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Felucia Transmission

Community Transmission — Siege of Kamino Update

Prev1
EA_Charlemagne
60 posts EA Community Manager
edited May 21
7m8gohpbqu7h.png

Incoming transmission!

The May update is on the horizon! Here’s what we have planned for this month.

Kamino

The birthplace of the Grand Army of the Republic. Kamino, the Clone homeworld, comes to Capital Supremacy in this month’s update. For details on this iconic location, check out our Community Transmission on it.

Heroes vs Villains

Changes to Heroes vs Villains comes this month. The targeting system has been removed, but we’ve also made a number of hero changes based on player feedback and balancing needs. This includes giving Boba Fett more mobility features, increasing the health regen pool for blaster heroes, allowing Yoda’s Dash Attack to bypass enemy blocks, and much more! See all the details below as well as a full breakdown on HvV changes here.

Additional Changes

Some other notable changes we’ve made is an increase to the level cap, the addition of the voiceover wheel, and changes to appearance bundles. If you want to brush up on those, read our CT that covered these changes and additions here.

Charlemagne, signing off.
RELEASE NOTES

NEW CONTENT

FEATURES
  • Kamino - Cloning Facility is now available to play on Capital Supremacy
  • Added an in-game Voice Lines Wheel usable by heroes
  • Raised the level cap for all units to 1000

QUALITY OF LIFE
  • Adjusted the core mechanics of the Heroes vs. Villains game to accommodate the removal of the target system.
  • Appearance bundles are now moved to the Collection screen. Crystal prices have been reduced and Credit prices have been removed.

HERO CHANGES
  • Community Request: Any changes to the Victory Poses for Iden Versio, Rey and Count Dooku have been reverted. New Victory Poses for Iden Versio (LOYALTY) and Rey (DETERMINED) have been added and are free to unlock for all players.
  • Community Request: Increased the limit for heroes using Voice Lines at once.
  • Fixed an issue where Lightsaber Heroes were not able to deal damage to an enemy if they attacked while standing in front of thin walls.
  • Fixed an issue where Yoda's and Darth Maul's blocks would stop working if the block button was held before and for the duration of the Dash Attack or Spin Attack abilities.


BOBA FETT
  • Added the ability for Boba Fett to dodge and recover from pushes while mid-air.
  • Increased base health from 550 to 600.
  • Increased health regeneration from 150 to 200.
  • Replaced Boba Fett's reticle with a dot. Added a yellow circle when using the ability For The Hunt.


LUKE SKYWALKER
  • Increased Luke Skywalker's base damage from 120 to 130.
  • Replaced the words "empire soldier" with "enemy soldier" on Luke's CLEANSING THE DARKNESS Star Card description.
  • Minor visual improvements to Luke's Force and Repulse ability animation.


YODA
  • Increased sprint speed to be consistent with other lightsaber heroes.
  • Community Request: Yoda's Dash Attack now bypasses blocks.


CHEWBACCA
  • Increased base health from 650 to 700.
  • Increased health regeneration from 150 to 200.


FINN
  • Increased Finn's EL-16 base damage from 45 to 52.
  • Increased Finn's EL-16 long-range damage from 40 to 45.
  • Increased Finn's Glie-44 base damage from 35 to 42.
  • Increased Finn's Glie-44 long-range damage from 25 to 30.


CAPTAIN PHASMA

Changes to Captain Phasma's blaster damage:
  • Increased base damage from 17 to 19.
  • Increased long-range damage from 13 to 15 meters.
  • Increased base-range from 30 to 35 meters.
  • Increased long-range from 50 to 60 meters.


GENERAL GRIEVOUS

Tweaked values for Grievous' Unrelenting Advance ability to make it more effective.
  • The time between damages for Grievous' Unrelenting Advance was decreased from 0.5 seconds to 0.45 seconds.
  • Damage per second was increased by 10%. The value of the initial damage remains the same as the base damage.
  • Fixed an issue where the time between the first and second damage during Unrelenting Advance could be longer than designed.
  • Fixed an issue where Unrelenting Advance wouldn't register if the player wasn't very close to the target


DARTH VADER
  • Decreased Darth Vader's stamina regeneration delay from 3 seconds to 2.25 seconds.
  • Damage inflicted to Darth Vader during the Force Choke ability is now reduced by 90%
  • Increased Darth Vader's base damage from 120 to 130.


