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Concerns About Potential Hero Blast

OcDoc
1094 posts Member
First, I am excited to hear about changes to HvV. So don’t get me wrong when you read the rest of this.

My concern is that we will get Hero Blast as a replacement and while it will likely function well, I am worried it will become boring.

The current system, while flawed, does have exciting moments and the potential for good team play. It also has a clear direction for gameplay.

My concern with a straight up Blast mode with heroes is that it will be sort of aimless, less team oriented and therefore it will become stale and even more repetitive than the current system.

I know we aren’t likely to get details on what is being planned anytime soon, but if you (DICE) are going to do something other than straight up Hero Blast it would be nice to at least know that soon as speculation will start to rise on this topic.

Also, it would allow us to focus our recommendations if we have an idea the direction you are headed.

Replies

  • OcDoc
    1094 posts Member
    JediJulius wrote: »
    I'll take a slightly boring mode I can actually play over a rage-inducing, bugfest with runners, campers, and glitchers.

    I know that Hero Blast won't solve every problem left in the wake of HvV, but it should hopefully reduce a ton of them.

    I hear you on that. I think the only thing it would really fix is issues with runners and maybe AFKs/player dropout. And that is a big deal so I have been supportive of changing the mode.

    Unfortunately, most of the recommendations I have seen on this forum are for Hero Blast and I think it comes with it’s own set of issues and could really be a mistake for DICE to go that route.

    It doesn’t solve camping or glitches and is even more repetitive. Biggest problem is you don’t really feel like a team in Blast and team wins are often more satisfying than climbing a stat board.

    I would be much more in favor of something with an objective element such as fighting over a control point (just an example) or at least some gameplay elements that break up the monotony like it was in the 2015 version.

  • I just want a proper 1v1 mode.... is that really to much to ask for?...
    Make Maul great again.
  • JediJam
    282 posts Member
    My problem is team death matches tend to encourage cowardly play. The winner will be the team with the best k/d and as other games like call of duty and warface have shown that usually results in camping and people going for cheap kills.

    Just imagine playing against a boba who sits on top of the atat on endor all match or force push users waiting by a ledge all game or a phasma who doesn't move from her turret all game.

    It wasnt flawless but at least the target system encourages team play and gets you using the whole map and use different tactics. I'd be okay with them changing the target system but not if we get team death match as its replacement.
  • JediJulius wrote: »
    I'll take a slightly boring mode I can actually play over a rage-inducing, bugfest with runners, campers, and glitchers.

    I know that Hero Blast won't solve every problem left in the wake of HvV, but it should hopefully reduce a ton of them.

    ^This.

    I honestly can't think of any possible replacement other than Hero Blast that would work. Maybe a king of the hill type mode with rotating capture points to fight over as a team could work, but I still see one big problem with any teamwork focused mode. As an avid HvV player, I can tell you right now that 3v4's are all too common in HvV due to problems with DICE's matchmaking system quickly finding a replacement when somebody quits, and due to afkers, so any teamwork focused mode with objectives is going to be problematic. However, with straight up hero blast, you will see more lone wolf style players, leading to more 1v1 engagements, so having a missing teammate wouldn't be quite as detrimental in Blast as it would be in a teamwork focused objective mode.

    One thing is for sure, no matter what they do mode wise, the Hero team is still going to have the advantage until Anakin receives a proper nerf, regardless of rather it's HvV with Target System, Hero Blast, or Hero King of the Hill, Anakin will remain a gamechanger until they do something about his high health, overly high damage output, OP ragdoll combos, and Retribution.
  • They need to have several hero modes. If they are done properly they'd be popular like in 2015. For starters:

    Hero Blast/TDM

    Hero Showdown 1v1 / 4v4

    Hero Hunt
  • anidriX
    525 posts Member
    OcDoc wrote: »
    First, I am excited to hear about changes to HvV. So don’t get me wrong when you read the rest of this.

    My concern is that we will get Hero Blast as a replacement and while it will likely function well, I am worried it will become boring.

    The current system, while flawed, does have exciting moments and the potential for good team play. It also has a clear direction for gameplay.

    My concern with a straight up Blast mode with heroes is that it will be sort of aimless, less team oriented and therefore it will become stale and even more repetitive than the current system.

    I know we aren’t likely to get details on what is being planned anytime soon, but if you (DICE) are going to do something other than straight up Hero Blast it would be nice to at least know that soon as speculation will start to rise on this topic.

    Also, it would allow us to focus our recommendations if we have an idea the direction you are headed.

