


Community Transmission — Siege of Kamino Update
May 10, 2019 5:39PM
edited May 21

Incoming transmission!
The May update is on the horizon! Here’s what we have planned for this month.
Kamino
The birthplace of the Grand Army of the Republic. Kamino, the Clone homeworld, comes to Capital Supremacy in this month’s update. For details on this iconic location, check out our Community Transmission on it.
Heroes vs Villains
Changes to Heroes vs Villains comes this month. The targeting system has been removed, but we’ve also made a number of hero changes based on player feedback and balancing needs. This includes giving Boba Fett more mobility features, increasing the health regen pool for blaster heroes, allowing Yoda’s Dash Attack to bypass enemy blocks, and much more! See all the details below as well as a full breakdown on HvV changes here.
Additional Changes
Some other notable changes we’ve made is an increase to the level cap, the addition of the voiceover wheel, and changes to appearance bundles. If you want to brush up on those, read our CT that covered these changes and additions here.
Charlemagne, signing off.
RELEASE NOTES
NEW CONTENT
FEATURES
- Kamino - Cloning Facility is now available to play on Capital Supremacy
- Added an in-game Voice Lines Wheel usable by heroes
- Raised the level cap for all units to 1000
QUALITY OF LIFE
- Adjusted the core mechanics of the Heroes vs. Villains game to accommodate the removal of the target system.
- Appearance bundles are now moved to the Collection screen. Crystal prices have been reduced and Credit prices have been removed.
HERO CHANGES
- Community Request: Any changes to the Victory Poses for Iden Versio, Rey and Count Dooku have been reverted. New Victory Poses for Iden Versio (LOYALTY) and Rey (DETERMINED) have been added and are free to unlock for all players.
- Community Request: Increased the limit for heroes using Voice Lines at once.
- Fixed an issue where Lightsaber Heroes were not able to deal damage to an enemy if they attacked while standing in front of thin walls.
- Fixed an issue where Yoda's and Darth Maul's blocks would stop working if the block button was held before and for the duration of the Dash Attack or Spin Attack abilities.
BOBA FETT
- Added the ability for Boba Fett to dodge and recover from pushes while mid-air.
- Increased base health from 550 to 600.
- Increased health regeneration from 150 to 200.
- Replaced Boba Fett's reticle with a dot. Added a yellow circle when using the ability For The Hunt.
LUKE SKYWALKER
- Increased Luke Skywalker's base damage from 120 to 130.
- Replaced the words "empire soldier" with "enemy soldier" on Luke's CLEANSING THE DARKNESS Star Card description.
- Minor visual improvements to Luke's Force and Repulse ability animation.
YODA
- Increased sprint speed to be consistent with other lightsaber heroes.
- Community Request: Yoda's Dash Attack now bypasses blocks.
CHEWBACCA
- Increased base health from 650 to 700.
- Increased health regeneration from 150 to 200.
FINN
- Increased Finn's EL-16 base damage from 45 to 52.
- Increased Finn's EL-16 long-range damage from 40 to 45.
- Increased Finn's Glie-44 base damage from 35 to 42.
- Increased Finn's Glie-44 long-range damage from 25 to 30.
CAPTAIN PHASMA
Changes to Captain Phasma's blaster damage:
- Increased base damage from 17 to 19.
- Increased long-range damage from 13 to 15 meters.
- Increased base-range from 30 to 35 meters.
- Increased long-range from 50 to 60 meters.
GENERAL GRIEVOUS
Tweaked values for Grievous' Unrelenting Advance ability to make it more effective.
- The time between damages for Grievous' Unrelenting Advance was decreased from 0.5 seconds to 0.45 seconds.
- Damage per second was increased by 10%. The value of the initial damage remains the same as the base damage.
- Fixed an issue where the time between the first and second damage during Unrelenting Advance could be longer than designed.
