criterion-sm dice-lg ea-starwars-lg instagram lucasfilm-lg motive-lg twitch you-tube
Game Update
Forest of Endor

Vehicles are starting to become toxic. Needs Fix!

Prev1
What needs to happen in Galactic Assault modes:

1) Reduce point accumulation while in ANY vehicle (this includes star fighters).

Why? This will stop people from farming AI. This will prevent an AAT player from accumulating 19K battle points within the first phase of the match. Players shouldn't be allowed to get a vehicle in the first phase and then get the Hero multiple times later in the game.

2) AAT needs an increase in cost (2,000-2,500).

Why? AT-RT costs the same and is inferior.

3) LAAT needs an infantry damage nerf, OR increase in cost. On Naboo / Kashyyyk, this vehicle is put into check by vehicles. On Kamino, the LAAT is game-breaking and requires several resources to take down.

4) Speeders should NOT be allowed to run over players.

Why? My new strategy on Endor is to run over players during phase 2. It is far more effective than shooting and gains a ton of points. Usually I'm able to get the Hero 2-3 times in phase 3. Also, it's very easy to spawn kill players with this strategy ;].

I'm making a video to show exploits 1 and 4.

RR

Replies

  • i agree completely, i have no idea who was designing those mechanics.

    vehicles one hit roadkilling heroes is the most ridiculous thing in the game.

  • F03hammer
    5012 posts SWBF Senior Moderator
    #4
    They never fixed roadkilling team mates in BF15, I somehow doubt this is a priority at all.
    Voluntary Star Wars Battlefront Moderator

    28zvwf.jpg
    GT XBOX:
    buyakashak


  • I got like 15 kills the other night in the u WING. It was violent and I bet a lot of stormtroopers went to bed angry that night :D
  • F03hammer
    5012 posts SWBF Senior Moderator
    mastery0ta wrote: »
    I got like 15 kills the other night in the u WING. It was violent and I bet a lot of stormtroopers went to bed angry that night :D

    Haha XD
    Voluntary Star Wars Battlefront Moderator

    28zvwf.jpg
    GT XBOX:
    buyakashak


  • mastery0ta wrote: »
    I got like 15 kills the other night in the u WING. It was violent and I bet a lot of stormtroopers went to bed angry that night :D

    Good. I love vehicles in any game.
  • I wish there was some sort of AAA in this game. Some of these maps like Starkiller Base are annoying to play as the FO when the Rebs have that one A-Wing player to spawn kills all of the TIE Fighters and just strafes everybody at will.
  • odinsrighthand
    32 posts Member
    edited November 2017
    Without ATAT on Hoth and the heros you can possibly get from it the empire would lose even worse. As it is now they already never win, what more do you want? Vehicles are fine, the lag and hero's are not. Hero's are way to weak, not sure why you are worried about them when you can just kill them with the wookie warrior. Same with LAAT, the attackers get the LAAT and always lose. The only vehicle that needs a nerf is the A-wing.
  • kespich wrote: »
    i agree completely, i have no idea who was designing those mechanics.

    vehicles one hit roadkilling heroes is the most ridiculous thing in the game.

    Yesterday, I ran over 7 Villains during Phase 2. This allowed my team to stomp in phase 3 because the Empire didn't have any resources to spend on Heroes.

    I just imagine the design team pitching this idea to the producer and him saying, "yea, seems fair."
  • F03hammer wrote: »
    #4
    They never fixed roadkilling team mates in BF15, I somehow doubt this is a priority at all.

    Shame :[. Guess I'll abuse this into oblivion.

  • Wait, is this all correct? I thought that AT-RT was 1500 battle points and the AT-ST is 2500 points. I think the ATT/AT-AT is only 400 points, but is balanced out by the LAAT which costs the same. Agree that they easily accumulate points though.

    In any case LAAT is pretty easily destroyed by heavies, tanks or other ships.

    Not too sure about speeders though. Aiming is difficult and they blow up fairly easy.
  • Ion Torpedo anyone?
  • RedReVenge wrote: »
    F03hammer wrote: »
    #4
    They never fixed roadkilling team mates in BF15, I somehow doubt this is a priority at all.

    Shame :[. Guess I'll abuse this into oblivion.

    Unlimited powwaaaaa! (on speeder bikes)
  • Points in vehicles does need a reduction. Maybe not to the point of heroes or special troops because they can be countered so easily, but a reduction regardless.

