


Community Transmission — Star Card Changes
June 24, 2019 1:21PM
edited August 9

Incoming transmission!
Over the last few months we’ve made a number of changes to Star Cards, whether it’s a tweak here and there or it’s adding health on kill to all heroes. There’s one bit of feedback that we’ve heard from you though, and that revolves around the health on kill cards, and that you would like to see them become passive.
We agree, and a few months ago we confirmed we would be working on this. Fast forward to the present day and we’ve now reached the point where we’re ready to deploy the changes into the live servers. This means that coming within this month’s update, all heroes will have health on kill as a passive ability.
But what happens to the Star Cards? Rather than just removing the Star Cards we will be replacing them with brand new ones, for each and every hero. All of the new cards will retain the same level as the Health Card that it will be replacing.
THE NEW CARDS
Boba Fett
- New Card: Born to Fly
- New Description: Boba Fett's abilities cooldown are faster while in air, but his health regeneration starts 1.5 second later.
Darth Vader
- New Card: Surrounded by Fear
- New Description: When killing an enemy, Darth Vader gains stamina back.
Emperor Palpatine
- New Card: Show no Mercy
- New Description: Each extra target hit by CHAIN LIGHTNING will reduce its cooldown by 0.25 seconds to a maximum. This effect resets when Emperor Palpatine is defeated.
Iden Versio
- New Card: Shocking Weakness
- New Description: Iden Versio’s STUN DROID also reveals enemies in a 25 meters radius to all allies for a short time.
Kylo Ren
- New Card: Power of Darkness
- New Description: After he used FRENZY, Kylo Ren’s lightsaber damage is increased for 6 seconds.
Darth Maul
- New Card: Savage
- New Description: If Darth Maul hits four enemies with SPIN ATTACKwithin a short time, his SPIN ATTACK recharge will be 75% faster for 4 seconds.
General Grievous
- New Card: Flesh is Weak
- New Description: For every 10% health missing, General Grievous gains damage reduction but his health regeneration speed is halved.
Count Dooku
- New Card: Initiative
- New Description: Every 15 seconds, Count Dooku’s basic attack will be a critical strike, dealing extra damage. This cooldown is reduced by 1 second for every successful lightsaber attack.
Captain Phasma
- New Card: Blaster Inspection
- New Description: Every time she kills an enemy, Captain Phasma and friendly troopers around her gain a permanent 3% decrease to their blaster overheat per bolt to a maximum. This effect resets when Captain Phasma is defeated.
Chewbacca
- New Card: Impervious
- New Description: Every time Chewbacca deals a threshold of 200 combined damage with any ability, he gains 2% damage reduction to a maximum. This effect resets after Chewbacca is defeated.
Han Solo
- New Card: Smuggler’s Wits
- New Description: Han Solo gains an extra Dodge ability charge but all cooldowns are increased.
Leia Organa
- New Card: Stay Together
- New Description: If she is within 15 meters of two friendly units, Leia and her close allies will take reduced damage.
Lando Calrissian
- New Card: Buckle Up, Baby
- New Description: Every enemy trooper defeated or 100 damage to villains reduces the heat per shot of Lando’s X-8 Night Sniper permanently by 2% to a maximum. This effect resets when Lando is defeated.
Luke Skywalker
- New Card: Intensify
- New Description: Every trooper defeated or 200 damage to heroes increases Luke Skywalker’s lightsaber damage by 2 to a maximum. This effect resets after Luke is defeated..
Rey
- New Card: Balance
- New Description: Rey gains an extra Dodge ability charge, but her stamina drains faster.
Yoda
- New Card: Size Matters Not
- New Description: When the bonus health of PRESENCE depletes, it heals for some of the damage it prevented but its cooldown is increased by 13 seconds.
Obi-Wan Kenobi
- New Card: Safeguard
- New Description: After blocking 10 blaster shots, 2 abilities or lightsaber attacks with his block, Obi-Wan gains a permanent reduction of 2% to all his stamina costs to a maximum. This effect resets when Obi-Wan is defeated.
Anakin Skywalker
- New Card: Steamroll
- New Description: Every enemy trooper defeat or 200 damage to villains decreases all of Anakin Skywalker's stamina costs by 2% to a maximum. This effect resets after Anakin is defeated.
Finn
- New Card: In Charge
- New Description: During UNDERCOVER TEAM, Finn will grant a damage reduction, of 2% for each trooper defeated or 100 damage to villains to a maximum, to all friendlies affected. This bonus stays for the next use of the ability but resets when Finn is defeated.
All of these changes will be going into the August update, which is currently scheduled for release on August 28th.
We’ll be back with more info on this month’s update, as well as the future of Star Wars Battlefront II at gamescom later this month.
Punch It
Post edited by F8RGE on
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Replies
Never tell me the odds. - Han Solo
I love it.
Yes. We are still locking down values, but wanted to give you a heads up as to what was coming. We will look at putting exact values into the release notes for this month's update.
