criterion-sm dice-lg ea-starwars-lg instagram lucasfilm-lg motive-lg twitch you-tube
Game Update
Forest of Endor

Your Top Issues

245678

Replies

  • Raices
    1398 posts Member
    There's more movie content to be added to this game.
  • -Top thing for me is saber hit detection and the lunge effect. Too many times i'm at a distance from someone and they basically teleport forwards a couple of metres to strike me. Equally if you're attacking someone and they are near an edge you'll often get pulled with them off.

    -Iden's stun not working as well on Anakin/Obi Wan vs other heroes.

    -Obi Wan's mind control shouldn't stop the ability to roll, especially with the length of it.

    -Staggering.. The whole unable to do anything if getting attacked is annoying. Maybe 2 saber strikes and then your block activates? A happy medium?

    -More extraction maps. Amazing game mode and great fun. But maps needed and i'd play it a lot more.

    @IronSoldier with a shoutout for more Extraction maps! Thank you! Feel free to spread some of the love for Extraction on the main Extraction thread.
    Bring back Extraction to the main menu please!

    What the ROADMAP should look like for 2019/2020:
    “Season” 4: Episode IX
    “Season” 5: Rogue One
  • awakespace
    1158 posts Member
    edited June 18
    Bobas air recovery is to fast btw. These days you pretty much have to ignore boba

    I am pretty sure they already changed this in the last patch - or it is glitching out... I play Boba a lot, and the air recovery is no longer instant at all - it only works if there is a really long distance that I am falling now - so I usually end up hitting the ground after a push, pull, bowcaster etc. The way I would describe it now is if you get pulled by Anakin without Attraction, you will hit the ground. But if you get pulled from that extra far range you can recover just before hitting the ground.
  • F8RGE wrote: »
    Just a quick one this. We're currently working through our backlog and was wanted to get your insight.

    If you could list your top 5 issues that you experience or quality of life changes you'd like to see, what would they be?

    Issues:
    1. Rubber-banding (I hate dodging from a saber hero only to be pulled back to the spot I last was and saber stunned.)

    Quality of Life Changes:
    1. Have vehicles show up on the minimap as a different icon (maybe a triangle). This way, a hero can’t be ohk by a speeder from behind because they never saw it coming.
    2. More Extraction maps. This is a great trooper game mode, and the only reason why its playerbase is low is because it has just two maps. More maps would increase the mode’s playerbase.
    Bring back Extraction to the main menu please!

    What the ROADMAP should look like for 2019/2020:
    “Season” 4: Episode IX
    “Season” 5: Rogue One
  • Batman20
    2010 posts Member
    New maps don't care if they are new or old ones ported over from 2015. Modes like GA are so boring now because we have only had 1 new map added to it. So new maps would make that mode and the game in general feel more fresh and fun to play again. We need new weapons and skins give us a reason to play the game and spend or save up credits. And some heroes need buffs as they feel so weak in HvV like obi and leia for example. Buff all the weak heroes so that they are as good as the best ones
  • Liz4rD
    1116 posts Member
    edited June 19
    Seriously, Im glad that devs seem now to be a lil more focused on this forum. As it has to be.

    [Removed, let's leave it out with this sort of comment please ~Rtas]

    Anyway:

    - BUG FIXES, BUG FIXES and BUG FIXES
    - Dodging not working at all as a defensive ability. We have a defensive ability that does not grant us defense. RIDICULOUS.
    - Blocking. Block does not work sometimes. In other cases It blocks even force powers unleashed from the back of the blocking character (like Obi or Vader). Its like playing the lottery.
    - Magnet sabers that atract you whatever you do. Dash or dodge to being teleported to the place you was before just to die.
    - Starfighter Assault. Show some respect and love for a magnificent piece of work like this. And give us more maps.
    - Matchmaking. It simply does not match make. Its like a monkey playing with cards.
    Post edited by EA_Rtas on
  • Dissident1002
    87 posts Member
    edited June 18
    Push out the map boundaries in Arcade, planets such as Tatooine and Hoth feel so constrained.

