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Community Transmission
December CC

Community Transmission — Giants Above Kachirho Update

Prev1345
EA_Charlemagne
60 posts EA Community Manager
edited April 30
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Incoming transmission!

This month’s update primarily focuses on bug fixes with some minor content drops, but one of those drops is a surprise!

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What about the droid attack on the Wookiees?

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It's a system we cannot afford to lose!

To start, Capital Supremacy is expanding to Kashyyyk. The Clone Wars will be fighting on the Kachirho Beach in an all-new way. Don’t think this map is exactly the same as before, though. While it’s based on the Kashyyyk map from Galactic Assault, we have made some changes for it to function better in Capital Supremacy.

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Hope.

Leading her forces into battle and holding the line when there was nowhere left to go, Leia Organa has always mastered the balance between princess and General. In preparation for May the Fourth in only a few days, we’re adding Leia’s iconic A New Hope appearance to the game: Princess! This appearance will be visible from the collection screen once the update goes live.

This isn’t just a regular appearance drop, though. To unlock this iconic look, players must take part in an in-game event by capturing command posts in Capital Supremacy! The May the Fourth Special Event will begin on May 1st and run until May 6th. Good luck, and may the Force be with you.

We’ll have more details on the event in just a few days time.

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At last, we will have our revenge!

After much discussion and tweaking, as well as a healthy amount of player feedback, we’ve added blocking for Yoda and Darth Maul! Yoda still has the ability to absorb blaster bolts and lightning, but he’ll use his lightsaber to defend against lightsaber attacks. Darth Maul will use his lightsaber for both.

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No! No! This one goes there! That one goes there! Right?

As mentioned above, this month’s update has a large focus on bug fixes and balancing tweaks. However, we’re doing something a little different this time. Below, you’ll find some of the release notes have a tag beside them that says, “Community request”. These changes, updates, fixes, and tweaks are based directly on player feedback that was brought up to us.

Though we know many of the changes we make tend to be things players are talking about, it was important to us to flag particular ones that you helped bring to our attention or that we felt were more important to the community. An example of this would be a minor change to Rey’s appearance that we made in this month’s update. Thank you to all of you for your continued support of and dedication to Battlefront II!

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NEW CONTENT
  • Kashyyyk - Kachirho Beach is now available to play on Capital Supremacy.
  • A new appearance, “Princess” for Leia Organa, will be available to unlock soon via an upcoming Community Event.


QUALITY OF LIFE
  • A permanent tile for Capital Supremacy has been added to the Main Menu.


HERO CHANGES
  • Added the ability to block for Darth Maul and Yoda.
  • Fixed an issue where holding the Block button while out of stamina, would prevent the stamina bar from being replenished.
  • Yoda and Darth Vader can now jump as high as other Force heroes.
  • Heroes with longer-lasting abilities will now not be interrupted by opponents using Force powers. This applies to General Grievous' Unrelenting Advance, Darth Vader's Force Choke and Darth Maul's Choke Hold.
  • Fixed an issue where a Hero's animation during blocking would not show properly when blocking attacks from another character.
  • Fixed issues with the description texts for Darth Vader's Focused Rage and Rey's Insight abilities, that were not accurately describing the stamina reduction when using the abilities.
  • Fixed an issue where Darth Vader's and Darth Maul's Lightsabers would get stuck spinning when thrown against an enemy turret.
  • Fixed an issue where the button prompt to perform the final move for Obi-Wan's Defensive Rush and Chewbacca's Charge Slam would not show up on screen.
  • Fixed an issue that would prevent multiple Lightsaber Hero abilities from inflicting damage to the Officer's turret. This applies to Luke's Rush, Darth Maul's Spin Attack and Yoda's Dash Attack.


ANAKIN SKYWALKER
  • Reduced Anakin's Pull Dominance base range from 20 to 18 meters.
  • Reduced Anakin's Retribution range from 20 to 15 meters.
  • Removed the push effect from Anakin's Passionate Strike
  • Fixed an issue where Anakin's Retribution ability could be re-triggered too quickly, leading to unwanted cancelling.
  • Fixed an issue where Anakin's Lightsaber would occasionally turn off during Passionate Strike.
  • Anakin's deflect stamina has been reduced from 14 to 10 melee attacks.
  • Fixed an issue that could cause Anakin Skywalker to get stuck during the Heroic Might ability animation, due to a bad connection with the server.
  • Fixed an issue where Anakin would not blink when performing an emote.
  • Fixed an issue where Anakin's eyelashes would stretch when performing the Grumpy Master emote.


