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Officer Battle points

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Lawnmow3rMan
5827 posts Member
edited January 15
Since the other thread got closed, I'm going to start this new one. Let's see if we can keep it from turning into a dumpster fire. There needs to be a cap on Battle points gained from officer presence. I would say 200 to 300 per use. Preferably 200 when you take into consideration recharge command. I personally have gotten 600 points with a single officer command, and multiple times have gotten 1500+ before a single shot is even fired. This is not balanced.

Replies

  • It’s funny because I just do it at the first spawn and I never come close to those numbers so their must be something I’m missing here or I need to up my points farming game 😂 although I now after seeing these threads on officer have consistently just started following people and hero’s replenishing abilities
  • To get 1500 or more you have to be recharged by another officer multiple times. it's not often that I'll get that much before the game even starts but it has happened at least three or four times. Average opening command I get anywhere from 400-600 points. Then when I die, I main heavy for the rest of the game 😂🤷
  • grimmace2 wrote: »
    I'm an officer main. I enjoy playing support, trying to look at the bigger picture and figuring out where my team needs the most help and supporting in that fashion. Battle Command and Recharge Command are a huge help to the entire team. Extra health and recharging abilities for teammates help them push the objectives. If a teammate gets a few extra shots off because of the weapon cooling boost of recharge command it can increase their kill count. Or being able to throw an extra grenade. Or being able to use an extra sentry or vanguard, as soon as you've just come out of the ability. They'll get more BP, I'll get a portion of BP as an assist. The extra health from Battle Command helps teammates stay upright longer and get more kills. I'll get a portion of that. The "assist" BP from officers is no different than an imploder from a Death Trooper, Rey's Insight, the Assault's Scan Dart, or Specialist's binoculars to name a few.

    All that being said, I would have no problem with the Officer Buffs being restricted for the first 10-15 seconds from the initial (game-starting) spawn. Using buffs before a battle has started, when they have no chance of being useful before combat, feels like an exploit. If using an officer means you can get 300-500 BP and respawn as a reinforcement before you've even left the initial spawn, something is broken. But an exploit is an exploit, not a cheat. If it's there, people will use/abuse it.

    Absolutely. I even use it. I agree with everything you said I just think there should be a BP point cap per use.
  • CT_93921 wrote: »
    It’s funny because I just do it at the first spawn and I never come close to those numbers so their must be something I’m missing here or I need to up my points farming game 😂 although I now after seeing these threads on officer have consistently just started following people and hero’s replenishing abilities

    You can also do a buff and then respawn for around about 800-900 points on a map where the team stays close together. Even without being recharged.
  • Yeah I think if it goes the way of a cap then 200 should be the limit probably if they go the way of the cap. The lower the better at the start because I don't see a cap of 300 affecting officers that much once fighting starts. I don't think many officers buff enough people at one time during the fighting because they simply aren't close together anymore.

    So a cap on the buff at 300 wouldn't do much throughout a match I think and the aim of threads like this should definitely be to severely limit or completely eliminate the opening buffs only. They are the main issue I think. Those points are equivalent to an additional bounty hunter card just by themselves.
  • CT_93921 wrote: »
    It’s funny because I just do it at the first spawn and I never come close to those numbers so their must be something I’m missing here or I need to up my points farming game 😂 although I now after seeing these threads on officer have consistently just started following people and hero’s replenishing abilities

    You can also do a buff and then respawn for around about 800-900 points on a map where the team stays close together. Even without being recharged.

    6q9x5wxq1z8r.jpg
    @Starwarsor66

    Hahaha pretty much. The bloody background looks right as well with these stupid fires.
  • CT_93921 wrote: »
    It’s funny because I just do it at the first spawn and I never come close to those numbers so their must be something I’m missing here or I need to up my points farming game 😂 although I now after seeing these threads on officer have consistently just started following people and hero’s replenishing abilities

    You can also do a buff and then respawn for around about 800-900 points on a map where the team stays close together. Even without being recharged.

    6q9x5wxq1z8r.jpg
    @Starwarsor66

    Hahaha pretty much. The bloody background looks right as well with these stupid fires.

