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212th airborne and Galactic Marines next?!
Much MUCH better. This is a big buff for her. She now can regen health with anything. Her TL-50's very strong and its alternate fire deals 150 damage. Removing her health regen from an ability with a base 20 sec cooldown will make her a VERY good pick for GA. Now even more than ever since her card Droid Batteries got fixed.
I meant that if Yoda killed anyone with his lightsaber strikes, at any time, that that would result in his getting health - but not from his push.
But I really think he should just have full HoK
I completely agree with all of this except for toning down unrelenting advance - it is incredibly easy to avoid and leaves grievous totally exposed from behind - it's fine
The rest of it is spot on
This is a Day 1 BUG actually. It has always been like this
BUGs? No, never heard of
They just need to make it the same across the board and balance numbers accordingly. Ultimately I have grown to kind of hate Unleash for the very reasons you listed, especially in HvV. If you get kills with Unleash in HvV (or HS LOL) it is luck or you are playing people/teams well below the skill level of your own...
Yoda, besides Obi-Wan, is the worst light side force user in HvV. He NEEDS a full HoK card. Anakin, at all, Luke, because of his Force powers and his speed and Rey because her insight and the stamina drain reduction are much better! That's not Star Wars authentic. I would like to play Yoda in HvV, but without getting health back and his slow saber swing rate, he is not very good to play. His presence ability is a joke, if you think about Vader and his "rage" ability. Vader gets 200HP health bonus, increased lightsaber damage and stamina drain reduction. I think Yoda should get something similar to this in presence. I have to wait for the increased swing speed in the upcoming update. Furthermore Yoda's force push is broken and it's range can break down to almost zero.
My suggestion would be, Yoda's force push should not necessarily grow while loading, but only gaining strength, i.e. damage output. The standard force push range should be about the same as Luke's Push, Maul's Choke Hold or with Yoda's unleashed card and it should not collapse to almost nothing.
Sidious is almost dead if he is under Obi-Wan's mindtrick, he lacks of a defence. He needs a block more than before. All other lightsaber charakters kann still block and defend themself.
Making Obi-Wan's mindtrick lasting that long to make him stronger is the wrong way. Obi-Wan is really the worst lightsight force user. His All-Out Push is way too inert and the area of effect is too thin. His Mindtrick lasts to long for enemies. His Defensive Rush is in my opinion pretty much useless in HvV. Maybe the latter might be well in GA, but not in HvV. It's sad, that Obi-Wan has 1 bad, an overpowered and 1 really useless ability for HvV. I would like to play him, but he is a really inert character to play.
Kylo Ren should get 130 lightsaber damage like all the others, or/and his resilience card should grant him damage without any restrinctions. It should be almost the same like Anakin's massiv strike card. Kylo should be able to deal about 150 lightsaber damage equipped with this "changed" resilience card. Kylo's frenzy ability is not well enough at the moment. 90% of the attack is blocked or can be dodged or rolled easily. Maybe his abiliy could break through blocks and deal 50% damage or should not be blocked by dodging or rolling. Look at Luke's rush ability for this. Maybe Maul's, Yoda's and Rey's similar abilities can deal damage while rolling or dodging too. It would be nice to see Kylo's freeze ability to freeze everything that can move, explode or whatever. I would like to see it the way it behaves in the movies. Freeze blaster fire, stop granates midair or exploding, shocks abilites activating, turrets, and much more.
Luke's new Jedi Fighter card should be for his stamina in general, not only for attack. His values for attacking, blocking blaster fire and lightsabers are one of the weakest in the game. All dark side lightsaber users, except of Vader, who has his stamina reduction, are way stronger in this.
I would like to see stamina Star Cards for all force users. The stamina should be as high as Obi-Wan's or Dooku's cards and should grant this bonus for all of the three possible cases. By the way, blaster user can jump and fire without any sanctions, why is a lightsaber user draining so much stamina if he/she is jumping? That's why I think EA didn't like force users at all, but force users are what makes Star Wars special and they are stronger. No extra stamina drain for lightsaber strike while jumping! All values for blocking blaster fire should be increased, or other way, significant less stamina should be lost by blocking.
What makes force users way weaker compared to blaster users is, that the latter are strong in far and close fights against the first ones. Running or punching into lightsaber blocks or strikes should not deal damage for the lightsaber users. It's already too much, that it's possible to roll force powers is really ridiculous for me.
