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- Too little ground combat. If your team sucks the second phase is over in a minute and it takes 15mins to be able to play it again. The overall concept of the mode with three phases is great and it's implemented nicely. And if you'd add more old modes in the mix the whole hit and run story thing doesn't hold water anymore. Maybe there could be side missions (small map modes) for the rescue team while R2-D2 is being rescued. Rebels need to take out tractor beam or disable anti air defence aiming system or something so that they can escape.
- Chewie is too slow. I know that he's slow and big, but now he can't compensate it. You can't keep up with others in HvsV and if others don't stick with you and enemy team flanks you get wrecked.
Great list which really deserved more attention! I have similar views on many and some proposed fixes. I'll just copy and paste it
These are mainly little things...the main problem is that heaps of people hate space combat, and the current DS rotation is Space-Land-Space -> Space/Land -> Space-Land-Space -> Land/Space, etc. Whilst Fighter Squadron was easy and obvious to implement it really doesn't need to be in given how much other space battles can happen. Would have been better to put Skirmish DS FS instead and taken some space bloat out of the playlist. If they fix it up to give at least 50/50 Space to Land combat most people will be happier, especially if there's a wider variety of play.
Best possible fix is to allow people to choose if they want space, land or both. It could then extract out the respective phases of Battle Station and let people who want to only do the land stuff enjoy that
I do think it would be better for most if Battle Station was altered to be 3 separate modes (there's loading in between anyway for Consoles) but was put into Skirmish as a mini-campaign!
Oh I also forgot that Bossk needs to be able to heal from inflicting Hero Damage to be more viable in HvV. He's great against infantry though!
First Phase is fun, second is too, third one aswell! I find the whole thing balanced out really well as it really depends on who is against you that will grant you access to the next phase.
Not much to say for once, I'm loving it!™
Heroes feedback:
Chewie:
He is good, but really needs a few tweaks.
Such as:
That's what I prescribe for Chewie.
Bossk:
Bossk is very good, although I feel could get a tweak to his trait system for HvV like:
And of course Heroes Vs Villains needs to be added asap, or we need news on "Hero Blast" or a Season Pass HvV Playlist..
Most of the trailer was combat IN the death star. Was a bit misleading
I saw it pop up in a private game.
Wow! Second all of this! Couldn't agree more. Especially with the 25 second trip from the Rebel spawn to the Star Destroyer in Phase 1. Also, Rebels are screwed by Empire's spawn near the last stretch of Phase 2. Makes it nearly impossible.
1- Im not asking to be thanked(though more rewards would be nice... ) Its the pilot community you should thank.
2- Battlefield games usually have a 3-4 year timeframe to make a game. Due to Disneys strict timeline to hype The Force Awakens, Battlefront had just under 2 years to build this game from scratch. So more time equals more content and more maps at launch. Dice did amazing job for having so little time to build and release this game under fire.
Its been an interesting conversation
There aren't enough modes. The map looks like it would be a good droid run map, or a new small objective based mode.
There needs to be a mode with no heroes, just infantry vs infantry.
The first phase of the new mode is too easy to defend. Either lower the HP of what the rebels need to destroy or remove it all together and just have phase 2 and 3.
Mostly it is the lack of modes that I dislike most. The OR DLC had so much to it. Great maps, with great design. Many modes, etc.
There they are. The nerf hearders around for the first day. People like you helped destroy this game.
Hey everybody come check out my idea and show some support, if u love the old battlefronts, you might like this idea
Hey, everybody come check out my new mode idea
Add in a new separate playlist with Cargo, Blast, Droid Run, etc specifically for people who dislike ship battles, which is the majority of your paying customers.
In fact, get rid of playlists altogether and allow us to choose the game mode we want to play with all the vanilla and DLC maps combined.
This is the solution we are all looking for.
Stage 2 of Battle Station is basically an extraction like mode. That said Outer Rim's extraction could be a viable stand alone mode in the Death Star. There are quite a few players who enjoy it.
Death Star's ground based maps also seem sufficiently large enough to accommodate modes like: Cargo, HvV, Droid Run.
