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Community Transmission
December CC

Star Wars Battlefront II Release Notes: The Capital Supremacy Hotfix

Prev13
F8RGE
958 posts EA Community Manager
edited April 2
Hey Everyone,

It’s always a nervous time within the team when a big new piece of content leaves the safety of the team and finds its way into your hands. We always felt that Capital Supremacy was shaping up to be a great addition to Star Wars™ Battlefront II and we’ve been really happy with the feedback we’ve had so far.

In this hot fix we’ve got some changes going live that will address game stability. One of the biggest issues we’ve been targeting has been when you find yourself stuck on the deploy screen within the second phase transition of Capital Supremacy.

We’ve added some fail-safes which we believe will lower the risk of this from happening and will be monitoring the situation closely.

The AI in Capital Supremacy is a brand-new system and is located online, or server side. We believe they were causing some of the crashes we were seeing and have added some fixes we believe should address this.

Anakin Skywalker has had a minor balancing pass, affecting the damage and cooldown values of his abilities. We felt that while being the Chosen One, he needed some minor changes in order to try and bring balance.

Reception to the new reinforcements has been really good and we’ve got some tweaks that are being included based on your feedback. We’ve lowered the damage slightly of Power Blast while raising the end damage of the E-5.

As always, please do keep your feedback coming.

The Star Wars Battlefront II Team
  • Added fail-safe scripts to reduce the chances of unreactive spawning when transitioning between Ground and Capital Ship phases in Capital Supremacy. Additional server logging has been implemented to further diagnose spawning issues.
  • Added tentative fixes for online AI causing server crashes on Capital Supremacy.
  • Fixed a rendering issue that would occasionally cause the client to crash.
  • Balanced damage and cooldown values for Anakin’s abilities:
  • Reduced Retribution choke damage (86->75 points per second)
  • Reduced Retribution push damage (80->75 points per second)
  • Reduced Passionate Strike first damage (50->40)
  • Reduced Passionate Strike last damage (150->130)
  • Increased Passionate Strike cooldown (12->13)
  • Reduced Heroic Might base damage (100->70)
  • Balanced damage values for Infiltrator weapons:
  • Lowered Power Blast damage (150->140) to prevent One-Hit Kills against Assault, Officer & Specialist
  • Raised E-5 end damage (21->30) to increase the weapon's effective range
  • Fixed an issue where players who join an ongoing match would occasionally get no audio during the boarding cinematic in Capital Supremacy.
  • Fixed an issue that would prevent the ARC Trooper from gaining progress when playing on Phase 1 maps (Kamino and Geonosis - Trippa Hive).
  • Fixed an issue where Darth Maul’s Choke Hold ability would occasionally be inaccurately activated from a distance when being used at the same time as another Hero's ability.
  • Fixed an issue that prevented players from completing the Scoped achievement when playing as a Specialist, when fulfilling the criteria against AI on Capital Supremacy.
  • Fixed an issue where Rey and Finn’s ability UI for the Insight and Undercover abilities would not always be fully visible.
  • Revised the ping color of the ARC Trooper’s Helmet Scanner ability for consistency.
  • Fixed an issue where Geonosians would occasionally be seen flying through the ground on Geonosis - Pipeline Junction West.

Replies

  • Thank you Ben.
  • F8RGE
    958 posts EA Community Manager
    Just a note regarding out AI players. The current plan is to gauge the hotfix for stability for 24hours once it has gone live. From here we will look at turning them back on for Capital Supremacy.
  • jordi1337
    1419 posts Member
    F8RGE wrote: »
    Just a note regarding out AI players. The current plan is to gauge the hotfix for stability for 24hours once it has gone live. From here we will look at turning them back on for Capital Supremacy.

    and the hero amount at the same time will stay at 2 right?
  • Lucke
    1 posts Member
    So we're not getting elliotscooter :(
    (Good that you nerfed anakin thanks dice)
  • awakespace
    1200 posts Member
    edited April 2
    F8RGE wrote: »
    Hey Everyone,

    It’s always a nervous time within the team when a big new piece of content leaves the safety of the team and finds its way into your hands. We always felt that Capital Supremacy was shaping up to be a great addition to Star Wars™ Battlefront II and we’ve been really happy with the feedback we’ve had so far.