    Disagree on the LAAT. As a HvV player, I've only tried bringing it down with Supercharged Sentry, with overwhelming success (I think the LAAT brings me down one every two dozen attempts). I've heard snipers do well against it and ships can take advantage of their fixed paths. If two or more people want that thing down, it's going down. (the LAAT can respond to one person shooting it down, maybe two)

    Nothing other than clipped by a ship should roadkill heroes. On the fence with ramming/ running them over, but tbh I'm thinking that it shouldn't. The ease at which Supercharged Sentry melts AA-RT has me on the fence about it, and I haven't even tried bringing it's actual counters to the table. Speeders shouldn't, but I've only tried them twice and don't think I have enough experience as them or against them to fairly weigh in.

    I've never understood the battles where you have the choice between land and sky. Or more appropriately, getting strafed from the sky while I partake in my ground battle makes me want to go to smaller ship free mods. Especially when it's a spawn point or key area.

    And heroes are fine. At most give them regen to max health. I don't even think they need that.
  • I wish there was some sort of AAA in this game. Some of these maps like Starkiller Base are annoying to play as the FO when the Rebs have that one A-Wing player to spawn kills all of the TIE Fighters and just strafes everybody at will.

    +1. Air combat is iconic, but it makes games pretty miserable sometimes.
  • Wait, is this all correct? I thought that AT-RT was 1500 battle points and the AT-ST is 2500 points. I think the ATT/AT-AT is only 400 points, but is balanced out by the LAAT which costs the same. Agree that they easily accumulate points though.

    In any case LAAT is pretty easily destroyed by heavies, tanks or other ships.

    Not too sure about speeders though. Aiming is difficult and they blow up fairly easy.

    The key isn't to shoot while on the bike. Just run people over. It's very effective.
  • RedReVenge wrote: »
    I wish there was some sort of AAA in this game. Some of these maps like Starkiller Base are annoying to play as the FO when the Rebs have that one A-Wing player to spawn kills all of the TIE Fighters and just strafes everybody at will.

    +1. Air combat is iconic, but it makes games pretty miserable sometimes.

    There are some pilots in Battlefield that absolutely ruin the entire game for everybody because they are so skilled at the aircraft that they just fly around and rack up kills at will. But at least in those games the ground forces have the ability to fight back even if it's ineffective sometimes. I don't want to remove air from GA or anything nor even raise the points required to get aircraft I just wish the ground forces had like an AAA star card or something. Or maybe even have AAA turrets placed around the map.

    I don't know if players have figured out a system or something or if I just keep running into the same dude but I swear every time I play Starkiller Base as the FO we get murdered by the damn A-WIng and it gets 10x worse when we are forced to defend the entrance to the base.

  • There are some pilots in Battlefield that absolutely ruin the entire game for everybody because they are so skilled at the aircraft that they just fly around and rack up kills at will. But at least in those games the ground forces have the ability to fight back even if it's ineffective sometimes. I don't want to remove air from GA or anything nor even raise the points required to get aircraft I just wish the ground forces had like an AAA star card or something. Or maybe even have AAA turrets placed around the map.

    I don't know if players have figured out a system or something or if I just keep running into the same dude but I swear every time I play Starkiller Base as the FO we get murdered by the **** A-WIng and it gets 10x worse when we are forced to defend the entrance to the base.

    I don't want them to remove air combat at all. Just reduce the points while in them and add some extra tech.

    Phase 1 and 2 of Starkiller Base are poorly designed imo. During phase 1, there is very little cover, so a good pilot can slaughter teams. During phase 2, the First Order has to defend a point, but there is only one entrance. As a result, they are forced to clump up which makes for easy kills.
  • RedReVenge wrote: »

    There are some pilots in Battlefield that absolutely ruin the entire game for everybody because they are so skilled at the aircraft that they just fly around and rack up kills at will. But at least in those games the ground forces have the ability to fight back even if it's ineffective sometimes. I don't want to remove air from GA or anything nor even raise the points required to get aircraft I just wish the ground forces had like an AAA star card or something. Or maybe even have AAA turrets placed around the map.

    I don't know if players have figured out a system or something or if I just keep running into the same dude but I swear every time I play Starkiller Base as the FO we get murdered by the **** A-WIng and it gets 10x worse when we are forced to defend the entrance to the base.

    I don't want them to remove air combat at all. Just reduce the points while in them and add some extra tech.

