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I agree, but today I saw someone with a level 238 officer on ps4, I also saw a level 89 tank in cs. I wonder why some have this but most don't. When battlefront 2015 raised the level cap it had obviously kept track over the time and compensated for it. Hopefully this will do the same, otherwise it's kind of crappy to lose all those logged hours and get nothing for it.
Give us some decent skins like we had in SWBF1 like the pony tail girls and all the others we had in SWBF1 . No stupid scars across the mouth like you ruined the specialist with either ..
the bundles cost real money, not the skins =_= you are crying for nothing here.
https://battlefront-forums.ea.com/discussion/135151/a-better-way-to-add-more-new-troopers-without-having-them-be-part-of-a-class-necessarily-fixed#latest
https://battlefront-forums.ea.com/discussion/139390/reminder-had-hardcore-mode-to-battlefront-ii#latest
Can we please have this answered? It adds no real value to me especially if you don’t have the option to start over the class or have access to new cards..
@EA_Cian
At least in Battlefront 2015, you could unlock skins as you leveled up your account. When you seen a Shore captain trooper, you know it was someone who played for awhile and leveled up to the max. Don't get me wrong, I love the new skins for the Clone Troopers, and seeing the blue markings on my Clones for the 501st is pretty sweet, it just feels a bit tagged on overall.
Not to mention all the different variations of rebel heads gave you a bit more customization than what we've been given here.
They should've only increased it maybe 20ish levels, and every 5 levels you could get a new skin or new head replacement.
I agree. If they wanted to make a new goal to motivate players who have maxed out everything and don't play anymore, then i think they should have increased the player max level rather than the classes, since the player rank increases in any mode, and add some credits reward with each level. I think that would be better.
Granted this is no rolesplaying game I know that... but from a roleplayers point of view,, this is what we would expect Jay.
Ergo these new level caps seems to me and maybe others.. pretty pointless and hollow if no rewards drops at a new level.
Please!
STAR Wars is more like Heros attack random planets right now.
This is especially mind blowing as the current focus, Clone Wars era, had quite possible THE BEST and most epic space battles of any era, and we haven't seen a single update to SA. Literally not one.
December: D’quar was added
January: Tallie and Iden hero shops were added
June:Lando Falcon was added
July: New straighter mode added
May: Arcade star fighters
Actually we got a few star fighter updates but not even one “Strike” update.
Even being able to level up 5 times per game or more if I'm playing C.S. (that's just with the 4 standard classes) to get the 4 classes to the new max, that's at most 736 more games. That's a bit unreasonable for this long after the game came out. If the max level was 1000 since the game was released, I might have the main 4 classes and one reinforcement class maxed by now, but that still leaves the other 2 reinforcements, vehicles, and heroes. I remember 70 was a goal I could see and was reachable for most players. 1000 is just discouraging after a while. I think at about level 200, it starts to feel like a goal that isn't worth the time. For players that are not way above average or can't play all the time, I think the game will die before they can get many classes maxed. Getting enough xp just to max one class is a decent grind. Getting enough xp to max everything in this game is a grind that does not belong in this type of game. Usable XP boosts and credits at certain points would help.
Like, if Schwarzenegger did all that work, Became the Bruce Lee of body building, went to audition for Terminator and they passed him up for Weird Al Yankovic.
[OK, now somebody CG that]
PLAYERS NEEDED: ANY!
More credits For what...? Ah yeah; skins!
So basically nothing effecting the gameplay except My opponents going „wow, high Level“
That no motivation for me actually
It discourages me, too. I have stopped playing regularly because of this. Afterall, i have a life outside of this game. I wanted to max out everything so i can escape my possible difficulties of my life by playing and enjoying, with my only reward being fun and joy, not having something else as a goal. And, like i said before, the timed challenges are a nice aspect of the game for those who want to have a goal to reach, other than the fun of the game. That is just my opinion.
battlefront 2015 had entertainment and more blasters, no stress, only lacked clone wars, if a battlefront 2015 included clone wars, it would be better game than battlefront 2
two hero ships that are hardly any different from standard ships
Another falcon oh boy
No new start fighter modes have been added
Arcade woo... So the same stuff all over again without even less people to play with.
SA in this game is just plain sad. BF2015 had way way way cooler modes (Deathstar!) And lots more flying and vehicles. This game is troops troops troops. It's not star Wars, it's a star Wars themed shooter with a few fun things tossed in to keep up the theme.
How does the community not have Hero fatigue by now?
We've gotten more work on heros than any other aspect of this game. Just look at the same 2 extraction maps for over a year now...
Plenty of good changes have been made to the game since I started playing, but the one thing that sucks is endless heroes in GA. Used to be better when they were 6000/8000, sometimes you could kill a few heroes and the other team wouldn't have any left. Now it seems pointless. GA without heroes would be incredible