- Fixed an issue where Unrelenting Advance wouldn't register if the player wasn't very close to the target
DARTH VADER
- Decreased Darth Vader's stamina regeneration delay from 3 seconds to 2.25 seconds.
- Damage inflicted to Darth Vader during the Force Choke ability is now reduced by 90%
- Increased Darth Vader's base damage from 120 to 130.
OBI-WAN KENOBI
- Increased the duration of Obi-Wan's Restrictive Mind Trick from 4.5 to 5.5 seconds.
- Fixed an issue that could cause Obi-Wan Kenobi to get stuck during the All-Out Push ability animation due to a bad connection with the server.
COUNT DOOKU
- Fixed an issue where the knockback effect from Count Dooku's Lightning Stun ability would not be applied if its target was in mid-air.
- Fixed various minor clipping issues with Count Dooku's Victory Poses and Emotes while the "Exquisite Pyjamas" appearance was equipped.
REY
- Fixed an issue where Rey's eye colour would change when choosing the Ahch-To appearance
- Fixed an issue that would show the wrong area of effect when performing Rey's Dash Strike and Mind Trick abilities.
DARTH MAUL
- Fixed a visual issue where Darth Maul's Furious Throw would yield an invisible lightsaber when throwing straight forward or slightly downward while sprinting.
EMPEROR PALPATINE
- Fixed an issue where Emperor Palpatine could not deal damage to a turret when attacking with both hands.
LEIA ORGANA
- Fixed various clipping issues that were visible during Leia's defeat animation while the Princess appearance was equipped.
- Fixed a visual issue with the texture abruptly cutting to black in the inside of the sleeves of the Princess appearance.
HAN SOLO
- Increased health regeneration from 150 to 200.
- Fixed a minor visual issue where Han Solo's foot would twitch after using the Delusions of Grandeur emote.
- Fixed an issue where Han Solo would get stuck in the Sharpshooter ability animation if he was stunned by Lighting while using it.
- Community Request: Han Solo's Shoulder Charge ability now staggers blocking enemies.
KYLO REN
- Fixed a visual issue where it would look like Kylo Ren had no face under the mask when inspecting his appearance in the Frontend menu.
BOSSK
- Fixed a visual issue where Bossk's weapon projectiles would be seen as shot from Bossk's side instead of the weapon's barrel.
LANDO CALRISSIAN
- Increased health regeneration from 150 to 200.
IDEN VERSIO
- Increased health regeneration from 150 to 200.
ANAKIN SKYWALKER
- Fixed an issue where Anakin Skywalker would express his distaste for sand when playing inside the Capital Ships on Capital Supremacy - Geonosis.
GAME MODE AND MAP CHANGES
HEROES VS. VILLAINS
- Removed the targeting system from the game. The description of the "Choose Your Path" Achievement/Trophy has been changed to "Defeat 50 enemies in Heroes Vs. Villains".
- Fixed an issue where the countdown timer on the Spawn screen would occasionally disappear before the time had run out.
- Fixed an issue where changing Heroes in the Spawn screen would occasionally not be possible if the team was full.
CAPITAL SUPREMACY - GROUND PHASE
- Replaced the LAAT Transport Ship pilots with Phase 2 pilots.
- Fixed various visual issues with the Transport Ships showing inaccurately when experiencing high server latency or late-game joining of Capital Supremacy.
- The in-world icon of a contested Command Post now remains on screen while being captured.
- Added sound effects when players are contesting a Command Post.
- Fixed an issue where the accompanying arrow on the in-world icon of the Transport Ship would not accurately point to the Transport Ship while on-screen.
- Fixed an issue where the Chat window would not immediately show the latest message when switching between the Ground and Invasion phases on Capital Supremacy.
- Fixed an issue that would inaccurately describe which team is contesting a Command Post.
CAPITAL SUPREMACY - CAPITAL SHIPS
- Fixed an issue that would occasionally cause the Capital Ship to appear in a damaged state, even when being boarded for the first time.