    Real talk, I hope you aren't affected by the fires. Tragic
  • Yeah I think if it goes the way of a cap then 200 should be the limit probably if they go the way of the cap. The lower the better at the start because I don't see a cap of 300 affecting officers that much once fighting starts. I don't think many officers buff enough people at one time during the fighting because they simply aren't close together anymore.

    So a cap on the buff at 300 wouldn't do much throughout a match I think and the aim of threads like this should definitely be to severely limit or completely eliminate the opening buffs only. They are the main issue I think. Those points are equivalent to an additional bounty hunter card just by themselves.

    Yes. 200 is the way to go
  • grimmace2 wrote: »
    I'm an officer main. I enjoy playing support, trying to look at the bigger picture and figuring out where my team needs the most help and supporting in that fashion. Battle Command and Recharge Command are a huge help to the entire team. Extra health and recharging abilities for teammates help them push the objectives. If a teammate gets a few extra shots off because of the weapon cooling boost of recharge command it can increase their kill count. Or being able to throw an extra grenade. Or being able to use an extra sentry or vanguard, as soon as you've just come out of the ability. They'll get more BP, I'll get a portion of BP as an assist. The extra health from Battle Command helps teammates stay upright longer and get more kills. I'll get a portion of that. The "assist" BP from officers is no different than an imploder from a Death Trooper, Rey's Insight, the Assault's Scan Dart, or Specialist's binoculars to name a few.

    All that being said, I would have no problem with the Officer Buffs being restricted for the first 10-15 seconds from the initial (game-starting) spawn. Using buffs before a battle has started, when they have no chance of being useful before combat, feels like an exploit. If using an officer means you can get 300-500 BP and respawn as a reinforcement before you've even left the initial spawn, something is broken. But an exploit is an exploit, not a cheat. If it's there, people will use/abuse it.

    Absolutely. I even use it. I agree with everything you said I just think there should be a BP point cap per use.

    I don't agree with a cap per se, as it might influence some players to "go rogue" if there is no/little incentive for them to buff multiple teammates. If I could sit on the back of the map and buff a sniper to give them additional cooling, and get the same amount of BP buffing an entire squad pushing the objective (while putting myself in additional danger), a lot of players might choose the easy/safe route. PTFO should always be the #1 priority.
  • CT_93921 wrote: »
    It’s funny because I just do it at the first spawn and I never come close to those numbers so their must be something I’m missing here or I need to up my points farming game 😂 although I now after seeing these threads on officer have consistently just started following people and hero’s replenishing abilities

    You can also do a buff and then respawn for around about 800-900 points on a map where the team stays close together. Even without being recharged.

    6q9x5wxq1z8r.jpg
    @Starwarsor66

    Hahaha pretty much. The bloody background looks right as well with these stupid fires.

    Real talk, I hope you aren't affected by the fires. Tragic

    No all good, thanks. Just heaps of smoke.
  • grimmace2 wrote: »
    grimmace2 wrote: »
    I'm an officer main. I enjoy playing support, trying to look at the bigger picture and figuring out where my team needs the most help and supporting in that fashion. Battle Command and Recharge Command are a huge help to the entire team. Extra health and recharging abilities for teammates help them push the objectives. If a teammate gets a few extra shots off because of the weapon cooling boost of recharge command it can increase their kill count. Or being able to throw an extra grenade. Or being able to use an extra sentry or vanguard, as soon as you've just come out of the ability. They'll get more BP, I'll get a portion of BP as an assist. The extra health from Battle Command helps teammates stay upright longer and get more kills. I'll get a portion of that. The "assist" BP from officers is no different than an imploder from a Death Trooper, Rey's Insight, the Assault's Scan Dart, or Specialist's binoculars to name a few.

    All that being said, I would have no problem with the Officer Buffs being restricted for the first 10-15 seconds from the initial (game-starting) spawn. Using buffs before a battle has started, when they have no chance of being useful before combat, feels like an exploit. If using an officer means you can get 300-500 BP and respawn as a reinforcement before you've even left the initial spawn, something is broken. But an exploit is an exploit, not a cheat. If it's there, people will use/abuse it.

    Absolutely. I even use it. I agree with everything you said I just think there should be a BP point cap per use.

