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Community Transmission
December CC

How is it fair/balanced that on Day 2 of wide release I play against user wit multiple purple cards?

2

Replies

  • Octavious_Wrex
    3043 posts Member
    edited November 2017
    So you're telling me that if two perfectly identical players were to meet 1v1 in a scenario, where one player has maxed out cards and the other player has absolutely no cards, that both have equal chances of killing the other player?

    Statistically speaking that would be a no, because one person has a direct statistical advantage to various abilities/damage they can do, while the other player has nothing augmenting their character at all. This effect is even more blatant in starfighter matches when you can directly increase the power and life of your ship.

    Fact of the matter is that early access players, and players who bought the deluxe version do have a measurable advantage over those who did not purchase and participate in the early access events. The game has/had mobile freemium services plastered all over it where if you want to get ahead and directly increase your power faster you better fork over the cash. Players who do not do this will need to grind and deal with the players who opted to pay even more. Bottom line, these are bad practices in AAA multiplayer shooters and balancing for this type of thing will be highly unlikely.

    The hypothetical two players of equal skill meeting in a vacuum outside of the boundaries of any existing game mode doesn't matter, because it's a nonexistent scenario that you have to make up to try and prove starcards are the deciding factor of a fight.

    There is no such thing as two players of equal skill. They may be of equivalent general skill level, but that's not the same thing.

    It's nice to say it's the cards and not the player, because that gives people a built in excuse to why they lost. It doesn't help them improve at all, but at least instead of calling everyone who beats them hackers, they can now call everyone who beats them P2W scrubs. Because anythings better than actually looking at deficiencies in your own play right.
  • Beaver wrote: »
    So you're telling me that if two perfectly identical players were to meet 1v1 in a scenario, where one player has maxed out cards and the other player has absolutely no cards, that both have equal chances of killing the other player?

    Statistically speaking that would be a no, because one person has a direct statistical advantage to various abilities/damage they can do, while the other player has nothing augmenting their character at all. This effect is even more blatant in starfighter matches when you can directly increase the power and life of your ship.

    Fact of the matter is that early access players, and players who bought the deluxe version do have a measurable advantage over those who did not purchase and participate in the early access events. The game has/had mobile freemium services plastered all over it where if you want to get ahead and directly increase your power faster you better fork over the cash. Players who do not do this will need to grind and deal with the players who opted to pay even more. Bottom line, these are bad practices in AAA multiplayer shooters and balancing for this type of thing will be highly unlikely.

    I hate to tell you, but the player who is more self aware of his/her surroundings, and has the better aim will win 8 out of 10 times. I don't care who has the best Star Card hand.

    Which is why I said in a situation where both players are equal in all respects. Given the fact that skill ranges for individual players are dynamic this issue is only exacerbated by skill cards.

    Ok, lets think about the cards for specialist(i main it, don't know other cards) how much do cards help 1v1? Really, when are you going to throw a grenade in 1v1 unless you need distance. When would you stay still and not roll away from a grenade?
    Aeternum wrote: »
    I will repeat this for the millionth time.

    Cards don't provide a significant advantage and I still do very good with **** cards.

    What provides you an advantage is having good aim, good reflexes and good map awareness that you'll get for playing the game and improving your skills as a player.

    The only thing in this game that provides an "equipment" advantage (not mentioning some class skills being eventually overpowered) is using the best weapons and mods in the game for your class that you can obtain by achieving the kills milestones by playing the game.

    Though it may feel that having no cards may put you at a disadvantage, trust me, it's the weapons that change the game and/or having skill as a player.

    I think some cards can give an advantage. When it comes to ability swap cards, if something fits your playstyle better than the standard ability. I could see how for some players a trip mine would be much more handy than the surprising handy scout scanner.

    I don't think higher tiered cards are giving this huge advantage that there being made out to be, especially on troopers. Just like you said, the skills and the guns make a bigger difference than cards.

    In the hypothetical realm of two players one on one with exactly the same skill level I even think luck is going to make a bigger difference for the most part than a guy having
    So you're telling me that if two perfectly identical players were to meet 1v1 in a scenario, where one player has maxed out cards and the other player has absolutely no cards, that both have equal chances of killing the other player?

    Statistically speaking that would be a no, because one person has a direct statistical advantage to various abilities/damage they can do, while the other player has nothing augmenting their character at all. This effect is even more blatant in starfighter matches when you can directly increase the power and life of your ship.