CAPITAL SUPREMACY - KASHYYYK
- Fixed an issue where the End-Of-Round screen would occasionally overlap with the end cinematic on Capital Supremacy - Kashyyyk.
- Fixed an issue where the AAT tanks would spawn on top of one another.
- Removed the sand weathering effects from the Capital Ships on Capital Supremacy - Kashyyyk.
GALACTIC ASSAULT
- Fixed an issue where the "To The Last Man" timed challenge would track user respawns as eliminations.
BLAST
- Fixed a visual issue where the minimap would occasionally wrongly mark the position of a squadmate.
STARFIGHTER ASSAULT
- Fixed an issue where the audio in the intro cinematics would occasionally sound muffled.
EXTRACTION - KESSEL
- Added light emission to the Coaxium canisters on Kessel.
MAP CHANGES
- Several collision, clipping, VFX, and traversal fixes on the Capital Supremacy - Kashyyyk, Dreadnought, Republic Attack Cruiser, and Galactic Assault - Geonosis maps.
BESPIN
- Fixed a collision issue with an asset through which Boba Fett could fly outside the map geometry on Bespin.
SEPARATIST DREADNOUGHT
- Fixed various visual issues with texture popping on the MTTs inside the Separatist Dreadnought.
ARCADE CHANGES
Implemented several improvements and bug fixes to Arcade AI:
- Enabled the use of abilities for Arcade AI: Vanguard for Assault, Sentry for Heavy and Infiltration for Specialist.
- Tweaked conditions for when different abilities are being used.
- Enabled Thermal Detonator for Assault and Shock Grenade for Specialist. Different throwing frequency per Arcade difficulty.
- Set Arcade AI to use same collisions as Troopers on Multiplayer.
- Tweaked Arcade AI cover queries, firing data, weapon data etc.
- Updated AI navmesh in Kamino, Starkiller Base, Kashyyyk and Bespin. AI can now reach areas that were previously inaccessible for AI in Bespin and Kashyyyk.
- Changed appearance of Kits in Bespin Arcade to Death Star appearance, based on community feedback.
- Fixed an issue that had resurfaced, with the AI Starfighters of both teams flying in Out-Of-Bounds areas when playing Starfighter Team Battle.
VEHICLE CHANGES
- Fixed an issue where the user was unable to use the Emote Wheel after exiting the STAP or the BARC Speeder.
- Fixed an issue where the user would be able to see allies on the minimap in the pause menu when deployed in any vehicle.
CLASSES AND SPECIAL UNITS
- Changed the face between the models for the Rebel Rocket-Jumper and the Resistance Rocket-Jumper.
INFILTRATOR
- Fixed an issue where the ARC Trooper's left pistol had a faster fire rate than the right one.
- Fixed an issue where the STALKER Star Card would not grant the correct amount of health in any rarity.
- Fixed an issue where players were unable to see the "Shock Trap" deployed by an enemy ARC Trooper. The projectile has been updated to have infinite active time, be destroyable by blaster fire, and have a blinking light source for increased visibility by allies and enemies.
- Fixed an issue that would cause the ARC Trooper animation model to break when rotating the camera quickly from above.
GENERAL CHANGES/MISC
- Fixed an issue where the Ping Site setting on Xbox would occasionally change to a default value without the possibility to change it. This forced a number of users to play on high latency servers.
- Fixed a visual issue where the background light panel in the Frontend and End-Of-Round screens would occasionally show up with visible borders around it.
- Fixed a visual issue where Lando Calrissian and L3-37's Millennium Falcon, would occasionally show up with a missing shader on the Frontend screen.
- Fixed an issue where the name tag of the second player on the Frontend menu of Arcade would show outside of the background menu frame.
- Fixed an issue that allowed the usage of the Emote Wheel from the Pause Menu.
- Fixed an issue where players could trigger the inspection screen for the weapons of Heroes and Reinforcements.
