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Either buff rolling, or nerf saber tracking. Blaster Heroes are at a severe disadvantage.

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  • Seen enough Han's, Iden's and Phasma's be annoying enough (or in Han's case, carry games well enough) to not really need buffs imo. Han is a support unit that has enough tools to do his job well enough in his kit. Hardest hitting blaster in the game with a great ability in detonite charge, you should pay the ultimate price for missing with both of these abilities. landing both of these on most saber heroes not named vader will usually end up in a kill for Han. only changes I would like to see are maybe to his shoulder rush somehow. Han does not need a buff though outside of that imo. Neither does iden as getting hit by her stun is a good kiss good bye to pretty much all of your hp for pretty much free. doesn't take a ton of skill to use her at all, not to mention her alt fire goes through block, does good damage and can be spammed constantly. You should probably die to a saber hero if you miss with the stun, cause if the saber hero was hit with the stun, there goes pretty much all of his hp too. Lando could probably use a little love too, but he isn't a terrible hero either, like Iden, getting hit by his stun is pretty much gg and he does great as a support fire hero. Only blaster heros imo that need real love are probably Finn and Leia for sure. I think sabers wouldn't be so terrible to fight against as a blaster hero if the hit detection wasn't so bad and saber tracking wasn't so obnoxious. Don't think Phasma needs any buffs too unless they intend to make her less dependent on her droid. Her teamed up with bossk, iden and vader is incredibly annoying and I don't want to see that boosted further. Bossk was solid before dice broke his abilities. People will probably disagree with this but Leia and finn are probably the only blaster heroes I would buff currently cause they really need it.
  • Guide to kiing Han because he's apparently iNsAnElY oP: bait the det. charge by holding block or timing dodge, then bait shoulder charge by keeping distance a bit and dodging, then spam your saber until he dies. Simple.

    Could summarize with: Be Vader. :(


    Seriously you nailed it. Alternate between block and dodge towards Han. Laugh off his blaster fire as it does nothing to your stamina. Block or dodge his detonite explosion. Block is super easy but dodge is pretty fun. As you get close his shots will be reflected back to him so you can let him blast himself until he realizes it. Eventually get bored and lunge swing. Track through roll, lunge swing. Repeat until he is toast. If he tries to shoulder charge, choke him for extra fun. You can saber throw or jump swing at that point to finish him off. Require last step is the clumsy/stupid emote. Repeat.
  • ROMG4
    4107 posts Member
    Blaster Heroes need to have a faster roll recharge similar to how sabers have a faster roll

    In my opinion it is the greatest source of imbalance in this game. That group of heroes not only has better mobility, can deflect all incoming damage, and ontop of that have a dramatically superior roll

    All blaster heroes with the exception of characters such as Phasma, Iden, and possibly Boba should have a roll recharge onpar or slightly faster then sabers

    That and just give them an overall minor movement speed buff maybe something like 5%
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  • mrnedburns wrote: »
    Guide to kiing Han because he's apparently iNsAnElY oP: bait the det. charge by holding block or timing dodge, then bait shoulder charge by keeping distance a bit and dodging, then spam your saber until he dies. Simple.

    Could summarize with: Be literally any DS saber user :(


    .

    Fixed😞
  • Feelee16
    1442 posts Member
    Remember when they tried to slow blaster heroes running and rolling speed down. Literally free kills walking in HVV
    4uq2gw2038aq.gif




  • Empire_TW wrote: »
    The saber-tracking is so strong, You could be 5 feet in front of Vader, running and with 1 swing he's on you again.

    So, there's 2 solutions:
    1. Nerf Saber-Tracking - Make it so that you don't auto-connect with your target, you have to actually time your hits and use some actual skill .

    2. Buff Rolling - Make it so that blaster-heroes have a longer window of immunity to saber-damage while rolling, that'd give blaster-heroes way more of a chance against saber heroes.


    I know some of you saber-mains will reply to this and be like "omg no!! they're so good as is I get killed by Han Solo all time!! :(" and to you I just have to say, get good. If a blaster hero kills you while you're a saber hero, they're probably significantly more skilled than you and deserved that kill - with these changes it'd make it more fair across the board, and blaster heroes more playable instead of their current state.

    Don't bring a blaster to a saber fight. However... lunges are redonk right now.

    I promise I agree with you to a degree, but.... by significant skill do you mean hiding behind a saber buddy, or shooting a saber in their back while they're fighting someone else? Insulting players with "get good" is a problem in itself. Yes, they should be aware of their surroundings, but you taking advantage while they are preoccupied takes no skill either. You can't get good at blocking splash dmg (iden w/ a guardian is almost impossible). You can't get good at avoiding bugs and glitches (and BF2 is always blighted with a few at any given time). You caaan get good at making due with lag or unrealistic lunges, you just have to work stupid hard. Manipulate the lunges/tracking to your benefit. If you know they are spammy, get your game plan ready, because spammers basically guarantee you a small window for action each time you dodge. You're gonna take hits, but you can definitely do more dmg than what you take. Telling people to get good and asking for buffs in the same post... see the irony? But again, I do agree saber combat is out of hand. I brought gifts... lol

    This kill for example. I was proud in the moment lol, but after reviewing... I should not have gotten that first hit. Lunges are way too long right now:

    This one is just nonsense... would love to see it from Dookus perspective. He clearly attacks in place multiple times before doing a super lunge:


    On the flipside, there are plenty of scenarios where a blaster hero is OP, like if they have a guardian, or if there is enough distance and enough blasters lol. Sorry you might get stuck with players not willing to watch your back, I personally prefer to stick back and heal/keep heat off the blaster, but know most players just run in like berserkers. Fact of the matter is, TDM does not promote team play.

    I think tracking should be nerfed, but not removed. Maybe it should only track within a certain cone radius, stemming from where the player is aiming.

    Evades aren't all that bad right now honestly... I'm having more issues on the saber end (attacking very close or attacking with a lunge or dash) and seeing my saber hit, hearing the sound, all that jazz...Their back sparks up for crying out loud! But they are unaffected...

    I too want a better evade (for both blasters and sabers), since it takes skill to execute with proper timing... skill should be rewarded. Spamming a saber that auto tracks requires no skill, especially with super long lunges.

    I would even want a new evade: https://battlefront-forums.ea.com/discussion/152215/add-a-new-evade-standing-evade-no-directional-input#latest

    Why did we not just say don't bring a saber to a blaster fight instead of having roll ruined?

    It is also kinda absurd to complain about how others have a block ignoring when they themselves have 0 block and the only defense is a barely functioning roll. Blaster heroes aren't OP for having a guardian, that is a 2v1 situation and in most cases, no one will survive a 2v1 situation regardless of the type of heroes (Boba Fett is the significant one but that's because he has a jetpack).


    Keeping blasters at a disadvantage and having an absurd mechanic such as saber tracking because it ruins your 1v1 saber fights in a mode that isn't about 1v1 saber fights and because of lag which is not a problem tied to blaster heroes only are not legitimate reasons.

    Want to be heard, much (you posted twice)? Who is talking about 1v1 sabers? I'm not... I want tracking nerfed. I want a better evade. I even want an additional type of evade to help because of the very topic this thread is about. Who are you trying to argue with??? :D

    BF2 is taking on a very ambitious project, melding two worlds of gaming and mechanics: Melee RPG's and FPS games. As preposterous as this game gets at times, whether it be buffs/nerfs or new heroes and abilities... they've done a darn good job (forgiving the plethora of ongoing bugs).

    Im pretty sure none of the available saber heroes were taken down by blasters in canon... Order 66? Whole other deal lol. Blasters should be able to put up a fight, but rarely should they easily win against a saber. This is the way.

    Mind you.... these are not padawans. We aren't fighting Finn with a lightsaber. We are fighting Powerful Sith, and Jedi Masters. Blaster heroes are pretty awesome already. Sorry you need to abide by realistic strategies to stay alive when the superior warriors with superior weapons arrive.

    This is Star Wars.
    ng8spvkmx6qn.png
    If only those rebels had a better evade... (joke aside, yes please, lets find a happy medium here).

    Lmao You lost all credibility when you started to bring in lore and canon for this game.

    Oh, Im sorry. Is this the COD forums??? Goodness, I'm gonna start a snickers campaign...

    Instead of asking for buffs, try playing the way the game is designed to play right now. Whether anyone likes it or not, blasters are actually fine. Blasters can in fact dominate.

    And if you have a problem with the game being designed after Star Wars, maybe find another game? Sabers are a SW staple. While I agree they are too easy to play right now, they will always be the superior unit (when in the right hands of course).
  • ROMG4 wrote: »
    Blaster Heroes need to have a faster roll recharge similar to how sabers have a faster roll

    In my opinion it is the greatest source of imbalance in this game. That group of heroes not only has better mobility, can deflect all incoming damage, and ontop of that have a dramatically superior roll

    All blaster heroes with the exception of characters such as Phasma, Iden, and possibly Boba should have a roll recharge onpar or slightly faster then sabers

    That and just give them an overall minor movement speed buff maybe something like 5%

    I could get behind that. Iden I think is the best equipped to take on sabers, so she is just fine honestly. Phasma? Yah, she can brawl, but unless its no more than 2v1 you're gonna be wayyy to exposed without your droid, and you kinda melt (but you can still go out with a bang, so the team clears them out after you fall, so... eh?). I would like to see some adjustments to her droid (nerfs) and some other buffs elsewhere (staff?). Unpopular suggestion... make Phasma's Staff unique again and make the last 2 strikes knock down (since she started this melee train anyhow, commando droids and spies followed). It would make hers stand out against the infiltrator versions that are much faster. Its a happy medium, since the game started out with all three knocking down. I would rather see her droid rotate much faster, and the duration of the shock reduced.

    Would love to see all blaster heroes with 3 dodges, but with a starcard.
  • Empire_TW wrote: »
    The saber-tracking is so strong, You could be 5 feet in front of Vader, running and with 1 swing he's on you again.

    So, there's 2 solutions:
    1. Nerf Saber-Tracking - Make it so that you don't auto-connect with your target, you have to actually time your hits and use some actual skill .

    2. Buff Rolling - Make it so that blaster-heroes have a longer window of immunity to saber-damage while rolling, that'd give blaster-heroes way more of a chance against saber heroes.


    I know some of you saber-mains will reply to this and be like "omg no!! they're so good as is I get killed by Han Solo all time!! :(" and to you I just have to say, get good. If a blaster hero kills you while you're a saber hero, they're probably significantly more skilled than you and deserved that kill - with these changes it'd make it more fair across the board, and blaster heroes more playable instead of their current state.

    Don't bring a blaster to a saber fight. However... lunges are redonk right now.

    I promise I agree with you to a degree, but.... by significant skill do you mean hiding behind a saber buddy, or shooting a saber in their back while they're fighting someone else? Insulting players with "get good" is a problem in itself. Yes, they should be aware of their surroundings, but you taking advantage while they are preoccupied takes no skill either. You can't get good at blocking splash dmg (iden w/ a guardian is almost impossible). You can't get good at avoiding bugs and glitches (and BF2 is always blighted with a few at any given time). You caaan get good at making due with lag or unrealistic lunges, you just have to work stupid hard. Manipulate the lunges/tracking to your benefit. If you know they are spammy, get your game plan ready, because spammers basically guarantee you a small window for action each time you dodge. You're gonna take hits, but you can definitely do more dmg than what you take. Telling people to get good and asking for buffs in the same post... see the irony? But again, I do agree saber combat is out of hand. I brought gifts... lol

    This kill for example. I was proud in the moment lol, but after reviewing... I should not have gotten that first hit. Lunges are way too long right now:

    This one is just nonsense... would love to see it from Dookus perspective. He clearly attacks in place multiple times before doing a super lunge:


    On the flipside, there are plenty of scenarios where a blaster hero is OP, like if they have a guardian, or if there is enough distance and enough blasters lol. Sorry you might get stuck with players not willing to watch your back, I personally prefer to stick back and heal/keep heat off the blaster, but know most players just run in like berserkers. Fact of the matter is, TDM does not promote team play.

    I think tracking should be nerfed, but not removed. Maybe it should only track within a certain cone radius, stemming from where the player is aiming.

    Evades aren't all that bad right now honestly... I'm having more issues on the saber end (attacking very close or attacking with a lunge or dash) and seeing my saber hit, hearing the sound, all that jazz...Their back sparks up for crying out loud! But they are unaffected...

    I too want a better evade (for both blasters and sabers), since it takes skill to execute with proper timing... skill should be rewarded. Spamming a saber that auto tracks requires no skill, especially with super long lunges.

    I would even want a new evade: https://battlefront-forums.ea.com/discussion/152215/add-a-new-evade-standing-evade-no-directional-input#latest

    Why did we not just say don't bring a saber to a blaster fight instead of having roll ruined?

    It is also kinda absurd to complain about how others have a block ignoring when they themselves have 0 block and the only defense is a barely functioning roll. Blaster heroes aren't OP for having a guardian, that is a 2v1 situation and in most cases, no one will survive a 2v1 situation regardless of the type of heroes (Boba Fett is the significant one but that's because he has a jetpack).


    Keeping blasters at a disadvantage and having an absurd mechanic such as saber tracking because it ruins your 1v1 saber fights in a mode that isn't about 1v1 saber fights and because of lag which is not a problem tied to blaster heroes only are not legitimate reasons.

    Want to be heard, much (you posted twice)? Who is talking about 1v1 sabers? I'm not... I want tracking nerfed. I want a better evade. I even want an additional type of evade to help because of the very topic this thread is about. Who are you trying to argue with??? :D

    BF2 is taking on a very ambitious project, melding two worlds of gaming and mechanics: Melee RPG's and FPS games. As preposterous as this game gets at times, whether it be buffs/nerfs or new heroes and abilities... they've done a darn good job (forgiving the plethora of ongoing bugs).

    Im pretty sure none of the available saber heroes were taken down by blasters in canon... Order 66? Whole other deal lol. Blasters should be able to put up a fight, but rarely should they easily win against a saber. This is the way.

    Mind you.... these are not padawans. We aren't fighting Finn with a lightsaber. We are fighting Powerful Sith, and Jedi Masters. Blaster heroes are pretty awesome already. Sorry you need to abide by realistic strategies to stay alive when the superior warriors with superior weapons arrive.

    This is Star Wars.
    ng8spvkmx6qn.png
    If only those rebels had a better evade... (joke aside, yes please, lets find a happy medium here).

    Lmao You lost all credibility when you started to bring in lore and canon for this game.

    Agreed. Hard to take someone seriously when that aspect is brought up.
    Confidence born of ignorance
  • Empire_TW wrote: »
    The saber-tracking is so strong, You could be 5 feet in front of Vader, running and with 1 swing he's on you again.

    So, there's 2 solutions:
    1. Nerf Saber-Tracking - Make it so that you don't auto-connect with your target, you have to actually time your hits and use some actual skill .

    2. Buff Rolling - Make it so that blaster-heroes have a longer window of immunity to saber-damage while rolling, that'd give blaster-heroes way more of a chance against saber heroes.


    I know some of you saber-mains will reply to this and be like "omg no!! they're so good as is I get killed by Han Solo all time!! :(" and to you I just have to say, get good. If a blaster hero kills you while you're a saber hero, they're probably significantly more skilled than you and deserved that kill - with these changes it'd make it more fair across the board, and blaster heroes more playable instead of their current state.

    Don't bring a blaster to a saber fight. However... lunges are redonk right now.

    I promise I agree with you to a degree, but.... by significant skill do you mean hiding behind a saber buddy, or shooting a saber in their back while they're fighting someone else? Insulting players with "get good" is a problem in itself. Yes, they should be aware of their surroundings, but you taking advantage while they are preoccupied takes no skill either. You can't get good at blocking splash dmg (iden w/ a guardian is almost impossible). You can't get good at avoiding bugs and glitches (and BF2 is always blighted with a few at any given time). You caaan get good at making due with lag or unrealistic lunges, you just have to work stupid hard. Manipulate the lunges/tracking to your benefit. If you know they are spammy, get your game plan ready, because spammers basically guarantee you a small window for action each time you dodge. You're gonna take hits, but you can definitely do more dmg than what you take. Telling people to get good and asking for buffs in the same post... see the irony? But again, I do agree saber combat is out of hand. I brought gifts... lol

    This kill for example. I was proud in the moment lol, but after reviewing... I should not have gotten that first hit. Lunges are way too long right now:

    This one is just nonsense... would love to see it from Dookus perspective. He clearly attacks in place multiple times before doing a super lunge:


    On the flipside, there are plenty of scenarios where a blaster hero is OP, like if they have a guardian, or if there is enough distance and enough blasters lol. Sorry you might get stuck with players not willing to watch your back, I personally prefer to stick back and heal/keep heat off the blaster, but know most players just run in like berserkers. Fact of the matter is, TDM does not promote team play.

    I think tracking should be nerfed, but not removed. Maybe it should only track within a certain cone radius, stemming from where the player is aiming.

    Evades aren't all that bad right now honestly... I'm having more issues on the saber end (attacking very close or attacking with a lunge or dash) and seeing my saber hit, hearing the sound, all that jazz...Their back sparks up for crying out loud! But they are unaffected...

    I too want a better evade (for both blasters and sabers), since it takes skill to execute with proper timing... skill should be rewarded. Spamming a saber that auto tracks requires no skill, especially with super long lunges.

    I would even want a new evade: https://battlefront-forums.ea.com/discussion/152215/add-a-new-evade-standing-evade-no-directional-input#latest

    Why did we not just say don't bring a saber to a blaster fight instead of having roll ruined?

    It is also kinda absurd to complain about how others have a block ignoring when they themselves have 0 block and the only defense is a barely functioning roll. Blaster heroes aren't OP for having a guardian, that is a 2v1 situation and in most cases, no one will survive a 2v1 situation regardless of the type of heroes (Boba Fett is the significant one but that's because he has a jetpack).


    Keeping blasters at a disadvantage and having an absurd mechanic such as saber tracking because it ruins your 1v1 saber fights in a mode that isn't about 1v1 saber fights and because of lag which is not a problem tied to blaster heroes only are not legitimate reasons.

    Want to be heard, much (you posted twice)? Who is talking about 1v1 sabers? I'm not... I want tracking nerfed. I want a better evade. I even want an additional type of evade to help because of the very topic this thread is about. Who are you trying to argue with??? :D

    BF2 is taking on a very ambitious project, melding two worlds of gaming and mechanics: Melee RPG's and FPS games. As preposterous as this game gets at times, whether it be buffs/nerfs or new heroes and abilities... they've done a darn good job (forgiving the plethora of ongoing bugs).

    Im pretty sure none of the available saber heroes were taken down by blasters in canon... Order 66? Whole other deal lol. Blasters should be able to put up a fight, but rarely should they easily win against a saber. This is the way.

    Mind you.... these are not padawans. We aren't fighting Finn with a lightsaber. We are fighting Powerful Sith, and Jedi Masters. Blaster heroes are pretty awesome already. Sorry you need to abide by realistic strategies to stay alive when the superior warriors with superior weapons arrive.

    This is Star Wars.
    ng8spvkmx6qn.png
    If only those rebels had a better evade... (joke aside, yes please, lets find a happy medium here).

    Lmao You lost all credibility when you started to bring in lore and canon for this game.

    Oh, Im sorry. Is this the COD forums??? Goodness, I'm gonna start a snickers campaign...

    Instead of asking for buffs, try playing the way the game is designed to play right now. Whether anyone likes it or not, blasters are actually fine. Blasters can in fact dominate.

    And if you have a problem with the game being designed after Star Wars, maybe find another game? Sabers are a SW staple. While I agree they are too easy to play right now, they will always be the superior unit (when in the right hands of course).

    What does COD have to do with anything? I'll remind you that this is Star Wars battlefront, not a sword fighting game

    Instead of asking for buffs, try playing the way the game is designed to play right now. Whether anyone likes it or not, blasters are actually fine. Blasters can in fact dominate.
    I'll ask for the 3rd time, where was this mentality before roll was ruined, blasters nerfed, and sabers getting ridiculous buffs? Blasters don't dominate, anyone can dominate in 1v2s or is someone is lagging regardless of hero type.

    Star Wars isn't about lightsabers, if you really think thats all star wars is about than fine but don't be telling other people that it is because it isn't, this game also isn't a sword fighting game there is more to it. I'll ask for a 4th time, where was the "play the game the way it was designed" mentality for when all the saber players who couldn't time their swings when they were demanding roll to be nerfed? Why should blaster heroes be put at the disadvantage just because the saber heroes complained?
    Janina Gavankar/Iden Versio Fan
    First Max Prestige Iden Versio
    hojevrxvarht.png
    PSN: Empire_TW. Twitter: Empire_TW. Youtube: Empire_TW.
  • ROMG4 wrote: »
    Blaster Heroes need to have a faster roll recharge similar to how sabers have a faster roll

    In my opinion it is the greatest source of imbalance in this game. That group of heroes not only has better mobility, can deflect all incoming damage, and ontop of that have a dramatically superior roll

    All blaster heroes with the exception of characters such as Phasma, Iden, and possibly Boba should have a roll recharge onpar or slightly faster then sabers

    That and just give them an overall minor movement speed buff maybe something like 5%

    I agree, not to even mention currently half of the blaster heroes have essentially useless or broken abilities.
    Lando's smoke grenade, Leia's flash-bang, Leia's shield, Boba's concussion, Bossks predator instincts, Finn's dead-eye all are essentially useless & should be buffed or replaced. Whoever decided giving Leia a weaker version of an officer ability should be fired, same for whoever decided to add transparent smoke for lando. Fact of the matter is, Saber-Heroes have such huge advantage over blaster heroes from just their abilities,if you add in their better movement, rolls and DPS it speaks for itself, I bet on console every saber hero has an average of 3-5x higher KDR.
    th1t3mn151el.gif


    "Never doubt what you have done, All your decisions brought you to that point."
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    Euaaagh
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  • I feel like saber tracking should be toned down, but rolling shouldn't be buffed to have players be absolutely untouchable when doing so. All you had to do in the past was jump shoot, roll forward when facing a saber user, turn around shoot again, wait out their block if they're blocking, roll again to escape an ability or a slash and repeat. What I think should happen is blaster heroes get 3 rolls each and have them recharge slightly faster.

    Don't absolutely remove saber tracking because half the time you're swinging away and nothing connects. It's always an extreme in this game. They either follow you too well with their swing or they don't follow at all. What annoys me the most is that 9/10 times, when a saber hero is in your face and they connect with a swing, you're dead. Why? Not because there's a skill difference, but because you're stunned, your rolls won't work unless doing it beforehand and sabers do TOO MUCH DAMAGE to fellow heroes. Same thing with shots and grenades to saber heroes.

    IMO, there should be separate values to heroes taking damage than there is with infantry or reinforcements. Dooku shouldn't be able to do 200+ damage in one swing on any hero no matter the ability. Hans detonite charge shouldn't do 200+ damage to any hero etc. They shouldn't promote faster TTK's with hero on hero. It ruins the flow and takes the enjoyment of a match between two of them. Saber battles are over in a matter of seconds or they just draw out as a match of blocking, dodging and waiting for ability refreshes. Doesn't seem like there's much skill involved at all.
  • Empire_TW wrote: »
    Empire_TW wrote: »
    The saber-tracking is so strong, You could be 5 feet in front of Vader, running and with 1 swing he's on you again.

    So, there's 2 solutions:
    1. Nerf Saber-Tracking - Make it so that you don't auto-connect with your target, you have to actually time your hits and use some actual skill .

    2. Buff Rolling - Make it so that blaster-heroes have a longer window of immunity to saber-damage while rolling, that'd give blaster-heroes way more of a chance against saber heroes.


    I know some of you saber-mains will reply to this and be like "omg no!! they're so good as is I get killed by Han Solo all time!! :(" and to you I just have to say, get good. If a blaster hero kills you while you're a saber hero, they're probably significantly more skilled than you and deserved that kill - with these changes it'd make it more fair across the board, and blaster heroes more playable instead of their current state.

    Don't bring a blaster to a saber fight. However... lunges are redonk right now.

    I promise I agree with you to a degree, but.... by significant skill do you mean hiding behind a saber buddy, or shooting a saber in their back while they're fighting someone else? Insulting players with "get good" is a problem in itself. Yes, they should be aware of their surroundings, but you taking advantage while they are preoccupied takes no skill either. You can't get good at blocking splash dmg (iden w/ a guardian is almost impossible). You can't get good at avoiding bugs and glitches (and BF2 is always blighted with a few at any given time). You caaan get good at making due with lag or unrealistic lunges, you just have to work stupid hard. Manipulate the lunges/tracking to your benefit. If you know they are spammy, get your game plan ready, because spammers basically guarantee you a small window for action each time you dodge. You're gonna take hits, but you can definitely do more dmg than what you take. Telling people to get good and asking for buffs in the same post... see the irony? But again, I do agree saber combat is out of hand. I brought gifts... lol

    This kill for example. I was proud in the moment lol, but after reviewing... I should not have gotten that first hit. Lunges are way too long right now:

    This one is just nonsense... would love to see it from Dookus perspective. He clearly attacks in place multiple times before doing a super lunge:


    On the flipside, there are plenty of scenarios where a blaster hero is OP, like if they have a guardian, or if there is enough distance and enough blasters lol. Sorry you might get stuck with players not willing to watch your back, I personally prefer to stick back and heal/keep heat off the blaster, but know most players just run in like berserkers. Fact of the matter is, TDM does not promote team play.

    I think tracking should be nerfed, but not removed. Maybe it should only track within a certain cone radius, stemming from where the player is aiming.

    Evades aren't all that bad right now honestly... I'm having more issues on the saber end (attacking very close or attacking with a lunge or dash) and seeing my saber hit, hearing the sound, all that jazz...Their back sparks up for crying out loud! But they are unaffected...

    I too want a better evade (for both blasters and sabers), since it takes skill to execute with proper timing... skill should be rewarded. Spamming a saber that auto tracks requires no skill, especially with super long lunges.

    I would even want a new evade: https://battlefront-forums.ea.com/discussion/152215/add-a-new-evade-standing-evade-no-directional-input#latest

    Why did we not just say don't bring a saber to a blaster fight instead of having roll ruined?

    It is also kinda absurd to complain about how others have a block ignoring when they themselves have 0 block and the only defense is a barely functioning roll. Blaster heroes aren't OP for having a guardian, that is a 2v1 situation and in most cases, no one will survive a 2v1 situation regardless of the type of heroes (Boba Fett is the significant one but that's because he has a jetpack).


    Keeping blasters at a disadvantage and having an absurd mechanic such as saber tracking because it ruins your 1v1 saber fights in a mode that isn't about 1v1 saber fights and because of lag which is not a problem tied to blaster heroes only are not legitimate reasons.

    Want to be heard, much (you posted twice)? Who is talking about 1v1 sabers? I'm not... I want tracking nerfed. I want a better evade. I even want an additional type of evade to help because of the very topic this thread is about. Who are you trying to argue with??? :D

    BF2 is taking on a very ambitious project, melding two worlds of gaming and mechanics: Melee RPG's and FPS games. As preposterous as this game gets at times, whether it be buffs/nerfs or new heroes and abilities... they've done a darn good job (forgiving the plethora of ongoing bugs).

    Im pretty sure none of the available saber heroes were taken down by blasters in canon... Order 66? Whole other deal lol. Blasters should be able to put up a fight, but rarely should they easily win against a saber. This is the way.

    Mind you.... these are not padawans. We aren't fighting Finn with a lightsaber. We are fighting Powerful Sith, and Jedi Masters. Blaster heroes are pretty awesome already. Sorry you need to abide by realistic strategies to stay alive when the superior warriors with superior weapons arrive.

    This is Star Wars.
    ng8spvkmx6qn.png
    If only those rebels had a better evade... (joke aside, yes please, lets find a happy medium here).

    Lmao You lost all credibility when you started to bring in lore and canon for this game.

    Oh, Im sorry. Is this the COD forums??? Goodness, I'm gonna start a snickers campaign...

    Instead of asking for buffs, try playing the way the game is designed to play right now. Whether anyone likes it or not, blasters are actually fine. Blasters can in fact dominate.

    And if you have a problem with the game being designed after Star Wars, maybe find another game? Sabers are a SW staple. While I agree they are too easy to play right now, they will always be the superior unit (when in the right hands of course).