    Fact of the matter is that early access players, and players who bought the deluxe version do have a measurable advantage over those who did not purchase and participate in the early access events. The game has/had mobile freemium services plastered all over it where if you want to get ahead and directly increase your power faster you better fork over the cash. Players who do not do this will need to grind and deal with the players who opted to pay even more. Bottom line, these are bad practices in AAA multiplayer shooters and balancing for this type of thing will be highly unlikely.

    The hypothetical two players of equal skill meeting in a vacuum outside of the boundaries of any existing game mode doesn't matter, because it's a nonexistent scenario that you have to make up to try and prove starcards are the deciding factor of a fight.

    There is no such thing as two players of equal skill. They may be of equivalent general skill level, but that's not the same thing.

    It's nice to say it's the cards and not the player, because that gives people a built in excuse to why they lost. It doesn't help them improve at all, but at least instead of calling everyone who beats them hackers, they can now call everyone who beats them P2W scrubs. Because anythings better than actually looking at deficiencies in your own play right.

    B-b-but we have to whine about something?
    PSN:deltagodzilla
    Join my SW Discord: https://discord.gg/XzT9C7g
  • So you're telling me that if two perfectly identical players were to meet 1v1 in a scenario, where one player has maxed out cards and the other player has absolutely no cards, that both have equal chances of killing the other player?

    Statistically speaking that would be a no, because one person has a direct statistical advantage to various abilities/damage they can do, while the other player has nothing augmenting their character at all. This effect is even more blatant in starfighter matches when you can directly increase the power and life of your ship.

    Fact of the matter is that early access players, and players who bought the deluxe version do have a measurable advantage over those who did not purchase and participate in the early access events. The game has/had mobile freemium services plastered all over it where if you want to get ahead and directly increase your power faster you better fork over the cash. Players who do not do this will need to grind and deal with the players who opted to pay even more. Bottom line, these are bad practices in AAA multiplayer shooters and balancing for this type of thing will be highly unlikely.

    The hypothetical two players of equal skill meeting in a vacuum outside of the boundaries of any existing game mode doesn't matter, because it's a nonexistent scenario that you have to make up to try and prove starcards are the deciding factor of a fight.

    There is no such thing as two players of equal skill. They may be of equivalent general skill level, but that's not the same thing.

    It's nice to say it's the cards and not the player, because that gives people a built in excuse to why they lost. It doesn't help them improve at all, but at least instead of calling everyone who beats them hackers, they can now call everyone who beats them P2W scrubs. Because anythings better than actually looking at deficiencies in your own play right.

    This right here.
  • So you're telling me that if two perfectly identical players were to meet 1v1 in a scenario, where one player has maxed out cards and the other player has absolutely no cards, that both have equal chances of killing the other player?

    Statistically speaking that would be a no, because one person has a direct statistical advantage to various abilities/damage they can do, while the other player has nothing augmenting their character at all. This effect is even more blatant in starfighter matches when you can directly increase the power and life of your ship.

    Fact of the matter is that early access players, and players who bought the deluxe version do have a measurable advantage over those who did not purchase and participate in the early access events. The game has/had mobile freemium services plastered all over it where if you want to get ahead and directly increase your power faster you better fork over the cash. Players who do not do this will need to grind and deal with the players who opted to pay even more. Bottom line, these are bad practices in AAA multiplayer shooters and balancing for this type of thing will be highly unlikely.

    The hypothetical two players of equal skill meeting in a vacuum outside of the boundaries of any existing game mode doesn't matter, because it's a nonexistent scenario that you have to make up to try and prove starcards are the deciding factor of a fight.

    There is no such thing as two players of equal skill. They may be of equivalent general skill level, but that's not the same thing.

    It's nice to say it's the cards and not the player, because that gives people a built in excuse to why they lost. It doesn't help them improve at all, but at least instead of calling everyone who beats them hackers, they can now call everyone who beats them P2W scrubs. Because anythings better than actually looking at deficiencies in your own play right.

    If you looked at my followup statement to the other individual who responded you would know I acknowledged that player skill is indeed dynamic and that cards will only serve to worsen a situation. In other words, someone who is already great at FPS games will be further boosted while people who are average and less than great will have bonuses but will still be statistically further behind the other guys because of the cards. New players potentially coming into the game this holiday season will be numerically set back further than the people who played at launch and even further than the people who played in early access and opted for the deluxe editions.

    I am not saying it is impossible to achieve kills or play the game in general. What I am saying is there are direct measurable increases in damage and ability output for people who spent the money to acquire cards versus players who did not and opted to grind their way through it.

