criterion-sm dice-lg ea-starwars-lg instagram lucasfilm-lg motive-lg twitch you-tube
Felucia Transmission
No Match for a Good Blaster

Heroes need to be 15,000 or above

2

Replies

  • TjPunx
    1598 posts Member
    Go to HvV then
  • TjPunx said:
    Go to HvV then
    I've said this before, you glazed over it though, but being good with a hero in HvV and good with that same hero in GA is a different thing. 
  • TjPunx said:
    Except having players that have no clue how to use a hero, keep respawning as them
    So now the same people can keep spawning as them? I thought this forum claims there are usually 10+ waiting in the spawn screen to get a hero? If these players are so terrible as you claim, they won't last long anyway so might as well let them have some fun. 
  • Maybe we should only allow one hero to play at a time.  Not one on each side... only one...
    It'd be like hero hunt on steroids 
  • Haha yeah and let's all then watch the casual or new players never come back after they get a hero for 15k and then die within a minute. People need OP practice OP. 
    Let the casuals play arcade. 
    #StarWars-y
  • Haha yeah and let's all then watch the casual or new players never come back after they get a hero for 15k and then die within a minute. People need OP practice OP. 
    Let the casuals play arcade. 
    How about the regulars play arcade 
  • Plup17
    50 posts Member
    Maybe It could be a sliding scale depending on the balance of heroes between the two teams. In GA, set the standard hero price to 6k, if a team has two or more heroes active then the other the team, the losing team’s heroes should cost less. So if a team has 2 heroes and the other has 0, the losing team BP cost for a hero is reduced to 5k. if there is a difference of 3 heroes the cost would be 3.5k and if a team has 4 heroes and the other has none, they should cost 2k. At least this way it might bring about some balance and if you are being steamrolled at least you can get cheap heroes!
  • Alwe15
    1051 posts Member
    TjPunx said:
    Except having players that have no clue how to use a hero, keep respawning as them
    Your own argument can't even prop itself up.

    Let's be honest, you want only the elite to play as Heroes.

    Making Heroes cost 15K BP does nothing to benefit casuals and the less skilled.

    4K Heroes allows a lot more Hero rotation because who can't earn 4K in this game? 
  • Alwe15
    1051 posts Member
    Plup17 said:
    Maybe It could be a sliding scale depending on the balance of heroes between the two teams. In GA, set the standard hero price to 6k, if a team has two or more heroes active then the other the team, the losing team’s heroes should cost less. So if a team has 2 heroes and the other has 0, the losing team BP cost for a hero is reduced to 5k. if there is a difference of 3 heroes the cost would be 3.5k and if a team has 4 heroes and the other has none, they should cost 2k. At least this way it might bring about some balance and if you are being steamrolled at least you can get cheap heroes!
    Interesting suggestion 🤔

    Unfortunately, I think it will do little to alleviate a true steam roll. Heroes aren't enough to turn the tide of battle in the wrong hands...even 4 of them. 
  • TjPunx
    1598 posts Member
    Alwe15 said:
    TjPunx said:
    Except having players that have no clue how to use a hero, keep respawning as them
    Your own argument can't even prop itself up.

    Let's be honest, you want only the elite to play as Heroes.

    Making Heroes cost 15K BP does nothing to benefit casuals and the less skilled.

    4K Heroes allows a lot more Hero rotation because who can't earn 4K in this game? 
    What’s wrong with that 
  • TjPunx said:
    Alwe15 said:
    TjPunx said:
    Except having players that have no clue how to use a hero, keep respawning as them
    Your own argument can't even prop itself up.

    Let's be honest, you want only the elite to play as Heroes.

    Making Heroes cost 15K BP does nothing to benefit casuals and the less skilled.

    4K Heroes allows a lot more Hero rotation because who can't earn 4K in this game? 
    What’s wrong with that 
    Everyone has given many reasons what's wrong with it. 
  • Keep heroes at 4000, but you only get one chance to be a hero per match. Once your time is up waving your glow stick around, you’re stuck being a trooper and PTMFO with the rest of us. 
  • bfloo
    15720 posts Member
    KZ_Toxic said:
    TjPunx said:
    15000 pushes out the scrubs
    So lemme get this straight... you want only godlike players to get heros? And decimate troops? 

    Oh I can see how fun that would end up being...

    How bout just letting the devs do what they do k.
    Add 3 bugs for every bug they fix?
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

    h846398gb27k.png


  • bfloo
    15720 posts Member
    Keep heroes at 4000, but you only get one chance to be a hero per match. Once your time is up waving your glow stick around, you’re stuck being a trooper and PTMFO with the rest of us. 
    The quit rate would skyrocket if you could only use a hero once per match.
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

    h846398gb27k.png


  • TjPunx
    1598 posts Member
    It would give players something to strive for by getting better. More BPs equal more times to play as hero’s. You also don’t have them appearing as frequently in a CS/GA match, and the same people might not get them all the time if they cost that much 
  • TjPunx
    1598 posts Member
    Having them as cheap as they are now, allows them to be on the battlefield way to often
  • CC_1010
    1813 posts Member
    edited August 6
    Not on Pc
    Post edited by CC_1010 on
  • TjPunx
    1598 posts Member
    Keep heroes at 4000, but you only get one chance to be a hero per match. Once your time is up waving your glow stick around, you’re stuck being a trooper and PTMFO with the rest of us. 

