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Change and improve Boba Fett's Star Cards

His cards are underwhelming, especially in galactic assault.

Considering he have low health and he is so fragile while he have a mandalorian armor and considering that the card ''death from above'' is useless this card should replaced with another, maybe called ''mandalorian armor'' the effect is the same but applied all the time:

mandalorian armor Boba Fett takes less damage while this card is equipped 8%/10%/12%/15%

Some other change should be ''Born to fly'' star card shouldn't delay the health regeneration and his flame thrower should have more range.

Replies

  • -Increase the AoE effect of Blaster disabler
    -Change the Intense barrage card from 500 to 400 dmg dealt treshold to reduce cd
    -Increase hp regen treshold from 150 to 200.
    -Death from above should apply always when you use jetpack
    -You can only use air recovery 3 seconds after you are being ragdolled (to prevent insta recovery)
    -For the hunt doesnt give you unlimited fuel, rather reduces fuel consumption by 50%, to be in line with Rey's insight and Vader's Rage.

    These changes are aimed to balance him between GA and HvV.
    ''The difference between a fall and a sacrifice is sometimes difficult, but I feel he understood that difference, more than anyone knew. The galaxy would have fallen if he had not gone to war. Perhaps he became the Dark Lord out of necessity to prevent a greater evil''
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  • Sorry but until:
    1. ]his ability to reach parts of maps no other character unit can reach is nerfed;
    2. his ability to fly continuously is shortened;
    3. his ability to recover mid-air is nerfed

    then no way in high hell should Boba get any buffs to anything else.
    51bvn954fmlp.png
  • Death from above is without a doubt the single most useless thing ever introduced to a video game.
  • Many of his cards are not useful.
    Wish he could get cards that:

    - Reduce blaster heat build up

    - Regen health incrementally

    - And maybe if “Focalize” did more damage

  • He’s been turned to a less useful aerial unit
  • JMaster
    2491 posts Member
    I've got my old Boba suggestions in the spoiler, but I'll give y'all the cliffnotes of what I want for his cards.
    -“Death from Above” is a really particular card and I’m not a fan, since it only gives him 15% damage reduction at top tier, all only while he’s in mid-air using his Barrage for a few seconds. I’d like to swap it for a “Mandalorian Armor” card, increasing his base health at the cost of reverting his Jetpack to the way it was pre-patch, perhaps even slower. At top tier, it’d add the usual +100/150 extra health.
    -“Blaster Disabler” will be made into a “Disintegrations” card that makes his Flamethrower melee given increased distance however the flamethrower will now drain from Boba’s fuel supply (albeit not as quickly as him flying). Each tier will give it more distance on the Flamethrower. The original card could/should be a base effect for the CR since that thing is so pitiful otherwise.
    -“Acute Concussion” will become an increased area of affect card, bringing it up to the largest radius Heroic Might can get, at the cost of increased recharge time.
    -Back when his old HOK card was called “Bounty Claimed”, I had an idea for a replacement. For every enemy he kills, the more end-round credits the player gains. +5 credits for standard infantry, +10 for reinforcements and +15-20 for heroes (maybe vehicles). It will also give you triple the normal score you’d receive as a hero, so instead of +10 Battle-points for 100 points of damage, it’s +30. This card would NOT work in arcade.
    -“Extended Exposure” should grant something more to be worth it, I say that every marked target killed during the ability will grant increased active time (say up to 25-35%), or grant a much larger radius.
    -“Quick Refill” and “Fuel Efficiency” seem a tad unnecessary and fill up a lot of valuable card space, sp let’s make “Quick Refill” a general Fuel consumption card, one that both refills his Jetpack faster AND makes it burn slower. I’d also make the values for it more worth it, going from 10% faster to 20-25% faster.
    -“Fuel Efficiency” will now be an “Afterburner” card that greatly increased the Jetpack’s speed up to it’s current state, at the cost of his Jetpack being more volatile, with his mid-air recovery being lost and him taking more damage (20%) while flying. By the way, equipping both “Mandalorian Armor” and “Afterburner” will cancel out the speed effects and bring him to his normal speed.
    Boba has seen many changes, and I’m not a fan. He’s cheezy, able to zip away at a moment’s notice to blast away at you with his Explosive diarrhea and evade all your attacks. Now he has in-air recovery and dodges, and he’s awful. I've hated Boba even since the first game, mainly because his control scheme is so wonky to me, and his ADS (when he had one, anyways...) was very awkward to use. My suggestions for Boba are pretty radical, so here me out.
    I would like to go old school BF2015 and move either For the Hunt or the Concussion Rocket to Y/Triangle on console. I would like to move his Jetpack over to the Left Bumper like the Jumtroopers have it. This frees up the left trigger the aim down sights! Woot! He has a burst-fire sniper rifle, it baffles me as to how in the world they don't let him aim. I actually really like the damage and spread/recoil of the gun, but I like the option to aim normally. It’s funny, most of the heroes with a blaster don’t just have a regular zoom, they either have a secondary fire or some super-special optics on it that are kind of an eyesore. Of course, I’m not sure how this would work on PC, perhaps double-jumping with the Space Bar would work, but I’m not sure. Either way, I’d enjoy a control toggle so players could choose what they prefer. Boba can aim, melee, has all his abilities, I think it would be much more natural and fun to play.
    Another issue I have is his Jetpack, he’s got such insane mobility and can cover so much distance it’s ludicrous, especially with FtH active. I’d want the base Boba Fett to be a middle ground between the old slower ascending version and the F-15 we’ve got now, and this will be further expanded by his Star Cards. They also gave him both an in-air recovery AND mid-air dodges, so let’s fix it. I think it’s totally fair for some Hero abilities to bring Boba down, he’s already got a massive advantage over them. So, the only times his recovery will activate are if he takes enough damage/gets knocked in mid air and will fall halfway to the ground, or if he’s pushed over a ledge (and he has enough Fuel to ascend). I think it’s okay if he gets that. As for his dodges, he only gets one while airborne, and it takes twice as long as a normal dodge.
    Speaking of For the Hunt, let’s talk about that! I’d give it a much bigger radius, it’s so tiny, it’s really only useful in chokepoints or close-quarters which to me defeats the purpose of an ability that lets you see players through obstacles. Maybe a radius like Rey’s Insight would work best. Perhaps to make it unique, it could pulse like his old trait in 2015, revealing enemies for a moment and the final pulse staying with the enemies it reveals for a few seconds afterwords. During For the Hunt, Boba’s Flamethrower becomes more akin to the First Order Flamethrower, however the flamethrower will drain it’s own stamina bar. This flamethrower will grant 20-25% more damage to Wookiees, including Chewbacc, and does have a minor burn effect. I’d love it if he could aim it at the ground to perform area denial, like you can in Battlefield I and you can with the Flametrooper’s grenade. Having shown my ire with how he can stay up in the air for so long, I’d instead have For the Hunt greatly lessen how fast his fuel drains, like 50-75%. That way he does benefit from it, but he can’t just stay airborne for the entirety of the ability duration.
