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Flash Pistol/Scout Pistol Needs To Be On Specialist Please!

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So I will give some reasons on why I personally think the Flash Pistol Needs To be on the Specialist instead of Assault.

1. The pistol is a beast. It's super fun to play also! I feel like it being on the Assault Class makes it a little less usable. The Assault already has pretty good weapons. Then on top of that they have Vanguard with multiple variations of that in Star Card upgrades. And they also have the Thermal Detonator and Acid Launcher. Even though that doesn't fill the slot where the Flash Pistol goes it still takes away usage since you have the other abilities to use.

2. It is a Scout Pistol. We have seen numerous times Scout Troopers using it. This would only make since for the Specialist to have it.

3. It would make the Specialist a lot more viable in close quarters gameplay. We already have the Stinger Pistol but that isn't anywhere near on how good the Flash Pistol is. It would also make the Shock Grenade better. If you throw the grenade it slows down enemies. This would be great paired with the Flash Pistol in CQC gameplay.

4. I get that the Infilitration ability is supposed to be that CQC ability that the Specialist needs. But it just doesn't get the job done. For one it is the same as the Vanguard on the Assault. A timed ability for close quarters engagements and also offers a boost in speed. But it's on a timer. As it should be. The Flash Pistol is not. That makes it a lot more consistent and viable to actually push up with your team to capture a much needed objective. This way you don't have to fall back after the set amount of time when the Infiltration ability ends.

These are some reason on why I think the Flash/Scout Pistol needs to be and deserves to be on the Specialist class. It would also offer a great addition to the Specialist and I think most everyone would be welcome with it. All-in-all I really love the Flash Pistol (loved it last game too) and also love the Specialist class. But the consistency of CQC is lacking and I think with this change it would make the class where it needs to be to help support your team throughout the game. I hope DICE that you consider this change as it would be a really nice change not only for the Specialist class but also puts the Flash Pistol where it can be used more. Because the pistol is awesome and you Devs did a great job with it but being in the Assault Class it is just overshadowed by too many other abilities.

What do the rest of you think? How do you like the Flash Pistol from your experience with it and how would you like the change?
SFA Reinforcement Ideas - https://battlefront-forums.ea.com/discussion/98321/starfighter-assault-reinforcement-ideas#latest

Specialist Scout Pistol Addition - https://battlefront-forums.ea.com/discussion/90785/flash-pistol-scout-pistol-needs-to-be-on-specialist-please/p1

"Lean upon pain like a crutch and you create anger and a dark fear of truth. Pain guides, but it does not support" Obi-Wan Kenobi

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Replies

  • I love the flash pistol, always a card on my assault loadout. Would be great for the specialist, stinger pistol is garbage just like the last game. And I've been messing with the scatter gun it feels wrong
  • Totally agree
  • I get your reasoning, and sure, I don't see a problem with Specialists getting it, but I don't see why it needs to be Spec INSTEAD of Assault. Why take it from Assaults? It serves a purpose there too, just as it would for the Spec.
  • mastery0ta wrote: »
    I love the flash pistol, always a card on my assault loadout. Would be great for the specialist, stinger pistol is garbage just like the last game. And I've been messing with the scatter gun it feels wrong

    Yeah the Stinger Pistol is terrible.
    SFA Reinforcement Ideas - https://battlefront-forums.ea.com/discussion/98321/starfighter-assault-reinforcement-ideas#latest

    Specialist Scout Pistol Addition - https://battlefront-forums.ea.com/discussion/90785/flash-pistol-scout-pistol-needs-to-be-on-specialist-please/p1

    "Lean upon pain like a crutch and you create anger and a dark fear of truth. Pain guides, but it does not support" Obi-Wan Kenobi

    3i4nza8m24rn.gif
  • GRNDL wrote: »
    I get your reasoning, and sure, I don't see a problem with Specialists getting it, but I don't see why it needs to be Spec INSTEAD of Assault. Why take it from Assaults? It serves a purpose there too, just as it would for the Spec.