    So for example all regular classes have the Resourceful card which decreases recharge times on abilities by: 10, 15, 20, and 28 percent. Survivalist offers you reduced health regen delay rates at: 20, 25, 30, and 40 percent. Bodyguard reducing damage from explosions and toxins by: 15, 17.5, 20, and 25 percent. Recharge vanguard specific to the assault class offering the player reduced recharge times on the ability time itself with: 25, 23, 21, and 18 recharge times that can be stacked with the Resourceful card to make the recharge on Vanguard even shorter. I'm not picking on the assault class or any class in particular. What I am doing is pointing out that just from this handful of cards there are examples of direct increases to power, or decreases in cooldown times for abilities.

    If the game didn't have cards that directly increased powers/damage/health/etc then this would not be an issue.
    However, there are at least a few across all classes and heroes that do in fact do this and is not something that can simply be written off as an insignificant point.
  • So you're telling me that if two perfectly identical players were to meet 1v1 in a scenario, where one player has maxed out cards and the other player has absolutely no cards, that both have equal chances of killing the other player?

    Statistically speaking that would be a no, because one person has a direct statistical advantage to various abilities/damage they can do, while the other player has nothing augmenting their character at all. This effect is even more blatant in starfighter matches when you can directly increase the power and life of your ship.

    Fact of the matter is that early access players, and players who bought the deluxe version do have a measurable advantage over those who did not purchase and participate in the early access events. The game has/had mobile freemium services plastered all over it where if you want to get ahead and directly increase your power faster you better fork over the cash. Players who do not do this will need to grind and deal with the players who opted to pay even more. Bottom line, these are bad practices in AAA multiplayer shooters and balancing for this type of thing will be highly unlikely.

    If you create a scenario where everything is absolutely, perfectly equal (classes, weapon choice, reaction times, accuracy, etc) and the only variable is the star cards then of course the player with higher level star cards is going to be more likely to win. Not because star cards have such a dramatic impact on gameplay (they don't), but because you've created such a contrived situation in an effort to make a point.

    Star cards in Battlefront II offer different abilities and slight augments to certain abilities. Aside from character based shooters like Overwatch, every online multiplayer game these days has some degree of loadout/ability customisation. Star cards are simply a new format for selecting a loadout. As for Starfighter Assault, I run a card on my bombers that gives me somewhere around 15% more health, but if a fighter gets on my tail it doesn't make any real difference because if I can't outmaneuver them they're going to smoke me. It just might take them 0.05 seconds longer to do it. Skill > Star Cards.

    But you're right, players who played in the beta and/or bought the deluxe edition and got early access do have an advantage because they've been playing the game longer. That's how it works in literally every game. Players with more play time tend to outperform those without much play time. It has nothing to do with the star cards.
  • Aeternum
    997 posts Member
    edited November 2017
    I'm really convinced that if I unequipped all my cards I would still do great because I can place my cross hair over enemy players while tapping the mouse button and I know many of the hot spots on every map AND because I have unlocked one of the best weapons (the only real game changer apart from player skill) for my class without paying for any crates. Should actually record a couple of matches playing with no cards and post them here.

    The point is not to brag by the way.
  • Aeternum wrote: »
    I'm really convinced that if I unequipped all my cards I would still do great because I can place my cross hair over enemy players while tapping the mouse button and I know many of the hot spots on every map AND because I have unlocked one of the best weapons (the only real game changer apart from player skill) for my class without paying for any crates. Should actually record a couple of matches playing with no cards and post them here.

    The point is not to brag by the way.

    There's a few people who have done exactly that. If you want to do it and record the results, I'd encourage you to.
  • So you're telling me that if two perfectly identical players were to meet 1v1 in a scenario, where one player has maxed out cards and the other player has absolutely no cards, that both have equal chances of killing the other player?

    Statistically speaking that would be a no, because one person has a direct statistical advantage to various abilities/damage they can do, while the other player has nothing augmenting their character at all. This effect is even more blatant in starfighter matches when you can directly increase the power and life of your ship.

    Fact of the matter is that early access players, and players who bought the deluxe version do have a measurable advantage over those who did not purchase and participate in the early access events. The game has/had mobile freemium services plastered all over it where if you want to get ahead and directly increase your power faster you better fork over the cash. Players who do not do this will need to grind and deal with the players who opted to pay even more. Bottom line, these are bad practices in AAA multiplayer shooters and balancing for this type of thing will be highly unlikely.

    THIS^

    For those that disagree that two equally skilled players are matched up and one has 2-3 epic cards will have a statistical advantage over the other player who owns one grey level card i have a present for YOU.......HUGE PITCHERS OF KOOLAID!!! Who wants some more?
    PAY2WIN = DARKSIDE & geez deez unpaid losers who live in their Mom's basement sure are SNOWFLAKES who can't handle critiques which explains why they can't get any & work for free!!!!!!!!!
  • So you're telling me that if two perfectly identical players were to meet 1v1 in a scenario, where one player has maxed out cards and the other player has absolutely no cards, that both have equal chances of killing the other player?

