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Community Transmission
December CC

Not a single big map in the outer rim DLC?

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ArchAngeL_777
1882 posts Member
edited March 2016
So I unlocked the DLC today and downloaded everything. I go to see what large game mode maps we got, and I can't find a single one. Is this honestly for real? 4 maps and not a single one that support the large game modes?

I primarily play Battlefront for the big game modes. We only got 4 large maps at launch and 1 in the Jakku pack. I've played those to death, and no, one map added free every month or so does not help. That plus large maps in the DLC would have.

If every paid DLC pack is just going to be 4 small maps, not only will I have wasted my money on a season pass, but you can officially count me off the bandwagon. I have defended this game, but no more.

I certainly hope I'm wrong and just missed something. Otherwise, this is a huge let down.

Replies

  • delete origin and swb
  • ahappytree wrote: »
    delete origin and swb

    I play on PS4
  • ahappytree wrote: »
    delete origin and swb

    I play on PS4

    delete swb
  • ahappytree wrote: »
    ahappytree wrote: »
    delete origin and swb

    I play on PS4

    delete swb

    That goes without saying, so I'm not really following your point here. Are you saying that I'm wrong and just shove off, or what?
  • The user and all related content has been deleted.
  • T0TALfps
    1263 posts EA Community Manager
    Hey ArchAngeL_777,

    That is indeed correct, there was no big mode offerings with the Outer Rim DLC. Personally, given the nature of the maps it would have been a tad bit difficult. That doesn't mean that there wont be any going forward however, and I will voice the disappointment folks have shared regarding the lack of big mode maps this time around.
    beq77m6aitvn.png
    EA Community Engagement Specialist, NFS Heat, Battlefield & Battlefront
    Twitter - Board Guidelines
    // Some of my posts may not represent the opinions of EA or DICE.
  • VedaRa
    24 posts Member
    @ArchAngeL_777 if you watched the livestreams the dev's said that this DLC is CQB, so no Big maps on this one. They said that this was because they already added 2 Free Big Maps and 'The community asked of small maps'. So you'll have to wait until the next DLC.
  • fyrefox46
    2787 posts Member
    Small map players like myself haven't had any love since launch. This may be our only dlc. Try and look at it from other sides.
  • T0TALfps wrote: »
    Hey ArchAngeL_777,

    That is indeed correct, there was no big mode offerings with the Outer Rim DLC. Personally, given the nature of the maps it would have been a tad bit difficult. That doesn't mean that there wont be any going forward however, and I will voice the disappointment folks have shared regarding the lack of big mode maps this time around.

    Thanks for the reply. It sounds like they targeted small maps. If so, what was driving that decision? The bottom line is, fans of the old Battlefront games remember playing the large conquest battles mostly. That seems to have been largely ignored in this game since we only have 7 big maps after 4 DLC drops. It's hard not to conclude that this game is targeting a small map audience, and that just doesn't make any sense given the history of Battlefront.
  • i am habitually a 20 vs 20 player and the small maps were originally a groaner. but i've adapted and now like the new maps and games (it's doubtful i'll play cargo outside an Outer Rim selection, though.)
  • Because they gave us two awesome big maps for free.
    I, for one, wanted smaller maps. and I love them. They're amazing...
    just wait until the next dlc, I'm sure they will do a big map dlc next. And then Death Star will most likely big close quarters again.
    And we will most likely be getting more free content every month
  • ArchAngeL_777
    1882 posts Member
    edited March 2016
    fyrefox46 wrote: »
    Small map players like myself haven't had any love since launch. This may be our only dlc. Try and look at it from other sides.

    That is not true at all. You had a small map in the Jakku DLC, and two small maps added in the free updates since. There was a total of 12 maps playable in Blast before this DLC, while only 7 maps were playable in the large modes.

    You want both sides? Here it is:

    16 small maps
    7 large maps
  • fyrefox46
    2787 posts Member
    T0TALfps wrote: »
    Hey ArchAngeL_777,

    That is indeed correct, there was no big mode offerings with the Outer Rim DLC. Personally, given the nature of the maps it would have been a tad bit difficult. That doesn't mean that there wont be any going forward however, and I will voice the disappointment folks have shared regarding the lack of big mode maps this time around.

    Thanks for the reply. It sounds like they targeted small maps. If so, what was driving that decision? The bottom line is, fans of the old Battlefront games remember playing the large conquest battles mostly. That seems to have been largely ignored in this game since we only have 7 big maps after 4 DLC drops. It's hard not to conclude that this game is targeting a small map audience, and that just doesn't make any sense given the history of Battlefront.

    The playerbase for this battlefront is split about 50/50 large and small.
  • fyrefox46
    2787 posts Member
    fyrefox46 wrote: »
    Small map players like myself haven't had any love since launch. This may be our only dlc. Try and look at it from other sides.

    That is not true at all. You had a small map in the Jakku DLC, and two small maps added in the free updates since. There was a total of 12 maps playable in Blast before this DLC, while only 7 maps were playable in the large modes.

    You want both sides? Here it is:

    16 small maps
    7 large maps

    I play 90% cargo. I've had 5
  • fyrefox46 wrote: »
    T0TALfps wrote: »
    Hey ArchAngeL_777,

    That is indeed correct, there was no big mode offerings with the Outer Rim DLC. Personally, given the nature of the maps it would have been a tad bit difficult. That doesn't mean that there wont be any going forward however, and I will voice the disappointment folks have shared regarding the lack of big mode maps this time around.

    Thanks for the reply. It sounds like they targeted small maps. If so, what was driving that decision? The bottom line is, fans of the old Battlefront games remember playing the large conquest battles mostly. That seems to have been largely ignored in this game since we only have 7 big maps after 4 DLC drops. It's hard not to conclude that this game is targeting a small map audience, and that just doesn't make any sense given the history of Battlefront.

    The playerbase for this battlefront is split about 50/50 large and small.