Will you be looking into balancing certain heroes like Boba Fett. He is already extremely powerful & is the best blaster in HvV. The ability to have for the hunt & rocket barrage more often will certainly be a problem.
Also people will maybe realize now what having 3 dodges really means.
Some really interesting and cool effects here, which should help gameplay feel less stale. One suggestion though, could the faster regen maybe occur when Boba is on the ground instead, I feel that would promote more ground based combat and would encourage a less cheap playstyle.
Thanks again @F8RGE
Lol GA is freaking destroyed come the end of the month lmao. Finns damage reduction, leia's damage reduction, Yoda, & Anakin 🤣🤣🤣🤣🤣🤣 that's a lot of freaking health. Glad I stopped playing that mode
I'm not a fan of that after presence heal
I'm kind of worried about the further damage reduction Leia and Finn will add to what was already an issue with just Yoda and Finn as they were. Leia's is permanent - and while I think it is a good way to make her better - being permanent if you are near her is very powerful. Further if there is stacking with other health buffs, the damage reduction will be a big issue. Hopefully it is maybe 15% for Leia but only 10% for those around her. And hopefully there is a damage reduction cap - like if Finn and Leia are both there, it doesn't stack.
I'm pretty sure that is the point - to make Undercover Team more useful
I don't agree with this - being in the air is boba's thing - it takes significantly more skill to aim while flying. I think your idea actually encourages what I would call cheap boba play - which is camping somewhere and just shooting at people from a distance - flying in and using your barage and then flying away to camp again - repeat.
The only one I disapprove of is Yoda's. Not only does it have a very niche application, but it also DRASTICALLY increases the cooldown of Presence, moreso than I feel justifies the niche heal benefit. I would rather have his original 'Bonus Damage upon fully charging Unleash' than this one.
Big Deal already has 3 Star Cards that can buff it. 4 would be overkill.
Missed opp to make dooku the support hero in GA. Right there & you guys blew it.
Its more important that he have a critical strike cause his saber doesnt do enough damage already lmao... gotta say my favorite cards of all the new ones are Kylos and Lukes.
There is the lot of useless cards here.
At 10 kills he will one shot all but heavys
At 35 kills he will one shot heavys (200 damage per swing!)
At 60 kills he will do 250 damage per swing!
And basically every time he strikes a villain he will also gain damage per swing!
Endor is going to be crazy
He already was & I don't think it's going that high. Probably 140 a swing
Steamroll is that the real name? It is fitting because that is what it will be.
Passive HOK then more damage reduction for lightside?
Maybe you should just release them for a "trial period". That is open to changes and tweaks. Let everyone know things could change. So that they don't cry real tears again like when you had to implement the needed nerfs to Anakin.
Some card look powerful, but others are useless. An extra roll for Han, but slower ability cool down? Hard pass.
Luke will become even more overpowered.
Phasma has to kill a hero, but others only have to do 200 damage to a hero? Might be okay, depends.
Dooku still doesn't sound great.
Anakin is going back to OP with just the passive HOK.
There will be a maximum value his swings can reach, so no. He won’t be doing 300 damage per swing (hopefully). Though 150 would be pretty sweet.
Anakin isn't going back to being up at all.
Luke has a base of 130 dmg. So using that card gives you a damage increase of 2 per kill (or 200 villain hp damage) to a maximum. So if the maximum is for example, 20 damage at epic, does that mean that after 10 trooper kills (or 2000 damage to villains), Luke will be dealing 150 damage per hit? @F8RGE could you please confirm if I’m getting it right?
Pretty sure it's between 140 & 150 lol tried to tell people he's not a hit & run hero any more
My thoughts too.
I don't see many cards at all here that I even care about trying to use.
They should've taken this opportunity to strengthen a few of the weaker heroes by giving them some useful cards but I'm not seeing anything here that will do that.
The blaster heroes are still bad, the saber heroes that were weaker are still weaker and the powerful heroes are still the powerful ones.
Leia Improvements
Heroes vs Villains Improvements
Staff Strikes Improvement
PSN / Twitter: PlayersPurity
I will not stop complaining until DICE update Leia's Hoth skin's sideburns and add some for Rey!!
Yes! @Paulie_Gualtieri came up with this idea a while back. Shame he didn't receive proper credit.
I concur.
1. Fix Split screen mode bugs
2. Fix bugs
3. Bigger play area for Duel mode
4. More love for Starfighter modes
5. First Person only mode
While it would be cool to see, I fear we won’t be getting that. Back when every hero got a HoK star card, the old artwork did not change.
You're right actually. I got ahead of myself
Would like to see changes to other current cards as well, Grievous' cyborg rage for one. I always recommended removing the stamina decrease from the card, but reworking it to add damage to its current cap for every kill, like some of these new cards work, could be an interesting alternative.
I’m not saying “I can’t counter, so Nerf” but rather increase the skill ceiling for these units. It would make the game, in my opinion, more fun and challenging.