    I don't agree with a cap per se, as it might influence some players to "go rogue" if there is no/little incentive for them to buff multiple teammates. If I could sit on the back of the map and buff a sniper to give them additional cooling, and get the same amount of BP buffing an entire squad pushing the objective (while putting myself in additional danger), a lot of players might choose the easy/safe route. PTFO should always be the #1 priority.

    Yes that's a good point.
  • grimmace2 wrote: »
    grimmace2 wrote: »
    I'm an officer main. I enjoy playing support, trying to look at the bigger picture and figuring out where my team needs the most help and supporting in that fashion. Battle Command and Recharge Command are a huge help to the entire team. Extra health and recharging abilities for teammates help them push the objectives. If a teammate gets a few extra shots off because of the weapon cooling boost of recharge command it can increase their kill count. Or being able to throw an extra grenade. Or being able to use an extra sentry or vanguard, as soon as you've just come out of the ability. They'll get more BP, I'll get a portion of BP as an assist. The extra health from Battle Command helps teammates stay upright longer and get more kills. I'll get a portion of that. The "assist" BP from officers is no different than an imploder from a Death Trooper, Rey's Insight, the Assault's Scan Dart, or Specialist's binoculars to name a few.

    All that being said, I would have no problem with the Officer Buffs being restricted for the first 10-15 seconds from the initial (game-starting) spawn. Using buffs before a battle has started, when they have no chance of being useful before combat, feels like an exploit. If using an officer means you can get 300-500 BP and respawn as a reinforcement before you've even left the initial spawn, something is broken. But an exploit is an exploit, not a cheat. If it's there, people will use/abuse it.

    Absolutely. I even use it. I agree with everything you said I just think there should be a BP point cap per use.

    I don't agree with a cap per se, as it might influence some players to "go rogue" if there is no/little incentive for them to buff multiple teammates. If I could sit on the back of the map and buff a sniper to give them additional cooling, and get the same amount of BP buffing an entire squad pushing the objective (while putting myself in additional danger), a lot of players might choose the easy/safe route. PTFO should always be the #1 priority.

    Yes that's a good point.

    As in maybe should be no cap and instead just the elimination of beginning points.
  • Since the other thread got closed, I'm going to start this new one. Let's see if we can keep it from turning into a dumpster fire. There needs to be a cap on Battle points gained from officer presence. I would say 200 to 300 per use. Preferably 200 when you take into consideration recharge command. I personally have gotten 600 points with a single officer command, and multiple times have gotten 1500+ before a single shot is even fired. This is not balanced.

    The other one went off topic because all points had been made and it was clear its fine as it is. why are we going through it all again 🤷‍♀️
  • Since the other thread got closed, I'm going to start this new one. Let's see if we can keep it from turning into a dumpster fire. There needs to be a cap on Battle points gained from officer presence. I would say 200 to 300 per use. Preferably 200 when you take into consideration recharge command. I personally have gotten 600 points with a single officer command, and multiple times have gotten 1500+ before a single shot is even fired. This is not balanced.

    The other one went off topic because all points had been made and it was clear its fine as it is. why are we going through it all again 🤷‍♀️

    It is so not fine. How is it fair that I can get over 1500 Battle points on certain maps before a single shot is even fired? No other class can even come close to doing that. I think disabling the points for the first 15 to 20 seconds of the match would be a good solution.
  • Who cares? The only relevance of battle points is to acquire a hero. If playing as a hero means that much to you break out the officer and get your points and play as your hero and crack on.

    If you don't need to play as a hero pick whatever class you want and enjoy yourself.

    There is no benefit at all in having a load of points, or finishing top 5 on a leader board. It's an irrelevant feature of the game.
  • Since the other thread got closed, I'm going to start this new one. Let's see if we can keep it from turning into a dumpster fire. There needs to be a cap on Battle points gained from officer presence. I would say 200 to 300 per use. Preferably 200 when you take into consideration recharge command. I personally have gotten 600 points with a single officer command, and multiple times have gotten 1500+ before a single shot is even fired. This is not balanced.

    The other one went off topic because all points had been made and it was clear its fine as it is. why are we going through it all again 🤷‍♀️

    It certainly was not clear it's fine as it is. The latter half of the thread started to turn a lot more towards people agreeing that the officer needs a change in this sense.
  • I run recharge officer to spam BPs for the other officers. I dont care about getting a hero. I want to crush the other team. I have never had 1 person whine about me recharging them at any point of game play.