    The reasoning was because for one, while it is still good for Assault, it just doesn't get the usage it deserves. It is a great gun but only a select few use it. Also you have multiple abilities that can be used over it. Not to mention Assaults guns being already good for CQC. It would be so good on the Specialist plus the Scout Troopers actually used it.
    SFA Reinforcement Ideas - https://battlefront-forums.ea.com/discussion/98321/starfighter-assault-reinforcement-ideas#latest

    Specialist Scout Pistol Addition - https://battlefront-forums.ea.com/discussion/90785/flash-pistol-scout-pistol-needs-to-be-on-specialist-please/p1

    "Lean upon pain like a crutch and you create anger and a dark fear of truth. Pain guides, but it does not support" Obi-Wan Kenobi

    3i4nza8m24rn.gif
  • I actually made a topic addressing this over in the Feedback section of the forum. You are welcome to check it out.

    [Flash Pistol] For Specialist?

    I've also created a topic about the A180 and how the configuration options could be represented through star cards. This would include the A180 in pistol configuration which proposes another viable option for a sidearm that Specialist could use.

    [A180] Star Card Configurations (Jyn Section Included)
  • bluebluw wrote: »
    I actually made a topic addressing this over in the Feedback section of the forum. You are welcome to check it out.

    [Flash Pistol] For Specialist?

    I've also created a topic about the A180 and how the configuration options could be represented through star cards. This would include the A180 in pistol configuration which proposes another viable option for a sidearm that Specialist could use.

    [A180] Star Card Configurations (Jyn Section Included)

    Great posts! Glad you showed that here! I am glad to see we agree and have the same thoughts about the Flash Pistol. They really need to add it to the Specialist. I think this is something that is overlooked. And it just makes more sense too.

    The A180 configuration you have is quite awesome also. I don't think they will take that route of adding guns like those as Star Cards but honestly I agree with you. You made it sound pretty cool and definitely is unique. I like the idea you proposed of having different configurations as a Star Card. I think they will add the configurations in their respective class however just to add more blasters for each class. The Ion configuration I can see as a Star Card though.
    SFA Reinforcement Ideas - https://battlefront-forums.ea.com/discussion/98321/starfighter-assault-reinforcement-ideas#latest

    Specialist Scout Pistol Addition - https://battlefront-forums.ea.com/discussion/90785/flash-pistol-scout-pistol-needs-to-be-on-specialist-please/p1

    "Lean upon pain like a crutch and you create anger and a dark fear of truth. Pain guides, but it does not support" Obi-Wan Kenobi

    3i4nza8m24rn.gif
  • TxSley
    128 posts Member
    edited December 2017
    100% agree
  • Agreed, it would a fine addition.
    Man! Could this game get any more broken?
  • GRNDL wrote: »
    I get your reasoning, and sure, I don't see a problem with Specialists getting it, but I don't see why it needs to be Spec INSTEAD of Assault. Why take it from Assaults? It serves a purpose there too, just as it would for the Spec.

    The reasoning was because for one, while it is still good for Assault, it just doesn't get the usage it deserves. It is a great gun but only a select few use it. Also you have multiple abilities that can be used over it. Not to mention Assaults guns being already good for CQC. It would be so good on the Specialist plus the Scout Troopers actually used it.

    Er, no. All the things you specify fail for exactly the same reason they fail the Specialist. Vanguard takes time to engage, so it sucks as a reactionary ability, just like Infiltration does for the Specialist. The Flash Pistol is a sidearm you can switch to at any time, much faster than Vanguard - this is the reason I carry it, so that when I'm knee deep in enemy peeps I have something when my blaster overheats. Vanguard just takes too long to activate in the middle of a fight.

    Also, Flash pistol is great for entering rooms with other peeps, or defending points, so IMHO, its Assault first. For Spec's, its a rare case scenario, for self-defence. I don't mind if they have it, but it shouldn't be at the cost of the Assaults.
  • I’d rather they got a scout pistol or something new, but they would be much more of a well rounded class if there was a pistol card option, regardless. It might just be me, but I hate the specialist grenade and would love a solid option to replace it.
    Knights of Gareth
    XBL- JsOnMyFett 13
  • Piscettios wrote: »
    I’d rather they got a scout pistol or something new, but they would be much more of a well rounded class if there was a pistol card option, regardless. It might just be me, but I hate the specialist grenade and would love a solid option to replace it.

    I personally think fixing the Stinger pistol so it fires something a bit more powerful than a popcorn fart would be a good start for the specialist.
  • GRNDL wrote: »
    GRNDL wrote: »
    I get your reasoning, and sure, I don't see a problem with Specialists getting it, but I don't see why it needs to be Spec INSTEAD of Assault. Why take it from Assaults? It serves a purpose there too, just as it would for the Spec.