    Pretty much what I've been saying all along. Runners, I can put up with but Hero Blast offers nothing but meaningless duels and fights. Target system, while flawed, does at least offer possibilties for tactics. Chosing characters that work good together, trying to keep the team blaster-saber balanced, staying together, balancing your team between attacking their target and defending yours.

    Hero Blast: Go kill the enemy, the end.
  • Peepzilla wrote: »
    They need to have several hero modes. If they are done properly they'd be popular like in 2015. For starters:

    Hero Blast/TDM

    Hero Showdown 1v1 / 4v4

    Hero Hunt

    Like really. Why do we have to come up with **** like that.

    This would be the best solution.
    Make Maul great again.
  • Deckard112 wrote: »
    Peepzilla wrote: »
    They need to have several hero modes. If they are done properly they'd be popular like in 2015. For starters:

    Hero Blast/TDM

    Hero Showdown 1v1 / 4v4

    Hero Hunt

    Like really. Why do we have to come up with **** like that.

    This would be the best solution.

    I'm not sure I agree on that. The HvV playerbase seems to be decent sized to me, but it's not huge, the addition of Hero Showdown already split the HvV playerbase once, making it harder to find matches and especially made it harder to find replacement teammates when somebody quits or gets auto-removed for being AFK, adding even more Hero focused modes could make that issue even worse.
  • il96
    441 posts Member
    So you want Hero Strike

    PS4 ButtersEgo96
  • OcDoc
    1094 posts Member
    JediJulius wrote: »
    I'll take a slightly boring mode I can actually play over a rage-inducing, bugfest with runners, campers, and glitchers.

    I know that Hero Blast won't solve every problem left in the wake of HvV, but it should hopefully reduce a ton of them.

    ^This.

    I honestly can't think of any possible replacement other than Hero Blast that would work. Maybe a king of the hill type mode with rotating capture points to fight over as a team could work, but I still see one big problem with any teamwork focused mode. As an avid HvV player, I can tell you right now that 3v4's are all too common in HvV due to problems with DICE's matchmaking system quickly finding a replacement when somebody quits, and due to afkers, so any teamwork focused mode with objectives is going to be problematic. However, with straight up hero blast, you will see more lone wolf style players, leading to more 1v1 engagements, so having a missing teammate wouldn't be quite as detrimental in Blast as it would be in a teamwork focused objective mode.

    One thing is for sure, no matter what they do mode wise, the Hero team is still going to have the advantage until Anakin receives a proper nerf, regardless of rather it's HvV with Target System, Hero Blast, or Hero King of the Hill, Anakin will remain a gamechanger until they do something about his high health, overly high damage output, OP ragdoll combos, and Retribution.

    The only way Hero Blast fixes AFKs and player dropout is with more than 4 per side. Otherwise, there will still be teaming up on individuals and kill offs during respawn.

    Even more players isn’t a full fix, but it would minimize the loss of a player on your team.

    I think king of hill style would be better as you mentioned. I was eluding to that with my control point comment.

  • Phyxsius
    357 posts Member
    Deckard112 wrote: »
    Peepzilla wrote: »
    They need to have several hero modes. If they are done properly they'd be popular like in 2015. For starters:

    Hero Blast/TDM

    Hero Showdown 1v1 / 4v4

    Hero Hunt

    Like really. Why do we have to come up with **** like that.

    This would be the best solution.

    After infantry only modes, OK? Blast and Conquest or GA.
  • Peepzilla
    919 posts Member
    edited April 3
    Also, 2015 HvV may have infantry in the mode but it solves A LOT of the issues being mentioned.

    AFK players and plebs get relegated to playing infantry when they either leave the console or die as a hero. If someone backs out there's a "next man up." I know some don't like infantry in HvV - I get it, they should try to keep a mode that has only heroes, but that format was fun even with infantry. I've said this a ton before on here but some of my favorite moments from 2015 HvV was getting the kill shot with infantry hunting down the last hero/villain for my team.

    Maybe they were geniuses in constructing that HvV format. I know I sunk 100's of hours in that mode on the first game and made friends over that game mode that I still play other games with and talk to nearly every day.
  • OcDoc
    1094 posts Member
    il96 wrote: »
    So you want Hero Strike

    No. Definitely not.

    But let’s say there are randomly rotating control points to go after. Or let’s say you have to take control of an opponents base.

    I don’t want to arm objectives and I don’t think capture the flag is the right play style for heroes.

