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1. Fix Split screen mode bugs
2. Fix bugs
3. Bigger play area for Duel mode
4. More love for Starfighter modes
5. First Person only mode
1. Anakin is useless now in GA and CS. You might as well remove Retribution and Heroic Might. Heroic Might one-hit-killing basic infantry with the increased damage star card is a must-have. Now, it won’t even be able to do that, since they decreased the base damage and removed the damage increase. I am glad I have played him mostly since he released because now he is downright useless. He is even worse now than Luke, whose Push was an instakill for a non-heavy basic trooper.
2. Now, that you drastically nerfed Anakin, I think the flat rate for all heroes won’t matter too much now in GA. It’s not what I would have done, but now I don’t see the flat rate for all heroes being too much of a problem.
3. I know the Iden “nerf” was fixing a bug, but it was a bug that should have been kept in the game (like Yoda’s Dash going through block).
4. I hope Maul’s Saber Throw has a “double damage when hitting a player again” star card because not having the throw be an instakill kind of takes away from its usefulness in GA and CS.
5. Thank you for fixing the minimap in HvV!
6. With the major Anakin nerf, expect Rey to be the #1 hero on all GA maps since there is a flat rate for all heroes now.
What the ROADMAP should look like for 2019/2020:
“Season” 4: Episode IX
“Season” 5: Rogue One
Should have been made 45 degrees and not horizontal. I agree damage should have been 100 at minimum.
All this is going to do now is contact other surfaces and environment and prevent the saber from being thrown the full distance a lot of the time because it will contact so much of the environment instead now..........the answer was always 45 degrees!
https://battlefront-forums.ea.com/discussion/148715/blaster-heroes-hello#latest
I think Vader’s Saber Throw can go through walls. Just saying.
What the ROADMAP should look like for 2019/2020:
“Season” 4: Episode IX
“Season” 5: Rogue One
Mauls throw to half the damage? Wow, just wow. It’s almost like you, Dice as a whole, really have no idea, which is worrying… you say.
They're different players!
Maul's throw regularly contacted the ground in front! People don't recognize this and so to throw it more than two character lengths away from him required you to aim in the air slightly to prevent the lightsaber from hitting the environment right in front of you and even the ground itself, so that it could be thrown father.
Maul's saber had this problem vertically, so it will more than likely have the same problem horizontally meaning contacting the environment more and returning to the user before going the entire length. Some places it will work a lot better now because it's horizontal. Other places will be the same and some new places will become a problem.
https://battlefront-forums.ea.com/discussion/148715/blaster-heroes-hello#latest
And Maul needed to retain his saber throw damage...tickling someone with horizontal throw doesn't make any sense....it should do same or more damage what the vertical did. The only good thing is the Iden spammers will be gone.
Furious Throw should deal 125 damage which would then be 155 with his extra damage card equipped, enough to OHKO infantry.
RIP Iden Versio
Nov 2017 - Jun 2019
I agree, but better raise later than having another op charater. Alternative: increase to BUT double COOL DOWN.
Anakin is still super powerfull - from now on you will just have to work for most kills instead of just pressing F. EA/Dice is going the right way! Thanks Atashi!!! Most players I know will be happy.
100% Agree.
Unlucky players whine too much, and now Anakin is gonna be a Joke.
"Best lightsaber hero"-Dice
Yeah, maybe one time. Now he is just under so many heroes / villain.
Heros stronger than Anakin : Yoda, Rey, Luke, Han, Lando, Leia
Villains stronger than Anakin : Vader, Palpatine, Kylo, Iden, Maul, Boba.
Dark side is going to be again stronger.
But w/e, at least now bad players are happy about Anakin not killing them as a standard troops. Cause for some reason, Anakin is the only one that can't oneshot them.
A: Leave him as he is now. (This will definitely not happen but would be the preferable option.
B: Make reasonable changes:
Heroic Might: Make it deal 200 Damage instead of 120 so it can one hit kill infantry.
Pull: Leave it alone.
Passionate Strike: This needs a buff. Either make it deal 250 to Heroes or bring back the push effect. Seriously it is damn near worthless now.
Retribution: Either leave it alone or remove it. I would rather it be powerful or nonexistent than a mediocre ability. If only doing 250 to Heroes or 300 to infantry is an “Ultimate” Ability, I would rather not have it.
Option C: Remove him and completely rework him.
New Ablities I Suggest:
Pull: Leave it in the game
Passionate Strike: Same Power I said in Option B.
Saber Throw: Like Vader’s. It would be a decent ranged ability. Deals 150 like Vader’s.
Heroic Might: As his Ultimate. Make it deal 450 like it does now and have the same charge up time as Retribution.
I like option B V1 (keep ultimate).
Never forget
Dude you literally can block as maul.
Lmao no. You guys just aren't that good if you think anakin is useless now. Stop relying on abilities & maybe rely on his saber & you'll see he's fine
YOU ARE ALL VERY VERY VERY VERY VERY VERY VERY BAD PLAYERS !!!!
SHAME AT THIS COMMUNITY !!!
The changes on Darth Maul are excellent ! Thank you DICE !!
You realize that the Furious Throw was almost useless? It was so difficult to place this ability that it was nonexistent!
75 damage is justified!