    The reasoning was because for one, while it is still good for Assault, it just doesn't get the usage it deserves. It is a great gun but only a select few use it. Also you have multiple abilities that can be used over it. Not to mention Assaults guns being already good for CQC. It would be so good on the Specialist plus the Scout Troopers actually used it.

    Er, no. All the things you specify fail for exactly the same reason they fail the Specialist. Vanguard takes time to engage, so it sucks as a reactionary ability, just like Infiltration does for the Specialist. The Flash Pistol is a sidearm you can switch to at any time, much faster than Vanguard - this is the reason I carry it, so that when I'm knee deep in enemy peeps I have something when my blaster overheats. Vanguard just takes too long to activate in the middle of a fight.

    Also, Flash pistol is great for entering rooms with other peeps, or defending points, so IMHO, its Assault first. For Spec's, its a rare case scenario, for self-defence. I don't mind if they have it, but it shouldn't be at the cost of the Assaults.

    Yeah I get where your coming from but most Scout Troopers used it. That is 1 reason for the Specialist to have it right there. But right now the Specialist is almost basically useless up close in combat. Again that why Scout Troopers used it is when they closed in on enemies. The Assault is already built to thrive in CQC gameplay.
    SFA Reinforcement Ideas - https://battlefront-forums.ea.com/discussion/98321/starfighter-assault-reinforcement-ideas#latest

    Specialist Scout Pistol Addition - https://battlefront-forums.ea.com/discussion/90785/flash-pistol-scout-pistol-needs-to-be-on-specialist-please/p1

    "Lean upon pain like a crutch and you create anger and a dark fear of truth. Pain guides, but it does not support" Obi-Wan Kenobi

    3i4nza8m24rn.gif
  • 1000% agree, also no one uses it on assault.
    I no longer use this account or anything Battlefront related as of 08/07/2018.
  • Piscettios wrote: »
    I’d rather they got a scout pistol or something new, but they would be much more of a well rounded class if there was a pistol card option, regardless. It might just be me, but I hate the specialist grenade and would love a solid option to replace it.

    I personally think fixing the Stinger pistol so it fires something a bit more powerful than a popcorn fart would be a good start for the specialist.

    That would be fine too.
    Knights of Gareth
    XBL- JsOnMyFett 13
  • The Assault is already built to thrive in CQC gameplay.

    Only if they are initiating it, (vanguard) and guess what? That doesn't happen all the time...

    None of the points made here say that it shouldn't be part of Assault's kit. I have no problem with it being part of a spec kit, but not at the expense of something that the Assaults have.

    Spec's aren't mean for up close work, unless infiltrating, that's why their main weapon is a long range rifle. Assaults ARE meant for CQB.

    re: the note about no Assaults use it...

    Lol... Obviously we do, otherwise you specs wouldn't be jealous of it.
  • Honestly I wanna see more specialists use the "objective pistol".

    ;)
  • Phoenix13
    238 posts Member
    edited December 2017
    The flash pistol could be useful for the specialist, but really what it needs is a useful left ability. It is easy to make the shock grenade useful too:
    A) (the best way and I think close to how it was in beta, just as it did in bf2015) make it so anyone caught in it when it exploded gets stunned and anyone walking through it after slows. Remove or reduce the damage.
    Or
    B ) (not as useful but could help it in a very select few situations) make it so you cannot jump or dodge at all while in the field. Substantially increase the damage so anyone not bothering trying to move out will die.
  • GRNDL wrote: »
    The Assault is already built to thrive in CQC gameplay.

    Only if they are initiating it, (vanguard) and guess what? That doesn't happen all the time...

    None of the points made here say that it shouldn't be part of Assault's kit. I have no problem with it being part of a spec kit, but not at the expense of something that the Assaults have.

    Spec's aren't mean for up close work, unless infiltrating, that's why their main weapon is a long range rifle. Assaults ARE meant for CQB.

    re: the note about no Assaults use it...

    Lol... Obviously we do, otherwise you specs wouldn't be jealous of it.

