criterion-sm dice-lg ea-starwars-lg instagram lucasfilm-lg motive-lg twitch you-tube
Community Calendar

Master Star Cards: Additional Abilities and Passives for Heroes and more

Scion_of_Yggdrasil
695 posts Member
edited January 7
I think aaaall classes, enforcers, heroes urrrrybuddy needs master star cards that unlock at lvl 50. Maybes its a fourth ability. Maybe its additional abilities that replace the default ones. Upgrades can be achieved at lvl 75 and 100. The card starts at Bronze, is upgraded to Silver, then Gold.

What are some of the master star cards you would like to see? One can at least dream, right?
Post edited by Scion_of_Yggdrasil on

Replies

  • Obi Wan could have a force speed ability like in the phantom menace where it goes a certain distance wherever aimed at super speed
  • CT_93921 wrote: »
    Obi Wan could have a force speed ability like in the phantom menace where it goes a certain distance wherever aimed at super speed

    Ooooh or like a Jedi "Infiltration" or "Vanguard." His running speed is increased for x seconds. Imagine running circles around your target, throwing off their lunges and tracking :D
  • I fear such a change may create even more unbalance. Star Cards sometimes are pretty powerful, other times not so much, but the gap between no Star Card, and the maximum lvl of a specific Star Card sometimes can be too much.

    If it was to add a single new lvl of Star Card, maybe it could go the right way. But more then one level it'll either be so small of a bonus that's not really worth it, or if it's not so small then it'll be even more unbalanced if players who have these are matched against players who are still in the beginning.

    Taking that card Yoda, Maul, and Luke have, which gives them a third dash ability but increases its cooldown time. How new levels of it wouldn't be either useless or OP? Or that card that gives Anakin more Saber Damage.

    For now I don't think making new levels for Star Cards will make this game better.
    -----
    Tired of BUGs?

    Well, they'll still exist.
    But visit the Rogue Bros Channel, there we document many BUGs and possible workarounds for them. There's also gameplay and other videos related to EA's Star Wars Battlefront (I & II)
  • Maybe standard classes only get one Master Star Card:

    Specialists unlock Prone. No cooldown or anything, functions just like a crouch, but it reduces recoil significantly and hides you from enemy radars (but binoculars can spot you of course). Recoil reduction scale: 5%,15%, 25% downside... slowish animation to get up and down. Activated by long hold on crouch.

    Officers unlock Special Training. Passive Ability. They can override consoles a bit faster, and can disarm explosives a bit faster. 4%, 8%, 12% upgrades?

    Can't really think of anything for Heavy or Assault... Maybe heavies can get Explosive Experts? Allows them to disarm trip mines, and pick up and toss grenades? I never play as Assault so...
  • I fear such a change may create even more unbalance. Star Cards sometimes are pretty powerful, other times not so much, but the gap between no Star Card, and the maximum lvl of a specific Star Card sometimes can be too much.

    If it was to add a single new lvl of Star Card, maybe it could go the right way. But more then one level it'll either be so small of a bonus that's not really worth it, or if it's not so small then it'll be even more unbalanced if players who have these are matched against players who are still in the beginning.

    Taking that card Yoda, Maul, and Luke have, which gives them a third dash ability but increases its cooldown time. How new levels of it wouldn't be either useless or OP? Or that card that gives Anakin more Saber Damage.

    For now I don't think making new levels for Star Cards will make this game better.

    Ew, no. I don't want to add more lvls to the existing starcards lol. You're right, that would be unbalanced. I just want new star cards, only accessible at lvl 50. They would offer something new, replacing the default ability with a comparable one, so everything stays balanced.
  • New Anakin card: Bring Balance- For each enemy hit by Heroic Might, it's cool down is reduced by five seconds.
    What's more likely to happen:
    Lack of Faith- For each enemy caught within Darth Vader's choke, it's cool down is reduced by 8 seconds.
  • New Anakin card: Bring Balance- For each enemy hit by Heroic Might, it's cool down is reduced by five seconds.
    What's more likely to happen:
    Lack of Faith- For each enemy caught within Darth Vader's choke, it's cool down is reduced by 8 seconds.

    Ooooh maybe a choke card called Ambition: Each additional enemy caught in Choke Hold increases its maximum duration and dmg reduction by 1 second/5% to a maximum, 3 seconds/25%.
  • Scion_of_Yggdrasil
    695 posts Member
    edited January 7
    Unlike regular star cards, these are just automatically unlocked/upgraded once the appropriate levels are reached.

    Yoda's Master Cards:

    Respite: Replaces Presence. All within Yoda's radius immediately begin health regen, and continue to regen until the ability expires. Stamina costs are also reduced while active for Yoda and all within his radius. Duration/Stamina Reduction Scale: 4, 7, 10 seconds/5, 10, 15% reduction

    Lightsaber Tackle: Replaces Dash. Yoda throws his lightsaber, impaling his target, and leaping at them to yank it out. Can be used 3 times consecutively, throwing/leaping from one target to the next.