DARTH MAUL
  • Fixed an issue that would show the wrong area of effect when performing Darth Maul's Choke Hold ability.


OBI-WAN KENOBI
  • Community Request: Adjusted Obi-Wan's primary attack sequence animation so that it feels faster.
  • Community Request: Brought back Obi-Wan's air attack animation, but adjusted so that it feels faster.


CHEWBACCA
  • Fixed an issue where Chewbacca's Charge Slam ability would deal damage to a Lightsaber enemy who blocks.
  • Increased CHARGE SLAM damage to troopers from 150 to 200 points.
  • Increased push force of CHARGE SLAM on troopers from 3m to 10m.
  • Increased Radius of CHARGE SLAM FROM 6m to 8m.


DARTH VADER
  • Increased Darth Vader's attack stamina by 2 Lightsaber strikes, to a total of 10 strikes.


LUKE SKYWALKER
  • Fixed an issue that would prevent Luke's Deflection Mastery Star Card to work as intended.


CAPTAIN PHASMA
  • Fixed an issue where Captain Phasma's Staff Strikes would remain active and deal damage to a target when being interrupted.
  • Fixed an issue where Captain Phasma's Staff Strikes would not deal a stagger animation when hitting an enemy.


COUNT DOOKU
  • Fixed an issue where Count Dooku's Lighting Stun ability would not always deliver the knockback effect.
  • Updated text description for Count Dooku's Dominance Star Card, to more accurately describe the damage values expected at every rarity level.


REY
  • Community request: Adjusted Rey's facial expression on the Main Menu for accuracy.


HAN SOLO
  • Fixed an issue where Han Solo could still detonate his Detonite Charge while being immobilized.
  • Fixed an issue where Han Solo's Shoulder Charge ability would deal damage to a Lightsaber enemy who blocks.


GENERAL GRIEVOUS
  • Fixed an issue where Rocket missiles and the ARC Trooper's Power Blast shots would occasionally pass through Grievous' Unrelenting Advance.


YODA
  • Reduced the health gained by troopers from Yoda's Presence ability from 200 to 100 points.


BOSSK
  • Fixed an issue that would cause Bossk to do a double animation upon re-triggering the Predator Instincts ability.




GAME MODE AND MAP CHANGES

CAPITAL SUPREMACY - GROUND PHASE
  • Lighting, sound effects and visual polish across the maps, cinematics and Battle Beyond elements in Capital Supremacy.
  • Fixed several collision and map geometry issues on all playable maps of Capital Supremacy.
  • Fixed an issue where AI players could go through Out Of Bounds areas or teleport closer to the objective during the Boarding phase.
  • Added a visual icon to signify AI players.
  • Added Faction icons next to the ticket counters.
  • Fixed a visual issue where the HUD animation for the Boarding phase would re-trigger every time a player looked through the weapon scope.
  • Fixed an issue where players from opposing factions would get spawned next to each other.
  • Color of capture progress around a Command Post icon now shows which team is capturing an objective.
  • Fixed a visual issue that would show the progress bar UI of two Command Posts at the same time.
  • Made the projection from the Command Posts slightly taller for easier identification during gameplay.
  • Improved the E-Web turret look to better match the Clone Wars era.
  • Fixed a visual issue with the sky dome on Geonosis - Pipeline Junction West.
  • Fixed an issue where the players would not get damaged from environment fire on Geonosis - Pipeline Junction West.
  • Replaced leaf VFX with sand VFX flying around Boarding ships, when they are ready to depart to the Capital ships.
  • Fixed an issue where the user would not be rewarded with points when capturing Command Post D while mounting the E-Web turret.
  • Fixed an issue where the player was able to destroy the Spider Droid near Command Post A on Geonosis.


