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Community events in July?
Droidekas:
I played them in Arcade for testing and they transform into the rolling mode with the "Shift-Button" on PC. It's the normal button to press if you want to run on PC. Why do they transform with pressing this button too? I was really confused about this and sometimes the rolling mode was activated accidently. In my opinion this option for activating this ability should be deleted in my opinion.
Yoda and Finn HoK:
Why are they the only one without a real HoK card? In HvV they now have a big disadvantage compared to other epic characters. Please add the full HoK card for these last ones immediately. Remember Vader had a bonus health card and a bonus of 200HP with one ability and he has a regular HoK card. No reason for waiting any longer for this.
Phasma:
In my opinion she could be a bit op with the new HoK card. Don't get me wrong HoK should be standard for all, but Phasma has some really good cards at all and she has her droid doing all the work for her. Talking about her cards. She can have 50% damage reduction while using her survivor ability. With the easy shots card, she can 60% reduce heat for her blaster with every kill, in my opinion this could be op in GA. 50% greater radius of her droid after 3 kills. If you are shocked by her droid in HvV, she can deals heavy damage on you with her blaster. The first thing I would change is, no self-healing for her droid. Maybe the reload time can be adepted, but with this (fast) healing it's almost impossible to get her in HvV without any push or pull abilities.
Yoda:
In my opinion Yoda still have this problem with his force push. Why not making a large fixed range for this ability and only the damage output is increasing with absorption? At last the short delay after the first lightsaber strike in specific situation is gone, but the regular swing speed is still a bit slow.
Luke:
I like the changes with him, but I would like to see a reduced reload time for his push too.
In conclusion I want to thank you again for this update .It is the best!!!
Yoda is now really the worst light side force user in the game. No block against Idens fire and idens stun droid! why is that? He should block or absorb everything. All lightsaber users can block Idens droid why not Yoda?
It's so sad that the strongest Jedi in the game is so weak. Please EA think about the PT Episode I-II-III and the strenght of yoda. Without his real HoK card he is really really weak and without the block of Idens stun droid!
HoK card for Yoda, now!!
By the way:
Yoda's lightsaber block is really buggy, it's one of the worst in the game. There seems to be some rework of his block.
Although most blocks are buggy at the moment and again.
#makeYodagreatagain
Thank you so much. Great job on the video capture and edit. I've been trying to show all this but have failed in my attempts in getting content. Awesome job and thank you for showing proof of the glitches and bugs in hero combat.
He can be compared to Vader, bzt Vader's Choke has a much longer reload time.
Kylo's Pull should have a lower reload time mabye 16-17s and a higher damage output, maybe 75HP damage by default. Its to weak otherwise. Maybe his Freeze should have a shorter reload time too, like Luke's force push.
UA doesn’t need to be improved. It does 120-150 per 0.45 seconds, and the hit box is larger than where the sabers are spinning. Sometimes in close quarters, it’s difficult to avoid getting hit by it and if you’re hit once, you’re probably going to be hit another time before the game allows you to back up. The damage output due to the frequency and damage per hit is too high. It should be reverted to 0.50 frequency and the hit box slightly smaller to match visually where he’s standing when using it. It’s easy to avoid in most situations, though sometimes you’ll find yourself in a position where you have to get hit by it due to the unreliable block/dodge and latency. Not to mention Thrust Surge needing a fix to reliability. Claw Rush is fine, but the double hit when he exits the animation needs to go. The only thing UA needs improved is the defensive aspect. Sabers and blasters should never hit through it. Then I feel Grievous will be fine.
- Slow (Easy target)
- No much health
- Shield is weak (easy destroyable)
- Blaster damage is ridiculous, inferior than the most rifles of normal troopers.
Droideka needs a buff. @F8RGE evalute it.
His immunity to force push is because his claws dig into the ground and are magnetic on metal as well, that's canon.
The Clone Wars (mini series)
Grevious's feet are magnetic
Clone Wars the Show
Grevious feet are magnetic (example two)
Grevious's Ending
But this is the thread for Destroyer Droids...
Back on topic...
The Destroyer Droid, thank you again soooooooo much DICE for giving it to us.
I tested it out in Arcade...
Pros:
1.) All aspects of the Destroyer Droid is flawless in appearance.
2.) The two speeds available for rolling is an interesting feature (i.e. - normal roll left stick forward, faster roll push down on left stick)
3.) Maneuverability is awesome.
4.) Shield strength is adequate.
5.) Firing rate is adequate.
Cons:
1.) The timing speed by which the Destroyer opens its two arms to prepare to fire is to slow feeling, it just feels off some how.
Other then that you created a master work guys, well done.