    What does COD have to do with anything? I'll remind you that this is Star Wars battlefront, not a sword fighting game

    Instead of asking for buffs, try playing the way the game is designed to play right now. Whether anyone likes it or not, blasters are actually fine. Blasters can in fact dominate.
    I'll ask for the 3rd time, where was this mentality before roll was ruined, blasters nerfed, and sabers getting ridiculous buffs? Blasters don't dominate, anyone can dominate in 1v2s or is someone is lagging regardless of hero type.

    Star Wars isn't about lightsabers, if you really think thats all star wars is about than fine but don't be telling other people that it is because it isn't, this game also isn't a sword fighting game there is more to it. I'll ask for a 4th time, where was the "play the game the way it was designed" mentality for when all the saber players who couldn't time their swings when they were demanding roll to be nerfed? Why should blaster heroes be put at the disadvantage just because the saber heroes complained?

    *gives snickers candy bar*
    Apparently, you think BF2 is just an FPS game. Sorry you’re not good enough to handle all the extra units and abilities it has to offer. You need to find whoever it is you have this vendetta against, because I was not responsible for the beneficial changes made to saber combat.

    Sabers, the force, and blasters are all equal parts of this game. Repeat yourself all you want. It’s pretty pathetic how much you want to argue. *grabs popcorn*
  • Empire_TW wrote: »
    Empire_TW wrote: »
    The saber-tracking is so strong, You could be 5 feet in front of Vader, running and with 1 swing he's on you again.

    So, there's 2 solutions:
    1. Nerf Saber-Tracking - Make it so that you don't auto-connect with your target, you have to actually time your hits and use some actual skill .

    2. Buff Rolling - Make it so that blaster-heroes have a longer window of immunity to saber-damage while rolling, that'd give blaster-heroes way more of a chance against saber heroes.


    I know some of you saber-mains will reply to this and be like "omg no!! they're so good as is I get killed by Han Solo all time!! :(" and to you I just have to say, get good. If a blaster hero kills you while you're a saber hero, they're probably significantly more skilled than you and deserved that kill - with these changes it'd make it more fair across the board, and blaster heroes more playable instead of their current state.

    Don't bring a blaster to a saber fight. However... lunges are redonk right now.

    I promise I agree with you to a degree, but.... by significant skill do you mean hiding behind a saber buddy, or shooting a saber in their back while they're fighting someone else? Insulting players with "get good" is a problem in itself. Yes, they should be aware of their surroundings, but you taking advantage while they are preoccupied takes no skill either. You can't get good at blocking splash dmg (iden w/ a guardian is almost impossible). You can't get good at avoiding bugs and glitches (and BF2 is always blighted with a few at any given time). You caaan get good at making due with lag or unrealistic lunges, you just have to work stupid hard. Manipulate the lunges/tracking to your benefit. If you know they are spammy, get your game plan ready, because spammers basically guarantee you a small window for action each time you dodge. You're gonna take hits, but you can definitely do more dmg than what you take. Telling people to get good and asking for buffs in the same post... see the irony? But again, I do agree saber combat is out of hand. I brought gifts... lol

    This kill for example. I was proud in the moment lol, but after reviewing... I should not have gotten that first hit. Lunges are way too long right now:

    This one is just nonsense... would love to see it from Dookus perspective. He clearly attacks in place multiple times before doing a super lunge:


    On the flipside, there are plenty of scenarios where a blaster hero is OP, like if they have a guardian, or if there is enough distance and enough blasters lol. Sorry you might get stuck with players not willing to watch your back, I personally prefer to stick back and heal/keep heat off the blaster, but know most players just run in like berserkers. Fact of the matter is, TDM does not promote team play.

    I think tracking should be nerfed, but not removed. Maybe it should only track within a certain cone radius, stemming from where the player is aiming.

    Evades aren't all that bad right now honestly... I'm having more issues on the saber end (attacking very close or attacking with a lunge or dash) and seeing my saber hit, hearing the sound, all that jazz...Their back sparks up for crying out loud! But they are unaffected...

    I too want a better evade (for both blasters and sabers), since it takes skill to execute with proper timing... skill should be rewarded. Spamming a saber that auto tracks requires no skill, especially with super long lunges.

    I would even want a new evade: https://battlefront-forums.ea.com/discussion/152215/add-a-new-evade-standing-evade-no-directional-input#latest

    Why did we not just say don't bring a saber to a blaster fight instead of having roll ruined?

    It is also kinda absurd to complain about how others have a block ignoring when they themselves have 0 block and the only defense is a barely functioning roll. Blaster heroes aren't OP for having a guardian, that is a 2v1 situation and in most cases, no one will survive a 2v1 situation regardless of the type of heroes (Boba Fett is the significant one but that's because he has a jetpack).


    Keeping blasters at a disadvantage and having an absurd mechanic such as saber tracking because it ruins your 1v1 saber fights in a mode that isn't about 1v1 saber fights and because of lag which is not a problem tied to blaster heroes only are not legitimate reasons.

    Want to be heard, much (you posted twice)? Who is talking about 1v1 sabers? I'm not... I want tracking nerfed. I want a better evade. I even want an additional type of evade to help because of the very topic this thread is about. Who are you trying to argue with??? :D

    BF2 is taking on a very ambitious project, melding two worlds of gaming and mechanics: Melee RPG's and FPS games. As preposterous as this game gets at times, whether it be buffs/nerfs or new heroes and abilities... they've done a darn good job (forgiving the plethora of ongoing bugs).

    Im pretty sure none of the available saber heroes were taken down by blasters in canon... Order 66? Whole other deal lol. Blasters should be able to put up a fight, but rarely should they easily win against a saber. This is the way.

    Mind you.... these are not padawans. We aren't fighting Finn with a lightsaber. We are fighting Powerful Sith, and Jedi Masters. Blaster heroes are pretty awesome already. Sorry you need to abide by realistic strategies to stay alive when the superior warriors with superior weapons arrive.

    This is Star Wars.
    ng8spvkmx6qn.png
    If only those rebels had a better evade... (joke aside, yes please, lets find a happy medium here).

    Lmao You lost all credibility when you started to bring in lore and canon for this game.

    Oh, Im sorry. Is this the COD forums??? Goodness, I'm gonna start a snickers campaign...

    Instead of asking for buffs, try playing the way the game is designed to play right now. Whether anyone likes it or not, blasters are actually fine. Blasters can in fact dominate.

    And if you have a problem with the game being designed after Star Wars, maybe find another game? Sabers are a SW staple. While I agree they are too easy to play right now, they will always be the superior unit (when in the right hands of course).

    What does COD have to do with anything? I'll remind you that this is Star Wars battlefront, not a sword fighting game

    Instead of asking for buffs, try playing the way the game is designed to play right now. Whether anyone likes it or not, blasters are actually fine. Blasters can in fact dominate.
    I'll ask for the 3rd time, where was this mentality before roll was ruined, blasters nerfed, and sabers getting ridiculous buffs? Blasters don't dominate, anyone can dominate in 1v2s or is someone is lagging regardless of hero type.

    Star Wars isn't about lightsabers, if you really think thats all star wars is about than fine but don't be telling other people that it is because it isn't, this game also isn't a sword fighting game there is more to it. I'll ask for a 4th time, where was the "play the game the way it was designed" mentality for when all the saber players who couldn't time their swings when they were demanding roll to be nerfed? Why should blaster heroes be put at the disadvantage just because the saber heroes complained?

    *gives snickers candy bar*
    Apparently, you think BF2 is just an FPS game. Sorry you’re not good enough to handle all the extra units and abilities it has to offer. You need to find whoever it is you have this vendetta against, because I was not responsible for the beneficial changes made to saber combat.

    Sabers, the force, and blasters are all equal parts of this game. Repeat yourself all you want. It’s pretty pathetic how much you want to argue. *grabs popcorn*
    You misheard him. He said it isn’t all about lightsabers. He acknowledged that lightsabers also play a role.
  • Empire_TW wrote: »
    Empire_TW wrote: »
    The saber-tracking is so strong, You could be 5 feet in front of Vader, running and with 1 swing he's on you again.

    So, there's 2 solutions:
    1. Nerf Saber-Tracking - Make it so that you don't auto-connect with your target, you have to actually time your hits and use some actual skill .

    2. Buff Rolling - Make it so that blaster-heroes have a longer window of immunity to saber-damage while rolling, that'd give blaster-heroes way more of a chance against saber heroes.


    I know some of you saber-mains will reply to this and be like "omg no!! they're so good as is I get killed by Han Solo all time!! :(" and to you I just have to say, get good. If a blaster hero kills you while you're a saber hero, they're probably significantly more skilled than you and deserved that kill - with these changes it'd make it more fair across the board, and blaster heroes more playable instead of their current state.

    Don't bring a blaster to a saber fight. However... lunges are redonk right now.

    I promise I agree with you to a degree, but.... by significant skill do you mean hiding behind a saber buddy, or shooting a saber in their back while they're fighting someone else? Insulting players with "get good" is a problem in itself. Yes, they should be aware of their surroundings, but you taking advantage while they are preoccupied takes no skill either. You can't get good at blocking splash dmg (iden w/ a guardian is almost impossible). You can't get good at avoiding bugs and glitches (and BF2 is always blighted with a few at any given time). You caaan get good at making due with lag or unrealistic lunges, you just have to work stupid hard. Manipulate the lunges/tracking to your benefit. If you know they are spammy, get your game plan ready, because spammers basically guarantee you a small window for action each time you dodge. You're gonna take hits, but you can definitely do more dmg than what you take. Telling people to get good and asking for buffs in the same post... see the irony? But again, I do agree saber combat is out of hand. I brought gifts... lol

    This kill for example. I was proud in the moment lol, but after reviewing... I should not have gotten that first hit. Lunges are way too long right now:

    This one is just nonsense... would love to see it from Dookus perspective. He clearly attacks in place multiple times before doing a super lunge:


    On the flipside, there are plenty of scenarios where a blaster hero is OP, like if they have a guardian, or if there is enough distance and enough blasters lol. Sorry you might get stuck with players not willing to watch your back, I personally prefer to stick back and heal/keep heat off the blaster, but know most players just run in like berserkers. Fact of the matter is, TDM does not promote team play.

    I think tracking should be nerfed, but not removed. Maybe it should only track within a certain cone radius, stemming from where the player is aiming.

    Evades aren't all that bad right now honestly... I'm having more issues on the saber end (attacking very close or attacking with a lunge or dash) and seeing my saber hit, hearing the sound, all that jazz...Their back sparks up for crying out loud! But they are unaffected...

    I too want a better evade (for both blasters and sabers), since it takes skill to execute with proper timing... skill should be rewarded. Spamming a saber that auto tracks requires no skill, especially with super long lunges.

    I would even want a new evade: https://battlefront-forums.ea.com/discussion/152215/add-a-new-evade-standing-evade-no-directional-input#latest

    Why did we not just say don't bring a saber to a blaster fight instead of having roll ruined?

    It is also kinda absurd to complain about how others have a block ignoring when they themselves have 0 block and the only defense is a barely functioning roll. Blaster heroes aren't OP for having a guardian, that is a 2v1 situation and in most cases, no one will survive a 2v1 situation regardless of the type of heroes (Boba Fett is the significant one but that's because he has a jetpack).


    Keeping blasters at a disadvantage and having an absurd mechanic such as saber tracking because it ruins your 1v1 saber fights in a mode that isn't about 1v1 saber fights and because of lag which is not a problem tied to blaster heroes only are not legitimate reasons.

    Want to be heard, much (you posted twice)? Who is talking about 1v1 sabers? I'm not... I want tracking nerfed. I want a better evade. I even want an additional type of evade to help because of the very topic this thread is about. Who are you trying to argue with??? :D

    BF2 is taking on a very ambitious project, melding two worlds of gaming and mechanics: Melee RPG's and FPS games. As preposterous as this game gets at times, whether it be buffs/nerfs or new heroes and abilities... they've done a darn good job (forgiving the plethora of ongoing bugs).

    Im pretty sure none of the available saber heroes were taken down by blasters in canon... Order 66? Whole other deal lol. Blasters should be able to put up a fight, but rarely should they easily win against a saber. This is the way.

    Mind you.... these are not padawans. We aren't fighting Finn with a lightsaber. We are fighting Powerful Sith, and Jedi Masters. Blaster heroes are pretty awesome already. Sorry you need to abide by realistic strategies to stay alive when the superior warriors with superior weapons arrive.

    This is Star Wars.
    ng8spvkmx6qn.png
    If only those rebels had a better evade... (joke aside, yes please, lets find a happy medium here).

    Lmao You lost all credibility when you started to bring in lore and canon for this game.

    Oh, Im sorry. Is this the COD forums??? Goodness, I'm gonna start a snickers campaign...

    Instead of asking for buffs, try playing the way the game is designed to play right now. Whether anyone likes it or not, blasters are actually fine. Blasters can in fact dominate.

    And if you have a problem with the game being designed after Star Wars, maybe find another game? Sabers are a SW staple. While I agree they are too easy to play right now, they will always be the superior unit (when in the right hands of course).

    What does COD have to do with anything? I'll remind you that this is Star Wars battlefront, not a sword fighting game

    Instead of asking for buffs, try playing the way the game is designed to play right now. Whether anyone likes it or not, blasters are actually fine. Blasters can in fact dominate.
    I'll ask for the 3rd time, where was this mentality before roll was ruined, blasters nerfed, and sabers getting ridiculous buffs? Blasters don't dominate, anyone can dominate in 1v2s or is someone is lagging regardless of hero type.

    Star Wars isn't about lightsabers, if you really think thats all star wars is about than fine but don't be telling other people that it is because it isn't, this game also isn't a sword fighting game there is more to it. I'll ask for a 4th time, where was the "play the game the way it was designed" mentality for when all the saber players who couldn't time their swings when they were demanding roll to be nerfed? Why should blaster heroes be put at the disadvantage just because the saber heroes complained?

    *gives snickers candy bar*
    Apparently, you think BF2 is just an FPS game. Sorry you’re not good enough to handle all the extra units and abilities it has to offer. You need to find whoever it is you have this vendetta against, because I was not responsible for the beneficial changes made to saber combat.

    Sabers, the force, and blasters are all equal parts of this game. Repeat yourself all you want. It’s pretty pathetic how much you want to argue. *grabs popcorn*

    BF2 is an FPS, it having a make shift saber combat system doesn't change that.

    I'm not the one who "wasn't good enough" all those who demanded blasters nerfed, roll ruined and sabers buffed are .

    All changes to saber combat have not been beneficial, they are objectively terrible Blaster heroes have been put to a disadvantage and most other parts have been neglected to say all is equal is just wrong.

    I find it pathetic that you are now just claiming that I'm just bitterly arguing after you seem to not have anything to counter my responses.
    Janina Gavankar/Iden Versio Fan
    First Max Prestige Iden Versio
    hojevrxvarht.png
    PSN: Empire_TW. Twitter: Empire_TW. Youtube: Empire_TW.
  • Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    The saber-tracking is so strong, You could be 5 feet in front of Vader, running and with 1 swing he's on you again.

    So, there's 2 solutions:
    1. Nerf Saber-Tracking - Make it so that you don't auto-connect with your target, you have to actually time your hits and use some actual skill .

    2. Buff Rolling - Make it so that blaster-heroes have a longer window of immunity to saber-damage while rolling, that'd give blaster-heroes way more of a chance against saber heroes.


    I know some of you saber-mains will reply to this and be like "omg no!! they're so good as is I get killed by Han Solo all time!! :(" and to you I just have to say, get good. If a blaster hero kills you while you're a saber hero, they're probably significantly more skilled than you and deserved that kill - with these changes it'd make it more fair across the board, and blaster heroes more playable instead of their current state.

    Don't bring a blaster to a saber fight. However... lunges are redonk right now.

    I promise I agree with you to a degree, but.... by significant skill do you mean hiding behind a saber buddy, or shooting a saber in their back while they're fighting someone else? Insulting players with "get good" is a problem in itself. Yes, they should be aware of their surroundings, but you taking advantage while they are preoccupied takes no skill either. You can't get good at blocking splash dmg (iden w/ a guardian is almost impossible). You can't get good at avoiding bugs and glitches (and BF2 is always blighted with a few at any given time). You caaan get good at making due with lag or unrealistic lunges, you just have to work stupid hard. Manipulate the lunges/tracking to your benefit. If you know they are spammy, get your game plan ready, because spammers basically guarantee you a small window for action each time you dodge. You're gonna take hits, but you can definitely do more dmg than what you take. Telling people to get good and asking for buffs in the same post... see the irony? But again, I do agree saber combat is out of hand. I brought gifts... lol

    This kill for example. I was proud in the moment lol, but after reviewing... I should not have gotten that first hit. Lunges are way too long right now:

    This one is just nonsense... would love to see it from Dookus perspective. He clearly attacks in place multiple times before doing a super lunge:


    On the flipside, there are plenty of scenarios where a blaster hero is OP, like if they have a guardian, or if there is enough distance and enough blasters lol. Sorry you might get stuck with players not willing to watch your back, I personally prefer to stick back and heal/keep heat off the blaster, but know most players just run in like berserkers. Fact of the matter is, TDM does not promote team play.

    I think tracking should be nerfed, but not removed. Maybe it should only track within a certain cone radius, stemming from where the player is aiming.

    Evades aren't all that bad right now honestly... I'm having more issues on the saber end (attacking very close or attacking with a lunge or dash) and seeing my saber hit, hearing the sound, all that jazz...Their back sparks up for crying out loud! But they are unaffected...

    I too want a better evade (for both blasters and sabers), since it takes skill to execute with proper timing... skill should be rewarded. Spamming a saber that auto tracks requires no skill, especially with super long lunges.

    I would even want a new evade: https://battlefront-forums.ea.com/discussion/152215/add-a-new-evade-standing-evade-no-directional-input#latest

    Why did we not just say don't bring a saber to a blaster fight instead of having roll ruined?

    It is also kinda absurd to complain about how others have a block ignoring when they themselves have 0 block and the only defense is a barely functioning roll. Blaster heroes aren't OP for having a guardian, that is a 2v1 situation and in most cases, no one will survive a 2v1 situation regardless of the type of heroes (Boba Fett is the significant one but that's because he has a jetpack).


    Keeping blasters at a disadvantage and having an absurd mechanic such as saber tracking because it ruins your 1v1 saber fights in a mode that isn't about 1v1 saber fights and because of lag which is not a problem tied to blaster heroes only are not legitimate reasons.

    Want to be heard, much (you posted twice)? Who is talking about 1v1 sabers? I'm not... I want tracking nerfed. I want a better evade. I even want an additional type of evade to help because of the very topic this thread is about. Who are you trying to argue with??? :D

    BF2 is taking on a very ambitious project, melding two worlds of gaming and mechanics: Melee RPG's and FPS games. As preposterous as this game gets at times, whether it be buffs/nerfs or new heroes and abilities... they've done a darn good job (forgiving the plethora of ongoing bugs).

    Im pretty sure none of the available saber heroes were taken down by blasters in canon... Order 66? Whole other deal lol. Blasters should be able to put up a fight, but rarely should they easily win against a saber. This is the way.

    Mind you.... these are not padawans. We aren't fighting Finn with a lightsaber. We are fighting Powerful Sith, and Jedi Masters. Blaster heroes are pretty awesome already. Sorry you need to abide by realistic strategies to stay alive when the superior warriors with superior weapons arrive.

    This is Star Wars.
    ng8spvkmx6qn.png
    If only those rebels had a better evade... (joke aside, yes please, lets find a happy medium here).

    Lmao You lost all credibility when you started to bring in lore and canon for this game.

    Oh, Im sorry. Is this the COD forums??? Goodness, I'm gonna start a snickers campaign...

    Instead of asking for buffs, try playing the way the game is designed to play right now. Whether anyone likes it or not, blasters are actually fine. Blasters can in fact dominate.

    And if you have a problem with the game being designed after Star Wars, maybe find another game? Sabers are a SW staple. While I agree they are too easy to play right now, they will always be the superior unit (when in the right hands of course).

    What does COD have to do with anything? I'll remind you that this is Star Wars battlefront, not a sword fighting game

    Instead of asking for buffs, try playing the way the game is designed to play right now. Whether anyone likes it or not, blasters are actually fine. Blasters can in fact dominate.
    I'll ask for the 3rd time, where was this mentality before roll was ruined, blasters nerfed, and sabers getting ridiculous buffs? Blasters don't dominate, anyone can dominate in 1v2s or is someone is lagging regardless of hero type.

    Star Wars isn't about lightsabers, if you really think thats all star wars is about than fine but don't be telling other people that it is because it isn't, this game also isn't a sword fighting game there is more to it. I'll ask for a 4th time, where was the "play the game the way it was designed" mentality for when all the saber players who couldn't time their swings when they were demanding roll to be nerfed? Why should blaster heroes be put at the disadvantage just because the saber heroes complained?

    *gives snickers candy bar*
    Apparently, you think BF2 is just an FPS game. Sorry you’re not good enough to handle all the extra units and abilities it has to offer. You need to find whoever it is you have this vendetta against, because I was not responsible for the beneficial changes made to saber combat.

    Sabers, the force, and blasters are all equal parts of this game. Repeat yourself all you want. It’s pretty pathetic how much you want to argue. *grabs popcorn*

    BF2 is an FPS, it having a make shift saber combat system doesn't change that.

    I'm not the one who "wasn't good enough" all those who demanded blasters nerfed, roll ruined and sabers buffed are .

    All changes to saber combat have not been beneficial, they are objectively terrible Blaster heroes have been put to a disadvantage and most other parts have been neglected to say all is equal is just wrong.

    I find it pathetic that you are now just claiming that I'm just bitterly arguing after you seem to not have anything to counter my responses.

    You’re exhausting... here. Take another. You need it.

    *offers another snickers*

    I’ll take you seriously when you have offered something valid to “counter.” I have absolutely no desire to entertain your whiney arguments and complaints. The OP presented the issues plainly and respectfully. You immediately began looking for a fight because someone doesn’t agree with you...

    L
    O
    L

    “I’ll remind you” that the world doesn’t revolve around you. “I’ll remind you” that there is a whole spectrum of skill levels that this game needs to juggle. You’re apparently unable to handle the recent changes to blasters, so perhaps the next round of adjustments will be tailored to your special needs. The recent saber changes obviously aide those players who struggle with saber combat. Sorry you don’t like that. Get good. Or take a break and come back when the game is how you want it.

    I have already offered my opinion, and the facts that support why I think that way.

    All you are doing is repeating yourself, and complaining... more. No thank you. I’d rather have an intelligent discussion with literally anyone else on this thread.

    Have fun overly dissecting and subjectifying anything anyone else adds to this topic. You strike me as someone who doesn’t read things fully before adding bold formatting.... made evident by your repeated reinterpretations of what my comments actually mean. If you’re confused about something, ask. Don’t start arguing with me, who again, actually agrees with you (to my incredible surprise, given how you are completely incapable of having a conversation about varying opinions) when you are holding a grudge against... who? Because you seem to be throwing a lot of blame at players that you claim are doing what? Exactly what you are doing right now...

    Good day o:)
  • Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    The saber-tracking is so strong, You could be 5 feet in front of Vader, running and with 1 swing he's on you again.

    So, there's 2 solutions:
    1. Nerf Saber-Tracking - Make it so that you don't auto-connect with your target, you have to actually time your hits and use some actual skill .

    2. Buff Rolling - Make it so that blaster-heroes have a longer window of immunity to saber-damage while rolling, that'd give blaster-heroes way more of a chance against saber heroes.


    I know some of you saber-mains will reply to this and be like "omg no!! they're so good as is I get killed by Han Solo all time!! :(" and to you I just have to say, get good. If a blaster hero kills you while you're a saber hero, they're probably significantly more skilled than you and deserved that kill - with these changes it'd make it more fair across the board, and blaster heroes more playable instead of their current state.

    Don't bring a blaster to a saber fight. However... lunges are redonk right now.

    I promise I agree with you to a degree, but.... by significant skill do you mean hiding behind a saber buddy, or shooting a saber in their back while they're fighting someone else? Insulting players with "get good" is a problem in itself. Yes, they should be aware of their surroundings, but you taking advantage while they are preoccupied takes no skill either. You can't get good at blocking splash dmg (iden w/ a guardian is almost impossible). You can't get good at avoiding bugs and glitches (and BF2 is always blighted with a few at any given time). You caaan get good at making due with lag or unrealistic lunges, you just have to work stupid hard. Manipulate the lunges/tracking to your benefit. If you know they are spammy, get your game plan ready, because spammers basically guarantee you a small window for action each time you dodge. You're gonna take hits, but you can definitely do more dmg than what you take. Telling people to get good and asking for buffs in the same post... see the irony? But again, I do agree saber combat is out of hand. I brought gifts... lol

    This kill for example. I was proud in the moment lol, but after reviewing... I should not have gotten that first hit. Lunges are way too long right now:

    This one is just nonsense... would love to see it from Dookus perspective. He clearly attacks in place multiple times before doing a super lunge:


    On the flipside, there are plenty of scenarios where a blaster hero is OP, like if they have a guardian, or if there is enough distance and enough blasters lol. Sorry you might get stuck with players not willing to watch your back, I personally prefer to stick back and heal/keep heat off the blaster, but know most players just run in like berserkers. Fact of the matter is, TDM does not promote team play.

    I think tracking should be nerfed, but not removed. Maybe it should only track within a certain cone radius, stemming from where the player is aiming.

    Evades aren't all that bad right now honestly... I'm having more issues on the saber end (attacking very close or attacking with a lunge or dash) and seeing my saber hit, hearing the sound, all that jazz...Their back sparks up for crying out loud! But they are unaffected...

    I too want a better evade (for both blasters and sabers), since it takes skill to execute with proper timing... skill should be rewarded. Spamming a saber that auto tracks requires no skill, especially with super long lunges.

    I would even want a new evade: https://battlefront-forums.ea.com/discussion/152215/add-a-new-evade-standing-evade-no-directional-input#latest

    Why did we not just say don't bring a saber to a blaster fight instead of having roll ruined?

    It is also kinda absurd to complain about how others have a block ignoring when they themselves have 0 block and the only defense is a barely functioning roll. Blaster heroes aren't OP for having a guardian, that is a 2v1 situation and in most cases, no one will survive a 2v1 situation regardless of the type of heroes (Boba Fett is the significant one but that's because he has a jetpack).


    Keeping blasters at a disadvantage and having an absurd mechanic such as saber tracking because it ruins your 1v1 saber fights in a mode that isn't about 1v1 saber fights and because of lag which is not a problem tied to blaster heroes only are not legitimate reasons.

    Want to be heard, much (you posted twice)? Who is talking about 1v1 sabers? I'm not... I want tracking nerfed. I want a better evade. I even want an additional type of evade to help because of the very topic this thread is about. Who are you trying to argue with??? :D

    BF2 is taking on a very ambitious project, melding two worlds of gaming and mechanics: Melee RPG's and FPS games. As preposterous as this game gets at times, whether it be buffs/nerfs or new heroes and abilities... they've done a darn good job (forgiving the plethora of ongoing bugs).

    Im pretty sure none of the available saber heroes were taken down by blasters in canon... Order 66? Whole other deal lol. Blasters should be able to put up a fight, but rarely should they easily win against a saber. This is the way.

    Mind you.... these are not padawans. We aren't fighting Finn with a lightsaber. We are fighting Powerful Sith, and Jedi Masters. Blaster heroes are pretty awesome already. Sorry you need to abide by realistic strategies to stay alive when the superior warriors with superior weapons arrive.

    This is Star Wars.
    ng8spvkmx6qn.png
    If only those rebels had a better evade... (joke aside, yes please, lets find a happy medium here).

    Lmao You lost all credibility when you started to bring in lore and canon for this game.

    Oh, Im sorry. Is this the COD forums??? Goodness, I'm gonna start a snickers campaign...

    Instead of asking for buffs, try playing the way the game is designed to play right now. Whether anyone likes it or not, blasters are actually fine. Blasters can in fact dominate.

    And if you have a problem with the game being designed after Star Wars, maybe find another game? Sabers are a SW staple. While I agree they are too easy to play right now, they will always be the superior unit (when in the right hands of course).

    What does COD have to do with anything? I'll remind you that this is Star Wars battlefront, not a sword fighting game

    Instead of asking for buffs, try playing the way the game is designed to play right now. Whether anyone likes it or not, blasters are actually fine. Blasters can in fact dominate.
    I'll ask for the 3rd time, where was this mentality before roll was ruined, blasters nerfed, and sabers getting ridiculous buffs? Blasters don't dominate, anyone can dominate in 1v2s or is someone is lagging regardless of hero type.