    Officer is working as intended.
    Ace speeder pilot.
    http://bit.ly/2smYu2B playa from day 1 when shift was real
  • Who cares? The only relevance of battle points is to acquire a hero. If playing as a hero means that much to you break out the officer and get your points and play as your hero and crack on.

    If you don't need to play as a hero pick whatever class you want and enjoy yourself.

    There is no benefit at all in having a load of points, or finishing top 5 on a leader board. It's an irrelevant feature of the game.

    That's hardly a valid argument considering there are many people that enjoy the other base classes more than officer and also enjoy playing heroes. People can enjoy both aspects of the game and not just play the base classes because they have to before they get a hero.
  • EightMile wrote: »
    I run recharge officer to spam BPs for the other officers. I dont care about getting a hero. I want to crush the other team. I have never had 1 person whine about me recharging them at any point of game play.

    Officer is working as intended.

    We're here to try and change whatever that intention from the Devs is that lets one class get hundreds of points before even a shot is fired.
  • Who cares? The only relevance of battle points is to acquire a hero. If playing as a hero means that much to you break out the officer and get your points and play as your hero and crack on.

    If you don't need to play as a hero pick whatever class you want and enjoy yourself.

    There is no benefit at all in having a load of points, or finishing top 5 on a leader board. It's an irrelevant feature of the game.

    That's hardly a valid argument considering there are many people that enjoy the other base classes more than officer and also enjoy playing heroes. People can enjoy both aspects of the game and not just play the base classes because they have to before they get a hero.

    Sorry I'm trying not to argue.

    I very rarely play officer anymore.. I prefer assault and sometimes heavy. I also enjoy playing as a hero sometimes ... and I get to play as one at least once in most matches.

    I think that's fine.
  • EightMile wrote: »
    I run recharge officer to spam BPs for the other officers. I dont care about getting a hero. I want to crush the other team. I have never had 1 person whine about me recharging them at any point of game play.

    Officer is working as intended.

    We're here to try and change whatever that intention from the Devs is that lets one class get hundreds of points before even a shot is fired.

    Personally i think right there is your flaw.

    firing shots is not the only thing that wins you battles. Kill streaks do not win matches.

    planting bombs
    hiding in capture zones
    buffing team mates
    protecting team mates

    All of these things are essential to win matches and no shootings required for any of them.

    The officer point system rewards the correct play style.

    it all just sounds like sour grapes to me
  • EightMile wrote: »
    I run recharge officer to spam BPs for the other officers. I dont care about getting a hero. I want to crush the other team. I have never had 1 person whine about me recharging them at any point of game play.

    Officer is working as intended.

    We're here to try and change whatever that intention from the Devs is that lets one class get hundreds of points before even a shot is fired.

    Personally i think right there is your flaw.

    firing shots is not the only thing that wins you battles. Kill streaks do not win matches.

    planting bombs
    hiding in capture zones
    buffing team mates
    protecting team mates

    All of these things are essential to win matches and no shootings required for any of them.

    The officer point system rewards the correct play style.

    it all just sounds like sour grapes to me

    No I'm not saying that the way the officer is designed is the problem at all. I, in fact, believe all the base classes to be extremely well balanced and officer is no exception. They play a great supporting role no doubt.

    The only thing I really take issue with is the points at the beginning of a match and how they ability provides literally no practical effects other than to garner up battlepoints for the officer who used the buff. I consider this to be an almost totally separate issue to combat/support roles.
  • I agree with you on many things, but not this.

    Do you think people will behave today, when they did not yesterday? It is too soon.

    However, everything has been said. Opinions range from hating officer points to not caring.

    Some demand a change; others say why?

    Even if it was a big issue, which it is not, a complicated change is not worth the effort and likely introduce bugs that would be even worse.
  • Since the other thread got closed, I'm going to start this new one. Let's see if we can keep it from turning into a dumpster fire. There needs to be a cap on Battle points gained from officer presence. I would say 200 to 300 per use. Preferably 200 when you take into consideration recharge command. I personally have gotten 600 points with a single officer command, and multiple times have gotten 1500+ before a single shot is even fired. This is not balanced.

