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We Want Conquest Mode Everyone who wants this answer Make this thread big

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Ahsoka_Tano
7341 posts Member
edited November 2017
Please DICE give us Conquest it was the main gamemode from the original battlefronts so I don't know why we won't get it in this years battlefront.

Let's capture a command post!!!

3 major reasons for Conquest or modes for open maps:
  • Higher Replayability
  • Star Wars Like Battles
  • Vehicle Combat

For General Ahsoka Tano!
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Post edited by XXXO77O4906 on

Replies

  • the fact that its not in the game already makes absolutely no sense because it is one of the most asked for features and one of the most appealing game modes.

    I just don't understand why they refuse to add this to the game, its the one thing that can add longevity to the game. Its the one game mode that keeps me coming back to battlefield 4, occasionally I'll play something else in that game but whenever I launch Battlefield 4 I play CQ. So the refusal to add it here leaves me absolutely dumbfounded. TBH I think currently they cant add it because the maps aren't designed for it, they are too linear and not open enough. The game isn't built for it.

    But if they could add it I really would play a conquest mode for hundreds of hours I have over 900+ hours in bf4 and most of them are in the CQ gamemode

    It's one of the main reasons I still play battlefield 4 even after I played each map probably over a hundred times and pretty much have everything unlocked, because that most of the time each conquest game would end differently, because teams can capture flags in any order you can try to out play or out think your enemies and u always need to stay on your feet because you never know where an enemy will come from or what they will do, plus in each match I feel if I worked hard enough or solo back capped a flag or I stopped an enemy from back capping I could influence the match even if only a little to help my team come out on top. I also feel that my fast reflexes and decent aim gives me an advantage and it can be improved if I work at it in battlefield 4.
  • When Battlefront 2015 was coming out I didn't think I wanted a Star Wars skinned Battlefield game. I do in fact want a Star Wars skinned Battlefield game.
  • Yeah it wouldn't be hard to implement, imagine on the new Hoth map, with 5-7 command points, and there as well, 1 or 2 in the palace and 3 outside, amazing
  • You can only do it successfully if they fix the current joke of a Party System. You absolutely need to be able to work with squad mates to take points as well as be able to spawn off them to try to help hold/capture one.

    Think of any BF game you played as a lone wolf with a squad/team of people not working together, its rage inducing.
  • Personally, i'm LOVING this dynamic objective system FAR more than static "capture points A-E".

    I'd be bored out of my mind doing more standard CQ nonsense. I wish BF1 would adopt this system for their maps personally.
  • Danxoln wrote: »
    Yeah it wouldn't be hard to implement, imagine on the new Hoth map, with 5-7 command points, and there as well, 1 or 2 in the palace and 3 outside, amazing

    The game should last longer and EA want to bind more people in order to sell their loot boxes and skin. Therefore it would be wise to have some modes and maps which have a high replaybility. I mean they will release new maps in the near future.
    For General Ahsoka Tano!
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  • sitht0r wrote: »
    Personally, i'm LOVING this dynamic objective system FAR more than static "capture points A-E".

    I'd be bored out of my mind doing more standard CQ nonsense. I wish BF1 would adopt this system for their maps personally.

    I agree that the new Galactic Assault is a good mode but I think it comes largely as a way to get AT-ATs and that MTT into the game. I like the mode but it would be served well in my opinion by Battlefield style squad spawning.

    I also think some more combined arms play Battlefield CQ style with all the Star Wars toys would be a lot of fun.
  • sitht0r wrote: »
    Personally, i'm LOVING this dynamic objective system FAR more than static "capture points A-E".

    I'd be bored out of my mind doing more standard CQ nonsense. I wish BF1 would adopt this system for their maps personally.

    GA is already in the game and some are getting bored. Also GA is in my opinion pretty close on the rush mode of Battlefield Bad Company. I loved to play it at first and a few month later EA brought Conquest to the game which I loved to play even more.
    For General Ahsoka Tano!
    h3d5nuo8y0jq.png

  • Frimmel wrote: »
    sitht0r wrote: »
    Personally, i'm LOVING this dynamic objective system FAR more than static "capture points A-E".

    I'd be bored out of my mind doing more standard CQ nonsense. I wish BF1 would adopt this system for their maps personally.

    I agree that the new Galactic Assault is a good mode but I think it comes largely as a way to get AT-ATs and that MTT into the game. I like the mode but it would be served well in my opinion by Battlefield style squad spawning.

    I also think some more combined arms play Battlefield CQ style with all the Star Wars toys would be a lot of fun.

    I'm pretty confident if they added CQ (standard BF experience) you'd have nothing but a bunch of camping on the edges of maps like every other battlefield game.

    This design at least keeps the focus on the objectives and the people that want to sit on the edges still can. And honestly, they'll still get good points and kills, but it won't matter for the objective or have any bearing on the W/L. That imo, is a better overall experience.