    Vanguard: Replaces Unleash. Yoda creates a large force barrier in front of him, blocking and absorbing all blaster fire, force abilities, and explosives, protecting all behind him. Can only absorb X dmg before it breaks. Releasing L1 cancels the ability. Has a maximum hold time in addition to its breaking point. Acts as a barrier that enemies cannot pass through (great for holding hallways).
  • I guess to clarify, they are called Master cards for a reason. This will force players to focus on their favorite heroes to unlock their true potential. Besides, you need to master the hero/unit as is before you get the option to truly customize them.

    This started out as a very general star card idea, but Im thinking Heroes need an overhaul. This could be just it. The variety that has been missing/needed for a while now. 3 new abilities, that are optional and eerily similar to the existing ones they would replace, that are only unlocked after players have proven they have what it takes.

    How does that sound, 4th ability nay-sayers??? Retribution for all? Or variety, the spice of life, for all?
  • I fear such a change may create even more unbalance. Star Cards sometimes are pretty powerful, other times not so much, but the gap between no Star Card, and the maximum lvl of a specific Star Card sometimes can be too much.

    If it was to add a single new lvl of Star Card, maybe it could go the right way. But more then one level it'll either be so small of a bonus that's not really worth it, or if it's not so small then it'll be even more unbalanced if players who have these are matched against players who are still in the beginning.

    Taking that card Yoda, Maul, and Luke have, which gives them a third dash ability but increases its cooldown time. How new levels of it wouldn't be either useless or OP? Or that card that gives Anakin more Saber Damage.

    For now I don't think making new levels for Star Cards will make this game better.

    Ew, no. I don't want to add more lvls to the existing starcards lol. You're right, that would be unbalanced. I just want new star cards, only accessible at lvl 50. They would offer something new, replacing the default ability with a comparable one, so everything stays balanced.

    Oh I see, in this case I think the idea is a good one. We desperately need more Star Cards, and not these poor replacements they've done only three times in the course of more then 2 years.
    -----
    Tired of BUGs?

    Well, they'll still exist.
    But visit the Rogue Bros Channel, there we document many BUGs and possible workarounds for them. There's also gameplay and other videos related to EA's Star Wars Battlefront (I & II)
  • I fear such a change may create even more unbalance. Star Cards sometimes are pretty powerful, other times not so much, but the gap between no Star Card, and the maximum lvl of a specific Star Card sometimes can be too much.

    If it was to add a single new lvl of Star Card, maybe it could go the right way. But more then one level it'll either be so small of a bonus that's not really worth it, or if it's not so small then it'll be even more unbalanced if players who have these are matched against players who are still in the beginning.

    Taking that card Yoda, Maul, and Luke have, which gives them a third dash ability but increases its cooldown time. How new levels of it wouldn't be either useless or OP? Or that card that gives Anakin more Saber Damage.

    For now I don't think making new levels for Star Cards will make this game better.

    Ew, no. I don't want to add more lvls to the existing starcards lol. You're right, that would be unbalanced. I just want new star cards, only accessible at lvl 50. They would offer something new, replacing the default ability with a comparable one, so everything stays balanced.

    Oh I see, in this case I think the idea is a good one. We desperately need more Star Cards, and not these poor replacements they've done only three times in the course of more then 2 years.

    Right? Thanks lol

    Plus, it would be bragging rights. You’ve mastered this hero, so now you get new abilities (which you’ll now need to master haha).
  • Catpain Phasma Master Star Card: Insignificant (passive ability)

    Her chrome armor offers superior protection from incoming blaster fire and her staff deals increased dmg.

    Bronze - Activates once health drops below 15% / 25% chance to deflect blaster fire / staff strikes deal an extra 25 damage
    Silver - Activates once health drops below 20% / 35% chance to deflect blaster fire / staff strikes deal an extra 50 damage
    Gold - Activates once health drops below 25% / 45% chance to deflect blaster fire / staff strikes deal an extra 75 damage
  • This would only increase the gap between new players and veteran players.

    It is bad enough already when some of the best and necessary hero star cards are locked at level 20. I remember those being quite a grind to get.

    There should be rewards as you progress, but there needs to be some semblance of balance for new and veteran players. The game may already be dancing around the line.
  • Another neat idea that unfortunately has literally 0% of happening
    PSN: DarthLando-
  • This would only increase the gap between new players and veteran players.

    It is bad enough already when some of the best and necessary hero star cards are locked at level 20. I remember those being quite a grind to get.

    There should be rewards as you progress, but there needs to be some semblance of balance for new and veteran players. The game may already be dancing around the line.

    True true. Perhaps they would unlock early on, but the true advantage is achieving Gold status. waiting till lvl 50 before you can even begin using it would be brutal for new players (considering the players like myself who pre-ordered BF2).

    Bronze @ lvl 10
    Silver @ lvl 25
    Gold @ lvl 50
    DarthLando wrote: »
    Another neat idea that unfortunately has literally 0% of happening

    With Yoda, anything is possible! lol
    3sibv2c00lld.gif
Sign In or Register to comment.