    Statistically speaking that would be a no, because one person has a direct statistical advantage to various abilities/damage they can do, while the other player has nothing augmenting their character at all. This effect is even more blatant in starfighter matches when you can directly increase the power and life of your ship.

    Fact of the matter is that early access players, and players who bought the deluxe version do have a measurable advantage over those who did not purchase and participate in the early access events. The game has/had mobile freemium services plastered all over it where if you want to get ahead and directly increase your power faster you better fork over the cash. Players who do not do this will need to grind and deal with the players who opted to pay even more. Bottom line, these are bad practices in AAA multiplayer shooters and balancing for this type of thing will be highly unlikely.

    If you create a scenario where everything is absolutely, perfectly equal (classes, weapon choice, reaction times, accuracy, etc) and the only variable is the star cards then of course the player with higher level star cards is going to be more likely to win. Not because star cards have such a dramatic impact on gameplay (they don't), but because you've created such a contrived situation in an effort to make a point.

    He admits it, "of course the player with higher level star cards is going to be more likely to win." LOLZ!!!
    PAY2WIN = DARKSIDE & geez deez unpaid losers who live in their Mom's basement sure are SNOWFLAKES who can't handle critiques which explains why they can't get any & work for free!!!!!!!!!
  • zodemere wrote: »
    So you're telling me that if two perfectly identical players were to meet 1v1 in a scenario, where one player has maxed out cards and the other player has absolutely no cards, that both have equal chances of killing the other player?

    Statistically speaking that would be a no, because one person has a direct statistical advantage to various abilities/damage they can do, while the other player has nothing augmenting their character at all. This effect is even more blatant in starfighter matches when you can directly increase the power and life of your ship.

    Fact of the matter is that early access players, and players who bought the deluxe version do have a measurable advantage over those who did not purchase and participate in the early access events. The game has/had mobile freemium services plastered all over it where if you want to get ahead and directly increase your power faster you better fork over the cash. Players who do not do this will need to grind and deal with the players who opted to pay even more. Bottom line, these are bad practices in AAA multiplayer shooters and balancing for this type of thing will be highly unlikely.

    If you create a scenario where everything is absolutely, perfectly equal (classes, weapon choice, reaction times, accuracy, etc) and the only variable is the star cards then of course the player with higher level star cards is going to be more likely to win. Not because star cards have such a dramatic impact on gameplay (they don't), but because you've created such a contrived situation in an effort to make a point.

    He admits it, "of course the player with higher level star cards is going to be more likely to win." LOLZ!!!

    If you ignore literally everything else I said to find the meaning that you want... smh
  • Aeternum
    997 posts Member
    edited November 2017
    People are just in denial and keep believe cards make a huge impact and that there is such a think as "two equally skilled players".

    Well here's my video playing a couple of matches in a row without any Star Cards equipped. It has sloppy play but it also has good streaks and some good play. Worst I did was a 8th place. That not being brilliant as I'm not a brilliant player, is also decent and I'm sure the more I play the more I'll improve to become a better player and make less mistakes.

    People arguing that they can't even break top 15 or top 15 because they get destroyed by people decked with epic cards, then watch this and keep playing and improving.

    https://youtu.be/ho6w4Bl2JV0
  • zodemere wrote: »
    So you're telling me that if two perfectly identical players were to meet 1v1 in a scenario, where one player has maxed out cards and the other player has absolutely no cards, that both have equal chances of killing the other player?

    Statistically speaking that would be a no, because one person has a direct statistical advantage to various abilities/damage they can do, while the other player has nothing augmenting their character at all. This effect is even more blatant in starfighter matches when you can directly increase the power and life of your ship.

    Fact of the matter is that early access players, and players who bought the deluxe version do have a measurable advantage over those who did not purchase and participate in the early access events. The game has/had mobile freemium services plastered all over it where if you want to get ahead and directly increase your power faster you better fork over the cash. Players who do not do this will need to grind and deal with the players who opted to pay even more. Bottom line, these are bad practices in AAA multiplayer shooters and balancing for this type of thing will be highly unlikely.

    If you create a scenario where everything is absolutely, perfectly equal (classes, weapon choice, reaction times, accuracy, etc) and the only variable is the star cards then of course the player with higher level star cards is going to be more likely to win. Not because star cards have such a dramatic impact on gameplay (they don't), but because you've created such a contrived situation in an effort to make a point.

