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Worst GA Map to Win as Attackers?

Very simple thread, post what you think is the worst/most difficult map in Galactic Assault to win as the attacking side.
  • Takodana - can never get past the hilltop as the First Order.
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Replies

  • Danxoln
    2473 posts Member
    Takodana isn't too bad if your team is coordinated, the problem is Kamino
  • If people actually attack and claim points, no map is that much of a problem. I’ve won on Takodana several times (and I love that cutscene, where the rebels are captured). But if the advance is too slow and cautious the defenders have the upper hand and then Kamino and Takodana are the worst ones.
  • Takodana is easy after the first hill is seized. I've found that yavin and endor are the hardest to attack.
  • gzcnr
    290 posts Member
    Takodana is not difficult but attackers need to play aggressive. When you capture the hill, defenders have no chance to stop u at phase 2 or 3. I have never seen an attacking team lost at 2nd or 3rd phase at Takodana. Especially the last phase. Attackers usually capture the castle in seconds.

    Kamino and Death Star are the most difficult one I think. But with the new ticket boost, none of the maps are that difficult.

  • Kamino kamino mutha Effin kamino
  • Takodana is the worst! Can't make it past the hilltop. Hate it.
  • Takodana is easy after the first hill is seized. I've found that yavin and endor are the hardest to attack.

    Yeah, Endor is an absolute pain, especially since the AT-AT is so weak by comparison to the ones on Hoth. But I've played on Takodana as the First Order a lot, maybe about a dozen or so times, and have never got passed the first phase.
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  • Kamino, its just corridors of death for the droid team in the first phase. Takodona isn't that bad for the First Order, if you're team actually plays the objective instead of them just sniping.
  • Kamino for sure. The first and last phases are meat grinders
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  • Kamino for sure. The first and last phases are meat grinders

    I don't think I've ever reached the last phase. Can never seem to get those darned platforms.
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  • Kamino. First room is ****. Last room is ****.
  • takodana or jakku...both those maps are crap for the attackers
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  • Takodana is easy after the first hill is seized. I've found that yavin and endor are the hardest to attack.

    Yeah, Endor is an absolute pain, especially since the AT-AT is so weak by comparison to the ones on Hoth. But I've played on Takodana as the First Order a lot, maybe about a dozen or so times, and have never got passed the first phase.

    That’s just bad luck then. I’ve both beaten it playing First Order and been beaten playing The Resistance several times, but I agree that it is very delicate when it comes to the attack. If you see a line of specialists and assaults standing far back among the trees trying to pick the defenders off from a distance, you know you’re gonna lose. You need bodies at the first capture point.
  • Kamino is an absolute pig of a map and usually won by the defenders in the second section. If defenders are even half decent on Endor, it tends to be decided in the first phase.
  • The issue with Takodana is that since the hill is the most difficult phase for either side, it creates a situation where no matter which side you're on, if you were good enough to take the hill, you're probably good enough to take the rest. Sort of like playing a boss battle at the start of a level instead of at the end.

    I've won on all of the maps, but the most challenging map overall (IMO) for the attackers is probably Jakku or possibly Tattoine.
  • I haven't even seen Takodana come up in a couple of weeks of playing it. Every time I play GA it's always goddamn Mos Eisley every fecking time. Or Wookiee Beach Resort.
  • I think it really all depends on the players. I have won and lost on all maps. If the team is co-ordinated then and works together, you can crush the defence and vice versa.
  • koprich
    1438 posts Member
    Still Kamino although I have won it a few times. Teams seem to really struggle with the second landing pad because it’s easy for the defenders to camp the main high-ramp onto it. I always find it so odd though as it’s super easy to just take the low-ramp across to it but people would rather die 20 times in a row in those doorways.

    After Kamino it’s Takodana. The main issue with that is that the defenders spawn a bit too close to the point so if they’re smart they get really well setup before you can do anything. Starting the defenders just 3-5 second sprint further away from the point would balance that map imo.
  • Jakku last phase... the defenders spawn right next to the obj and even have high ground, very hard to survive for a longer time if you don't have an extra aggresive team with you.(Kamino and Yavin are hard maps too.)

    Plus I'm not sure but it seems 1 defender is enough to contest an obj. That also makes the capturing a little bit harder.
  • I would rank it as:
    1. Kamino
    2. Jakku
    3. Hoth
    4. Mos Eisley
    5. Theed
    6. Takodana
    7. Yavin 4
    8. Endor
    9. Starkiller Base
    10. Death Star
    11. Kashyyyk

    I find it hard to lose on maps like Endor, Death Star, and Takodana if you get past that first phase. But doing that can be real tough.

    My feeling is that anything with Securing/Contesting mechanics is a harder map because it takes so much teamwork and it’s so easy for one defender to just hide and drain attacker tickets.
  • Kamino is a flat out pain for attackers. So many phases, so many chokepoints, the constant LAAT on the second phase. It's just an absolute nightmare. Incidentally, it's also one of my favorite maps lol. It's very love/hate.