    That's fine, but who's idea was it to make separate small and large maps? Battlefield 4 also has small maps, but they are cut outs from the large maps. Every single map added to the game is playable in the large conquest mode.

    They should have done the same with this game. We should have gotten 8 maps at launch, all playable on the large game modes with smaller cutouts for the small game modes.

    Even if the fan base is split 50/50, there are now over twice as many small maps in the game as large maps.
  • fyrefox46 wrote: »
    fyrefox46 wrote: »
    Small map players like myself haven't had any love since launch. This may be our only dlc. Try and look at it from other sides.

    That is not true at all. You had a small map in the Jakku DLC, and two small maps added in the free updates since. There was a total of 12 maps playable in Blast before this DLC, while only 7 maps were playable in the large modes.

    You want both sides? Here it is:

    16 small maps
    7 large maps

    I play 90% cargo. I've had 5

    that's them just not adding Cargo to the small maps, just like Turning Point was only playable on the one Jakku map until the February update.

    It still doesn't change the fact we have more than twice as many small maps as large maps in the game.
  • The DLC is a joke. If anyone is thinking about buying it, do yourself a favor and don't.

  • The DLC is a joke. If anyone is thinking about buying it, do yourself a favor and don't.

    delete origin and swb
  • ahappytree wrote: »
    The DLC is a joke. If anyone is thinking about buying it, do yourself a favor and don't.

    delete origin and swb

    delete yourself huehue
  • ahappytree wrote: »
    The DLC is a joke. If anyone is thinking about buying it, do yourself a favor and don't.

    delete origin and swb

    delete yourself huehue

    delete origin and swb
  • fyrefox46
    2787 posts Member
    edited March 2016
    fyrefox46 wrote: »
    fyrefox46 wrote: »
    Small map players like myself haven't had any love since launch. This may be our only dlc. Try and look at it from other sides.

    That is not true at all. You had a small map in the Jakku DLC, and two small maps added in the free updates since. There was a total of 12 maps playable in Blast before this DLC, while only 7 maps were playable in the large modes.

    You want both sides? Here it is:

    16 small maps
    7 large maps

    I play 90% cargo. I've had 5

    that's them just not adding Cargo to the small maps, just like Turning Point was only playable on the one Jakku map until the February update.

    It still doesn't change the fact we have more than twice as many small maps as large maps in the game.

    They didnt add it because it wouldnt work, not because they were lazy. CTF maps need to meet certain criteria (multiple lanes, base "room", good cover). As for the maps being twice as many and not being cutouts, they did reuse many many assets across most of them just arranged differently to make them happen and theyre obviously less than half the size as well. The maps added in the updates (i thought it was just 2 post jakku) was also already in game. If you hadnt have just got 2 large maps in the last month I'd have felt bad, but I really don't. Especially since by being free updates they don't mess with your modes player pool like the dlc ones do.
  • VedaRa wrote: »
    @ArchAngeL_777 if you watched the livestreams the dev's said that this DLC is CQB, so no Big maps on this one. They said that this was because they already added 2 Free Big Maps and 'The community asked of small maps'. So you'll have to wait until the next DLC.

    And how much do you want to bet that next DLC will at most have 2 large maps? Yeah they did a CQC map pack in BF3 as well. But every other DLC map was playable in the large game modes.

    With the decision to make separate small and large maps, I don't have any faith that we will see a DLC pack full of large maps.
  • fyrefox46
    2787 posts Member
    VedaRa wrote: »
    @ArchAngeL_777 if you watched the livestreams the dev's said that this DLC is CQB, so no Big maps on this one. They said that this was because they already added 2 Free Big Maps and 'The community asked of small maps'. So you'll have to wait until the next DLC.

    And how much do you want to bet that next DLC will at most have 2 large maps? Yeah they did a CQC map pack in BF3 as well. But every other DLC map was playable in the large game modes.

    With the decision to make separate small and large maps, I don't have any faith that we will see a DLC pack full of large maps.

    If they continue the playlist plan, and theres no reason to believe they're going to change course as of now, every map in a dlc will be the same size for one unified lobby and there will always be 4 a pack.
  • gashbox
    168 posts Member
    I would play the small maps more if it were 20v20. I think some blast maps could stand a few more players IMO.
  • fyrefox46
    2787 posts Member
    gashbox wrote: »
    I would play the small maps more if it were 20v20. I think some blast maps could stand a few more players IMO.

    Forest crash site?
  • fyrefox46 wrote: »
    They didnt add it because it wouldnt work, not because they were lazy. CTF maps need to meet certain criteria (multiple lanes, base "room", good cover). As for the maps being twice as many and not being cutouts, they did reuse many many assets across most of them just arranged differently to make them happen and theyre obviously less than half the size as well. The maps added in the updates (i thought it was just 2 post jakku) was also already in game. If you hadnt have just got 2 large maps in the last month I'd have felt bad, but I really don't. Especially since by being free updates they don't mess with your modes player pool like the dlc ones do.

    There's no way you can convince me that the small maps we have can't work for Cargo. It's not that difficult to figure out. Regardless, make the DLC two large and two small, with the small maps actually able to accommodate all small modes.

    Again, they have added two small maps as well as the two large maps in the free updates. There were only FIVE large maps total before the free updates, and Turning Point was only playable on ONE of them. There is no argument for small maps here when you now have a 16-7 small map advantage haha

  • fyrefox46
    2787 posts Member
    They didn't split the dlc into 2 map sizes to prevent the community from being completely fractured. Had they done that, and worked them into the regular rotations via a toggle, there would have ended up being 224 modes, some incredibly specific, to chose from at the end. The way they have it planned will be 14, give or take a few based on playlist consolidation so players can actually keep findig games.
  • SaddFox
    501 posts Member
    fyrefox46 wrote: »
    Small map players like myself haven't had any love since launch. This may be our only dlc. Try and look at it from other sides.