    Add CS to Arcade, the AI should be able to play the objective (or add the ground phase only to Arcade)

    CS ground phase - randomize landing locations for ship boarding, so defenders do not know where to camp

    CS ship phase - Reduce game time by limiting sabotage attempts. If A and/or B are successfully defended after two attempts, the game ends.

    Troopers only event for GA and CS, no reinforcements or heroes, keep vehicles. I would love to see how some of these matches end with no heroes involved (especially the Naboo Throne Room)

    1002
  • Lag can be pretty bad, abilities not working, especially Luke's push
  • 1. Lightsaber/melee stagger.

    2. Blocks not working if multiple enemies are spamming their abilities.

    3. Server lag and delayed hits/damage.

    4. More maps, specially for modes as SA and Extraction.

    5. A really big battle mode (more than 40 players) with more freedom (ground to space, free taking vehicles and special weapon in the field…)
  • Buff bobas gun, slow his jetpack, rework barrage
  • awakespace
    1158 posts Member
    Raylol wrote: »
    Magnetic sabers and saber stun.

    Magnetic sabers is due to the aim assist function, which can be turned off. I would actually suggest that DICE remove aim assist from functioning with lightsabers completely.

    Saber stun is definitely an issue - we should take damage but not have movement altered in any way.

    Blocking is not tight - has a significant delay - there was one patch a while back where it finally worked when pressed pretty well, but then it has gotten progressively worse each patch and now it is very sloppy

    The game play in general has been feeling pretty sloppy - not exactly lag, but the tightness and immediate control is lacking currently

    Private matches and server browser would be fantastic

    Please don't listen to people who want to buff Anakin - I never played him because he felt cheap, but now while still being arguably the best hero in the game, he actually is fun to play.











  • Liz4rD
    1116 posts Member
    awakespace wrote: »
    Raylol wrote: »
    Magnetic sabers and saber stun.

    Magnetic sabers is due to the aim assist function, which can be turned off. I would actually suggest that DICE remove aim assist from functioning with lightsabers completely.

    Nope, magnetic sabers we suffer it on PC aswell, and its not a feature that you can switch on/off, nothing to do with auto aim.

  • Iceninja
    440 posts Member
    edited June 19
    1. Bring back lightsaber knock back when dueling, just make it half of what it was
    2. Make some sort of game browser so we know what game modes have players in them
    3. Make Bossk’s micro-grenades impact grenades
    4. Bring back Bossk's Star Wars Battlefront One blaster, his currently sucks [or at least give him an aiming dot
    5. Fix the blocking glitch, it is stilll occasionally there on xbox.
    Post edited by Iceninja on
    “The force is with me and I am one with the force. I fear nothing because everything is as the Force wills it to be.” -Chirrut Imwe
  • Billkwando
    1976 posts Member
    BradCafe wrote: »
    Honestly for me my Number 1 would be the new Heroes Versus Villains mode. I want the old one with the targeting system put back into the game. Could play that for hours and was my favourite more. With the new one, I'm just playing one round to do a daily challenge and then quitting, often closing the game afterwards.

    This.

    Beyond that, my main gripe would be saber tracking and dodge not working like they did pre-Dooku.
    -Top thing for me is saber hit detection and the lunge effect. Too many times i'm at a distance from someone and they basically teleport forwards a couple of metres to strike me. Equally if you're attacking someone and they are near an edge you'll often get pulled with them off.

    -Obi Wan's mind control shouldn't stop the ability to roll, especially with the length of it.

    -Staggering.. The whole unable to do anything if getting attacked is annoying. Maybe 2 saber strikes and then your block activates? A happy medium?

    I agree with these 100%. I'll jump 15 feet in the air with Kylo, and get slashed by a guy standing flat on the ground, way down below me, due to the magnetic sabers. Considering you can't block on the ground anymore, getting knocked down or having more than one person slashing at you is basically a death sentence. As mentioned, getting dragged off a cliff because your opponent fell off is no fun either.


