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The hypothetical two players of equal skill meeting in a vacuum outside of the boundaries of any existing game mode doesn't matter, because it's a nonexistent scenario that you have to make up to try and prove starcards are the deciding factor of a fight.
There is no such thing as two players of equal skill. They may be of equivalent general skill level, but that's not the same thing.
It's nice to say it's the cards and not the player, because that gives people a built in excuse to why they lost. It doesn't help them improve at all, but at least instead of calling everyone who beats them hackers, they can now call everyone who beats them P2W scrubs. Because anythings better than actually looking at deficiencies in your own play right.
Ok, lets think about the cards for specialist(i main it, don't know other cards) how much do cards help 1v1? Really, when are you going to throw a grenade in 1v1 unless you need distance. When would you stay still and not roll away from a grenade?
B-b-but we have to whine about something?
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This right here.
If you looked at my followup statement to the other individual who responded you would know I acknowledged that player skill is indeed dynamic and that cards will only serve to worsen a situation. In other words, someone who is already great at FPS games will be further boosted while people who are average and less than great will have bonuses but will still be statistically further behind the other guys because of the cards. New players potentially coming into the game this holiday season will be numerically set back further than the people who played at launch and even further than the people who played in early access and opted for the deluxe editions.
I am not saying it is impossible to achieve kills or play the game in general. What I am saying is there are direct measurable increases in damage and ability output for people who spent the money to acquire cards versus players who did not and opted to grind their way through it.
So for example all regular classes have the Resourceful card which decreases recharge times on abilities by: 10, 15, 20, and 28 percent. Survivalist offers you reduced health regen delay rates at: 20, 25, 30, and 40 percent. Bodyguard reducing damage from explosions and toxins by: 15, 17.5, 20, and 25 percent. Recharge vanguard specific to the assault class offering the player reduced recharge times on the ability time itself with: 25, 23, 21, and 18 recharge times that can be stacked with the Resourceful card to make the recharge on Vanguard even shorter. I'm not picking on the assault class or any class in particular. What I am doing is pointing out that just from this handful of cards there are examples of direct increases to power, or decreases in cooldown times for abilities.
If the game didn't have cards that directly increased powers/damage/health/etc then this would not be an issue.
However, there are at least a few across all classes and heroes that do in fact do this and is not something that can simply be written off as an insignificant point.
If you create a scenario where everything is absolutely, perfectly equal (classes, weapon choice, reaction times, accuracy, etc) and the only variable is the star cards then of course the player with higher level star cards is going to be more likely to win. Not because star cards have such a dramatic impact on gameplay (they don't), but because you've created such a contrived situation in an effort to make a point.
Star cards in Battlefront II offer different abilities and slight augments to certain abilities. Aside from character based shooters like Overwatch, every online multiplayer game these days has some degree of loadout/ability customisation. Star cards are simply a new format for selecting a loadout. As for Starfighter Assault, I run a card on my bombers that gives me somewhere around 15% more health, but if a fighter gets on my tail it doesn't make any real difference because if I can't outmaneuver them they're going to smoke me. It just might take them 0.05 seconds longer to do it. Skill > Star Cards.
But you're right, players who played in the beta and/or bought the deluxe edition and got early access do have an advantage because they've been playing the game longer. That's how it works in literally every game. Players with more play time tend to outperform those without much play time. It has nothing to do with the star cards.
The point is not to brag by the way.
There's a few people who have done exactly that. If you want to do it and record the results, I'd encourage you to.
THIS^
For those that disagree that two equally skilled players are matched up and one has 2-3 epic cards will have a statistical advantage over the other player who owns one grey level card i have a present for YOU.......HUGE PITCHERS OF KOOLAID!!! Who wants some more?
He admits it, "of course the player with higher level star cards is going to be more likely to win." LOLZ!!!
If you ignore literally everything else I said to find the meaning that you want... smh
Well here's my video playing a couple of matches in a row without any Star Cards equipped. It has sloppy play but it also has good streaks and some good play. Worst I did was a 8th place. That not being brilliant as I'm not a brilliant player, is also decent and I'm sure the more I play the more I'll improve to become a better player and make less mistakes.
People arguing that they can't even break top 15 or top 15 because they get destroyed by people decked with epic cards, then watch this and keep playing and improving.
https://youtu.be/ho6w4Bl2JV0
How can i sticky this to the front page? Its classic!!!!
Might have been lucky, but it definitely was NO card.
