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BF1 vs BF2

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So I have never played the first one, and I have seen a lot of people commenting on how much more content the first one has. I was wondering if someone wouldn't mind posting a Pros and Cons list of each game?

Replies

  • Ok I should probably add that whilst I understand people have issues with the current game I would prefer informative comments that can help me decide if I should purchase the first one (are there still active lobbies for the first one??)
  • Relmets
    2222 posts Member
    AW_Cramer wrote: »
    Ok I should probably add that whilst I understand people have issues with the current game I would prefer informative comments that can help me decide if I should purchase the first one (are there still active lobbies for the first one??)

    What's your platform and region
    [+3748 posts]
  • PS4. South Africa
  • And I already own BF2...
  • Relmets
    2222 posts Member
    AW_Cramer wrote: »
    PS4. South Africa

    PS4 has a decent playerbase left but I dunno anything about what server you'd be playing on in SA. How much would you be paying?
    [+3748 posts]
  • AW_Cramer wrote: »
    So I have never played the first one, and I have seen a lot of people commenting on how much more content the first one has. I was wondering if someone wouldn't mind posting a Pros and Cons list of each game?

    I made my friend buy the first one when things got really bad with Anakin last month. He played it for about ten minutes and declared it the worst game he had ever played. I have fond memories though

    That's where he messed up. He should've leveled up and found a setup he liked
    My name is Bob

  • I bought the first one recently on PS4. You can find a match on most of the general playlists, but the DLC playlists were totally dead, impossible to get a match on them. And since DICE never added the DLC maps to the general playlists, you can’t play any of the DLC maps in multiplayer (and many of them are also missing from arcade). Also, some of the DLC weapons and star cards have challenges that require playing certain DLC specific game modes, so it is impossible to unlock those weapons and star cards now.

    Generally speaking, I don’t think Battlefront 1 is worth it in it’s current state, without the ability to play DLC maps, you are limited to just 4 planets I believe, Endor, Hoth, Sullust, and Tattooine, a big downgrade from the much larger number of planets in Battlefront 2. I don’t really like the on map token system either for vehicles and heroes, much prefer the battlepoint system in 2.
  • Finest_Banana
    1781 posts Member
    edited April 16
    Also, some of the DLC weapons and star cards have challenges that require playing certain DLC specific game modes, so it is impossible to unlock those weapons and star cards now.

    Not true. There are usually Outer Rim lobbies going in the afternoon. The playerbase increases during the weekend, so it should be relatively easy to find a lobby then. I recently played in a full Bespin lobby which lasted the entire day. It's difficult finding lobbies during weekday morning or late at night, but it doesn't take long to unlock the important star cards. It shouldn't take more than a week with the weekend population boost. I managed to unlock everything I wanted within a day or two. Admittedly, it would be easier if DICE consolidated the DLC lobbies

    Non-DLC lobbies are doing better. There are Walker Assault and Cargo lobbies going 24/7. HvV and Supremacy are doing relatively well too.
    My name is Bob

  • Also, some of the DLC weapons and star cards have challenges that require playing certain DLC specific game modes, so it is impossible to unlock those weapons and star cards now.

    Not true. There are usually Outer Rim lobbies going in the afternoon. The playerbase increases during the weekend, so it should be relatively easy to find a lobby then. I recently played in a full Bespin lobby which lasted the entire day. It's difficult finding lobbies during weekday morning or late at night, but it doesn't take long to unlock the important star cards. It shouldn't take more than a week with the weekend population boost. I managed to unlock everything I wanted within a day or two. Admittedly, it would be easier if DICE consolidated the DLC lobbies

    Non-DLC lobbies are doing better. There are Walker Assault and Cargo lobbies going 24/7. HvV and Supremacy are doing relatively well too.

    I haven’t tried recently, but I searched multiple times at different hours in multiple DLC playlists back in January and couldn’t find anything, most players I ever saw queuing in a DLC playlist was 3.
  • HUEHUEHUE
  • Also, some of the DLC weapons and star cards have challenges that require playing certain DLC specific game modes, so it is impossible to unlock those weapons and star cards now.