    Star Wars isn't about lightsabers, if you really think thats all star wars is about than fine but don't be telling other people that it is because it isn't, this game also isn't a sword fighting game there is more to it. I'll ask for a 4th time, where was the "play the game the way it was designed" mentality for when all the saber players who couldn't time their swings when they were demanding roll to be nerfed? Why should blaster heroes be put at the disadvantage just because the saber heroes complained?

    *gives snickers candy bar*
    Apparently, you think BF2 is just an FPS game. Sorry you’re not good enough to handle all the extra units and abilities it has to offer. You need to find whoever it is you have this vendetta against, because I was not responsible for the beneficial changes made to saber combat.

    Sabers, the force, and blasters are all equal parts of this game. Repeat yourself all you want. It’s pretty pathetic how much you want to argue. *grabs popcorn*

    BF2 is an FPS, it having a make shift saber combat system doesn't change that.

    I'm not the one who "wasn't good enough" all those who demanded blasters nerfed, roll ruined and sabers buffed are .

    All changes to saber combat have not been beneficial, they are objectively terrible Blaster heroes have been put to a disadvantage and most other parts have been neglected to say all is equal is just wrong.

    I find it pathetic that you are now just claiming that I'm just bitterly arguing after you seem to not have anything to counter my responses.

    You’re exhausting... here. Take another. You need it.

    *offers another snickers*

    I’ll take you seriously when you have offered something valid to “counter.” I have absolutely no desire to entertain your whiney arguments and complaints. The OP presented the issues plainly and respectfully. You immediately began looking for a fight because someone doesn’t agree with you...

    L
    O
    L

    “I’ll remind you” that the world doesn’t revolve around you. “I’ll remind you” that there is a whole spectrum of skill levels that this game needs to juggle. You’re apparently unable to handle the recent changes to blasters, so perhaps the next round of adjustments will be tailored to your special needs. The recent saber changes obviously aide those players who struggle with saber combat. Sorry you don’t like that. Get good. Or take a break and come back when the game is how you want it.

    I have already offered my opinion, and the facts that support why I think that way.

    All you are doing is repeating yourself, and complaining... more. No thank you. I’d rather have an intelligent discussion with literally anyone else on this thread.

    Have fun overly dissecting and subjectifying anything anyone else adds to this topic. You strike me as someone who doesn’t read things fully before adding bold formatting.... made evident by your repeated reinterpretations of what my comments actually mean. If you’re confused about something, ask. Don’t start arguing with me, who again, actually agrees with you (to my incredible surprise, given how you are completely incapable of having a conversation about varying opinions) when you are holding a grudge against... who? Because you seem to be throwing a lot of blame at players that you claim are doing what? Exactly what you are doing right now...

    Good day o:)

    I wasn't looking for a fight if disproving your points is "looking for a fight" than I don't know what to tell you. You came into the OP's thread saying that people just need to get good or how people just need to accept blasters being at a disadvantage because lore says so.

    I never claimed the world should "revolve around me", saying blasters are at a disadvantage is an objective truth, I'm repeating myself because you don't seem to be understanding it. You tell people to get good or adapt but apparently people who like sabers didn't have to do that. I'm asking you why that mindset didn't exist back then and why we can't go back to the way combat worked then and saber players just adapt or get good. Me disproving all your points doesn't mean I'm looking for a fight.

    You did present your opinion but didn't back it with "facts". Your "facts are:

    Blasters dominate in 2v1
    Blasters are fine because when they lag they are hard to hit when rolling
    Lore says blasters should be inferior to sabers

    All those are just absurd and me pointing that out doesn't make me irrational or looking for a fight. At this point you are just trying to vilify me just for disproving all your "facts", if you can't handle an argument then don't even part take in a discussion.
    Janina Gavankar/Iden Versio Fan
    First Max Prestige Iden Versio
    hojevrxvarht.png
    PSN: Empire_TW. Twitter: Empire_TW. Youtube: Empire_TW.
  • I agree the first nerf to rolling at the start for me was the beginning of the demise for blaster heroes. After that nerf the roll never got better, it continued to get worse and worse as saber heroes grew stronger and stronger eventually growing in numbers too. If I knew what roll and saber tracking would eventually be like today I would've happily asked them to just leave it alone in my opinion the change just wasn't worth it.
    4uq2gw2038aq.gif




  • Scion_of_Yggdrasil
    704 posts Member
    edited January 9
    Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    The saber-tracking is so strong, You could be 5 feet in front of Vader, running and with 1 swing he's on you again.

    So, there's 2 solutions:
    1. Nerf Saber-Tracking - Make it so that you don't auto-connect with your target, you have to actually time your hits and use some actual skill .

    2. Buff Rolling - Make it so that blaster-heroes have a longer window of immunity to saber-damage while rolling, that'd give blaster-heroes way more of a chance against saber heroes.


    I know some of you saber-mains will reply to this and be like "omg no!! they're so good as is I get killed by Han Solo all time!! :(" and to you I just have to say, get good. If a blaster hero kills you while you're a saber hero, they're probably significantly more skilled than you and deserved that kill - with these changes it'd make it more fair across the board, and blaster heroes more playable instead of their current state.

    Don't bring a blaster to a saber fight. However... lunges are redonk right now.

    I promise I agree with you to a degree, but.... by significant skill do you mean hiding behind a saber buddy, or shooting a saber in their back while they're fighting someone else? Insulting players with "get good" is a problem in itself. Yes, they should be aware of their surroundings, but you taking advantage while they are preoccupied takes no skill either. You can't get good at blocking splash dmg (iden w/ a guardian is almost impossible). You can't get good at avoiding bugs and glitches (and BF2 is always blighted with a few at any given time). You caaan get good at making due with lag or unrealistic lunges, you just have to work stupid hard. Manipulate the lunges/tracking to your benefit. If you know they are spammy, get your game plan ready, because spammers basically guarantee you a small window for action each time you dodge. You're gonna take hits, but you can definitely do more dmg than what you take. Telling people to get good and asking for buffs in the same post... see the irony? But again, I do agree saber combat is out of hand. I brought gifts... lol

    This kill for example. I was proud in the moment lol, but after reviewing... I should not have gotten that first hit. Lunges are way too long right now:

    This one is just nonsense... would love to see it from Dookus perspective. He clearly attacks in place multiple times before doing a super lunge:


    On the flipside, there are plenty of scenarios where a blaster hero is OP, like if they have a guardian, or if there is enough distance and enough blasters lol. Sorry you might get stuck with players not willing to watch your back, I personally prefer to stick back and heal/keep heat off the blaster, but know most players just run in like berserkers. Fact of the matter is, TDM does not promote team play.

    I think tracking should be nerfed, but not removed. Maybe it should only track within a certain cone radius, stemming from where the player is aiming.

    Evades aren't all that bad right now honestly... I'm having more issues on the saber end (attacking very close or attacking with a lunge or dash) and seeing my saber hit, hearing the sound, all that jazz...Their back sparks up for crying out loud! But they are unaffected...

    I too want a better evade (for both blasters and sabers), since it takes skill to execute with proper timing... skill should be rewarded. Spamming a saber that auto tracks requires no skill, especially with super long lunges.

    I would even want a new evade: https://battlefront-forums.ea.com/discussion/152215/add-a-new-evade-standing-evade-no-directional-input#latest

    Why did we not just say don't bring a saber to a blaster fight instead of having roll ruined?

    It is also kinda absurd to complain about how others have a block ignoring when they themselves have 0 block and the only defense is a barely functioning roll. Blaster heroes aren't OP for having a guardian, that is a 2v1 situation and in most cases, no one will survive a 2v1 situation regardless of the type of heroes (Boba Fett is the significant one but that's because he has a jetpack).


    Keeping blasters at a disadvantage and having an absurd mechanic such as saber tracking because it ruins your 1v1 saber fights in a mode that isn't about 1v1 saber fights and because of lag which is not a problem tied to blaster heroes only are not legitimate reasons.

    Want to be heard, much (you posted twice)? Who is talking about 1v1 sabers? I'm not... I want tracking nerfed. I want a better evade. I even want an additional type of evade to help because of the very topic this thread is about. Who are you trying to argue with??? :D

    BF2 is taking on a very ambitious project, melding two worlds of gaming and mechanics: Melee RPG's and FPS games. As preposterous as this game gets at times, whether it be buffs/nerfs or new heroes and abilities... they've done a darn good job (forgiving the plethora of ongoing bugs).

    Im pretty sure none of the available saber heroes were taken down by blasters in canon... Order 66? Whole other deal lol. Blasters should be able to put up a fight, but rarely should they easily win against a saber. This is the way.

    Mind you.... these are not padawans. We aren't fighting Finn with a lightsaber. We are fighting Powerful Sith, and Jedi Masters. Blaster heroes are pretty awesome already. Sorry you need to abide by realistic strategies to stay alive when the superior warriors with superior weapons arrive.

    This is Star Wars.
    ng8spvkmx6qn.png
    If only those rebels had a better evade... (joke aside, yes please, lets find a happy medium here).

    Lmao You lost all credibility when you started to bring in lore and canon for this game.

    Oh, Im sorry. Is this the COD forums??? Goodness, I'm gonna start a snickers campaign...

    Instead of asking for buffs, try playing the way the game is designed to play right now. Whether anyone likes it or not, blasters are actually fine. Blasters can in fact dominate.

    And if you have a problem with the game being designed after Star Wars, maybe find another game? Sabers are a SW staple. While I agree they are too easy to play right now, they will always be the superior unit (when in the right hands of course).

    What does COD have to do with anything? I'll remind you that this is Star Wars battlefront, not a sword fighting game

    Instead of asking for buffs, try playing the way the game is designed to play right now. Whether anyone likes it or not, blasters are actually fine. Blasters can in fact dominate.
    I'll ask for the 3rd time, where was this mentality before roll was ruined, blasters nerfed, and sabers getting ridiculous buffs? Blasters don't dominate, anyone can dominate in 1v2s or is someone is lagging regardless of hero type.

    Star Wars isn't about lightsabers, if you really think thats all star wars is about than fine but don't be telling other people that it is because it isn't, this game also isn't a sword fighting game there is more to it. I'll ask for a 4th time, where was the "play the game the way it was designed" mentality for when all the saber players who couldn't time their swings when they were demanding roll to be nerfed? Why should blaster heroes be put at the disadvantage just because the saber heroes complained?

    *gives snickers candy bar*
    Apparently, you think BF2 is just an FPS game. Sorry you’re not good enough to handle all the extra units and abilities it has to offer. You need to find whoever it is you have this vendetta against, because I was not responsible for the beneficial changes made to saber combat.

    Sabers, the force, and blasters are all equal parts of this game. Repeat yourself all you want. It’s pretty pathetic how much you want to argue. *grabs popcorn*

    BF2 is an FPS, it having a make shift saber combat system doesn't change that.

    I'm not the one who "wasn't good enough" all those who demanded blasters nerfed, roll ruined and sabers buffed are .

    All changes to saber combat have not been beneficial, they are objectively terrible Blaster heroes have been put to a disadvantage and most other parts have been neglected to say all is equal is just wrong.

    I find it pathetic that you are now just claiming that I'm just bitterly arguing after you seem to not have anything to counter my responses.

    You’re exhausting... here. Take another. You need it.

    *offers another snickers*

    I’ll take you seriously when you have offered something valid to “counter.” I have absolutely no desire to entertain your whiney arguments and complaints. The OP presented the issues plainly and respectfully. You immediately began looking for a fight because someone doesn’t agree with you...

    L
    O
    L

    “I’ll remind you” that the world doesn’t revolve around you. “I’ll remind you” that there is a whole spectrum of skill levels that this game needs to juggle. You’re apparently unable to handle the recent changes to blasters, so perhaps the next round of adjustments will be tailored to your special needs. The recent saber changes obviously aide those players who struggle with saber combat. Sorry you don’t like that. Get good. Or take a break and come back when the game is how you want it.

    I have already offered my opinion, and the facts that support why I think that way.

    All you are doing is repeating yourself, and complaining... more. No thank you. I’d rather have an intelligent discussion with literally anyone else on this thread.

    Have fun overly dissecting and subjectifying anything anyone else adds to this topic. You strike me as someone who doesn’t read things fully before adding bold formatting.... made evident by your repeated reinterpretations of what my comments actually mean. If you’re confused about something, ask. Don’t start arguing with me, who again, actually agrees with you (to my incredible surprise, given how you are completely incapable of having a conversation about varying opinions) when you are holding a grudge against... who? Because you seem to be throwing a lot of blame at players that you claim are doing what? Exactly what you are doing right now...

    Good day o:)

    I wasn't looking for a fight if disproving your points is "looking for a fight" than I don't know what to tell you. You came into the OP's thread saying that people just need to get good or how people just need to accept blasters being at a disadvantage because lore says so.

    I never claimed the world should "revolve around me", saying blasters are at a disadvantage is an objective truth, I'm repeating myself because you don't seem to be understanding it. You tell people to get good or adapt but apparently people who like sabers didn't have to do that. I'm asking you why that mindset didn't exist back then and why we can't go back to the way combat worked then and saber players just adapt or get good. Me disproving all your points doesn't mean I'm looking for a fight.

    You did present your opinion but didn't back it with "facts". Your "facts are:

    Blasters dominate in 2v1
    Blasters are fine because when they lag they are hard to hit when rolling
    Lore says blasters should be inferior to sabers

    All those are just absurd and me pointing that out doesn't make me irrational or looking for a fight. At this point you are just trying to vilify me just for disproving all your "facts", if you can't handle an argument then don't even part take in a discussion.

    Here we go again... I appreciate the sudden use of English, and am now intrigued.

    You’re not picking fights... you’re just whining and insulting people?

    Clearly you need to re read. I agreed with the OP’s point and disapproved (ohhh, that’s another word) of the use of “get good” because of its irony. I then argued why blaster heroes don’t need a buff. Finally, I offered my thoughts on needing ***edit: nerfing*** saber combat, which I am in favor of.

    By your definition, disproving must mean offering your own opinion, and quite rudely.

    Your argument is entirely situational: your inability to combat saber heroes. You cannot balance an entire game with various modes based off of one scenario that occurs in the game. As I stated in the OP, there are other scenarios where blaster heroes are at an advantage.

    In fact, I literally cannot disprove your argument (nor can you disprove mine) because you arguement is also true: in the particular situation that yoooou are referencing, blaster heroes aaaare at a disadvantage... but by design.

    Is that a good enough “counter” for you? Because it’s entirely off topic: buffing dodges and/or nerfing tracking.

    As a whole, this game is made up of way more than the one time you find yourself with a saber hero. All you are saying is “change it, because I’m having a hard time winning.” This game is providing an experience... and sometimes that means you lose.
  • Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    The saber-tracking is so strong, You could be 5 feet in front of Vader, running and with 1 swing he's on you again.

    So, there's 2 solutions:
    1. Nerf Saber-Tracking - Make it so that you don't auto-connect with your target, you have to actually time your hits and use some actual skill .

    2. Buff Rolling - Make it so that blaster-heroes have a longer window of immunity to saber-damage while rolling, that'd give blaster-heroes way more of a chance against saber heroes.


    I know some of you saber-mains will reply to this and be like "omg no!! they're so good as is I get killed by Han Solo all time!! :(" and to you I just have to say, get good. If a blaster hero kills you while you're a saber hero, they're probably significantly more skilled than you and deserved that kill - with these changes it'd make it more fair across the board, and blaster heroes more playable instead of their current state.

    Don't bring a blaster to a saber fight. However... lunges are redonk right now.

    I promise I agree with you to a degree, but.... by significant skill do you mean hiding behind a saber buddy, or shooting a saber in their back while they're fighting someone else? Insulting players with "get good" is a problem in itself. Yes, they should be aware of their surroundings, but you taking advantage while they are preoccupied takes no skill either. You can't get good at blocking splash dmg (iden w/ a guardian is almost impossible). You can't get good at avoiding bugs and glitches (and BF2 is always blighted with a few at any given time). You caaan get good at making due with lag or unrealistic lunges, you just have to work stupid hard. Manipulate the lunges/tracking to your benefit. If you know they are spammy, get your game plan ready, because spammers basically guarantee you a small window for action each time you dodge. You're gonna take hits, but you can definitely do more dmg than what you take. Telling people to get good and asking for buffs in the same post... see the irony? But again, I do agree saber combat is out of hand. I brought gifts... lol

    This kill for example. I was proud in the moment lol, but after reviewing... I should not have gotten that first hit. Lunges are way too long right now:

    This one is just nonsense... would love to see it from Dookus perspective. He clearly attacks in place multiple times before doing a super lunge:


    On the flipside, there are plenty of scenarios where a blaster hero is OP, like if they have a guardian, or if there is enough distance and enough blasters lol. Sorry you might get stuck with players not willing to watch your back, I personally prefer to stick back and heal/keep heat off the blaster, but know most players just run in like berserkers. Fact of the matter is, TDM does not promote team play.

    I think tracking should be nerfed, but not removed. Maybe it should only track within a certain cone radius, stemming from where the player is aiming.

    Evades aren't all that bad right now honestly... I'm having more issues on the saber end (attacking very close or attacking with a lunge or dash) and seeing my saber hit, hearing the sound, all that jazz...Their back sparks up for crying out loud! But they are unaffected...

    I too want a better evade (for both blasters and sabers), since it takes skill to execute with proper timing... skill should be rewarded. Spamming a saber that auto tracks requires no skill, especially with super long lunges.

    I would even want a new evade: https://battlefront-forums.ea.com/discussion/152215/add-a-new-evade-standing-evade-no-directional-input#latest

    Why did we not just say don't bring a saber to a blaster fight instead of having roll ruined?

    It is also kinda absurd to complain about how others have a block ignoring when they themselves have 0 block and the only defense is a barely functioning roll. Blaster heroes aren't OP for having a guardian, that is a 2v1 situation and in most cases, no one will survive a 2v1 situation regardless of the type of heroes (Boba Fett is the significant one but that's because he has a jetpack).


    Keeping blasters at a disadvantage and having an absurd mechanic such as saber tracking because it ruins your 1v1 saber fights in a mode that isn't about 1v1 saber fights and because of lag which is not a problem tied to blaster heroes only are not legitimate reasons.

    Want to be heard, much (you posted twice)? Who is talking about 1v1 sabers? I'm not... I want tracking nerfed. I want a better evade. I even want an additional type of evade to help because of the very topic this thread is about. Who are you trying to argue with??? :D

    BF2 is taking on a very ambitious project, melding two worlds of gaming and mechanics: Melee RPG's and FPS games. As preposterous as this game gets at times, whether it be buffs/nerfs or new heroes and abilities... they've done a darn good job (forgiving the plethora of ongoing bugs).

    Im pretty sure none of the available saber heroes were taken down by blasters in canon... Order 66? Whole other deal lol. Blasters should be able to put up a fight, but rarely should they easily win against a saber. This is the way.

    Mind you.... these are not padawans. We aren't fighting Finn with a lightsaber. We are fighting Powerful Sith, and Jedi Masters. Blaster heroes are pretty awesome already. Sorry you need to abide by realistic strategies to stay alive when the superior warriors with superior weapons arrive.

    This is Star Wars.
    ng8spvkmx6qn.png
    If only those rebels had a better evade... (joke aside, yes please, lets find a happy medium here).

    Lmao You lost all credibility when you started to bring in lore and canon for this game.

    Oh, Im sorry. Is this the COD forums??? Goodness, I'm gonna start a snickers campaign...

    Instead of asking for buffs, try playing the way the game is designed to play right now. Whether anyone likes it or not, blasters are actually fine. Blasters can in fact dominate.

    And if you have a problem with the game being designed after Star Wars, maybe find another game? Sabers are a SW staple. While I agree they are too easy to play right now, they will always be the superior unit (when in the right hands of course).

    What does COD have to do with anything? I'll remind you that this is Star Wars battlefront, not a sword fighting game

    Instead of asking for buffs, try playing the way the game is designed to play right now. Whether anyone likes it or not, blasters are actually fine. Blasters can in fact dominate.
    I'll ask for the 3rd time, where was this mentality before roll was ruined, blasters nerfed, and sabers getting ridiculous buffs? Blasters don't dominate, anyone can dominate in 1v2s or is someone is lagging regardless of hero type.

    Star Wars isn't about lightsabers, if you really think thats all star wars is about than fine but don't be telling other people that it is because it isn't, this game also isn't a sword fighting game there is more to it. I'll ask for a 4th time, where was the "play the game the way it was designed" mentality for when all the saber players who couldn't time their swings when they were demanding roll to be nerfed? Why should blaster heroes be put at the disadvantage just because the saber heroes complained?

    *gives snickers candy bar*
    Apparently, you think BF2 is just an FPS game. Sorry you’re not good enough to handle all the extra units and abilities it has to offer. You need to find whoever it is you have this vendetta against, because I was not responsible for the beneficial changes made to saber combat.

    Sabers, the force, and blasters are all equal parts of this game. Repeat yourself all you want. It’s pretty pathetic how much you want to argue. *grabs popcorn*

    BF2 is an FPS, it having a make shift saber combat system doesn't change that.

    I'm not the one who "wasn't good enough" all those who demanded blasters nerfed, roll ruined and sabers buffed are .

    All changes to saber combat have not been beneficial, they are objectively terrible Blaster heroes have been put to a disadvantage and most other parts have been neglected to say all is equal is just wrong.

    I find it pathetic that you are now just claiming that I'm just bitterly arguing after you seem to not have anything to counter my responses.

    You’re exhausting... here. Take another. You need it.

    *offers another snickers*

    I’ll take you seriously when you have offered something valid to “counter.” I have absolutely no desire to entertain your whiney arguments and complaints. The OP presented the issues plainly and respectfully. You immediately began looking for a fight because someone doesn’t agree with you...

    L
    O
    L

    “I’ll remind you” that the world doesn’t revolve around you. “I’ll remind you” that there is a whole spectrum of skill levels that this game needs to juggle. You’re apparently unable to handle the recent changes to blasters, so perhaps the next round of adjustments will be tailored to your special needs. The recent saber changes obviously aide those players who struggle with saber combat. Sorry you don’t like that. Get good. Or take a break and come back when the game is how you want it.

    I have already offered my opinion, and the facts that support why I think that way.

    All you are doing is repeating yourself, and complaining... more. No thank you. I’d rather have an intelligent discussion with literally anyone else on this thread.

    Have fun overly dissecting and subjectifying anything anyone else adds to this topic. You strike me as someone who doesn’t read things fully before adding bold formatting.... made evident by your repeated reinterpretations of what my comments actually mean. If you’re confused about something, ask. Don’t start arguing with me, who again, actually agrees with you (to my incredible surprise, given how you are completely incapable of having a conversation about varying opinions) when you are holding a grudge against... who? Because you seem to be throwing a lot of blame at players that you claim are doing what? Exactly what you are doing right now...

    Good day o:)

    I wasn't looking for a fight if disproving your points is "looking for a fight" than I don't know what to tell you. You came into the OP's thread saying that people just need to get good or how people just need to accept blasters being at a disadvantage because lore says so.

    I never claimed the world should "revolve around me", saying blasters are at a disadvantage is an objective truth, I'm repeating myself because you don't seem to be understanding it. You tell people to get good or adapt but apparently people who like sabers didn't have to do that. I'm asking you why that mindset didn't exist back then and why we can't go back to the way combat worked then and saber players just adapt or get good. Me disproving all your points doesn't mean I'm looking for a fight.

    You did present your opinion but didn't back it with "facts". Your "facts are:

    Blasters dominate in 2v1
    Blasters are fine because when they lag they are hard to hit when rolling
    Lore says blasters should be inferior to sabers

    All those are just absurd and me pointing that out doesn't make me irrational or looking for a fight. At this point you are just trying to vilify me just for disproving all your "facts", if you can't handle an argument then don't even part take in a discussion.

    Here we go again... I appreciate the sudden use of English, and am now intrigued.

    You’re not picking fights... you’re just whining and insulting people?

    Clearly you need to re read. I agreed with the OP’s point and disapproved (ohhh, that’s another word) of the use of “get good” because of its irony. I then argued why blaster heroes don’t need a buff. Finally, I offered my thoughts on needing saber combat, which I am in favor of.

    By your definition, disproving must mean offering your own opinion, and quite rudely.

    Your argument is entirely situational: your inability to combat saber heroes. You cannot balance an entire game with various modes based off of one scenario that occurs in the game. As I stated in the OP, there are other scenarios where blaster heroes are at an advantage.

    In fact, I literally cannot disprove your argument (nor can you disprove mine) because you arguement is also true: in the particular situation that yoooou are referencing, blaster heroes aaaare at a disadvantage... but by design.

    Is that a good enough “counter” for you? Because it’s entirely off topic: buffing dodges and/or nerfing tracking.

    As a whole, this game is made up of way more than the one time you find yourself with a saber hero. All you are saying is “change it, because I’m having a hard time winning.” This game is providing an experience... and sometimes that means you lose.

    Saying that blasters are at a disadvantage and saying its not an opinion is not whining or insulting, you started the insulting when you called me pathetic for saying that your points are objectively wrong (which they are).

    My arguments aren't situational, there is 0 situation where Leia will stand a chance against any saber hero. My "inability to combat saber heroes" isn't my "inability" saber tracking, roll barley working, and the absurd buffs and mechanics sabers have gotten are all the main culprits to blaster heroes being at a disadvantage. The game at launch had them at the best state, you say that saber combat is in its best state currently which is why I proposed your current question to people who don't like it "Why don't you just adapt" too all those who demanded for roll to be nerfed, blasters to be nerfed, and sabers getting buffs they don't need. Blasters aren't at a disadvantage by design, the people who complained about them got them nerfed and in their current state, it is extremely hypocritical of you to say people aren't allowed to complain about this when we are in this state because people complained about the state that it was in.

    I have said my point many times and its an objective truth, most in this thread agree, blaster heroes are at a disadvantage because of saber tracking, roll being rendered barely working, and absurd buffs to sabers.

    Your points were:

    Blasters are dominating in a 1v2, which isn't a legitimate point, anyone can be dominating in a 2v1. Sabers are better at 2v1ing than a blaster and a saber 2v1ing

    Roll is broken in favor of blasters because when they lag its harder to hit, which again is illegitimate because that can apply to anyone, anyone is hard to hit with lag.


    As a whole, this game is made up of way more than the one time you find yourself with a saber hero. All you are saying is “change it, because I’m having a hard time winning.” This game is providing an experience... and sometimes that means you lose.

    I don't care if I sound like a broken record player at this point but I'll ask again, where was this mindset before? Switch saber with blaster and you'd be talking about saber players who couldn't beat blaster heroes at launch.

    When blaster hero players want the game to be more balanced it's whining about not winning but when it was the saber heroes who were whining about not being able to hit people it that was fine and the changes that happened because of it were good?

    Man, it’s good to have you back on the forums. There are a lot of newer players who have a decent idea of how the game is right now, but have no idea where it was and how it got here, nor do they fully understand domino effect of mistakes that have been made along the way.
  • GenxDarchi
    7937 posts Member
    edited January 9
    Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    The saber-tracking is so strong, You could be 5 feet in front of Vader, running and with 1 swing he's on you again.

    So, there's 2 solutions:
    1. Nerf Saber-Tracking - Make it so that you don't auto-connect with your target, you have to actually time your hits and use some actual skill .

    2. Buff Rolling - Make it so that blaster-heroes have a longer window of immunity to saber-damage while rolling, that'd give blaster-heroes way more of a chance against saber heroes.


    I know some of you saber-mains will reply to this and be like "omg no!! they're so good as is I get killed by Han Solo all time!! :(" and to you I just have to say, get good. If a blaster hero kills you while you're a saber hero, they're probably significantly more skilled than you and deserved that kill - with these changes it'd make it more fair across the board, and blaster heroes more playable instead of their current state.

    Don't bring a blaster to a saber fight. However... lunges are redonk right now.