    He admits it, "of course the player with higher level star cards is going to be more likely to win." LOLZ!!!

    How can i sticky this to the front page? Its classic!!!!
    PAY2WIN = DARKSIDE & geez deez unpaid losers who live in their Mom's basement sure are SNOWFLAKES who can't handle critiques which explains why they can't get any & work for free!!!!!!!!!
  • Ok. Go back under your bridge, troll.
  • Another clip... joined a match that had already started and made an 11 kill streak with NO cards.

    Might have been lucky, but it definitely was NO card.

  • Aeternum wrote: »
    Another clip... joined a match that had already started and made an 11 kill streak with NO cards.

    Might have been lucky, but it definitely was NO card.


    The better player will win despite star cards.

    Well played.
  • Seriously? Has anyone even read the differences between a level 1 card and an epic? It is marginal, and is considered min/maxing. If you are good, you are good....no card will give somebody a superior advantage.
  • RedReVenge wrote: »
    Aeternum wrote: »
    Another clip... joined a match that had already started and made an 11 kill streak with NO cards.

    Might have been lucky, but it definitely was NO card.


    The better player will win despite star cards.

    Well played.

    Thanks!
  • To those drinking huge amouts of koolaid & think its balanced to have multiple epic cards on one specific charater on DAY ONE (those that have admitted i'm right no need to respond since you've admitted i'm right), what's the point in having cards? Are they just for looks? Why even have them? Would it be fair in say MLG or ESports to have Team P2W to have full decks of epic cards VS Team BrokE with no cards at all? Hmmm i wonder what the ignorants will come up with next....
    PAY2WIN = DARKSIDE & geez deez unpaid losers who live in their Mom's basement sure are SNOWFLAKES who can't handle critiques which explains why they can't get any & work for free!!!!!!!!!
  • What ignorant people mate? Just bother playing the game and learning the maps and practice your aim, it's time better spent than ranting at cards on this forum to be fair.
  • Typical "I'm wrong so I'm just going to insult people" behavior coming from OP
    "Yeah, I'm responsible these days. It's the price you pay for being successful."
  • Palpa
    143 posts Member
    edited November 2017
    zodemere wrote: »
    To those drinking huge amouts of koolaid & think its balanced to have multiple epic cards on one specific charater on DAY ONE (those that have admitted i'm right no need to respond since you've admitted i'm right), what's the point in having cards? Are they just for looks? Why even have them? Would it be fair in say MLG or ESports to have Team P2W to have full decks of epic cards VS Team BrokE with no cards at all? Hmmm i wonder what the ignorants will come up with next....

    What is up with you and this kool aid thing, you sound like broken record. Have some originality and craft a new insult ya dingus.

    Also I've played against players that have higher cards than I do and I bought the deluxe edition. Guess what, STILL GOT REK'D and I was seasoned in Battlefront 1.

    You know how i felt when I went against a lvl 16 chewie with strategic star cards equipped? I thought 'god damn this guy put in money, lets see if i can kill him'.

    I stand by the argument that if someone spends $60 on a game and another $60 on upgrades, they deserve to win, because guess what. If you payed $120 to be better in a game and still got owned, you would be pretty angry.
  • Lonnisity wrote: »
    Typical "I'm wrong so I'm just going to insult people" behavior coming from OP

    This 1000000%
    WATCH THOSE WRIST ROCKETS!
  • zodemere wrote: »
    ...those that have admitted i'm right no need to respond...
    Careful how you word things. That is to say... others here "agree" with you, but that doesn't make you "right". That's not what agreeing is.
  • zodemere wrote: »
    To those drinking huge amouts of koolaid & think its balanced to have multiple epic cards on one specific charater on DAY ONE (those that have admitted i'm right no need to respond since you've admitted i'm right), what's the point in having cards? Are they just for looks? Why even have them? Would it be fair in say MLG or ESports to have Team P2W to have full decks of epic cards VS Team BrokE with no cards at all? Hmmm i wonder what the ignorants will come up with next....

    Anybody man enuf to answer the MLG question? Anyone? Or did a kittie git yo tongue?? LOLZ
    PAY2WIN = DARKSIDE & geez deez unpaid losers who live in their Mom's basement sure are SNOWFLAKES who can't handle critiques which explains why they can't get any & work for free!!!!!!!!!
  • <chirp chirp> the sound of crickets ;\
    PAY2WIN = DARKSIDE & geez deez unpaid losers who live in their Mom's basement sure are SNOWFLAKES who can't handle critiques which explains why they can't get any & work for free!!!!!!!!!
  • Stop feeding the troll, guys.
  • Stop feeding the troll, guys.