    Not true. There are usually Outer Rim lobbies going in the afternoon. The playerbase increases during the weekend, so it should be relatively easy to find a lobby then. I recently played in a full Bespin lobby which lasted the entire day. It's difficult finding lobbies during weekday morning or late at night, but it doesn't take long to unlock the important star cards. It shouldn't take more than a week with the weekend population boost. I managed to unlock everything I wanted within a day or two. Admittedly, it would be easier if DICE consolidated the DLC lobbies

    Non-DLC lobbies are doing better. There are Walker Assault and Cargo lobbies going 24/7. HvV and Supremacy are doing relatively well too.

    I haven’t tried recently, but I searched multiple times at different hours in multiple DLC playlists back in January and couldn’t find anything, most players I ever saw queuing in a DLC playlist was 3.

    Are you European or something?
    My name is Bob

  • AW_Cramer wrote: »
    Ok I should probably add that whilst I understand people have issues with the current game I would prefer informative comments that can help me decide if I should purchase the first one (are there still active lobbies for the first one??)


    There is on ps4, especially on weekends. Also both games can be had for dirt cheap, get both.
  • I find BF2 better than BF1 despite all its flaws. Playing just the OT era got a bit boring and people exploiting overpowered weapons were prolific. Glitches and bugs were also worse for me in BF1. While BF1 has Cargo and Hero Hunt, that isn’t enough for me to balance out. I also don’t understand why people claim BF1 has better graphics than BF2. BF2 is gorgeous in more ways than BF1 was (except for those Hoth ice caves...). While BF1 had more weapons, be honest, how many of you used more than 3-4 of them? The variety would be appreciated to have in this game though. I also enjoy how this game encourages more teamplay. In BF1 Walker Assault it was just people running all over the place and only a few people PTO. In this game, at least they try to PTO. That’s just my two cents on the matter. Besides, you can’t even get a game on BF1 anymore unless you have a lot of time to burn waiting.
    Heroes are born on the battlefront... especially if you play the objective.
    kui7ctmgyzll.png
  • BF1 for me. Graphically not, but I don't seem to remember a time when frustration levels went through the roof at lack of response to button presses… or many, if any glitches or bugs.
  • BF1 for me. Graphically not, but I don't seem to remember a time when frustration levels went through the roof at lack of response to button presses… or many, if any glitches or bugs.

    That happened all the time for me. I cannot count how many matches were ruined by hackers or bugs...
    Heroes are born on the battlefront... especially if you play the objective.
    kui7ctmgyzll.png
  • Graphics are close for me but 15 looked better mainly because the game looked more natural, not because it had better resolution. That said Endor looked better on 15. Imo ghe problem with 2 is it looks fake at times on certain maps, it’s like the tv is on max or ultra settings. Whites are to white and colors run making it harder to see, contrast is to high. I think a quick adjustment could easily fix this because the samw thing was complained about and fixed on battlefield 5.
  • holstar1993
    1148 posts Member
    edited April 16
    Also, some of the DLC weapons and star cards have challenges that require playing certain DLC specific game modes, so it is impossible to unlock those weapons and star cards now.

    Not true. There are usually Outer Rim lobbies going in the afternoon. The playerbase increases during the weekend, so it should be relatively easy to find a lobby then. I recently played in a full Bespin lobby which lasted the entire day. It's difficult finding lobbies during weekday morning or late at night, but it doesn't take long to unlock the important star cards. It shouldn't take more than a week with the weekend population boost. I managed to unlock everything I wanted within a day or two. Admittedly, it would be easier if DICE consolidated the DLC lobbies

    Non-DLC lobbies are doing better. There are Walker Assault and Cargo lobbies going 24/7. HvV and Supremacy are doing relatively well too.

    I haven’t tried recently, but I searched multiple times at different hours in multiple DLC playlists back in January and couldn’t find anything, most players I ever saw queuing in a DLC playlist was 3.

    I recently reinstalled and could not find any dlc lobbies on ps4 myself. That said, I did have some fun playing Walker assault again.
    Post edited by holstar1993 on
  • I find BF2 better than BF1 despite all its flaws. Playing just the OT era got a bit boring and people exploiting overpowered weapons were prolific.

    This talking point never made any sense. There are one or two setups per class that everyone runs on BF17. There's also clearly meta weapons. During a large portion of BF17's lifespan, people were using the exact same officer setup with the exact same weapon. It also took DICE forever to buff the Specialist class to the point people were willing to use it.

    BF15 had popular loadouts, but each setup had at least one counter. In bacta + personal shield's case, it had multiple. Scatter Gun, Cycler Rifle, Ion shot, etc. You could even consider cards which buffed damage or accuracy as a quasi counter, since those items help kill someone before they popped shield.

