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Community Transmission: Capital Supremacy on Kashyyyk

1049 posts EA Community Manager
edited April 2019

The conflict between the Clones and the Droids continues to rage across the galaxy and has now arrived onto the shores of Kashyyyk. We’re bringing one of our biggest maps to Capital Supremacy, and it arrives this month.
Kashyyyk was always an early contender to become an additional map for Capital Supremacy and we’re excited to be bringing you the Wookiee home world in the next update. This update will take the existing Galactic Assault map and repurpose it, specifically for Capital Supremacy.

The map itself will play out from beach front up to the downed Venator Ship, with five command posts situated between them all.

As a droid, you’ll be spawning on the beach front, while the Clones will be utilising the downed Venator as their spawn location. Talking of the Venator, one thing you’ll notice when playing on Kashyyyk is that it’s now showing the effects of battle, as fire spreads across its hull and smoke billows upwards.

The theme for the map is vehicle graveyard. Heavy assaults from both sides have failed and now it’s time for the infantry to fight for dominance. It’s a lot more strategic than Geonosis Junction Pipeline West as the defending and holding of Command Posts is of greater importance.

This is because the distance between them are further apart. The greater distances and bigger overall environment means the pace is a little slower than Geonosis, allowing for more interesting vehicle play.

The map also opens up some interesting Specialist play. Take the high ground approach to acquire some good sight lines but it will come at a cost of little cover. There will also be a decision to be made as to whether you want to play a sniping role for your team, but by doing so you’ll lose personnel that could be used to attack and defend vital Command Posts.


There are a total of five Command Posts and they are positioned in a figure of eight layout: two near the beach, two near the Venator, and one in the middle.

When you spawn in as a droid, you’ll be on the beach staring upwards with the Venator in the distance. The two closest Command Posts to you will be Village Defence and Forward Operating Base.

The two closest Command Posts to the downed Venator will be Wookiee Tower and the Crash Site. These will be ideal for Clones wanting to capture an early Command Post to gain a foothold into the game. Within the centre of the map is a Command Post we’re expecting to be the local of some fierce firefighting: the Juggernaught Interior.

Village Defence

Located near the shoreline is the Village Defence Command Post. Cover here is provided from the adjacent building, which should provide some relief against clones approaching from the north. To the left of the Command Post is some higher ground, which will need to be watched as it does provide attackers with a potential aerial advantage.

Forward Operating Base

On the right-hand side of the beachfront is the Command Post Forward Operating Base. This Command Post is a bit more open, providing some good sight lines further up the beach, allowing for the droids to get a good view of any approaching clones early in the match.

Juggernaught Interior

Located within the centre of the map is the Juggernaught Interior Command Post. Fighting for this location is expected to be fierce, especially when you consider that it’s placed within the remains of a fallen Juggernaught.

Crash Site

The Crash Site Command Post will be one of the first that Clones will reach upon spawning at the downed Venator. While the proximity to the Venator will make this a potential stronghold for Clones, the lack of cover will be a concern for those on defensive duties. What cover that is provided will arrive in the form of a crashed Republic Transporter.

Wookiee Tower

While the Wookiee Tower Command Post offers good cover, it is susceptible to attacks from all sides. The traditional Wookiee style architecture provides ample opportunity for attackers to plan their attacks and potentially surprise those who are tasked to defend.

Giants Above Kachirho Update

We can’t wait to be storming the beaches of Kashyyyk in Capital Supremacy when it arrives in the Giants Above Kachirho Update on April 24th.
Post edited by F8RGE on


  • IronSoldier
    3966 posts SWBF Senior Moderator
  • This sounds terrific. Kachirho Beach, Kashyyyk is one of my favorite maps. Can't wait to give it a go in CS! :sunglasses:

    Are there really no vehicles for it in CS at all, though? :confused:
    "All wings report in."
  • Cadoth
    1229 posts Member
    This sounds really cool so far
  • predictable... same nonsense in different wrapping

    I was hoping at least it would be a new map, you ruined it again
    lasers were red - not blue !!!
  • Nate_94
    4 posts Member
    edited April 2019
    Kashyyyk is awesome!
    Post edited by Nate_94 on
  • I have to admit I was hoping for Kamino. Then again there are plenty of Clone Wars Era locations. I hope a new location is in the works somewhere because if this is the pattern for CS, the re-using of current maps, then the game mode is going to be rather disappointing feeling like off-shot reruns of Galactic Assault. lol

    Possible new locations?
    Mustafar would be a neat one, I think.
    Maybe an outdoor/woods area of Naboo that somehow contains the Gungan City? Or maybe even IN the Gungan City?
    Courascant (hopefully I spelled that one right) would be neat. Jedi Temple? The Senate? Maybe even like a ship-making facility?
    I'm sure there are other worlds but I am drawing a blank currently.

    All I'm saying is that CS can really be expanded to many worlds both Clone Wars Era or otherwise. This is yet an untapped game mode that could greatly be expanded.

  • Ferrius
    62 posts Member
    edited April 2019
    Be at least honest, if you cooking something big for the game, or are you about to drop it like BF 2015. Even cinematics on Kashyyk is the same. You have been able to push few maps and a gamemode in ONE MONTH. Now its just some bugfixes , Anakin still broken, and you NERFED AT-RT. And we waited for it whole month... for actualy a bad recycle of GA map. This map is still awfuly streamlined, like it IS GA. And i would've close my eyes on that if you would've brough new vehicle, or maybe fixed speeders, or new reinforcements. But no. Its just somehow worse than Geonosis...
  • stbf4
    10 posts Member
    I do not like the idea of ​​using the same places, and if it's already on the same map, show something else. This map will get bored quickly because it is a repeat from GA. I would forgive if you added any new vehicles or something but no. I'm not happy and I expected more waiting a month. I hope that the next maps will not be a refreshed version of GA
  • A different experience from geonosis, I’m looking forward to it
    1344 posts Member
    Why the hell can't a play this game mode? Just played like 8 matches since it first came out. I have to wait 30-50 minutes to find a match with players. Can I have a **** answer?????
  • Ideas for future maps that I personally would love to see for CS, are Umbara, and Utapau. Both planets faced heavy fighting during the CW's and in my opinion some of the best looking areas they fought in.
  • Playing a mode that goes on for an hour on stale maps is awful.
  • This game is just for newbies now.
This discussion has been closed.