    As far as staggering, I don't know if the issue is stamina wearing out faster, due to multiple attackers, or if block just stops working at all. Maybe make stamina count as if only a single character is attacking you, when you're getting hit by multiple guys.
    BradCafe wrote: »
    Other issue: 2) The glitch in HvV that prevents character switching half the time, 4) Matchmaking (can we have an option to turn this off so we can play through a playlist?)

    These too. I'll lose a ticket or two for my team because I have to respawn 2x half the time, when I want to change characters, because it doesn't let you deselect the current character before throwing you out of the character select menu....and then you have to kill yourself again to try a second time.
    Bobas air recovery is to fast btw. These days you pretty much have to ignore boba

    Seriously. He's just like a gnat buzzing around that you can't kill, because now he can just laugh at force pushes. Basically the only way you can kill Boba now is if the Boba player is really bad, or if multiple people can stun him long enough to get a couple hits in before he runs away again.
    ZI7BNkU.gif
    ^Maximum the Hormone - Alien^
    (Sorta like an insane Japanese SOAD, but w/ 3 vocalists and slap bass)

    Gamertag: Billkwando PSN: Billkwando YouTube: Billkwando
    Find me in HvV, pushing people off of stuff and watching them fall, like a cat.
  • 1) the environment interfering with Force Powers and Lightsaber blocking. I don't mean powers should work through walls, but a box on the floor or some steps shouldn't interfere with Yoda unleashing the full power of the light side of the Force.

    2) Bugs/Unreliability/Ridiculousness with Force Powers/Abilities - chokes should be blockable. Pull shouldn't do damage through saber block. A crate on the floor, a chair, a table or some steps shouldn't block force powers.

    3) Severe lack of new maps for GA/SA/Extraction- self explanatory

    4) New weapons/cards/abilities for troopers/enforcers/aerials - self explanatory

    5) New Skins for OT characters- self explanatory
  • 1. Matchmaking. Teams are rarely even.
    2. Servers/hit detection. Seems to have gotten worse with each update.
    3. Cost of heroes. Raise them so that an uneven team isnt slaughtered 2 minutes into a GA or CS map.
    4. Abilities not working or cancelled out quickly in both HvV and other modes. Sometimes its troopers too.
    5. Saber tracking.
  • timbad_2
    158 posts Member
    1. More maps for all modes, but particularly Extraction.
    2. Bring back an objective based mode to HvV, either the target system or something else or both BUT please keep the TDM as well, to keep everyone happy.
    3. Weird abilities in HvV: i.e. fix issues like not being able to block despite having stamina, or being able to block permanently despite having run out of stamina and fix the horrible magnetic sabers that suck you back into their path to die even though you dodged already.
    4. Fix matchmaking: put teams vs teams, randoms vs randoms and fewer steamrolls, but also the option to stay in the current match/group when the previous match was well balanced. - Too many times I have a great balanced match only to be sent straight into another steamroll (either winning or losing), when it would have been fine to stay where I was.
    5. Better system for selecting heroes in GA and CS (that allows more average players to get a hero so they can practice) with some kind of queue so people are prevented from sitting in the hero selection screen spamming buttons.
    6. More content but something other than clone wars: as much as I like clone wars, the other eras need some love. Maps over modes, new units over new heroes. New weapons and improved star cards over other stuff. In other words make the existing modes amazing, rather than trying to reinvent the wheel all over again.
  • grimmace2
    1245 posts Member
    1. Re-work Hero SA to be like regular HvV (TDM w/hero ship respawns)

    2. Multiple Star Card load out options

    3. New maps for SA & Extraction

    4. Fix Saber Tracking

    5. Fix Aim Drift

    Bonus 6. New skins (specifically robot legs Maul)

    Thanks for listening!
  • Lonnisity
    1953 posts Member
    1) TTK is too high, compared to BF2015. Three body shots from an E11 would kill a soldier in that game. Six body shots with the assault’s default kills an assault trooper in this game.

    2) Lack of objective-based arcade.

    3) Default blasters need increased usability by way of mods. Particularly the default assault blaster. They are the most iconic guns in the game and they are more difficult to use than most. They either need a backend recoil reduction, or a mod that reduces recoil.