  • Lol 15k is guaranteed to kill the game. Besides don't you want to kill noob heroes sometimes? Nothing feels better than blowing a hero/villain up with a grenade then unloading 4 mags into them. If it weren't for low hero costs you wouldn't have nearly as many ***** players to kill as heroes.
  • TjPunx
    1598 posts Member
    Lol 15k is guaranteed to kill the game. Besides don't you want to kill noob heroes sometimes? Nothing feels better than blowing a hero/villain up with a grenade then unloading 4 mags into them. If it weren't for low hero costs you wouldn't have nearly as many **** players to kill as heroes.
    15,000 will hardly kill the game
  • TjPunx said:
    Lol 15k is guaranteed to kill the game. Besides don't you want to kill noob heroes sometimes? Nothing feels better than blowing a hero/villain up with a grenade then unloading 4 mags into them. If it weren't for low hero costs you wouldn't have nearly as many **** players to kill as heroes.
    15,000 will hardly kill the game
    From seeing all the LOLs compared to agree's on your OP, I think it's obvious it would probably ruin the game for many people.
  • TjPunx said:
    The point is too have the hero as a goal to strive for, not to be used as a common 
    gotta attract them kids to sell them boxes though. 
    Battlefield = Not Star Wars - Force Unleashed = Star Wars #infantrylivesmatter
  • Franchaud
    572 posts Member
    edited August 7
    higher costs to stop first phase spam. like it used to be before EA realized glowsticks attract prey. the latter the phase, the cheaper they could get. not about heroes being present though, but the same tryhards blocking them for everyone else until 30 sec before match end. just put a timer on heroes already. worked before. sadly hero tryhards block every attempt to take away their cannonfodder or imaginary power with every fiber of their being. 
    Battlefield = Not Star Wars - Force Unleashed = Star Wars #infantrylivesmatter
  • TjPunx said:
    Lol 15k is guaranteed to kill the game. Besides don't you want to kill noob heroes sometimes? Nothing feels better than blowing a hero/villain up with a grenade then unloading 4 mags into them. If it weren't for low hero costs you wouldn't have nearly as many **** players to kill as heroes.
    15,000 will hardly kill the game
    it'd be putting it out of it's misery really.
    Battlefield = Not Star Wars - Force Unleashed = Star Wars #infantrylivesmatter

  • bfloo said:
    Keep heroes at 4000, but you only get one chance to be a hero per match. Once your time is up waving your glow stick around, you’re stuck being a trooper and PTMFO with the rest of us. 
    The quit rate would skyrocket if you could only use a hero once per match.
    less hero only players. so?
    Battlefield = Not Star Wars - Force Unleashed = Star Wars #infantrylivesmatter
  • Alwe15
    1051 posts Member
    PTMFO. 
    I love how many extra letters PTO seems to be gaining...seems in line with the frustration of having no team mates actually PTMFO! 
  • TjPunx
    1598 posts Member
    The less heroes, the more players have to get better with soldiers/enforcers, and not rely on a crutch 
  • KZ_Toxic
    322 posts Member
    edited August 7
    TjPunx said:
    The less heroes, the more players have to get better with soldiers/enforcers, and not rely on a crutch 
    The more heroes, the more players have to get better with soldiers/enforcers, to beat the crutches.
  • Just no. Hero’s are integral to the game it’s not battlefield. And they should be attainable for most players not just a top 5% elite.

    Making them 15000 would kill the game and turn off many casuals and average players. The game needs a steady stream of new players to survive, dismissing people who aren’t great as ‘scrubs’ is ridiculously childish. Battlefront has never been an elitist series it caters for average and casual players as it should continue to do.
  • Franchaud said:
    TjPunx said:
    The point is too have the hero as a goal to strive for, not to be used as a common 
    gotta attract them kids to sell them boxes though. 
    What’s wrong with attracting new players kids or otherwise? 
  • TjPunx said:
    Lol 15k is guaranteed to kill the game. Besides don't you want to kill noob heroes sometimes? Nothing feels better than blowing a hero/villain up with a grenade then unloading 4 mags into them. If it weren't for low hero costs you wouldn't have nearly as many **** players to kill as heroes.
    15,000 will hardly kill the game
    From seeing all the LOLs compared to agree's on your OP, I think it's obvious it would probably ruin the game for many people.
    because badly implemented heroes don't.
    Battlefield = Not Star Wars - Force Unleashed = Star Wars #infantrylivesmatter
  • TjPunx said:
    Lol 15k is guaranteed to kill the game. Besides don't you want to kill noob heroes sometimes? Nothing feels better than blowing a hero/villain up with a grenade then unloading 4 mags into them. If it weren't for low hero costs you wouldn't have nearly as many **** players to kill as heroes.
    15,000 will hardly kill the game
    From seeing all the LOLs compared to agree's on your OP, I think it's obvious it would probably ruin the game for many people.
    because hero killstreaks don't.
    Battlefield = Not Star Wars - Force Unleashed = Star Wars #infantrylivesmatter
  • DiamondxStyles
    440 posts Member
    edited August 7
    Who cares. I'm not going to struggle to get a hero however high, but I like having free tablets of 100 health points walking around for my Health on Kill card. Just keep somewhere between 4k and 8k. Better players keep heroes for the majority of the match, and noobs get converted into health for me or my friends while we Hero hunt