@F8RGE Any news on future General Grievous fixes? Thrust Surge ballerina dance is getting old now, and Claw Rush and Unrelenting Advance cut out mid animation due to many factors. Can we expect a hot fix for him soon?
Well at least Luke hot some buff...so guess that would do for me
What about changing stamina drain with lightsaber in the following way. A lightsaber hit is the standard value. A strike without any hit, I would call it a blank strike, would drain maybe 25% less stamina of a standard strike. A clash or strike that is blocked would drain 25% more stamina like a standard strike would take. So a blocked strike with a lightsaber would drain more damage and would lead much earlier to haveing no stamina. On the other hand a lightsaber strike without any hit or block would deal as much stamina as standard.
I would like to see more and complex lightsaber blocking animations. At the moment there is only one blocking "animation", it would be nice to see more than this. A greater variation of blocks.
I would delete this emote thing for HvV and would like to see more automatic "emote" while you are in a fight/duell. Why is this not done already. In most lightsaber fights in the movies, they are talking very much, this is something i really miss in the game. The emotes are not really used in game on PC anymore. For me the whole concept of the emotes in this game is not understandable. Make more automatic "emotes" or speech phrases while fighting would be much better.
I don't know if these emotes are used regularly in GA by some.
About Maul and Phasma, this is actually old news, you had alredy fixed these BUGs when you fixed the Stuck Spin effect BUG and the Stuck Staff Strike effect BUG. These BUGs:
The BUGs were probably related as when you announced these were fixed, it also fixed the attacking after dead BUGs for both. Luke was the only remaining character from the original crew that had this Attacking After Dead BUG.
About Rey, you've already almost negated the effect of a double Dash Strike in your last attempt to fix this BUG. If this is indeed a new patch, and not a statement about something that was already done in a previous patch like the previous 2 statements I mentioned above, then it'll be nice but not something that'll make much of a difference, as her second dash strike doesn't last for even a second, it's just a really small extension of her original Dash Strike.
About Luke, I really hope you're telling the truth here. If so, maybe this BUG will finally be gone forever. Well, that is if Anakin can't trigger it too. Our QA Team has this test set to happen soon, as people reported that Passionate Strike could also trigger this Attacking After Dead BUG. Luke's BUG can be seen here clearly:
Luke's View:
Vader's View:
And about Vader. Finally! You finally fixed that annoying Day 1 BUG which should have been done ages ago because it was a simple mistake and very easy to understand. It certainly didn't take you long to fix it, it just didn't appear in the priority queue I'm sure. Well, I hope this note is true though, we've had some misleading notes in the past. However, now you'll have to take a close look at Vader on GA because with this card working it'll be used by almost everyone for it's a very powerful card to use. The BUG looked like this:
Whenever you killed an enemy, and the amount of time gained to increase the ability's duration would make the total remaining time of the ability surpass its starting value, the overflow would trigger the cancellation of the ability and its cooldown would kick in.
With this card working, Vader players can go on a rampage, regaining health as they kill, and also regaining active Rage time as they kill too, and as we can have 25% damage reduction with Rage active, it encourages this behavior. When you make Vader kill a trooper (except heavies) with one swing, then he'll really feel like in that scene in Rogue One. But for balancing purposes, I'm not sure if it'll be healthy though.
About many other changes I'll simply skip commenting on them. Overall I don't like the way you're going with this game with these changes. But concerning BUG fixes, if this patch is really true about Lukes Corpse BUG and Fueling the Rage BUG, then I think we're going in the right direction.
BUGs? No, never heard of
Cool it with the all caps ~Rtas
- no fixes for Grievous
- no 150 damages for Vader rage
- no decrease the duration of capital Supremacy
- no fix for "stealing heroes" in capital supremacy
Uffff...
Any mode that allows Enforcers I believe they said somewhere previously. So GA and Blast as well.
My Hero/Villain Concepts
Mace Windu/Sidious | Padme/Jango | Sabine/Rukh | Chirrut/IG-88 | Ahsoka/Ventress | Enfys Nest/Qi'ra/Tobias
Definitive Hero/Villain Skin Suggestion List
No, they already announced that both will be options, though they will share the same enforcer pool, so you can't have 4 droidekas and 4 Super Battle Droids, just any combination of the two that adds up to 4.
My Hero/Villain Concepts
Mace Windu/Sidious | Padme/Jango | Sabine/Rukh | Chirrut/IG-88 | Ahsoka/Ventress | Enfys Nest/Qi'ra/Tobias
Definitive Hero/Villain Skin Suggestion List
There's no Anakin nerf. Being released from the Pull Animation sooner is a buff, not a nerf.