CAPITAL SUPREMACY - CAPITAL SHIPS
  • Multiple collision fixes and visual improvements on both the Separatist Dreadnought and the Republic Attack Cruiser.
  • Improved issues with textures clipping in during the boarding cinematic on Capital Supremacy.
  • Fixed an issue where players could still interact with the objectives on Capital Ships, even when there were no tickets left for the attacking team.
  • Fixed an issue where the objective arrow icon could mislead players when standing close to the objective.
  • The correct message now shows up on the Spawn screen, when hovering over a vehicle while playing in the Capital Ships phase of Capital Supremacy.
  • Fixed a visual issue where the ticket bar would not extend to show the additional tickets gained from the Boarding phase.


REPUBLIC ATTACK CRUISER
  • Fixed an issue where the wrong map name would be shown on the Pause Menu when playing on the Republic Attack Cruiser, for players who joined the mode during the Capital Ship phase.
  • Fixed an issue where the trajectory of a projectile would get derailed when shooting through a window panel on the Republic Attack Cruiser.


SEPARATIST DREADNOUGHT
  • Visual and lighting improvements, as well as texture optimization on the Separatist Dreadnought.
  • Fixed an issue where not all lights of the same type would turn red when an objective gets destroyed on the Separatist Dreadnought.


HERO SHOWDOWN - GEONOSIS
  • Made several fixes that prevent Boba Fett from reaching areas that are unreachable by other Heroes.


GALACTIC ASSAULT
  • Fixed an issue where picking up and firing with a Rocket Launcher would also trigger a melee attack.


GALACTIC ASSAULT - GEONOSIS
  • Fixed an issue where the Phase 3 objective could still be captured if the AT-TE was standing slightly outside the Capture Zone.


EWOK HUNT
  • Fixed an issue where the enemies would not show on the mini-map while the Ewok's Hunter's Instincts ability is active.


CAMPAIGN
  • Fixed an issue that would cause the last of the Ion Cannon terminals to not slide down during mission "The Dauntless".


MAP CHANGES
  • Fixed several collision, map geometry and lighting issues on Yavin 4, Endor, Naboo - Theed, Jakku, Hoth, Starkiller Base, Death Star II, Geonosis - Trippa Hive.




ARCADE CHANGES

Implemented several improvements and bug fixes to Arcade AI:
  • The Enemy AI will now move faster by prioritizing running or sprinting when in certain distances from the target.
  • Increased running/movement speed when strafing and running backwards.
  • Replaced sidestepping animations with more active systemic movement.
  • Updated attack sequences. AI will actively maintain preferred distance and try not to run past target.
  • Tweaked preferred distances from target.
  • Arcade AI will now fall back when taking fire.
  • Tweaked Arcade difficulty settings.
  • Tweaked Arcade AI targeting.
  • Decreased fire delays.
  • Fixed an issue where Arcade AI would occasionally run over stationary shields.
  • Additional Arcade AI tweaks.
  • Fixed an issue where moving around the Officer AI on Arcade would make their arm twitch.
  • Updated the AI navigation path and adjusted the Out Of Bounds areas on the Arcade version of Yavin 4.
  • Fixed an issue where the Arcade AI would miss Yoda by shooting at him above his head.




SQUAD SPAWN CHANGES
  • Fixed an issue where players who have completed the Boarding phase, would not be greyed out on the Squad Spawn screen on Capital Supremacy.
  • Fixed an issue that would inaccurately show players as available to spawn on when first joining the Capital Ship phase on Capital Supremacy.
  • Fixed an issue where an Officer deploying the Disruptor ability on an enemy would show as engaged in combat for a longer period than the effect lasts on the enemy.




VEHICLE CHANGES
  • Made visual improvements to the Separatist livery of Hailfire Droids.
  • Improved the firing crosshair on the AT-RT and Tauntaun for accuracy. The crosshair will now not be disappearing completely when firing is temporarily blocked by activating an ability.
  • Fixed an issue where the Health bar of the player would temporarily show to have 300 points when exiting a Speeder bike.
  • Fixed an issue that would cause the LIUV vehicle to have no sound after the player has spawned in it.