    The Assaults main weapons are literally built for close to medium range engagements. Then on top of that they have numerous Star Cards that benefit close quarters fight (Not including the Flash Pistol). When you have a CR-2 in CQC what's the point of using a pistol? That's the point I am trying to make in my original post on how to make the Specialist more viable in close quarters. We should still be able to use the Specialist in CQC engagements just because they have long ranged rifles. Scout Troopers also had long ranged rifles but when they closed in on enemies or were in terrain that wasn't easily accessible with their snipers they would use the Scout Pistol. The point is Specialist are really good long ranged as they should be but when an objective changes or the map is close quarters we shouldn't have to change our class if we want to do well in that situation. We should be given the option to be able to use the Specialist up close. The Devs have done a great job with the other classes on how well they can do in short, medium, and long range engagements but the Specialist just falls short of this versatility because of not having a consistent weapon for CQC and not being able to always support your team when pushing up on objectives.
    SFA Reinforcement Ideas - https://battlefront-forums.ea.com/discussion/98321/starfighter-assault-reinforcement-ideas#latest

    Specialist Scout Pistol Addition - https://battlefront-forums.ea.com/discussion/90785/flash-pistol-scout-pistol-needs-to-be-on-specialist-please/p1

    "Lean upon pain like a crutch and you create anger and a dark fear of truth. Pain guides, but it does not support" Obi-Wan Kenobi

    3i4nza8m24rn.gif
  • Phoenix13 wrote: »
    The flash pistol could be useful for the specialist, but really what it needs is a useful left ability. It is easy to make the shock grenade useful too:
    A) (the best way and I think close to how it was in beta, just as it did in bf2015) make it so anyone caught in it when it exploded gets stunned and anyone walking through it after slows. Remove or reduce the damage.
    Or
    B ) (not as useful but could help it in a very select few situations) make it so you cannot jump or dodge at all while in the field. Substantially increase the damage so anyone not bothering trying to move out will die.

    Yeah I agree they could make it a little better. But one way I think it would be good, as I touched on this in my original post, is it being paired with the Flash Pistol. It already slows down enemies so pair that with the pistol in close quarters and the grenade would be a lot more deadly.
    SFA Reinforcement Ideas - https://battlefront-forums.ea.com/discussion/98321/starfighter-assault-reinforcement-ideas#latest

    Specialist Scout Pistol Addition - https://battlefront-forums.ea.com/discussion/90785/flash-pistol-scout-pistol-needs-to-be-on-specialist-please/p1

    "Lean upon pain like a crutch and you create anger and a dark fear of truth. Pain guides, but it does not support" Obi-Wan Kenobi

    3i4nza8m24rn.gif
  • Piscettios wrote: »
    I’d rather they got a scout pistol or something new, but they would be much more of a well rounded class if there was a pistol card option, regardless. It might just be me, but I hate the specialist grenade and would love a solid option to replace it.

    I personally think fixing the Stinger pistol so it fires something a bit more powerful than a popcorn fart would be a good start for the specialist.

    The Stinger Pistol is really bad right now. I agree it needs buffed, but it still wouldn't get the job done for the Specialist. It would do more damage yeah but it does it over time therefore still making it really hard to play up close with the Specialist consistently. The Flash Pistol does damage instantly.

    One thing they could do is buff the Stinger Pistol (since it needs one anyways) and give it to the Assault Class. Then the Specialist could get the Flash Pistol. When you think about this it even makes more sense. The Stinger Pistol would fit in better in the role for Assault. I know the Assault already has the Acid Launcher but that replaces the Thermal Detonator and a lot of people like the grenade. This way they can have a grenade and a toxin ability both equipped and also offers more combinations with other Star Cards.
    SFA Reinforcement Ideas - https://battlefront-forums.ea.com/discussion/98321/starfighter-assault-reinforcement-ideas#latest

    Specialist Scout Pistol Addition - https://battlefront-forums.ea.com/discussion/90785/flash-pistol-scout-pistol-needs-to-be-on-specialist-please/p1

    "Lean upon pain like a crutch and you create anger and a dark fear of truth. Pain guides, but it does not support" Obi-Wan Kenobi

    3i4nza8m24rn.gif
  • Don't you dare take away my Flash Pistol.
    It's my Primary weapon.