    Jakku and Starkiller Base are difficult as well, particularly in the third phase. Again, chokepoints make them just absolutely frustrating.
  • I usually have no problems on takodana or kamino. My biggest issue is the attackers on hoth. So difficult without a decent team.
  • rocketpig
    624 posts Member
    edited December 2017
    gzcnr wrote: »
    Takodana is not difficult but attackers need to play aggressive. When you capture the hill, defenders have no chance to stop u at phase 2 or 3. I have never seen an attacking team lost at 2nd or 3rd phase at Takodana. Especially the last phase. Attackers usually capture the castle in seconds.

    Kamino and Death Star are the most difficult one I think. But with the new ticket boost, none of the maps are that difficult.
    I agree the hill is really the key to the First Order but I’ve been part of Resistance teams that held the castle. The key is a good squad of heavies and officers in the castle and a mix out front.

    As defenders, the second turbolaser stage is a “just get this over with” stage. There’s absolutely no way to hold a position in a valley surrounded by open hills. The first order can literally come at you from any direction (and they do).

  • Just Takodana in General either runs real real fast or hits a wall and one team goes down hard, all phases I feel like.
  • Just Takodana in General either runs real real fast or hits a wall and one team goes down hard, all phases I feel like.

    Bro dont bring threads back that ended in December lol.
  • univurshul
    1667 posts Member
    edited February 2018
    The issue is most matches end phase 2 no matter which side/map. Has more to do with player tactics & strategy/balance now. Don't we want all matches to go phase 3 down to the wire? What's the point of saving battle points to have them go to waste prematurely? People quitting out or lobby/back-pedaling now, if they're not in contention for 6-8K by phase 2, where things mysteriously end abruptly...If Kamino was a red flag as attacker, you'd think matches wouldn't be filled, but Kamino matches are always full in my experience. It's later on where things get weird...

    BF1 Walker Assault it took some major odds to get a team to end those matches at the 3/4 point, and NEVER at the 1/2 way point. GA needs some tweaking. Players own it right now
    Let's all remember that Luke's hand didn't clank to the stone when he vanished....Everything organic disappears as a force ghost. The in-organic stays...


  • Yavin IV, those final rooms are brutal to even the best imperial teams.
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  • And timers on death star 2 last phase is too fast, should take longer
  • Kamino, even with an good team is a problem to win. The clones got too many advantages on this map (laat, spawns, small corridors).
  • CarapaceonMenace
    2035 posts Member
    edited February 2018
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  • Jakku West exit is a killzone for First Order attackers. It takes a very good team to beat. Conversely East Exit is easy. West Exit becomes a no skill nade spaming killzone for Thermal Imploders and Thermal Grenades. Its ridiculous. Thr Resistance has the high ground and FO has to run through tiny killzones. Needs serious patching.

    Takodana is easy. Hate the maps will killzone choke points. It makes a non-skilled nade spammer get high kill rates and BPs.
  • Depends on the team.

    Overall I would go in this order:

    Kamino
    Jakku
    Takodana

    Kamino really needs some work ...
  • blaz3r
    158 posts Member
    LeftTurnus wrote: »
    Depends on the team.

    Overall I would go in this order:

    Kamino
    Jakku
    Takodana

    Kamino really needs some work ...

    Depends on the weapon.

    4+ heavies holding down choke point with DL15 = bye bye winning.

    Try it on any GAP map where attackers have to pass a choke point like 3rd phase of Clone Facility, 2nd phase of Hoth and Naboo, Jakku west on 2nd phase, etc.
  • Jakku is still the worst by far. Kamino was made better.
  • Jakku West exit is a killzone for First Order attackers. It takes a very good team to beat. Conversely East Exit is easy. West Exit becomes a no skill nade spaming killzone for Thermal Imploders and Thermal Grenades. Its ridiculous. Thr Resistance has the high ground and FO has to run through tiny killzones. Needs serious patching.

    Takodana is easy. Hate the maps will killzone choke points. It makes a non-skilled nade spammer get high kill rates and BPs.

    I have to agree with Jakku west exit in the 3rd phase is just absolute rubbish even with a decent team. The second phase on endor pushing up the walker is really annoying too because it seems almost impossible to stop even half the rockets from being launched, the stormtroopers have almost infinite cover firing those things, as opposed to say, the defenders on kashyyyk having to run 150 meters from the spawn just to grab the ion launchers (after the first checkpoint at least).
  • Kamino & Takodana can be a pain 1st phase. I've been held multiple times without making it. However, if you get past it I've never seen the attacking team lose. Jakku phase 2 can be difficult too.up in a meat grinder with the defenders having the high ground. Very tough to progress.
  • Octavarius
    1107 posts Member
    I feel that certain maps are more friendly to uncoordinated teams than others. It's far easier to defend in isolation than it is to attack. Uncoordinated and inexperienced teams struggle on any map.
  • OOM19
    2830 posts Member
    Jakku by far

    The Third phase is by far the hardest. No matter what Control Point you pick and leave for last, the last Point is virtually easy mode for the Rebels

    You have to walk up to the point in open ground

    They can stand on T H E H I G H G R O U N D and shoot at you from afar, while they also have cover

    Even with a good team that's practically rolled them until this point. it's destruction
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