    I promise I agree with you to a degree, but.... by significant skill do you mean hiding behind a saber buddy, or shooting a saber in their back while they're fighting someone else? Insulting players with "get good" is a problem in itself. Yes, they should be aware of their surroundings, but you taking advantage while they are preoccupied takes no skill either. You can't get good at blocking splash dmg (iden w/ a guardian is almost impossible). You can't get good at avoiding bugs and glitches (and BF2 is always blighted with a few at any given time). You caaan get good at making due with lag or unrealistic lunges, you just have to work stupid hard. Manipulate the lunges/tracking to your benefit. If you know they are spammy, get your game plan ready, because spammers basically guarantee you a small window for action each time you dodge. You're gonna take hits, but you can definitely do more dmg than what you take. Telling people to get good and asking for buffs in the same post... see the irony? But again, I do agree saber combat is out of hand. I brought gifts... lol

    This kill for example. I was proud in the moment lol, but after reviewing... I should not have gotten that first hit. Lunges are way too long right now:

    This one is just nonsense... would love to see it from Dookus perspective. He clearly attacks in place multiple times before doing a super lunge:


    On the flipside, there are plenty of scenarios where a blaster hero is OP, like if they have a guardian, or if there is enough distance and enough blasters lol. Sorry you might get stuck with players not willing to watch your back, I personally prefer to stick back and heal/keep heat off the blaster, but know most players just run in like berserkers. Fact of the matter is, TDM does not promote team play.

    I think tracking should be nerfed, but not removed. Maybe it should only track within a certain cone radius, stemming from where the player is aiming.

    Evades aren't all that bad right now honestly... I'm having more issues on the saber end (attacking very close or attacking with a lunge or dash) and seeing my saber hit, hearing the sound, all that jazz...Their back sparks up for crying out loud! But they are unaffected...

    I too want a better evade (for both blasters and sabers), since it takes skill to execute with proper timing... skill should be rewarded. Spamming a saber that auto tracks requires no skill, especially with super long lunges.

    I would even want a new evade: https://battlefront-forums.ea.com/discussion/152215/add-a-new-evade-standing-evade-no-directional-input#latest

    Why did we not just say don't bring a saber to a blaster fight instead of having roll ruined?

    It is also kinda absurd to complain about how others have a block ignoring when they themselves have 0 block and the only defense is a barely functioning roll. Blaster heroes aren't OP for having a guardian, that is a 2v1 situation and in most cases, no one will survive a 2v1 situation regardless of the type of heroes (Boba Fett is the significant one but that's because he has a jetpack).


    Keeping blasters at a disadvantage and having an absurd mechanic such as saber tracking because it ruins your 1v1 saber fights in a mode that isn't about 1v1 saber fights and because of lag which is not a problem tied to blaster heroes only are not legitimate reasons.

    Want to be heard, much (you posted twice)? Who is talking about 1v1 sabers? I'm not... I want tracking nerfed. I want a better evade. I even want an additional type of evade to help because of the very topic this thread is about. Who are you trying to argue with??? :D

    BF2 is taking on a very ambitious project, melding two worlds of gaming and mechanics: Melee RPG's and FPS games. As preposterous as this game gets at times, whether it be buffs/nerfs or new heroes and abilities... they've done a darn good job (forgiving the plethora of ongoing bugs).

    Im pretty sure none of the available saber heroes were taken down by blasters in canon... Order 66? Whole other deal lol. Blasters should be able to put up a fight, but rarely should they easily win against a saber. This is the way.

    Mind you.... these are not padawans. We aren't fighting Finn with a lightsaber. We are fighting Powerful Sith, and Jedi Masters. Blaster heroes are pretty awesome already. Sorry you need to abide by realistic strategies to stay alive when the superior warriors with superior weapons arrive.

    This is Star Wars.
    ng8spvkmx6qn.png
    If only those rebels had a better evade... (joke aside, yes please, lets find a happy medium here).

    Lmao You lost all credibility when you started to bring in lore and canon for this game.

    Oh, Im sorry. Is this the COD forums??? Goodness, I'm gonna start a snickers campaign...

    Instead of asking for buffs, try playing the way the game is designed to play right now. Whether anyone likes it or not, blasters are actually fine. Blasters can in fact dominate.

    And if you have a problem with the game being designed after Star Wars, maybe find another game? Sabers are a SW staple. While I agree they are too easy to play right now, they will always be the superior unit (when in the right hands of course).

    What does COD have to do with anything? I'll remind you that this is Star Wars battlefront, not a sword fighting game

    Instead of asking for buffs, try playing the way the game is designed to play right now. Whether anyone likes it or not, blasters are actually fine. Blasters can in fact dominate.
    I'll ask for the 3rd time, where was this mentality before roll was ruined, blasters nerfed, and sabers getting ridiculous buffs? Blasters don't dominate, anyone can dominate in 1v2s or is someone is lagging regardless of hero type.

    Star Wars isn't about lightsabers, if you really think thats all star wars is about than fine but don't be telling other people that it is because it isn't, this game also isn't a sword fighting game there is more to it. I'll ask for a 4th time, where was the "play the game the way it was designed" mentality for when all the saber players who couldn't time their swings when they were demanding roll to be nerfed? Why should blaster heroes be put at the disadvantage just because the saber heroes complained?

    *gives snickers candy bar*
    Apparently, you think BF2 is just an FPS game. Sorry you’re not good enough to handle all the extra units and abilities it has to offer. You need to find whoever it is you have this vendetta against, because I was not responsible for the beneficial changes made to saber combat.

    Sabers, the force, and blasters are all equal parts of this game. Repeat yourself all you want. It’s pretty pathetic how much you want to argue. *grabs popcorn*

    BF2 is an FPS, it having a make shift saber combat system doesn't change that.

    I'm not the one who "wasn't good enough" all those who demanded blasters nerfed, roll ruined and sabers buffed are .

    All changes to saber combat have not been beneficial, they are objectively terrible Blaster heroes have been put to a disadvantage and most other parts have been neglected to say all is equal is just wrong.

    I find it pathetic that you are now just claiming that I'm just bitterly arguing after you seem to not have anything to counter my responses.

    You’re exhausting... here. Take another. You need it.

    *offers another snickers*

    I’ll take you seriously when you have offered something valid to “counter.” I have absolutely no desire to entertain your whiney arguments and complaints. The OP presented the issues plainly and respectfully. You immediately began looking for a fight because someone doesn’t agree with you...

    L
    O
    L

    “I’ll remind you” that the world doesn’t revolve around you. “I’ll remind you” that there is a whole spectrum of skill levels that this game needs to juggle. You’re apparently unable to handle the recent changes to blasters, so perhaps the next round of adjustments will be tailored to your special needs. The recent saber changes obviously aide those players who struggle with saber combat. Sorry you don’t like that. Get good. Or take a break and come back when the game is how you want it.

    I have already offered my opinion, and the facts that support why I think that way.

    All you are doing is repeating yourself, and complaining... more. No thank you. I’d rather have an intelligent discussion with literally anyone else on this thread.

    Have fun overly dissecting and subjectifying anything anyone else adds to this topic. You strike me as someone who doesn’t read things fully before adding bold formatting.... made evident by your repeated reinterpretations of what my comments actually mean. If you’re confused about something, ask. Don’t start arguing with me, who again, actually agrees with you (to my incredible surprise, given how you are completely incapable of having a conversation about varying opinions) when you are holding a grudge against... who? Because you seem to be throwing a lot of blame at players that you claim are doing what? Exactly what you are doing right now...

    Good day o:)

    I wasn't looking for a fight if disproving your points is "looking for a fight" than I don't know what to tell you. You came into the OP's thread saying that people just need to get good or how people just need to accept blasters being at a disadvantage because lore says so.

    I never claimed the world should "revolve around me", saying blasters are at a disadvantage is an objective truth, I'm repeating myself because you don't seem to be understanding it. You tell people to get good or adapt but apparently people who like sabers didn't have to do that. I'm asking you why that mindset didn't exist back then and why we can't go back to the way combat worked then and saber players just adapt or get good. Me disproving all your points doesn't mean I'm looking for a fight.

    You did present your opinion but didn't back it with "facts". Your "facts are:

    Blasters dominate in 2v1
    Blasters are fine because when they lag they are hard to hit when rolling
    Lore says blasters should be inferior to sabers

    All those are just absurd and me pointing that out doesn't make me irrational or looking for a fight. At this point you are just trying to vilify me just for disproving all your "facts", if you can't handle an argument then don't even part take in a discussion.

    Here we go again... I appreciate the sudden use of English, and am now intrigued.

    You’re not picking fights... you’re just whining and insulting people?

    Clearly you need to re read. I agreed with the OP’s point and disapproved (ohhh, that’s another word) of the use of “get good” because of its irony. I then argued why blaster heroes don’t need a buff. Finally, I offered my thoughts on needing saber combat, which I am in favor of.

    By your definition, disproving must mean offering your own opinion, and quite rudely.

    Your argument is entirely situational: your inability to combat saber heroes. You cannot balance an entire game with various modes based off of one scenario that occurs in the game. As I stated in the OP, there are other scenarios where blaster heroes are at an advantage.

    In fact, I literally cannot disprove your argument (nor can you disprove mine) because you arguement is also true: in the particular situation that yoooou are referencing, blaster heroes aaaare at a disadvantage... but by design.

    Is that a good enough “counter” for you? Because it’s entirely off topic: buffing dodges and/or nerfing tracking.

    As a whole, this game is made up of way more than the one time you find yourself with a saber hero. All you are saying is “change it, because I’m having a hard time winning.” This game is providing an experience... and sometimes that means you lose.

    Saying that blasters are at a disadvantage and saying its not an opinion is not whining or insulting, you started the insulting when you called me pathetic for saying that your points are objectively wrong (which they are).

    My arguments aren't situational, there is 0 situation where Leia will stand a chance against any saber hero. My "inability to combat saber heroes" isn't my "inability" saber tracking, roll barley working, and the absurd buffs and mechanics sabers have gotten are all the main culprits to blaster heroes being at a disadvantage. The game at launch had them at the best state, you say that saber combat is in its best state currently which is why I proposed your current question to people who don't like it "Why don't you just adapt" too all those who demanded for roll to be nerfed, blasters to be nerfed, and sabers getting buffs they don't need. Blasters aren't at a disadvantage by design, the people who complained about them got them nerfed and in their current state, it is extremely hypocritical of you to say people aren't allowed to complain about this when we are in this state because people complained about the state that it was in.

    I have said my point many times and its an objective truth, most in this thread agree, blaster heroes are at a disadvantage because of saber tracking, roll being rendered barely working, and absurd buffs to sabers.

    Your points were:

    Blasters are dominating in a 1v2, which isn't a legitimate point, anyone can be dominating in a 2v1. Sabers are better at 2v1ing than a blaster and a saber 2v1ing

    Roll is broken in favor of blasters because when they lag its harder to hit, which again is illegitimate because that can apply to anyone, anyone is hard to hit with lag.


    As a whole, this game is made up of way more than the one time you find yourself with a saber hero. All you are saying is “change it, because I’m having a hard time winning.” This game is providing an experience... and sometimes that means you lose.

    I don't care if I sound like a broken record player at this point but I'll ask again, where was this mindset before? Switch saber with blaster and you'd be talking about saber players who couldn't beat blaster heroes at launch.

    When blaster hero players want the game to be more balanced it's whining about not winning but when it was the saber heroes who were whining about not being able to hit people it that was fine and the changes that happened because of it were good?

    Why don't you get an inquisitor and ask the people who complained then??? Because unless you elected me, I'm no ambassador. And for the record, I have played Yoda since launch. Wanna talk about changes? Get in line.

    Leia has 0 chance? Someone doesn't know how to aim... probably why you use Iden.
    ttmjjf7ysnnm.png

    The only way you can lose to a Leia as a Darkside Lightsaber user is if your controller disconnects, and even then she might not be able to kill you fast enough. If you die to Leia, you’re a bot essentially.
    Also you just insulted him again, I don’t know what you’re saying when you claimed you weren’t insulting him.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    The saber-tracking is so strong, You could be 5 feet in front of Vader, running and with 1 swing he's on you again.

    So, there's 2 solutions:
    1. Nerf Saber-Tracking - Make it so that you don't auto-connect with your target, you have to actually time your hits and use some actual skill .

    2. Buff Rolling - Make it so that blaster-heroes have a longer window of immunity to saber-damage while rolling, that'd give blaster-heroes way more of a chance against saber heroes.


    I know some of you saber-mains will reply to this and be like "omg no!! they're so good as is I get killed by Han Solo all time!! :(" and to you I just have to say, get good. If a blaster hero kills you while you're a saber hero, they're probably significantly more skilled than you and deserved that kill - with these changes it'd make it more fair across the board, and blaster heroes more playable instead of their current state.

    Don't bring a blaster to a saber fight. However... lunges are redonk right now.

    I promise I agree with you to a degree, but.... by significant skill do you mean hiding behind a saber buddy, or shooting a saber in their back while they're fighting someone else? Insulting players with "get good" is a problem in itself. Yes, they should be aware of their surroundings, but you taking advantage while they are preoccupied takes no skill either. You can't get good at blocking splash dmg (iden w/ a guardian is almost impossible). You can't get good at avoiding bugs and glitches (and BF2 is always blighted with a few at any given time). You caaan get good at making due with lag or unrealistic lunges, you just have to work stupid hard. Manipulate the lunges/tracking to your benefit. If you know they are spammy, get your game plan ready, because spammers basically guarantee you a small window for action each time you dodge. You're gonna take hits, but you can definitely do more dmg than what you take. Telling people to get good and asking for buffs in the same post... see the irony? But again, I do agree saber combat is out of hand. I brought gifts... lol

    This kill for example. I was proud in the moment lol, but after reviewing... I should not have gotten that first hit. Lunges are way too long right now:

    This one is just nonsense... would love to see it from Dookus perspective. He clearly attacks in place multiple times before doing a super lunge:


    On the flipside, there are plenty of scenarios where a blaster hero is OP, like if they have a guardian, or if there is enough distance and enough blasters lol. Sorry you might get stuck with players not willing to watch your back, I personally prefer to stick back and heal/keep heat off the blaster, but know most players just run in like berserkers. Fact of the matter is, TDM does not promote team play.

    I think tracking should be nerfed, but not removed. Maybe it should only track within a certain cone radius, stemming from where the player is aiming.

    Evades aren't all that bad right now honestly... I'm having more issues on the saber end (attacking very close or attacking with a lunge or dash) and seeing my saber hit, hearing the sound, all that jazz...Their back sparks up for crying out loud! But they are unaffected...

    I too want a better evade (for both blasters and sabers), since it takes skill to execute with proper timing... skill should be rewarded. Spamming a saber that auto tracks requires no skill, especially with super long lunges.

    I would even want a new evade: https://battlefront-forums.ea.com/discussion/152215/add-a-new-evade-standing-evade-no-directional-input#latest

    Why did we not just say don't bring a saber to a blaster fight instead of having roll ruined?

    It is also kinda absurd to complain about how others have a block ignoring when they themselves have 0 block and the only defense is a barely functioning roll. Blaster heroes aren't OP for having a guardian, that is a 2v1 situation and in most cases, no one will survive a 2v1 situation regardless of the type of heroes (Boba Fett is the significant one but that's because he has a jetpack).


    Keeping blasters at a disadvantage and having an absurd mechanic such as saber tracking because it ruins your 1v1 saber fights in a mode that isn't about 1v1 saber fights and because of lag which is not a problem tied to blaster heroes only are not legitimate reasons.

    Want to be heard, much (you posted twice)? Who is talking about 1v1 sabers? I'm not... I want tracking nerfed. I want a better evade. I even want an additional type of evade to help because of the very topic this thread is about. Who are you trying to argue with??? :D

    BF2 is taking on a very ambitious project, melding two worlds of gaming and mechanics: Melee RPG's and FPS games. As preposterous as this game gets at times, whether it be buffs/nerfs or new heroes and abilities... they've done a darn good job (forgiving the plethora of ongoing bugs).

    Im pretty sure none of the available saber heroes were taken down by blasters in canon... Order 66? Whole other deal lol. Blasters should be able to put up a fight, but rarely should they easily win against a saber. This is the way.

    Mind you.... these are not padawans. We aren't fighting Finn with a lightsaber. We are fighting Powerful Sith, and Jedi Masters. Blaster heroes are pretty awesome already. Sorry you need to abide by realistic strategies to stay alive when the superior warriors with superior weapons arrive.

    This is Star Wars.
    ng8spvkmx6qn.png
    If only those rebels had a better evade... (joke aside, yes please, lets find a happy medium here).

    Lmao You lost all credibility when you started to bring in lore and canon for this game.

    Oh, Im sorry. Is this the COD forums??? Goodness, I'm gonna start a snickers campaign...

    Instead of asking for buffs, try playing the way the game is designed to play right now. Whether anyone likes it or not, blasters are actually fine. Blasters can in fact dominate.

    And if you have a problem with the game being designed after Star Wars, maybe find another game? Sabers are a SW staple. While I agree they are too easy to play right now, they will always be the superior unit (when in the right hands of course).

    What does COD have to do with anything? I'll remind you that this is Star Wars battlefront, not a sword fighting game

    Instead of asking for buffs, try playing the way the game is designed to play right now. Whether anyone likes it or not, blasters are actually fine. Blasters can in fact dominate.
    I'll ask for the 3rd time, where was this mentality before roll was ruined, blasters nerfed, and sabers getting ridiculous buffs? Blasters don't dominate, anyone can dominate in 1v2s or is someone is lagging regardless of hero type.

    Star Wars isn't about lightsabers, if you really think thats all star wars is about than fine but don't be telling other people that it is because it isn't, this game also isn't a sword fighting game there is more to it. I'll ask for a 4th time, where was the "play the game the way it was designed" mentality for when all the saber players who couldn't time their swings when they were demanding roll to be nerfed? Why should blaster heroes be put at the disadvantage just because the saber heroes complained?

    *gives snickers candy bar*
    Apparently, you think BF2 is just an FPS game. Sorry you’re not good enough to handle all the extra units and abilities it has to offer. You need to find whoever it is you have this vendetta against, because I was not responsible for the beneficial changes made to saber combat.

    Sabers, the force, and blasters are all equal parts of this game. Repeat yourself all you want. It’s pretty pathetic how much you want to argue. *grabs popcorn*

    BF2 is an FPS, it having a make shift saber combat system doesn't change that.

    I'm not the one who "wasn't good enough" all those who demanded blasters nerfed, roll ruined and sabers buffed are .

    All changes to saber combat have not been beneficial, they are objectively terrible Blaster heroes have been put to a disadvantage and most other parts have been neglected to say all is equal is just wrong.

    I find it pathetic that you are now just claiming that I'm just bitterly arguing after you seem to not have anything to counter my responses.

    You’re exhausting... here. Take another. You need it.

    *offers another snickers*

    I’ll take you seriously when you have offered something valid to “counter.” I have absolutely no desire to entertain your whiney arguments and complaints. The OP presented the issues plainly and respectfully. You immediately began looking for a fight because someone doesn’t agree with you...

    L
    O
    L

    “I’ll remind you” that the world doesn’t revolve around you. “I’ll remind you” that there is a whole spectrum of skill levels that this game needs to juggle. You’re apparently unable to handle the recent changes to blasters, so perhaps the next round of adjustments will be tailored to your special needs. The recent saber changes obviously aide those players who struggle with saber combat. Sorry you don’t like that. Get good. Or take a break and come back when the game is how you want it.

    I have already offered my opinion, and the facts that support why I think that way.

    All you are doing is repeating yourself, and complaining... more. No thank you. I’d rather have an intelligent discussion with literally anyone else on this thread.

    Have fun overly dissecting and subjectifying anything anyone else adds to this topic. You strike me as someone who doesn’t read things fully before adding bold formatting.... made evident by your repeated reinterpretations of what my comments actually mean. If you’re confused about something, ask. Don’t start arguing with me, who again, actually agrees with you (to my incredible surprise, given how you are completely incapable of having a conversation about varying opinions) when you are holding a grudge against... who? Because you seem to be throwing a lot of blame at players that you claim are doing what? Exactly what you are doing right now...

    Good day o:)

    I wasn't looking for a fight if disproving your points is "looking for a fight" than I don't know what to tell you. You came into the OP's thread saying that people just need to get good or how people just need to accept blasters being at a disadvantage because lore says so.

    I never claimed the world should "revolve around me", saying blasters are at a disadvantage is an objective truth, I'm repeating myself because you don't seem to be understanding it. You tell people to get good or adapt but apparently people who like sabers didn't have to do that. I'm asking you why that mindset didn't exist back then and why we can't go back to the way combat worked then and saber players just adapt or get good. Me disproving all your points doesn't mean I'm looking for a fight.

    You did present your opinion but didn't back it with "facts". Your "facts are:

    Blasters dominate in 2v1
    Blasters are fine because when they lag they are hard to hit when rolling
    Lore says blasters should be inferior to sabers

    All those are just absurd and me pointing that out doesn't make me irrational or looking for a fight. At this point you are just trying to vilify me just for disproving all your "facts", if you can't handle an argument then don't even part take in a discussion.

    Here we go again... I appreciate the sudden use of English, and am now intrigued.

    You’re not picking fights... you’re just whining and insulting people?

    Clearly you need to re read. I agreed with the OP’s point and disapproved (ohhh, that’s another word) of the use of “get good” because of its irony. I then argued why blaster heroes don’t need a buff. Finally, I offered my thoughts on needing saber combat, which I am in favor of.

    By your definition, disproving must mean offering your own opinion, and quite rudely.

    Your argument is entirely situational: your inability to combat saber heroes. You cannot balance an entire game with various modes based off of one scenario that occurs in the game. As I stated in the OP, there are other scenarios where blaster heroes are at an advantage.

    In fact, I literally cannot disprove your argument (nor can you disprove mine) because you arguement is also true: in the particular situation that yoooou are referencing, blaster heroes aaaare at a disadvantage... but by design.

    Is that a good enough “counter” for you? Because it’s entirely off topic: buffing dodges and/or nerfing tracking.

    As a whole, this game is made up of way more than the one time you find yourself with a saber hero. All you are saying is “change it, because I’m having a hard time winning.” This game is providing an experience... and sometimes that means you lose.

    Saying that blasters are at a disadvantage and saying its not an opinion is not whining or insulting, you started the insulting when you called me pathetic for saying that your points are objectively wrong (which they are).

    My arguments aren't situational, there is 0 situation where Leia will stand a chance against any saber hero. My "inability to combat saber heroes" isn't my "inability" saber tracking, roll barley working, and the absurd buffs and mechanics sabers have gotten are all the main culprits to blaster heroes being at a disadvantage. The game at launch had them at the best state, you say that saber combat is in its best state currently which is why I proposed your current question to people who don't like it "Why don't you just adapt" too all those who demanded for roll to be nerfed, blasters to be nerfed, and sabers getting buffs they don't need. Blasters aren't at a disadvantage by design, the people who complained about them got them nerfed and in their current state, it is extremely hypocritical of you to say people aren't allowed to complain about this when we are in this state because people complained about the state that it was in.

    I have said my point many times and its an objective truth, most in this thread agree, blaster heroes are at a disadvantage because of saber tracking, roll being rendered barely working, and absurd buffs to sabers.

    Your points were:

    Blasters are dominating in a 1v2, which isn't a legitimate point, anyone can be dominating in a 2v1. Sabers are better at 2v1ing than a blaster and a saber 2v1ing

    Roll is broken in favor of blasters because when they lag its harder to hit, which again is illegitimate because that can apply to anyone, anyone is hard to hit with lag.


    As a whole, this game is made up of way more than the one time you find yourself with a saber hero. All you are saying is “change it, because I’m having a hard time winning.” This game is providing an experience... and sometimes that means you lose.

    I don't care if I sound like a broken record player at this point but I'll ask again, where was this mindset before? Switch saber with blaster and you'd be talking about saber players who couldn't beat blaster heroes at launch.

    When blaster hero players want the game to be more balanced it's whining about not winning but when it was the saber heroes who were whining about not being able to hit people it that was fine and the changes that happened because of it were good?

    Why don't you get an inquisitor and ask the people who complained then??? Because unless you elected me, I'm no ambassador. And for the record, I have played Yoda since launch. Wanna talk about changes? Get in line.

    Leia has 0 chance? Someone doesn't know how to aim... probably why you use Iden.
    ttmjjf7ysnnm.png

    You are in here defending the changes that were made and you are also just telling blaster heroes to accept them being at a disadvantage and telling them that is how it should be. Blasters have been at a disadvantage for much longer and Yoda just got done being toned down from being super buffed, it seems everyone here except you are in agreement that the current state of blasters vs sabers is a significant problem right and should be addressed, especially before Yoda buffs.

    Now you are gonna suggest that Leia just needs good aim to beat Vader? There are no words for that statement, there really isn't.
    Janina Gavankar/Iden Versio Fan
    First Max Prestige Iden Versio
    hojevrxvarht.png
    PSN: Empire_TW. Twitter: Empire_TW. Youtube: Empire_TW.
  • Meerkat wrote: »
    No thank you.

    Top tier blaster heroes can compete with the top tier sabers. Although I am all for buffing the 2-3 or so weak blaster heroes.

    LOL Lando used to be a great counter, but saber mains cried because they couldn't jump or dodge the only counter he had to keep them from rushing at will.

    I still believe that blaster heroes should eat more into the stamina bar.
  • Meerkat wrote: »
    No thank you.

    Top tier blaster heroes can compete with the top tier sabers. Although I am all for buffing the 2-3 or so weak blaster heroes.

    LOL Lando used to be a great counter, but saber mains cried because they couldn't jump or dodge the only counter he had to keep them from rushing at will.

    I still believe that blaster heroes should eat more into the stamina bar.

    Uhm you could always dodge it by jumping. It's fine its dodgeable, unfair that I'm I'm bossk & I have no one to dodge his stun or any other blaster
  • bfloo
    16776 posts Member
    Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    The saber-tracking is so strong, You could be 5 feet in front of Vader, running and with 1 swing he's on you again.

    So, there's 2 solutions:
    1. Nerf Saber-Tracking - Make it so that you don't auto-connect with your target, you have to actually time your hits and use some actual skill .

    2. Buff Rolling - Make it so that blaster-heroes have a longer window of immunity to saber-damage while rolling, that'd give blaster-heroes way more of a chance against saber heroes.


    I know some of you saber-mains will reply to this and be like "omg no!! they're so good as is I get killed by Han Solo all time!! :(" and to you I just have to say, get good. If a blaster hero kills you while you're a saber hero, they're probably significantly more skilled than you and deserved that kill - with these changes it'd make it more fair across the board, and blaster heroes more playable instead of their current state.

    Don't bring a blaster to a saber fight. However... lunges are redonk right now.

    I promise I agree with you to a degree, but.... by significant skill do you mean hiding behind a saber buddy, or shooting a saber in their back while they're fighting someone else? Insulting players with "get good" is a problem in itself. Yes, they should be aware of their surroundings, but you taking advantage while they are preoccupied takes no skill either. You can't get good at blocking splash dmg (iden w/ a guardian is almost impossible). You can't get good at avoiding bugs and glitches (and BF2 is always blighted with a few at any given time). You caaan get good at making due with lag or unrealistic lunges, you just have to work stupid hard. Manipulate the lunges/tracking to your benefit. If you know they are spammy, get your game plan ready, because spammers basically guarantee you a small window for action each time you dodge. You're gonna take hits, but you can definitely do more dmg than what you take. Telling people to get good and asking for buffs in the same post... see the irony? But again, I do agree saber combat is out of hand. I brought gifts... lol

    This kill for example. I was proud in the moment lol, but after reviewing... I should not have gotten that first hit. Lunges are way too long right now:

    This one is just nonsense... would love to see it from Dookus perspective. He clearly attacks in place multiple times before doing a super lunge:


    On the flipside, there are plenty of scenarios where a blaster hero is OP, like if they have a guardian, or if there is enough distance and enough blasters lol. Sorry you might get stuck with players not willing to watch your back, I personally prefer to stick back and heal/keep heat off the blaster, but know most players just run in like berserkers. Fact of the matter is, TDM does not promote team play.

    I think tracking should be nerfed, but not removed. Maybe it should only track within a certain cone radius, stemming from where the player is aiming.

    Evades aren't all that bad right now honestly... I'm having more issues on the saber end (attacking very close or attacking with a lunge or dash) and seeing my saber hit, hearing the sound, all that jazz...Their back sparks up for crying out loud! But they are unaffected...

    I too want a better evade (for both blasters and sabers), since it takes skill to execute with proper timing... skill should be rewarded. Spamming a saber that auto tracks requires no skill, especially with super long lunges.

    I would even want a new evade: https://battlefront-forums.ea.com/discussion/152215/add-a-new-evade-standing-evade-no-directional-input#latest

    Why did we not just say don't bring a saber to a blaster fight instead of having roll ruined?