    Indeed. There have been mainly larger maps so far. Jakku, Twilight and Survivors. All for free.
    I hope next DLCs will be more balanced in terms of map size. To satisfy the whole community.
  • ArchAngeL_777
    1882 posts Member
    edited March 2016
    fyrefox46 wrote: »
    They didn't split the dlc into 2 map sizes to prevent the community from being completely fractured. Had they done that, and worked them into the regular rotations via a toggle, there would have ended up being 224 modes, some incredibly specific, to chose from at the end. The way they have it planned will be 14, give or take a few based on playlist consolidation so players can actually keep findig games.

    I seriously doubt that has anything to do with it. So am I really to expect the next DLC to be 4 large maps so they don't fracture the community? You don't go with a unique large/small map philosophy like this if you are concerned about splitting the community because that's exactly what it did.

    if they had gone with the same philosophy as BF4, none of this would be an issue. Every map would be a large map with cut outs of those maps for the smaller game modes. Most if not all of the small maps we have are not even in the large maps.

    And besides, they split the Jakku pack 1 large, 1 small. That didn't seem to cause any more headaches than this DLC.
  • tuna_sushi wrote: »
    i am habitually a 20 vs 20 player and the small maps were originally a groaner. but i've adapted and now like the new maps and games (it's doubtful i'll play cargo outside an Outer Rim selection, though.)

    I applaud you're patience, but I have no desire to play small maps regularly. They are a nice change of pace every now and then, but they are typically overrun by the DL-44 and DH-17. Besides, Star Wars Battlefront is not the same without vehicles and the mayhem of the large game modes.
  • Battlefront is meant for large game modes, vehicles, heroes, etc. You can't do all that on small maps.

    Big maps > Small maps

    The Nunb has spoken
  • Good. Like CQC more anyways. All the major free content was related to large maps. You aren't the only person playing this game.
  • fyrefox46
    2787 posts Member
    fyrefox46 wrote: »
    They didn't split the dlc into 2 map sizes to prevent the community from being completely fractured. Had they done that, and worked them into the regular rotations via a toggle, there would have ended up being 224 modes, some incredibly specific, to chose from at the end. The way they have it planned will be 14, give or take a few based on playlist consolidation so players can actually keep findig games.

    I seriously doubt that has anything to do with it. So am I really to expect the next DLC to be 4 large maps so they don't fracture the community? You don't go with a unique large/small map philosophy like this if you are concerned about splitting the community because that's exactly what it did.

    if they had gone with the same philosophy as BF4, none of this would be an issue. Every map would be a large map with cut outs of those maps for the smaller game modes. Most if not all of the small maps we have are not even in the large maps.

    And besides, they split the Jakku pack 1 large, 1 small. That didn't seem to cause any more headaches than this DLC.

    The jakku filter toggle took the base game from 9 modes to 19, and was free. These dlcs are sold seperately, and theres 4 of them. To work them into the game on stackable combos would lead to 224 modes. It would be a nightmare. Even 2 lobby sizes a map pack would take us to from 14 to 18 places to search, per region. It gets out of hand fast, people cant find games, go play something else, more people cant find games as a result, and it spirals while all the remaining hunker down in the latest dlc and the base game only.
  • fyrefox46 wrote: »
    fyrefox46 wrote: »
    They didn't split the dlc into 2 map sizes to prevent the community from being completely fractured. Had they done that, and worked them into the regular rotations via a toggle, there would have ended up being 224 modes, some incredibly specific, to chose from at the end. The way they have it planned will be 14, give or take a few based on playlist consolidation so players can actually keep findig games.

    I seriously doubt that has anything to do with it. So am I really to expect the next DLC to be 4 large maps so they don't fracture the community? You don't go with a unique large/small map philosophy like this if you are concerned about splitting the community because that's exactly what it did.

    if they had gone with the same philosophy as BF4, none of this would be an issue. Every map would be a large map with cut outs of those maps for the smaller game modes. Most if not all of the small maps we have are not even in the large maps.

    And besides, they split the Jakku pack 1 large, 1 small. That didn't seem to cause any more headaches than this DLC.

    The jakku filter toggle took the base game from 9 modes to 19, and was free. These dlcs are sold seperately, and theres 4 of them. To work them into the game on stackable combos would lead to 224 modes. It would be a nightmare. Even 2 lobby sizes a map pack would take us to from 14 to 18 places to search, per region. It gets out of hand fast, people cant find games, go play something else, more people cant find games as a result, and it spirals while all the remaining hunker down in the latest dlc and the base game only.

    I'm not following this to be honest with you. Every shooter for 10 years has had DLC. This is the first one I've seen that can't seem to figure out how to mix new maps in with the existing ones. Call of Duty has been doing it since COD 4. With Call of Duty, if you didnt have the DLC when the map turned up in the rotation, then you got booted. EA has been doing it since Bad Company.
  • VedaRa wrote: »
    @ArchAngeL_777 if you watched the livestreams the dev's said that this DLC is CQB, so no Big maps on this one. They said that this was because they already added 2 Free Big Maps and 'The community asked of small maps'. So you'll have to wait until the next DLC.

    Correct me if I'm wrong, but I seem to recall a press release last year revealing that there would be eight big maps (two each for Endor, Hoth, Sullust, and Tatooine.) At launch we got four. So, with the exception of Jakku, I wouldn't consider these additions "Free," I'd consider them part of my original purchase. IMO, that means they can't be used as an excuse regarding the timeline or contents of DLC releases.
  • ArchAngeL_777
    1882 posts Member
    edited March 2016
    QQnerfQQ wrote: »
    Good. Like CQC more anyways. All the major free content was related to large maps. You aren't the only person playing this game.

    Actually you got 2 small maps in with the free content. This DLC adds 4 more small maps bringing the map count to:

    16 small maps

    7 large maps

    So you want to rethink that "you aren't the only person playing this game" statement?
  • fyrefox46
    2787 posts Member
    fyrefox46 wrote: »
    fyrefox46 wrote: »
    They didn't split the dlc into 2 map sizes to prevent the community from being completely fractured. Had they done that, and worked them into the regular rotations via a toggle, there would have ended up being 224 modes, some incredibly specific, to chose from at the end. The way they have it planned will be 14, give or take a few based on playlist consolidation so players can actually keep findig games.