    Phase 1 and 2 of Starkiller Base are poorly designed imo. During phase 1, there is very little cover, so a good pilot can slaughter teams. During phase 2, the First Order has to defend a point, but there is only one entrance. As a result, they are forced to clump up which makes for easy kills.

    Yeah no kidding. My last match on Starkiller Base the enemy A-Wing player ended up MVP with 70 kills in that thing. I got irritated that nobody was shooting him down so I spawned into the TIE and got shot down I'm talking like 2 seconds after I spawned. This happened to me 3 times in a row so I just gave up. Whoever that player is has the timing down perfectly to where nobody can even spawn in to counter him because he's somehow right there waiting to shoot you down the second you spawn.
  • RaNdOmKiLs666
    193 posts Member
    edited November 2017
    I rarely get killed by the ground vehicles, but the air vehicles seem to have a massive splash radius and absolutely destroy infantry groups. Also how is road killing people with speeders a problem? You can do the exact same thing with jeeps in any of the Battlefield games.
    1pw96s.gif
  • I think its roadkilling the heroes with the speeders that has people complaining not necessarily the standard troopers.
  • Deeziee wrote: »

    Disagree on the LAAT. As a HvV player, I've only tried bringing it down with Supercharged Sentry, with overwhelming success (I think the LAAT brings me down one every two dozen attempts). I've heard snipers do well against it and ships can take advantage of their fixed paths. If two or more people want that thing down, it's going down.

    Agreed on this point. The LAAT is super easy with the heavy, an ion torpedo and supercharged sentry. I take one down in less than 15 seconds. It doesn’t get any easier than that.
  • I rarely get killed by the ground vehicles, but the air vehicles seem to have a massive splash radius and absolutely destroy infantry groups. Also how is road killing people with speeders a problem? You can do the exact same thing with jeeps in any of the Battlefield games.

    It's more about road killing heroes. But point accumulation while in a speeder is also absurd. I had 24K right now starting phase 3 on Endor.
  • 100% on board with this. Also reduce the rate at which you gain battle points whilst in a vehicle and make t so one person can't respawn in the same thing 20 times in a row. Randomize ship spawning points as well to avoid spawn shooting
  • i dont agree with the LAAT nerf , i can take it down quite easly with the heavy or specialist class
  • JackTHorn
    3718 posts Member
    edited November 2017
    I rarely get killed by the ground vehicles, but the air vehicles seem to have a massive splash radius and absolutely destroy infantry groups. Also how is road killing people with speeders a problem? You can do the exact same thing with jeeps in any of the Battlefield games.
    Ever see a real-life vehicle hit a human-sized or deer sized creature at anything near regular speed? It pretty much universally wrecks the vehicle beyond use or repair.

    Speeders that run over an enemy Trooper may very well insta kill them, but they should immediately be reduced to a tiny fraction of their health, probably permanently (with no regen). And a Speeder bike that hits an enemy Trooper should explode instantly.

    Heroes and Villains hit by these sorts of things should take maybe half damage, just as if they took it from a grenade or imploder or something.
  • RedReVenge wrote: »
    I rarely get killed by the ground vehicles, but the air vehicles seem to have a massive splash radius and absolutely destroy infantry groups. Also how is road killing people with speeders a problem? You can do the exact same thing with jeeps in any of the Battlefield games.
    It's more about road killing heroes. But point accumulation while in a speeder is also absurd. I had 24K right now starting phase 3 on Endor.
    Exactly. Speeders should get maybe two kills before they're a flaming wreck, and speeder-bikes should only get one.
  • lmao people still crying about LAAT when will you people get good and learn to play it is so easy to kill.
    Dont act a fool and you wont get called out. PSN: DarthOdium- old PSN:unit900000
  • I wish there was some sort of AAA in this game. Some of these maps like Starkiller Base are annoying to play as the FO when the Rebs have that one A-Wing player to spawn kills all of the TIE Fighters and just strafes everybody at will.