- Fixed an issue where emotes on the Frontend would not trigger VO when browsing through them as a new player with the default appearance equipped.
- Improved client memory usage to address out of memory crashes on all platforms.
Post edited by EA_Charlemagne on
27
This discussion has been closed.
Howdy, Stranger!
It looks like you're new here. If you want to get involved, click one of these buttons!
- 4.9K Gameplay Discussion
- 9.5K Feedback & Suggestions
- 629 Community Events and Creations
- 1.6K Star Wars™ Battlefront II Recruitment
- 3.1K Off-topic
Replies
-I feel like every blaster hero/villain should have had base health regen increased to 250 at least, and the higher health heroes like Chewie, Lando, and Phasma needed 300 base health regen. They won't be able to regen full health in HvV by becoming target anymore, so they need all the health regen they can get to survive a decent amount of time, since they can't block like saber characters can.
-Chewie should have got 100 more health and 300 health regen, he needs to become very tanky since his damage isn't that great.
-The damage increase for Finn's Glie is nice, but the Glie badly needs to be given an explosive shot effect so that it can deal some damage to blocking saber villains. Almost every blaster character has some way to damage blocking saber heroes/villains except for Finn.
-Boba badly needed a health regen increase, shame he didn't get one. 150 regen is so bad for him.
-90% damage reduction on Vader's Choke is totally unnecessary.
My Hero/Villain Concepts
Mace Windu/Sidious | Padme/Jango | Sabine/Rukh | Chirrut/IG-88 | Ahsoka/Ventress | Enfys Nest/Qi'ra/Tobias
Definitive Hero/Villain Skin Suggestion List
Probably a typo. Likely does 140 now, 155 during focused rage.
My Hero/Villain Concepts
Mace Windu/Sidious | Padme/Jango | Sabine/Rukh | Chirrut/IG-88 | Ahsoka/Ventress | Enfys Nest/Qi'ra/Tobias
Definitive Hero/Villain Skin Suggestion List
It was already at 130...
... nevermind.
Never tell me the odds. - Han Solo
Because we still need our
Infantry only game mode
please
I'm the arbiter of consumer satisfaction
Fixed an issue where Anakin Skywalker would express his distaste for sand when playing inside the Capital Ships on Capital Supremacy - Geonosis.
When is the Issue Anakin dominating GA gonna be fixed?
^ I just want GA to be playable again heroic might and retribution are both really unhealthy for the game and should be removed.
They already said,they had more things planned but it probably wouldn't make it into this patch.
https://battlefront-forums.ea.com/discussion/137388/dice-we-don-t-need-1000-lvls#latest
Also: in the notes you just say that we get new Lvls, but do we get something if we reach a new lvl? Only credits?
Removed the targeting system from the game.
HEROES VS. VILLAINS
Removed the targeting system from the game.
HEROES VS. VILLAINS
Removed the targeting system from the game.
HEROES VS. VILLAINS
Removed the targeting system from the game.
HEROES VS. VILLAINS
Removed the targeting system from the game.
HEROES VS. VILLAINS
Removed the targeting system from the game.
Haven't played GA for like 3 months now, gonna be another one it seems...
Just one thing, could you PLEASE allow us to change the character skin in arcade? It’s very annoying when me and my friend try to record Star Wars documentaries on arcade.
Also is there any way to fix an issue where every time I try to play cs, midway through the match my game will crash and my Xbox will turn off
"This is a mission of peace. I put my faith in diplomacy. We can't solve all of our problems by throwing troops at them."
-Padmé Amidala
ALELUYA ALELUYA
You can keep Anakin exactly how he is thank you
You underestimate the power of Boba Fett !
I have always disagreed to increase health or health regeneration.
• 50 HP is really a gift !!
Now => he has a better reticle.
The best tools to move in flight !!
In the hands of a good player ... it's a massacre !! And you already know it!
Have you met a great player of Boba Fett ??
I have doubts....