I joined a friend who was in a lobby on one of the US servers playing Starfighter Assault. When I joined the lobby the game was 1 player away from getting the minimum to start the round, which was Endor as the Imperials. It was on one of the US servers apparently.
We get the minimum player count required to start, and the 40 sec count down timers starts. However before it expires, I'm on the map, flying around similar to like I'm in arcade. I can't damage any turrets or fixed objects, but can shoot ships. When I crash the game then comes up with the Objectives/ticket scoreboard and we are leading having taken down 17% of the 1st objective. Round plays properly thru to end.
After matchmaking, I'm in a lobby with 5 other players, 3 on each side. We are sitting waiting for lobby to fill on the Kamino map and I'm on the Separatists team. However then, like at the start of Endor, I'm on the map with some other players. We cannot damage any objectives or turrets, but can shoot down enemy ships. I shoot down 1 ship. Round then ends saying the Separtists were defeated but puts up the points and leader board from the round I played on Endor. It then says we still need 4 players to continue the next round. My buddy and I decide to quit, but before I can quit to menu what happens? Yep, game launches us on Kamino as the Republic with all of 3 players.
You really need to fix this quick as it is ridiculous.
Numerous times in starfighter assault, the score screen will show no data, games will fire without players, or it will quit partway into the round for no apparent reason.
All of these glitches arrived after the update yesterday morning. How could you have screwed so much up in this game, when you didn't even change anything in starfighter assault? We literally haven't had any new content in that play mode for years. How are you screwing up what you aren't even changing?
Starfighter assault is a very fun play mode for me, and the player base for that mode is small (partly, I assume, because you've done nothing to support it for such a long time -- no new maps, skins, heroes, etc.), but we're a very loyal and engaged player base. Please don't mess with us like this.
Not always....
So after about 20-30 secs of flying we get the "First Order defeated" message and round ends with the scores being displayed as taken from the last round we played on the Unknown Regions map. We go back to lobby, now waiting to start as the Resistance. I know I was not alone in thinking it weird as this was mentioned in chat -
Mere seconds after I took the above screenshot, the game starts like before, we fly around with no objective heads up or anything like the following screen shot shows -
After 20-30 secs, we get the "Resistance Victory" end message and round ends. WE get the same scores from the end of the last round in the Unknown Regions, and matchmaking is getting ready to send us to Fondor.
This needs to be fixed urgently as you cannot play a game of Starfighter Assault properly if this continues.
also, that antenna he has, it's a functional targeting device... make that work. also please
Kylo already got a buff. He has one of the biggest damage as lightsaber hero, especially with his card ability. I have no idea how you can say he is the weakest.
Sure, before that, he was very weak. But now, big damage + slow swinging = good balance.
Its like they could be a counter to heros or something like that
Hello!
Can you show me examples for dodging or rolling force powers to block to be canon?
What about shoulder charge or punch into lightsaber strikes or blocks. Can you give me examples to be canon too?
By the way is it canon that Jedi and Sith can be influenced by mindtricks? Show me pls
Thx
No he has not! His lightsaber damage is 125, that's below normal what is 130!! His resilience star card is not really worth to take. This card should be without any other villain or much higher damage output. Like this most of the cards are obsolet and should be reworked. Thesy changed many things about charakters, but the cards stays almost the same. Not that I would say Kylo is weak or so, but his frenzy is not working very well. Easy to block or roll. I think they shoudl change this. Hit even with roll or dodge!!
Kylo's Pull and Freeze abilities do not cause any damage (10HP Pull) and have really long reload times.
The new epic charakters do have lower reload times and higher damage. This is imbalanced.
But Kylo is not the only one beeing imbalanced.
Force and blaster users are imbalanced too. The latter are much stronger not only refered to the canon!!!
Most blaster users can roll 3 times in a row after that there is a delay. Han especially is the one who can roll 3 times in a row. I don't know why this was necessary to change?!?!? With only 2 dodges for a force user its now almost impossible to kill a blaster user.
If a blaster user is jumping he can fire without any disadvantages. If a lightsaber user jumps and strike midair they loose about 25% of stamina. That's imbalaned too. Should be changed, because jumping and striking is a counterattack against rolling and Yoda's dash attack!
Then since the last update on Wednesday, blocks are broken again. I am not the only one who recognize this!
It's annoying again, if other lightsaber strike, blaster fire or lightning is breaking through your own block with lots of stamina left!
New Update almost bring back old bugs! Sad but true!
I'm gonna try running that for a while, since my main reason for using the larger repulse was to stop targets from running away. No worries about that since HvV is Team Steamroll now.
Now I just have to stop hitting my Rush as a reflex, since a lot of the time they're already dead!