    Whereas BF15 had tons of counters, BF17 doesn't in all instances. IIRC, there's nothing which goes through personal shields in BF17. The only counter I can think of is perhaps shock grenade, which is something BF15 had (in addition to the numerous other counters already listed).
    My name is Bob

  • Are you playing on PC?
    I honestly can't remember anything on PS4… sure there was but nothing really stands out. But if you ask me in a few years about this game… Im sure I could list a few
    BF1 for me. Graphically not, but I don't seem to remember a time when frustration levels went through the roof at lack of response to button presses… or many, if any glitches or bugs.

    That happened all the time for me. I cannot count how many matches were ruined by hackers or bugs...
  • Are you playing on PC?
    I honestly can't remember anything on PS4… sure there was but nothing really stands out. But if you ask me in a few years about this game… Im sure I could list a few
    BF1 for me. Graphically not, but I don't seem to remember a time when frustration levels went through the roof at lack of response to button presses… or many, if any glitches or bugs.

    That happened all the time for me. I cannot count how many matches were ruined by hackers or bugs...

    Yes, unfortunately. I'm in the process of migrating to Xbox and getting accustomed to the controls.
    Heroes are born on the battlefront... especially if you play the objective.
    kui7ctmgyzll.png
  • kevanwithana
    388 posts Member
    edited April 16
    I find BF2 better than BF1 despite all its flaws. Playing just the OT era got a bit boring and people exploiting overpowered weapons were prolific.

    This talking point never made any sense. There are one or two setups per class that everyone runs on BF17. There's also clearly meta weapons. During a large portion of BF17's lifespan, people were using the exact same officer setup with the exact same weapon. It also took DICE forever to buff the Specialist class to the point people were willing to use it.

    BF15 had popular loadouts, but each setup had at least one counter. In bacta + personal shield's case, it had multiple. Scatter Gun, Cycler Rifle, Ion shot, etc. You could even consider cards which buffed damage or accuracy as a quasi counter, since those items help kill someone before they popped shield.

    Whereas BF15 had tons of counters, BF17 doesn't in all instances. IIRC, there's nothing which goes through personal shields in BF17. The only counter I can think of is perhaps shock grenade, which is something BF15 had (in addition to the numerous other counters already listed).

    If you didn't have a jetpack in BF15, you lost. Period. I also disagree about seeing the same loadout in BF17. In addition to having reinforcements, I see officers with S5's all the time. Each class absolutely plays differently and I feel different playing each one. That was never the case in BF15.

    Also, the token system is very inferior to the battle point system.

    Heroes can't dash! That was the thing that drove my friend insane. Everything felt very immobile to him. (Also, to the person who said he should have leveled up, there's a version out now where you can buy all the cards and weapons unlocked. (I know, pay to win!!!!)).

    But I will admit, there is nothing like Extraction or Sabotage in this game. I loved the strategy involved in trying to take objectives but needing to keep your heroes alive for the second phase. It's definitely too bad the DLC are dead now. To me, those were the best parts of the game. They should just unlock the DLC for everyone now.

    Edit: Also, ion grenade counters bubble shield. That thing is crazy useful.
  • KLATZ55
    125 posts Member
    BFront1 was less casual, had more and better gamemodes, maps were also better, it had a season pass : 4 dlc ( 18 maps - 4 heroes/villains - 4 gamemodes - weapons/starcards ). The dodge system was bad in BFront1, there was jetpack everywhere combined with shield-pulse canon-bacta grenade, and only OT era.
  • Empire_TW
    6081 posts Member
    To me BF2015 had its merits, does somethings better but overall I like Bf2 better though it is in a very bad state right now.
    Janina Gavankar/Iden Versio Fan
    hojevrxvarht.png
    PSN: Empire_TW. Twitter: Empire_TW. Youtube: Empire_TW.
  • KLATZ55 wrote: »
    BFront1 was less casual, had more and better gamemodes, maps were also better, it had a season pass : 4 dlc ( 18 maps - 4 heroes/villains - 4 gamemodes - weapons/starcards ). The dodge system was bad in BFront1, there was jetpack everywhere combined with shield-pulse canon-bacta grenade, and only OT era.

    I am surprised by the people saying BF15 is less casual. I remember when BF17 came out, there was a large contingent of people who felt it wasn't casual enough and went back to BF15.