    It is also kinda absurd to complain about how others have a block ignoring when they themselves have 0 block and the only defense is a barely functioning roll. Blaster heroes aren't OP for having a guardian, that is a 2v1 situation and in most cases, no one will survive a 2v1 situation regardless of the type of heroes (Boba Fett is the significant one but that's because he has a jetpack).


    Keeping blasters at a disadvantage and having an absurd mechanic such as saber tracking because it ruins your 1v1 saber fights in a mode that isn't about 1v1 saber fights and because of lag which is not a problem tied to blaster heroes only are not legitimate reasons.

    Want to be heard, much (you posted twice)? Who is talking about 1v1 sabers? I'm not... I want tracking nerfed. I want a better evade. I even want an additional type of evade to help because of the very topic this thread is about. Who are you trying to argue with??? :D

    BF2 is taking on a very ambitious project, melding two worlds of gaming and mechanics: Melee RPG's and FPS games. As preposterous as this game gets at times, whether it be buffs/nerfs or new heroes and abilities... they've done a darn good job (forgiving the plethora of ongoing bugs).

    Im pretty sure none of the available saber heroes were taken down by blasters in canon... Order 66? Whole other deal lol. Blasters should be able to put up a fight, but rarely should they easily win against a saber. This is the way.

    Mind you.... these are not padawans. We aren't fighting Finn with a lightsaber. We are fighting Powerful Sith, and Jedi Masters. Blaster heroes are pretty awesome already. Sorry you need to abide by realistic strategies to stay alive when the superior warriors with superior weapons arrive.

    This is Star Wars.
    ng8spvkmx6qn.png
    If only those rebels had a better evade... (joke aside, yes please, lets find a happy medium here).

    Lmao You lost all credibility when you started to bring in lore and canon for this game.

    Oh, Im sorry. Is this the COD forums??? Goodness, I'm gonna start a snickers campaign...

    Instead of asking for buffs, try playing the way the game is designed to play right now. Whether anyone likes it or not, blasters are actually fine. Blasters can in fact dominate.

    And if you have a problem with the game being designed after Star Wars, maybe find another game? Sabers are a SW staple. While I agree they are too easy to play right now, they will always be the superior unit (when in the right hands of course).

    What does COD have to do with anything? I'll remind you that this is Star Wars battlefront, not a sword fighting game

    Instead of asking for buffs, try playing the way the game is designed to play right now. Whether anyone likes it or not, blasters are actually fine. Blasters can in fact dominate.
    I'll ask for the 3rd time, where was this mentality before roll was ruined, blasters nerfed, and sabers getting ridiculous buffs? Blasters don't dominate, anyone can dominate in 1v2s or is someone is lagging regardless of hero type.

    Star Wars isn't about lightsabers, if you really think thats all star wars is about than fine but don't be telling other people that it is because it isn't, this game also isn't a sword fighting game there is more to it. I'll ask for a 4th time, where was the "play the game the way it was designed" mentality for when all the saber players who couldn't time their swings when they were demanding roll to be nerfed? Why should blaster heroes be put at the disadvantage just because the saber heroes complained?

    *gives snickers candy bar*
    Apparently, you think BF2 is just an FPS game. Sorry you’re not good enough to handle all the extra units and abilities it has to offer. You need to find whoever it is you have this vendetta against, because I was not responsible for the beneficial changes made to saber combat.

    Sabers, the force, and blasters are all equal parts of this game. Repeat yourself all you want. It’s pretty pathetic how much you want to argue. *grabs popcorn*

    BF2 is an FPS, it having a make shift saber combat system doesn't change that.

    I'm not the one who "wasn't good enough" all those who demanded blasters nerfed, roll ruined and sabers buffed are .

    All changes to saber combat have not been beneficial, they are objectively terrible Blaster heroes have been put to a disadvantage and most other parts have been neglected to say all is equal is just wrong.

    I find it pathetic that you are now just claiming that I'm just bitterly arguing after you seem to not have anything to counter my responses.

    You’re exhausting... here. Take another. You need it.

    *offers another snickers*

    I’ll take you seriously when you have offered something valid to “counter.” I have absolutely no desire to entertain your whiney arguments and complaints. The OP presented the issues plainly and respectfully. You immediately began looking for a fight because someone doesn’t agree with you...

    L
    O
    L

    “I’ll remind you” that the world doesn’t revolve around you. “I’ll remind you” that there is a whole spectrum of skill levels that this game needs to juggle. You’re apparently unable to handle the recent changes to blasters, so perhaps the next round of adjustments will be tailored to your special needs. The recent saber changes obviously aide those players who struggle with saber combat. Sorry you don’t like that. Get good. Or take a break and come back when the game is how you want it.

    I have already offered my opinion, and the facts that support why I think that way.

    All you are doing is repeating yourself, and complaining... more. No thank you. I’d rather have an intelligent discussion with literally anyone else on this thread.

    Have fun overly dissecting and subjectifying anything anyone else adds to this topic. You strike me as someone who doesn’t read things fully before adding bold formatting.... made evident by your repeated reinterpretations of what my comments actually mean. If you’re confused about something, ask. Don’t start arguing with me, who again, actually agrees with you (to my incredible surprise, given how you are completely incapable of having a conversation about varying opinions) when you are holding a grudge against... who? Because you seem to be throwing a lot of blame at players that you claim are doing what? Exactly what you are doing right now...

    Good day o:)

    I wasn't looking for a fight if disproving your points is "looking for a fight" than I don't know what to tell you. You came into the OP's thread saying that people just need to get good or how people just need to accept blasters being at a disadvantage because lore says so.

    I never claimed the world should "revolve around me", saying blasters are at a disadvantage is an objective truth, I'm repeating myself because you don't seem to be understanding it. You tell people to get good or adapt but apparently people who like sabers didn't have to do that. I'm asking you why that mindset didn't exist back then and why we can't go back to the way combat worked then and saber players just adapt or get good. Me disproving all your points doesn't mean I'm looking for a fight.

    You did present your opinion but didn't back it with "facts". Your "facts are:

    Blasters dominate in 2v1
    Blasters are fine because when they lag they are hard to hit when rolling
    Lore says blasters should be inferior to sabers

    All those are just absurd and me pointing that out doesn't make me irrational or looking for a fight. At this point you are just trying to vilify me just for disproving all your "facts", if you can't handle an argument then don't even part take in a discussion.

    Here we go again... I appreciate the sudden use of English, and am now intrigued.

    You’re not picking fights... you’re just whining and insulting people?

    Clearly you need to re read. I agreed with the OP’s point and disapproved (ohhh, that’s another word) of the use of “get good” because of its irony. I then argued why blaster heroes don’t need a buff. Finally, I offered my thoughts on needing saber combat, which I am in favor of.

    By your definition, disproving must mean offering your own opinion, and quite rudely.

    Your argument is entirely situational: your inability to combat saber heroes. You cannot balance an entire game with various modes based off of one scenario that occurs in the game. As I stated in the OP, there are other scenarios where blaster heroes are at an advantage.

    In fact, I literally cannot disprove your argument (nor can you disprove mine) because you arguement is also true: in the particular situation that yoooou are referencing, blaster heroes aaaare at a disadvantage... but by design.

    Is that a good enough “counter” for you? Because it’s entirely off topic: buffing dodges and/or nerfing tracking.

    As a whole, this game is made up of way more than the one time you find yourself with a saber hero. All you are saying is “change it, because I’m having a hard time winning.” This game is providing an experience... and sometimes that means you lose.

    Saying that blasters are at a disadvantage and saying its not an opinion is not whining or insulting, you started the insulting when you called me pathetic for saying that your points are objectively wrong (which they are).

    My arguments aren't situational, there is 0 situation where Leia will stand a chance against any saber hero. My "inability to combat saber heroes" isn't my "inability" saber tracking, roll barley working, and the absurd buffs and mechanics sabers have gotten are all the main culprits to blaster heroes being at a disadvantage. The game at launch had them at the best state, you say that saber combat is in its best state currently which is why I proposed your current question to people who don't like it "Why don't you just adapt" too all those who demanded for roll to be nerfed, blasters to be nerfed, and sabers getting buffs they don't need. Blasters aren't at a disadvantage by design, the people who complained about them got them nerfed and in their current state, it is extremely hypocritical of you to say people aren't allowed to complain about this when we are in this state because people complained about the state that it was in.

    I have said my point many times and its an objective truth, most in this thread agree, blaster heroes are at a disadvantage because of saber tracking, roll being rendered barely working, and absurd buffs to sabers.

    Your points were:

    Blasters are dominating in a 1v2, which isn't a legitimate point, anyone can be dominating in a 2v1. Sabers are better at 2v1ing than a blaster and a saber 2v1ing

    Roll is broken in favor of blasters because when they lag its harder to hit, which again is illegitimate because that can apply to anyone, anyone is hard to hit with lag.


    As a whole, this game is made up of way more than the one time you find yourself with a saber hero. All you are saying is “change it, because I’m having a hard time winning.” This game is providing an experience... and sometimes that means you lose.

    I don't care if I sound like a broken record player at this point but I'll ask again, where was this mindset before? Switch saber with blaster and you'd be talking about saber players who couldn't beat blaster heroes at launch.

    When blaster hero players want the game to be more balanced it's whining about not winning but when it was the saber heroes who were whining about not being able to hit people it that was fine and the changes that happened because of it were good?

    Why don't you get an inquisitor and ask the people who complained then??? Because unless you elected me, I'm no ambassador. And for the record, I have played Yoda since launch. Wanna talk about changes? Get in line.

    Leia has 0 chance? Someone doesn't know how to aim... probably why you use Iden.
    ttmjjf7ysnnm.png

    You are in here defending the changes that were made and you are also just telling blaster heroes to accept them being at a disadvantage and telling them that is how it should be. Blasters have been at a disadvantage for much longer and Yoda just got done being toned down from being super buffed, it seems everyone here except you are in agreement that the current state of blasters vs sabers is a significant problem right and should be addressed, especially before Yoda buffs.

    Now you are gonna suggest that Leia just needs good aim to beat Vader? There are no words for that statement, there really isn't.

    Even when Leia was useful she could barely take down a bad Vader 1v1.
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

    h846398gb27k.png


  • bfloo wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    The saber-tracking is so strong, You could be 5 feet in front of Vader, running and with 1 swing he's on you again.

    So, there's 2 solutions:
    1. Nerf Saber-Tracking - Make it so that you don't auto-connect with your target, you have to actually time your hits and use some actual skill .

    2. Buff Rolling - Make it so that blaster-heroes have a longer window of immunity to saber-damage while rolling, that'd give blaster-heroes way more of a chance against saber heroes.


    I know some of you saber-mains will reply to this and be like "omg no!! they're so good as is I get killed by Han Solo all time!! :(" and to you I just have to say, get good. If a blaster hero kills you while you're a saber hero, they're probably significantly more skilled than you and deserved that kill - with these changes it'd make it more fair across the board, and blaster heroes more playable instead of their current state.

    Don't bring a blaster to a saber fight. However... lunges are redonk right now.

    I promise I agree with you to a degree, but.... by significant skill do you mean hiding behind a saber buddy, or shooting a saber in their back while they're fighting someone else? Insulting players with "get good" is a problem in itself. Yes, they should be aware of their surroundings, but you taking advantage while they are preoccupied takes no skill either. You can't get good at blocking splash dmg (iden w/ a guardian is almost impossible). You can't get good at avoiding bugs and glitches (and BF2 is always blighted with a few at any given time). You caaan get good at making due with lag or unrealistic lunges, you just have to work stupid hard. Manipulate the lunges/tracking to your benefit. If you know they are spammy, get your game plan ready, because spammers basically guarantee you a small window for action each time you dodge. You're gonna take hits, but you can definitely do more dmg than what you take. Telling people to get good and asking for buffs in the same post... see the irony? But again, I do agree saber combat is out of hand. I brought gifts... lol

    This kill for example. I was proud in the moment lol, but after reviewing... I should not have gotten that first hit. Lunges are way too long right now:

    This one is just nonsense... would love to see it from Dookus perspective. He clearly attacks in place multiple times before doing a super lunge:


    On the flipside, there are plenty of scenarios where a blaster hero is OP, like if they have a guardian, or if there is enough distance and enough blasters lol. Sorry you might get stuck with players not willing to watch your back, I personally prefer to stick back and heal/keep heat off the blaster, but know most players just run in like berserkers. Fact of the matter is, TDM does not promote team play.

    I think tracking should be nerfed, but not removed. Maybe it should only track within a certain cone radius, stemming from where the player is aiming.

    Evades aren't all that bad right now honestly... I'm having more issues on the saber end (attacking very close or attacking with a lunge or dash) and seeing my saber hit, hearing the sound, all that jazz...Their back sparks up for crying out loud! But they are unaffected...

    I too want a better evade (for both blasters and sabers), since it takes skill to execute with proper timing... skill should be rewarded. Spamming a saber that auto tracks requires no skill, especially with super long lunges.

    I would even want a new evade: https://battlefront-forums.ea.com/discussion/152215/add-a-new-evade-standing-evade-no-directional-input#latest

    Why did we not just say don't bring a saber to a blaster fight instead of having roll ruined?

    It is also kinda absurd to complain about how others have a block ignoring when they themselves have 0 block and the only defense is a barely functioning roll. Blaster heroes aren't OP for having a guardian, that is a 2v1 situation and in most cases, no one will survive a 2v1 situation regardless of the type of heroes (Boba Fett is the significant one but that's because he has a jetpack).


    Keeping blasters at a disadvantage and having an absurd mechanic such as saber tracking because it ruins your 1v1 saber fights in a mode that isn't about 1v1 saber fights and because of lag which is not a problem tied to blaster heroes only are not legitimate reasons.

    Want to be heard, much (you posted twice)? Who is talking about 1v1 sabers? I'm not... I want tracking nerfed. I want a better evade. I even want an additional type of evade to help because of the very topic this thread is about. Who are you trying to argue with??? :D

    BF2 is taking on a very ambitious project, melding two worlds of gaming and mechanics: Melee RPG's and FPS games. As preposterous as this game gets at times, whether it be buffs/nerfs or new heroes and abilities... they've done a darn good job (forgiving the plethora of ongoing bugs).

    Im pretty sure none of the available saber heroes were taken down by blasters in canon... Order 66? Whole other deal lol. Blasters should be able to put up a fight, but rarely should they easily win against a saber. This is the way.

    Mind you.... these are not padawans. We aren't fighting Finn with a lightsaber. We are fighting Powerful Sith, and Jedi Masters. Blaster heroes are pretty awesome already. Sorry you need to abide by realistic strategies to stay alive when the superior warriors with superior weapons arrive.

    This is Star Wars.
    ng8spvkmx6qn.png
    If only those rebels had a better evade... (joke aside, yes please, lets find a happy medium here).

    Lmao You lost all credibility when you started to bring in lore and canon for this game.

    Oh, Im sorry. Is this the COD forums??? Goodness, I'm gonna start a snickers campaign...

    Instead of asking for buffs, try playing the way the game is designed to play right now. Whether anyone likes it or not, blasters are actually fine. Blasters can in fact dominate.

    And if you have a problem with the game being designed after Star Wars, maybe find another game? Sabers are a SW staple. While I agree they are too easy to play right now, they will always be the superior unit (when in the right hands of course).

    What does COD have to do with anything? I'll remind you that this is Star Wars battlefront, not a sword fighting game

    Instead of asking for buffs, try playing the way the game is designed to play right now. Whether anyone likes it or not, blasters are actually fine. Blasters can in fact dominate.
    I'll ask for the 3rd time, where was this mentality before roll was ruined, blasters nerfed, and sabers getting ridiculous buffs? Blasters don't dominate, anyone can dominate in 1v2s or is someone is lagging regardless of hero type.

    Star Wars isn't about lightsabers, if you really think thats all star wars is about than fine but don't be telling other people that it is because it isn't, this game also isn't a sword fighting game there is more to it. I'll ask for a 4th time, where was the "play the game the way it was designed" mentality for when all the saber players who couldn't time their swings when they were demanding roll to be nerfed? Why should blaster heroes be put at the disadvantage just because the saber heroes complained?

    *gives snickers candy bar*
    Apparently, you think BF2 is just an FPS game. Sorry you’re not good enough to handle all the extra units and abilities it has to offer. You need to find whoever it is you have this vendetta against, because I was not responsible for the beneficial changes made to saber combat.

    Sabers, the force, and blasters are all equal parts of this game. Repeat yourself all you want. It’s pretty pathetic how much you want to argue. *grabs popcorn*

    BF2 is an FPS, it having a make shift saber combat system doesn't change that.

    I'm not the one who "wasn't good enough" all those who demanded blasters nerfed, roll ruined and sabers buffed are .

    All changes to saber combat have not been beneficial, they are objectively terrible Blaster heroes have been put to a disadvantage and most other parts have been neglected to say all is equal is just wrong.

    I find it pathetic that you are now just claiming that I'm just bitterly arguing after you seem to not have anything to counter my responses.

    You’re exhausting... here. Take another. You need it.

    *offers another snickers*

    I’ll take you seriously when you have offered something valid to “counter.” I have absolutely no desire to entertain your whiney arguments and complaints. The OP presented the issues plainly and respectfully. You immediately began looking for a fight because someone doesn’t agree with you...

    L
    O
    L

    “I’ll remind you” that the world doesn’t revolve around you. “I’ll remind you” that there is a whole spectrum of skill levels that this game needs to juggle. You’re apparently unable to handle the recent changes to blasters, so perhaps the next round of adjustments will be tailored to your special needs. The recent saber changes obviously aide those players who struggle with saber combat. Sorry you don’t like that. Get good. Or take a break and come back when the game is how you want it.

    I have already offered my opinion, and the facts that support why I think that way.

    All you are doing is repeating yourself, and complaining... more. No thank you. I’d rather have an intelligent discussion with literally anyone else on this thread.

    Have fun overly dissecting and subjectifying anything anyone else adds to this topic. You strike me as someone who doesn’t read things fully before adding bold formatting.... made evident by your repeated reinterpretations of what my comments actually mean. If you’re confused about something, ask. Don’t start arguing with me, who again, actually agrees with you (to my incredible surprise, given how you are completely incapable of having a conversation about varying opinions) when you are holding a grudge against... who? Because you seem to be throwing a lot of blame at players that you claim are doing what? Exactly what you are doing right now...

    Good day o:)

    I wasn't looking for a fight if disproving your points is "looking for a fight" than I don't know what to tell you. You came into the OP's thread saying that people just need to get good or how people just need to accept blasters being at a disadvantage because lore says so.

    I never claimed the world should "revolve around me", saying blasters are at a disadvantage is an objective truth, I'm repeating myself because you don't seem to be understanding it. You tell people to get good or adapt but apparently people who like sabers didn't have to do that. I'm asking you why that mindset didn't exist back then and why we can't go back to the way combat worked then and saber players just adapt or get good. Me disproving all your points doesn't mean I'm looking for a fight.

    You did present your opinion but didn't back it with "facts". Your "facts are:

    Blasters dominate in 2v1
    Blasters are fine because when they lag they are hard to hit when rolling
    Lore says blasters should be inferior to sabers

    All those are just absurd and me pointing that out doesn't make me irrational or looking for a fight. At this point you are just trying to vilify me just for disproving all your "facts", if you can't handle an argument then don't even part take in a discussion.

    Here we go again... I appreciate the sudden use of English, and am now intrigued.

    You’re not picking fights... you’re just whining and insulting people?

    Clearly you need to re read. I agreed with the OP’s point and disapproved (ohhh, that’s another word) of the use of “get good” because of its irony. I then argued why blaster heroes don’t need a buff. Finally, I offered my thoughts on needing saber combat, which I am in favor of.

    By your definition, disproving must mean offering your own opinion, and quite rudely.

    Your argument is entirely situational: your inability to combat saber heroes. You cannot balance an entire game with various modes based off of one scenario that occurs in the game. As I stated in the OP, there are other scenarios where blaster heroes are at an advantage.

    In fact, I literally cannot disprove your argument (nor can you disprove mine) because you arguement is also true: in the particular situation that yoooou are referencing, blaster heroes aaaare at a disadvantage... but by design.

    Is that a good enough “counter” for you? Because it’s entirely off topic: buffing dodges and/or nerfing tracking.

    As a whole, this game is made up of way more than the one time you find yourself with a saber hero. All you are saying is “change it, because I’m having a hard time winning.” This game is providing an experience... and sometimes that means you lose.

    Saying that blasters are at a disadvantage and saying its not an opinion is not whining or insulting, you started the insulting when you called me pathetic for saying that your points are objectively wrong (which they are).

    My arguments aren't situational, there is 0 situation where Leia will stand a chance against any saber hero. My "inability to combat saber heroes" isn't my "inability" saber tracking, roll barley working, and the absurd buffs and mechanics sabers have gotten are all the main culprits to blaster heroes being at a disadvantage. The game at launch had them at the best state, you say that saber combat is in its best state currently which is why I proposed your current question to people who don't like it "Why don't you just adapt" too all those who demanded for roll to be nerfed, blasters to be nerfed, and sabers getting buffs they don't need. Blasters aren't at a disadvantage by design, the people who complained about them got them nerfed and in their current state, it is extremely hypocritical of you to say people aren't allowed to complain about this when we are in this state because people complained about the state that it was in.

    I have said my point many times and its an objective truth, most in this thread agree, blaster heroes are at a disadvantage because of saber tracking, roll being rendered barely working, and absurd buffs to sabers.

    Your points were:

    Blasters are dominating in a 1v2, which isn't a legitimate point, anyone can be dominating in a 2v1. Sabers are better at 2v1ing than a blaster and a saber 2v1ing

    Roll is broken in favor of blasters because when they lag its harder to hit, which again is illegitimate because that can apply to anyone, anyone is hard to hit with lag.


    As a whole, this game is made up of way more than the one time you find yourself with a saber hero. All you are saying is “change it, because I’m having a hard time winning.” This game is providing an experience... and sometimes that means you lose.

    I don't care if I sound like a broken record player at this point but I'll ask again, where was this mindset before? Switch saber with blaster and you'd be talking about saber players who couldn't beat blaster heroes at launch.

    When blaster hero players want the game to be more balanced it's whining about not winning but when it was the saber heroes who were whining about not being able to hit people it that was fine and the changes that happened because of it were good?

    Why don't you get an inquisitor and ask the people who complained then??? Because unless you elected me, I'm no ambassador. And for the record, I have played Yoda since launch. Wanna talk about changes? Get in line.

    Leia has 0 chance? Someone doesn't know how to aim... probably why you use Iden.
    ttmjjf7ysnnm.png

    You are in here defending the changes that were made and you are also just telling blaster heroes to accept them being at a disadvantage and telling them that is how it should be. Blasters have been at a disadvantage for much longer and Yoda just got done being toned down from being super buffed, it seems everyone here except you are in agreement that the current state of blasters vs sabers is a significant problem right and should be addressed, especially before Yoda buffs.

    Now you are gonna suggest that Leia just needs good aim to beat Vader? There are no words for that statement, there really isn't.

    Even when Leia was useful she could barely take down a bad Vader 1v1.
    Yeah, Vader vs Leia is the most predictable outcome.
  • Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    The saber-tracking is so strong, You could be 5 feet in front of Vader, running and with 1 swing he's on you again.

    So, there's 2 solutions:
    1. Nerf Saber-Tracking - Make it so that you don't auto-connect with your target, you have to actually time your hits and use some actual skill .

    2. Buff Rolling - Make it so that blaster-heroes have a longer window of immunity to saber-damage while rolling, that'd give blaster-heroes way more of a chance against saber heroes.


    I know some of you saber-mains will reply to this and be like "omg no!! they're so good as is I get killed by Han Solo all time!! :(" and to you I just have to say, get good. If a blaster hero kills you while you're a saber hero, they're probably significantly more skilled than you and deserved that kill - with these changes it'd make it more fair across the board, and blaster heroes more playable instead of their current state.

    Don't bring a blaster to a saber fight. However... lunges are redonk right now.

    I promise I agree with you to a degree, but.... by significant skill do you mean hiding behind a saber buddy, or shooting a saber in their back while they're fighting someone else? Insulting players with "get good" is a problem in itself. Yes, they should be aware of their surroundings, but you taking advantage while they are preoccupied takes no skill either. You can't get good at blocking splash dmg (iden w/ a guardian is almost impossible). You can't get good at avoiding bugs and glitches (and BF2 is always blighted with a few at any given time). You caaan get good at making due with lag or unrealistic lunges, you just have to work stupid hard. Manipulate the lunges/tracking to your benefit. If you know they are spammy, get your game plan ready, because spammers basically guarantee you a small window for action each time you dodge. You're gonna take hits, but you can definitely do more dmg than what you take. Telling people to get good and asking for buffs in the same post... see the irony? But again, I do agree saber combat is out of hand. I brought gifts... lol

    This kill for example. I was proud in the moment lol, but after reviewing... I should not have gotten that first hit. Lunges are way too long right now:

    This one is just nonsense... would love to see it from Dookus perspective. He clearly attacks in place multiple times before doing a super lunge:


    On the flipside, there are plenty of scenarios where a blaster hero is OP, like if they have a guardian, or if there is enough distance and enough blasters lol. Sorry you might get stuck with players not willing to watch your back, I personally prefer to stick back and heal/keep heat off the blaster, but know most players just run in like berserkers. Fact of the matter is, TDM does not promote team play.

    I think tracking should be nerfed, but not removed. Maybe it should only track within a certain cone radius, stemming from where the player is aiming.

    Evades aren't all that bad right now honestly... I'm having more issues on the saber end (attacking very close or attacking with a lunge or dash) and seeing my saber hit, hearing the sound, all that jazz...Their back sparks up for crying out loud! But they are unaffected...

    I too want a better evade (for both blasters and sabers), since it takes skill to execute with proper timing... skill should be rewarded. Spamming a saber that auto tracks requires no skill, especially with super long lunges.

    I would even want a new evade: https://battlefront-forums.ea.com/discussion/152215/add-a-new-evade-standing-evade-no-directional-input#latest

    Why did we not just say don't bring a saber to a blaster fight instead of having roll ruined?

    It is also kinda absurd to complain about how others have a block ignoring when they themselves have 0 block and the only defense is a barely functioning roll. Blaster heroes aren't OP for having a guardian, that is a 2v1 situation and in most cases, no one will survive a 2v1 situation regardless of the type of heroes (Boba Fett is the significant one but that's because he has a jetpack).


    Keeping blasters at a disadvantage and having an absurd mechanic such as saber tracking because it ruins your 1v1 saber fights in a mode that isn't about 1v1 saber fights and because of lag which is not a problem tied to blaster heroes only are not legitimate reasons.

    Want to be heard, much (you posted twice)? Who is talking about 1v1 sabers? I'm not... I want tracking nerfed. I want a better evade. I even want an additional type of evade to help because of the very topic this thread is about. Who are you trying to argue with??? :D

    BF2 is taking on a very ambitious project, melding two worlds of gaming and mechanics: Melee RPG's and FPS games. As preposterous as this game gets at times, whether it be buffs/nerfs or new heroes and abilities... they've done a darn good job (forgiving the plethora of ongoing bugs).

    Im pretty sure none of the available saber heroes were taken down by blasters in canon... Order 66? Whole other deal lol. Blasters should be able to put up a fight, but rarely should they easily win against a saber. This is the way.

    Mind you.... these are not padawans. We aren't fighting Finn with a lightsaber. We are fighting Powerful Sith, and Jedi Masters. Blaster heroes are pretty awesome already. Sorry you need to abide by realistic strategies to stay alive when the superior warriors with superior weapons arrive.

    This is Star Wars.
    ng8spvkmx6qn.png
    If only those rebels had a better evade... (joke aside, yes please, lets find a happy medium here).

    Lmao You lost all credibility when you started to bring in lore and canon for this game.

    Oh, Im sorry. Is this the COD forums??? Goodness, I'm gonna start a snickers campaign...

    Instead of asking for buffs, try playing the way the game is designed to play right now. Whether anyone likes it or not, blasters are actually fine. Blasters can in fact dominate.

    And if you have a problem with the game being designed after Star Wars, maybe find another game? Sabers are a SW staple. While I agree they are too easy to play right now, they will always be the superior unit (when in the right hands of course).

    What does COD have to do with anything? I'll remind you that this is Star Wars battlefront, not a sword fighting game

    Instead of asking for buffs, try playing the way the game is designed to play right now. Whether anyone likes it or not, blasters are actually fine. Blasters can in fact dominate.
    I'll ask for the 3rd time, where was this mentality before roll was ruined, blasters nerfed, and sabers getting ridiculous buffs? Blasters don't dominate, anyone can dominate in 1v2s or is someone is lagging regardless of hero type.