    U are the obvious troll & so is anyone who says its balanced to have players with statistical advantages on DAY 1 simple because they paid $ for it. That so sort of crap wouldn't fly in BF1 or CoD & definitely not on MLG so it's not gonna fly in my book either. U want to debate more? Come git sum!!
    PAY2WIN = DARKSIDE & geez deez unpaid losers who live in their Mom's basement sure are SNOWFLAKES who can't handle critiques which explains why they can't get any & work for free!!!!!!!!!
  • AwesomeA9991
    234 posts Member
    edited November 2017
    zodemere wrote: »
    Stop feeding the troll, guys.

    U are the obvious troll & so is anyone who says its balanced to have players with statistical advantages on DAY 1 simple because they paid $ for it. That so sort of **** wouldn't fly in BF1 or CoD & definitely not on MLG so it's not gonna fly in my book either. U want to debate more? Come git sum!!

    Just cause you dont think it's fair doesnt mean it really is not fair. You're word isn't law pal. If it's such an issue for you, here's a perfect suggestion. Don't. Play. The. Game.
    WATCH THOSE WRIST ROCKETS!
  • zodemere wrote: »
    Stop feeding the troll, guys.

    U are the obvious troll & so is anyone who says its balanced to have players with statistical advantages on DAY 1 simple because they paid $ for it. That so sort of **** wouldn't fly in BF1 or CoD & definitely not on MLG so it's not gonna fly in my book either. U want to debate more? Come git sum!!

    Just cause you dont think it's fair doesnt mean it really is not fair. You're word isn't law pal. If it's such an issue for you, here's a perfect suggestion. Don't. Play. The. Game.

    U think ESports would allow a team to pay for extra health or faster regeneration of abilities vs a team that doesn't have that option?
    PAY2WIN = DARKSIDE & geez deez unpaid losers who live in their Mom's basement sure are SNOWFLAKES who can't handle critiques which explains why they can't get any & work for free!!!!!!!!!
  • zodemere wrote: »
    zodemere wrote: »
    Stop feeding the troll, guys.

    U are the obvious troll & so is anyone who says its balanced to have players with statistical advantages on DAY 1 simple because they paid $ for it. That so sort of **** wouldn't fly in BF1 or CoD & definitely not on MLG so it's not gonna fly in my book either. U want to debate more? Come git sum!!

    Just cause you dont think it's fair doesnt mean it really is not fair. You're word isn't law pal. If it's such an issue for you, here's a perfect suggestion. Don't. Play. The. Game.

    U think ESports would allow a team to pay for extra health or faster regeneration of abilities vs a team that doesn't have that option?

    Maybe, maybe not. I wouldn't like it. But the fact here is ppl do have a choice, you chose to pre-order elite edition or you don't. Simple.
    WATCH THOSE WRIST ROCKETS!
  • zodemere wrote: »
    zodemere wrote: »
    Stop feeding the troll, guys.

    U are the obvious troll & so is anyone who says its balanced to have players with statistical advantages on DAY 1 simple because they paid $ for it. That so sort of **** wouldn't fly in BF1 or CoD & definitely not on MLG so it's not gonna fly in my book either. U want to debate more? Come git sum!!

    Just cause you dont think it's fair doesnt mean it really is not fair. You're word isn't law pal. If it's such an issue for you, here's a perfect suggestion. Don't. Play. The. Game.

    U think ESports would allow a team to pay for extra health or faster regeneration of abilities vs a team that doesn't have that option?

    Maybe, maybe not. I wouldn't like it. But the fact here is ppl do have a choice, you chose to pre-order elite edition or you don't. Simple.

    lol "maybe", gee dont go way out on a branch like that cuz u may hurt yourself. NO SOUP FOR ONE YEAR! NEXT....
    PAY2WIN = DARKSIDE & geez deez unpaid losers who live in their Mom's basement sure are SNOWFLAKES who can't handle critiques which explains why they can't get any & work for free!!!!!!!!!
  • zodemere wrote: »
    zodemere wrote: »
    zodemere wrote: »
    Stop feeding the troll, guys.

    U are the obvious troll & so is anyone who says its balanced to have players with statistical advantages on DAY 1 simple because they paid $ for it. That so sort of **** wouldn't fly in BF1 or CoD & definitely not on MLG so it's not gonna fly in my book either. U want to debate more? Come git sum!!

    Just cause you dont think it's fair doesnt mean it really is not fair. You're word isn't law pal. If it's such an issue for you, here's a perfect suggestion. Don't. Play. The. Game.

