


Leave triple xp on or just give noobs all purple cards
All these new players coming into the game facing a mountain of progression and unbalanced matchmaking is making games very bad .
Most of us who have been here from the beginning don't care about new players having to face the grind.
We just want.balanced lobbies and new content and a game without lag like Apex.
Most of us who have been here from the beginning don't care about new players having to face the grind.
We just want.balanced lobbies and new content and a game without lag like Apex.
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Yeah, they do, and the grind to get decent weapons
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Are you a new player?
No sir
What about the droid attack on the wookies noobs ?
No. I agree with weapons. But Co-op is a thing
I am, however, gaining tons of kills in co op, and getting a whole lot better at the game in general from that mode. My GA and CS results are far better than they used to be. Honestly, what was so frustrating about being a ne wplayer online was being cannon fodder for more experienced players, and gaining NO cards or weapons because it was so hard to improve when you're gunned down within .5 seconds in every confrontation.
A couple possible reasons.
He is not a *****. He is smart. New player recruitment and retention is vital to the game.
They should make it 3x xp for just level 40 and below a day per week. But not the same day as the regular 2x where players come to grind out to level 1000.
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Might be better to unlock all weapons for them and have them earn the cards. Every base weapon besides the officer class is garbage.
No cards don't matter much. New weapons and their attachments do however
Some heroes have their best cards locked behind level 20. Phasma damage reduction. Lando and Finn extended range for aimbot. Palpatine is not real effective without decreased stamina drain. Etc. Etc.
And what's the issue, exactly?
XBOX Gamer Tag: Vagabond Astron
This game would have been much better without all the grinding, so players could just focus on experimenting with all the various weapons, mods and cards, to find the loadout that works best for their play style. As it is, in my opinion, the player is forced to waste several weeks / months being cannon fodder for all the players with the best weapons, mods and cards, as they struggle to upgrade their gear. It's just not fun, and risks turning away new players before they give the game a chance. And I wouldn't blame them.
The best games I've ever played (such as Jedi Knight: Mysteries of the Sith; Rainbow Six: Ravenshield; Mechwarrior 4), the multiplayer mode granted players access to everything, so the game became about fun of weighing the pros and cons of all your choices, to find a loadout that worked best for your play style, and what you were trying to accomplish.
Here's a classic example of one of those tradeoffs: in Mechwarrior 4, I had a Daishi chassis that I stripped down to the minimum armor so I would have the room to load it out with six Ultra LBX10 autocannons. Normally, there's no way you could fit that many LBX 10's on that chassis, but I gave up most of my armor to do it. So, I had a Daishi that packed way more of a punch that most people would expect, but the tradeoff was that I could take very few shots. However, I found a way to make it work by chain-linking the guns (i.e., they didn't fire as an alpha strike - they fired one after the other.) Using trial and error, I figured out the precise interval to fire them so that by the time I fired the sixth gun, the first had just finished reloading and was ready to fire again. And each shot from one of those guns that hit another mech gave it so much knock-back that they couldn't aim at me before I hit them with my next shot. So, I could chain-fire these guns at somebody, knocking their aim all over the place as I took my time blowing them apart, one shot at a time. It was so much fun. The journey I took to come upon this very unique mech design is why I have a special place in my heart for Mechwarrior 4, and it was design decisions just like this that kept me coming back to play it again and again.
The point of my story is this: would that same mech design be impossible to do if I had to grind before I unlocked every little thing that was part of my experimentation that lead to that design? No, of course not. But, I may never have gotten to that point because the investment of time to unlock all the parts I needed to experiment with just wasn't worth the investment. I'd have given up on the game long before then.
Many of us are adults, with day jobs, and very limited free time. The time we do have, we don't want to waste on stupid grinding, because some developer got the mistaken idea that grinding is fun. It's not. Maybe some of you like it, and that's ok (to each their own), but I don't like it for an online FPS game. I think some sort of experience-leveling mechanism makes sense for a singleplayer RPG. But, absolutely not for a multiplayer FPS game.
Kill the grind, and just let the people play - that's my motto.
XBOX Gamer Tag: Vagabond Astron
Thats the point of playing them and leveling up. You are rewarded
Baby Yoda is love, Baby Yoda is life.
The grind is what keeps people playing. Getting everything handed to you straight away kills any motivation to play the game on a regular basis and takes away any sort of challenge. You play for the sense of "pride and accomplishment™" at finally unlocking something after putting in the work to get it.
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The question goes both ways. It's not because I took 350 hours of my time for some soulless grind that others should do the same. I won't feel more proud, nor sleep and breathe better.
That's misplaced ego. Like Kylo and Rey's skins being exclusives.
Or people buy this game for $7 on sale.. see that they are at a huge disadvantage with basic guns w/ no attachments/lacking cards and never come back.
And there was nothing to unlock or grind in OG Battlefront 2 games.
I've stopped counting how much time I played it. Having the possibility to play a Star Wars Stormtrooper in a battlefield is or should be a good enough reason.
Grinding is only here to bring frustration. Frustration is only here to make us pay skins.