    Then again, i'm just providing my opinion for what I like. If there were 2 separate modes, it wouldn't affect me one bit. I'd just ignore the "normal" battlefield experience and keep playing the dynamic objective system we have currently in GA.
  • I just know I'd be up for a more Battlefield-esque version of the game especially if heroes were left out. I'd likely split my time between a Galactic Assault style mode and a CQ style mode. Frankly, I thought after Battlefront 2015 this game would veer much more that direction.
  • Please DICE give us Conquest it was the main gamemode from the original battlefronts so I don't know why we won't get it in this years battlefront.

    Let's capture a command post!!!

    3 major reasons for Conquest or modes for open maps:
    • Higher Replayability
    • Star Wars Like Battles
    • Vehicle Combat

    100%

    I AM WITH YOU MAN
  • I want a working squad system and a server browser first.
    Players need more freedom of choice playing the existing maps, eras, and factions.
  • Changed the title in your post OP, dont spam symbols in your thread to make it more visible as that is also not allowed.

    Next time will be a lock, now carry on with the feedback.
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  • Please bring Conquest mode into Battlefront 2!
  • sitht0r wrote: »
    Personally, i'm LOVING this dynamic objective system FAR more than static "capture points A-E".

    I'd be bored out of my mind doing more standard CQ nonsense. I wish BF1 would adopt this system for their maps personally.

    GA is already in the game and some are getting bored. Also GA is in my opinion pretty close on the rush mode of Battlefield Bad Company. I loved to play it at first and a few month later EA brought Conquest to the game which I loved to play even more.

    Galactic Assault is already in Battlefield1? Right...
  • Would love to see conquest
  • Please DICE give us Conquest it was the main gamemode from the original battlefronts so I don't know why we won't get it in this years battlefront.

    Let's capture a command post!!!

    3 major reasons for Conquest or modes for open maps:
    • Higher Replayability
    • Star Wars Like Battles
    • Vehicle Combat

    +1
  • Another vote here for Conquest. Was really disappointed it wasn’t in the last game and now this one. Galactic Assault is going to get stale very fast....half the time it feels like a moving Operation Metro, which is one of the worst things that happened to Battlefield.
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  • Piscettios wrote: »
    Another vote here for Conquest. Was really disappointed it wasn’t in the last game and now this one. Galactic Assault is going to get stale very fast....half the time it feels like a moving Operation Metro, which is one of the worst things that happened to Battlefield.

    We got Space Battles, therefore I think Conquest is possible. In the original it was the high light to actually move one of these huge AT-ATs.
    For General Ahsoka Tano!
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  • Never played it but it sounds cool, so I’m in.
  • What is conquest mode?? Are you talking battlefield?


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  • ggf
    33 posts Member
    All we need is supremacy.
    Conquest is pointless flag running for points while flags getting back capped immediately.
  • I agree that we need Conquest. Galactic Assault is fun in its own right, but it's a lot like big Rush. Especially as the only large scale game mode in the game, and as the flagship game mode, the novelty will eventually wear off. I recently mentioned all of this in another post, so I'd just like to bring it into this discussion.
    64 player Conquest would add to that replayability, as you said. But I fear that it simply would not work on so many of the maps we have in the game, not even Conquest Assault. A lot of them, as beautiful as they look, seem to me to be pretty small, compact, and not very open, dominated by chokepoints with a lack of flanking routes. Linear maps do not agree with open Conquest and destroy its replayability. I mean, how would it work on maps that go from outside to inside like Theed on Naboo or Starkiller Base or Death Star II? Maybe it would... I dunno. This is why I would like for there to be a public CTE/test server, to try these things out. However, 64 player conquest on maps like Hoth and Kashyyyk would be glorious and I think they could absolutely make it work, and maybe even other maps too. Of course, this replayability depends on adding functionality like proper squads and multi-troop vehicles that are not on rails.

    I don't see it happening in this game... but if it were to, I think Conquest (or Conquest Assault, at the very least) could be added. You could start on your normal spawn screen. When you click start, you first get taken to a "hologram" of the map. Basically a map overview, like in Battlefield 1, which will give you the option to select your spawn. Vehicle, control point/command post, squadmate, your home base. Or just skip ahead and dive straight into the action. Spawn waves could stay, and permanent squads could be a separate option to join, which would work well especially for parties. As for multi-troop vehicles... I think you could select, say, an LAAT, on the spawn menu as you normally would, then it shows a hologram of the LAAT and you select which part you want to control. Pilot's seat could cost the most battle points, gunners could cost less, and maybe just normal infantry being transported could be free (which you could also alternatively select on that map overview screen I mentioned). It's not perfect, but I think it would work in the system we have right now in Battlefront II.

    Supremacy can be fun as well, and although more replayable than Galactic Assault in my opinion, it still suffers from that linear problem. You're going after the same control points/command posts every time in a certain "scripted" order. Maybe it could work as a separate game mode, or something like Chainlink or Frontlines, but at a certain point, we don't want to add too many game modes. There is something charming with only having 5 game modes, 3 of them in particular being fairly cinematic.

    Unfortunately... I don't see Conquest being integrated into Battlefront II, much as I would like it to be. I just hope that the inevitable Battlefront III follows this design philosophy of freedom of choice and truly returns to the roots of the Battlefront games and just what makes them so great in the first place.
  • LxTC_HQ wrote: »
    What is conquest mode?? Are you talking battlefield?