AT-RT
  • Firing on the AT-RT is now temporarily blocked only when activating the Repair ability.
  • AT-RT firing is now blocked for the duration of the Repair ability.
  • Reduced the active time of the ION Charge ability from 10 to 7 seconds and fixed an issue that would cause the weapon to overheat during that time.
  • Fixed an issue that would prevent land vehicles to take damage from Lightsaber Heroes.



CHANGES TO CLASSES AND SPECIAL UNITS
  • Community Request: Fixed an issue where the Enforcer Reinforcements would be missing from the spawn screen when playing Custom Arcade on Geonosis.
  • Fixed a clipping issue when a Trooper would perform the Injured emote.


OFFICER
  • Fixed an issue that would show the wrong model for the Separatist Officer when switching from third to first person view.
  • Fixed an issue where the Officer would be awarded with a Kill Assist bonus when a buffed ally would be destroyed.
  • Fixed an issue where the VFX and SFX of the Officer's Disruption ability would remain on an enemy's weapon after the effect wears off.
  • Fixed several minor visual and clipping issues across Clone Trooper appearances of different legions.
  • Fixed an issue where quickly scrolling through the Emotes list of the Navy Officer would cause the audio clips to overlap.


HEAVY
  • Fixed an issue where the Heavy Trooper's Ion Torpedo would not target Captain Phasma's First Order Sentry Droid.


SPECIALIST
  • Fixed an issue where the Expert Weapons Handling Star Card would have no effect when shooting with the NT-242 Specialist weapon.


INFILTRATOR REINFORCEMENTS
  • Fixed an issue where you could get progress on Lando Calrissian's Stun and Attack Milestone when using the ARC Trooper's Shock Trap
  • Made visual improvements to the Commando Droid's Vibrosword.
  • VFX and SFX polish for the Infiltrator Reinforcements' abilities.
  • Fixed an issue where the ARC Trooper had no Battle Points price associated when playing on Strike.
  • Fixed an issue where the ARC Trooper's Power Blast ability would get deactivated if the player started dashing right after deploying with the ARC Trooper.
  • Fixed an issue where the Stalker Star Card would not function in Arcade and functioned intermittently in Multiplayer.
  • Fixed an issue where the ARC Trooper could cool down his weapon while charging Power Blast.
  • Fixed an issue where a player playing as the ARC Trooper would get a Shock Trap target activated, even when the Shock Trap was deployed by another ARC Trooper.
  • Animation polish for the ARC Trooper and Commando Droid to fix various clipping issues.
  • The Commando Droid now deploys a small grenade that enables the smoke effect of the Smoke Screen ability.
  • Community Request: Fixed an issue where the Commando Droid's Thermal Vision would occasionally get cancelled when dodging, while the VFX remain on screen.




GENERAL CHANGES/MISC
  • Community Request: Made visual improvements to the readability of the stamina bar.
  • Community Request: Updated the blurred background of text menus to allow for easier reading of Milestone texts.
  • Fixed an issue where the player would be able to equip Star Cards from different classes by quickly switching between equipping and crafting of Star Cards.
  • Implemented Rich Presence data for Capital Supremacy.
  • Fixed an issue where the wrong VO would occasionally be heard by a second player when a player activates two emotes in a row.
  • Fixed an issue that would cause a certain key binding text string to overflow from its appropriate text window when playing the game in Japanese.




KNOWN ISSUES
  • Yoda and Darth Maul's block stops working if they hold the block button before and for the duration of the abilities Dash Attach and Spin Attack respectively. The issue is being investigated and will be resolved at a later update.
  • The Infiltrators' Stalker Star Card does not grand the correct amount of health at any rarity.


Post edited by EA_Charlemagne on

Replies

  • Wow. That's a lot to unpack. Thanks!
  • Zyder
    455 posts Member
    THE "SAME" MAP¿¿¿¿
  • Looking forward to grinding that Leia skin! And playing Yoda (with a block) in HvV during this Triple XP Weekend!
    Bring back Extraction to the main menu please!

    What the ROADMAP should look like for 2019/2020:
    “Season” 4: Episode IX
    “Season” 5: Rogue One
  • Get ready for the nerf Chewie threads, and Yoda, Maul.