OBI-WAN KENOBI
  • Increased the duration of Obi-Wan's Restrictive Mind Trick from 4.5 to 5.5 seconds.
  • Fixed an issue that could cause Obi-Wan Kenobi to get stuck during the All-Out Push ability animation due to a bad connection with the server.


COUNT DOOKU
  • Fixed an issue where the knockback effect from Count Dooku's Lightning Stun ability would not be applied if its target was in mid-air.
  • Fixed various minor clipping issues with Count Dooku's Victory Poses and Emotes while the "Exquisite Pyjamas" appearance was equipped.


REY
  • Fixed an issue where Rey's eye colour would change when choosing the Ahch-To appearance
  • Fixed an issue that would show the wrong area of effect when performing Rey's Dash Strike and Mind Trick abilities.


DARTH MAUL
  • Fixed a visual issue where Darth Maul's Furious Throw would yield an invisible lightsaber when throwing straight forward or slightly downward while sprinting.


EMPEROR PALPATINE
  • Fixed an issue where Emperor Palpatine could not deal damage to a turret when attacking with both hands.


LEIA ORGANA
  • Fixed various clipping issues that were visible during Leia's defeat animation while the Princess appearance was equipped.
  • Fixed a visual issue with the texture abruptly cutting to black in the inside of the sleeves of the Princess appearance.


HAN SOLO
  • Increased health regeneration from 150 to 200.
  • Fixed a minor visual issue where Han Solo's foot would twitch after using the Delusions of Grandeur emote.
  • Fixed an issue where Han Solo would get stuck in the Sharpshooter ability animation if he was stunned by Lighting while using it.
  • Community Request: Han Solo's Shoulder Charge ability now staggers blocking enemies.


KYLO REN
  • Fixed a visual issue where it would look like Kylo Ren had no face under the mask when inspecting his appearance in the Frontend menu.


BOSSK
  • Fixed a visual issue where Bossk's weapon projectiles would be seen as shot from Bossk's side instead of the weapon's barrel.


LANDO CALRISSIAN
  • Increased health regeneration from 150 to 200.


IDEN VERSIO
  • Increased health regeneration from 150 to 200.


ANAKIN SKYWALKER
  • Fixed an issue where Anakin Skywalker would express his distaste for sand when playing inside the Capital Ships on Capital Supremacy - Geonosis.


GAME MODE AND MAP CHANGES

HEROES VS. VILLAINS
  • Removed the targeting system from the game. The description of the "Choose Your Path" Achievement/Trophy has been changed to "Defeat 50 enemies in Heroes Vs. Villains".
  • Fixed an issue where the countdown timer on the Spawn screen would occasionally disappear before the time had run out.
  • Fixed an issue where changing Heroes in the Spawn screen would occasionally not be possible if the team was full.


CAPITAL SUPREMACY - GROUND PHASE
  • Replaced the LAAT Transport Ship pilots with Phase 2 pilots.
  • Fixed various visual issues with the Transport Ships showing inaccurately when experiencing high server latency or late-game joining of Capital Supremacy.
  • The in-world icon of a contested Command Post now remains on screen while being captured.
  • Added sound effects when players are contesting a Command Post.
  • Fixed an issue where the accompanying arrow on the in-world icon of the Transport Ship would not accurately point to the Transport Ship while on-screen.
  • Fixed an issue where the Chat window would not immediately show the latest message when switching between the Ground and Invasion phases on Capital Supremacy.
  • Fixed an issue that would inaccurately describe which team is contesting a Command Post.


CAPITAL SUPREMACY - CAPITAL SHIPS
  • Fixed an issue that would occasionally cause the Capital Ship to appear in a damaged state, even when being boarded for the first time.


CAPITAL SUPREMACY - KASHYYYK
  • Fixed an issue where the End-Of-Round screen would occasionally overlap with the end cinematic on Capital Supremacy - Kashyyyk.
  • Fixed an issue where the AAT tanks would spawn on top of one another.
  • Removed the sand weathering effects from the Capital Ships on Capital Supremacy - Kashyyyk.


GALACTIC ASSAULT
  • Fixed an issue where the "To The Last Man" timed challenge would track user respawns as eliminations.