    I seriously doubt that has anything to do with it. So am I really to expect the next DLC to be 4 large maps so they don't fracture the community? You don't go with a unique large/small map philosophy like this if you are concerned about splitting the community because that's exactly what it did.

    if they had gone with the same philosophy as BF4, none of this would be an issue. Every map would be a large map with cut outs of those maps for the smaller game modes. Most if not all of the small maps we have are not even in the large maps.

    And besides, they split the Jakku pack 1 large, 1 small. That didn't seem to cause any more headaches than this DLC.

    The jakku filter toggle took the base game from 9 modes to 19, and was free. These dlcs are sold seperately, and theres 4 of them. To work them into the game on stackable combos would lead to 224 modes. It would be a nightmare. Even 2 lobby sizes a map pack would take us to from 14 to 18 places to search, per region. It gets out of hand fast, people cant find games, go play something else, more people cant find games as a result, and it spirals while all the remaining hunker down in the latest dlc and the base game only.

    I'm not following this to be honest with you. Every shooter for 10 years has had DLC. This is the first one I've seen that can't seem to figure out how to mix new maps in with the existing ones. Call of Duty has been doing it since COD 4. With Call of Duty, if you didnt have the DLC when the map turned up in the rotation, then you got booted. EA has been doing it since Bad Company.

    And if no one is searching for a match at that point with the dlc? That seems worse as teams get dumped left and right and someone that could have that dlc is playing in another lobby.
  • ArchAngeL_777
    1882 posts Member
    edited March 2016
    fyrefox46 wrote: »
    fyrefox46 wrote: »
    fyrefox46 wrote: »
    They didn't split the dlc into 2 map sizes to prevent the community from being completely fractured. Had they done that, and worked them into the regular rotations via a toggle, there would have ended up being 224 modes, some incredibly specific, to chose from at the end. The way they have it planned will be 14, give or take a few based on playlist consolidation so players can actually keep findig games.

    I seriously doubt that has anything to do with it. So am I really to expect the next DLC to be 4 large maps so they don't fracture the community? You don't go with a unique large/small map philosophy like this if you are concerned about splitting the community because that's exactly what it did.

    if they had gone with the same philosophy as BF4, none of this would be an issue. Every map would be a large map with cut outs of those maps for the smaller game modes. Most if not all of the small maps we have are not even in the large maps.

    And besides, they split the Jakku pack 1 large, 1 small. That didn't seem to cause any more headaches than this DLC.

    The jakku filter toggle took the base game from 9 modes to 19, and was free. These dlcs are sold seperately, and theres 4 of them. To work them into the game on stackable combos would lead to 224 modes. It would be a nightmare. Even 2 lobby sizes a map pack would take us to from 14 to 18 places to search, per region. It gets out of hand fast, people cant find games, go play something else, more people cant find games as a result, and it spirals while all the remaining hunker down in the latest dlc and the base game only.

    I'm not following this to be honest with you. Every shooter for 10 years has had DLC. This is the first one I've seen that can't seem to figure out how to mix new maps in with the existing ones. Call of Duty has been doing it since COD 4. With Call of Duty, if you didnt have the DLC when the map turned up in the rotation, then you got booted. EA has been doing it since Bad Company.

    And if no one is searching for a match at that point with the dlc? That seems worse as teams get dumped left and right and someone that could have that dlc is playing in another lobby.

    Call of Duty doesn't have much issues with people not buying DLC, or player count for that matter. And really neither did the Battlefield games, although some of those games were lobby based which made things easier. Either way, the game was still able to check to see if you had the DLC before allowing you to load into a map.

    The only way this becomes a problem is if you have a community that doesn't buy the DLC. The worst that can happen there is you end up with an empty lobby for a DLC map. People that get booted just queue up again and get into a game running the launch maps.
  • fyrefox46
    2787 posts Member
    fyrefox46 wrote: »
    fyrefox46 wrote: »
    fyrefox46 wrote: »
    They didn't split the dlc into 2 map sizes to prevent the community from being completely fractured. Had they done that, and worked them into the regular rotations via a toggle, there would have ended up being 224 modes, some incredibly specific, to chose from at the end. The way they have it planned will be 14, give or take a few based on playlist consolidation so players can actually keep findig games.

    I seriously doubt that has anything to do with it. So am I really to expect the next DLC to be 4 large maps so they don't fracture the community? You don't go with a unique large/small map philosophy like this if you are concerned about splitting the community because that's exactly what it did.

    if they had gone with the same philosophy as BF4, none of this would be an issue. Every map would be a large map with cut outs of those maps for the smaller game modes. Most if not all of the small maps we have are not even in the large maps.

    And besides, they split the Jakku pack 1 large, 1 small. That didn't seem to cause any more headaches than this DLC.

    The jakku filter toggle took the base game from 9 modes to 19, and was free. These dlcs are sold seperately, and theres 4 of them. To work them into the game on stackable combos would lead to 224 modes. It would be a nightmare. Even 2 lobby sizes a map pack would take us to from 14 to 18 places to search, per region. It gets out of hand fast, people cant find games, go play something else, more people cant find games as a result, and it spirals while all the remaining hunker down in the latest dlc and the base game only.

    I'm not following this to be honest with you. Every shooter for 10 years has had DLC. This is the first one I've seen that can't seem to figure out how to mix new maps in with the existing ones. Call of Duty has been doing it since COD 4. With Call of Duty, if you didnt have the DLC when the map turned up in the rotation, then you got booted. EA has been doing it since Bad Company.

    And if no one is searching for a match at that point with the dlc? That seems worse as teams get dumped left and right and someone that could have that dlc is playing in another lobby.