With all these small improvements + 50 HP.
There is only this total damage and star cards to fixed to make it balanced in all modes.
I know Boba Fett perfectly and I can tell you that 200 health regeneration will not change anything. It will only increase its power.
Reminder : Han Solo has 650 HP and Boba Fett has 600 now !!
Except that ...... he can fly !!!
And can do so much damage !!
You realize ???
I do not believe...
Now he can recover in the air.
Seriously ... think about it !!!
I also invite you to see my topic about balancing Boba Fett :
https://battlefront-forums.ea.com/discussion/118386/project-for-dice-balancing-boba-fett-and-these-star-cards-fixes
I hope you will better understand these strengths and weaknesses
And you guys bump all the blaster user's...but leave palp? Palp at least needs a faster or more health regen...now someone like Finn can mow him down faster than ever.
Yes. Would like if Luke's abilities actually worked.. same with other heroes
Sorry to break it to you, but they already confirmed that there are more Anakin nerfs inbound, they just didn't get finished in time to go into this patch. They said they would try to get the nerfs added in a hotpatch in early June I believe, though we may not see them until the big June update at the end of the month.
My Hero/Villain Concepts
Mace Windu/Sidious | Padme/Jango | Sabine/Rukh | Chirrut/IG-88 | Ahsoka/Ventress | Enfys Nest/Qi'ra/Tobias
Definitive Hero/Villain Skin Suggestion List
.......
Mate...settle down a bit! You come across as if you're nagging at me while waving your finger
Anyway, I'm pretty sure I know Boba Fett as well as you given that he's one of my favourites. No hero should have the worst health and also the worst health regeneration. Even Finn as 200 regen plus a health increase and damage reduction ability.
I've met good Boba players many times, and all of them lost to me as soon as I picked Chewbacca. Anakin makes it even harder nowadays. Maybe his air recovery will help, maybe not.
200 regen would help him in GA, where he isn't a good pick on most maps. One explosion and he crash lands onto the ground and loses almost all of his health. 200hp regen would help him get back into the fight without being wiped out instantly.
You missed out when they bumped his price up to what 8k-12k. Really was enjoyable
No heroes in GA event would be refreshing.
[/When is Anakin getting a Nerf??b]
The character has so much health and even the whole enemy team ganging up on him can't do anything.
Those few days were the best days since late February.
you say anything ...
and the community agrees with you?
You have not even played the new HVV and already talking about a problem ????
No these changes are correct.
Chewbacca is quite powerful in HvV ..
It is mainly in the Galactic Assault that it needs to be improved.
(do not forget these star cards as the rest of the heroes)
It seems to me that his health has been increased.. It may be an oversight !
They said that Chewbacca and Boba Fett will have better health.
Let's wait to see the update...
100 HP + 300 Health regen would be too powerful in HvV.
I feel that all players are bad with Chewbacca !!! I am 1st in all HvV games with him. (Even against excellent players)
I would like the health cards 150 HP Chewbacca / Lando / Vader is reduced to 100 HP (as Anakin) and 50 HP is directly integrated into these heroes! They are too dependent on some star cards.
Explosive damage .... Yes but very weak in this case. do not forget that it's a team game. Finn is already extremely powerful accompanied ... again ... ( we wonder if we play the same game? )
I already answered this question...
I really wonder if this community plays since the release ???
It's just amazing.....
Not even going to get credits...that was already said. Pointless change imo.
Perfect!
@MC_XIX
Or at least stun?
Do not worry....
I did not want to be aggressive lol...
I understand perfectly your point of view ! But wait to see these improvements in tomorrow's update...
And also tell me what you think of the changes I propose to DICE to improve and balance Boba Fett in all modes.
Thank you !
https://battlefront-forums.ea.com/discussion/118386/project-for-dice-balancing-boba-fett-and-these-star-cards-fixes
So difficult is make a skin? It's only a [Removed - CM] texture.