BLAST
  • Fixed a visual issue where the minimap would occasionally wrongly mark the position of a squadmate.


STARFIGHTER ASSAULT
  • Fixed an issue where the audio in the intro cinematics would occasionally sound muffled.


EXTRACTION - KESSEL
  • Added light emission to the Coaxium canisters on Kessel.


MAP CHANGES
  • Several collision, clipping, VFX, and traversal fixes on the Capital Supremacy - Kashyyyk, Dreadnought, Republic Attack Cruiser, and Galactic Assault - Geonosis maps.


BESPIN
  • Fixed a collision issue with an asset through which Boba Fett could fly outside the map geometry on Bespin.

SEPARATIST DREADNOUGHT
  • Fixed various visual issues with texture popping on the MTTs inside the Separatist Dreadnought.


ARCADE CHANGES

Implemented several improvements and bug fixes to Arcade AI:
  • Enabled the use of abilities for Arcade AI: Vanguard for Assault, Sentry for Heavy and Infiltration for Specialist.
  • Tweaked conditions for when different abilities are being used.
  • Enabled Thermal Detonator for Assault and Shock Grenade for Specialist. Different throwing frequency per Arcade difficulty.
  • Set Arcade AI to use same collisions as Troopers on Multiplayer.
  • Tweaked Arcade AI cover queries, firing data, weapon data etc.
  • Updated AI navmesh in Kamino, Starkiller Base, Kashyyyk and Bespin. AI can now reach areas that were previously inaccessible for AI in Bespin and Kashyyyk.
  • Changed appearance of Kits in Bespin Arcade to Death Star appearance, based on community feedback.
  • Fixed an issue that had resurfaced, with the AI Starfighters of both teams flying in Out-Of-Bounds areas when playing Starfighter Team Battle.


VEHICLE CHANGES
  • Fixed an issue where the user was unable to use the Emote Wheel after exiting the STAP or the BARC Speeder.
  • Fixed an issue where the user would be able to see allies on the minimap in the pause menu when deployed in any vehicle.


CLASSES AND SPECIAL UNITS
  • Changed the face between the models for the Rebel Rocket-Jumper and the Resistance Rocket-Jumper.


INFILTRATOR
  • Fixed an issue where the ARC Trooper's left pistol had a faster fire rate than the right one.
  • Fixed an issue where the STALKER Star Card would not grant the correct amount of health in any rarity.
  • Fixed an issue where players were unable to see the "Shock Trap" deployed by an enemy ARC Trooper. The projectile has been updated to have infinite active time, be destroyable by blaster fire, and have a blinking light source for increased visibility by allies and enemies.
  • Fixed an issue that would cause the ARC Trooper animation model to break when rotating the camera quickly from above.


GENERAL CHANGES/MISC
  • Fixed an issue where the Ping Site setting on Xbox would occasionally change to a default value without the possibility to change it. This forced a number of users to play on high latency servers.
  • Fixed a visual issue where the background light panel in the Frontend and End-Of-Round screens would occasionally show up with visible borders around it.
  • Fixed a visual issue where Lando Calrissian and L3-37's Millennium Falcon, would occasionally show up with a missing shader on the Frontend screen.
  • Fixed an issue where the name tag of the second player on the Frontend menu of Arcade would show outside of the background menu frame.
  • Fixed an issue that allowed the usage of the Emote Wheel from the Pause Menu.
  • Fixed an issue where players could trigger the inspection screen for the weapons of Heroes and Reinforcements.
  • Fixed an issue where emotes on the Frontend would not trigger VO when browsing through them as a new player with the default appearance equipped.
  • Improved client memory usage to address out of memory crashes on all platforms.
Post edited by EA_Charlemagne on

Replies

  • Xerogon
    506 posts Member
    What’s the patch size?
  • Cadoth
    1137 posts Member
    That’s pretty good though
  • TheUltimateHope
    1104 posts Member
    edited May 21
    Where is the stealth change in all of this this time ?
  • Wow, there are a lot of good changes with this patch. Great job devs!
    Heroes are born on the battlefront... especially if you play the objective.
    kui7ctmgyzll.png
  • Nice work. All the Arcade attention is promising for its future development.
  • ZephanUnbound
    3012 posts Member
    edited May 21
    You increased vaders 130 damage to 130 🤣🤣🤣🤣🤣

    Probably a typo. Likely does 140 now, 155 during focused rage.
  • You increased vaders 130 damage to 130 🤣🤣🤣🤣🤣

    Probably a typo. Likely does 140 now, 155 during focused rage.