    Having some Anti Aircaft turrets would be sweet, count me in.
    #infantrylivesmatter
  • I haven't found vehicles to be toxic at all. Most are easy to kill or avoid. The exception is starfighters on Hoth. You have no protection from them in the opening section and it's a turkey shoot.
    "scnjbhsgchjth" - Death Trooper

  • Corsairmh wrote: »
    I haven't found vehicles to be toxic at all. Most are easy to kill or avoid. The exception is starfighters on Hoth. You have no protection from them in the opening section and it's a turkey shoot.
    use your own fighter or ion homing or ion turret I am a star fighter ace but those things become a nuisance and make strafe runs harder too that with fighter spawning should be easy

  • Corsairmh wrote: »
    I haven't found vehicles to be toxic at all. Most are easy to kill or avoid. The exception is starfighters on Hoth. You have no protection from them in the opening section and it's a turkey shoot.
    use your own fighter or ion homing or ion turret I am a star fighter ace but those things become a nuisance and make strafe runs harder too that with fighter spawning should be easy
    I have started using the ion turret and it seems to work some times, I don't like to use fighters, I would rather save up for heroes.
    "scnjbhsgchjth" - Death Trooper

  • Corsairmh wrote: »
    Corsairmh wrote: »
    I haven't found vehicles to be toxic at all. Most are easy to kill or avoid. The exception is starfighters on Hoth. You have no protection from them in the opening section and it's a turkey shoot.
    use your own fighter or ion homing or ion turret I am a star fighter ace but those things become a nuisance and make strafe runs harder too that with fighter spawning should be easy
    I have started using the ion turret and it seems to work some times, I don't like to use fighters, I would rather save up for heroes.
    To each his own but even then that turret alone is a thorn in the side of strafers it hurts quick couple that with random team spawn on enemy that one shots you 95% of the times
  • RedReVenge wrote: »

    There are some pilots in Battlefield that absolutely ruin the entire game for everybody because they are so skilled at the aircraft that they just fly around and rack up kills at will. But at least in those games the ground forces have the ability to fight back even if it's ineffective sometimes. I don't want to remove air from GA or anything nor even raise the points required to get aircraft I just wish the ground forces had like an AAA star card or something. Or maybe even have AAA turrets placed around the map.

    I don't know if players have figured out a system or something or if I just keep running into the same dude but I swear every time I play Starkiller Base as the FO we get murdered by the **** A-WIng and it gets 10x worse when we are forced to defend the entrance to the base.

    I don't want them to remove air combat at all. Just reduce the points while in them and add some extra tech.

    Phase 1 and 2 of Starkiller Base are poorly designed imo. During phase 1, there is very little cover, so a good pilot can slaughter teams. During phase 2, the First Order has to defend a point, but there is only one entrance. As a result, they are forced to clump up which makes for easy kills.

    Yeah no kidding. My last match on Starkiller Base the enemy A-Wing player ended up MVP with 70 kills in that thing. I got irritated that nobody was shooting him down so I spawned into the TIE and got shot down I'm talking like 2 seconds after I spawned. This happened to me 3 times in a row so I just gave up. Whoever that player is has the timing down perfectly to where nobody can even spawn in to counter him because he's somehow right there waiting to shoot you down the second you spawn.

    I won't lie. I pull off stunts like this at times when someone does it to me. I'm bored to death with performing strafing runs all the time, so I'm more of a ground war person now. Something needs to be done about vehicles (both ground and air) in this game.

    But Kashyyyk? Different story. I'll be a cancer in the air as that map is boring as hell.
  • RedReVenge wrote: »
    Wait, is this all correct? I thought that AT-RT was 1500 battle points and the AT-ST is 2500 points. I think the ATT/AT-AT is only 400 points, but is balanced out by the LAAT which costs the same. Agree that they easily accumulate points though.

    In any case LAAT is pretty easily destroyed by heavies, tanks or other ships.

    Not too sure about speeders though. Aiming is difficult and they blow up fairly easy.

    The key isn't to shoot while on the bike. Just run people over. It's very effective.

    Ah maybe I haven't mastered the routes to go as a speeder, although I dont typically use them on Endor. I've had mixed experiences on Star Killer base and Tatooine but that may be poor PC contols.
    RedReVenge wrote: »

    There are some pilots in Battlefield that absolutely ruin the entire game for everybody because they are so skilled at the aircraft that they just fly around and rack up kills at will. But at least in those games the ground forces have the ability to fight back even if it's ineffective sometimes. I don't want to remove air from GA or anything nor even raise the points required to get aircraft I just wish the ground forces had like an AAA star card or something. Or maybe even have AAA turrets placed around the map.

    I don't know if players have figured out a system or something or if I just keep running into the same dude but I swear every time I play Starkiller Base as the FO we get murdered by the **** A-WIng and it gets 10x worse when we are forced to defend the entrance to the base.

    I don't want them to remove air combat at all. Just reduce the points while in them and add some extra tech.