    4) Need more OT content.

    5) Lag on Xbox needs to be fixed.
    "Yeah, I'm responsible these days. It's the price you pay for being successful."
  • OoiiHooked_22
    2824 posts Member
    edited June 19
    -Matchmaking and saber stun are plagued to this game for people you play alittle more than casual.
    -The screen drag on Xbox is pretty awful
    -Speeders in CS have become more important than Bossk
    -not enough new maps coming in, just old GA maps, didn’t y’all PROMISE us guns and maps after launch?
    -officer BP gain is just unbalanced still
    -Chewie is god awful
    -need a trooper only event every now and then, idk if yall juat dislike it or ignore us on purpose but let’s go

    [Removed, let's knock it off with this kind of comment please, keep it constructive and leave out the snarky comments ~Rtas]
    Post edited by EA_Rtas on
  • anidriX
    1157 posts Member
    edited June 18
    1. Saber Stun/Stun lock/Magnetic saber/Rubberbanding.
    2. Bring back the Target System as a separate mode.
    3. QoL: Add 2 star cards loadouts for heroes that automatically switch whenever you connect to an infantry or hero-based mode.
    4. QoL 2: Ideally Server browser but that's nearly impossible. Therefore: Map Selection (not Era selection).
    5. Bug fixing. Fix abilities not registering. Grievous is a mess right now.
    6. Adding one more I forgot: ADD OT/ST for CS.
    Post edited by anidriX on
  • willywonka7
    1681 posts Member
    edited June 18
    1. All Dooku Bugs and problems listed in my signature thread
    2. All Grievous bugs and problems listed in my signature thread
    3. All Rag doll issues, especially Kylo's Frenzy launching him vertical and other force powers launching people super vertical.
    4. Dodge not working to allow your character to break free of spamming lightsaber characters attacking you......or cancelling most players abilities, especially blaster hero abilities.
    5. More maps for extraction and HvV using other phases of current maps. Also give capital supremacy maps to extraction and HvV. And give HvV a bloody Crait map already!
  • Lag

    Needless spawntimer

    Competitive balance

    Abilities not functioning properly

    Lack of private matches
  • jonci
    1198 posts Member
    Server Lag, without this fix then nothing else you fix matters.
  • il96
    577 posts Member
    1. New Enforcers replacing Wookies in OT/ST
    2. Sometimes when I play my first GA match of the day, the Specialist Infiltration doesn't reveal enemies on the radar. (fixes itself next map).
    3. Heroes get stuck in objects. Usually happens when I miss a jump and slide down a wall into an object (Endor & Tatootine mostly).
    4. Aim Drift
    5. MOAR MAPS (preferably GA)

    PS4 ButtersEgo96
  • 1) Republic voice lines used by other factions
    2) Lack of Extraction maps
    3) lack of Battlefront 2015 maps, heroes, skins, modes, blasters
    4) Grievous' stamina drains faster
    5) Rey's hitbox (Nerf it please).
  • F8RGE wrote: »
    Just a quick one this. We're currently working through our backlog and was wanted to get your insight.

    If you could list your top 5 issues that you experience or quality of life changes you'd like to see, what would they be?

    Issues:
    1. Rubber-banding (I hate dodging from a saber hero only to be pulled back to the spot I last was and saber stunned.)

    Quality of Life Changes:
    1. Have vehicles show up on the minimap as a different icon (maybe a triangle). This way, a hero can’t be ohk by a speeder from behind because they never saw it coming.
    2. More Extraction maps. This is a great trooper game mode, and the only reason why its playerbase is low is because it has just two maps. More maps would increase the mode’s playerbase.

    And I forgot....
    Quality of Life Changes:
    3. Enable retroactive XP earned before new prestige system.
    Bring back Extraction to the main menu please!

    What the ROADMAP should look like for 2019/2020:
    “Season” 4: Episode IX
    “Season” 5: Rogue One
  • CornellAKABCM
    391 posts Member
    edited June 19
    1. Increased credit payout for CS. Maybe either 60 credits a minute, or 10% of your score in addition to gameplay performance. Games can go on too long for too little reward.