    It was already at 130...
  • Same request since 6 monts : where are the new French voices for Anakin and Obi-Wan ?
  • Empire_TW wrote: »
    ANAKIN SKYWALKER
    Fixed an issue where Anakin Skywalker would express his distaste for sand when playing inside the Capital Ships on Capital Supremacy - Geonosis.


    When is the Issue Anakin dominating GA gonna be fixed?


    They already said,they had more things planned but it probably wouldn't make it into this patch.
  • WorldShuffle
    296 posts Member
    edited May 21
    About that lvl cap, @EA_Charlemagne , read this:

    https://battlefront-forums.ea.com/discussion/137388/dice-we-don-t-need-1000-lvls#latest

    Also: in the notes you just say that we get new Lvls, but do we get something if we reach a new lvl? Only credits?
  • Pal77
    11 posts Member
    Ani was not raised and how about increasing Chewbacca's damage on rage
  • Empire_TW
    6500 posts Member
    unit900000 wrote: »
    Empire_TW wrote: »
    ANAKIN SKYWALKER
    Fixed an issue where Anakin Skywalker would express his distaste for sand when playing inside the Capital Ships on Capital Supremacy - Geonosis.


    When is the Issue Anakin dominating GA gonna be fixed?


    ^ I just want GA to be playable again heroic might and retribution are both really unhealthy for the game and should be removed.

    Haven't played GA for like 3 months now, gonna be another one it seems...
    Janina Gavankar/Iden Versio Fan
    First Max Prestige Iden Versio
    hojevrxvarht.png
    PSN: Empire_TW. Twitter: Empire_TW. Youtube: Empire_TW.
  • Wow this paych really looks good
  • Sounds great dice!
    Just one thing, could you PLEASE allow us to change the character skin in arcade? It’s very annoying when me and my friend try to record Star Wars documentaries on arcade.


    Also is there any way to fix an issue where every time I try to play cs, midway through the match my game will crash and my Xbox will turn off
  • To bad Rey's Dash strike still can't break through blocks. Is it possible to return back? Before the lightsaber changes become isolate.
    pija5nbcgaah.jpg
    "This is a mission of peace. I put my faith in diplomacy. We can't solve all of our problems by throwing troops at them."
    -Padmé Amidala
  • Zenosa
    225 posts Member
    MC_XIX wrote: »
    Overall these are great changes, but if I'm reading it correctly Boba will now be the only hero with 150 regen while everyone else will be at 200+. The 50 base health buff was needed but a regen increase was more important...

    You underestimate the power of Boba Fett !

    I have always disagreed to increase health or health regeneration.

    • 50 HP is really a gift !!

    Now => he has a better reticle.
    The best tools to move in flight !!


    In the hands of a good player ... it's a massacre !! And you already know it!

    Have you met a great player of Boba Fett ??
    I have doubts....

    With all these small improvements + 50 HP.
    There is only this total damage and star cards to fixed to make it balanced in all modes.

    I know Boba Fett perfectly and I can tell you that 200 health regeneration will not change anything. It will only increase its power.

    Reminder : Han Solo has 650 HP and Boba Fett has 600 now !!
    Except that ...... he can fly !!!
    And can do so much damage !!
    You realize ???
    I do not believe...

    Now he can recover in the air.
    Seriously ... think about it !!!

    I also invite you to see my topic about balancing Boba Fett :

    https://battlefront-forums.ea.com/discussion/118386/project-for-dice-balancing-boba-fett-and-these-star-cards-fixes

    I hope you will better understand these strengths and weaknesses
  • Psy3d
    781 posts Member
    So Luke is now finally reached "average" for saber damage. But interested to see what animation changes for his force abilities which half of the time doesn't do/connect to anything.

    And you guys bump all the blaster user's...but leave palp? Palp at least needs a faster or more health regen...now someone like Finn can mow him down faster than ever.
  • Psy3d wrote: »
    So Luke is now finally reached "average" for saber damage. But interested to see what animation changes for his force abilities which half of the time doesn't do/connect to anything.