  • The Assaults main weapons are literally built for close to medium range engagements. Then on top of that they have numerous Star Cards that benefit close quarters fight (Not including the Flash Pistol). When you have a CR-2 in CQC what's the point of using a pistol? That's the point I am trying to make in my original post on how to make the Specialist more viable in close quarters. We should still be able to use the Specialist in CQC engagements just because they have long ranged rifles.


    When the main weapon is overheated? Also, not every assault class uses the CR-2.

    Besides, the argument you make for the Spec is also exactly the same argument you make against the Assault class. Spec HAS a CQB component, and it takes time to engage. Just like the Assault's CQB component, Vanguard, which also takes time to engage.

    The Flash Pistol is great for reacting to threats, which is exactly why you want it, but also, you want to take it away from Assault.

    Does Assault class have an edge in CQB? You bet!! Guess why? They are the CQB class...

    If you are playing spec and get jumped, maybe you aren't positioned properly on the map, or should have been using infiltrate, or using the stealth card...??

    Finally, its not a SCOUT pistol, its a flash pistol. Sure, it looks like the thing the biker scouts in RotJ were using, but if that was the case, why discard the "scout" adjective from its name? Clearly to break its association with scouts...??
  • GRNDL wrote: »
    I get your reasoning, and sure, I don't see a problem with Specialists getting it, but I don't see why it needs to be Spec INSTEAD of Assault. Why take it from Assaults? It serves a purpose there too, just as it would for the Spec.
    I say, swap Stinger Pistol and Flash Pistol. Assault doesn't need such an effective fire arm, but a little something to finish people with poison that affects them after they duck behind cover, that would serve a purpose. Maybe if Stinger darts could go through shields, too, like in BF1?

    Flash Pistol would be way more useful for the Specialist than for the Assault class.
  • Let's not get too hung up on whether or not Assault deserves to keep the Flash Pistol. The point being brought up here is that Specialist would greatly benefit from access to the Flash Pistol or a similar sidearm, like a Scout Pistol or A180, without pushing the class to an unbalanced state.
  • JackTHorn wrote: »
    GRNDL wrote: »
    I get your reasoning, and sure, I don't see a problem with Specialists getting it, but I don't see why it needs to be Spec INSTEAD of Assault. Why take it from Assaults? It serves a purpose there too, just as it would for the Spec.
    I say, swap Stinger Pistol and Flash Pistol. Assault doesn't need such an effective fire arm, but a little something to finish people with poison that affects them after they duck behind cover, that would serve a purpose. Maybe if Stinger darts could go through shields, too, like in BF1?

    Flash Pistol would be way more useful for the Specialist than for the Assault class.

    This. I even went into depth about the Stinger Pistol being for Assault in one of my above comments.
    SFA Reinforcement Ideas - https://battlefront-forums.ea.com/discussion/98321/starfighter-assault-reinforcement-ideas#latest

    Specialist Scout Pistol Addition - https://battlefront-forums.ea.com/discussion/90785/flash-pistol-scout-pistol-needs-to-be-on-specialist-please/p1

    "Lean upon pain like a crutch and you create anger and a dark fear of truth. Pain guides, but it does not support" Obi-Wan Kenobi

    3i4nza8m24rn.gif
  • bluebluw wrote: »
    Let's not get too hung up on whether or not Assault deserves to keep the Flash Pistol. The point being brought up here is that Specialist would greatly benefit from access to the Flash Pistol or a similar sidearm, like a Scout Pistol or A180, without pushing the class to an unbalanced state.

    This also.
    SFA Reinforcement Ideas - https://battlefront-forums.ea.com/discussion/98321/starfighter-assault-reinforcement-ideas#latest

    Specialist Scout Pistol Addition - https://battlefront-forums.ea.com/discussion/90785/flash-pistol-scout-pistol-needs-to-be-on-specialist-please/p1

    "Lean upon pain like a crutch and you create anger and a dark fear of truth. Pain guides, but it does not support" Obi-Wan Kenobi

    3i4nza8m24rn.gif
  • Piscettios wrote: »
    I’d rather they got a scout pistol or something new, but they would be much more of a well rounded class if there was a pistol card option, regardless. It might just be me, but I hate the specialist grenade and would love a solid option to replace it.

    I personally think fixing the Stinger pistol so it fires something a bit more powerful than a popcorn fart would be a good start for the specialist.