    In this hot fix we’ve got some changes going live that will address game stability. One of the biggest issues we’ve been targeting has been when you find yourself stuck on the deploy screen within the second phase transition of Capital Supremacy.

    We’ve added some fail-safes which we believe will lower the risk of this from happening and will be monitoring the situation closely.

    The AI in Capital Supremacy is a brand-new system and is located online, or server side. We believe they were causing some of the crashes we were seeing and have added some fixes we believe should address this.

    Anakin Skywalker has had a minor balancing pass, affecting the damage and cooldown values of his abilities. We felt that while being the Chosen One, he needed some minor changes in order to try and bring balance.

    Reception to the new reinforcements has been really good and we’ve got some tweaks that are being included based on your feedback. We’ve lowered the damage slightly of Power Blast while raising the end damage of the E-5.

    As always, please do keep your feedback coming.

    The Star Wars Battlefront II Team
    • Added fail-safe scripts to reduce the chances of unreactive spawning when transitioning between Ground and Capital Ship phases in Capital Supremacy. Additional server logging has been implemented to further diagnose spawning issues.
    • Added tentative fixes for online AI causing server crashes on Capital Supremacy.
    • Fixed a rendering issue that would occasionally cause the client to crash.
    • Balanced damage and cooldown values for Anakin’s abilities:
    • Reduced Retribution choke damage (86->75 points per second)
    • Reduced Retribution push damage (80->75 points per second)
    • Reduced Passionate Strike first damage (50->40)
    • Reduced Passionate Strike last damage (150->130)
    • Increased Passionate Strike cooldown (12->13)
    • Reduced Heroic Might base damage (100->70)
    • Balanced damage values for Infiltrator weapons:
    • Lowered Power Blast damage (150->140) to prevent One-Hit Kills against Assault, Officer & Specialist
    • Raised E-5 end damage (21->30) to increase the weapon's effective range
    • Fixed an issue where players who join an ongoing match would occasionally get no audio during the boarding cinematic in Capital Supremacy.
    • Fixed an issue that would prevent the ARC Trooper from gaining progress when playing on Phase 1 maps (Kamino and Geonosis - Trippa Hive).
    • Fixed an issue where Darth Maul’s Choke Hold ability would occasionally be inaccurately activated from a distance when being used at the same time as another Hero's ability.
    • Fixed an issue that prevented players from completing the Scoped achievement when playing as a Specialist, when fulfilling the criteria against AI on Capital Supremacy.
    • Fixed an issue where Rey and Finn’s ability UI for the Insight and Undercover abilities would not always be fully visible.
    • Revised the ping color of the ARC Trooper’s Helmet Scanner ability for consistency.
    • Fixed an issue where Geonosians would occasionally be seen flying through the ground on Geonosis - Pipeline Junction West.

    F8RGE - it says Heroic Might's base damage is decreased from 100 to 70. But it deals different damage to heroes and infantry. The 100 was for heroes. Is the trooper base damage of 130 also decreased? Is it the same 30 - so 130 to 100 now?
  • BluDude
    286 posts Member
    Passionate strike will probably still need to be looked at. He'll still be able to combo people to hell. Otherwise though this is a good hotfix.

    I'm not against removing the passionate strike knockdown. Maybe it could still break through the block, but instead of leaving the player completely vulnerable via knockdown it could instead disable block for a few seconds or something similar? That way you can still dodge and not get insta-killed.