^Maximum the Hormone - Alien^
(Sorta like an insane Japanese SOAD, but w/ 3 vocalists and slap bass)
Gamertag: Billkwando PSN: Billkwando YouTube: Billkwando
Find me in HvV, pushing people off of stuff and watching them fall, like a cat.
I was talking about Grevious's resistance to force push due to his feet claws (as well as them being magnetic). I never said anything about disagreeing with the rest of your post.
Like any machine I think the magnetic grip has to be turned on
Back on Destroyer Droid topic:
I found this interesting video comparison between the Pandemic SWBF Destroyers and DICE's, strangely they do seem like they open their arms at the same speed. So I guess it's accurate.
Yet this Clone Wars clip made their arms come out insanely fast, maybe it's an advanced model?
I guess the Destroyers are perfect then, I must have confused the animated show with the films and remembered their opening speed wrong. In that case it's pros across the board DICE, well done.
1. What is a defeat volume?
2. What did the Resistance Transport Ships do on Jakku?
Never forget
I actually hadn't realized they got rid of Yoda's ability to block explosive damage. With respect - that's such a ridiculous change. It was part of what made him feel actually like the Jedi Grand Master in the game. It made him unique too. He should be able to block ANY explosive attack like he used to..
Actually, Boba's armour isn't made of Beskar. It was too rare and expensive a material.
Probably going to have to revert kylo pull, just like you did with han Shoulder charge and yoda dash doing damage through block.
If anything the standard attack animations need to be sped up for both Kylo and Rey because they feel super slow and unresponsive now when you are trying to attack someone. They probably both need to be on part with luke and yoda.
https://battlefront-forums.ea.com/discussion/148715/blaster-heroes-hello#latest
Me with Yoda was blocking and the rockets from Boba hit me and cause much damage on Yoda. Yes, I agree 100% with you. Yoda is the strongest (best) hero in the movies and so is Sidious within the villains. Yoda's block is really buggy especially against lightsaber strikes and his lunge while striking is really small compared to others. Although it seems to me that the hitbox of Yoda's lightsaber is far too big, because in the past I often got hit by him beeing far away or far in midair. For me Yoda's dash attack should be blockable, just as Han's shoulder charge or others, except Anakin's passionate strike. But you can parry Anakin's passionate strike with a normal lightsaber strike, the lightsaber clashes and no damage is caused, so this is some kind of block, which I find pretty good. If this is also possible with Yoda's dash attack is something I don't know.
If this game would be more authentic, everything should be blockable by force users, even granades, rockets and mindtricks of course too. Force users are that strong. I don't even know, if Yoda can block Bossks mines, nor his grenades. Besides that, as I told before, Yoda is in need of a real HoK card at least in HvV. If he needs one in GA I don't know, but really what about Phasma, her droid and her real HoK card in GA then? She places her droid in a good position and get her kills made by her droid. Don't forget Phasma has an ability that grants her bonus health just as Yoda and she has a card to get damage reduction, this is something Yoda doesn't have at all. If one of the epic charakters should have restricted HoK card, this should be Phasma not Yoda. Give all the epic characters a default HoK card without any restrictions.
By the way, the strongest villain in the movies, Sidious, is absolut weak against blaster users, because of his missing block. Under Obi-Wan's mindtrick he is in 90% of the cases dead already, especially if he is 1vs1 against Obi-Wan. It's a result of the much too long last mindtrick of Obi-Wan and the missing block of Sidious. In my opinion Sidious electrocute ability should be reworked. At the moment it's more or less useless in HvV (I think in GA too). As is his star card the rule of two, that grants him for the 1s stun of electrocute 30% more damage. Maybe the card should deal higher general damage for is one/two hand lightning not dependend on any ability. A block for Sidious would make him stringer against blaster users and his electrocute ability could be 360 degree and deal damage (50-100 against heroes and 100-150 to others)/knock foes down.
In my opinion Yoda's swing speed is still lower than that of any other lightsaber user. It feels like Rey's speed is a bit higher than that of Kylo. For me no ability, except of Anakin's passionate strike should break through blocks. But the blocks are getting worse again and don't block as intended. This might be cause of the really fragile block, that is gone if you are walking over complex grounds or if you walk on objects. It could be, that Yoda's dash strike can be parry with a lightsaber strike, like it is with Anakin's passionate strike, but Han's shoulder charge is not, which is in my opinion a big error.
Greetings
Not quite, they need to deal a lot more damage. 2 hit kills is generous enough.
Other than due to pestering, we've had no information on any potential fix.
To the staff, I know you are trying your best, but the lack of voluntary communication on what is happening is why you see many people get frustrated either on this site or others. Might I suggest a bit more proactive on communication as your silence on stuff like this is tarnishing your company's image in my book.
I haven't played SFA in months but was thinking about returning. What's the bug?