    The Stinger Pistol is really bad right now. I agree it needs buffed, but it still wouldn't get the job done for the Specialist. It would do more damage yeah but it does it over time therefore still making it really hard to play up close with the Specialist consistently. The Flash Pistol does damage instantly.

    One thing they could do is buff the Stinger Pistol (since it needs one anyways) and give it to the Assault Class. Then the Specialist could get the Flash Pistol. When you think about this it even makes more sense. The Stinger Pistol would fit in better in the role for Assault. I know the Assault already has the Acid Launcher but that replaces the Thermal Detonator and a lot of people like the grenade. This way they can have a grenade and a toxin ability both equipped and also offers more combinations with other Star Cards.

    I think the way to make the stinger more useful is too take away most of the DOT and front load the damage. That way the hits are doing more damage faster, but the gun still has the DOT aspect. Alternatively I would take the DOT away completely and just make it do damage and suppress regen temporarily.

    They would need to be careful with either solution, because we are talking about a side arm and not a main weapon. The specialist shouldn't be able to straight outgun any of the classes in close quarters, especially with a Star card that has no limits on its uses.
  • Forgive me but how does flash pistol work?
    Havnt used assault much and I am curious
  • Piscettios wrote: »
    I’d rather they got a scout pistol or something new, but they would be much more of a well rounded class if there was a pistol card option, regardless. It might just be me, but I hate the specialist grenade and would love a solid option to replace it.

    I personally think fixing the Stinger pistol so it fires something a bit more powerful than a popcorn fart would be a good start for the specialist.

    The Stinger Pistol is really bad right now. I agree it needs buffed, but it still wouldn't get the job done for the Specialist. It would do more damage yeah but it does it over time therefore still making it really hard to play up close with the Specialist consistently. The Flash Pistol does damage instantly.

    One thing they could do is buff the Stinger Pistol (since it needs one anyways) and give it to the Assault Class. Then the Specialist could get the Flash Pistol. When you think about this it even makes more sense. The Stinger Pistol would fit in better in the role for Assault. I know the Assault already has the Acid Launcher but that replaces the Thermal Detonator and a lot of people like the grenade. This way they can have a grenade and a toxin ability both equipped and also offers more combinations with other Star Cards.

    I think the way to make the stinger more useful is too take away most of the DOT and front load the damage. That way the hits are doing more damage faster, but the gun still has the DOT aspect. Alternatively I would take the DOT away completely and just make it do damage and suppress regen temporarily.

    They would need to be careful with either solution, because we are talking about a side arm and not a main weapon. The specialist shouldn't be able to straight outgun any of the classes in close quarters, especially with a Star card that has no limits on its uses.

    Yeah I agree. The Flash Pistol by all means wouldn't outgun everyone especially with the Specialist having 100 health but it would be a great addition for the class.
    SFA Reinforcement Ideas - https://battlefront-forums.ea.com/discussion/98321/starfighter-assault-reinforcement-ideas#latest

    Specialist Scout Pistol Addition - https://battlefront-forums.ea.com/discussion/90785/flash-pistol-scout-pistol-needs-to-be-on-specialist-please/p1

    "Lean upon pain like a crutch and you create anger and a dark fear of truth. Pain guides, but it does not support" Obi-Wan Kenobi

    3i4nza8m24rn.gif
  • Forgive me but how does flash pistol work?
    Havnt used assault much and I am curious

    It has two firing modes. L2 (for PS4) makes it fire in secondary mode. The secondary fire is the Flash capability and then if you just fire the gun normally it acts like your standard blaster pistol.
    SFA Reinforcement Ideas - https://battlefront-forums.ea.com/discussion/98321/starfighter-assault-reinforcement-ideas#latest

    Specialist Scout Pistol Addition - https://battlefront-forums.ea.com/discussion/90785/flash-pistol-scout-pistol-needs-to-be-on-specialist-please/p1

    "Lean upon pain like a crutch and you create anger and a dark fear of truth. Pain guides, but it does not support" Obi-Wan Kenobi

    3i4nza8m24rn.gif
  • Forgive me but how does flash pistol work?
    Havnt used assault much and I am curious

    It has two firing modes. L2 (for PS4) makes it fire in secondary mode. The secondary fire is the Flash capability and then if you just fire the gun normally it acts like your standard blaster pistol.

