    Can you please tell me how you made that? @MajesticAndHolyWade
  • Awesome!!!!!

    1bfioawlu399.png
  • I would actually rather have that Trade Federation world as a CS and SA map than Coruscant.
  • ==============================================================
    3ydnuscizll8.png
    Mygeeto CT thread + demo video!
    https://battlefront-forums.ea.com/discussion/133499/outer-rim-community-transmission-demo-video-idea/p1

  • Glad you got a post up over there, saw earlier someone posted your video and didn’t give credit to you in the opening post(even if he/she did later inform people it wasn’t theirs). Needed the full flavor from the source. 👌🏻
    Knights of Gareth
    XBL- JsOnMyFett 13
  • Even without considering the content your post is so well done and thought out that it deserves recognition, I can only imagine how much time it took you, awesome.
  • Piscettios wrote: »

    Glad you got a post up over there, saw earlier someone posted your video and didn’t give credit to you in the opening post(even if he/she did later inform people it wasn’t theirs). Needed the full flavor from the source. 👌🏻

    Yeah, I saw. Gave me a bit of a heart attack, actually! Everything is in working order now (Well, mostly). :)
    ==============================================================
    3ydnuscizll8.png
    Mygeeto CT thread + demo video!
    https://battlefront-forums.ea.com/discussion/133499/outer-rim-community-transmission-demo-video-idea/p1

  • I'd love to, but I'm afraid I simply don't have time

    Oh that's a pity. This post is the best one on this forum and I would be happy if you did more like this. You don't have to make new models and videos and animations, just your ideas are enough!
  • thats so awesome! holy *****.
  • Cadoth
    1161 posts Member
    0c68fxt98tlr.gif

    That’s mind blowing😆! You did an amazing job dude 🤠
  • It looks like someone got a new job.

    Congratulations! =)
  • This was incredible work! And I would love to see all of this added to the game.
  • Amazing work! How long did it take you to put all this together? Also, what did you use to make those models?

    I'm glad you like it! This has been a side project for a few months now, although life got in the way now and then.

    I used MAYA for modelling, lighting, rigging, cloth, and animation. NUKE was used for compositing / post processing, and Houdini was used for particles and fluid simulations.

    Outside of 3D, I used Logic Pro X for the music (and Hollywood orchestra for digital instruments).

    I've got a short behind the scenes video in the works, so as soon as that's done I'll let you know!

    @Charlemagne @F8RGE
    I guess you have a new employee of the month at DICE!! :joy:

    @MajesticAndHolyWade this is an awesome and incredible work and I would really love to see more of this gameplay video. It makes me soo hyped and what you have created .. Damn there are no words.

  • Wow. What a thread. Very impressive. Hats off to you!
    PSN: BucksawBoushh
  • WodiQuix
    4559 posts Member
    Nice work! This looks awesome!
  • 1313
    36 posts Member
    Most people dream of winning the lottery, or finding fame. I, however… dream of waking up to this:

    4fcu73kuvlhw.png

    Incoming Transmission*

    With the overwhelming success of Geonosis, we are proud to announce our next two maps coming to Battlefront II: Mygeeto and Cato Neimoidia, inspired by their appearances in Star Wars Episode III: Revenge of the Sith.

    vz9jud83cty4.png

    Mygeeto will be added to Battlefront II this July and will be playable in Galactic assault, Capital Supremacy, Extraction, strike, and Blast. It will feature two new playable vehicles, a new artillery unit, and four new default-planet skins: the 21st Nova Corps. Although you probably know them by their more common name, the Galactic Marines.

    h4r738nl3a67.png

    rxkdcwsydu9m.png



    d297kvekbyty.png

    MAGNA TRI-DROIDS

    The first phase focuses on fast paced, close quarters combat as the Clones escort their UT-AT through the city ruins while the Droids attempt to destroy it with rocket launchers. Rubble plays a key part in gameplay as in some cases it is your only cover from enemy fire.