    2. New blasters and maps for all modes.

    3. Queue system for heroes, so everyone has a chance to use them, not just the tryhard elitists.

    4. More PvE content, with PvP-level credit payouts and not this 1,500-a-day nonsense. Also make it so we can level up in Arcade, just reduce the cards' ranks to current PvP levels if you need for it to work. Not everyone enjoys PvP or has the time or reliable connectivity to play online consistently.

    5. Make daily crates more rewarding.
    Post edited by CornellAKABCM on
  • yoda901
    91 posts Member
    Hero Centric Feedback (HvV):

    1) Bug fixes - Terrain breaking block, Force Abilities not registering, etc...

    2) Balancing - LS & DS are not well balanced - For example LS has no Boba Fett equivalent, all blaster character are far less mobile than Bosk and Palpatine for example, none can hold a choke point like Phasma or Bosk - Mind Trick's cannot be blocked...Obi's also cancels dodge (horrible design...yet not Boba's jet pack...) Blaster characters in general, especially on the light side (Minus Boba, Palpatine & maybe Han) feel a little on the weak side. They should have a little more base health/health regen and they need some kit improvements/star card refreshes.

    3) Saber tracking/Dodge - I believe saber tracking needs to be the same for all saber users, and the range needs to be reduced to about the range of Yoda or less. The way saber combat is currently, the removal of saber tracking would be disastrous, but it does need to be toned down. Saber tracking needs to "ONLY" propel a saber user in the direction that the user was facing when they initiated the saber swing. This would help fix 360 degree saber swings from saber tracking and lag or whatever else. Dodge seems inconsistent for blaster character, probably because of issues #4.

    4) Server lag - Server lag + saber tracking + random bugs = horrible saber gameplay. Servers needs to be far more robust. I always see a connection sign in the top right, even on streamers accounts who have fiber internet...

    5) Content - Hero skins, heroes, new troops, new weapons, new mods, maps, new and refreshed Star Cards, etc...

    6) Team Play/Improved Matchmaking - Matchmaking needs to use some internal way to quantify a persons skill in order to place randoms on teams that are not lopsided - Teams in parties need to play against other teams in parties, randoms should play against other randoms (HSF & HvV & HS).
  • willywonka7
    1681 posts Member
    edited June 19
    XAnakin93 wrote: »
    KresusFIN wrote: »
    - Server Lag seems seriously out of control with this latest patch.

    - Likely tied to the first, however, dodging, be that as a saber or a blaster, is down from 50% odds to 20% odds of actually working, without getting magnetsabered back in.

    - Decent server one minute, obscure south african village server after EOR MM does it's magic.

    - Yoda. Seriously start playtesting your own stuff. Essentially invulnerable to practically everything, and needs to only dodge once, to get his full stamina back. Impossible to defeat as a Blaster Hero, unless he either really sucks beyond having any business in multiplayer, or you, as a blaster, get extremely lucky. We're talking hitting the Vegas lucky 7 millionaire roulette lucky.

    - Obi Wan. That mind trick. Seriously. See above. Wake up.

    What platform do you play? cause in PC Yoda it's not hard to kill.

    Edited quote to reflect change~Rtas

    I play on PS4 and I have to agree with the other person.....yoda can be the hardest to kill and creates tons of problems in CS & GA, but is super easy to kill in HvV.

    On consoles he can be really hard to hit and kill playing CS & GA. The problem is that competent yoda can force absorb practically everything and he can sit there and block for an incredibly long time. Even after he has used his force push he can still sit there and block, plus his stamina pool is super huge, in addition he is a super small and a super fast target that can be hard to track on consoles with a controller. It's easy to track people on PC with mouse, but not quite as easy on console. Then add to the problem that he gets super fast stamina regen and health buff ability that not only buffs himself, but everyone else around him. Then add to it that if he ever happens to be around officers and/or finn then it's game over because the officers and Finn can rebuff him over and over again and give him damage resistance along with every buddy else around them.