    Next up has been a point of contention for many moons, Rocket Barrage. This thing is kind-of absurd... with the right star cards. Supposedly, each rocket deals 78 damage, and he fires 4 without Intense Barrage, 8 with it. That’s 312 without and 624 with the card equipped. Then there’s the other Star Card, and with that equipped it’s either 360 without or 720 with Intense Barrage as well. This ability is Boba’s one-trick trump card, as while I think his gun and melee are good, this is the only thing he’s got offensively going for him as an ability. I find that it isn’t particularly accurate though, so you can really only use it right on top of someone. Here’s my Radical suggestion, I’d like to give the Rockets themselves less damage, 60 a piece. They’ll have a larger area of effect though, like a 2-3 meter radius of drop-off. Rocket Barrage will fire 6 rockets, and this amount will stay constant no matter the cards equipped, and the base version fires as fast as they do without Intense Barrage equipped. You’ll see how my reworks on the Star Cards for it affect it. At 360 damage total I think this will be more fair, since he’ll not rely both on the ability and on the cards for it as much but it would still be a powerful tool in his arsenal with a larger area of effect for the explosives. It could even have a slightly faster cooldown, but I don’t want to push it.
    Ah, the Concussion Rocket. When a Hero just gets a useless version of an infantry weapon (since the Officer's flash-bang does damage, the effect lasts longer, AND it brings even heroes to a crawl...), I'm irritated. Heck, it doesn’t even have a hit marker, so you can’t tell who’s under it’s effects! First, I’d like to give Concussion Rocket the effect of the blaster disable outright, and outline whoever’s affected in white. I’d also like to give it some anti-vehicle/turret use, able to destroy small turrets outright, and can deal some damage to larger vehicles. Last, the Rocket will now have a large area that slows enemy movement, keeping them from running and removing one roll/dodge from them. Those changes I bet could make it a potent crowd control system to better contend with groups of future bounties, I don’t even think you’d need damage added to it.
    Boba’s perk is lifted from the new Star Cards, that being his abilities refresh faster in the air but his health regeneration is slower.
    Card Reworks: This one’s a doozey. “Death from Above” is a really particular card and I’m not a fan, since it only gives him 15% damage reduction at top tier, all only while he’s in mid-air using his Barrage for a few seconds. I’d like to swap it for a “Mandalorian Armor” card, increasing his base health at the cost of reverting his Jetpack to the way it was pre-patch, perhaps even slower. At top tier, it’d add the usual +100/150 extra health. Another is to change “Blaster Disabler” into a “Disintegrations” card that makes his Flamethrower melee given increased distance however the flamethrower will now drain from Boba’s fuel supply (albeit not as quickly as him flying). Each tier will give it more distance on the Flamethrower. “Acute Concussion” will become an increased area of affect card, bringing it up to the largest radius Heroic Might can get, at the cost of slightly increased recharge time. “Bounty Claimed” will be a fun one. For every enemy he kills, the more end-round credits the player gains. +5 credits for standard infantry, +10 for reinforcements and +15-20 for heroes (maybe vehicles). It will also give you triple the normal score you’d receive as a hero, so instead of +10 Battle-points for 100 points of damage, it’s +30. This card would NOT work in arcade. “Extended Exposure” should grant something more to be worth it, I say that every marked target killed during the ability will grant increased active time (say up to 35%), “Quick Refill” and “Fuel Efficiency” seem a tad unnecessary and fill up a lot of valuable card space, sp let’s make “Quick Refill” a general Fuel consumption card, one that both refills his Jetpack faster AND makes it burn slower. I’d also make the values for it more worth it, going from 10% faster to 25% faster. “Fuel Efficiency” will now be an “Afterburner” card that greatly increased the Jetpack’s speed up to it’s current state, at the cost of his Jetpack being more volatile, with his mid-air recovery being lost and him taking more damage (20%) while flying. By the way, equipping both “Mandalorian Armor” and “Afterburner” will cancel out the speed effects and bring him to his normal speed. Then there’s the changes to the Rocket Barrage cards. “Intense Barrage” indeed causes the ability to fire faster, but that’s it. It doesn’t add more shots to it, it just causes it to go faster, from Thoom-Thoom-Throom to Throomthroomthroom. It increases in 10% increments from 20% to 50% faster. However, the Barrage will now have a longer cooldown, an extra 5-10 seconds. “Anti-Hero Rocket” will similarly have it’s values changed slightly, from 12 extra damage to 15 extra damage at max value (a total of 450 damage against heroes). I think these changes will make each Boba more personally tailored to every player, people who want a fast flyboy will have a loadout (“Refill”, “Extended Exposure”, and “Afterburner”), a crowd-controling infantry killer (“Disintegrations”, “Acute Concussion”, “Bounty”) or a heavy-hitting Jedi killer (“Barrage”, “Mandalorian Armor”, “Anti-Hero Rockets” ) and everything in between. Almost like he’s a Bounty Hunter!
    4th ability “NA”: So here’s the thing… he already has 4 abilities. I already went over a possible change in controller layout, so this should be fine.
    Skins: Boba has a couple of neat skin ideas, the most obvious being the armor variant from Empire where he has those green gauntlets, the more blueish jumpsuit, and a different-looking blaster. Another is the prototype all-white version they didn’t end up making for the film. The most unusual one to me though would be the one from the animated short in The Holiday Special where Boba makes his first ever appearance (they’ve even made a version of the rifle he wielded in the short for The Mandalorian). I bet they could be fun, even though the ROTJ armor is still my favorite.
    "I felt there was a large amount of human chauvinism... also I felt very bad that at the end the Wookie didn't get a medal also... oh, all the people got medals but the Wookie who had been in there fighting all the time, didn't get any medal, and I thought that was an example of Anti-Wookie discrimination." - Carl Sagan on the subject of Star Wars
    He knew.
  • Yes, please.