    Phase 1 and 2 of Starkiller Base are poorly designed imo. During phase 1, there is very little cover, so a good pilot can slaughter teams. During phase 2, the First Order has to defend a point, but there is only one entrance. As a result, they are forced to clump up which makes for easy kills.

    Yeah no kidding. My last match on Starkiller Base the enemy A-Wing player ended up MVP with 70 kills in that thing. I got irritated that nobody was shooting him down so I spawned into the TIE and got shot down I'm talking like 2 seconds after I spawned. This happened to me 3 times in a row so I just gave up. Whoever that player is has the timing down perfectly to where nobody can even spawn in to counter him because he's somehow right there waiting to shoot you down the second you spawn.

    Some maps have terrible ship spawns like Naboo and Takodana. As soon as you spawn there's someone barelling at you with lasers at max charge and you're dead in 2 secs. They then establish air superiority and keep spawn killing other ships.
  • RedReVenge
    1215 posts Member
    edited November 2017
    unit900000 wrote: »
    lmao people still crying about LAAT when will you people get good and learn to play it is so easy to kill.

    @unit900000

    I am good ;]

    https://drive.google.com/open?id=0BzFY5GgifUCLQTRlRFlDZ2xUTHlKVVhibVJOSG5vSVVFUHVv

    https://drive.google.com/open?id=0BzFY5GgifUCLbVhZQUQ3akM0UDZxeVVBeVpGYWJlS05ieUJn

    The LAAT is fine on Kashyyyk and Naboo. The problem is on Kamino. The same player can get into a LAAT get a bunch of kills and repeat.

  • Corsairmh wrote: »
    I haven't found vehicles to be toxic at all. Most are easy to kill or avoid. The exception is starfighters on Hoth. You have no protection from them in the opening section and it's a turkey shoot.

    Vehicle point accumulation is the real issue here. I think the power level of most vehicles is pretty fair.

    If you have a PS4 account, add me and I'll show you how game breaking it can be.
  • RedReVenge wrote: »

    There are some pilots in Battlefield that absolutely ruin the entire game for everybody because they are so skilled at the aircraft that they just fly around and rack up kills at will. But at least in those games the ground forces have the ability to fight back even if it's ineffective sometimes. I don't want to remove air from GA or anything nor even raise the points required to get aircraft I just wish the ground forces had like an AAA star card or something. Or maybe even have AAA turrets placed around the map.

    I don't know if players have figured out a system or something or if I just keep running into the same dude but I swear every time I play Starkiller Base as the FO we get murdered by the **** A-WIng and it gets 10x worse when we are forced to defend the entrance to the base.

    I don't want them to remove air combat at all. Just reduce the points while in them and add some extra tech.

    Phase 1 and 2 of Starkiller Base are poorly designed imo. During phase 1, there is very little cover, so a good pilot can slaughter teams. During phase 2, the First Order has to defend a point, but there is only one entrance. As a result, they are forced to clump up which makes for easy kills.

    Yeah no kidding. My last match on Starkiller Base the enemy A-Wing player ended up MVP with 70 kills in that thing. I got irritated that nobody was shooting him down so I spawned into the TIE and got shot down I'm talking like 2 seconds after I spawned. This happened to me 3 times in a row so I just gave up. Whoever that player is has the timing down perfectly to where nobody can even spawn in to counter him because he's somehow right there waiting to shoot you down the second you spawn.

    I won't lie. I pull off stunts like this at times when someone does it to me. I'm bored to death with performing strafing runs all the time, so I'm more of a ground war person now. Something needs to be done about vehicles (both ground and air) in this game.

    But Kashyyyk? Different story. I'll be a cancer in the air as that map is boring as ****.

    Agreed. I was most hyped for Kashyyyk, but it really hasn't impressed me. I would rather play Takodana over Kashyyyk now.
  • RedReVenge wrote: »
    Corsairmh wrote: »
    I haven't found vehicles to be toxic at all. Most are easy to kill or avoid. The exception is starfighters on Hoth. You have no protection from them in the opening section and it's a turkey shoot.

    Vehicle point accumulation is the real issue here. I think the power level of most vehicles is pretty fair.

    If you have a PS4 account, add me and I'll show you how game breaking it can be.
    I just got back to college and my PS4 is at home, otherwise I would add you. I have seen vehicles be abused many times though and agree vehicles need to cost more.
    "scnjbhsgchjth" - Death Trooper

  • As a fighter pilot I can see how this is abused by many players. But to nurf the points earned would mean that all reinforcements will have have to be nurfed as well. It isn't fair to ask vehicles to take a point cut and not the trooper reinforcements. All reinforcements can be abused.