  • I would love a HvV 2015 mode in this game really not that hard to create neither is a 1v1 mode its so frustrating the devs do not listen.
  • Billkwando
    1430 posts Member
    anidriX wrote: »
    OcDoc wrote: »
    First, I am excited to hear about changes to HvV. So don’t get me wrong when you read the rest of this.

    My concern is that we will get Hero Blast as a replacement and while it will likely function well, I am worried it will become boring.

    The current system, while flawed, does have exciting moments and the potential for good team play. It also has a clear direction for gameplay.

    My concern with a straight up Blast mode with heroes is that it will be sort of aimless, less team oriented and therefore it will become stale and even more repetitive than the current system.

    I know we aren’t likely to get details on what is being planned anytime soon, but if you (DICE) are going to do something other than straight up Hero Blast it would be nice to at least know that soon as speculation will start to rise on this topic.

    Also, it would allow us to focus our recommendations if we have an idea the direction you are headed.

    Pretty much what I've been saying all along. Runners, I can put up with but Hero Blast offers nothing but meaningless duels and fights. Target system, while flawed, does at least offer possibilties for tactics. Choosing characters that work good together, trying to keep the team blaster-saber balanced, staying together, balancing your team between attacking their target and defending yours.

    Hero Blast: Go kill the enemy, the end.

    I agree with this 100%.

    I'll never have this kind of fight in TDM (see below) ...because they don't have the same motivation to go after me, nor do I have the same motivation to go after Maul, specifically. I remember consciously forming the strategy that I was going to get them to underestimate me, because I was alone, and that I was going to try to put myself in a position to push Maul off, because I knew I couldn't survive all of them in a straight up fight. He was cautious at first, but he didn't even try to throw me off, possibly because he was sure that the gang of them would have no problems with a lone Luke.

    I won't miss the runners, but they were never that bad on Xbox, even Boba most of the time. I will miss the tactics. Sometimes, the only way you could stay in the game against steamrolling premades was to use the target system to your advantage. Not by running, but by doing the type of stuff you see here.






    ZI7BNkU.gif
    ^Maximum the Hormone - Alien^
    (Sorta like an insane Japanese SOAD, but w/ 3 vocalists and slap bass)

    Gamertag: Billkwando YouTube: Billkwando
    Find me in HvV, pushing people off of stuff and watching them fall, like a cat.
  • Billkwando
    1430 posts Member
    Also, as I've said before, TDM offers no incentive to move around the map, so there are gonna be campers. Folks are going to pick their favorite choke point, and pitch a tent. With Anakin now, it's even worse, because you'll have a human explodey man. Add premades vs. randoms on top of that and....as I've said many times before, you have nothing but a steamrolling, slashing meat grinder.

    Not to mention that since they took away shooting/blocking on the ground, now when you get knocked down, you're pretty much guaranteed dead, if there is more than one opponent.

    I never knew I was benefiting from a glitch because I habitually hold block. Even in real fighting games, when you're down on the ground, you're basically invulnerable, with the rare exception of games like Virtua Fighter where they had certain special moves that were specifically designed to hit downed opponents, and you couldn't use that move any other way (like Akira would kneel down and punch you on the ground, but it was very low damage).
    ZI7BNkU.gif
    ^Maximum the Hormone - Alien^
    (Sorta like an insane Japanese SOAD, but w/ 3 vocalists and slap bass)

    Gamertag: Billkwando YouTube: Billkwando
    Find me in HvV, pushing people off of stuff and watching them fall, like a cat.
  • TjPunx
    1363 posts Member
    I’ll take a bug/camper filled game mode over hero blast. Working as a tram would be a lot easier if you just had In Game Chat. That’s the only that needs to change in HvV
  • I would leave HvV as it is, and just add Hero Blast. HvV as is has been in the game for a year and a half, and it seems short sighted to remove it without finding out if the replacement is actually more enjoyable - if after a few months the data show that HvV is barely played and that everyone loves Hero Blast, then they can remove it.

    I also really want a duel mode - anyone from either side vs anyone from either side - showdown style

  • awakespace wrote: »
    I would leave HvV as it is, and just add Hero Blast. HvV as is has been in the game for a year and a half, and it seems short sighted to remove it without finding out if the replacement is actually more enjoyable - if after a few months the data show that HvV is barely played and that everyone loves Hero Blast, then they can remove it.