    His card just straight up suck.
    Confidence born of ignorance
  • blgrn37 wrote: »
    Many of his cards are not useful.
    Wish he could get cards that:

    - Reduce blaster heat build up

    - Regen health incrementally

    - And maybe if “Focalize” did more damage

    How much does RB do with Focalize if every rocket is a direct hit? I've been using him more and it seems like they still do pretty good damage if you drop em all on their heads. His blaster melts with headshots too.
  • blgrn37 wrote: »
    Many of his cards are not useful.
    Wish he could get cards that:

    - Reduce blaster heat build up

    - Regen health incrementally

    - And maybe if “Focalize” did more damage

    How much does RB do with Focalize if every rocket is a direct hit? I've been using him more and it seems like they still do pretty good damage if you drop em all on their heads. His blaster melts with headshots too.

    425.
    Confidence born of ignorance
  • blgrn37 wrote: »
    Many of his cards are not useful.
    Wish he could get cards that:

    - Reduce blaster heat build up

    - Regen health incrementally

    - And maybe if “Focalize” did more damage

    How much does RB do with Focalize if every rocket is a direct hit? I've been using him more and it seems like they still do pretty good damage if you drop em all on their heads. His blaster melts with headshots too.

    425.

    I mean that's still pretty decent damage for a single ability.
  • SadderJoker
    2194 posts Member
    edited January 16
    blgrn37 wrote: »
    Many of his cards are not useful.
    Wish he could get cards that:

    - Reduce blaster heat build up

    - Regen health incrementally

    - And maybe if “Focalize” did more damage

    How much does RB do with Focalize if every rocket is a direct hit? I've been using him more and it seems like they still do pretty good damage if you drop em all on their heads. His blaster melts with headshots too.

    425.

    I mean that's still pretty decent damage for a single ability.

    Indeed. Especially since it’s guaranteed damage against CC’d enemies, which gives Boba unreal synergy with Vader, Kylo, Palp, and GG.

    His blaster is also incredibly strong, especially for a hero that has a jetpack. Not sure why it’s slept on so much.
    Confidence born of ignorance
  • blgrn37 wrote: »
    Many of his cards are not useful.
    Wish he could get cards that:

    - Reduce blaster heat build up

    - Regen health incrementally

    - And maybe if “Focalize” did more damage

    How much does RB do with Focalize if every rocket is a direct hit? I've been using him more and it seems like they still do pretty good damage if you drop em all on their heads. His blaster melts with headshots too.

    425.

    I mean that's still pretty decent damage for a single ability.

    Indeed. Especially since it’s guaranteed damage against CC’d enemies, which gives Boba unreal synergy with Vader, Kylo, Palp, and GG.

    His blaster is also incredibly strong, especially for a hero that has a jetpack. Not sure why it’s slept on so much.

    If I had to venture a guess, I would say because a lot of people don't use him. Or at least haven't used him very much. While he is what I would call a noob friendly character, it takes a lot of actual skill to dominate with him. Most players don't have that so they move on to others. In my experience it is very very rare to see a very high-level Boba. Back in the day I got him level 40 and never touched him again until recently. The past few weeks I have been having a blast with him. Easily one of the most fun villains to play. I think he's up to like level 72 now. His blaster absolutely melts, particularly when a lightsaber is charging at you haphazardly as you shoot them in the face 😂
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