    I don't really know what you guys mean when you say casual, I guess? Do you mean you're more likely to be a hero? I mean, that's true, but the heroes require a much higher skill level to keep alive than in the previous game.

    Both games ultimately seem pretty casual, so to say one is more casual than the other feels like you're reeeeeeeaaaallly splitting hairs.
  • KLATZ55
    125 posts Member
    KLATZ55 wrote: »
    BFront1 was less casual, had more and better gamemodes, maps were also better, it had a season pass : 4 dlc ( 18 maps - 4 heroes/villains - 4 gamemodes - weapons/starcards ). The dodge system was bad in BFront1, there was jetpack everywhere combined with shield-pulse canon-bacta grenade, and only OT era.

    I am surprised by the people saying BF15 is less casual. I remember when BF17 came out, there was a large contingent of people who felt it wasn't casual enough and went back to BF15.

    I don't really know what you guys mean when you say casual, I guess? Do you mean you're more likely to be a hero? I mean, that's true, but the heroes require a much higher skill level to keep alive than in the previous game.

    Both games ultimately seem pretty casual, so to say one is more casual than the other feels like you're reeeeeeeaaaallly splitting hairs.

    As an overall, it was less casual, at least for me. In the first game, there was a bigger difference between a pro player and a casual one. HvV or any smaller gamemode as an example, One really good player with casuals against good players, still had the possibility to make his team win; in this game, it's impossible unless you're running or camping. In BFront2, one guy on a party chat with his friends will always dominate.
  • I find BF2 better than BF1 despite all its flaws. Playing just the OT era got a bit boring and people exploiting overpowered weapons were prolific.

    This talking point never made any sense. There are one or two setups per class that everyone runs on BF17. There's also clearly meta weapons. During a large portion of BF17's lifespan, people were using the exact same officer setup with the exact same weapon. It also took DICE forever to buff the Specialist class to the point people were willing to use it.

    BF15 had popular loadouts, but each setup had at least one counter. In bacta + personal shield's case, it had multiple. Scatter Gun, Cycler Rifle, Ion shot, etc. You could even consider cards which buffed damage or accuracy as a quasi counter, since those items help kill someone before they popped shield.

    Whereas BF15 had tons of counters, BF17 doesn't in all instances. IIRC, there's nothing which goes through personal shields in BF17. The only counter I can think of is perhaps shock grenade, which is something BF15 had (in addition to the numerous other counters already listed).

    If you didn't have a jetpack in BF15, you lost. Period. I also disagree about seeing the same loadout in BF17. In addition to having reinforcements, I see officers with S5's all the time. Each class absolutely plays differently and I feel different playing each one. That was never the case in BF15.

    On large maps, sure. However, jump packs were unnecessary on most Cargo maps. I won a 1v6 Cargo match on Rebel Depot without a jump pack.

    The S5 argument isn't convincing. Barely anyone uses the S5. You could find just as many people using an individual non-meta blaster on BF15.
    My name is Bob

  • Pandemic SWBFII > EA SWBF1 & SWBF2
  • KLATZ55 wrote: »
    BFront1 was less casual, had more and better gamemodes, maps were also better, it had a season pass : 4 dlc ( 18 maps - 4 heroes/villains - 4 gamemodes - weapons/starcards ). The dodge system was bad in BFront1, there was jetpack everywhere combined with shield-pulse canon-bacta grenade, and only OT era.

    I don't really know what you guys mean when you say casual, I guess?

    - Massive Skill Gap
    - Balanced game modes such as Cargo. Cargo is a Star Wars re-skin of 2-flag CTF, which is a game mode played in competitive tournaments such as Halo Championship Series.
    - Private matches available for tournaments and competitive play. That gave the capability to restrict loadouts, further enabling balanced play. On XB1, players were forced to use the same loadout and weapon on some matches
    - Stats
    - Many other things which I'm too lazy to list because it would take too long


    After nerfing the combat roll, the devs decided to increase aim assist against combat rolls in BF17. That shows you exactly who they're catering to (hint: casuals). The combat roll isn't supposed to be a magnet.
    My name is Bob

  • KZ_Toxic wrote: »
    Pandemic SWBFII > EA SWBF1 & SWBF2

    Battlefront (2004) > Battlefront 2 (2005). It wouldn't be close had BF2005 not improved on movement
    My name is Bob

  • KLATZ55 wrote: »
    BFront1 was less casual, had more and better gamemodes, maps were also better, it had a season pass : 4 dlc ( 18 maps - 4 heroes/villains - 4 gamemodes - weapons/starcards ). The dodge system was bad in BFront1, there was jetpack everywhere combined with shield-pulse canon-bacta grenade, and only OT era.