    Call of Duty doesn't have much issues with people not buying DLC, or player count for that matter. And really neither did the Battlefield games, although some of those games were lobby based which made things easier. Either way, the game was still able to check to see if you had the DLC before allowing you to load into a map.

    The only way this becomes a problem is if you have a community that doesn't buy the DLC. The worst that can happen there is you end up with an empty lobby for a DLC map. People that get booted just queue up again and get into a game running the launch maps.

    So ok, if we go on a case by case basis and mix dlc maps into rotation and boot players as they come up, thats still going to be 224ish possible lobby combos at any one time. How likely is it you ever get to play a full game of dlc1 supremacy 6 months from now if it goes that route, as that mode already suffers from the only a few lobbies syndrom as is in many regions. Putting them in a playlist makes them playable far longer.
  • we can prob expect the Bespin dlc to have supremacy and fighter squadron
  • mcb743
    140 posts Member
    So I unlocked the DLC today and downloaded everything. I go to see what large game mode maps we got, and I can't find a single one. Is this honestly for real? 4 maps and not a single one that support the large game modes?

    I primarily play Battlefront for the big game modes. We only got 4 large maps at launch and 1 in the Jakku pack. I've played those to death, and no, one map added free every month or so does not help. That plus large maps in the DLC would have.

    If every paid DLC pack is just going to be 4 small maps, not only will I have wasted my money on a season pass, but you can officially count me off the bandwagon. I have defended this game, but no more.

    I certainly hope I'm wrong and just missed something. Otherwise, this is a huge let down.

    I never play outer rim, it sucks if you like big battles. Plus you can't stick to one game mode like blast or hero hunt. I like the new weapons altho some need a buff. Outer rim is poor tho, its all about turning point and walker assault!
  • tuna_sushi wrote: »
    we can prob expect the Bespin dlc to have supremacy and fighter squadron

    I'm not holding my breath on that one. Not after this DLC. I'd love to assume we would get 3 or 4 large maps, but I think we will get 2 at best. Add that to maybe 1 more free large map, and that will finally give us 10 large maps...the same number Battlefield 4 launched with haha
  • fyrefox46 wrote: »
    fyrefox46 wrote: »
    fyrefox46 wrote: »
    fyrefox46 wrote: »
    They didn't split the dlc into 2 map sizes to prevent the community from being completely fractured. Had they done that, and worked them into the regular rotations via a toggle, there would have ended up being 224 modes, some incredibly specific, to chose from at the end. The way they have it planned will be 14, give or take a few based on playlist consolidation so players can actually keep findig games.

    I seriously doubt that has anything to do with it. So am I really to expect the next DLC to be 4 large maps so they don't fracture the community? You don't go with a unique large/small map philosophy like this if you are concerned about splitting the community because that's exactly what it did.

    if they had gone with the same philosophy as BF4, none of this would be an issue. Every map would be a large map with cut outs of those maps for the smaller game modes. Most if not all of the small maps we have are not even in the large maps.

    And besides, they split the Jakku pack 1 large, 1 small. That didn't seem to cause any more headaches than this DLC.

    The jakku filter toggle took the base game from 9 modes to 19, and was free. These dlcs are sold seperately, and theres 4 of them. To work them into the game on stackable combos would lead to 224 modes. It would be a nightmare. Even 2 lobby sizes a map pack would take us to from 14 to 18 places to search, per region. It gets out of hand fast, people cant find games, go play something else, more people cant find games as a result, and it spirals while all the remaining hunker down in the latest dlc and the base game only.

    I'm not following this to be honest with you. Every shooter for 10 years has had DLC. This is the first one I've seen that can't seem to figure out how to mix new maps in with the existing ones. Call of Duty has been doing it since COD 4. With Call of Duty, if you didnt have the DLC when the map turned up in the rotation, then you got booted. EA has been doing it since Bad Company.

    And if no one is searching for a match at that point with the dlc? That seems worse as teams get dumped left and right and someone that could have that dlc is playing in another lobby.

    Call of Duty doesn't have much issues with people not buying DLC, or player count for that matter. And really neither did the Battlefield games, although some of those games were lobby based which made things easier. Either way, the game was still able to check to see if you had the DLC before allowing you to load into a map.

    The only way this becomes a problem is if you have a community that doesn't buy the DLC. The worst that can happen there is you end up with an empty lobby for a DLC map. People that get booted just queue up again and get into a game running the launch maps.

    So ok, if we go on a case by case basis and mix dlc maps into rotation and boot players as they come up, thats still going to be 224ish possible lobby combos at any one time. How likely is it you ever get to play a full game of dlc1 supremacy 6 months from now if it goes that route, as that mode already suffers from the only a few lobbies syndrom as is in many regions. Putting them in a playlist makes them playable far longer.

    Where are these 224 combos coming from? I'm saying put all the maps in each game mode rotation. All maps that Blast runs on in the Blast rotation, all maps Cargo runs on in the Cargo rotation, etc. So you'd queue up for a Blast or Cargo, the game puts you into a lobby with a map you have downloaded.

    Maps are tied to a map pack. So you either have outer rim downloaded or not. If you don't then all it has to do is filter out 4 maps when searching for a game.
  • I applaud you're patience, but I have no desire to play small maps regularly. They are a nice change of pace every now and then, but they are typically overrun by the DL-44 and DH-17. Besides, Star Wars Battlefront is not the same without vehicles and the mayhem of the large game modes.

    I would have normally agreed with you as up until now I've only played the big maps and didn't enjoy the small ones...but this DLC has kind of forced me to play the small ones, which I think was their intention, and I have to say I've come around a little bit. I *love* Extraction, and the other ones have grown on me as well.

  • Drexelfeet wrote: »
    I applaud you're patience, but I have no desire to play small maps regularly. They are a nice change of pace every now and then, but they are typically overrun by the DL-44 and DH-17. Besides, Star Wars Battlefront is not the same without vehicles and the mayhem of the large game modes.

