


Community Transmission — July 2019 Update
July 10, 2019 9:44AM
edited July 10

Incoming transmission!
We have a small update that is scheduled to be released for Star Wars™ Battlefront™ II tomorrow, on July 11th.
Within this update, we will be including Milestones for both the Droideka and TX-130
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Droideka Milestones
Name: Becoming the Droideka
Description: Play as the Droideka for 10 minutes
Name: On a Roll
Description: Spend 10 minutes in Wheel Form at high speed as the Droideka
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TX-130 Milestones
Name: Trying the TX-130
Description: Play as the TX-130 for 10 minutes
Name: Charged and Ready
Description: Deal 10,000 damage to enemy vehicles using the TX-130
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Additionally, in this update we will be introducing an option to purchase the 212th Recon Division, 41st Scout Battalion, 501st - Phase I, and Coruscant Guard - Phase I with Crystals. These bundles will have a 50% reduction over the individual appearance costs, meaning the 212th are available for 1,000 crystals, the 41st for 2,000 crystals and the 501st and the Coruscant Guard will be available for 300 crystals.
A number of fixes, tweaks, and improvements will also be implemented in this update. For full details, see below.
As we mentioned back at EA Play, there will be no content update this month. It will be business as usual in August when we’ll be back with not only the next content update but all the details on what's in store for Star Wars Battlefront II throughout the rest of 2019.
We hope you all have an incredible summer!
— The Star Wars Battlefront II team
RELEASE NOTES
- Added new Community Quests to take place over July. The new quests will unlock animated Victory Poses and new Voice Lines for Obi-Wan Kenobi, Yoda, Darth Maul, and General Grievous.
- Added new Phase I Trooper bundles for all Legions.
- Fixed an issue where a round on Starfighter Assault and Hero Showdown could begin and end without the player number criteria having been successfully met.
- Fixed a visual issue where impact VFX would incorrectly trigger, when playing as Vader and attacking while holding the Block button.
- Fixed an issue where Vader’s Lightsaber would stop being visible when switching the lightsaber off before throwing it against an opponent.
- Visual tech animation improvements to the chestplate of the General Kenobi appearance.
- Fixed an issue where sprinting or dashing while Count Dooku’s Duelist ability was active, would reset the ability’s animation speed.
- Community Request: Changed Finn’s Covert Leader Star Card to take effect whenever Finn defeats an enemy.
- Community Request: Obi-Wan Kenobi is now immune to enemy Force abilities while performing All-Out Push.
- Fixed a visual issue where the Droideka's energy shield would not be visible when in the Squad Spawn screen, after joining a game already in progress.
- Added Milestones for the Droideka and TX-130.
- Fixed an issue where the AT-ST could occasionally defeat heroes in one-shot.
MISC
- Fixed an issue where the weapon would occasionally disappear after combat rolling and shooting at the same time, when in first-person view.
- Because of an issue that came up late in the process, the “Charged and Ready” Milestone is not accurately tracking dealt damage. The issue will be resolved in the next update.
- Kylo Ren’s Pull ability can still interrupt Obi-Wan’s All-Out Push. This will be changed in the next update.
Post edited by F8RGE on
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Replies
I am very grateful for these. Thanks!
this one I'm happy with. i JUST finished a game where i was **** on best dooku shocked my while charging the ability. however, i did legitimize it with "high risk high reward". all out push is pretty powerful.
this one should make a few people happy. there was a couple threads about this. unfortunately, i never got to one-shot anyone lol
Well more accurately, it's basically aimbot using 3rd person and the enemies are far away. It kept sticking to people on Geonosis who were easily 200yds away, and not aiming at the guy in front of me. Very weird.
Other than that, good update
This^
No
Finnaly dookus dualist will work
It's something we are still working on. Closer to a fix but don't have any time frame right now. It's one of those issues that doesn't have a simple solution I'm afraid.
Would love to see a fourth ability for Finn, maybe the melee weapon he fought Phasma with in TLJ, (don't know what that weapon is called), but Finn is kinda boring to use which is why he was my last character to get to level 25.
Looking forward to reading the future plans devs, keep it up team👍👍
I think it wouldbe best to let every force ability be be immune against enemy force abilities. Mostly Luke and Kylo are under influence of force powers, even if they start to activate them. Reload time starts nothing happens but the other ability is causing damage. Obi-Wan's immunity should be valid for all force powers.
By the way Iden's secondary fire is too op against heroes. This should get a nerf against heroes, just like most force abilities have different damage output on epic charakters and troopers.
Her secondary fire is dealing about 150HP damage now, shoudl be lowered to about 75HP.
How many alt accounts are you running atm???
these things need to happen.
Wym? Only got 1 account
Known Issues
- Because of an issue that came up late in the process, the “Charged and Ready” Milestone is not accurately tracking dealt damage. The issue will be resolved in the next update.
- Kylo Ren’s Pull ability can still interrupt Obi-Wan’s All-Out Push. This will be changed in the next update.
[/quote]Ok, thanks for replying. But can we get a little more info on things like how it sits on the list of priorities? Is it at the top when it comes to bug fixes, and how many people are working on it for how many days a month? It's been a very long time for such a major problem to stay around. More transparency would help a lot of us (assuming it's good news). It's just the same as waiting in traffic, it's annoying as hell, but for some reason when you find out what is causing the delay, it is calming.