    U think ESports would allow a team to pay for extra health or faster regeneration of abilities vs a team that doesn't have that option?

    Maybe, maybe not. I wouldn't like it. But the fact here is ppl do have a choice, you chose to pre-order elite edition or you don't. Simple.

    lol "maybe", gee dont go way out on a branch like that cuz u may hurt yourself. NO SOUP FOR ONE YEAR! NEXT....

    ...this made sense how exactly? This whole rant of yours won't amount to anything dude, just accept the fact that you don't have as good cards as ppl cause you didn't buy the elite pre-order and leave it at that. DICE aint going to take away all of ppl's pre-order bonuses
    WATCH THOSE WRIST ROCKETS!
  • zodemere wrote: »
    zodemere wrote: »
    Stop feeding the troll, guys.

    U are the obvious troll & so is anyone who says its balanced to have players with statistical advantages on DAY 1 simple because they paid $ for it. That so sort of **** wouldn't fly in BF1 or CoD & definitely not on MLG so it's not gonna fly in my book either. U want to debate more? Come git sum!!

    Just cause you dont think it's fair doesnt mean it really is not fair. You're word isn't law pal. If it's such an issue for you, here's a perfect suggestion. Don't. Play. The. Game.

    Does anyone think (no wimpy maybes) ESports would allow a team to pay for extra health or faster regeneration of abilities to play VS a team that doesn't have that option?

    PAY2WIN = DARKSIDE & geez deez unpaid losers who live in their Mom's basement sure are SNOWFLAKES who can't handle critiques which explains why they can't get any & work for free!!!!!!!!!
  • AwesomeA9991
    234 posts Member
    edited November 2017
    zodemere wrote: »
    zodemere wrote: »
    zodemere wrote: »
    Stop feeding the troll, guys.

    U are the obvious troll & so is anyone who says its balanced to have players with statistical advantages on DAY 1 simple because they paid $ for it. That so sort of **** wouldn't fly in BF1 or CoD & definitely not on MLG so it's not gonna fly in my book either. U want to debate more? Come git sum!!

    Just cause you dont think it's fair doesnt mean it really is not fair. You're word isn't law pal. If it's such an issue for you, here's a perfect suggestion. Don't. Play. The. Game.

    Does anyone think (no wimpy maybes) ESports would allow a team to pay for extra health or faster regeneration of abilities to play VS a team that doesn't have that option?

    And here you are with this nonsense again, I dont care what ESports would do. It has 0 to do with Battlefront II. I'm finished with you, troll. Obviously I can't have a civil conversation with you, so enjoy raging about your star cards while I enjoy this marvel of a game. Ciao.
    WATCH THOSE WRIST ROCKETS!
  • Stop feeding the troll, guys.

  • The pre-orders both versions gave some purple cards, additionally some people are grinding through the game more than others. I've given it a good number of hours but not too many and I've already upgraded to and gotten some blues. Just fight through it and focus on one class to get yourself started it's not so bad really.
  • DarthJ
    6800 posts Member
    edited November 2017
    What do you expect to get out of this thread OP? Its not like anything will change because of it. They wont nerf the cards for all those who paid more for early access simply because one guy is having a tantrum at getting killed in a shooter. Still comes down to skill, ive bested people with better cards than me. A purple card might give you like 0.5secs cooldown quicker or something. Some have little difference to basic stuff.
    PSN: ibrajoker59
  • SVEJ
    1162 posts Member
    ELite Trooper Edition didnt give me anything good, i dont know why you are complaingin, you can buy some of the stuff but thei whole star cards ***** should have NOT been in the game itself. Like it's just utter *****, what is swbf2 even suppose to be, cod meets league or what?
  • Piscettios
    6114 posts Member
    edited November 2017
    OP’s like the 2nd baseman that looks at his glove after muffing a ground ball. Gotta blame something right?

    Get good and get off the forums looking for validation to cry like a baby, your obviously not going to get the support you seek... you’re especially not getting anywhere by challenging people’s intelligence while sounding like an uneducated dolt.
    Knights of Gareth
    XBL- JsOnMyFett 13
  • zodemere wrote: »
    <chirp chirp> the sound of crickets ;\

    Dude, I don't like to insult people, so this post is going to be difficult. You are literally ignoring every answers that you don't agree with, just so you can continue to insult players who are trying to help you understand the game. Then you just stick you fingers in your ears like a four year old and scream lallalla Im right your wrong!

    If you want to do better, try harder. Learn the maps, learn the classes. Learn to shoot and hit your targets. You are just crafting excuses for your bad play and inability to adapt.