    Maybe another solution could be to increase the distance PS knocks you back. You'd still be vulnerable, but not close to Anakin and you'll have time to recover before he reaches you. This would also incentivize using the pull after the strike which requires a bit more skill than pull then strike.
  • Would be good once you finally get heroes balanced so EA/DICE can focus on trooper play like new blasters/weapons. Almost half the items on the list are focused on hero balance/fixes.
  • AzorAhai
    1382 posts Member
    Sounds good. I appreciate the ongoing efforts!
  • All I ask is for a balanced game of Heroes vs Villains. My biggest gripe is a group of 4 heroes staying together are constantly killing the other team 1 by 1 in an endless cycle because the losing team spawn so far across the map that they cannot reach their team mates in time to help stop a 4v1 fight from happening. I hope "The Target" objective will be gone so luke, maul, and boba aren't running around the map endlessly. Blaster heroes need a better fighting chance in that mode now with all the buffs to saber damage.
    Blaster heroes abilities should focus on 2 things:
    1. Movement and dodging so that they can avoid being hit. Good players will kite the saber user and usually get the kill if they out-maneuver them, however this requires rolling and abilities to do. If abilities are on cool-down they are at a big disadvantage.
    2. a type of "get off me" ability like solo's detonite, chewy's slam, fasma's droid, iden's droid, bobas jetpack, and lando's shock, to clear up space between the saber and gunner.
    This is why Finn is near useless in this game mode. he has no maneuverability or spacing abilities. yes he buffs his team, but with nothing for him to 1v1 a saber he will always be at a disadvantage.
  • When there will be the next Triple XP?
  • awakespace
    1200 posts Member
    edited April 2
    I actually think the remedy to passionate strike is also to remove the knockdown, BUT then it needs to do more than 170 damage - it is a slower and more clunky ability than Anakin's regular strike and only delivers 10 more damage if you hit BOTH the up and down strike - thus without knockdown it is a useless ability against 99% of the enemies you will face, since most enemies don't have a lightsaber and can't block.

    My remedy would be to put the damage back to 200 total and remove knockdown
  • Are you buffing the Commando Droids damage output for their weapon?
  • TheRickestRic
    4 posts Member
    edited April 2
    All I ask is for a balanced game of Heroes vs Villains. I'm also a bit concerned about Blaster Heroes competing now that Saber Hero damage has been buffed all across the board.
  • awakespace
    1200 posts Member
    cdiddy486 wrote: »
    Are you buffing the Commando Droids damage output for their weapon?

    It says in the notes:
    • Raised E-5 end damage (21->30) to increase the weapon's effective range



    This will help with range since it is now 5 body shots instead of 8 to kill regular infantry

    I think they should have increased base damage by 5, since it does about 45, so that you can 3 shot regular infantry in the body at closer range.
  • All I ask is for a balanced game of Heroes vs Villains. I'm also a bit concerned about Blaster Heroes competing now that Saber Hero damage has been buffed all across the board.


    Don't be concerned. Just get ya skills up
  • really sorry but this nerf is disappointing as hell.
    i really hoped for anakin to be properly nerfed
    which means
    1000 hp ---> 800 hp WITH max star cards
    170 dmg per swing --> 140 dmg per swing with star cards
    retribution remove it or make dmg from 400 to 150-200 and duration 2 sec with a charge time of 0.5 sec
    passionate strke shouldnt knock down
    heroic might needs a strong dmg nerf to 200 dmg max cap
    i really hope you reconsider your values and atleast look into my suggestion
    because i play this game a lot and i would say i understand the mechanics of this game.
  • awakespace wrote: »
    IcedFreon wrote: »
    Get rid of Passionate Strikes knockdown effect PLEASE!!! Its so annoying that Anakin has 4 ragdoll abilities and can just chain them altogether to get free kills. HVV IS UNPLAYABLE WITH ANAKIN THE WAY HE IS NOW!! All Anakin mains do nowadays is use their abilities and during the cool down they just run.

    You seriously need to get better. Anakin is far from invincible. I don't understand all of these Nerf Anakin threads when I can beat him with ease.

    And as far as Anakin mains running, the only way I run with him is IN


    Why do people always respond with "proof" from HvV that Anakin is balanced? The community doesn't have that much of an issue with him in HvV - he's clearly OP (and don't use examples of you playing against low skill players to claim otherwise), but it's not game breaking.

    It is in GA and CS that he is gamebreaking. It's that he can clear a whole room of 20 players over and over.

    Clearly the way to balance is to buff some of the lightside characters and nerf Anakin - so that the lightside is still strong in HvV, but in GA and CS Anakin can't dominate a game all by himself.
    Read the original comment
  • awakespace
    1200 posts Member
    IcedFreon wrote: »
    awakespace wrote: »
    IcedFreon wrote: »
    Get rid of Passionate Strikes knockdown effect PLEASE!!! Its so annoying that Anakin has 4 ragdoll abilities and can just chain them altogether to get free kills. HVV IS UNPLAYABLE WITH ANAKIN THE WAY HE IS NOW!! All Anakin mains do nowadays is use their abilities and during the cool down they just run.

    You seriously need to get better. Anakin is far from invincible. I don't understand all of these Nerf Anakin threads when I can beat him with ease.