Double blades have a bigger hitbox than saber throw ( Darth Vader ). Now it's 100% guaranteed to have 75 damage minimum !! Whereas before we had 150 damage randomly and very rarely!
Can you imagine the combinations against the infantry ??
Furious Throw + Choke Hold.
Furious Throw + Spin Attack.
During the release ... the very good players were doing a massacre with Darth Maul !
• without BLOCK
• 100 damage instead of 120 damage currently
• Furious Throw was always difficult to use.
• without a Star Card for HEALTH
Darth Maul received only improvements since the release !!!!!
And you dare to complain !
SHAME ON YOU.
Or you could look at it this way. You took advantage of a video game characters OP ability set to farm BP. You had fun doing this for a few months, but now you have been given the opportunity to learn to play the game with skill. It's all about perspective.
I did use him with skill. Maybe with not Heroic Might, but his other abilities required skill (Not Retribution). I just don’t want all of my hard work to tune myself to his play style to be flipped on its head. In my above comments I showed their were ways to balance him without completely destroying him.
From my perspective, most of what you said above is wrong. But you are entitled to your perspective.
He would still be one of the best if not the best. He has the best starcards in the game so you can still easily one shot troopers with proper starcard. It's still better than Luke's push and much better than repulse, cause if you have it equipped you can one shoot troopers within 360 degree (having pretty huge range when it's charged).
And yes, you can still use your 4th ability. No other hero has 4 abilities so I would say he still isn't properly balanced but much much more tolerable.
Iden's droid card fixed? Great news. At first she will be more difficult to play with but when she gets standard HOK, she'll be amazing.
The damage to his sword 130, is that a strong blow for you?
given his run speed, attack speed, speed, regen HP, the amount of regen, the amount of energy at the blocks and attack. His ability and so he worked through time, so even now he's only got that Q, and it is not like it is with Renn.
If you think this, you aren't doing it right. Anyone could get a streak with launch Ani and you don't need much talent now. Post nerf he will still be strong in the hands of a good player
So here is you now read good player. I have something to compare. And I know that every character can. You don't have to convince me otherwise. I'm one of the best duelists.
Every single starcard is useful. Of course some are more useful than others but still AT LEAST decent. Now go and compare them with Han's, Luke's, Chewie's, Lando's starcards.
Oh, you are talking about HvV, right. The nerfs were necessary to balance GA/CS and will have little impact in HvV. Ani was already just above average there anyway.
It in all modes has lost its meaning. Because there are other faster and stronger heroes on the side of the world. The same Luke, faster Anakin in 2 times.
So dealing 1000 Damage is not special?
I do not understand you
@F8RGE
Thanks, for ruining the game with all Heroes at 4000BP. Now Overtime matches will never end. Its was already awful on Theed when the Empire makes it inside the Palace because they always make comebacks from constant Hero spawning and slowly whittle out to win the final objective. Rebels now will never win.
With BP so cheap DICE just turn this game into a line ride with all players waiting on the character select screen spamming the X button in hope of playing a Hero.
It should be 6000BP minimum.
Regrettably, I have found a flaw, and it is the reduced "minimum" numbers for certain game modes. I just played two games of Heroes v Villains. Both games were mid-progress when I joined and what did i find? One team was already up by around 5-10 tickets when I joined both games to make it 4 a side. Where you needed 8 players (i.e. 4 a side), by now allowing it to start at 3 a side, if you wind up with 1 player joining the game for a while before a 2nd player does to make it 4 players on each side, you are unbalancing the teams markedly as during this period one side 25% stronger. In a mode like this which does not require large number, a 1 player difference is enough for a team to establish a lead which is incredibly difficult to peg back, as they will have been 25% stronger. This is now exacerbated with the no target system since it was eliminated from the game.
Also, if these kinds of leads happen due to numerically mis-matched teams, it will encourage more people to quit mid-match as they'll think "we have no hope to peg back their lead, so I'll leave". That happened in both games I played as soon as the lead ballooned to 10 eliminations differentials between the teams.
Now admittedly, this is only a very small sample, but I fear if this becomes a trend.
In theory it may sound good to reduce the minimum player count, but when it allows one team any period of being 25% stronger numerically, all it really does is negatively effect game play.
This might be a change that needs to be reverted, but I am willing to wait and see. Just on what I have seen so far, I'm not hopeful.
DICE is, you should expect that.
It doesn't say anything in the patch notes that Maul lost his block ability at all. So where are you getting this from, or am I mis-interpreting what you wrote?
You could reduce it to 2 players for Hero Starfighters and you still are unlikely to find many games of it./ The problem is the way the mode is designed. What players wanted was a mode similar to regular Heroes v Villains, where you play an entire round as the one hero. Instead what we got is that once you die for the first time, you wind up in a regular fighter/interceptor/bomber until the round ends. This pretty much went against what people wanted in game play, so those who like star fighter combat just went back to regular Starfighter Assault, whilst everyone else pretty much just dropped it straight away.
Until that design rationale is changed, nothing will change regarding the un-popularity of Hero Starfighters mode amongst the wider player base.
Ani's HM and R has been nerfed to npc friendly level and Maul's throw connects but has a tickle effect than actual damage.
Wrong. The damage output doesn't increase anymore while he takes damage. That's on top of the decrease to the base damage.