    Officer's Presence is not the problem or the culprit of officer bp gain. Its the assist points from battle command.
    ''The difference between a fall and a sacrifice is sometimes difficult, but I feel he understood that difference, more than anyone knew. The galaxy would have fallen if he had not gone to war. Perhaps he became the Dark Lord out of necessity to prevent a greater evil''
    9qkoakxcje0l.gif

  • I agree with you on many things, but not this.

    Do you think people will behave today, when they did not yesterday? It is too soon.

    However, everything has been said. Opinions range from hating officer points to not caring.

    Some demand a change; others say why?

    Even if it was a big issue, which it is not, a complicated change is not worth the effort and likely introduce bugs that would be even worse.

    Most people against the change usually have in their comments the phrase "it's not a big deal". To that, I always say to them, if it isn't such a big deal and there are a lot of others clearly for a change, then why not just change it? Almost all against the change say these points aren't a big deal, yet they almost always argue like hell to not lose them.

    The best solution to the problem so far, I think, has been to start every game with abilities on cooldown. So therefore assault and specialist can't fast run to obj and also the officer can't buff. It's also a very simple solution and the chance of that causing any kind of game breaking bug is surely quite low.
  • Since the other thread got closed, I'm going to start this new one. Let's see if we can keep it from turning into a dumpster fire. There needs to be a cap on Battle points gained from officer presence. I would say 200 to 300 per use. Preferably 200 when you take into consideration recharge command. I personally have gotten 600 points with a single officer command, and multiple times have gotten 1500+ before a single shot is even fired. This is not balanced.

    Officer's Presence is not the problem or the culprit of officer bp gain. Its the assist points from battle command.

    I think he meant battle command in the OP. However the assist points are valid I think. They should get points if their health buff keeps you alive longer to the point where you get kills because of it.
  • vote for no change, but there's nothing more to be said about this topic and certain people cannot cope with differing views
  • Who cares? The only relevance of battle points is to acquire a hero. If playing as a hero means that much to you break out the officer and get your points and play as your hero and crack on.

    If you don't need to play as a hero pick whatever class you want and enjoy yourself.

    There is no benefit at all in having a load of points, or finishing top 5 on a leader board. It's an irrelevant feature of the game.

    Regarding your last paragraph, it is irrelevant BUT it's all a LOT of players care about, instead of winning the game.
  • Welcome back.
    Dumb question but I’ll ask anyway. Wouldn’t a longer timer for suicide respawning eliminate part of the problem?
    I don’t think asking other classes like Assault and Specialist to have their abilities nerfed in order to achieve balance for the Officer class is the way to go.
    If a player gets suicidal then maybe a :30 timer so they can’t immediately respawn would remove their ability to quickly gain bp’s on the cheap.
    Not saying a :30 timer for getting killed but only if a player suicides. Not even sure that is something that could be done without impacting spawning itself.
  • Agreed on points not registering until the start of battle, or a few seconds before the initial clashing point, so health is maximized before strikes happen.
    I run my officer without the bp card and use recharge (not health buff). Played some GA recently and still hit the top 5 at times with approx 24 eliminations. This was as an officer entire match and only top 5 when I played every objective.
    I watched some hero's, standing back, blocking not leading the charge into taking objective and had to aggressively suicide my way in to get the team to follow suit.

    It's too bad people are ruining this by exploiting the class, I feel I most definitely earned that spot on leaderboard with or without less "eliminations".
  • Who cares? The only relevance of battle points is to acquire a hero. If playing as a hero means that much to you break out the officer and get your points and play as your hero and crack on.

    If you don't need to play as a hero pick whatever class you want and enjoy yourself.

    There is no benefit at all in having a load of points, or finishing top 5 on a leader board. It's an irrelevant feature of the game.