    Star Wars isn't about lightsabers, if you really think thats all star wars is about than fine but don't be telling other people that it is because it isn't, this game also isn't a sword fighting game there is more to it. I'll ask for a 4th time, where was the "play the game the way it was designed" mentality for when all the saber players who couldn't time their swings when they were demanding roll to be nerfed? Why should blaster heroes be put at the disadvantage just because the saber heroes complained?

    *gives snickers candy bar*
    Apparently, you think BF2 is just an FPS game. Sorry you’re not good enough to handle all the extra units and abilities it has to offer. You need to find whoever it is you have this vendetta against, because I was not responsible for the beneficial changes made to saber combat.

    Sabers, the force, and blasters are all equal parts of this game. Repeat yourself all you want. It’s pretty pathetic how much you want to argue. *grabs popcorn*

    BF2 is an FPS, it having a make shift saber combat system doesn't change that.

    I'm not the one who "wasn't good enough" all those who demanded blasters nerfed, roll ruined and sabers buffed are .

    All changes to saber combat have not been beneficial, they are objectively terrible Blaster heroes have been put to a disadvantage and most other parts have been neglected to say all is equal is just wrong.

    I find it pathetic that you are now just claiming that I'm just bitterly arguing after you seem to not have anything to counter my responses.

    You’re exhausting... here. Take another. You need it.

    *offers another snickers*

    I’ll take you seriously when you have offered something valid to “counter.” I have absolutely no desire to entertain your whiney arguments and complaints. The OP presented the issues plainly and respectfully. You immediately began looking for a fight because someone doesn’t agree with you...

    L
    O
    L

    “I’ll remind you” that the world doesn’t revolve around you. “I’ll remind you” that there is a whole spectrum of skill levels that this game needs to juggle. You’re apparently unable to handle the recent changes to blasters, so perhaps the next round of adjustments will be tailored to your special needs. The recent saber changes obviously aide those players who struggle with saber combat. Sorry you don’t like that. Get good. Or take a break and come back when the game is how you want it.

    I have already offered my opinion, and the facts that support why I think that way.

    All you are doing is repeating yourself, and complaining... more. No thank you. I’d rather have an intelligent discussion with literally anyone else on this thread.

    Have fun overly dissecting and subjectifying anything anyone else adds to this topic. You strike me as someone who doesn’t read things fully before adding bold formatting.... made evident by your repeated reinterpretations of what my comments actually mean. If you’re confused about something, ask. Don’t start arguing with me, who again, actually agrees with you (to my incredible surprise, given how you are completely incapable of having a conversation about varying opinions) when you are holding a grudge against... who? Because you seem to be throwing a lot of blame at players that you claim are doing what? Exactly what you are doing right now...

    Good day o:)

    I wasn't looking for a fight if disproving your points is "looking for a fight" than I don't know what to tell you. You came into the OP's thread saying that people just need to get good or how people just need to accept blasters being at a disadvantage because lore says so.

    I never claimed the world should "revolve around me", saying blasters are at a disadvantage is an objective truth, I'm repeating myself because you don't seem to be understanding it. You tell people to get good or adapt but apparently people who like sabers didn't have to do that. I'm asking you why that mindset didn't exist back then and why we can't go back to the way combat worked then and saber players just adapt or get good. Me disproving all your points doesn't mean I'm looking for a fight.

    You did present your opinion but didn't back it with "facts". Your "facts are:

    Blasters dominate in 2v1
    Blasters are fine because when they lag they are hard to hit when rolling
    Lore says blasters should be inferior to sabers

    All those are just absurd and me pointing that out doesn't make me irrational or looking for a fight. At this point you are just trying to vilify me just for disproving all your "facts", if you can't handle an argument then don't even part take in a discussion.

    Here we go again... I appreciate the sudden use of English, and am now intrigued.

    You’re not picking fights... you’re just whining and insulting people?

    Clearly you need to re read. I agreed with the OP’s point and disapproved (ohhh, that’s another word) of the use of “get good” because of its irony. I then argued why blaster heroes don’t need a buff. Finally, I offered my thoughts on needing saber combat, which I am in favor of.

    By your definition, disproving must mean offering your own opinion, and quite rudely.

    Your argument is entirely situational: your inability to combat saber heroes. You cannot balance an entire game with various modes based off of one scenario that occurs in the game. As I stated in the OP, there are other scenarios where blaster heroes are at an advantage.

    In fact, I literally cannot disprove your argument (nor can you disprove mine) because you arguement is also true: in the particular situation that yoooou are referencing, blaster heroes aaaare at a disadvantage... but by design.

    Is that a good enough “counter” for you? Because it’s entirely off topic: buffing dodges and/or nerfing tracking.

    As a whole, this game is made up of way more than the one time you find yourself with a saber hero. All you are saying is “change it, because I’m having a hard time winning.” This game is providing an experience... and sometimes that means you lose.

    Saying that blasters are at a disadvantage and saying its not an opinion is not whining or insulting, you started the insulting when you called me pathetic for saying that your points are objectively wrong (which they are).

    My arguments aren't situational, there is 0 situation where Leia will stand a chance against any saber hero. My "inability to combat saber heroes" isn't my "inability" saber tracking, roll barley working, and the absurd buffs and mechanics sabers have gotten are all the main culprits to blaster heroes being at a disadvantage. The game at launch had them at the best state, you say that saber combat is in its best state currently which is why I proposed your current question to people who don't like it "Why don't you just adapt" too all those who demanded for roll to be nerfed, blasters to be nerfed, and sabers getting buffs they don't need. Blasters aren't at a disadvantage by design, the people who complained about them got them nerfed and in their current state, it is extremely hypocritical of you to say people aren't allowed to complain about this when we are in this state because people complained about the state that it was in.

    I have said my point many times and its an objective truth, most in this thread agree, blaster heroes are at a disadvantage because of saber tracking, roll being rendered barely working, and absurd buffs to sabers.

    Your points were:

    Blasters are dominating in a 1v2, which isn't a legitimate point, anyone can be dominating in a 2v1. Sabers are better at 2v1ing than a blaster and a saber 2v1ing

    Roll is broken in favor of blasters because when they lag its harder to hit, which again is illegitimate because that can apply to anyone, anyone is hard to hit with lag.


    As a whole, this game is made up of way more than the one time you find yourself with a saber hero. All you are saying is “change it, because I’m having a hard time winning.” This game is providing an experience... and sometimes that means you lose.

    I don't care if I sound like a broken record player at this point but I'll ask again, where was this mindset before? Switch saber with blaster and you'd be talking about saber players who couldn't beat blaster heroes at launch.

    When blaster hero players want the game to be more balanced it's whining about not winning but when it was the saber heroes who were whining about not being able to hit people it that was fine and the changes that happened because of it were good?

    Why don't you get an inquisitor and ask the people who complained then??? Because unless you elected me, I'm no ambassador. And for the record, I have played Yoda since launch. Wanna talk about changes? Get in line.

    Leia has 0 chance? Someone doesn't know how to aim... probably why you use Iden.
    ttmjjf7ysnnm.png

    You are in here defending the changes that were made and you are also just telling blaster heroes to accept them being at a disadvantage and telling them that is how it should be. Blasters have been at a disadvantage for much longer and Yoda just got done being toned down from being super buffed, it seems everyone here except you are in agreement that the current state of blasters vs sabers is a significant problem right and should be addressed, especially before Yoda buffs.

    Now you are gonna suggest that Leia just needs good aim to beat Vader? There are no words for that statement, there really isn't.

    Someone saying they agree with 2 out of 3 things mentioned is not a disagreement... its a conversation. Since you have so much trouble understanding and staying on track, let me clarify: Yoda has changed, so my play style has changed. Phasma has changed, so my Phasma playstyle has changed. Blasters and Sabers will continue to change... and so will your attitude (from whiney loser to... well you're still probably going to whine about something so...).

    I have not defended anything really. I have reasoned... something you are incapable of, it would seem.

    If you would learn to read, you would see that I don't think rolls need buffed, but that lightsaber tracking needs addressed. Literally what this thread is about, either or. You, on the other hand, are sorely in need of your mothers love, bless your angry lil heart. If you want to move past your insecure desire for affirmation, we can have a real conversation. Continuously asking me why... you know, I'm not even sure wtf you are even trying to ask me about: mentality and saber combat complaints? Am I some sort of representative? Did I launch a campaign to buff saber combat that I am unaware of??? Why don't you spend some of this pent up energy on finding and asking the people you hold responsible for buffing lightsaber combat. I for one think its way to easy, hence my use of Yoda (reminder that he never used to be able to block sabers, would love to see you try and swing that, seeing as how you can't take on sabers with Iden: who in my opinion is the best blaster to fight a jedi with).

    You're a complete joke. You play as Iden for what are becoming very obvious reasons (you need the help). If you want to get technical, you have yet to speak on point. The focus mentioned in the OP is about how to address saber tracking. Your very first post on this thread (addressing me):

    Why did we not just say don't bring a saber to a blaster fight instead of having roll ruined?
    It is also kinda absurd to complain about how others have a block ignoring when they themselves have 0 block and the only defense is a barely functioning roll. Blaster heroes aren't OP for having a guardian, that is a 2v1 situation and in most cases, no one will survive a 2v1 situation regardless of the type of heroes (Boba Fett is the significant one but that's because he has a jetpack).
    Keeping blasters at a disadvantage and having an absurd mechanic such as saber tracking because it ruins your 1v1 saber fights in a mode that isn't about 1v1 saber fights and because of lag which is not a problem tied to blaster heroes only are not legitimate reasons.

    First of all, I want to point out how much of a laugh this gave me. Do you speak basic???

    Second of all, none of that is constructive. If you need a hug, ask a friend. Don't try to hide online and argue with people you don't understand to make yourself feel better after a punishing match of HvV. And none of that is even related to what the topic is about, you are just pathetically desperate to "disprove" any opinions that vary from your own.

    Third and lastly, try focusing on the actual topic. Maybe you'll find more friends as a result. Friends that might want to protect you since you can't handle fighting sabers.

    Ohhhhhh one last one. Seek whatever support you need to sleep at night. There are plenty of other comments here supporting the fact that blaster can be good. You must reeeeeeally not know how to read....

    More insults my way I see

    I need "love" and "I'm bad at the game" just because your ship is sinking, can't handle a debate then don't part take in a discussion. I can easily turn it around, you want blasters to be at a disadvantage because YOU need the help.

    You support blasters being at the disadvantage and even said it should be that way because "lore" and "canon". You say blasters were very powerful and listed the reasons and I told you those reasons are illegitimate which they are.

    Now you are just going on some tangent rant insulting me, you once again ignored the questions I put out forth so now you are just deflecting. You also claim me to be disruptive to this thread yet here you are on a tangent insulting me and ignoring the points I presented to you.

    All I see...
    5z3x1ncz1ndj.gif

    Can we get some pics to confirm or deny this..?
    I am an Interspecies reviewer in training.
  • bfloo
    16776 posts Member
    bfloo wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    The saber-tracking is so strong, You could be 5 feet in front of Vader, running and with 1 swing he's on you again.

    So, there's 2 solutions:
    1. Nerf Saber-Tracking - Make it so that you don't auto-connect with your target, you have to actually time your hits and use some actual skill .

    2. Buff Rolling - Make it so that blaster-heroes have a longer window of immunity to saber-damage while rolling, that'd give blaster-heroes way more of a chance against saber heroes.


    I know some of you saber-mains will reply to this and be like "omg no!! they're so good as is I get killed by Han Solo all time!! :(" and to you I just have to say, get good. If a blaster hero kills you while you're a saber hero, they're probably significantly more skilled than you and deserved that kill - with these changes it'd make it more fair across the board, and blaster heroes more playable instead of their current state.

    Don't bring a blaster to a saber fight. However... lunges are redonk right now.

    I promise I agree with you to a degree, but.... by significant skill do you mean hiding behind a saber buddy, or shooting a saber in their back while they're fighting someone else? Insulting players with "get good" is a problem in itself. Yes, they should be aware of their surroundings, but you taking advantage while they are preoccupied takes no skill either. You can't get good at blocking splash dmg (iden w/ a guardian is almost impossible). You can't get good at avoiding bugs and glitches (and BF2 is always blighted with a few at any given time). You caaan get good at making due with lag or unrealistic lunges, you just have to work stupid hard. Manipulate the lunges/tracking to your benefit. If you know they are spammy, get your game plan ready, because spammers basically guarantee you a small window for action each time you dodge. You're gonna take hits, but you can definitely do more dmg than what you take. Telling people to get good and asking for buffs in the same post... see the irony? But again, I do agree saber combat is out of hand. I brought gifts... lol

    This kill for example. I was proud in the moment lol, but after reviewing... I should not have gotten that first hit. Lunges are way too long right now:

    This one is just nonsense... would love to see it from Dookus perspective. He clearly attacks in place multiple times before doing a super lunge:


    On the flipside, there are plenty of scenarios where a blaster hero is OP, like if they have a guardian, or if there is enough distance and enough blasters lol. Sorry you might get stuck with players not willing to watch your back, I personally prefer to stick back and heal/keep heat off the blaster, but know most players just run in like berserkers. Fact of the matter is, TDM does not promote team play.

    I think tracking should be nerfed, but not removed. Maybe it should only track within a certain cone radius, stemming from where the player is aiming.

    Evades aren't all that bad right now honestly... I'm having more issues on the saber end (attacking very close or attacking with a lunge or dash) and seeing my saber hit, hearing the sound, all that jazz...Their back sparks up for crying out loud! But they are unaffected...

    I too want a better evade (for both blasters and sabers), since it takes skill to execute with proper timing... skill should be rewarded. Spamming a saber that auto tracks requires no skill, especially with super long lunges.

    I would even want a new evade: https://battlefront-forums.ea.com/discussion/152215/add-a-new-evade-standing-evade-no-directional-input#latest

    Why did we not just say don't bring a saber to a blaster fight instead of having roll ruined?

    It is also kinda absurd to complain about how others have a block ignoring when they themselves have 0 block and the only defense is a barely functioning roll. Blaster heroes aren't OP for having a guardian, that is a 2v1 situation and in most cases, no one will survive a 2v1 situation regardless of the type of heroes (Boba Fett is the significant one but that's because he has a jetpack).


    Keeping blasters at a disadvantage and having an absurd mechanic such as saber tracking because it ruins your 1v1 saber fights in a mode that isn't about 1v1 saber fights and because of lag which is not a problem tied to blaster heroes only are not legitimate reasons.

    Want to be heard, much (you posted twice)? Who is talking about 1v1 sabers? I'm not... I want tracking nerfed. I want a better evade. I even want an additional type of evade to help because of the very topic this thread is about. Who are you trying to argue with??? :D

    BF2 is taking on a very ambitious project, melding two worlds of gaming and mechanics: Melee RPG's and FPS games. As preposterous as this game gets at times, whether it be buffs/nerfs or new heroes and abilities... they've done a darn good job (forgiving the plethora of ongoing bugs).

    Im pretty sure none of the available saber heroes were taken down by blasters in canon... Order 66? Whole other deal lol. Blasters should be able to put up a fight, but rarely should they easily win against a saber. This is the way.

    Mind you.... these are not padawans. We aren't fighting Finn with a lightsaber. We are fighting Powerful Sith, and Jedi Masters. Blaster heroes are pretty awesome already. Sorry you need to abide by realistic strategies to stay alive when the superior warriors with superior weapons arrive.

    This is Star Wars.
    ng8spvkmx6qn.png
    If only those rebels had a better evade... (joke aside, yes please, lets find a happy medium here).

    Lmao You lost all credibility when you started to bring in lore and canon for this game.

    Oh, Im sorry. Is this the COD forums??? Goodness, I'm gonna start a snickers campaign...

    Instead of asking for buffs, try playing the way the game is designed to play right now. Whether anyone likes it or not, blasters are actually fine. Blasters can in fact dominate.

    And if you have a problem with the game being designed after Star Wars, maybe find another game? Sabers are a SW staple. While I agree they are too easy to play right now, they will always be the superior unit (when in the right hands of course).

    What does COD have to do with anything? I'll remind you that this is Star Wars battlefront, not a sword fighting game

    Instead of asking for buffs, try playing the way the game is designed to play right now. Whether anyone likes it or not, blasters are actually fine. Blasters can in fact dominate.
    I'll ask for the 3rd time, where was this mentality before roll was ruined, blasters nerfed, and sabers getting ridiculous buffs? Blasters don't dominate, anyone can dominate in 1v2s or is someone is lagging regardless of hero type.

    Star Wars isn't about lightsabers, if you really think thats all star wars is about than fine but don't be telling other people that it is because it isn't, this game also isn't a sword fighting game there is more to it. I'll ask for a 4th time, where was the "play the game the way it was designed" mentality for when all the saber players who couldn't time their swings when they were demanding roll to be nerfed? Why should blaster heroes be put at the disadvantage just because the saber heroes complained?

    *gives snickers candy bar*
    Apparently, you think BF2 is just an FPS game. Sorry you’re not good enough to handle all the extra units and abilities it has to offer. You need to find whoever it is you have this vendetta against, because I was not responsible for the beneficial changes made to saber combat.

    Sabers, the force, and blasters are all equal parts of this game. Repeat yourself all you want. It’s pretty pathetic how much you want to argue. *grabs popcorn*

    BF2 is an FPS, it having a make shift saber combat system doesn't change that.

    I'm not the one who "wasn't good enough" all those who demanded blasters nerfed, roll ruined and sabers buffed are .

    All changes to saber combat have not been beneficial, they are objectively terrible Blaster heroes have been put to a disadvantage and most other parts have been neglected to say all is equal is just wrong.

    I find it pathetic that you are now just claiming that I'm just bitterly arguing after you seem to not have anything to counter my responses.

    You’re exhausting... here. Take another. You need it.

    *offers another snickers*

    I’ll take you seriously when you have offered something valid to “counter.” I have absolutely no desire to entertain your whiney arguments and complaints. The OP presented the issues plainly and respectfully. You immediately began looking for a fight because someone doesn’t agree with you...

    L
    O
    L

    “I’ll remind you” that the world doesn’t revolve around you. “I’ll remind you” that there is a whole spectrum of skill levels that this game needs to juggle. You’re apparently unable to handle the recent changes to blasters, so perhaps the next round of adjustments will be tailored to your special needs. The recent saber changes obviously aide those players who struggle with saber combat. Sorry you don’t like that. Get good. Or take a break and come back when the game is how you want it.

    I have already offered my opinion, and the facts that support why I think that way.

    All you are doing is repeating yourself, and complaining... more. No thank you. I’d rather have an intelligent discussion with literally anyone else on this thread.

    Have fun overly dissecting and subjectifying anything anyone else adds to this topic. You strike me as someone who doesn’t read things fully before adding bold formatting.... made evident by your repeated reinterpretations of what my comments actually mean. If you’re confused about something, ask. Don’t start arguing with me, who again, actually agrees with you (to my incredible surprise, given how you are completely incapable of having a conversation about varying opinions) when you are holding a grudge against... who? Because you seem to be throwing a lot of blame at players that you claim are doing what? Exactly what you are doing right now...

    Good day o:)

    I wasn't looking for a fight if disproving your points is "looking for a fight" than I don't know what to tell you. You came into the OP's thread saying that people just need to get good or how people just need to accept blasters being at a disadvantage because lore says so.

    I never claimed the world should "revolve around me", saying blasters are at a disadvantage is an objective truth, I'm repeating myself because you don't seem to be understanding it. You tell people to get good or adapt but apparently people who like sabers didn't have to do that. I'm asking you why that mindset didn't exist back then and why we can't go back to the way combat worked then and saber players just adapt or get good. Me disproving all your points doesn't mean I'm looking for a fight.

    You did present your opinion but didn't back it with "facts". Your "facts are:

    Blasters dominate in 2v1
    Blasters are fine because when they lag they are hard to hit when rolling
    Lore says blasters should be inferior to sabers

    All those are just absurd and me pointing that out doesn't make me irrational or looking for a fight. At this point you are just trying to vilify me just for disproving all your "facts", if you can't handle an argument then don't even part take in a discussion.

    Here we go again... I appreciate the sudden use of English, and am now intrigued.

    You’re not picking fights... you’re just whining and insulting people?

    Clearly you need to re read. I agreed with the OP’s point and disapproved (ohhh, that’s another word) of the use of “get good” because of its irony. I then argued why blaster heroes don’t need a buff. Finally, I offered my thoughts on needing saber combat, which I am in favor of.

    By your definition, disproving must mean offering your own opinion, and quite rudely.

    Your argument is entirely situational: your inability to combat saber heroes. You cannot balance an entire game with various modes based off of one scenario that occurs in the game. As I stated in the OP, there are other scenarios where blaster heroes are at an advantage.

    In fact, I literally cannot disprove your argument (nor can you disprove mine) because you arguement is also true: in the particular situation that yoooou are referencing, blaster heroes aaaare at a disadvantage... but by design.

    Is that a good enough “counter” for you? Because it’s entirely off topic: buffing dodges and/or nerfing tracking.

    As a whole, this game is made up of way more than the one time you find yourself with a saber hero. All you are saying is “change it, because I’m having a hard time winning.” This game is providing an experience... and sometimes that means you lose.

    Saying that blasters are at a disadvantage and saying its not an opinion is not whining or insulting, you started the insulting when you called me pathetic for saying that your points are objectively wrong (which they are).

    My arguments aren't situational, there is 0 situation where Leia will stand a chance against any saber hero. My "inability to combat saber heroes" isn't my "inability" saber tracking, roll barley working, and the absurd buffs and mechanics sabers have gotten are all the main culprits to blaster heroes being at a disadvantage. The game at launch had them at the best state, you say that saber combat is in its best state currently which is why I proposed your current question to people who don't like it "Why don't you just adapt" too all those who demanded for roll to be nerfed, blasters to be nerfed, and sabers getting buffs they don't need. Blasters aren't at a disadvantage by design, the people who complained about them got them nerfed and in their current state, it is extremely hypocritical of you to say people aren't allowed to complain about this when we are in this state because people complained about the state that it was in.

    I have said my point many times and its an objective truth, most in this thread agree, blaster heroes are at a disadvantage because of saber tracking, roll being rendered barely working, and absurd buffs to sabers.

    Your points were:

    Blasters are dominating in a 1v2, which isn't a legitimate point, anyone can be dominating in a 2v1. Sabers are better at 2v1ing than a blaster and a saber 2v1ing

    Roll is broken in favor of blasters because when they lag its harder to hit, which again is illegitimate because that can apply to anyone, anyone is hard to hit with lag.


    As a whole, this game is made up of way more than the one time you find yourself with a saber hero. All you are saying is “change it, because I’m having a hard time winning.” This game is providing an experience... and sometimes that means you lose.

    I don't care if I sound like a broken record player at this point but I'll ask again, where was this mindset before? Switch saber with blaster and you'd be talking about saber players who couldn't beat blaster heroes at launch.

    When blaster hero players want the game to be more balanced it's whining about not winning but when it was the saber heroes who were whining about not being able to hit people it that was fine and the changes that happened because of it were good?

    Why don't you get an inquisitor and ask the people who complained then??? Because unless you elected me, I'm no ambassador. And for the record, I have played Yoda since launch. Wanna talk about changes? Get in line.

    Leia has 0 chance? Someone doesn't know how to aim... probably why you use Iden.
    ttmjjf7ysnnm.png

    You are in here defending the changes that were made and you are also just telling blaster heroes to accept them being at a disadvantage and telling them that is how it should be. Blasters have been at a disadvantage for much longer and Yoda just got done being toned down from being super buffed, it seems everyone here except you are in agreement that the current state of blasters vs sabers is a significant problem right and should be addressed, especially before Yoda buffs.

    Now you are gonna suggest that Leia just needs good aim to beat Vader? There are no words for that statement, there really isn't.

    Even when Leia was useful she could barely take down a bad Vader 1v1.
    Yeah, Vader vs Leia is the most predictable outcome.

    I only pulled it off once or twice.
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

    h846398gb27k.png


  • Empire_TW wrote: »
    That night just be the silliest argument I’ve ever read.

    It was but silly arguments are a fact of life around here

    Seems that way.

    Glad to see you back, by the way.

    Thanks, its good to be back.
    bfloo wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    The saber-tracking is so strong, You could be 5 feet in front of Vader, running and with 1 swing he's on you again.

    So, there's 2 solutions:
    1. Nerf Saber-Tracking - Make it so that you don't auto-connect with your target, you have to actually time your hits and use some actual skill .

    2. Buff Rolling - Make it so that blaster-heroes have a longer window of immunity to saber-damage while rolling, that'd give blaster-heroes way more of a chance against saber heroes.


    I know some of you saber-mains will reply to this and be like "omg no!! they're so good as is I get killed by Han Solo all time!! :(" and to you I just have to say, get good. If a blaster hero kills you while you're a saber hero, they're probably significantly more skilled than you and deserved that kill - with these changes it'd make it more fair across the board, and blaster heroes more playable instead of their current state.

    Don't bring a blaster to a saber fight. However... lunges are redonk right now.

    I promise I agree with you to a degree, but.... by significant skill do you mean hiding behind a saber buddy, or shooting a saber in their back while they're fighting someone else? Insulting players with "get good" is a problem in itself. Yes, they should be aware of their surroundings, but you taking advantage while they are preoccupied takes no skill either. You can't get good at blocking splash dmg (iden w/ a guardian is almost impossible). You can't get good at avoiding bugs and glitches (and BF2 is always blighted with a few at any given time). You caaan get good at making due with lag or unrealistic lunges, you just have to work stupid hard. Manipulate the lunges/tracking to your benefit. If you know they are spammy, get your game plan ready, because spammers basically guarantee you a small window for action each time you dodge. You're gonna take hits, but you can definitely do more dmg than what you take. Telling people to get good and asking for buffs in the same post... see the irony? But again, I do agree saber combat is out of hand. I brought gifts... lol

    This kill for example. I was proud in the moment lol, but after reviewing... I should not have gotten that first hit. Lunges are way too long right now:

    This one is just nonsense... would love to see it from Dookus perspective. He clearly attacks in place multiple times before doing a super lunge:


    On the flipside, there are plenty of scenarios where a blaster hero is OP, like if they have a guardian, or if there is enough distance and enough blasters lol. Sorry you might get stuck with players not willing to watch your back, I personally prefer to stick back and heal/keep heat off the blaster, but know most players just run in like berserkers. Fact of the matter is, TDM does not promote team play.

    I think tracking should be nerfed, but not removed. Maybe it should only track within a certain cone radius, stemming from where the player is aiming.

    Evades aren't all that bad right now honestly... I'm having more issues on the saber end (attacking very close or attacking with a lunge or dash) and seeing my saber hit, hearing the sound, all that jazz...Their back sparks up for crying out loud! But they are unaffected...

    I too want a better evade (for both blasters and sabers), since it takes skill to execute with proper timing... skill should be rewarded. Spamming a saber that auto tracks requires no skill, especially with super long lunges.

    I would even want a new evade: https://battlefront-forums.ea.com/discussion/152215/add-a-new-evade-standing-evade-no-directional-input#latest

    Why did we not just say don't bring a saber to a blaster fight instead of having roll ruined?

    It is also kinda absurd to complain about how others have a block ignoring when they themselves have 0 block and the only defense is a barely functioning roll. Blaster heroes aren't OP for having a guardian, that is a 2v1 situation and in most cases, no one will survive a 2v1 situation regardless of the type of heroes (Boba Fett is the significant one but that's because he has a jetpack).


    Keeping blasters at a disadvantage and having an absurd mechanic such as saber tracking because it ruins your 1v1 saber fights in a mode that isn't about 1v1 saber fights and because of lag which is not a problem tied to blaster heroes only are not legitimate reasons.

    Want to be heard, much (you posted twice)? Who is talking about 1v1 sabers? I'm not... I want tracking nerfed. I want a better evade. I even want an additional type of evade to help because of the very topic this thread is about. Who are you trying to argue with??? :D

    BF2 is taking on a very ambitious project, melding two worlds of gaming and mechanics: Melee RPG's and FPS games. As preposterous as this game gets at times, whether it be buffs/nerfs or new heroes and abilities... they've done a darn good job (forgiving the plethora of ongoing bugs).