    In conquest mode there are typically 3 to 5 flags or capture points. The goal is to capture and hold a majority of the flags. Each team has a number of tickets. By holding the majority or greater of the flags you drain the other teams tickets. Loser is the first to run out of tickets or have fewest when the time expires.

    Typically you have a primary base. You can later spawn on a flag held by your team. The maps are often very large requiring various vehicles to assist in getting around the map. In the modern war style versions there will often be tanks, IFVs, jeeps, helicopters (both troop carrier and attack,) and aircraft. These will spawn at particular flags or at the base.

    These vehicles give the classes a more defined role in the battle and require teamwork to take down or keep in the fight.
  • Please DICE give us Conquest it was the main gamemode from the original battlefronts so I don't know why we won't get it in this years battlefront.

    Let's capture a command post!!!

    3 major reasons for Conquest or modes for open maps:
    • Higher Replayability
    • Star Wars Like Battles
    • Vehicle Combat

    Bingo!!!!


    Thank God someone posted this. I was actually gpoing to post on this very topic.

    Conquest mode NEEDS To be implemented into this game. The repetition is getting boring, monotonous, tidious, and dull.

    Why DICE, the Masters of CONQUEST fail to implement this into THEIR game is beyond me.

    I've been playing DICE games since 2002 starting with 1942, that game still has staying power. Because of the conquest mode...BF2015 is dead atm, no replay value, no offline, (save a small skirmish addon). It has become disposable, rent ware.

    Bring back Conquest!
    If you want this game to have any staying power and for it to be innoculated from the inevetible rinse and repeat of static objectives strung together by Forced "artificial" Choke points on intentionally small maps.

    HippoZoned wrote: »
    the fact that its not in the game already makes absolutely no sense because it is one of the most asked for features and one of the most appealing game modes.

    I just don't understand why they refuse to add this to the game, its the one thing that can add longevity to the game. Its the one game mode that keeps me coming back to battlefield 4, occasionally I'll play something else in that game but whenever I launch Battlefield 4 I play CQ. So the refusal to add it here leaves me absolutely dumbfounded. TBH I think currently they cant add it because the maps aren't designed for it, they are too linear and not open enough. The game isn't built for it.

    But if they could add it I really would play a conquest mode for hundreds of hours I have over 900+ hours in bf4 and most of them are in the CQ gamemode

    It's one of the main reasons I still play battlefield 4 even after I played each map probably over a hundred times and pretty much have everything unlocked, because that most of the time each conquest game would end differently, because teams can capture flags in any order you can try to out play or out think your enemies and u always need to stay on your feet because you never know where an enemy will come from or what they will do, plus in each match I feel if I worked hard enough or solo back capped a flag or I stopped an enemy from back capping I could influence the match even if only a little to help my team come out on top. I also feel that my fast reflexes and decent aim gives me an advantage and it can be improved if I work at it in battlefield 4.

    ^this!

    Cheers,

    054


  • If it plays like OG BF2 conquest and not like Battlefield conquest then sure!
  • Never played it. But would like to see it.
  • We need it
  • Im in
  • Cad_Bane wrote: »
    If it plays like OG BF2 conquest and not like Battlefield conquest then sure!

    This.
  • Conquest would be awesome, but please make it available both online and offline!
  • Conquest mode has been a staple of the Battlefront title since 2004. It has also been a staple of Battlefield. Dennis has said he doesn't like just taking a mode from one game and putting it in another, but it seems like Conquest is the perfect match for both DICE and Battlefront, given the pedigree of both includes this mode. While I'm not a big fan of the Galactic Conquest feature, the Conquest game mode is a classic.
  • RogueKarp wrote: »
    Conquest would be awesome, but please make it available both online and offline!

    In my opinion all modes which are online available, should be offline available as well. Even a dumb AI would work. It could still be great fun with 4 player split screen.
    For General Ahsoka Tano!
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  • Ahsoka_Tano
    7341 posts Member
    edited November 2017
    Conquest mode has been a staple of the Battlefront title since 2004. It has also been a staple of Battlefield. Dennis has said he doesn't like just taking a mode from one game and putting it in another, but it seems like Conquest is the perfect match for both DICE and Battlefront, given the pedigree of both includes this mode. While I'm not a big fan of the Galactic Conquest feature, the Conquest game mode is a classic.

    Well, Dennis could rename the mode and change it in a way which better fits into the star wars. Even if the original Battlefront II (2005) mode was nearly perfect for me.
    For General Ahsoka Tano!
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  • Cad_Bane wrote: »
    If it plays like OG BF2 conquest and not like Battlefield conquest then sure!

    Yeah I agree. I want Conquest too but not like the one in Battlefield. I don't want to feel like I'm playing a battlefield game. If I did I would go play one.
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  • Cad_Bane wrote: »
    If it plays like OG BF2 conquest and not like Battlefield conquest then sure!

    Yeah I agree. I want Conquest too but not like the one in Battlefield. I don't want to feel like I'm playing a battlefield game. If I did I would go play one.

    Exactly.
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