    And you guys bump all the blaster user's...but leave palp? Palp at least needs a faster or more health regen...now someone like Finn can mow him down faster than ever.

    Yes. Would like if Luke's abilities actually worked.. same with other heroes
  • A patch that doesn't included an Anakin Nerf?

    ALELUYA ALELUYA

    You can keep Anakin exactly how he is thank you

    Sorry to break it to you, but they already confirmed that there are more Anakin nerfs inbound, they just didn't get finished in time to go into this patch. They said they would try to get the nerfs added in a hotpatch in early June I believe, though we may not see them until the big June update at the end of the month.
  • Still not seeing a thing for Arcade to fix Split Screen or private matches. I still can't invite friends or even someone else on my xbox to do a match of any type and it's honestly kind of disappointing if I want to play with a friend but not have to deal with online craziness.
  • ftgw6gdsiugj.jpg
    .......
  • MC_XIX
    1927 posts Member
    Zenosa wrote: »
    MC_XIX wrote: »
    Overall these are great changes, but if I'm reading it correctly Boba will now be the only hero with 150 regen while everyone else will be at 200+. The 50 base health buff was needed but a regen increase was more important...

    You underestimate the power of Boba Fett !

    I have always disagreed to increase health or health regeneration.

    • 50 HP is really a gift !!

    Now => he has a better reticle.
    The best tools to move in flight !!


    In the hands of a good player ... it's a massacre !! And you already know it!

    Have you met a great player of Boba Fett ??
    I have doubts....

    With all these small improvements + 50 HP.
    There is only this total damage and star cards to fixed to make it balanced in all modes.

    I know Boba Fett perfectly and I can tell you that 200 health regeneration will not change anything. It will only increase its power.

    Reminder : Han Solo has 650 HP and Boba Fett has 600 now !!
    Except that ...... he can fly !!!
    And can do so much damage !!
    You realize ???
    I do not believe...

    Now he can recover in the air.
    Seriously ... think about it !!!

    I also invite you to see my topic about balancing Boba Fett :

    https://battlefront-forums.ea.com/discussion/118386/project-for-dice-balancing-boba-fett-and-these-star-cards-fixes

    I hope you will better understand these strengths and weaknesses

    Mate...settle down a bit! You come across as if you're nagging at me while waving your finger :joy:

    Anyway, I'm pretty sure I know Boba Fett as well as you given that he's one of my favourites. No hero should have the worst health and also the worst health regeneration. Even Finn as 200 regen plus a health increase and damage reduction ability.

    I've met good Boba players many times, and all of them lost to me as soon as I picked Chewbacca. Anakin makes it even harder nowadays. Maybe his air recovery will help, maybe not.

    200 regen would help him in GA, where he isn't a good pick on most maps. One explosion and he crash lands onto the ground and loses almost all of his health. 200hp regen would help him get back into the fight without being wiped out instantly.
  • Ai follow same collisions does that mean they will be pushed and pulled correctly and can be moved while choking with Vader claw rush arc trooper lightning trap will knock them down or something else
  • Wolfman91
    527 posts Member
    They will nerf his eyebrows or something like that.
  • Empire_TW wrote: »
    unit900000 wrote: »
    Empire_TW wrote: »
    ANAKIN SKYWALKER
    Fixed an issue where Anakin Skywalker would express his distaste for sand when playing inside the Capital Ships on Capital Supremacy - Geonosis.


    When is the Issue Anakin dominating GA gonna be fixed?


    ^ I just want GA to be playable again heroic might and retribution are both really unhealthy for the game and should be removed.

    Haven't played GA for like 3 months now, gonna be another one it seems...

    You missed out when they bumped his price up to what 8k-12k. Really was enjoyable
  • Empire_TW wrote: »
    unit900000 wrote: »
    Empire_TW wrote: »
    ANAKIN SKYWALKER
    Fixed an issue where Anakin Skywalker would express his distaste for sand when playing inside the Capital Ships on Capital Supremacy - Geonosis.


    When is the Issue Anakin dominating GA gonna be fixed?


    ^ I just want GA to be playable again heroic might and retribution are both really unhealthy for the game and should be removed.