    Regarding your last paragraph, it is irrelevant BUT it's all a LOT of players care about, instead of winning the game.

    unfortunately you are right
  • Most popular exploit in the game. It’s not going anywhere because it IS working as intended. I just feel bad for all the other classes when I continually get a hero before them. Oh whale, more laser sword for me lately. Idk why I even mained assault LOL
  • Most popular exploit in the game. It’s not going anywhere because it IS working as intended. I just feel bad for all the other classes when I continually get a hero before them. Oh whale, more laser sword for me lately. Idk why I even mained assault LOL

    I don't even regard it as an exploit. If heroes are your main motivation to play then Officer is your ticket to achieve that. Makes sense to me
  • Most popular exploit in the game. It’s not going anywhere because it IS working as intended. I just feel bad for all the other classes when I continually get a hero before them. Oh whale, more laser sword for me lately. Idk why I even mained assault LOL

    I don't even regard it as an exploit. If heroes are your main motivation to play then Officer is your ticket to achieve that. Makes sense to me

    It’s an exploit
  • Most popular exploit in the game. It’s not going anywhere because it IS working as intended. I just feel bad for all the other classes when I continually get a hero before them. Oh whale, more laser sword for me lately. Idk why I even mained assault LOL

    I don't even regard it as an exploit. If heroes are your main motivation to play then Officer is your ticket to achieve that. Makes sense to me

    It’s an exploit

    Oh good. thanks for clearing that up
  • Since the other thread got closed, I'm going to start this new one. Let's see if we can keep it from turning into a dumpster fire. There needs to be a cap on Battle points gained from officer presence. I would say 200 to 300 per use. Preferably 200 when you take into consideration recharge command. I personally have gotten 600 points with a single officer command, and multiple times have gotten 1500+ before a single shot is even fired. This is not balanced.

    Officer's Presence is not the problem or the culprit of officer bp gain. Its the assist points from battle command.

    Did I say officers presence oops, I totally meant Battle command LOL. Misunderstanding. I don't even think the assist points are as big of a problem as the opening spawn points. Maybe disable battle point game for the first come to 15 seconds of a match. of course if they do that I can see entire teams camping there waiting the 10 or 15 seconds 🙄
  • EightMile wrote: »
    I run recharge officer to spam BPs for the other officers. I dont care about getting a hero. I want to crush the other team. I have never had 1 person whine about me recharging them at any point of game play.

    Officer is working as intended.

    We're here to try and change whatever that intention from the Devs is that lets one class get hundreds of points before even a shot is fired.

    Personally i think right there is your flaw.

    firing shots is not the only thing that wins you battles. Kill streaks do not win matches.

    planting bombs
    hiding in capture zones
    buffing team mates
    protecting team mates

    All of these things are essential to win matches and no shootings required for any of them.

    The officer point system rewards the correct play style.

    it all just sounds like sour grapes to me

    But you're getting your points from a team buff that is going to wear off before they even see an enemy in most cases. That's cheese. Big stinky Limburger.
  • Welcome back.
    Dumb question but I’ll ask anyway. Wouldn’t a longer timer for suicide respawning eliminate part of the problem?
    I don’t think asking other classes like Assault and Specialist to have their abilities nerfed in order to achieve balance for the Officer class is the way to go.
    If a player gets suicidal then maybe a :30 timer so they can’t immediately respawn would remove their ability to quickly gain bp’s on the cheap.
    Not saying a :30 timer for getting killed but only if a player suicides. Not even sure that is something that could be done without impacting spawning itself.

    Then they could just run right up to an enemy and kill themselves. Essentially the problem would still exist.
  • Welcome back.
    Dumb question but I’ll ask anyway. Wouldn’t a longer timer for suicide respawning eliminate part of the problem?
    I don’t think asking other classes like Assault and Specialist to have their abilities nerfed in order to achieve balance for the Officer class is the way to go.
    If a player gets suicidal then maybe a :30 timer so they can’t immediately respawn would remove their ability to quickly gain bp’s on the cheap.
    Not saying a :30 timer for getting killed but only if a player suicides. Not even sure that is something that could be done without impacting spawning itself.

    Then they could just run right up to an enemy and kill themselves. Essentially the problem would still exist.