    Im pretty sure none of the available saber heroes were taken down by blasters in canon... Order 66? Whole other deal lol. Blasters should be able to put up a fight, but rarely should they easily win against a saber. This is the way.

    Mind you.... these are not padawans. We aren't fighting Finn with a lightsaber. We are fighting Powerful Sith, and Jedi Masters. Blaster heroes are pretty awesome already. Sorry you need to abide by realistic strategies to stay alive when the superior warriors with superior weapons arrive.

    This is Star Wars.
    ng8spvkmx6qn.png
    If only those rebels had a better evade... (joke aside, yes please, lets find a happy medium here).

    Lmao You lost all credibility when you started to bring in lore and canon for this game.

    Oh, Im sorry. Is this the COD forums??? Goodness, I'm gonna start a snickers campaign...

    Instead of asking for buffs, try playing the way the game is designed to play right now. Whether anyone likes it or not, blasters are actually fine. Blasters can in fact dominate.

    And if you have a problem with the game being designed after Star Wars, maybe find another game? Sabers are a SW staple. While I agree they are too easy to play right now, they will always be the superior unit (when in the right hands of course).

    What does COD have to do with anything? I'll remind you that this is Star Wars battlefront, not a sword fighting game

    Instead of asking for buffs, try playing the way the game is designed to play right now. Whether anyone likes it or not, blasters are actually fine. Blasters can in fact dominate.
    I'll ask for the 3rd time, where was this mentality before roll was ruined, blasters nerfed, and sabers getting ridiculous buffs? Blasters don't dominate, anyone can dominate in 1v2s or is someone is lagging regardless of hero type.

    Star Wars isn't about lightsabers, if you really think thats all star wars is about than fine but don't be telling other people that it is because it isn't, this game also isn't a sword fighting game there is more to it. I'll ask for a 4th time, where was the "play the game the way it was designed" mentality for when all the saber players who couldn't time their swings when they were demanding roll to be nerfed? Why should blaster heroes be put at the disadvantage just because the saber heroes complained?

    *gives snickers candy bar*
    Apparently, you think BF2 is just an FPS game. Sorry you’re not good enough to handle all the extra units and abilities it has to offer. You need to find whoever it is you have this vendetta against, because I was not responsible for the beneficial changes made to saber combat.

    Sabers, the force, and blasters are all equal parts of this game. Repeat yourself all you want. It’s pretty pathetic how much you want to argue. *grabs popcorn*

    BF2 is an FPS, it having a make shift saber combat system doesn't change that.

    I'm not the one who "wasn't good enough" all those who demanded blasters nerfed, roll ruined and sabers buffed are .

    All changes to saber combat have not been beneficial, they are objectively terrible Blaster heroes have been put to a disadvantage and most other parts have been neglected to say all is equal is just wrong.

    I find it pathetic that you are now just claiming that I'm just bitterly arguing after you seem to not have anything to counter my responses.

    You’re exhausting... here. Take another. You need it.

    *offers another snickers*

    I’ll take you seriously when you have offered something valid to “counter.” I have absolutely no desire to entertain your whiney arguments and complaints. The OP presented the issues plainly and respectfully. You immediately began looking for a fight because someone doesn’t agree with you...

    L
    O
    L

    “I’ll remind you” that the world doesn’t revolve around you. “I’ll remind you” that there is a whole spectrum of skill levels that this game needs to juggle. You’re apparently unable to handle the recent changes to blasters, so perhaps the next round of adjustments will be tailored to your special needs. The recent saber changes obviously aide those players who struggle with saber combat. Sorry you don’t like that. Get good. Or take a break and come back when the game is how you want it.

    I have already offered my opinion, and the facts that support why I think that way.

    All you are doing is repeating yourself, and complaining... more. No thank you. I’d rather have an intelligent discussion with literally anyone else on this thread.

    Have fun overly dissecting and subjectifying anything anyone else adds to this topic. You strike me as someone who doesn’t read things fully before adding bold formatting.... made evident by your repeated reinterpretations of what my comments actually mean. If you’re confused about something, ask. Don’t start arguing with me, who again, actually agrees with you (to my incredible surprise, given how you are completely incapable of having a conversation about varying opinions) when you are holding a grudge against... who? Because you seem to be throwing a lot of blame at players that you claim are doing what? Exactly what you are doing right now...

    Good day o:)

    I wasn't looking for a fight if disproving your points is "looking for a fight" than I don't know what to tell you. You came into the OP's thread saying that people just need to get good or how people just need to accept blasters being at a disadvantage because lore says so.

    I never claimed the world should "revolve around me", saying blasters are at a disadvantage is an objective truth, I'm repeating myself because you don't seem to be understanding it. You tell people to get good or adapt but apparently people who like sabers didn't have to do that. I'm asking you why that mindset didn't exist back then and why we can't go back to the way combat worked then and saber players just adapt or get good. Me disproving all your points doesn't mean I'm looking for a fight.

    You did present your opinion but didn't back it with "facts". Your "facts are:

    Blasters dominate in 2v1
    Blasters are fine because when they lag they are hard to hit when rolling
    Lore says blasters should be inferior to sabers

    All those are just absurd and me pointing that out doesn't make me irrational or looking for a fight. At this point you are just trying to vilify me just for disproving all your "facts", if you can't handle an argument then don't even part take in a discussion.

    Here we go again... I appreciate the sudden use of English, and am now intrigued.

    You’re not picking fights... you’re just whining and insulting people?

    Clearly you need to re read. I agreed with the OP’s point and disapproved (ohhh, that’s another word) of the use of “get good” because of its irony. I then argued why blaster heroes don’t need a buff. Finally, I offered my thoughts on needing saber combat, which I am in favor of.

    By your definition, disproving must mean offering your own opinion, and quite rudely.

    Your argument is entirely situational: your inability to combat saber heroes. You cannot balance an entire game with various modes based off of one scenario that occurs in the game. As I stated in the OP, there are other scenarios where blaster heroes are at an advantage.

    In fact, I literally cannot disprove your argument (nor can you disprove mine) because you arguement is also true: in the particular situation that yoooou are referencing, blaster heroes aaaare at a disadvantage... but by design.

    Is that a good enough “counter” for you? Because it’s entirely off topic: buffing dodges and/or nerfing tracking.

    As a whole, this game is made up of way more than the one time you find yourself with a saber hero. All you are saying is “change it, because I’m having a hard time winning.” This game is providing an experience... and sometimes that means you lose.

    Saying that blasters are at a disadvantage and saying its not an opinion is not whining or insulting, you started the insulting when you called me pathetic for saying that your points are objectively wrong (which they are).

    My arguments aren't situational, there is 0 situation where Leia will stand a chance against any saber hero. My "inability to combat saber heroes" isn't my "inability" saber tracking, roll barley working, and the absurd buffs and mechanics sabers have gotten are all the main culprits to blaster heroes being at a disadvantage. The game at launch had them at the best state, you say that saber combat is in its best state currently which is why I proposed your current question to people who don't like it "Why don't you just adapt" too all those who demanded for roll to be nerfed, blasters to be nerfed, and sabers getting buffs they don't need. Blasters aren't at a disadvantage by design, the people who complained about them got them nerfed and in their current state, it is extremely hypocritical of you to say people aren't allowed to complain about this when we are in this state because people complained about the state that it was in.

    I have said my point many times and its an objective truth, most in this thread agree, blaster heroes are at a disadvantage because of saber tracking, roll being rendered barely working, and absurd buffs to sabers.

    Your points were:

    Blasters are dominating in a 1v2, which isn't a legitimate point, anyone can be dominating in a 2v1. Sabers are better at 2v1ing than a blaster and a saber 2v1ing

    Roll is broken in favor of blasters because when they lag its harder to hit, which again is illegitimate because that can apply to anyone, anyone is hard to hit with lag.


    As a whole, this game is made up of way more than the one time you find yourself with a saber hero. All you are saying is “change it, because I’m having a hard time winning.” This game is providing an experience... and sometimes that means you lose.

    I don't care if I sound like a broken record player at this point but I'll ask again, where was this mindset before? Switch saber with blaster and you'd be talking about saber players who couldn't beat blaster heroes at launch.

    When blaster hero players want the game to be more balanced it's whining about not winning but when it was the saber heroes who were whining about not being able to hit people it that was fine and the changes that happened because of it were good?

    Why don't you get an inquisitor and ask the people who complained then??? Because unless you elected me, I'm no ambassador. And for the record, I have played Yoda since launch. Wanna talk about changes? Get in line.

    Leia has 0 chance? Someone doesn't know how to aim... probably why you use Iden.
    ttmjjf7ysnnm.png

    You are in here defending the changes that were made and you are also just telling blaster heroes to accept them being at a disadvantage and telling them that is how it should be. Blasters have been at a disadvantage for much longer and Yoda just got done being toned down from being super buffed, it seems everyone here except you are in agreement that the current state of blasters vs sabers is a significant problem right and should be addressed, especially before Yoda buffs.

    Now you are gonna suggest that Leia just needs good aim to beat Vader? There are no words for that statement, there really isn't.

    Even when Leia was useful she could barely take down a bad Vader 1v1.

    Yet it was Leia who had her roll ruined and Vader who got buffs.
    Janina Gavankar/Iden Versio Fan
    First Max Prestige Iden Versio
    hojevrxvarht.png
    PSN: Empire_TW. Twitter: Empire_TW. Youtube: Empire_TW.
  • bfloo wrote: »
    bfloo wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    The saber-tracking is so strong, You could be 5 feet in front of Vader, running and with 1 swing he's on you again.

    So, there's 2 solutions:
    1. Nerf Saber-Tracking - Make it so that you don't auto-connect with your target, you have to actually time your hits and use some actual skill .

    2. Buff Rolling - Make it so that blaster-heroes have a longer window of immunity to saber-damage while rolling, that'd give blaster-heroes way more of a chance against saber heroes.


    I know some of you saber-mains will reply to this and be like "omg no!! they're so good as is I get killed by Han Solo all time!! :(" and to you I just have to say, get good. If a blaster hero kills you while you're a saber hero, they're probably significantly more skilled than you and deserved that kill - with these changes it'd make it more fair across the board, and blaster heroes more playable instead of their current state.

    Don't bring a blaster to a saber fight. However... lunges are redonk right now.

    I promise I agree with you to a degree, but.... by significant skill do you mean hiding behind a saber buddy, or shooting a saber in their back while they're fighting someone else? Insulting players with "get good" is a problem in itself. Yes, they should be aware of their surroundings, but you taking advantage while they are preoccupied takes no skill either. You can't get good at blocking splash dmg (iden w/ a guardian is almost impossible). You can't get good at avoiding bugs and glitches (and BF2 is always blighted with a few at any given time). You caaan get good at making due with lag or unrealistic lunges, you just have to work stupid hard. Manipulate the lunges/tracking to your benefit. If you know they are spammy, get your game plan ready, because spammers basically guarantee you a small window for action each time you dodge. You're gonna take hits, but you can definitely do more dmg than what you take. Telling people to get good and asking for buffs in the same post... see the irony? But again, I do agree saber combat is out of hand. I brought gifts... lol

    This kill for example. I was proud in the moment lol, but after reviewing... I should not have gotten that first hit. Lunges are way too long right now:

    This one is just nonsense... would love to see it from Dookus perspective. He clearly attacks in place multiple times before doing a super lunge:


    On the flipside, there are plenty of scenarios where a blaster hero is OP, like if they have a guardian, or if there is enough distance and enough blasters lol. Sorry you might get stuck with players not willing to watch your back, I personally prefer to stick back and heal/keep heat off the blaster, but know most players just run in like berserkers. Fact of the matter is, TDM does not promote team play.

    I think tracking should be nerfed, but not removed. Maybe it should only track within a certain cone radius, stemming from where the player is aiming.

    Evades aren't all that bad right now honestly... I'm having more issues on the saber end (attacking very close or attacking with a lunge or dash) and seeing my saber hit, hearing the sound, all that jazz...Their back sparks up for crying out loud! But they are unaffected...

    I too want a better evade (for both blasters and sabers), since it takes skill to execute with proper timing... skill should be rewarded. Spamming a saber that auto tracks requires no skill, especially with super long lunges.

    I would even want a new evade: https://battlefront-forums.ea.com/discussion/152215/add-a-new-evade-standing-evade-no-directional-input#latest

    Why did we not just say don't bring a saber to a blaster fight instead of having roll ruined?

    It is also kinda absurd to complain about how others have a block ignoring when they themselves have 0 block and the only defense is a barely functioning roll. Blaster heroes aren't OP for having a guardian, that is a 2v1 situation and in most cases, no one will survive a 2v1 situation regardless of the type of heroes (Boba Fett is the significant one but that's because he has a jetpack).


    Keeping blasters at a disadvantage and having an absurd mechanic such as saber tracking because it ruins your 1v1 saber fights in a mode that isn't about 1v1 saber fights and because of lag which is not a problem tied to blaster heroes only are not legitimate reasons.

    Want to be heard, much (you posted twice)? Who is talking about 1v1 sabers? I'm not... I want tracking nerfed. I want a better evade. I even want an additional type of evade to help because of the very topic this thread is about. Who are you trying to argue with??? :D

    BF2 is taking on a very ambitious project, melding two worlds of gaming and mechanics: Melee RPG's and FPS games. As preposterous as this game gets at times, whether it be buffs/nerfs or new heroes and abilities... they've done a darn good job (forgiving the plethora of ongoing bugs).

    Im pretty sure none of the available saber heroes were taken down by blasters in canon... Order 66? Whole other deal lol. Blasters should be able to put up a fight, but rarely should they easily win against a saber. This is the way.

    Mind you.... these are not padawans. We aren't fighting Finn with a lightsaber. We are fighting Powerful Sith, and Jedi Masters. Blaster heroes are pretty awesome already. Sorry you need to abide by realistic strategies to stay alive when the superior warriors with superior weapons arrive.

    This is Star Wars.
    ng8spvkmx6qn.png
    If only those rebels had a better evade... (joke aside, yes please, lets find a happy medium here).

    Lmao You lost all credibility when you started to bring in lore and canon for this game.

    Oh, Im sorry. Is this the COD forums??? Goodness, I'm gonna start a snickers campaign...

    Instead of asking for buffs, try playing the way the game is designed to play right now. Whether anyone likes it or not, blasters are actually fine. Blasters can in fact dominate.

    And if you have a problem with the game being designed after Star Wars, maybe find another game? Sabers are a SW staple. While I agree they are too easy to play right now, they will always be the superior unit (when in the right hands of course).

    What does COD have to do with anything? I'll remind you that this is Star Wars battlefront, not a sword fighting game

    Instead of asking for buffs, try playing the way the game is designed to play right now. Whether anyone likes it or not, blasters are actually fine. Blasters can in fact dominate.
    I'll ask for the 3rd time, where was this mentality before roll was ruined, blasters nerfed, and sabers getting ridiculous buffs? Blasters don't dominate, anyone can dominate in 1v2s or is someone is lagging regardless of hero type.

    Star Wars isn't about lightsabers, if you really think thats all star wars is about than fine but don't be telling other people that it is because it isn't, this game also isn't a sword fighting game there is more to it. I'll ask for a 4th time, where was the "play the game the way it was designed" mentality for when all the saber players who couldn't time their swings when they were demanding roll to be nerfed? Why should blaster heroes be put at the disadvantage just because the saber heroes complained?

    *gives snickers candy bar*
    Apparently, you think BF2 is just an FPS game. Sorry you’re not good enough to handle all the extra units and abilities it has to offer. You need to find whoever it is you have this vendetta against, because I was not responsible for the beneficial changes made to saber combat.

    Sabers, the force, and blasters are all equal parts of this game. Repeat yourself all you want. It’s pretty pathetic how much you want to argue. *grabs popcorn*

    BF2 is an FPS, it having a make shift saber combat system doesn't change that.

    I'm not the one who "wasn't good enough" all those who demanded blasters nerfed, roll ruined and sabers buffed are .

    All changes to saber combat have not been beneficial, they are objectively terrible Blaster heroes have been put to a disadvantage and most other parts have been neglected to say all is equal is just wrong.

    I find it pathetic that you are now just claiming that I'm just bitterly arguing after you seem to not have anything to counter my responses.

    You’re exhausting... here. Take another. You need it.

    *offers another snickers*

    I’ll take you seriously when you have offered something valid to “counter.” I have absolutely no desire to entertain your whiney arguments and complaints. The OP presented the issues plainly and respectfully. You immediately began looking for a fight because someone doesn’t agree with you...

    L
    O
    L

    “I’ll remind you” that the world doesn’t revolve around you. “I’ll remind you” that there is a whole spectrum of skill levels that this game needs to juggle. You’re apparently unable to handle the recent changes to blasters, so perhaps the next round of adjustments will be tailored to your special needs. The recent saber changes obviously aide those players who struggle with saber combat. Sorry you don’t like that. Get good. Or take a break and come back when the game is how you want it.

    I have already offered my opinion, and the facts that support why I think that way.

    All you are doing is repeating yourself, and complaining... more. No thank you. I’d rather have an intelligent discussion with literally anyone else on this thread.

    Have fun overly dissecting and subjectifying anything anyone else adds to this topic. You strike me as someone who doesn’t read things fully before adding bold formatting.... made evident by your repeated reinterpretations of what my comments actually mean. If you’re confused about something, ask. Don’t start arguing with me, who again, actually agrees with you (to my incredible surprise, given how you are completely incapable of having a conversation about varying opinions) when you are holding a grudge against... who? Because you seem to be throwing a lot of blame at players that you claim are doing what? Exactly what you are doing right now...

    Good day o:)

    I wasn't looking for a fight if disproving your points is "looking for a fight" than I don't know what to tell you. You came into the OP's thread saying that people just need to get good or how people just need to accept blasters being at a disadvantage because lore says so.

    I never claimed the world should "revolve around me", saying blasters are at a disadvantage is an objective truth, I'm repeating myself because you don't seem to be understanding it. You tell people to get good or adapt but apparently people who like sabers didn't have to do that. I'm asking you why that mindset didn't exist back then and why we can't go back to the way combat worked then and saber players just adapt or get good. Me disproving all your points doesn't mean I'm looking for a fight.

    You did present your opinion but didn't back it with "facts". Your "facts are:

    Blasters dominate in 2v1
    Blasters are fine because when they lag they are hard to hit when rolling
    Lore says blasters should be inferior to sabers

    All those are just absurd and me pointing that out doesn't make me irrational or looking for a fight. At this point you are just trying to vilify me just for disproving all your "facts", if you can't handle an argument then don't even part take in a discussion.

    Here we go again... I appreciate the sudden use of English, and am now intrigued.

    You’re not picking fights... you’re just whining and insulting people?

    Clearly you need to re read. I agreed with the OP’s point and disapproved (ohhh, that’s another word) of the use of “get good” because of its irony. I then argued why blaster heroes don’t need a buff. Finally, I offered my thoughts on needing saber combat, which I am in favor of.

    By your definition, disproving must mean offering your own opinion, and quite rudely.

    Your argument is entirely situational: your inability to combat saber heroes. You cannot balance an entire game with various modes based off of one scenario that occurs in the game. As I stated in the OP, there are other scenarios where blaster heroes are at an advantage.

    In fact, I literally cannot disprove your argument (nor can you disprove mine) because you arguement is also true: in the particular situation that yoooou are referencing, blaster heroes aaaare at a disadvantage... but by design.

    Is that a good enough “counter” for you? Because it’s entirely off topic: buffing dodges and/or nerfing tracking.

    As a whole, this game is made up of way more than the one time you find yourself with a saber hero. All you are saying is “change it, because I’m having a hard time winning.” This game is providing an experience... and sometimes that means you lose.

    Saying that blasters are at a disadvantage and saying its not an opinion is not whining or insulting, you started the insulting when you called me pathetic for saying that your points are objectively wrong (which they are).

    My arguments aren't situational, there is 0 situation where Leia will stand a chance against any saber hero. My "inability to combat saber heroes" isn't my "inability" saber tracking, roll barley working, and the absurd buffs and mechanics sabers have gotten are all the main culprits to blaster heroes being at a disadvantage. The game at launch had them at the best state, you say that saber combat is in its best state currently which is why I proposed your current question to people who don't like it "Why don't you just adapt" too all those who demanded for roll to be nerfed, blasters to be nerfed, and sabers getting buffs they don't need. Blasters aren't at a disadvantage by design, the people who complained about them got them nerfed and in their current state, it is extremely hypocritical of you to say people aren't allowed to complain about this when we are in this state because people complained about the state that it was in.

    I have said my point many times and its an objective truth, most in this thread agree, blaster heroes are at a disadvantage because of saber tracking, roll being rendered barely working, and absurd buffs to sabers.

    Your points were:

    Blasters are dominating in a 1v2, which isn't a legitimate point, anyone can be dominating in a 2v1. Sabers are better at 2v1ing than a blaster and a saber 2v1ing

    Roll is broken in favor of blasters because when they lag its harder to hit, which again is illegitimate because that can apply to anyone, anyone is hard to hit with lag.


    As a whole, this game is made up of way more than the one time you find yourself with a saber hero. All you are saying is “change it, because I’m having a hard time winning.” This game is providing an experience... and sometimes that means you lose.

    I don't care if I sound like a broken record player at this point but I'll ask again, where was this mindset before? Switch saber with blaster and you'd be talking about saber players who couldn't beat blaster heroes at launch.

    When blaster hero players want the game to be more balanced it's whining about not winning but when it was the saber heroes who were whining about not being able to hit people it that was fine and the changes that happened because of it were good?

    Why don't you get an inquisitor and ask the people who complained then??? Because unless you elected me, I'm no ambassador. And for the record, I have played Yoda since launch. Wanna talk about changes? Get in line.

    Leia has 0 chance? Someone doesn't know how to aim... probably why you use Iden.
    ttmjjf7ysnnm.png

    You are in here defending the changes that were made and you are also just telling blaster heroes to accept them being at a disadvantage and telling them that is how it should be. Blasters have been at a disadvantage for much longer and Yoda just got done being toned down from being super buffed, it seems everyone here except you are in agreement that the current state of blasters vs sabers is a significant problem right and should be addressed, especially before Yoda buffs.

    Now you are gonna suggest that Leia just needs good aim to beat Vader? There are no words for that statement, there really isn't.

    Even when Leia was useful she could barely take down a bad Vader 1v1.
    Yeah, Vader vs Leia is the most predictable outcome.

    I only pulled it off once or twice.
    The only practical way is to use secondary fire.
  • bfloo wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    The saber-tracking is so strong, You could be 5 feet in front of Vader, running and with 1 swing he's on you again.

    So, there's 2 solutions:
    1. Nerf Saber-Tracking - Make it so that you don't auto-connect with your target, you have to actually time your hits and use some actual skill .

    2. Buff Rolling - Make it so that blaster-heroes have a longer window of immunity to saber-damage while rolling, that'd give blaster-heroes way more of a chance against saber heroes.


    I know some of you saber-mains will reply to this and be like "omg no!! they're so good as is I get killed by Han Solo all time!! :(" and to you I just have to say, get good. If a blaster hero kills you while you're a saber hero, they're probably significantly more skilled than you and deserved that kill - with these changes it'd make it more fair across the board, and blaster heroes more playable instead of their current state.

    Don't bring a blaster to a saber fight. However... lunges are redonk right now.

    I promise I agree with you to a degree, but.... by significant skill do you mean hiding behind a saber buddy, or shooting a saber in their back while they're fighting someone else? Insulting players with "get good" is a problem in itself. Yes, they should be aware of their surroundings, but you taking advantage while they are preoccupied takes no skill either. You can't get good at blocking splash dmg (iden w/ a guardian is almost impossible). You can't get good at avoiding bugs and glitches (and BF2 is always blighted with a few at any given time). You caaan get good at making due with lag or unrealistic lunges, you just have to work stupid hard. Manipulate the lunges/tracking to your benefit. If you know they are spammy, get your game plan ready, because spammers basically guarantee you a small window for action each time you dodge. You're gonna take hits, but you can definitely do more dmg than what you take. Telling people to get good and asking for buffs in the same post... see the irony? But again, I do agree saber combat is out of hand. I brought gifts... lol

    This kill for example. I was proud in the moment lol, but after reviewing... I should not have gotten that first hit. Lunges are way too long right now:

    This one is just nonsense... would love to see it from Dookus perspective. He clearly attacks in place multiple times before doing a super lunge:


    On the flipside, there are plenty of scenarios where a blaster hero is OP, like if they have a guardian, or if there is enough distance and enough blasters lol. Sorry you might get stuck with players not willing to watch your back, I personally prefer to stick back and heal/keep heat off the blaster, but know most players just run in like berserkers. Fact of the matter is, TDM does not promote team play.

    I think tracking should be nerfed, but not removed. Maybe it should only track within a certain cone radius, stemming from where the player is aiming.

    Evades aren't all that bad right now honestly... I'm having more issues on the saber end (attacking very close or attacking with a lunge or dash) and seeing my saber hit, hearing the sound, all that jazz...Their back sparks up for crying out loud! But they are unaffected...

    I too want a better evade (for both blasters and sabers), since it takes skill to execute with proper timing... skill should be rewarded. Spamming a saber that auto tracks requires no skill, especially with super long lunges.

    I would even want a new evade: https://battlefront-forums.ea.com/discussion/152215/add-a-new-evade-standing-evade-no-directional-input#latest

    Why did we not just say don't bring a saber to a blaster fight instead of having roll ruined?

    It is also kinda absurd to complain about how others have a block ignoring when they themselves have 0 block and the only defense is a barely functioning roll. Blaster heroes aren't OP for having a guardian, that is a 2v1 situation and in most cases, no one will survive a 2v1 situation regardless of the type of heroes (Boba Fett is the significant one but that's because he has a jetpack).


    Keeping blasters at a disadvantage and having an absurd mechanic such as saber tracking because it ruins your 1v1 saber fights in a mode that isn't about 1v1 saber fights and because of lag which is not a problem tied to blaster heroes only are not legitimate reasons.

    Want to be heard, much (you posted twice)? Who is talking about 1v1 sabers? I'm not... I want tracking nerfed. I want a better evade. I even want an additional type of evade to help because of the very topic this thread is about. Who are you trying to argue with??? :D

    BF2 is taking on a very ambitious project, melding two worlds of gaming and mechanics: Melee RPG's and FPS games. As preposterous as this game gets at times, whether it be buffs/nerfs or new heroes and abilities... they've done a darn good job (forgiving the plethora of ongoing bugs).

    Im pretty sure none of the available saber heroes were taken down by blasters in canon... Order 66? Whole other deal lol. Blasters should be able to put up a fight, but rarely should they easily win against a saber. This is the way.

    Mind you.... these are not padawans. We aren't fighting Finn with a lightsaber. We are fighting Powerful Sith, and Jedi Masters. Blaster heroes are pretty awesome already. Sorry you need to abide by realistic strategies to stay alive when the superior warriors with superior weapons arrive.

    This is Star Wars.
    ng8spvkmx6qn.png
    If only those rebels had a better evade... (joke aside, yes please, lets find a happy medium here).

    Lmao You lost all credibility when you started to bring in lore and canon for this game.

    Oh, Im sorry. Is this the COD forums??? Goodness, I'm gonna start a snickers campaign...

    Instead of asking for buffs, try playing the way the game is designed to play right now. Whether anyone likes it or not, blasters are actually fine. Blasters can in fact dominate.

    And if you have a problem with the game being designed after Star Wars, maybe find another game? Sabers are a SW staple. While I agree they are too easy to play right now, they will always be the superior unit (when in the right hands of course).

    What does COD have to do with anything? I'll remind you that this is Star Wars battlefront, not a sword fighting game

    Instead of asking for buffs, try playing the way the game is designed to play right now. Whether anyone likes it or not, blasters are actually fine. Blasters can in fact dominate.
    I'll ask for the 3rd time, where was this mentality before roll was ruined, blasters nerfed, and sabers getting ridiculous buffs? Blasters don't dominate, anyone can dominate in 1v2s or is someone is lagging regardless of hero type.

    Star Wars isn't about lightsabers, if you really think thats all star wars is about than fine but don't be telling other people that it is because it isn't, this game also isn't a sword fighting game there is more to it. I'll ask for a 4th time, where was the "play the game the way it was designed" mentality for when all the saber players who couldn't time their swings when they were demanding roll to be nerfed? Why should blaster heroes be put at the disadvantage just because the saber heroes complained?

    *gives snickers candy bar*
    Apparently, you think BF2 is just an FPS game. Sorry you’re not good enough to handle all the extra units and abilities it has to offer. You need to find whoever it is you have this vendetta against, because I was not responsible for the beneficial changes made to saber combat.