    Same for increasing the cost of reinforcements. I'm willing to take nurf to the vehicle costs only if all reinforcements get an increase.
  • RedReVenge wrote: »
    unit900000 wrote: »
    lmao people still crying about LAAT when will you people get good and learn to play it is so easy to kill.

    @unit900000

    I am good ;]

    https://drive.google.com/open?id=0BzFY5GgifUCLQTRlRFlDZ2xUTHlKVVhibVJOSG5vSVVFUHVv

    https://drive.google.com/open?id=0BzFY5GgifUCLbVhZQUQ3akM0UDZxeVVBeVpGYWJlS05ieUJn

    The LAAT is fine on Kashyyyk and Naboo. The problem is on Kamino. The same player can get into a LAAT get a bunch of kills and repeat.

    well if people would focus on them more they would not live long enough to do anything and thats the problem.

    if I dont have anything fancy ill just use my blaster to take it down its that easy no ion stuff or anything just unload, overheat your blaster, hit the yellow bar and unload some more till its dead thats all it takes if 2 or 3 people did this it would die really fast.
    Dont act a fool and you wont get called out. PSN: DarthOdium- old PSN:unit900000
  • shredhead wrote: »
    Ion Torpedo anyone?

    this...& anti-vehicle turret
    do you even know that the heavy class has those things????
  • unit900000 wrote: »
    lmao people still crying about LAAT when will you people get good and learn to play it is so easy to kill.

    Exactly. The LAAT needs no nerf at all.
  • Vehicles are so easy to kill if your team actually shoots them. Stop crying.
  • Didn't read all the above comments but I had already complained in game about how cheesy this is becoming.

    Some players just cheese their way to MVP by abusing vehicles all match long until the last phase, they even use vehicles last phase in Kashyyk where the AAT can just walk inside the base or some fighters can dive in for a sweep. It's just annoying.

    I know that vehicles are a part of battlefront and are used in ground battles, but this cheesing is a whole new level. If players want to spend the WHOLE match on a vehicle, why not play SFA? Gets really old getting killed multiple times in a match by nose diving fighters or LAATs, like the current plague of snipers isn't enough already to ruin some match experiences now we have vehicle cheesing too.

    What's the point of playing infantry fodder then? Lets all jump into vehicles and cheese our way to MVPs.
  • I really don’t see why it’s such an issue for people. I’ve been run over 3 or 4 times max (full disclosure I carry an ion torpedo). When I see folks doing this I make it my mission to forget about the objectives and simply prevent them from being twits. After a few one shots with my ion torpedo they tend to pack it in....

    The dive bombing is another thing altogether. I don’t usually mind it as I chalk it up to being part of the game. That said, where it gets annoying is when folks continuously dive bomb the spawn areas and keep you from getting back in the fray. This has happened to me numerous times in Mos Eisley when playing as the empire.

    Maybe the air vehicles should have the same boundaries as the foot soldiers?

    I don’t think the snipers are as big a problem as folks make out. Don’t stop moving, simple Defense. It’s not easy laying a head shot on a rubber banding Target.

    Here’s some data to back it up. If it were a massive problem you’d have a higher percentage of ppl with this achievement unlocked.

    https://drive.google.com/open?id=1uyL054pwkKCv0tvQWeChF076xI4Lo5Xw

  • 4) should not be allowed to run over heroes, but it should be able to run over some players
  • nt-242 w/ disruptor shot + good aim = tears
  • Aeternum wrote: »

    I know that vehicles are a part of battlefront and are used in ground battles, but this cheesing is a whole new level. If players want to spend the WHOLE match on a vehicle, why not play SFA?

    Because you cant use a tank or AAT in SFA obviously...
  • duvelsuper wrote: »
    Aeternum wrote: »

    I know that vehicles are a part of battlefront and are used in ground battles, but this cheesing is a whole new level. If players want to spend the WHOLE match on a vehicle, why not play SFA?

    Because you cant use a tank or AAT in SFA obviously...

    Well tell that to those players cheesing with starfighters on GA mode.
  • It's not really "broken"...but I do see it as a potential issue.

    Really, end of the day none of it matters as the person at the top of the scoreboard isn't "getting" anything more than the person at the bottom.

    It's just a means to be a hero hog really.
This discussion has been closed.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!