Edit: Nevermind, you're referring to the slight Anakin HoK nerf. In the end it doesn't make much difference, what's 20 health going to do for you? The goal of the update was to balance all HoK's at 100 health, which is a good thing imo, there should never have been power creep on Anakin's HoK to begin with.
My Hero/Villain Concepts
Mace Windu/Sidious | Padme/Jango | Sabine/Rukh | Chirrut/IG-88 | Ahsoka/Ventress | Enfys Nest/Qi'ra/Tobias
Definitive Hero/Villain Skin Suggestion List
But you didn't make the droidekas blaster sound right!!!!! I freakin love that sound in the movies, and from what I can hear in your video it sounds just like every other blaster.
In GA/CS...that 20 health can save me from a gren spam and many other things....specially someone slow and low ranged like Dooku. Same goes for Ani...I think he had enough nerfs since his release and the month of June...seeing yet again nerf to his HoK to align with everyone else was not really necessary and I don't recall anyone actually asking for it.
I'm sure @F8RGE & co has some plans for HoK adjustments further down track which we have no visibility of...but I liked that Ani and Dooku "had" slight edge over everyone else in that area. Let's see how they all actually play out after patch.
"if You Only Knew The Power Of The Dark Side"~Darth Vader.
Yeah that was my thoughts on that one. I don't recall any Star Wars films with that.
Me too. It does not make logical sense, the lightsabers are not cones
At last! Thank you, DICE!
Please tell me Blaster Heroes can also combat roll in Campaign mode now.
Lightsabers have pointed tips in Revenge of the Sith
Each. That's 240,000 credits for all of them.
But wow they look awesome. And the minor issues noted on the model from the trailer video have been fixed.
PC version is already available for download.
The update is maybe not released yet
Released. Restart your xbox, after restart you should have it
other than that this is lookin' to be another killer update
The blue laser deflection bug I mentioned earlier is still present after this update. Blue lasers are still being deflected red. Just an FYI. Thanks for your hard work devs!!!
What changes? Those of us who choose not to stalk the devs and get our news from the "official" forum are always the last to know.
^Maximum the Hormone - Alien^
(Sorta like an insane Japanese SOAD, but w/ 3 vocalists and slap bass)
Gamertag: Billkwando PSN: Billkwando YouTube: Billkwando
Find me in HvV, pushing people off of stuff and watching them fall, like a cat.
Why this game must be destroyed with one OP-***** after the other??
Edited for all caps, removed inappropriate comment, let's leave it out with the "Why wouldn't you test"... etc etc comments, they're not adding anything ~Rtas
If he's willing to kill younglings, it would make sense that he'd have no problem with damaging villages.
I like this. Sounds like a reasonable idea. Kinda like standing still in the block animation drains no stamina.
Your idea would go hand in hand with the entire community's request to tone down the saber tracking/magnetic sabers, because once they do, there will be a whole lot more whiffed swings, where folks miss because the game is no longer teleporting their swings so they do damage from further away than they should.
Worth considering.
Yeah, especially considering his Frenzy is terrible now, his freeze is so short to the point of being useless, and his jumping pull basically no longer works (it pulls them off their feet and they fall down directly where they stood, most of the time).
That is EXACTLY what I was going to say. I agree with all of it, other than UA. Which, if anything, still needs to be improved.
Yup, I'll never complain about some hot Luke buff action, but it's too bad they seem to be allergic to buffing his Push/Repulse damage, no matter how many times we ask.
Yeah, I can just see Han now, gracefully crouching down to his fallen enemies, to offer some tea and crumpets.
^Maximum the Hormone - Alien^
(Sorta like an insane Japanese SOAD, but w/ 3 vocalists and slap bass)
Gamertag: Billkwando PSN: Billkwando YouTube: Billkwando
Find me in HvV, pushing people off of stuff and watching them fall, like a cat.
Thank you looks like again an awesome update. Naboo seems to look very good. Droidekas also look amazing!!!! Other changes seem to be good as well.
Detail: I feel Palp will be even weaker now in GA. He probably needs some block of some kind or his old dash back. Or a much larger health regen. Or strongly reduce his chain lightining cooldown.
I really want them but it says that they can only be unlocked through crates and, I don't know how to unlock crates or if this is a mistake, but how do you unlock them?