    As the UT-AT gets closer to the main building, the Clones will have to cross a bridge riddled with potholes and covered in debris. Although the bridge is completely exposed, the environment evolves as the battle progresses making the trip across the bridge much safer for the Clones.

    More information on that later in the Transmission.

    fw50sa587cda.png

    THE MAIN BUILDING

    The UT-AT has reached the main building and destroyed both of the Magna tri-droids guarding the entrance. The Clones must now slice through the door’s security systems in order to gain entry. While they are doing this, the Droids will attack them from both flanks. The destroyed pieces of the Magna tri-droids are the Clones major sources of cover, although there is a network of tunnels below the city streets that can be used by the Droids and Clones to travel from opposing sides of the battlefield.

    1ny0tyio8yx9.png

    DROID POWER GENERATOR

    Now inside the lobby of the main building the Clones must destroy the Droid’s main power generator to help thin out their numbers, thus making it easier for the Clones to take the building. This objective must be fired upon until it is destroyed. However, due to the multi-floor layout of the lobby Droid snipers will be a significant threat.

    oi2963u1hbet.png

    THE ELEVATOR

    With the Droid numbers falling rapidly, the Clones will now attempt to take the main elevator at the back of the building. In order to accomplish this, the Clones must slice through the elevator controls in the security room at the back, left of the building, and capture the elevator room before their reinforcements run out.

    That’s not all, though. Two new fully player controlled vehicles, and one artillery unit will be added when Mygeeto launches.

    b6nzoviaprax.png

    Towering over enemy combatants, the Magna Tri-droid acts as devastating artillery support for the Separatists. Armed with three heavy laser cannons, three rocket launchers, and the ability to call in an air-strike, this behemoth is a force to be reckoned with.

    Although it will be stationary and placed reasonably far away from combat, it’s ability to zoom in, as well as it’s quick-moving projectiles, more than make up for this.

    At a cost of 500 BP, this unit acts like the MTT, AT-AT, and LAAT in the sense that you must get eliminations with it to extend the amount of time you have in it.

    amqi9nkxvj5q.png

    rkew7o1hk4r9.gif

    Skitter your way through the back alleys of Um’eh city and ambush Clones and Jedi alike as the Combat Tri-droid, the spider-like tank used by the Confederacy of Independent Systems. This nightmarish droid / walker hybrid will cost 900 BP, and have 650 health.

    Despite being tiny in comparison to it’s larger counterpart, the Combat Tri-droid leaves nothing to be desired in weapons and abilities. Armed with three rapid-fire laser cannons, a scan-pulse ability, an automatic repair ability, and an ability to launch three anti-infantry rockets this droid packs quite a punch.

    c5fcqvnvc5ov.gif

    Furthermore, due to it’s agile nature this vehicle will be the first walker in the game capable of both crouching, and evading like a regular trooper (albeit somewhat slower). To counter this, a fan favourite from the original Battlefront II will be returning: the TX-130 Saber tank. More details will be shared in another Transmission closer to release.

    3crbp46esr9z.png

    As the Clones approach the bridge connecting the city and the main building, a ferocious blizzard blows throughout the city, rendering many homing weapons useless and nearly blinding the troopers on the battlefront. Like the sandstorm on Geonosis, the effects of the blizzard become greater over distance, making attempts at sniping the Clones on the bridge futile.

    The reduced visibility also plays in favour of fast moving units like the Combat Tri-droid, the B-X Droid commando, and the BARC speeder, as they can now rush towards players head on; but only become visible once it’s too late.

    The blizzard will continue to blow throughout phase 2, and can be seen outside the main building’s windows during phase 3 and 4.

    a1u28xsntecg.png

    New weapons and star cards have arguably been the most requested addition to Battlefront II aside from maps since launch, and we are happy to say that with the release of Mygeeto we will also be releasing 4 brand new weapons, as well as various star cards for the Assault, Heavy, Officer, and Specialist classes. The cards we are adding vary from a placable medical droid for the officer, to a devastating alternative to the Heavy’s Z-6 rotary cannon, the Reciprocating quad blaster.

