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A side note: on Xbox One, it seems the new Droideka rolling challenge/milestone is not tracking progress.
Thanks again.
The issue i can say is the most problematic in the game is the input lag when trying to be precise on aiming.
It cause's players to get really frustrated, not play anymore & or not play to their fullest potential.
I support BF2 , and want this game to reach it's maximum potential and show everyone that this game is actually really good and can be so much more.
Please consider.
Likebaadnewzz
Leader: TheNewForce
Members:1691.
Xbox One.
Many thanks by all.
I would add the following.
If you dodge you still can receive lightsaber damage, with rolling all over it's not possible. I would say make dodging and rolling receiving about 50% damage. Why is a blaster user save while rolling and a Force user is not while dodging?
About lightsaber strikes and stamina. My idea was there are 3 kinds of strikes. The first one is a hit, then a strike into nothing and a strike into a lightsaber, i.e. a clash. The latter can be a striking in a block or two strikes clashing together.
The first one is draining the normal stamina amount. The second could drain less stamina than "standard" maybe 75% and the third one, into a block or a lightsaber clash, could drain 25% more stamina than the standard. With this you are able to deal with the rollmops blaster users and spaming into a block would be harder.
Iden's alternative fire is really too op in HvV, I would say let this deal about 75HP damage to heroes.
Boba's recovery is really awful. Anakin can pull him towards him, but don't hit him. With a force user team only it's really hard to play against a Boba. Of course his rockets deal to much damage, I fully agree that this should need a nerf. With the right star cards the damage would be 783 HP damage for only one ability. This means almost instant kill to every hero (standard values) in the game besides Anakin and buffed heroes like Yoda. He is too op, if some things different, they should play HvV more often.
In my opinion phasma's droid should not have a health regen. Team camping around this droid are, if they are good, unvincible. Of course her droid should stop shooting instantly if she gets killed.
Make Chewbacca's bowcaster completly ablte to block. I don't understand to do it that way. In the movies his bowcaster fires only one blaster shot and not 3 or 4 at the dame time.
Kylo's Frenzy is a bit "buggy"/ really easy to have countermeasures against it, it's hard to say how to improve this. First I would say deal damage while rolling and dodging (maybe 50%) and make it only block, if the lightsaber is blocking. The reload time is 10s at the moment. If it is dealing more often damage and not 2 of 3 strikes are like starting a rocket with no hit, one can talk about less damage.
What about pressing block while dodging means block everything that is normally able to block? With this Sidious gets a block and rolling is not a countermeasure against force powers anymore. This leads to.
Blaster users are op in HvV, pls balance them and make it fair for non blaster users.
Greetings
Greetings
Thanks.
Also, I’m only stating my opinion, just as you stated yours. Everyone’s entitled to their opinions. Opinions are subjective and therefore undebatable, so it’s really not worth engaging over opinions beyond acknowledging them.
#1) Darth Maul scores are extremely low. Finish a match with the most eliminations and still end in 4th or 5th place, or he doesn’t place at all. His kills get no recognition. Also, 75% of the time, when Maul throws someone to their doom, he only gets an assist, even if the enemy just respawned and has no previous damage
#2) Hero block abilities now make it seem like you aren’t even striking at all... no clashing sounds. Yoda is the worst for this. You can swing to the fences and drain your stamina, but blocking seems to not drain any stamina from certain hero’s or villains
#3) Several areas on Bespin where hero’s or Villians are thrown from edges do not register a kill or assist... simply says “player damaged”
Hope these issues can can be corrected sometime in the near future. Thanks
Way to keep pushing those micro purchases! 2,000 crystals: what a bargain!
It seems the milestones for the droideka and clone tank are not working.
One of the others must be less stamina drain while jumping.
Remember it's sometimes the only countermeasure against rolling blaster users. Jumping and striking while jumping used to be a good one. As most of the HvV players on PC nows, most Blaster users, do not have any delay in rolling at the moment, that's one thing, that makes blaster users in melee uncanonical invincible.
Last match our team alt chose blaster users, for hero and villain side and we rosted the enemy team with only force users. It was an overwhelming victory against good players. This shows me how unbalanced HvV still is and thats why I refuse to take blaster users in HvV in future. It's the same like it was with an op Anakin. It's no fun to play with those op charakters like blaster users, it's too easy to be one of the best and win HvV.
There must be some balancing changes in future otherwise SWBF2 HvV lacks a lot of authenticity.
Greetings.
PS: I am one of a lot of players thinking in this way. There is non I played with or against, who thinks different. PC and HvV, but all players in this game, only.
Maybe with PS4 and Xbox it is different!
I had a couple of matches the other day as I was trying to do the community challenge when I could have sworn blind I got 3 or 4 kills right at the beginning of the match but was only credited with 1 assist.
I think I agree with some of the other comments here for rebalancing changes for heroes, particularly in HvV.
However, my main concern in this mode is fixing the bugs with blocks, strikes and random effects on force powers and heroes.
For example:
- Sometimes a hero/villain can block seemingly forever regardless of stamina levels.
- Sometimes it seems impossible to block regardless of stamina levels.
- Some players appear to be able to continually jump or roll with total immunity to all damage, while at other times it has no effect and the "saber magnet" kicks in from several feet away.
- occasionally, force powers have no effect, regardless of whether an enemy was blocking or not. Sometimes this leaves a character in a really weird animation e.g. if Grievous tries thrust surge just at the point when the target dodges he ends up doing a pirouette around the enemy and "hits" them, but does no damage.
- Sometimes, I trigger a force power and the character I'm playing then gets stuck in an animation or is unable to run/jump or attack. *
*The effect sometimes wears off after a minute or two, but more often than not I have to die or respawn in order to reset it.
I think it happens when an enemy hero manages to trigger a force power or attack at a specific moment in the animation, but it's difficult to pin down.
Examples are:
Grievous stuck in the claw rush state but cannot move at all.
Obi-wan unable to run or jump.
It happens most commonly with Anakin being unable to attack with his lightsaber (he can still be on full stamina though) and/or unable to trigger his force powers. Oh, and retribution sometimes has no effect on villains inside the radius, but still wastes the ability.
What do you guys think of these dudes at the battlefront ? They look pretty awesome.
So there's just not going to be a Calendar of special events for July? Are there any special events in July? No triple-XP weekends or any other rewards this month? Why not?
There's still double-XP Wednesdays, are there not? But no calendar announcing them or anything else? Why?
Will there be a Community Calendar in August?
There is nothing in July except the Community Quests:
https://battlefront-forums.ea.com/discussion/141234/community-quests-main-thread
and the Double XP Wednesdays. The dev team has stated they will release more info in August. That's about all the info we have.
Having no events seems like a weird way to (not) attract more players, but thank you for answering my question.
I'm disappointed. I'm a casual player who only noticed the Calendars with special events a couple of months ago. I was really excited to see the triple XP events; they drew me back to the game. I'd like to get more serious, but my XP are so low and I'm so far behind that I'll never start to catch up without lots of double and triple-XP events. (I think I'm like level 31, and most of my troopers are 44 or so. Now I'm competing with people who have every single Star Card, etc.)
I guess I'll go back to playing less, like I used to. :-(
See ya on Wednesdays. And whenever triple XP returns, assuming I keep checking for a calendar that may not be there.
It's always been like this...