    Haven't played GA for like 3 months now, gonna be another one it seems...

    No heroes in GA event would be refreshing.
  • Just to stress the issue, I need to ask:

    [/When is Anakin getting a Nerf??b]

    The character has so much health and even the whole enemy team ganging up on him can't do anything.
  • Wolfman91
    527 posts Member
    Empire_TW wrote: »
    unit900000 wrote: »
    Empire_TW wrote: »
    ANAKIN SKYWALKER
    Fixed an issue where Anakin Skywalker would express his distaste for sand when playing inside the Capital Ships on Capital Supremacy - Geonosis.


    When is the Issue Anakin dominating GA gonna be fixed?


    ^ I just want GA to be playable again heroic might and retribution are both really unhealthy for the game and should be removed.

    Haven't played GA for like 3 months now, gonna be another one it seems...

    You missed out when they bumped his price up to what 8k-12k. Really was enjoyable

    Those few days were the best days since late February.
  • DarthCapa2
    2930 posts Member
    Vader base damage was already at 130.. Maybe there is an error in the patch notes?
  • ad1997_1
    413 posts Member
    Overall good changes, but Vader will be too op now in HvV. He might have been already. Him being able to force choke enemies and be invulnerable during that is a bit much. But his lightsaber damage increase is the worst. He needs a decrease rather than an increase. A tank like Vader shouldn't do so much damage as well.
  • Zenosa
    225 posts Member
    Pretty good patch. Some minor quibbles though:

    -I feel like every blaster hero/villain should have had base health regen increased to 250 at least, and the higher health heroes like Chewie, Lando, and Phasma needed 300 base health regen. They won't be able to regen full health in HvV by becoming target anymore, so they need all the health regen they can get to survive a decent amount of time, since they can't block like saber characters can.

    -Chewie should have got 100 more health and 300 health regen, he needs to become very tanky since his damage isn't that great.

    -The damage increase for Finn's Glie is nice, but the Glie badly needs to be given an explosive shot effect so that it can deal some damage to blocking saber villains. Almost every blaster character has some way to damage blocking saber heroes/villains except for Finn.

    -Boba badly needed a health regen increase, shame he didn't get one. 150 regen is so bad for him.

    you say anything ...
    and the community agrees with you?
    -I feel like every blaster hero/villain should have had base health regen increased to 250 at least, and the higher health heroes like Chewie, Lando, and Phasma needed 300 base health regen. They won't be able to regen full health in HvV by becoming target anymore, so they need all the health regen they can get to survive a decent amount of time, since they can't block like saber characters can.

    You have not even played the new HVV and already talking about a problem ????
    No these changes are correct.
    Chewbacca is quite powerful in HvV ..
    It is mainly in the Galactic Assault that it needs to be improved.
    (do not forget these star cards as the rest of the heroes)
    Chewie should have got 100 more health and 300 health regen, he needs to become very tanky since this damage isn't that great.

    It seems to me that his health has been increased.. It may be an oversight !
    They said that Chewbacca and Boba Fett will have better health.

    Let's wait to see the update...

    100 HP + 300 Health regen would be too powerful in HvV.
    I feel that all players are bad with Chewbacca !!! I am 1st in all HvV games with him. (Even against excellent players)

    I would like the health cards 150 HP Chewbacca / Lando / Vader is reduced to 100 HP (as Anakin) and 50 HP is directly integrated into these heroes! They are too dependent on some star cards.
    -The damage increase for Finn's Glie is nice, but the Glie badly needs to be given an explosive shot effect so that it can deal some damage to blocking saber villains. Almost every blaster character has some way to damage blocking saber heroes/villains except for Finn.

    Explosive damage .... Yes but very weak in this case. do not forget that it's a team game. Finn is already extremely powerful accompanied ... again ... ( we wonder if we play the same game? )
    -Boba badly needed a health regen increase, shame he didn't get one. 150 regen is so bad for him.

    I already answered this question...
    I really wonder if this community plays since the release ???
    It's just amazing.....
    You underestimate the power of Boba Fett !

    I have always disagreed to increase health or health regeneration.

    • 50 HP is really a gift !!

    Now => he has a better reticle.
    The best tools to move in flight !!

    In the hands of a good player ... it's a massacre !! And you already know it!