    I've been gaming for a long time, and am at best average at shooters. However I have a fair amount of experience with flight games. I love Starfighter Assult. The combined level of all my starfighters it's 2. That's right. I have one level one card for my bomber, and one for my fighter. Despite those I'm almost always in the top three of my team.

    Starfighter cards have higher percentages than trooper cards, but even they don't make a measurable difference. In over fifty games of SA I've come across one player who was basically untouchable. His card level for his fighter was zero.

    There were people I saw spawning on my team with levels over 10 who were at the bottom of the board and were just there to feed this level zeros kill streak. He finished with over thirty kills, and two deaths.

    If you just decide it's the cards being unfair you'll never get any better, and your just going to get more and more frustrated. Look at your own game, and find ways to improve your skills.

    Or don't, just keep crying about how poor little you are so mistreated because those big mean men and women bought the deluxe edition. Work super hard to get those higher level cards so you can wonder why they work so much better for everyone else then they do for you.
  • Just play the game & do your best.
    In time you will be better & you will have upgraded cards also.
    It's hard for all of us. it's a hard grind & needs much time!
  • JackTHorn
    3755 posts Member
    edited November 2017
    Yup that extra 2m on Thermal detonator is why you died...or ....or Officer hit point buff having extra 4m radius, or heavy's shield having an additional 100 health, or specialist having 16 second cool down on trip mine, or Yoda attacking with his saber 15% longer..blah blah blah. The purples are not why you're dying, and that is coming from a person that is getting wrecked on this game.

    Just be patient and learn the maps etc...
    Yup. This, exactly.

    you can still dominate without cards... cards are like a little bonus. most of it is part to the player is good and has learned the map.
    Also this.

    zodemere wrote: »
    IS IT BALANCED TO HAVE END LEVEL GEAR (MULTIPLE PURPLE CARDS PER CHARACTER) ON DAY 2 OF WORLD WIDE RELEASE?
    When what you're calling "end level gear" just means an incremental improvement in something that happens a few times in a game... then yes, it is balanced.
    RedReVenge wrote: »
    No, they are fair. The difference between a level 3 Therm vs a level 4 Therm is .5 meters.

    You just got wrecked by a player who ordered the deluxe edition and has been playing for at least 4-5 days.

    #L2Play
    Exactly.
  • Not surprised that nobody was man enuf to answer then ESports question! Maybe something easier for da scrubs? Would you all be okay with in say OVERWATCH to have one character of the same type have more health than the other simply because some rich kid paid extra $ ?
    PAY2WIN = DARKSIDE & geez deez unpaid losers who live in their Mom's basement sure are SNOWFLAKES who can't handle critiques which explains why they can't get any & work for free!!!!!!!!!
  • French crys with a waburger
  • zodemere wrote: »
    Not surprised that nobody was man enuf to answer then ESports question! Maybe something easier for da scrubs? Would you all be okay with in say OVERWATCH to have one character of the same type have more health than the other simply because some rich kid paid extra $ ?

    anybody....
    PAY2WIN = DARKSIDE & geez deez unpaid losers who live in their Mom's basement sure are SNOWFLAKES who can't handle critiques which explains why they can't get any & work for free!!!!!!!!!
  • Dash
    11676 posts Member
    French crys with a waburger

    My fav quote, the best!
    Origin ID: "NWG_Dash"

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  • Since da scrubs just can't git it thru their thick skulls how about a sports analogy. Anyone watch NFL Football? Ever hear of da salary cap? It tries to keep teams balanced by setting a $ amount each team can spend on players. Lets say they got rid of da cap. Would it be fair for say the Patriots to spend unlimited amounts of $ and buy up every QB to put them on their practice squad or injured reserve so no other team would have even 1 single QB? Does that sound balanced to u?
    PAY2WIN = DARKSIDE & geez deez unpaid losers who live in their Mom's basement sure are SNOWFLAKES who can't handle critiques which explains why they can't get any & work for free!!!!!!!!!
  • Wait...you think this game will go E-Sports route?

    You know it's an arcade shooter made for casual FPS fun right? It's not competitive material. Your issue is a complete "non-issue".

  • Godling wrote: »
    It's about as fair for OP as it is for someone who buys the game a few months from now. /nonissue

    It is the same for someone buying the game a few months as it is for the Op but it is an issue. There needs to be some sort of matchmaking because at the moment those who are just starting out are coming up against people with 30 hours on the clock. Keep getting headshot as soon as you move by guys who have sniper rifles fitted with night sights and you soon feel the frustration. It's not a case of git gud more a case of give people a chance to git gud. If too many people end up leaving its going to be a small playerbase.
This discussion has been closed.