    I think he meant for the start of the game. The problem with that solution is that it hurts people who have accidentally spawned in as the wrong class. I mean I suppose that could work to stop double respawn buffs at the start of it's only applied to the first 20-30 seconds or something, but that still leaves officers getting buffs of 500-600 points anyway. Hardly an effective solution.
  • Most popular exploit in the game. It’s not going anywhere because it IS working as intended. I just feel bad for all the other classes when I continually get a hero before them. Oh whale, more laser sword for me lately. Idk why I even mained assault LOL

    So...it's treason then.
  • Oh dear god.
    Tell me what you want, and I will show you how the dark side can help you achieve it.

    raijw4xyab9s.jpg
  • Welcome back.
    Dumb question but I’ll ask anyway. Wouldn’t a longer timer for suicide respawning eliminate part of the problem?
    I don’t think asking other classes like Assault and Specialist to have their abilities nerfed in order to achieve balance for the Officer class is the way to go.
    If a player gets suicidal then maybe a :30 timer so they can’t immediately respawn would remove their ability to quickly gain bp’s on the cheap.
    Not saying a :30 timer for getting killed but only if a player suicides. Not even sure that is something that could be done without impacting spawning itself.

    I actually think they need to do something about suicide spawning. It always annoys me when people just kill themselves and take a point away from your team just cause
    Tell me what you want, and I will show you how the dark side can help you achieve it.

    raijw4xyab9s.jpg
  • Honestly I feel like the fix is to buff point gain for other classes, keeping officer at the best to gain points and increase BP costs for every unit
  • Most popular exploit in the game. It’s not going anywhere because it IS working as intended. I just feel bad for all the other classes when I continually get a hero before them. Oh whale, more laser sword for me lately. Idk why I even mained assault LOL

    So...it's treason then.

    😂😂😂
  • EightMile wrote: »
    I run recharge officer to spam BPs for the other officers. I dont care about getting a hero. I want to crush the other team. I have never had 1 person whine about me recharging them at any point of game play.

    Officer is working as intended.

    We're here to try and change whatever that intention from the Devs is that lets one class get hundreds of points before even a shot is fired.

    Personally i think right there is your flaw.

    firing shots is not the only thing that wins you battles. Kill streaks do not win matches.

    planting bombs
    hiding in capture zones
    buffing team mates
    protecting team mates

    All of these things are essential to win matches and no shootings required for any of them.

    The officer point system rewards the correct play style.

    it all just sounds like sour grapes to me

    But all of these things that give points and aren't related to shooting enemies can be done by any class. Why only the officer has these abilities that awards lots of points? To me the solution is not to nerf the Officer BP gain, but rather:
    Honestly I feel like the fix is to buff point gain for other classes, keeping officer at the best to gain points and increase BP costs for every unit

    Not sure on the BP costs sugeestion here (although I believe costs are overall low nowadays, so increasing them while increasing the point gain of every other base class feels fair).

    So I didn't enter the last discussion on this (as far as I remember actually, if I did participate on it it was very briefly, as I didn't even see how or why it got closed), but I'm joining this time. This reminds of me of something I think needs a serious rework in this game, which is the system of sources of Points/BP gain.

    I have nothing against the Officer's BP gain, but there's no way any other Base Class can get as many points as the Officer only by traits of their own classes. I know there's the argument that points only serve for changing to better classes, and if you're already considering playing another class ASAP, you better just get the officer and be done with it. However, for those who want to do well with other base classes, points matter on the scoreboard, and the class matters on the EoR Screen, so getting second place with 25K points as an Assault with 50 eliminations, just to see an Officer with 15 eliminations and 30K points getting first place is very frustrating, and you know this wasn't due to PTFO. That officer could have stayed behind his allies for most of the time, spamming Recharge Command, and getting all his elims because of his trusty turret.

    The point gain for the Officer feels fair for his role, but it doesn't feel fair at all to the other 3 base classes. I think many abilities should grant points like Recharge Command and Officer's Presence. The Heavy's Sentry for example buffs nearby teammates, but the heavy gets no points from it. The heavy has that card that gives him points for taking damage, but that's the most stupid card concept they included in this game. The heavy has no bulk in the current meta in any mode to take advantage of taking damage. The points gained are mediocre, and only if they felt abusive it would make sense to use this card.

    Both the Assault and Specialist have revealing abilities. Why these don't award points when the enemies get killed while revealed? The Officer's presence gives more then 100 points when a buffed teammate kills an enemy, Rey's Insight and Mind Trick grant her points when an affected enemy dies. But these don't.