I'll write out a positive post after I've had a bit more time to play Death Star DLC and have some of the Hutt Contracts unlocked / tested some of the new star cards/weapons.
Edit: It would have also been really amazing to have been able to play as other star fighters. Don't get me wrong, I'm glad they were at least added and I'm sure the developers just simply didn't have time to add them but it would have been so much cooler flying said ships.
Also, loading times between maps has at least doubled. Especially in the vanilla map cycles.
The main problems with the DLC are this:
These are mainly little things...the main problem is that heaps of people hate space combat, and the current DS rotation is Space-Land-Space -> Space/Land -> Space-Land-Space -> Land/Space, etc. Whilst Fighter Squadron was easy and obvious to implement it really doesn't need to be in given how much other space battles can happen. Would have been better to put Skirmish DS FS instead and taken some space bloat out of the playlist. If they fix it up to give at least 50/50 Space to Land combat most people will be happier, especially if there's a wider variety of play.
Best possible fix is to allow people to choose if they want space, land or both. It could then extract out the respective phases of Battle Station and let people who want to only do the land stuff enjoy that
Because it means you can't just tape the trigger down to find people easier? Don't be daft, the soft lock cool down is one of the best things they have ever added.
I know you posted that because you think you're wonderfull, but i already posted something similar an hour after the dlc released. I also did it on my very first go too, but like you i had Red-5. Now post a video of you doing it perfectly with a regular ship.
Agreed. It was a bit silly that there was no penalty to locking on. Best strategy now is to sneak behind someone and THEN lock on to them.
You have to be kidding?!
But it isn't because there is just so little you can do as a pilot.
Also the flyers are far too slow.
How to improve flying (PS4):
- Increase base speed of all flyers.
- All flyers should be able to sprint, like you sprint as a soldier (limit by stamina)
- Evasive maneuvers should not be on the emote buttons. Relocate evasive roll to left thumbstick to include it more naturally into the flying controls.
- Relocate evasive turnaround to jump key.
- Remove the cooldown for evasive maneuvers and limit its use by stamina instead.
- Remove softlock completely. Move the 3rd person camera closer to your own flyer and add a target zoom instead.
The more similar the flying controls are to the soldier controls, the better the flying experience will be.
Death Star Indoor:
- Too tiny.
It feels like fighting in an Imperial office building.
Where are all the wide deep chasms?
Where are the long, wide corridors?
Hangar battle is just a hangar door entrance battle, not a battle across the hangar.
This Death Star indoor design is just Scan Pulse paradise.
Anyway, one issue that must and can be fixed is the door open trigger.
Blast doors must be triggered open from farther away to allow shooting from one room across the corridor to another without the need to stand in the doorway or directly next to it and expose yourself to grenades.
and EA DICE are experts in releasing unfinished ***** like this
The mode is based on the first phase of battle station with some differences. Both teams attack each others ship. The team that attacks all parts of the enemys ship wins
This game mode is inspired by the original batlefront
All fighter squadron maps are able to play on this mode and the tie defender and new ai ships should be flyable, also hero ships should be available to use
Great to hear bugs were fixed for it!!! but am still hoping we can use DLC heroes / weapons without having to be online.. i understand why this has to happen, but given Skirmish is meant for offline players, this kinda defeats the purpose...
From what ive heard, being able to play Battle Station offline would definitely allow alot more people to enjoy it, as many are saying theyre too often losing the first phase as the Rebels, so they cant experience the second and third phases.
Additionally, as much as i love the improved customisation, im a bit disappointed i cant simply equip a pauldron on a skin of my choice, eg; red pauldron on shocktrooper / black pauldron on shadowtrooper. I understand this is likely a Lucasfilm-enforced restriction but still...... kinda sucks.
Instant Action confirmed!!! ^^
#SoloPlayers
Check out our extensive, ongoing Co-op Playthrough /Discussion of Arcade / Instant Action mode on my YouTube too!^^
Thank you very much for this list!