    And as far as Anakin mains running, the only way I run with him is IN


    Why do people always respond with "proof" from HvV that Anakin is balanced? The community doesn't have that much of an issue with him in HvV - he's clearly OP (and don't use examples of you playing against low skill players to claim otherwise), but it's not game breaking.

    It is in GA and CS that he is gamebreaking. It's that he can clear a whole room of 20 players over and over.

    Clearly the way to balance is to buff some of the lightside characters and nerf Anakin - so that the lightside is still strong in HvV, but in GA and CS Anakin can't dominate a game all by himself.
    Read the original comment

    Gotcha
  • really sorry but this nerf is disappointing as hell.
    i really hoped for anakin to be properly nerfed
    which means
    1000 hp ---> 800 hp WITH max star cards
    170 dmg per swing --> 140 dmg per swing with star cards
    retribution remove it or make dmg from 400 to 150-200 and duration 2 sec with a charge time of 0.5 sec
    passionate strke shouldnt knock down
    heroic might needs a strong dmg nerf to 200 dmg max cap
    i really hope you reconsider your values and atleast look into my suggestion
    because i play this game a lot and i would say i understand the mechanics of this game.

    Next step ->> remove ANakin from the game.

    "I play this game a lot and i would say i understand the mechanics of this game"

    IMAO
  • Jeez guys quit whining. Looks fine to me . Let's see how it plays.

    I'm not surprised... People always complain without trying a game. People always complain they saw the entire movie seeing a trailer. People never complain their brain will come in a future update.
  • Chico
    543 posts Member
    This Anakin Nerf is pathetic. Why can't you appreciate how utterly c**p it is to play as a DS trooper in GA or CS when Ani appears. No defence to being immediately wiped out. Herioc might should be nerfed to equivalent to Lukes repulse and no damage reduction. That way Retribution would charge far slower and be a far rarer ocurrance. That should make the game more enjoyable for the 16 to 18 players who aren't heroes on DS. Get a grip DICE, Anakin should not be an 'I win' selection.
  • IcedFreon
    888 posts Member
    edited April 2
    Bandicoot wrote: »
    This Anakin nerf is pathetic. @F8RGE & @EA_Charlemagne pick up a dam controller for once and play your game!
    You removed palps when he was barely half as broken as Anakin.

    Since Anakin I've seen regular players which names I recognize absolutely dominate, when usually they can't survive more than a min or two with any hero/villain, these toxic little s*** emote on your body thinking they're actually good.
    IcedFreon wrote: »
    Get rid of Passionate Strikes knockdown effect PLEASE!!! Its so annoying that Anakin has 4 ragdoll abilities and can just chain them altogether to get free kills. HVV IS UNPLAYABLE WITH ANAKIN THE WAY HE IS NOW!! All Anakin mains do nowadays is use their abilities and during the cool down they just run.

    You seriously need to get better. Anakin is far from invincible. I don't understand all of these Nerf Anakin threads when I can beat him with ease.

    That Anakin sucks fyi. As did the dooku in the following video.

    Complain complain.
    Just be happy this can't happen anymore

    And if they suck let's see how you do
  • Empire_TW
    6532 posts Member
    XAnakin93 wrote: »
    I would like to slap in the face so much everyone who keep crying about Anakin.
    For real. I never wanted something that bad.

    "Cap his retribution damage to 250"

    Jesus Christ you must be so dumb.
    It's an ultimate skill. And you want it to do 250 damage.
    No comment for that.
    There are way more broken things in the game , wich cost nothing and are op as hell, but you while about a hero. You whine about ANAKIN for being strong.

    You want to slap people who want them to balance something?

    Pfffffft.
    Janina Gavankar/Iden Versio Fan
    First Max Prestige Iden Versio
    hojevrxvarht.png
    PSN: Empire_TW. Twitter: Empire_TW. Youtube: Empire_TW.
  • Raices
    1454 posts Member
    F8RGE wrote: »
    Hey Everyone,

    It’s always a nervous time within the team when a big new piece of content leaves the safety of the team and finds its way into your hands. We always felt that Capital Supremacy was shaping up to be a great addition to Star Wars™ Battlefront II and we’ve been really happy with the feedback we’ve had so far.

    In this hot fix we’ve got some changes going live that will address game stability. One of the biggest issues we’ve been targeting has been when you find yourself stuck on the deploy screen within the second phase transition of Capital Supremacy.