    The new weapons will get their own Community transmission closer to the end of the month, but in the meantime here is a brief description of what is coming.

    8xx78360qq6w.png

    For the Assault, we are adding the DP-23. It is a shotgun with a low rate of fire intended for mid-range combat. Although it is devastating at the right distance, firing at an enemy that is too close will deal less damage. It also suffers from high recoil.

    a4helllqoj3w.png

    The heavy will be getting the DC-17. Although visually somewhat similar to the TL-50, the DC-17 has a lower rate of fire. This is made up for with an increased damage per bolt, and reduced spread.

    cjfaq44ls7tj.png

    The officer’s new weapon will be the DC-15s side arm. It’s main strength is it’s cooling capabilities, which allow it to fire uninterrupted for a longer period of time than any other blaster currently in the game. If it overheats, however, it has an incredibly long cool down time.

    vhfh2uabfzj9.png

    Acting as a compromise between the NT-242 and the IQA-11, the DC-15x does more damage than the IQA-11, but with a slower rate of fire and slightly slower bolt speed. To help with darker environments, it has an unlockable night vision scope.

    Now then, it’s time to address another highly requested feature since the launch of the game while also satisfying our Original Trilogy fans.

    tbzfrwkyr0uc.png

    Mygeeto will be the first map in Star Wars Battlefront II to feature a Prequel Trilogy scenario, AND an Original Trilogy scenario. The Prequel scenario is covered fairly in depth in this Transmission, and the Original Trilogy scenario will receive it’s own Transmission closer to release.

    In the meantime however, we can tell you that it’s based on the battle mentioned in the original novel “Battlefront: Twilight Company”. It will feature a brand new objective, new planet default skins for the Rebel Alliance (the sixty first mobile infantry), as well as additional parts of the map that are unreachable in the Prequel Trilogy version.

    Finally, as a teaser for what’s to come after Mygeeto has been released, players will travel to the misty world of Cato Neimoidia and fly throughout the shrouded cities as the Republic and CIS battle for ariel superiority….

    Punch it.


    *This “Community Transmission” is simply a fan concept, and is in no way official or tied to DICE, Electronic Arts, or the Walt Disney Company.


    Credits:

    I (MajesticAndHolyWade) am responsible for the following:

    Writing the CT, re-creating the CT's artwork, character / prop rigging, character animation, camera animation, pre-visualization, layout, lighting, dynamic and procedural effects, compositing, audio-layout as well as minor sound effect creation, writing and digitally performing the original score, and modelling / texturing, with the exception of the following:

    Vehicles: LAAT, BARC speeder, Hyena Bomber and AT-ST

    Characters: B1 Battledroid, Clone trooper, Snow trooper, Snow rebel, and Iden Versio

    Weapons / misc: DC-15s, DC-15a, DC-17, Valken-38x, E-11, A280, TL-50, various pieces of scrap metal

    These were modelled and textured by DICE. The galactic marine contains some of my own modelling (mask, pauldrons, backpack, and knee guards) as well as being completely retextured by me. The Clone tank driver's helmet shell was modelled and textured by me, and the body used a modified Clone trooper texture.

    The spawn screen overlay and release date screens were created by DICE (and modified by me, to fit this project).

    Aside from the music, I don't own anything in this project (as far as copyright is concerned).

    Voice acting was done by a friend of mine, Matt.

    A small behind the scenes video is in the works, but there is no ETA for it yet.


    @F8RGE and @Charlemagne I know DICE isn't supposed to use community ideas in the final game (although, if there's some weird IP law I'm unaware of, I'm happy to surrender whatever rights I have to this to DICE), so how about you look at this as a MASSIVE amount of fan art instead? (I'll give 'ya both a ride on the UT-AT if you actually do it)

    Now, there's one thing I want to say: I'm a prequel fan, no doubt about it, but I recognize we've had a pretty good run as of late, so I think it's completely fair if we get Scarif, or some other OT content first.

    Thanks,

    This is type of content EA will officially release on 1st April and then tell us it was a joke why are we mad.
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