There is a problem with the "Death Star DLC Playlist". Too few infranty modi. I don't want to play Fighter Squadron. You should create two playlists for this DLC. One who is only for indoor maps and one who is with "flying around".
Chewy is too slow. His animations endure too long.
@ThirdDegreePun
Yup I added those just up a bit after playing it a bit! I'll requote below so you can see @AdmiralSarlacc
BATTLE STATION:
I played four rounds of Battle Station yesterday and the rebels NEVER made it to phase 2. Maybe my team and me was bad, but as a rebel pilot you are blasted away in seconds by the tie interceptors. The x-wing is totally useless, because it needs to much time to reach the star destroyer. I'm an average (some would say bad) pilot and my K/D rate is 1 in fighter squadron. But in Phase 1 of the Battle Station mode I have a K/D rate of 0.4 playing as rebels and a K/D rate of 4 playing as imperials.
In my opinion the rapid fire mode of the tie interceptor is totally overpowered and the time you have to attack the star destroyer is to short, even if you are using the much faster a-wings.
This is really annoying! Some of the imperials where crushing their tie fighters with purpose in debris to give the rebels a chance to take out the star destroyer. This is ridiculous!
FIGHTER SQUADRON:
Same issues as in Battle Station mode + it is ridiculous how fast some is blown away from b-wings or tie defenders. At the moment I pick up a b-wing powerup i get instantly two or three killy everytime. So is it the goal in fighter squadron now to fly around and pick up some powerups and the KI get the kills for you!?
Playing fighter squadron doesn't make sense playing at the moment, sorry!
PLAYLIST:
Where are the other game modes for the small death star maps!?!? With the current playlist, all players are forced to sit in an cockpit for a looooooong time with all the issues described above. If you are playing the rebel side, there is no fun in it at all....
I hope you will fix these issues very very fast!
I never said, that I want more Fighter Squadron!
We could do with a couple more modes though, a Cargo/HvV maybe, I can see this playlist getting old a lot more quickly than OR and Bespin.
The Falcon is made of glass now, I've used it twice and I'll be avoiding it in future. X-Wings also feel fragile.
Loading times are a bit excessive (Xbone) not sure if that's unavoidable.
As @Chewbacca815 mentioned, it'd be great to fight further into the hangar with R2, and completely agree with the door trigger suggestions.
you...you're joking right???
ewwww nasty, they added the remastered shcock wave.
More gameplay modes like Extraction, Sabotage, Cargo, Droid Run and Heroes v Villains definitely need to be added to the Death Star.
The Fighter Squadron and Death Star maps are cool but it gets boring and tedious playing Fighter Squadron and there's not enough ground combat modes. Overall a disappointing DLC, the worst so far. Outer Rim is the best, Bespin second and Death Star third. With this trend going Rogue One DLC will be horrible.
1.-New hero vehicles available on Skirmish
2.-Playable B-Wings, Y-Wings, Tie Defenders, Tie Bombers
3.-Rebel fleet trooper purchasable
4.-X-Wing Pilot helmets
Other than that everything it's amazing.
I think you will like the mode idea i made
https://forums.battlefront.starwars.ea.com/discussion/57543/new-mode-assault#latest
I altered my last post above because I errored slightly on a few points in an earlier version.
(1.) Well actually I was somewhat wrong about 'The Tractor Beam Catwalk' not being there. We just can't walk on it. I found the catwalk Obi Wan walked out on to disable the Tractor Beam in the 'Power Sector'. You can see it across a chasm. So I am wrong, *still I would have liked to be able to walk out on it though for nastalga sake, oh well.
(2.) Seems I errored about Mouse Droids being absent too. I finally spoted a Mouse Droid in this one room but if you blink you'll miss it. It quickly enters a hole in the wall. *I really would have loved to see one zipping down the hallway though. It would have been funny if one gets scared of Chewy like the movie too.
(3.) I recalled the Trash Compactor Door incorrectly as well. It did drop down 1' 4" it's just that the ramp makes you not notice it if your running along. I errored on that one. You will find it on the Defense Sector map.
So that's why there no longer in my above points.
I feel slightly better now...