    I don't really know what you guys mean when you say casual, I guess?

    - Massive Skill Gap
    - Balanced game modes such as Cargo. Cargo is a Star Wars re-skin of 2-flag CTF, which is a game mode played in competitive tournaments such as Halo Championship Series.
    - Private matches available for tournaments and competitive play. That gave the capability to restrict loadouts, further enabling balanced play. On XB1, players were forced to use the same loadout and weapon on some matches
    - Stats
    - Many other things which I'm too lazy to list because it would take too long


    After nerfing the combat roll, the devs decided to increase aim assist against combat rolls in BF17. That shows you exactly who they're catering to (hint: casuals). The combat roll isn't supposed to be a magnet.

    Ah. So not actual gameplay mechanics. But tools that helped you create a competitive environment. That makes more sense.

    Never really played cargo. I always preferred the modes like extraction or sabotage that felt more unique to Star Wars. I do wish they had private matches in this game.
  • Finest_Banana
    1781 posts Member
    edited April 16
    KLATZ55 wrote: »
    BFront1 was less casual, had more and better gamemodes, maps were also better, it had a season pass : 4 dlc ( 18 maps - 4 heroes/villains - 4 gamemodes - weapons/starcards ). The dodge system was bad in BFront1, there was jetpack everywhere combined with shield-pulse canon-bacta grenade, and only OT era.

    I don't really know what you guys mean when you say casual, I guess?

    - Massive Skill Gap
    - Balanced game modes such as Cargo. Cargo is a Star Wars re-skin of 2-flag CTF, which is a game mode played in competitive tournaments such as Halo Championship Series.
    - Private matches available for tournaments and competitive play. That gave the capability to restrict loadouts, further enabling balanced play. On XB1, players were forced to use the same loadout and weapon on some matches
    - Stats
    - Many other things which I'm too lazy to list because it would take too long


    After nerfing the combat roll, the devs decided to increase aim assist against combat rolls in BF17. That shows you exactly who they're catering to (hint: casuals). The combat roll isn't supposed to be a magnet.

    Ah. So not actual gameplay mechanics. But tools that helped you create a competitive environment. That makes more sense.

    Never really played cargo. I always preferred the modes like extraction or sabotage that felt more unique to Star Wars. I do wish they had private matches in this game.

    There are gameplay mechanics too. I listed a couple of them. The environment is certainly one of the biggest things though. There aren't any modes in BF17 without tiered-units. Even if they removed reinforcements from Strike, it's not set up in a way that is as balanced or competitive as a mode like Cargo.
    My name is Bob

  • Chico
    359 posts Member
    This isn’t a comparison op, none. 15 is a immersive Starwars game in scale and sound, epic maps, epic sounds, extremely competitive, and more skill based. Bf2 is for the kiddies and guys that sucked at the first game imo, casual to the extreme. It’s a game anyone, like my Dad, can be good at with minimal skill.

    How old is your Dad? I'm distinctly middle aged and don't find that much difference in skill level between the two. Big difference for me with BF1 is I was late to the party and can't unlock adrenaline stim or the EE4. I seem to die to a lot of players who have both.
  • Ppong_Man12
    2295 posts Member
    edited April 16
    Chico wrote: »
    This isn’t a comparison op, none. 15 is a immersive Starwars game in scale and sound, epic maps, epic sounds, extremely competitive, and more skill based. Bf2 is for the kiddies and guys that sucked at the first game imo, casual to the extreme. It’s a game anyone, like my Dad, can be good at with minimal skill.

    How old is your Dad? I'm distinctly middle aged and don't find that much difference in skill level between the two. Big difference for me with BF1 is I was late to the party and can't unlock adrenaline stim or the EE4. I seem to die to a lot of players who have both.

    He’s was born in 71. He loves any and all Starwars lol, he also loves playin the games when he has the time.
  • KZ_Toxic
    282 posts Member
    edited April 16
    KZ_Toxic wrote: »
    Pandemic SWBFII > EA SWBF1 & SWBF2

    Battlefront (2004) > Battlefront 2 (2005). It wouldn't be close had BF2005 not improved on movement

    Eh...I prefer 2 for hero assault. Especially the wookie bombing lol
  • Xerogon
    467 posts Member
    Here ya go
    1jcqe4zft6xp.jpg

    Definitely this.
  • AW_Cramer wrote: »
    So I have never played the first one, and I have seen a lot of people commenting on how much more content the first one has. I was wondering if someone wouldn't mind posting a Pros and Cons list of each game?