    But it does look like a nice update.
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    I'm the arbiter of consumer satisfaction
  • Some good stuff there, but also some changes I feel kind of iffy about.
  • Thanks Dice for this. I just bought the game couple days ago and i love where this is going. I can finally satisfy a bit of my star wars craving. Supremacy is a really cool mode when you are tired of galactic assault. i'm glad you guys add a new map. Next patch would be nice to maybe have other eras? at least one map for each? Anyways, I'm really having fun right now with the game. I also did not pay full price at release though.
  • Can't wait!
  • Cadoth
    1186 posts Member
    PaXXXman wrote: »
    Thanks Dice for this. I just bought the game couple days ago and i love where this is going. I can finally satisfy a bit of my star wars craving. Supremacy is a really cool mode when you are tired of galactic assault. i'm glad you guys add a new map. Next patch would be nice to maybe have other eras? at least one map for each? Anyways, I'm really having fun right now with the game. I also did not pay full price at release though.

    The PT era will be on until June but I guess we just have to wait to see if there’s something more on the road ahead
  • I love the last few updates that have come out, but I still want to know something that I've been asking since the star wars battlefront series was reintroduced... will we have a galactic conquest?
  • Deckard112 wrote: »
    I like the direction this is going. Although anakins nerf might still not be enough. I suspect GA will remain a no-go zone for me as long as his DMG output remains that high.

    But again, I feel the blood sweat and tears slowly but surely.

    If it's not enough, we'll take another pass. We don't want to over-tune as we have before. Incremental steps are safer and allow for ongoing balancing changes for all heroes.

    Does this mean more balancing is still in the works for the other heroes? Unfortunately I think you guys got the wrong memo on what people were complaining about chewbacca in GA. His charge slam being buffed is almost literally the last thing he needed.
    This is how you teach scrubs:
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  • KNOWN ISSUES
    • Yoda and Darth Maul's block stops working if they hold the block button before and for the duration of the abilities Dash Attach and Spin Attack respectively.

    This also affects Obi-Wan with Defensive Rush
  • I see a lot of Community Requests done. But what about the French Community Requests for the true French voices for Obi-Wan and Anakin ? We are fed up the actors EA France hired.
  • I hope we see more of these updates. Focusing on skins and fixes. Those two are what I want the most.
  • Wow, that's a full packed update! Holy cow!

    And I really like the idea of unlocking New Hope's Leia appearance through event. Feels like Galaxy of Heroes. I dig that.

    Much appreciated for Maul and Yoda Saber Blocking much appreciated.

    Keep the good stuff coming!
  • One thing to add. I hope they give Vader damage reduction while choking. Also, nerfing Anakin's block stamina by 4 hits wasn't really necessary but I guess he's gotta lack somewhere.


    AND PLZ. Give heroes permanent health on kill. Let use use the extra star card slot to play with different build combinations.
  • Finally a block for yoda and darth maul awesome 😎
  • ✊🏻
    Deckard112 wrote: »
    Papering over the cracks, that’s basically this update in a nutshell. Shocking how you, Dice, are ignoring the majority of feedback and focusing on fu king ‘eye lashes’.

    Dear friend, we have gone a long way, let’s not put our head in the sand shall we?

  • Deckard112 wrote: »
    Deckard112 wrote: »
    I like the direction this is going. Although anakins nerf might still not be enough. I suspect GA will remain a no-go zone for me as long as his DMG output remains that high.

    But again, I feel the blood sweat and tears slowly but surely.

    If it's not enough, we'll take another pass. We don't want to over-tune as we have before. Incremental steps are safer and allow for ongoing balancing changes for all heroes.

    We understand that. It’s just months over months of Anakin dominating every game mode, and players get exhausted.

    I get new ones join everyday but they will be burnt out too eventually if nothing happens.

    Imagine that: a whole game mode - gone. Almost unplayable, not because of bugs, not because of poor game design - because of ONE hero.

    But like I said I can tell you guys put more spotlight & effort in this game & that’s why I’m still optimistic & excited on what’s coming!

    *Not* because of bugs or poor game design? What game are you playing?
  • Thanks for the new cs map. And thank god for the new Leia skin, IMO we need more original trilogy character skins(ex Luke)
This discussion has been closed.