The better player will win despite star cards.
Well played.
Thanks!
What is up with you and this kool aid thing, you sound like broken record. Have some originality and craft a new insult ya dingus.
Also I've played against players that have higher cards than I do and I bought the deluxe edition. Guess what, STILL GOT REK'D and I was seasoned in Battlefront 1.
You know how i felt when I went against a lvl 16 chewie with strategic star cards equipped? I thought 'god damn this guy put in money, lets see if i can kill him'.
I stand by the argument that if someone spends $60 on a game and another $60 on upgrades, they deserve to win, because guess what. If you payed $120 to be better in a game and still got owned, you would be pretty angry.
This 1000000%
Anybody man enuf to answer the MLG question? Anyone? Or did a kittie git yo tongue?? LOLZ
U are the obvious troll & so is anyone who says its balanced to have players with statistical advantages on DAY 1 simple because they paid $ for it. That so sort of crap wouldn't fly in BF1 or CoD & definitely not on MLG so it's not gonna fly in my book either. U want to debate more? Come git sum!!
Just cause you dont think it's fair doesnt mean it really is not fair. You're word isn't law pal. If it's such an issue for you, here's a perfect suggestion. Don't. Play. The. Game.
U think ESports would allow a team to pay for extra health or faster regeneration of abilities vs a team that doesn't have that option?
Maybe, maybe not. I wouldn't like it. But the fact here is ppl do have a choice, you chose to pre-order elite edition or you don't. Simple.
lol "maybe", gee dont go way out on a branch like that cuz u may hurt yourself. NO SOUP FOR ONE YEAR! NEXT....
...this made sense how exactly? This whole rant of yours won't amount to anything dude, just accept the fact that you don't have as good cards as ppl cause you didn't buy the elite pre-order and leave it at that. DICE aint going to take away all of ppl's pre-order bonuses
And here you are with this nonsense again, I dont care what ESports would do. It has 0 to do with Battlefront II. I'm finished with you, troll. Obviously I can't have a civil conversation with you, so enjoy raging about your star cards while I enjoy this marvel of a game. Ciao.
Get good and get off the forums looking for validation to cry like a baby, your obviously not going to get the support you seek... you’re especially not getting anywhere by challenging people’s intelligence while sounding like an uneducated dolt.
XBL- JsOnMyFett 13
Dude, I don't like to insult people, so this post is going to be difficult. You are literally ignoring every answers that you don't agree with, just so you can continue to insult players who are trying to help you understand the game. Then you just stick you fingers in your ears like a four year old and scream lallalla Im right your wrong!
If you want to do better, try harder. Learn the maps, learn the classes. Learn to shoot and hit your targets. You are just crafting excuses for your bad play and inability to adapt.
I've been gaming for a long time, and am at best average at shooters. However I have a fair amount of experience with flight games. I love Starfighter Assult. The combined level of all my starfighters it's 2. That's right. I have one level one card for my bomber, and one for my fighter. Despite those I'm almost always in the top three of my team.
Starfighter cards have higher percentages than trooper cards, but even they don't make a measurable difference. In over fifty games of SA I've come across one player who was basically untouchable. His card level for his fighter was zero.
There were people I saw spawning on my team with levels over 10 who were at the bottom of the board and were just there to feed this level zeros kill streak. He finished with over thirty kills, and two deaths.
If you just decide it's the cards being unfair you'll never get any better, and your just going to get more and more frustrated. Look at your own game, and find ways to improve your skills.
Or don't, just keep crying about how poor little you are so mistreated because those big mean men and women bought the deluxe edition. Work super hard to get those higher level cards so you can wonder why they work so much better for everyone else then they do for you.
In time you will be better & you will have upgraded cards also.
It's hard for all of us. it's a hard grind & needs much time!
Also this.
When what you're calling "end level gear" just means an incremental improvement in something that happens a few times in a game... then yes, it is balanced.
Exactly.
anybody....
My fav quote, the best!
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You know it's an arcade shooter made for casual FPS fun right? It's not competitive material. Your issue is a complete "non-issue".
It is the same for someone buying the game a few months as it is for the Op but it is an issue. There needs to be some sort of matchmaking because at the moment those who are just starting out are coming up against people with 30 hours on the clock. Keep getting headshot as soon as you move by guys who have sniper rifles fitted with night sights and you soon feel the frustration. It's not a case of git gud more a case of give people a chance to git gud. If too many people end up leaving its going to be a small playerbase.