    I would have normally agreed with you as up until now I've only played the big maps and didn't enjoy the small ones...but this DLC has kind of forced me to play the small ones, which I think was their intention, and I have to say I've come around a little bit. I *love* Extraction, and the other ones have grown on me as well.

    Well their intention is going to drive me off the game for good haha. I don't pay $50 for a season pass to be forced into playing maps and game modes I don't want to play. I'm glad you've adapted. I tried them and didn't like them.
  • fyrefox46 wrote: »
    fyrefox46 wrote: »
    fyrefox46 wrote: »
    fyrefox46 wrote: »
    They didn't split the dlc into 2 map sizes to prevent the community from being completely fractured. Had they done that, and worked them into the regular rotations via a toggle, there would have ended up being 224 modes, some incredibly specific, to chose from at the end. The way they have it planned will be 14, give or take a few based on playlist consolidation so players can actually keep findig games.

    I seriously doubt that has anything to do with it. So am I really to expect the next DLC to be 4 large maps so they don't fracture the community? You don't go with a unique large/small map philosophy like this if you are concerned about splitting the community because that's exactly what it did.

    if they had gone with the same philosophy as BF4, none of this would be an issue. Every map would be a large map with cut outs of those maps for the smaller game modes. Most if not all of the small maps we have are not even in the large maps.

    And besides, they split the Jakku pack 1 large, 1 small. That didn't seem to cause any more headaches than this DLC.

    The jakku filter toggle took the base game from 9 modes to 19, and was free. These dlcs are sold seperately, and theres 4 of them. To work them into the game on stackable combos would lead to 224 modes. It would be a nightmare. Even 2 lobby sizes a map pack would take us to from 14 to 18 places to search, per region. It gets out of hand fast, people cant find games, go play something else, more people cant find games as a result, and it spirals while all the remaining hunker down in the latest dlc and the base game only.

    I'm not following this to be honest with you. Every shooter for 10 years has had DLC. This is the first one I've seen that can't seem to figure out how to mix new maps in with the existing ones. Call of Duty has been doing it since COD 4. With Call of Duty, if you didnt have the DLC when the map turned up in the rotation, then you got booted. EA has been doing it since Bad Company.

    And if no one is searching for a match at that point with the dlc? That seems worse as teams get dumped left and right and someone that could have that dlc is playing in another lobby.

    Call of Duty doesn't have much issues with people not buying DLC, or player count for that matter. And really neither did the Battlefield games, although some of those games were lobby based which made things easier. Either way, the game was still able to check to see if you had the DLC before allowing you to load into a map.

    The only way this becomes a problem is if you have a community that doesn't buy the DLC. The worst that can happen there is you end up with an empty lobby for a DLC map. People that get booted just queue up again and get into a game running the launch maps.

    So ok, if we go on a case by case basis and mix dlc maps into rotation and boot players as they come up, thats still going to be 224ish possible lobby combos at any one time. How likely is it you ever get to play a full game of dlc1 supremacy 6 months from now if it goes that route, as that mode already suffers from the only a few lobbies syndrom as is in many regions. Putting them in a playlist makes them playable far longer.

    Where are these 224 combos coming from? I'm saying put all the maps in each game mode rotation. All maps that Blast runs on in the Blast rotation, all maps Cargo runs on in the Cargo rotation, etc. So you'd queue up for a Blast or Cargo, the game puts you into a lobby with a map you have downloaded.

    Maps are tied to a map pack. So you either have outer rim downloaded or not. If you don't then all it has to do is filter out 4 maps when searching for a game.

    No, it has to filter through a combo of 5 options across an eventual 14 modes.

    Combos
    Base game
    DLC1
    2
    3
    4
    12
    13
    14
    123
    124
    134
    1234
    23
    24
    234
    34

    Thats 16 combos of possible dlc for each mode in the game across 14 modes. 14x16=224 possible lobby combinations so you can actually play the maps you own without getting tossed from maps you dont and emptying lobbies every few matches, and not finding any players to fill the spots. DLC map packs are bad practice, but at least DICE is trying to set it up to be playable for as long as possible.
  • ArchAngeL_777
    1882 posts Member
    edited March 2016
    fyrefox46 wrote: »
    fyrefox46 wrote: »
    fyrefox46 wrote: »
    fyrefox46 wrote: »
    fyrefox46 wrote: »
    They didn't split the dlc into 2 map sizes to prevent the community from being completely fractured. Had they done that, and worked them into the regular rotations via a toggle, there would have ended up being 224 modes, some incredibly specific, to chose from at the end. The way they have it planned will be 14, give or take a few based on playlist consolidation so players can actually keep findig games.

    I seriously doubt that has anything to do with it. So am I really to expect the next DLC to be 4 large maps so they don't fracture the community? You don't go with a unique large/small map philosophy like this if you are concerned about splitting the community because that's exactly what it did.

    if they had gone with the same philosophy as BF4, none of this would be an issue. Every map would be a large map with cut outs of those maps for the smaller game modes. Most if not all of the small maps we have are not even in the large maps.

    And besides, they split the Jakku pack 1 large, 1 small. That didn't seem to cause any more headaches than this DLC.

    The jakku filter toggle took the base game from 9 modes to 19, and was free. These dlcs are sold seperately, and theres 4 of them. To work them into the game on stackable combos would lead to 224 modes. It would be a nightmare. Even 2 lobby sizes a map pack would take us to from 14 to 18 places to search, per region. It gets out of hand fast, people cant find games, go play something else, more people cant find games as a result, and it spirals while all the remaining hunker down in the latest dlc and the base game only.

    I'm not following this to be honest with you. Every shooter for 10 years has had DLC. This is the first one I've seen that can't seem to figure out how to mix new maps in with the existing ones. Call of Duty has been doing it since COD 4. With Call of Duty, if you didnt have the DLC when the map turned up in the rotation, then you got booted. EA has been doing it since Bad Company.