    There doesn't seem to be a problem with this dynamic to me.
  • DiamondxStyles
    440 posts Member
    edited August 7
    This is also a bad idea since it would damage top GA killstreak player's scores probably by like, 30 to 40 kills overall; Maybe more
    Post edited by DiamondxStyles on
  • Alwe15 wrote: »
    Ankesepamon said:
    PTMFO. 

    I love how many extra letters PTO seems to be gaining...seems in line with the frustration of having no team mates actually PTMFO! 
    I was on Crait earlier. Exactly half of my team (LS) were specialists sniping away instead of PTGDMFSOBO
  • TjPunx wrote: »
    The less heroes, the more players have to get better with soldiers/enforcers, and not rely on a crutch 

    hear, hear
    Battlefield = Not Star Wars - Force Unleashed = Star Wars #infantrylivesmatter
  • This is also a bad idea since it would damage top GA killstreak player's scores probably by like, 30 to 40 kills overall; Maybe more

    sarcasm? pls god let it be sarcasm.
    Battlefield = Not Star Wars - Force Unleashed = Star Wars #infantrylivesmatter
  • Alwe15 wrote: »
    Ankesepamon said:
    PTMFO. 

    I love how many extra letters PTO seems to be gaining...seems in line with the frustration of having no team mates actually PTMFO! 
    I was on Crait earlier. Exactly half of my team (LS) were specialists sniping away instead of PTGDMFSOBO

    herolords racking up lazy bp? we're familiar with that. crait = sniper whac -a-mole. just watch your bunion.
    Battlefield = Not Star Wars - Force Unleashed = Star Wars #infantrylivesmatter
  • TjPunx
    1598 posts Member
    Nothing wrong with having to work for a hero
  • bfloo
    15720 posts Member
    TjPunx wrote: »
    Nothing wrong with having to work for a hero

    This isn't the player base you are looking for
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

    h846398gb27k.png


  • TjPunx
    1598 posts Member
    So we should just give heroes away for barely trying?
  • bfloo
    15720 posts Member
    TjPunx wrote: »
    So we should just give heroes away for barely trying?

    I've bought up similar costs to the 15k in the past.

    They were not especially popular.
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

    h846398gb27k.png


  • They’re simply throwaways at the current cost in GA. Of course, raising prices might result in players playing much more conservatively, thus altering outcomes and limiting opportunities for others to play one.

    But I’m sick of the impact heroes have as it is. There’s no reward in taking out an enemy hero because they’ll just be back again in 30 seconds, especially in the last phase.

    I’d go for 8000 in era, and 12000 out of era. At that price, almost everyone who plays the whole match has enough for a hero in the final phase, and choosing out of era heroes represents a serious risk.

    Give us a weekend to try it. Players who don’t like it can play CS. Most already do anyway, if reports are to be believed.

    Make heroes special again.
  • Franchaud wrote: »
    This is also a bad idea since it would damage top GA killstreak player's scores probably by like, 30 to 40 kills overall; Maybe more

    sarcasm? pls god let it be sarcasm.

    Nope. Serious
  • Ppong_Man12
    2631 posts Member
    edited August 10
    bfloo wrote: »
    TjPunx wrote: »
    Nothing wrong with having to work for a hero

    This isn't the player base you are looking for

    This to infinity and beyond.
  • TjPunx
    1598 posts Member
    12,000 in era, and 15.000 for out of era would be good
  • They’re simply throwaways at the current cost in GA. Of course, raising prices might result in players playing much more conservatively, thus altering outcomes and limiting opportunities for others to play one.

    But I’m sick of the impact heroes have as it is. There’s no reward in taking out an enemy hero because they’ll just be back again in 30 seconds, especially in the last phase.

    I’d go for 8000 in era, and 12000 out of era. At that price, almost everyone who plays the whole match has enough for a hero in the final phase, and choosing out of era heroes represents a serious risk.

    Give us a weekend to try it. Players who don’t like it can play CS. Most already do anyway, if reports are to be believed.

    Make heroes special again.

    I think your exactly right about the Chang of play that would happen from a huge increase in BP cost. I definately wouldn't be as risky with a hero if I got one for 12 or 15k. Even though usually those risks are what can change a fight. It's like imagine if it was like similar to being a real life human haha and you get one hero and you're never allowed to use them again for the rest of the time you own the game if you die. No one is going to take massive risk like we all currently do.
  • TjPunx
    1598 posts Member
    Heroes costing that much, make players think before playing stupid
  • Increase the heroes price. 8000 minimun in era.

    1bfioawlu399.png
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!