    This is an issue I first pointed out on heroes: Finn and Yoda get no points for granting extra health to their allies, and in Finn's case no point for the DR either. Dooku gets no points for affecting an enemy with his debuff, nor Kylo for freezing enemies. But Rey gets points for killed enemies that were affected by Insight and by Mind Trick (each award their separate point bonuses, and if both are active the points stack).

    I believe they should rework the point gaining system, at least just to tackle the points gained by feature effects, rather then by PTFO, Damage Inflicted, or Kill/Assist bonus, which to me are ok (although I think a kill should award more points then just an assist, right now both give 100 points, at least in HvV).
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  • EightMile wrote: »
    I run recharge officer to spam BPs for the other officers. I dont care about getting a hero. I want to crush the other team. I have never had 1 person whine about me recharging them at any point of game play.

    Officer is working as intended.

    We're here to try and change whatever that intention from the Devs is that lets one class get hundreds of points before even a shot is fired.

    Personally i think right there is your flaw.

    firing shots is not the only thing that wins you battles. Kill streaks do not win matches.

    planting bombs
    hiding in capture zones
    buffing team mates
    protecting team mates

    All of these things are essential to win matches and no shootings required for any of them.

    The officer point system rewards the correct play style.

    it all just sounds like sour grapes to me

    But all of these things that give points and aren't related to shooting enemies can be done by any class. Why only the officer has these abilities that awards lots of points? To me the solution is not to nerf the Officer BP gain, but rather:
    Honestly I feel like the fix is to buff point gain for other classes, keeping officer at the best to gain points and increase BP costs for every unit

    Not sure on the BP costs sugeestion here (although I believe costs are overall low nowadays, so increasing them while increasing the point gain of every other base class feels fair).

    So I didn't enter the last discussion on this (as far as I remember actually, if I did participate on it it was very briefly, as I didn't even see how or why it got closed), but I'm joining this time. This reminds of me of something I think needs a serious rework in this game, which is the system of sources of Points/BP gain.

    I have nothing against the Officer's BP gain, but there's no way any other Base Class can get as many points as the Officer only by traits of their own classes. I know there's the argument that points only serve for changing to better classes, and if you're already considering playing another class ASAP, you better just get the officer and be done with it. However, for those who want to do well with other base classes, points matter on the scoreboard, and the class matters on the EoR Screen, so getting second place with 25K points as an Assault with 50 eliminations, just to see an Officer with 15 eliminations and 30K points getting first place is very frustrating, and you know this wasn't due to PTFO. That officer could have stayed behind his allies for most of the time, spamming Recharge Command, and getting all his elims because of his trusty turret.

    The point gain for the Officer feels fair for his role, but it doesn't feel fair at all to the other 3 base classes. I think many abilities should grant points like Recharge Command and Officer's Presence. The Heavy's Sentry for example buffs nearby teammates, but the heavy gets no points from it. The heavy has that card that gives him points for taking damage, but that's the most stupid card concept they included in this game. The heavy has no bulk in the current meta in any mode to take advantage of taking damage. The points gained are mediocre, and only if they felt abusive it would make sense to use this card.

    Both the Assault and Specialist have revealing abilities. Why these don't award points when the enemies get killed while revealed? The Officer's presence gives more then 100 points when a buffed teammate kills an enemy, Rey's Insight and Mind Trick grant her points when an affected enemy dies. But these don't.

    This is an issue I first pointed out on heroes: Finn and Yoda get no points for granting extra health to their allies, and in Finn's case no point for the DR either. Dooku gets no points for affecting an enemy with his debuff, nor Kylo for freezing enemies. But Rey gets points for killed enemies that were affected by Insight and by Mind Trick (each award their separate point bonuses, and if both are active the points stack).

    I believe they should rework the point gaining system, at least just to tackle the points gained by feature effects, rather then by PTFO, Damage Inflicted, or Kill/Assist bonus, which to me are ok (although I think a kill should award more points then just an assist, right now both give 100 points, at least in HvV).

    Preach brother. When roguezerorendar is on your side you usually know you're on the side that is correct.
  • Why is there like 10 officers at the start of every game while the other 10 players are comprised of the other 3 classes? I'll tell ya why, because people love getting free BP for doing nothing.
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