    And if no one is searching for a match at that point with the dlc? That seems worse as teams get dumped left and right and someone that could have that dlc is playing in another lobby.

    Call of Duty doesn't have much issues with people not buying DLC, or player count for that matter. And really neither did the Battlefield games, although some of those games were lobby based which made things easier. Either way, the game was still able to check to see if you had the DLC before allowing you to load into a map.

    The only way this becomes a problem is if you have a community that doesn't buy the DLC. The worst that can happen there is you end up with an empty lobby for a DLC map. People that get booted just queue up again and get into a game running the launch maps.

    So ok, if we go on a case by case basis and mix dlc maps into rotation and boot players as they come up, thats still going to be 224ish possible lobby combos at any one time. How likely is it you ever get to play a full game of dlc1 supremacy 6 months from now if it goes that route, as that mode already suffers from the only a few lobbies syndrom as is in many regions. Putting them in a playlist makes them playable far longer.

    Where are these 224 combos coming from? I'm saying put all the maps in each game mode rotation. All maps that Blast runs on in the Blast rotation, all maps Cargo runs on in the Cargo rotation, etc. So you'd queue up for a Blast or Cargo, the game puts you into a lobby with a map you have downloaded.

    Maps are tied to a map pack. So you either have outer rim downloaded or not. If you don't then all it has to do is filter out 4 maps when searching for a game.

    No, it has to filter through a combo of 5 options across an eventual 14 modes.

    Combos
    Base game
    DLC1
    2
    3
    4
    12
    13
    14
    123
    124
    134
    1234
    23
    24
    234
    34

    Thats 16 combos of possible dlc for each mode in the game across 14 modes. 14x16=224 possible lobby combinations so you can actually play the maps you own without getting tossed from maps you dont and emptying lobbies every few matches, and not finding any players to fill the spots. DLC map packs are bad practice, but at least DICE is trying to set it up to be playable for as long as possible.

    But you only queue for one game mode at a time. You don't queue for all 14 modes at the same time. For instance you just queue for a Blast match. So the game then has to just deal with the 16 possible DLC combinations for Blast. With only one paid DLC pack out, the game would just have to find out if you own Outer Rim or not for 4 of the 16 maps in a Blast playlist.
  • fyrefox46 wrote: »
    fyrefox46 wrote: »
    fyrefox46 wrote: »
    fyrefox46 wrote: »
    fyrefox46 wrote: »
    They didn't split the dlc into 2 map sizes to prevent the community from being completely fractured. Had they done that, and worked them into the regular rotations via a toggle, there would have ended up being 224 modes, some incredibly specific, to chose from at the end. The way they have it planned will be 14, give or take a few based on playlist consolidation so players can actually keep findig games.

    I seriously doubt that has anything to do with it. So am I really to expect the next DLC to be 4 large maps so they don't fracture the community? You don't go with a unique large/small map philosophy like this if you are concerned about splitting the community because that's exactly what it did.

    if they had gone with the same philosophy as BF4, none of this would be an issue. Every map would be a large map with cut outs of those maps for the smaller game modes. Most if not all of the small maps we have are not even in the large maps.

    And besides, they split the Jakku pack 1 large, 1 small. That didn't seem to cause any more headaches than this DLC.

    The jakku filter toggle took the base game from 9 modes to 19, and was free. These dlcs are sold seperately, and theres 4 of them. To work them into the game on stackable combos would lead to 224 modes. It would be a nightmare. Even 2 lobby sizes a map pack would take us to from 14 to 18 places to search, per region. It gets out of hand fast, people cant find games, go play something else, more people cant find games as a result, and it spirals while all the remaining hunker down in the latest dlc and the base game only.

    I'm not following this to be honest with you. Every shooter for 10 years has had DLC. This is the first one I've seen that can't seem to figure out how to mix new maps in with the existing ones. Call of Duty has been doing it since COD 4. With Call of Duty, if you didnt have the DLC when the map turned up in the rotation, then you got booted. EA has been doing it since Bad Company.

    And if no one is searching for a match at that point with the dlc? That seems worse as teams get dumped left and right and someone that could have that dlc is playing in another lobby.

    Call of Duty doesn't have much issues with people not buying DLC, or player count for that matter. And really neither did the Battlefield games, although some of those games were lobby based which made things easier. Either way, the game was still able to check to see if you had the DLC before allowing you to load into a map.

    The only way this becomes a problem is if you have a community that doesn't buy the DLC. The worst that can happen there is you end up with an empty lobby for a DLC map. People that get booted just queue up again and get into a game running the launch maps.

    So ok, if we go on a case by case basis and mix dlc maps into rotation and boot players as they come up, thats still going to be 224ish possible lobby combos at any one time. How likely is it you ever get to play a full game of dlc1 supremacy 6 months from now if it goes that route, as that mode already suffers from the only a few lobbies syndrom as is in many regions. Putting them in a playlist makes them playable far longer.

    Where are these 224 combos coming from? I'm saying put all the maps in each game mode rotation. All maps that Blast runs on in the Blast rotation, all maps Cargo runs on in the Cargo rotation, etc. So you'd queue up for a Blast or Cargo, the game puts you into a lobby with a map you have downloaded.

    Maps are tied to a map pack. So you either have outer rim downloaded or not. If you don't then all it has to do is filter out 4 maps when searching for a game.

    No, it has to filter through a combo of 5 options across an eventual 14 modes.

    Combos
    Base game
    DLC1
    2
    3
    4
    12
    13
    14
    123
    124
    134
    1234
    23
    24
    234
    34

    Thats 16 combos of possible dlc for each mode in the game across 14 modes. 14x16=224 possible lobby combinations so you can actually play the maps you own without getting tossed from maps you dont and emptying lobbies every few matches, and not finding any players to fill the spots. DLC map packs are bad practice, but at least DICE is trying to set it up to be playable for as long as possible.