    Have you met a great player of Boba Fett ??
    I have doubts....

    With all these small improvements + 50 HP.
    There is only this total damage and star cards to fixed to make it balanced in all modes.

    I know Boba Fett perfectly and I can tell you that 200 health regeneration will not change anything. It will only increase its power.

    Reminder : Han Solo has 650 HP and Boba Fett has 600 now !!
    Except that ...... he can fly !!!
    And can do so much damage !!
    You realize ???
    I do not believe...

    Now he can recover in the air.
    Seriously ... think about it !!!

    I also invite you to see my topic about balancing Boba Fett :

    https://battlefront-forums.ea.com/discussion/118386/project-for-dice-balancing-boba-fett-and-these-star-cards-fixes

    I hope you will better understand these strengths and weaknesses

  • Draco_RSA
    459 posts Member
    About that lvl cap, @EA_Charlemagne , read this:

    https://battlefront-forums.ea.com/discussion/137388/dice-we-don-t-need-1000-lvls#latest

    Also: in the notes you just say that we get new Lvls, but do we get something if we reach a new lvl? Only credits?

    Not even going to get credits...that was already said. Pointless change imo.
  • Additional release note for Boba Fett:
    • Increased health regeneration from 150 to 200.
  • Additional release note for Boba Fett:
    • Increased health regeneration from 150 to 200.

    Perfect! :)
  • Additional release note for Boba Fett:
    • Increased health regeneration from 150 to 200.

    @MC_XIX
  • Raylol
    1140 posts Member
    Saber tracking and stun gone?

    Or at least stun?
  • Zenosa
    225 posts Member
    MC_XIX wrote: »
    Zenosa wrote: »
    MC_XIX wrote: »
    Overall these are great changes, but if I'm reading it correctly Boba will now be the only hero with 150 regen while everyone else will be at 200+. The 50 base health buff was needed but a regen increase was more important...

    You underestimate the power of Boba Fett !

    I have always disagreed to increase health or health regeneration.

    • 50 HP is really a gift !!

    Now => he has a better reticle.
    The best tools to move in flight !!


    In the hands of a good player ... it's a massacre !! And you already know it!

    Have you met a great player of Boba Fett ??
    I have doubts....

    With all these small improvements + 50 HP.
    There is only this total damage and star cards to fixed to make it balanced in all modes.

    I know Boba Fett perfectly and I can tell you that 200 health regeneration will not change anything. It will only increase its power.

    Reminder : Han Solo has 650 HP and Boba Fett has 600 now !!
    Except that ...... he can fly !!!
    And can do so much damage !!
    You realize ???
    I do not believe...

    Now he can recover in the air.
    Seriously ... think about it !!!

    I also invite you to see my topic about balancing Boba Fett :

    https://battlefront-forums.ea.com/discussion/118386/project-for-dice-balancing-boba-fett-and-these-star-cards-fixes

    I hope you will better understand these strengths and weaknesses

    Mate...settle down a bit! You come across as if you're nagging at me while waving your finger :joy:

    Anyway, I'm pretty sure I know Boba Fett as well as you given that he's one of my favourites. No hero should have the worst health and also the worst health regeneration. Even Finn as 200 regen plus a health increase and damage reduction ability.

    I've met good Boba players many times, and all of them lost to me as soon as I picked Chewbacca. Anakin makes it even harder nowadays. Maybe his air recovery will help, maybe not.

    200 regen would help him in GA, where he isn't a good pick on most maps. One explosion and he crash lands onto the ground and loses almost all of his health. 200hp regen would help him get back into the fight without being wiped out instantly.

    Do not worry....
    I did not want to be aggressive lol...

    I understand perfectly your point of view ! But wait to see these improvements in tomorrow's update...

    And also tell me what you think of the changes I propose to DICE to improve and balance Boba Fett in all modes.
    Thank you !

    https://battlefront-forums.ea.com/discussion/118386/project-for-dice-balancing-boba-fett-and-these-star-cards-fixes
  • JediPacoElFlaco
    1338 posts Member
    edited July 10
    Lagodaki wrote: »
    So no new skins? Or weapons.

    So difficult is make a skin? It's only a [Removed - CM] texture.


    vf5yld4mbict.png
    Post edited by EA_Joz on

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