    We’ve added some fail-safes which we believe will lower the risk of this from happening and will be monitoring the situation closely.

    The AI in Capital Supremacy is a brand-new system and is located online, or server side. We believe they were causing some of the crashes we were seeing and have added some fixes we believe should address this.

    Anakin Skywalker has had a minor balancing pass, affecting the damage and cooldown values of his abilities. We felt that while being the Chosen One, he needed some minor changes in order to try and bring balance.

    Reception to the new reinforcements has been really good and we’ve got some tweaks that are being included based on your feedback. We’ve lowered the damage slightly of Power Blast while raising the end damage of the E-5.

    As always, please do keep your feedback coming.

    The Star Wars Battlefront II Team
    • Added fail-safe scripts to reduce the chances of unreactive spawning when transitioning between Ground and Capital Ship phases in Capital Supremacy. Additional server logging has been implemented to further diagnose spawning issues.
    • Added tentative fixes for online AI causing server crashes on Capital Supremacy.
    • Fixed a rendering issue that would occasionally cause the client to crash.
    • Balanced damage and cooldown values for Anakin’s abilities:
    • Reduced Retribution choke damage (86->75 points per second)
    • Reduced Retribution push damage (80->75 points per second)
    • Reduced Passionate Strike first damage (50->40)
    • Reduced Passionate Strike last damage (150->130)
    • Increased Passionate Strike cooldown (12->13)
    • Reduced Heroic Might base damage (100->70)
    • Balanced damage values for Infiltrator weapons:
    • Lowered Power Blast damage (150->140) to prevent One-Hit Kills against Assault, Officer & Specialist
    • Raised E-5 end damage (21->30) to increase the weapon's effective range
    • Fixed an issue where players who join an ongoing match would occasionally get no audio during the boarding cinematic in Capital Supremacy.
    • Fixed an issue that would prevent the ARC Trooper from gaining progress when playing on Phase 1 maps (Kamino and Geonosis - Trippa Hive).
    • Fixed an issue where Darth Maul’s Choke Hold ability would occasionally be inaccurately activated from a distance when being used at the same time as another Hero's ability.
    • Fixed an issue that prevented players from completing the Scoped achievement when playing as a Specialist, when fulfilling the criteria against AI on Capital Supremacy.
    • Fixed an issue where Rey and Finn’s ability UI for the Insight and Undercover abilities would not always be fully visible.
    • Revised the ping color of the ARC Trooper’s Helmet Scanner ability for consistency.
    • Fixed an issue where Geonosians would occasionally be seen flying through the ground on Geonosis - Pipeline Junction West.

    Wow, you guys are fanboys too?? Everything makes sense now.
  • XAnakin93 wrote: »
    I would like to slap in the face so much everyone who keep crying about Anakin.
    For real. I never wanted something that bad.

    "Cap his retribution damage to 250"

    Jesus Christ you must be so dumb.
    It's an ultimate skill. And you want it to do 250 damage.
    No comment for that.
    There are way more broken things in the game , wich cost nothing and are op as hell, but you while about a hero. You whine about ANAKIN for being strong.

    The fact that he even has an Ultimate skill..............
    Make Maul great again.
  • Nice hotfix. But where's the hofix for all the players suffering from ERROR 721!?!?!? This is a huge issue and still has not been addressed.
  • Ahahahahaa Palpatine was half broken near Anakin.
    Ok, so Anakin can hit you through walls.
    Please console player, just stop writing stuff, cause you play another game and you know nothing about battlefront II.
  • Raices wrote: »
    XAnakin93 wrote: »
    I would like to slap in the face so much everyone who keep crying about Anakin.
    For real. I never wanted something that bad.

    "Cap his retribution damage to 250"

    Jesus Christ you must be so dumb.
    It's an ultimate skill. And you want it to do 250 damage.
    No comment for that.
    There are way more broken things in the game , wich cost nothing and are op as hell, but you while about a hero. You whine about ANAKIN for being strong.

    I would like to slap in tha face anyone who thinks that a hero should have an ultimate while the other ones don't.

    You're sto dumb.
    Others heroes have extra stuff aswell :)
    But ofc you don't realize that, cause you spend your time whining and crying about Anakin.
    What real destroy this game are casual players like you, who know nothing but dare talk.
This discussion has been closed.