    I also really want a duel mode - anyone from either side vs anyone from either side - showdown style

    Best solution
    Make Maul great again.
  • unit900000
    2869 posts Member
    im very picky about TDM modes I find modes that are not objective based to be a bit boring so they need to be done well and honestly blast in this game is just boring I feel like there isn't enough players in a blast much to make it action packed like I want I feel like if they add hero blast it should at least be 10v10 and dont have large maps like Geonosis it should be smaller maps that way there is action consistently throughout the game.
    Dont act a fool and you wont get called out. PSN: DarthOdium- old PSN:unit900000
  • quenaelin
    787 posts Member
    edited April 3
    I am afraid that TDM is becoming boring very very fast, is that what everybody wants, just good old hack and slash button mashing gameplay, maybe it will be fun for a while, but not as interesting as target system, no way. You could see different tactics every time you play HvV. I hope devs will invent something else than TDM.
  • JediJam
    282 posts Member
    Why not have two modes? The target system and whatever mode replaces it. Let people play what they want cos there's clearly enough people who would prefer the target system to team death match.

    Or at least keep hvv as it is and replace hero showdown with the new mode cos barely anyone plays that.
  • Billkwando
    1430 posts Member
    awakespace wrote: »
    I would leave HvV as it is, and just add Hero Blast. HvV as is has been in the game for a year and a half, and it seems short sighted to remove it without finding out if the replacement is actually more enjoyable - if after a few months the data show that HvV is barely played and that everyone loves Hero Blast, then they can remove it.

    That's what they promised to do, but you know how it goes with them. They were supposed to have a weekend event to "audition" a non-target version of HvV, and now they've decided to just kick an established mode to the curb, in favor of the unknown, and (in true DICE style) throw the pasta at the wall and hope it sticks.
    ZI7BNkU.gif
    ^Maximum the Hormone - Alien^
    (Sorta like an insane Japanese SOAD, but w/ 3 vocalists and slap bass)

    Gamertag: Billkwando YouTube: Billkwando
    Find me in HvV, pushing people off of stuff and watching them fall, like a cat.
  • d0kRX
    1348 posts Member
    What about hero cargo? Lol nah I hated the target system and I'll probably play more heroes with it gone.
    PSN: d0kRX
  • OcDoc
    1094 posts Member
    Billkwando wrote: »
    awakespace wrote: »
    I would leave HvV as it is, and just add Hero Blast. HvV as is has been in the game for a year and a half, and it seems short sighted to remove it without finding out if the replacement is actually more enjoyable - if after a few months the data show that HvV is barely played and that everyone loves Hero Blast, then they can remove it.

    That's what they promised to do, but you know how it goes with them. They were supposed to have a weekend event to "audition" a non-target version of HvV, and now they've decided to just kick an established mode to the curb, in favor of the unknown, and (in true DICE style) throw the pasta at the wall and hope it sticks.

    Would have loved to be able to “audition” a mode via temporary game mode or events.

    Shame it didn’t go that way.

  • Deckard112
    565 posts Member
    edited April 3
    Guys I made a concept for a completely new approach on HvV I’d love to hear your opinion on it. It even includes 1v1s and is definitely a realistic approach, for us & for the devs.

    https://battlefront-forums.ea.com/discussion/133965/completely-new-approach-on-hvv#latest
    Make Maul great again.
  • If I can play blast as Phasma and just get melted all the time I’d be ok. Plus as the glowstick enthusiasts duke it out I can just shoot at the peewee hockey huddle.
    Find me in Blast, Strike, or sometimes GA, usually playing Officer/Specialist/Aerial... u/n cosworth99. #oldguy
    Add me (xbox Oregon server) if you like
  • Note that this thread is arguing about a game mode that doesn't exist and has never been confirmed to be in the pipeline.
  • OcDoc
    1094 posts Member
    Note that this thread is arguing about a game mode that doesn't exist and has never been confirmed to be in the pipeline.

    It’s not an argument and it is better before it happens.

    We know HvV is changing, so it isn’t off base to discuss.

  • OcDoc
    1094 posts Member
    edited April 4
    deleted duplicate post

  • Hero cargo is an interesting idea.
  • I don't know how anything can get more boring than chasing around a Luke or Boba on Yavin. I'm a solo player so the removal of the target system for just about anything sounds appealing to me honestly. I don't know if there could be a mode worse than a target system for hvv. The target system wouldn't have been as bad if they at least had the 2015 hvv game mode along side this one. I probably would have played the current mode once and never look back if both modes were in the game. but that isn't the case so I'm okay with it being gone in place of a blast mode.
  • il96
    441 posts Member
    1 v 1 mode that matches opponents based on their 1 v 1 wins or loss record (which is hidden)
    PS4 ButtersEgo96
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