Block and dodge need to be refined so that there’s no delay between pressing block and having your block up. There’s also an issue with latency or something when you’re blocking or dodging. Sometimes you’ll dodge and the game will teleport you back to where someone’s swinging their saber. There’s also a visual glitch where you can’t see that your character is blocking when holding the block button.
Dodge needs to be more reliable, slightly more i-frames than what we have now for heroes. Especially saber characters. Reward more defensive gameplay. Right now, all everyone does is mind trick for 7 seconds and spam, or just run around and 4v1 people mashing buttons.
Make the stamina drain for hitting someone’s block higher, and/or make the stamina drain higher for consecutive strikes. Like after 3 consecutive strikes, make the stamina cost 10% more, 20% more, etc. You shouldn’t be punished for trying to counter spammers and rewarded for pressing the swing button 20 times.
Obi-Wan’s mind trick needs a nerf, at least against other heroes. Needs to last only up to 5 seconds with the card, not 7.
Defensive Rush should also have CC immunity because he’s the only defensive-oriented Jedi. Allow his push and rush to both have immunity. I also think he should run about 15-20% faster during his rush.
Spin attack, rush, Yoda’s dash attack, Rey’s dash attack all need some base damage reduction during their animations. Yoda especially suffers from getting hit during his dashes. Maybe make Luke/Yoda’s dashes slightly faster as well as a bit of damage reduction during the dash attacks.
Yoda’s dash attack shouldn’t go through block anymore, because his swing speed is faster now. His ability to block explosives should return. He needs regular health on kill. In HVV, there’s almost no use for his heal card.
Iden’s secondary fire should be nerfed against heroes in general. It should do 100 damage. Make the Alternative Methods card do 25 extra damage, rather than faster fire rate. The Cooled Blaster card prevents her from getting a yellow cooling state on her gun. It will activate, but if you fire continuously it will overheat. Crouching and firing the pulse cannon increases the recoil and should also be fixed.
Bossk’s mines should go on cooldown only after 60% of them have blown up. He can spam mines back to back, over and over. Dioxis shouldn’t go through walls.
Boba’s air recovery should have a short cooldown. Like 3-5 seconds. He shouldn’t be able to recover over and over again. And his rockets still do too much damage. I say nerf the rockets, but give concussion missile a passive blaster disabler, and make the disabler reliable as it’s currently finicky when you use it.
Kylo’s Frenzy needs a damage nerf, and a cooldown increase. I believe it’s ~7 seconds. It should be around 12-15. It shouldn’t be blockable, but it shouldn’t hit you when you’re dodging either.
Make Vader’s choke dodgable. Reduce the delay to start his stamina regen from 2.2 to about 1.8 or 2 seconds. Increase his lightsaber throw cooldown by a few seconds. It comes back very quickly and far exceeds Maul’s.
Increase Maul’s lightsaber throw damage to 100. Fix Maul’s spin attack hitting twice when he’s coming out of the animation. If he hits you at the end of it, it hits twice and potentially breaks block or staggers you.
Unrelenting Advance should have the hit box slightly smaller and the hit rate slightly slower. It hits when you’re not that close to him, and it’s a bit too frequent. Claw Rush should not be able to hit twice if he stands up next to you after hitting you once with it. Make Thrust Surge more reliable as well. Allow us to cancel Unrelenting Advance properly. Currently when you try to cancel it, it will start a new animation but it won’t do anything damage-wise.
Nerf Dooku’s duelist + expose weakness combo. He can swing 2 times a second and take half a hero’s health in the blink of an eye. Make his dodge more reliable. He has 3 dodges, and they feel sort of clunky and they don’t work 100% of the time.
Phasma’s droid needs a bit less health and slower health regen in HVV. The droid should immediately blow up upon Phasma’s death. It makes no sense to have it stay around for so long.
Anakin’s Massive Strikes card should be replaced with a stamina card. It should reduce swing and blocking cost by about 25%. He currently loses stamina a bit too quickly in my opinion, especially when blocking sabers.
Slightly nerf Luke’s swing speed. The damage output is a bit gratuitous.
Leia’s squad shield should be able to be blown up when she reactivates the ability. Her flash bang needs to remove the HUD elements such as health bars and names. It allows people to see while blinded. It should remove saber tracking like Lando’s smoke.
Lando’s disabler needs a slight radius nerf, and sharp shot needs a slight cooldown increase.
Chewbacca’s Furious Bowcaster needs a bit of a damage nerf.
Han’s detonite charge needs a bit of a damage and radius nerf. His blaster needs a slight nerf as well.
Please give me your feedback on these things. I’d like to see skill rewarded more in this game, not spam.
I was starting to get interested in your opinion til you started pleading for nerfs that doesn't need to happen.
You need help my guy
he's now the only hero that does not gain health on defeat (other than the 2 villains who gain health by tickling enemies)
Hurray! Thank you
I have downloaded the patch and I tested it by sitting in a nigh empty lobby. After sitting there for 6 minutes the lobby started to fill, but at no time did the game try and start with less than the minimum number of players. Looks like this patch has fixed the bug. DOUBLE HOORAY!!!
We have a fix on the way for that, believe we've found the culprit.