    Sabers, the force, and blasters are all equal parts of this game. Repeat yourself all you want. It’s pretty pathetic how much you want to argue. *grabs popcorn*

    BF2 is an FPS, it having a make shift saber combat system doesn't change that.

    I'm not the one who "wasn't good enough" all those who demanded blasters nerfed, roll ruined and sabers buffed are .

    All changes to saber combat have not been beneficial, they are objectively terrible Blaster heroes have been put to a disadvantage and most other parts have been neglected to say all is equal is just wrong.

    I find it pathetic that you are now just claiming that I'm just bitterly arguing after you seem to not have anything to counter my responses.

    You’re exhausting... here. Take another. You need it.

    *offers another snickers*

    I’ll take you seriously when you have offered something valid to “counter.” I have absolutely no desire to entertain your whiney arguments and complaints. The OP presented the issues plainly and respectfully. You immediately began looking for a fight because someone doesn’t agree with you...

    L
    O
    L

    “I’ll remind you” that the world doesn’t revolve around you. “I’ll remind you” that there is a whole spectrum of skill levels that this game needs to juggle. You’re apparently unable to handle the recent changes to blasters, so perhaps the next round of adjustments will be tailored to your special needs. The recent saber changes obviously aide those players who struggle with saber combat. Sorry you don’t like that. Get good. Or take a break and come back when the game is how you want it.

    I have already offered my opinion, and the facts that support why I think that way.

    All you are doing is repeating yourself, and complaining... more. No thank you. I’d rather have an intelligent discussion with literally anyone else on this thread.

    Have fun overly dissecting and subjectifying anything anyone else adds to this topic. You strike me as someone who doesn’t read things fully before adding bold formatting.... made evident by your repeated reinterpretations of what my comments actually mean. If you’re confused about something, ask. Don’t start arguing with me, who again, actually agrees with you (to my incredible surprise, given how you are completely incapable of having a conversation about varying opinions) when you are holding a grudge against... who? Because you seem to be throwing a lot of blame at players that you claim are doing what? Exactly what you are doing right now...

    Good day o:)

    I wasn't looking for a fight if disproving your points is "looking for a fight" than I don't know what to tell you. You came into the OP's thread saying that people just need to get good or how people just need to accept blasters being at a disadvantage because lore says so.

    I never claimed the world should "revolve around me", saying blasters are at a disadvantage is an objective truth, I'm repeating myself because you don't seem to be understanding it. You tell people to get good or adapt but apparently people who like sabers didn't have to do that. I'm asking you why that mindset didn't exist back then and why we can't go back to the way combat worked then and saber players just adapt or get good. Me disproving all your points doesn't mean I'm looking for a fight.

    You did present your opinion but didn't back it with "facts". Your "facts are:

    Blasters dominate in 2v1
    Blasters are fine because when they lag they are hard to hit when rolling
    Lore says blasters should be inferior to sabers

    All those are just absurd and me pointing that out doesn't make me irrational or looking for a fight. At this point you are just trying to vilify me just for disproving all your "facts", if you can't handle an argument then don't even part take in a discussion.

    Here we go again... I appreciate the sudden use of English, and am now intrigued.

    You’re not picking fights... you’re just whining and insulting people?

    Clearly you need to re read. I agreed with the OP’s point and disapproved (ohhh, that’s another word) of the use of “get good” because of its irony. I then argued why blaster heroes don’t need a buff. Finally, I offered my thoughts on needing saber combat, which I am in favor of.

    By your definition, disproving must mean offering your own opinion, and quite rudely.

    Your argument is entirely situational: your inability to combat saber heroes. You cannot balance an entire game with various modes based off of one scenario that occurs in the game. As I stated in the OP, there are other scenarios where blaster heroes are at an advantage.

    In fact, I literally cannot disprove your argument (nor can you disprove mine) because you arguement is also true: in the particular situation that yoooou are referencing, blaster heroes aaaare at a disadvantage... but by design.

    Is that a good enough “counter” for you? Because it’s entirely off topic: buffing dodges and/or nerfing tracking.

    As a whole, this game is made up of way more than the one time you find yourself with a saber hero. All you are saying is “change it, because I’m having a hard time winning.” This game is providing an experience... and sometimes that means you lose.

    Saying that blasters are at a disadvantage and saying its not an opinion is not whining or insulting, you started the insulting when you called me pathetic for saying that your points are objectively wrong (which they are).

    My arguments aren't situational, there is 0 situation where Leia will stand a chance against any saber hero. My "inability to combat saber heroes" isn't my "inability" saber tracking, roll barley working, and the absurd buffs and mechanics sabers have gotten are all the main culprits to blaster heroes being at a disadvantage. The game at launch had them at the best state, you say that saber combat is in its best state currently which is why I proposed your current question to people who don't like it "Why don't you just adapt" too all those who demanded for roll to be nerfed, blasters to be nerfed, and sabers getting buffs they don't need. Blasters aren't at a disadvantage by design, the people who complained about them got them nerfed and in their current state, it is extremely hypocritical of you to say people aren't allowed to complain about this when we are in this state because people complained about the state that it was in.

    I have said my point many times and its an objective truth, most in this thread agree, blaster heroes are at a disadvantage because of saber tracking, roll being rendered barely working, and absurd buffs to sabers.

    Your points were:

    Blasters are dominating in a 1v2, which isn't a legitimate point, anyone can be dominating in a 2v1. Sabers are better at 2v1ing than a blaster and a saber 2v1ing

    Roll is broken in favor of blasters because when they lag its harder to hit, which again is illegitimate because that can apply to anyone, anyone is hard to hit with lag.


    As a whole, this game is made up of way more than the one time you find yourself with a saber hero. All you are saying is “change it, because I’m having a hard time winning.” This game is providing an experience... and sometimes that means you lose.

    I don't care if I sound like a broken record player at this point but I'll ask again, where was this mindset before? Switch saber with blaster and you'd be talking about saber players who couldn't beat blaster heroes at launch.

    When blaster hero players want the game to be more balanced it's whining about not winning but when it was the saber heroes who were whining about not being able to hit people it that was fine and the changes that happened because of it were good?

    Why don't you get an inquisitor and ask the people who complained then??? Because unless you elected me, I'm no ambassador. And for the record, I have played Yoda since launch. Wanna talk about changes? Get in line.

    Leia has 0 chance? Someone doesn't know how to aim... probably why you use Iden.
    ttmjjf7ysnnm.png

    You are in here defending the changes that were made and you are also just telling blaster heroes to accept them being at a disadvantage and telling them that is how it should be. Blasters have been at a disadvantage for much longer and Yoda just got done being toned down from being super buffed, it seems everyone here except you are in agreement that the current state of blasters vs sabers is a significant problem right and should be addressed, especially before Yoda buffs.

    Now you are gonna suggest that Leia just needs good aim to beat Vader? There are no words for that statement, there really isn't.

    Even when Leia was useful she could barely take down a bad Vader 1v1.

    Sad but true
    4uq2gw2038aq.gif




  • When I think of rolls in battlefront 2 this comes to mind for some reason.



    When I think of a blaster hero other than Fett trying to evade the Jedi-sith sabers I think of this

    lp3s68gnzd9b.gif

    What sabers do when they see blaster heroes.

    ucnvctqw1wac.gif
  • Meerkat wrote: »
    No thank you.

    Top tier blaster heroes can compete with the top tier sabers. Although I am all for buffing the 2-3 or so weak blaster heroes.

    LOL Lando used to be a great counter, but saber mains cried because they couldn't jump or dodge the only counter he had to keep them from rushing at will.

    I still believe that blaster heroes should eat more into the stamina bar.

    Uhm you could always dodge it by jumping. It's fine its dodgeable, unfair that I'm I'm bossk & I have no one to dodge his stun or any other blaster

    Bossk has gas, traps and explosive rounds. That's an awful comparison.
  • Meerkat wrote: »
    No thank you.

    Top tier blaster heroes can compete with the top tier sabers. Although I am all for buffing the 2-3 or so weak blaster heroes.

    LOL Lando used to be a great counter, but saber mains cried because they couldn't jump or dodge the only counter he had to keep them from rushing at will.

    I still believe that blaster heroes should eat more into the stamina bar.

    Uhm you could always dodge it by jumping. It's fine its dodgeable, unfair that I'm I'm bossk & I have no one to dodge his stun or any other blaster

    Bossk has gas, traps and explosive rounds. That's an awful comparison.

    Who's comparing. I'm saying bossk or any of the blaster heroes didnt have a way to dodge his stun. You can dodge every stun in the game so it's no big deal you can dodge lando's
  • bfloo
    16776 posts Member
    bfloo wrote: »
    bfloo wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    Empire_TW wrote: »
    The saber-tracking is so strong, You could be 5 feet in front of Vader, running and with 1 swing he's on you again.

    So, there's 2 solutions:
    1. Nerf Saber-Tracking - Make it so that you don't auto-connect with your target, you have to actually time your hits and use some actual skill .

    2. Buff Rolling - Make it so that blaster-heroes have a longer window of immunity to saber-damage while rolling, that'd give blaster-heroes way more of a chance against saber heroes.


    I know some of you saber-mains will reply to this and be like "omg no!! they're so good as is I get killed by Han Solo all time!! :(" and to you I just have to say, get good. If a blaster hero kills you while you're a saber hero, they're probably significantly more skilled than you and deserved that kill - with these changes it'd make it more fair across the board, and blaster heroes more playable instead of their current state.

    Don't bring a blaster to a saber fight. However... lunges are redonk right now.

    I promise I agree with you to a degree, but.... by significant skill do you mean hiding behind a saber buddy, or shooting a saber in their back while they're fighting someone else? Insulting players with "get good" is a problem in itself. Yes, they should be aware of their surroundings, but you taking advantage while they are preoccupied takes no skill either. You can't get good at blocking splash dmg (iden w/ a guardian is almost impossible). You can't get good at avoiding bugs and glitches (and BF2 is always blighted with a few at any given time). You caaan get good at making due with lag or unrealistic lunges, you just have to work stupid hard. Manipulate the lunges/tracking to your benefit. If you know they are spammy, get your game plan ready, because spammers basically guarantee you a small window for action each time you dodge. You're gonna take hits, but you can definitely do more dmg than what you take. Telling people to get good and asking for buffs in the same post... see the irony? But again, I do agree saber combat is out of hand. I brought gifts... lol

    This kill for example. I was proud in the moment lol, but after reviewing... I should not have gotten that first hit. Lunges are way too long right now:

    This one is just nonsense... would love to see it from Dookus perspective. He clearly attacks in place multiple times before doing a super lunge:


    On the flipside, there are plenty of scenarios where a blaster hero is OP, like if they have a guardian, or if there is enough distance and enough blasters lol. Sorry you might get stuck with players not willing to watch your back, I personally prefer to stick back and heal/keep heat off the blaster, but know most players just run in like berserkers. Fact of the matter is, TDM does not promote team play.

    I think tracking should be nerfed, but not removed. Maybe it should only track within a certain cone radius, stemming from where the player is aiming.

    Evades aren't all that bad right now honestly... I'm having more issues on the saber end (attacking very close or attacking with a lunge or dash) and seeing my saber hit, hearing the sound, all that jazz...Their back sparks up for crying out loud! But they are unaffected...

    I too want a better evade (for both blasters and sabers), since it takes skill to execute with proper timing... skill should be rewarded. Spamming a saber that auto tracks requires no skill, especially with super long lunges.

    I would even want a new evade: https://battlefront-forums.ea.com/discussion/152215/add-a-new-evade-standing-evade-no-directional-input#latest

    Why did we not just say don't bring a saber to a blaster fight instead of having roll ruined?

    It is also kinda absurd to complain about how others have a block ignoring when they themselves have 0 block and the only defense is a barely functioning roll. Blaster heroes aren't OP for having a guardian, that is a 2v1 situation and in most cases, no one will survive a 2v1 situation regardless of the type of heroes (Boba Fett is the significant one but that's because he has a jetpack).


    Keeping blasters at a disadvantage and having an absurd mechanic such as saber tracking because it ruins your 1v1 saber fights in a mode that isn't about 1v1 saber fights and because of lag which is not a problem tied to blaster heroes only are not legitimate reasons.

    Want to be heard, much (you posted twice)? Who is talking about 1v1 sabers? I'm not... I want tracking nerfed. I want a better evade. I even want an additional type of evade to help because of the very topic this thread is about. Who are you trying to argue with??? :D

    BF2 is taking on a very ambitious project, melding two worlds of gaming and mechanics: Melee RPG's and FPS games. As preposterous as this game gets at times, whether it be buffs/nerfs or new heroes and abilities... they've done a darn good job (forgiving the plethora of ongoing bugs).

    Im pretty sure none of the available saber heroes were taken down by blasters in canon... Order 66? Whole other deal lol. Blasters should be able to put up a fight, but rarely should they easily win against a saber. This is the way.

    Mind you.... these are not padawans. We aren't fighting Finn with a lightsaber. We are fighting Powerful Sith, and Jedi Masters. Blaster heroes are pretty awesome already. Sorry you need to abide by realistic strategies to stay alive when the superior warriors with superior weapons arrive.

    This is Star Wars.
    ng8spvkmx6qn.png
    If only those rebels had a better evade... (joke aside, yes please, lets find a happy medium here).

    Lmao You lost all credibility when you started to bring in lore and canon for this game.

    Oh, Im sorry. Is this the COD forums??? Goodness, I'm gonna start a snickers campaign...

    Instead of asking for buffs, try playing the way the game is designed to play right now. Whether anyone likes it or not, blasters are actually fine. Blasters can in fact dominate.

    And if you have a problem with the game being designed after Star Wars, maybe find another game? Sabers are a SW staple. While I agree they are too easy to play right now, they will always be the superior unit (when in the right hands of course).

    What does COD have to do with anything? I'll remind you that this is Star Wars battlefront, not a sword fighting game

    Instead of asking for buffs, try playing the way the game is designed to play right now. Whether anyone likes it or not, blasters are actually fine. Blasters can in fact dominate.
    I'll ask for the 3rd time, where was this mentality before roll was ruined, blasters nerfed, and sabers getting ridiculous buffs? Blasters don't dominate, anyone can dominate in 1v2s or is someone is lagging regardless of hero type.

    Star Wars isn't about lightsabers, if you really think thats all star wars is about than fine but don't be telling other people that it is because it isn't, this game also isn't a sword fighting game there is more to it. I'll ask for a 4th time, where was the "play the game the way it was designed" mentality for when all the saber players who couldn't time their swings when they were demanding roll to be nerfed? Why should blaster heroes be put at the disadvantage just because the saber heroes complained?

    *gives snickers candy bar*
    Apparently, you think BF2 is just an FPS game. Sorry you’re not good enough to handle all the extra units and abilities it has to offer. You need to find whoever it is you have this vendetta against, because I was not responsible for the beneficial changes made to saber combat.

    Sabers, the force, and blasters are all equal parts of this game. Repeat yourself all you want. It’s pretty pathetic how much you want to argue. *grabs popcorn*

    BF2 is an FPS, it having a make shift saber combat system doesn't change that.

    I'm not the one who "wasn't good enough" all those who demanded blasters nerfed, roll ruined and sabers buffed are .

    All changes to saber combat have not been beneficial, they are objectively terrible Blaster heroes have been put to a disadvantage and most other parts have been neglected to say all is equal is just wrong.

    I find it pathetic that you are now just claiming that I'm just bitterly arguing after you seem to not have anything to counter my responses.

    You’re exhausting... here. Take another. You need it.

    *offers another snickers*

    I’ll take you seriously when you have offered something valid to “counter.” I have absolutely no desire to entertain your whiney arguments and complaints. The OP presented the issues plainly and respectfully. You immediately began looking for a fight because someone doesn’t agree with you...

    L
    O
    L

    “I’ll remind you” that the world doesn’t revolve around you. “I’ll remind you” that there is a whole spectrum of skill levels that this game needs to juggle. You’re apparently unable to handle the recent changes to blasters, so perhaps the next round of adjustments will be tailored to your special needs. The recent saber changes obviously aide those players who struggle with saber combat. Sorry you don’t like that. Get good. Or take a break and come back when the game is how you want it.

    I have already offered my opinion, and the facts that support why I think that way.

    All you are doing is repeating yourself, and complaining... more. No thank you. I’d rather have an intelligent discussion with literally anyone else on this thread.

    Have fun overly dissecting and subjectifying anything anyone else adds to this topic. You strike me as someone who doesn’t read things fully before adding bold formatting.... made evident by your repeated reinterpretations of what my comments actually mean. If you’re confused about something, ask. Don’t start arguing with me, who again, actually agrees with you (to my incredible surprise, given how you are completely incapable of having a conversation about varying opinions) when you are holding a grudge against... who? Because you seem to be throwing a lot of blame at players that you claim are doing what? Exactly what you are doing right now...

    Good day o:)

    I wasn't looking for a fight if disproving your points is "looking for a fight" than I don't know what to tell you. You came into the OP's thread saying that people just need to get good or how people just need to accept blasters being at a disadvantage because lore says so.

    I never claimed the world should "revolve around me", saying blasters are at a disadvantage is an objective truth, I'm repeating myself because you don't seem to be understanding it. You tell people to get good or adapt but apparently people who like sabers didn't have to do that. I'm asking you why that mindset didn't exist back then and why we can't go back to the way combat worked then and saber players just adapt or get good. Me disproving all your points doesn't mean I'm looking for a fight.

    You did present your opinion but didn't back it with "facts". Your "facts are:

    Blasters dominate in 2v1
    Blasters are fine because when they lag they are hard to hit when rolling
    Lore says blasters should be inferior to sabers

    All those are just absurd and me pointing that out doesn't make me irrational or looking for a fight. At this point you are just trying to vilify me just for disproving all your "facts", if you can't handle an argument then don't even part take in a discussion.

    Here we go again... I appreciate the sudden use of English, and am now intrigued.

    You’re not picking fights... you’re just whining and insulting people?

    Clearly you need to re read. I agreed with the OP’s point and disapproved (ohhh, that’s another word) of the use of “get good” because of its irony. I then argued why blaster heroes don’t need a buff. Finally, I offered my thoughts on needing saber combat, which I am in favor of.

    By your definition, disproving must mean offering your own opinion, and quite rudely.

    Your argument is entirely situational: your inability to combat saber heroes. You cannot balance an entire game with various modes based off of one scenario that occurs in the game. As I stated in the OP, there are other scenarios where blaster heroes are at an advantage.

    In fact, I literally cannot disprove your argument (nor can you disprove mine) because you arguement is also true: in the particular situation that yoooou are referencing, blaster heroes aaaare at a disadvantage... but by design.

    Is that a good enough “counter” for you? Because it’s entirely off topic: buffing dodges and/or nerfing tracking.

    As a whole, this game is made up of way more than the one time you find yourself with a saber hero. All you are saying is “change it, because I’m having a hard time winning.” This game is providing an experience... and sometimes that means you lose.

    Saying that blasters are at a disadvantage and saying its not an opinion is not whining or insulting, you started the insulting when you called me pathetic for saying that your points are objectively wrong (which they are).

    My arguments aren't situational, there is 0 situation where Leia will stand a chance against any saber hero. My "inability to combat saber heroes" isn't my "inability" saber tracking, roll barley working, and the absurd buffs and mechanics sabers have gotten are all the main culprits to blaster heroes being at a disadvantage. The game at launch had them at the best state, you say that saber combat is in its best state currently which is why I proposed your current question to people who don't like it "Why don't you just adapt" too all those who demanded for roll to be nerfed, blasters to be nerfed, and sabers getting buffs they don't need. Blasters aren't at a disadvantage by design, the people who complained about them got them nerfed and in their current state, it is extremely hypocritical of you to say people aren't allowed to complain about this when we are in this state because people complained about the state that it was in.

    I have said my point many times and its an objective truth, most in this thread agree, blaster heroes are at a disadvantage because of saber tracking, roll being rendered barely working, and absurd buffs to sabers.

    Your points were:

    Blasters are dominating in a 1v2, which isn't a legitimate point, anyone can be dominating in a 2v1. Sabers are better at 2v1ing than a blaster and a saber 2v1ing

    Roll is broken in favor of blasters because when they lag its harder to hit, which again is illegitimate because that can apply to anyone, anyone is hard to hit with lag.


    As a whole, this game is made up of way more than the one time you find yourself with a saber hero. All you are saying is “change it, because I’m having a hard time winning.” This game is providing an experience... and sometimes that means you lose.

    I don't care if I sound like a broken record player at this point but I'll ask again, where was this mindset before? Switch saber with blaster and you'd be talking about saber players who couldn't beat blaster heroes at launch.

    When blaster hero players want the game to be more balanced it's whining about not winning but when it was the saber heroes who were whining about not being able to hit people it that was fine and the changes that happened because of it were good?

    Why don't you get an inquisitor and ask the people who complained then??? Because unless you elected me, I'm no ambassador. And for the record, I have played Yoda since launch. Wanna talk about changes? Get in line.

    Leia has 0 chance? Someone doesn't know how to aim... probably why you use Iden.
    ttmjjf7ysnnm.png

    You are in here defending the changes that were made and you are also just telling blaster heroes to accept them being at a disadvantage and telling them that is how it should be. Blasters have been at a disadvantage for much longer and Yoda just got done being toned down from being super buffed, it seems everyone here except you are in agreement that the current state of blasters vs sabers is a significant problem right and should be addressed, especially before Yoda buffs.

    Now you are gonna suggest that Leia just needs good aim to beat Vader? There are no words for that statement, there really isn't.

    Even when Leia was useful she could barely take down a bad Vader 1v1.
    Yeah, Vader vs Leia is the most predictable outcome.

    I only pulled it off once or twice.
    The only practical way is to use secondary fire.

    Her E-11 used to rip through the other saber users, but Vader could tank it most of the time.
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

    h846398gb27k.png


  • hatreds_wrath
    502 posts Member
    edited January 11
    R3volucion wrote: »
    Empire_TW wrote: »
    You also claim me to be disruptive to this thread yet here you are on a tangent insulting me and ignoring the points I presented to you.
    I can agree that the way you're "debating" is disruptive. It's not really a debate, since all you do is keep repeating like a broken record "roll was ruined", "where was that mindset at launch" on almost every hero thread.

    You think that by spamming and flooding "roll was ruined", the devs will listen to you?

    Get a grip.
    I'm part of those who've played the game since beta, and as previously stated on my first post here, the roll mechanic up until February 2018 was BROKEN. My Leia could survive AND take down a Kylo and Maul. Bossk was literally unkillable even if attacked by multiple jedi.
    That IS NOT balanced.

    Rolling is fine currently. :)
    Skilled players don't whine about not surviving a fight with Vader while playing Han.
    Skilled players don't whine about not surviving a fight with Anakin while playing Iden.
    Skilled, experienced blasters already dominate HvV lobbies.
    Rolling is fine. :)

    Maybe your Leia could take them down because that was waaaaayy before lightsabers turned into homing missiles? Dodge was never broken. Many people including myself knew how to bait the two dodges. Maul and Kylo were also easy to take down before as well because Maul didn't have a block and Kylo didn't have a stupid amount of DR.
  • Roll in the beginning was nearly an invincibility mechanic. Yeah, you could trick some users into using their rolls and then R2'ing them to death. But, there's another thing that is missing in this discussion... jump-shooting. Early in this game you could jump and roll and the saber swings would miss you but your shots would not miss the saber user. This had to change. But what they did was go too far towards the other side. Saber tracking is TOO strong and then other times it's not strong enough. The problem with this game is that it's inconsistent. There's almost never two instances that work out as they just did the time before. IMO, bugs and lag explain a lot of this but there's truth to both sides.

    Rolling shouldn't provide immunity 100% of the time but it should allow you to get away from a swinging saber. Unless that saber is tracking you because the user is moving towards you, there's no reason it should follow you to the next swing if you're some distance away. What the devs did was band-aid the problem, not fix it. Rolls were toned down at the same time you had swings 'tracking-buffed'. Instead of doing something like making rolls realistic and sensible, they made them almost worthless. What I've noticed is that somewhere along the line, they made it so sabers 'stun' you and have an immobilizing effect. There's a 'pause' when you get hit and you're stuck not being able to do anything. Palps lightning does the same thing and it's stupid. He's another story because his lightning is stuck on you like a magnet and no one is fast enough to run away from it. Rolling is only temporary because it reattaches right after the roll.

    You still see bunny shooters in the game, every day. Because that broken mechanic still exists. You can win a gun battle just by having your aim on the target and jumping. Even if you're behind the curve and they get the jump on you. If you turn around and bunny hop while your aim is true, you'll win the battle. This seems to be the most common with assault's and their cr-2 in my experience. There's just so much broken stuff in this game that I don't even know where they would begin.
  • That's how every GA match ends up with a blaster hero if you PTO. That's why people go on killstreaks and ignore PTO altogether. 3 guns and a hero and you're dead. 800 health to 0 in a matter of a second. This is why rolls need to be improved and blaster heroes need 3 of them at default. They all need at least 700 health and 250 regen.
  • To echo the main point:

    Roll is not fine.
    Tracking and lunge are excessive.

    Please fix.
  • mrnedburns wrote: »
    To echo the main point:

    Roll is not fine.
    Tracking and lunge are excessive.

    Please fix.

    I second that.
  • Pretty much, but that's only a start. There's still a significant gap in the two but the biggest advantage is blaster heroes have range. Once that's gone though there should still be a way to at least survive and live to fight (and fire) another day. 999/1000 times this isn't the case if the saber hero knows what they're doing.
  • LOL to anyone who think blaster heroes are ever going to get a buff significant enough to to put them on par with saber heroes. Remember this game is meant to cater to the lowest denominator which is saber heroes.
  • LOL to anyone who think blaster heroes are ever going to get a buff significant enough to to put them on par with saber heroes. Remember this game is meant to cater to the lowest denominator which is saber heroes.

    This is the unfortunate reality.

    Too many complained about blaster heroes being “OP”, so it’s unlikely we’ll ever see them (or rolls) get any significant buffs to make them equal to sabers.
    Confidence born of ignorance
  • Empire_TW wrote: »
    R3volucion wrote: »
    Empire_TW wrote: »
    Devs need to see this clip.
    This sort of thing happening to a "hero" is ridiculous.


  • Lot of the time I wish the rolls in general went further, they so short to where you can't hope to even slightly back peddle vs a saber's lunge (even the shortest ones it seems like) + hitbox with it, and they just press forward swinging anyway. Dodging into them only works for so long until people figure out that's your only direction option and they just flick around and smack you anyway.

    If there was the ability to get a much further dodge by holding down the dodge key and spending all your charges to do it I couldn't really see any major complaints towards it.
  • LOL to anyone who think blaster heroes are ever going to get a buff significant enough to to put them on par with saber heroes. Remember this game is meant to cater to the lowest denominator which is saber heroes.

    I just wish lightsabers took some skill to use. There was a time before the tros update that it was ok. But after that the saber tracking got a huge HUGE buff. Now dashing behind an opponent barely works and spamming is really effective especially since all the Christmas newbies press attack so fast that Maul dooku and ESPECIALLY luke like to break your block. Vador has such a large swings he can even hit you when you are next to him. Spammers need to be severely punished out of the „block attack“. Especially against Blasters. This method is the most low peasant tactic in the game tbh.
  • Blaster heroes are already good like they are. Everytime I see one of them in HvV I run on him because I know how many kills he can take at range... I simply ignore saber heroes enemy to run on their blaster friend because THEY ARE OP when Nobody are seeing them. I'm not saying they can easily win in 1 vs 1. I'm saying that saber heroes is for close combat and blaster heroes is for range/distant combat...
  • MMGmind wrote: »
    Blaster heroes are already good like they are. Everytime I see one of them in HvV I run on him because I know how many kills he can take at range... I simply ignore saber heroes enemy to run on their blaster friend because THEY ARE OP when Nobody are seeing them. I'm not saying they can easily win in 1 vs 1. I'm saying that saber heroes is for close combat and blaster heroes is for range/distant combat...

    I don't know who you're trying to fool, but it's not very convincing.


  • LOL to anyone who think blaster heroes are ever going to get a buff significant enough to to put them on par with saber heroes. Remember this game is meant to cater to the lowest denominator which is saber heroes.

    LOL at people who think heroes like Han, Phasma, and Iden can't compete with sabers...
    I am an Interspecies reviewer in training.
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