


Season Pass Debate
Do you guys want to have a paid season pass? I really don't and got suckered into getting it for the first game when it seemed to have content that should have already been in the game. So I guess my biggest question is, what do the devs have to put in the game, and subsequently in the season pass to have getting the season pass be worth it and not a rip off.
If this is handled poorly, it could significantly hamper the publics opinion of the game.
If this is handled poorly, it could significantly hamper the publics opinion of the game.

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OK, so now that the laughable part is out of the way......let's talk real. The most important part is not splitting the player base like they did with the first version. Split player base meant lower player count lobbies and the dreaded playlists.
I will buy a Season Pass if there is a good amount of new content offered to justify the price. But if they are going to have maps behind a paywall, they will kill their game before it's released. No one is going to go back to that failed model.
So you're suggesting a season pass that only offers new weapons, customization options and heroes? (Since it can't offer new maps or game modes) They'll have to be offered for a smaller price, because that won't sell as well
I really hope they update the game for free (Maybe an added mode and map or two post release)
People are plenty apprehensive about the next Battlefront. If they don't at least shake this up they can assume the same problems as before.
Exactly the reason I wanted to open this discussion, I want this game to not close in on itself, and a comprehensive season pass could do that, after the last game, I doubt over 60% of the players will buy it
Yeah, pretty much. I guess something akin to what Rainbow Six Siege did: new operators and stuff, but everybody got to play the maps. We just can't split everyone up again. It's probably the only deal breaker for me.
I think that is really the only option, given the blowback from the last season pass, and if they add new stuff thats cool, people will still buy it
I get that games cost more to produce nowadays, especially with multiple studios involved. We've been fortunate that the price of games hasn't increase dramatically throughout the years. And while I appreciate a commitment to ongoing content throughout the coming year, I've got a pretty staunch belief that paid map packs in a shooter is not the best way to go about it, and it's rare for me to support that business model.
a) Not split the community
b) Be easier on player's wallets
c) and keep players returning for their free maps and modes even if they don';t have the season pass, thus having better and higher player counts.
As I said earlier, in an ideal world there wouldn't be a season pass, just free content, but I believe that what I've just listed above is the best for everyone, as having no paid DLC at all is probably too ambitious for a Juggernaut franchise like SwBf.
Completely agree, it's just not good for data analysis of public opinion, longetivity, and player count if they divide the player base
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That's a good point! maybe we're all set
A reassuring thought, although we could know as early as this weekend what their plans are when they start accepting pre-orders for the ultra deluxe sucker edition with early access to all future expansion packs.
I hope they do right with this game so I can return to the same level of ***** excitement I had when we first saw that AT-AT foot on Hoth, instead of just being jaded about the game. And really that all hinges on the season pass and how they handle it.
DUDE I remember that teaser, I completely feel you on anxiously awaiting details
I understand why people will go for the Season Pass, but its a moral issue for me. Up until the last few years games were released complete. When DLC first arrived it was a little sprinkle on top of a complete game. But that's now changed and companies are using DLC as an excuse to squeeze more money from consumers. I'll never support that.
Its ok if you have the money, but when I was in my teens I had to save hard just for the £40 needed for a new game ... I wouldn't have been able to afford another £40 to pay for the stuff that was missing from said game, and I assume there are still teens (and people less well off) who are in the same boat today.
Its like the car industry suddenly charging extra for windows, roofs, seat covers and airbags. Sure the car works as a car without them, but no one will argue the car is complete with that stuff missing ... and that stuff has always been included to date, so why change it except to make more money from people. Its immoral.
I can still feel the explosive excitement running through me when I think back to that teaser. The only other time in my life a video game trailer had that effect on me was when Tychus Findlay muttered "Hell, it's about time" and that glorious StarCraft logo faded into reality. It was pure dorky heaven.
Yep. hit it right on the nose with that one.
Same, I promised myself not to get all hyped up for this battlefront, since I became jaded after the last one, but I already feel myself slipping thinking about this game's possibilities
^This.
I absolutely won't be paying another $120 for the privilege of having to spend 20 minutes looking for a game, and/or not being able to play with my buddies because they have the maps 2 weeks ahead of me.
https://www.ea.com/games/titanfall/titanfall-2/news/frontier-news-network-13
True but noone bought Titanfall, EA knows were buying every star wars game possible, so they'll screw us over on cost
Respawn is working on an unannounced SW game. That's what I'm referring to, and everybody seems to respect them.
Yeah, my point was Titanfall needed to advertise free DLC, since star wars games will be hella popular, they'll be bought, so Im hesitant to think, even Respawn, will give out free DLC for a game they know everyone will buy
You want to call it 'incomplete' or what not, you're just arguing semantics. The fact is, the vanilla game you buy for $60 is what you're buying. It's as 'complete' as it's going to be. Maybe your idea of completion is with a campaign. Whatever. Other games were online only were played heavily. The DLC is an 'expansion', and whether or not you think it should have been released with the game at first is irrelevant.
All that being said, I do agree that it divides the community. It makes matchmaking harder, and the longevity of the experience suffers. I hope they do get rid of the paid map expansions and reserve it for other customizations or access. So overall I think I agree with you, but I want the content, and if I have to pay for it, I'm paying for it.
That's fair, but I don't want to say I will buy it yet, I still kinda feel cheated in the first game (perhaps I expected too much). So i'm gonna wait to see what the DLC offers, and if I smell BullSh**, I wont buy it (which might include maps and modes being in the DLC)
I've never been one to argue the base game was incomplete. For me, there was plenty of fun packed into the core game to make an impression. And I'd like to believe DICE when they claim nothing was cut from the game to save for future DLC.
It's not even the price that bothers me, since I can value it based on how much entertainment it brings. What I take umbrage with is how crippling it is to the matchmaking and games longevity. With this business model each DLC adds more content but ironically devalues all of it by making it harder to find a game.
And there's plenty of people who will simply refuse to buy the game if they do the same thing.
Seriously. Very Accurate^^. I know friends who will refuse to buy the game as a whole if it has the same DLC, but even if they succumb, they sure as H*** aren't buy the season pass, so why would I?
Yup. So far the repeated items are: weapons, gadgets (Gadgets. Not "Star Cards"), heroes, and customization options) and that works for me.
EDIT: DOESN'T mean to sell main heroes in DLC, like Vader or well any of them iconic ones
Agreed.
If they could make enough different hero/bounty hunter/semi heroes, they could release those as packs of 4 or 6, along with customizeable skins. If they sold them cheaper, like say - $6.99 or something. They could still make a killing, and give us all the cards, weapons, and maps for free. Weapons and cards would be in-game attainables through Jabba.
No one bought Titanfall because they had a terrible marketing plan. They released Titanfall around the same time they released Battlefield 1. It was set up for failure. I bought the game and it was improved from the first one; wasn't a bad game...just forced to compete against a superior game
I think for us older gamers we compare what was considered a complete game in previous generations to what is released now ... and for some modern games such as BF1 there is a definite reduction in the amount of content.
EA are notorious for this. When franchises like Madden and NHL move on to a new console EA strip out previous content then drip feed it back in as the years go by.