    But you only queue for one game mode at a time. You don't queue for all 14 modes at the same time. For instance you just queue for a Blast match. So the game then has to just deal with the 16 possible DLC combinations for Blast. With only one paid DLC pack out, the game would just have to find out if you own Outer Rim or not for 4 of the 16 maps in a Blast playlist.

    Theres only x number of players playing at any one time, all searching for various modes. Lets use your blast for example. At dlc 1 it would halve (or whatever percent the buythrough for dlc is) the playerbase for it. Now do that again 3 times over plus more for the rare buyer of more than 1 but not all 4. You also really shouldnt go dropping players for the 4 dlc maps, as then you never fill them, so even the base maps should be on a seperare lobby for dlc owners.
  • ArchAngeL_777
    1882 posts Member
    edited March 2016
    fyrefox46 wrote: »
    fyrefox46 wrote: »
    fyrefox46 wrote: »
    fyrefox46 wrote: »
    fyrefox46 wrote: »
    fyrefox46 wrote: »
    They didn't split the dlc into 2 map sizes to prevent the community from being completely fractured. Had they done that, and worked them into the regular rotations via a toggle, there would have ended up being 224 modes, some incredibly specific, to chose from at the end. The way they have it planned will be 14, give or take a few based on playlist consolidation so players can actually keep findig games.

    I seriously doubt that has anything to do with it. So am I really to expect the next DLC to be 4 large maps so they don't fracture the community? You don't go with a unique large/small map philosophy like this if you are concerned about splitting the community because that's exactly what it did.

    if they had gone with the same philosophy as BF4, none of this would be an issue. Every map would be a large map with cut outs of those maps for the smaller game modes. Most if not all of the small maps we have are not even in the large maps.

    And besides, they split the Jakku pack 1 large, 1 small. That didn't seem to cause any more headaches than this DLC.

    The jakku filter toggle took the base game from 9 modes to 19, and was free. These dlcs are sold seperately, and theres 4 of them. To work them into the game on stackable combos would lead to 224 modes. It would be a nightmare. Even 2 lobby sizes a map pack would take us to from 14 to 18 places to search, per region. It gets out of hand fast, people cant find games, go play something else, more people cant find games as a result, and it spirals while all the remaining hunker down in the latest dlc and the base game only.

    I'm not following this to be honest with you. Every shooter for 10 years has had DLC. This is the first one I've seen that can't seem to figure out how to mix new maps in with the existing ones. Call of Duty has been doing it since COD 4. With Call of Duty, if you didnt have the DLC when the map turned up in the rotation, then you got booted. EA has been doing it since Bad Company.

    And if no one is searching for a match at that point with the dlc? That seems worse as teams get dumped left and right and someone that could have that dlc is playing in another lobby.

    Call of Duty doesn't have much issues with people not buying DLC, or player count for that matter. And really neither did the Battlefield games, although some of those games were lobby based which made things easier. Either way, the game was still able to check to see if you had the DLC before allowing you to load into a map.

    The only way this becomes a problem is if you have a community that doesn't buy the DLC. The worst that can happen there is you end up with an empty lobby for a DLC map. People that get booted just queue up again and get into a game running the launch maps.

    So ok, if we go on a case by case basis and mix dlc maps into rotation and boot players as they come up, thats still going to be 224ish possible lobby combos at any one time. How likely is it you ever get to play a full game of dlc1 supremacy 6 months from now if it goes that route, as that mode already suffers from the only a few lobbies syndrom as is in many regions. Putting them in a playlist makes them playable far longer.

    Where are these 224 combos coming from? I'm saying put all the maps in each game mode rotation. All maps that Blast runs on in the Blast rotation, all maps Cargo runs on in the Cargo rotation, etc. So you'd queue up for a Blast or Cargo, the game puts you into a lobby with a map you have downloaded.

    Maps are tied to a map pack. So you either have outer rim downloaded or not. If you don't then all it has to do is filter out 4 maps when searching for a game.

    No, it has to filter through a combo of 5 options across an eventual 14 modes.

    Combos
    Base game
    DLC1
    2
    3
    4
    12
    13
    14
    123
    124
    134
    1234
    23
    24
    234
    34

    Thats 16 combos of possible dlc for each mode in the game across 14 modes. 14x16=224 possible lobby combinations so you can actually play the maps you own without getting tossed from maps you dont and emptying lobbies every few matches, and not finding any players to fill the spots. DLC map packs are bad practice, but at least DICE is trying to set it up to be playable for as long as possible.

    But you only queue for one game mode at a time. You don't queue for all 14 modes at the same time. For instance you just queue for a Blast match. So the game then has to just deal with the 16 possible DLC combinations for Blast. With only one paid DLC pack out, the game would just have to find out if you own Outer Rim or not for 4 of the 16 maps in a Blast playlist.

    Theres only x number of players playing at any one time, all searching for various modes. Lets use your blast for example. At dlc 1 it would halve (or whatever percent the buythrough for dlc is) the playerbase for it. Now do that again 3 times over plus more for the rare buyer of more than 1 but not all 4. You also really shouldnt go dropping players for the 4 dlc maps, as then you never fill them, so even the base maps should be on a seperare lobby for dlc owners.

    When you drop players for not having the DLC maps, the idea is that people queuing who do have the DLC maps would fill those spots.

    It never was a problem with COD. And I never saw any issues in the Battlefield games either. But those are known for having plenty of people buying the DLC. Battlefield 4 ran on a lobby system, so there was no queuing in that game. The only time this can become an issue is if you have a community that doesn't buy the season pass or DLC. Then you end up with empty lobbies for the DLC maps.
  • T0TALfps wrote: »
    Hey ArchAngeL_777,

    That is indeed correct, there was no big mode offerings with the Outer Rim DLC. Personally, given the nature of the maps it would have been a tad bit difficult. That doesn't mean that there wont be any going forward however, and I will voice the disappointment folks have shared regarding the lack of big mode maps this time around.

    Exactly...I welcome the small maps..we already had 3 new free big maps, and more will come next time...
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