    Interesting thanks
  • Forgive me but how does flash pistol work?
    Havnt used assault much and I am curious

    It has two firing modes. L2 (for PS4) makes it fire in secondary mode. The secondary fire is the Flash capability and then if you just fire the gun normally it acts like your standard blaster pistol.

    Interesting thanks

    Yep, no problem.
    SFA Reinforcement Ideas - https://battlefront-forums.ea.com/discussion/98321/starfighter-assault-reinforcement-ideas#latest

    Specialist Scout Pistol Addition - https://battlefront-forums.ea.com/discussion/90785/flash-pistol-scout-pistol-needs-to-be-on-specialist-please/p1

    "Lean upon pain like a crutch and you create anger and a dark fear of truth. Pain guides, but it does not support" Obi-Wan Kenobi

    3i4nza8m24rn.gif
  • Master_Cunha
    4550 posts Member
    edited December 2017
    Yes!!.

    The scan dart should also be a specialist ability.
  • I actually registered to this forum just now to make a post about this and found this one. This is absolutely the case, I posted this and tagged the Devs on the subreddit, but they are never on there. The specialist is so terrible at close quarters unless you use the A280CFE which is absolutely terrible at range and is outperformed by all the officer weapons and most of the assault weapons at range.

    The S5 and ELFHE are better snipers than most of the actual snipers and don’t have any glint, plus they are much better CQC.

    Assault has the CR2 and vanguard and a bunch of other weapons and never really needed the scout pistol so it is a weird design decision to give it to them.


    With only 100 health, they can’t afford to be that useless at cqc when the Infiltration is on a cooldown, and why the scout pistol isn’t given to the scout class is crazy.

    It’s not exactly OP and won’t affect balance, it will just make the specialist class actually functional.
  • GRNDL wrote: »

    The Flash Pistol

    Finally, its not a SCOUT pistol, its a flash pistol. Sure, it looks like the thing the biker scouts in RotJ were using, but if that was the case, why discard the "scout" adjective from its name? Clearly to break its association with scouts...??

    It was called the scout pistol in the Alpha and in the beta files, it was changed when they made the decision to not give it to the Sniper class. It’s a stupid descisions as it’s literally the perfect fit for that class. I mean they have the scout trooper when you play scout on OT maps, but you can’t use the scout pistol. It’s frustrating, as the main thing stopping me from enjoying specialise is the fact I have to make the descision as to whether I’m gonna be any good at range and use one of the snipers, or be crap at range and use the A280CFE but be okay at cqc.
  • I actually registered to this forum just now to make a post about this and found this one. This is absolutely the case, I posted this and tagged the Devs on the subreddit, but they are never on there. The specialist is so terrible at close quarters unless you use the A280CFE which is absolutely terrible at range and is outperformed by all the officer weapons and most of the assault weapons at range.

    The S5 and ELFHE are better snipers than most of the actual snipers and don’t have any glint, plus they are much better CQC.

    Assault has the CR2 and vanguard and a bunch of other weapons and never really needed the scout pistol so it is a weird design decision to give it to them.


    With only 100 health, they can’t afford to be that useless at cqc when the Infiltration is on a cooldown, and why the scout pistol isn’t given to the scout class is crazy.

    It’s not exactly OP and won’t affect balance, it will just make the specialist class actually functional.

    Well first off welcome to the forums.

    With that said, I agree with your post.
    SFA Reinforcement Ideas - https://battlefront-forums.ea.com/discussion/98321/starfighter-assault-reinforcement-ideas#latest

    Specialist Scout Pistol Addition - https://battlefront-forums.ea.com/discussion/90785/flash-pistol-scout-pistol-needs-to-be-on-specialist-please/p1

    "Lean upon pain like a crutch and you create anger and a dark fear of truth. Pain guides, but it does not support" Obi-Wan Kenobi

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  • It’s frustrating, as the main thing stopping me from enjoying specialise is the fact I have to make the descision as to whether I’m gonna be any good at range and use one of the snipers, or be **** at range and use the A280CFE but be okay at cqc.

    That's no different from the Assault class' choice of going long range with the EF-16, and giving up decent run and gunning at close range. Its part of the design of the game.

    If you want to go CQB, play Assault... If you want to stay back and snipe, go Spec. The fact that you can't just swap out a sniper rifle for something more close-ranged, such as the way Recon class in Battlefield 2142 could, is a design feature of this game. You choose a load out for the gameplay you want.