    I can't believe any think there is even a comparison there. All I can remember from that game was - spawn, die, spawn, die, "it sure looks pretty though" spawn. die, spawn, die, spawn, die - a meat grinder, an operation Metro, no soul, no strategy, nothing other than simply"it looked good".
  • Finest_Banana
    1781 posts Member
    edited April 16
    SrawDawg wrote: »
    AW_Cramer wrote: »
    So I have never played the first one, and I have seen a lot of people commenting on how much more content the first one has. I was wondering if someone wouldn't mind posting a Pros and Cons list of each game?

    I can't believe any think there is even a comparison there. All I can remember from that game was - spawn, die, spawn, die, "it sure looks pretty though" spawn. die, spawn, die, spawn, die - a meat grinder, an operation Metro, no soul, no strategy, nothing other than simply"it looked good".

    Not to be rude, but it sounds like you weren't very good. I certainly wouldn't enjoy dying a bunch either :/
    My name is Bob

  • If you like OT content, BF1. If you like multiple era content, BF2.
  • BmB
    8 posts Member
    The shooting mechanics are just much more fun.
  • BF1 had more varied PvE content
  • Spergicide wrote: »
    If you like OT content, BF1. If you like multiple era content, BF2.

    Or you can be a normal person and care more about the actual gameplay
    My name is Bob

  • Xerogon
    467 posts Member
    edited April 17
    15 had some stone cold killers that were absolute beast. Front-15 had lions, tigers, and bears roaming where 2 has more like a few German Shepherds but mostly sheep lol.

    Who cares because we’re at the mercy of Reddit. What ever Reddit wants Reddit gets. At least many of the guys here on the forums have some sense of integrity.
  • II_JumPeR_II
    215 posts Member
    edited April 17
    AW_Cramer wrote: »
    So I have never played the first one, and I have seen a lot of people commenting on how much more content the first one has. I was wondering if someone wouldn't mind posting a Pros and Cons list of each game?

    I made my friend buy the first one when things got really bad with Anakin last month. He played it for about ten minutes and declared it the worst game he had ever played. I have fond memories though.

    I think the mechanics of BF17 are universally better. Gunplay works better, movement works better, hero combat is better.

    Disagree completly. Gunplay is way more fun in BF 2015. Movement is the same, hero combat is the same BUT BF 2015 is way more balanced when it comes to heroes. That game isnt dominated by heroes all day. Walker Assault still **** all over the pathetic GA and CS
  • lowell
    1009 posts Member
    Starfighter targeting is better in this game than Battlefront 2015. For PC, specifically, I had to use 3 keys just to shoot another fighter. This game's starfighter mechanics is similar to the original Battlefront series.

    Speeder mechanics could be improved for this game, especially with moving to new directions. The speeder bike in Battlefront 2015 was easy to crash than the one in this game (this game gives more control over vehicles with aiming).
  • First one was terrible this one is dreadful.

    There was two good things about the 2015 game. Game modes and Maps. Everything else was just terrible. Jet packs everywhere on every map in every game mode. Can't stand that game because of it.
    This game is to focused on trying to be a moba and not a Battlefront game.
    Youtube Channel https://www.youtube.com/user/TroopperFoFo/ .
    Battlefront 2 , Battlefield and more.
  • AW_Cramer wrote: »
    So I have never played the first one, and I have seen a lot of people commenting on how much more content the first one has. I was wondering if someone wouldn't mind posting a Pros and Cons list of each game?

    I made my friend buy the first one when things got really bad with Anakin last month. He played it for about ten minutes and declared it the worst game he had ever played. I have fond memories though.

    I think the mechanics of BF17 are universally better. Gunplay works better, movement works better, hero combat is better.

    Disagree completly. Gunplay is way more fun in BF 2015. Movement is the same, hero combat is the same BUT BF 2015 is way more balanced when it comes to heroes. That game isnt dominated by heroes all day. Walker Assault still **** all over the pathetic GA and CS

    I agree, GA/CS is garbage in comparison to WA and also Supremacy imo.
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