    I was playing CS on Kamino yesterday and no one on my team could get out of the 5 doors at the B command point (Kamino phase 1) because they had control of the platfrom(the one that the darkside starts on in HvV) that 4 of the doors lead to and they had control of the one door way that leds to command point C i think(the circle room that is all red and destroyed in the ceiling). Then yoda and the officers just kept going back and forth from the command point C doorway to the platform health buffing and command buffing teammates, which were mostly being held down by enforcers that health buffed themselves to prevent us from getting out. Whenever we killed someone more would show up along with the heroes to prevent anyone from leaving. It was like this the entire 1 hour that I played to try and help my team.

    This is the problem with GA now too Yoda, Finn, Officer combos can just keep the game going on forever or prevent you from moving on to the next phase. It's a real problem.

    How do they fix this issue:
    1. It's super easy for CS just add more default spawn points that will allow the dominated team to spawn near a command point that no one is near, except AI players. Instead of spawning people at particular sides because then it becomes easy for super coordinated/skilled teams to bottleneck the enemy team to one side of the map. It was an awful idea to force players to spawn on one particular side of the map in kamino and Kashyyk. Allow people to default spawn at like 2 or 3 places in the map that could be at opposite sides because default spawning to one command point can start to create these easily controlled and manipulated games where the team cannot get out of the spawn point. I've seen it time and time again in kashyyk & Kamino CS ground phases.
    2. Also they are probably going to have to prevent yoda from giving teammates health and/or give new abilities to the darkside to counter all the team health buffing that is going on.
    3. There was also one character that was designed to do this, Palpatine was the counter to all this health buffing and stuff because his chain lightning attack could instantly remove their health buffs. It was extremely foolish to not allow Palps to be in CS and just instead cap hero selection to a certain amount to prevent darkside from having more players. Bring palps back and this might be better resolved.
    4. Another option is to adjust dooku exposed weakness to be a circular effect area, so that it will remove health buffs from players in an area rather than a specifically affected player. It's a pretty pointless ability right now in every game mode including HvV. They could also allow phasma health buff ability to grant damage buffs or something to teammates kind of like what Finn does to teammates, which could help in GA.
    5. Another option is to create a grenade like in Rogue One Season update in battlefront 1 that removes health buffs and such from enemy players. I would switch it with the specialist shock grenade because that thing sucks and the specialist needs a slight buff and this could help. I like running around with the A280-CFE but it's pointless with all the health buffs everyone constantly has and the TTK in this game. It takes like 3+ headshots with weapon most of the time. That's why you only see specialist running around with the "50 cal" looking sniper rifle....N something or other.

    It's like a constant circle of Overbuffed chained abilities on the lightside that prevent the darkside from really doing anything unless they have palps to slow people down and remove the health buffs.


    Let's leave out the snarky comments please, the feedback is good but leave out the sarcasm~Rtas
    Post edited by EA_Rtas on
  • -Top thing for me is saber hit detection and the lunge effect. Too many times i'm at a distance from someone and they basically teleport forwards a couple of metres to strike me. Equally if you're attacking someone and they are near an edge you'll often get pulled with them off.

    -Iden's stun not working as well on Anakin/Obi Wan vs other heroes.

    -Obi Wan's mind control shouldn't stop the ability to roll, especially with the length of it.

    -Staggering.. The whole unable to do anything if getting attacked is annoying. Maybe 2 saber strikes and then your block activates? A happy medium?

    -More extraction maps. Amazing game mode and great fun. But maps needed and i'd play it a lot more.

    Than obi's mindtrick would be useless
  • It would be nice if force user can't stop obi wan's defence rush with force attacks.
  • Billkwando
    1976 posts Member
    It would be nice if force user can't stop Luke's rush with force attacks.

    Fixed.

    Also, mind trick needs to be nerfed into the ground (both of them) and blockable. They both need a distinctive sound so you instantly know which one you're being hit with, without having to find out by trial and error (Hypothetical example: you start walking backwards and fall off the map because it was actually Obi Wan's you were hit with, when you thought it was Rey's). They're both far worse than any of the stuns folks used to complain about.