Bingo man
Yep , you're right
But that's the nature of video games; they can't all live forever. Everyone knows that games grow less popular with age, with fewer and fewer people playing them. Even if they unlocked everything for new players as soon as they start playing, that won't do anything to stop the game's inevitable decline. These kinds of multiplayer games are meant to be purchased at or shortly after release in order to get the most out of them, not 2 years later when they cost less than $10 and when everyone you face is a pro who's been at it for a lot longer. It's those early adopters, the people that were there from the start, that prop up a game like this for as long as possible, not new players who are very late to the party.
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First. A looter shooter BF2 is not. Remember the loot boxes they tried to add and the uproar that caused their removal? Tiered star cards are part of that system. They should have been removed as well.
Second. All the veterans that brag about pre-ordering, playing the beta, and playing since launch did not "grind" their purple star cards against an unbalanced playing field. At launch, nobody had purple cards and everybody had to upgrade so it was balanced. Somebody starting today has to play against a field of mostly purple star cards.
Third. My own copy of BF2 is digital and I mainly play SA. I want more players for SA so much that I went to Game Stop and purchased a used BF2 disc. I have given that disc to 3 friends and begged them to play SA with me (all three own BF2015 by the way). Everyone played for a couple of days then gave me the disc back. They liked the game but had the same reason for quitting: "Didn't want to grind for purple cards against players that already had them." I just want to point out it was not the grind per se, but the grind in an uneven playing field.
All my fighter, interceptor, and bomber cards have long since turned purple. I want more pilots so badly I don't care if you give them all purple cards. I don't need to inflate my ego by killing unbalanced beginners. I just want to play SA some more before the whole game dies.
I agree. We're many to have experienced this hazing
I can't be more clear when I say I disagree with 100% of what you just said. To quote a wise man, "wrong X infinity."
XBOX Gamer Tag: Vagabond Astron
I caught your reference. Didn't go well on reddit (-667821) and appears unpopular here as well.
A good multiplayer game doesn't need a carrot to keep players interested. PvP is inherently very competitive with no two matches exactly alike. That is what should make it fun. It does need new content (maps, weapons, skins etc.) every so often to rally the troops but the unlocking of said content shouldn't be the main reason to play.
I tried the mode after I saw this. It was brutal. I got 1 level with double xp. They should add S.A. co-op. At least bots won't be destroying me with level 200 purple ships.
Never forget
Well, I'm convinced.
Well said
I'm not new to BF2 but SA is really hard if you've never played or if you've stopped playing a while. When a skilled purple player begins to shoot, you rarely have the time to realize and try to escape .
Therefore, using these arguments, one can make a solid case that the decision to lock the best weapons, mods and cards behind a grind-wall is impeding the addition of new players to the Star Wars Battlefront 2 community, as well as accelerating the abandonment of existing players from the community. Each of us can decide for ourselves whether we believe that's a desirable outcome.
XBOX Gamer Tag: Vagabond Astron
Also no starfighter assault.
It also happens to strike at the heart of the matter, but I expected little else from an EA moderator on this subject. Clearly no conflict of interest at work here.
I would've happily rewritten the post if you yourself had done what a community leader should do and led by example with a firm-but-courteous request to keep it civil and sent me the text in a PM or something, but since I don't save or memorize my own posts like some kind of weirdo, your complete obliteration of my content feels pretty inappropriate, rude and dismissive of my opinion.
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This game is 2 years old. THAT is what impedes the addition of new players, not everything you listed. Even at the cheap price it's apparently at now, people just aren't willing to play 2 year old shooter games. Unlocking everything doesn't change the very simple fact that people will inevitably gravitate away from this game. Only the most the dedicated die-hards who were there from Day 1 are likely to be the ones still playing or who come back to play this game with each new update, but even some of them will play for a few days then drop out again and the casuals will do the same.
This is just how these games are. Unless you're a MTX machine like Fortnite, then you're inevitably going to face a decline and that can't be stopped.
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Don't know about you but I enjoy having roadmaps and receiving additional support for this 2 year old game. I want to encourage as many people to play as possible. I'm not saying a Rainbow Six Seige type of resurgence is going to be a thing for this title but keeping up these barriers to entry does it no favors. If I was a new player interested in HvV, I certainly would not feel like grinding out and getting my ***** whooped over and over with no xp modifier in a 2 year old game.
There are plenty of people that avoided this title from all the bad press and are willing to give it a shot now that the dust has settled and it's cheaper.
There is literally no downside to leaving 3x XP on or unlocking all star cards for people. It gives new players a better experience and increases the chance they will stay. Unless you truly believe that the early adopters will be upset about this and leave in droves. There is no harm in doing this. I don't agree with this mentality of "You should've been here at launch, so good luck to you!" Or "It's gonna die eventually so why bother".
Yeah, you're wrong.
The greater factor that discourages people from joining the community is because the playing field is grotesquely unlevel for new players. People tend to want to play a fair game, where the victor is the one with the better strategy, skill and knowledge. People do not tend to want to play an unfair game where they have to use the weakest items, and are there simply as cannon fodder for the perverse pleasure of being blown to bits by players with the best items.
That is not fun for the majority of new players, and there's no amount of spin that will persuade most reasonable people that it is.
XBOX Gamer Tag: Vagabond Astron