    Kylo's push needs to be returned to the state it was in before you turned HvV into Hero Blast. More than half the time when I pull people now, they just kind of flail for a second and fall on their butt, traveling nowhere.
    ZI7BNkU.gif
    ^Maximum the Hormone - Alien^
    (Sorta like an insane Japanese SOAD, but w/ 3 vocalists and slap bass)

    Gamertag: Billkwando PSN: Billkwando YouTube: Billkwando
    Find me in HvV, pushing people off of stuff and watching them fall, like a cat.
  • OcDoc
    1959 posts Member
    -No objective hero mode
    -Too much repetition in CS (particularly second phase)
    -balancing heroes needs to be independent of the game mode you are in
    -AFKs and Quitters really hurting smaller game modes like HvV.
    -need a little more consistency and reliability for blocking and abilities with the heroes

    Bonus issue- matchmaking still needs a little improvement.

    And final bonus- the game needs a little more creativity and diversity of content to boost up the fun factor. The foundations of GA,CS and HvV are really good but CS and HvV are suffering a little on the creative side and GA is getting stale with lack of new maps. Extraction could be great but only 2 maps.
  • Top 5? Okay.

    1.large scale offline for all eras with vehicles and ships. AI friends and enemy.

    2.offline AI uses the different skins you've unlocked.

    3.offline reinforcement AI

    4.imperial skins for troopers

    5.reinforcement skins and emotes.
  • Thanks for asking, @F8RGE . I would like More Extraction Maps, Please (M.E.M.P.) and some Rogue One content, like maybe a Scarif or Jedha map for GA, Strike or Extraction.

    I vote to NOT bring back the old target system for HvV but rather vote for the BF2015 format with troopers and your Hero only gets one life.

    Lastly, please add more droids, either BB-8, R2-D2, or BB-9E, they are mysteriously missing from this game.

    Have a good day man! (edited, I said BF2017 but meant BF2015, my how time flies!)

    Agree the game doesn't fully feel like star wars yet because it is missing so many droids. Aliens, Humans, Droids, Lightsabers, the force, starships is what makes Star Wars ......Star Wars. Without droids it feels like it is lacking.


    Agree I think that they need more droids too:
    1. Give us Rogue One update with Jyn Erso, Krennic(with R2 droid ability) and troopers skins with scariff maps
    2. then give us K2S0 & IG-88 in a future update after the Rogue One update as kind of like a second Rogue One update with droids
    3. Then give us BB-8 & R2-D2 extraction maps to be added to extraction game mode.
    4. Then give us R2 droids as replacements for the turrets if we want them. They should also have changeable skins you can purchase with crystals or credits. See below

    c8y90f4bmzk3.png
  • Billkwando
    1976 posts Member
    4. Stop saying "that's what the community wants" & not have a tangible metric, like a poll that we all participate in to back up the changes or direction you are going in.

    This.

    HvV was as it was for a year and a half, and the dev team never lifted a finger to fix it or tweak the rules, then suddenly they find their moral compass and decided they're going to come to the rescue of the vocal minority of "pro" players by throwing the whole mode in the garbage......without consulting the community, other than after the fact, with a limited time poll that was only shared to one dev's twitter followers.

    The target system was a unique gameplay experience that couldn't be had anywhere else. All they had to do was add a timer to the target, so it would be automatically reassigned after a minute or two, and maybe provide an incentive for the target not to run, like maybe killing the target as the target would give your team 1 extra ticket. That would be a dream mode for me, since my favorite thing to do was go Target vs Target:




    but no, we get a boring TDM steamroll campground, with a side of broken/imbalanced matchmaking.

    ZI7BNkU.gif
    ^Maximum the Hormone - Alien^
    (Sorta like an insane Japanese SOAD, but w/ 3 vocalists and slap bass)

    Gamertag: Billkwando PSN: Billkwando YouTube: Billkwando
    Find me in HvV, pushing people off of stuff and watching them fall, like a cat.
  • swellinfoil266
    73 posts Member
    edited June 18
    Let hero’s use ability’s if they are being attacked. that is all.
This discussion has been closed.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!