    Not every class is going to be fully rounded. I'll agree that the BF2 team have messed up some basics, such as ultra-long range pistols and the CR-2, etc, but the basic class mechanics aren't going to change much.
  • GRNDL wrote: »
    It’s frustrating, as the main thing stopping me from enjoying specialise is the fact I have to make the descision as to whether I’m gonna be any good at range and use one of the snipers, or be **** at range and use the A280CFE but be okay at cqc.

    That's no different from the Assault class' choice of going long range with the EF-16, and giving up decent run and gunning at close range. Its part of the design of the game.

    If you want to go CQB, play Assault... If you want to stay back and snipe, go Spec. The fact that you can't just swap out a sniper rifle for something more close-ranged, such as the way Recon class in Battlefield 2142 could, is a design feature of this game. You choose a load out for the gameplay you want.

    Not every class is going to be fully rounded. I'll agree that the BF2 team have messed up some basics, such as ultra-long range pistols and the CR-2, etc, but the basic class mechanics aren't going to change much.

    Can’t agree with that. The EF is also far better at close quarters as well as being in my opinion better than the A280CFE at range. It’s the same with the A280C so assault doesn’t have to make that choice to sacrifice close range, plus the assault has access to the flash pistol anyway which is the point I’m making, the assault has that kit and can play any way it wants without any real trade off.

    Besides, having a bit of close range ability wouldn’t drastically change balance but would make the specialist more useful for objectives and less likely to just snipe from nowhere near, not really helping it’s team. It’s a pretty simple addition that would buff what is the weakest class, both in health and functionality, without changing much.
  • Agreed! Specialist class needs a sidearm better than the stinger pistol
  • They just need to make the stinger pistol not suck
  • Lynx7386 wrote: »
    They just need to make the stinger pistol not suck

    Toughen Up for the Assault class easily counters the Stinger Pistol too, as well as Officer buffs. I have yet to be killed by it playing as the troopers.
    Man! Could this game get any more broken?
  • Clone201 wrote: »
    Lynx7386 wrote: »
    They just need to make the stinger pistol not suck

    Toughen Up for the Assault class easily counters the Stinger Pistol too, as well as Officer buffs. I have yet to be killed by it playing as the troopers.

    I killed three or four people with it before I gave up on it, it's doable but it's literally the worst option you have available. Even the base specialist weapons are going to kill much quicker, and that's not even considering infiltration. You're probably better off punching them in the face even without the damage bonus than using the stinger in its current form.

    My suggested change would be front load the damage, and have it either have a small DOT or a regen suppression.
  • Dash
    11530 posts Member
    edited February 2018
    This post was well written and didn’t get the attention it needed. Let’s fix that. :wink:

    Right now there are 2 classes being discussed. This is one of them. The Specialist is in desperate need of a rework, having many of it’s broken abilities fixed, and needs a removal of the bugs that occur while using those broken abilities.

    Also note that what @A_Wookie_Roar wrote about the Flash Pistol is also correct and accurate. Just off the description it’s a better fit for Specialist than the Assault class. It’s utility is meant for the way the Specialist play style for CQC. Also note in Alpha it was the “Scout Pistol” lol. This would also help put Specialist back in even territory for close quarter engagements. Which is something many Specialist want back. They want a balanced close engagement too. They currently have infiltration, which is barely up to the task even with skill and experience.

    Thoughts!?
    Origin ID: "NWG_Dash"

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  • I wouldn't mind it swapping. The Flash Pistol is really versatile, it's just that it removes the Scan Dart, a staple in any Assault's loadout, in my opinion. I rarely use Specialist.
  • Specialist either needs a primary fire on Stinger pistol, or the Flash pistol. There are reasons why people don't use the Stinger pistol that much

    1. It seems to do the same damage when upgrading it, It just extends the damage duration.
    2. It is a mediocre gun against heroes since it was nerfed, only really good against Bossk, Boba, Iden etc.
    3. It sucks against Infantry, like terribly for the low health.
    4.While Infiltration is in a good spot, It is still on cooldown
    5.The Repulsor cannon might be suicide, but It is fun to use, and has more usage than the stinger pistol.

    6. The shock grenade has more usage than it.
    7. It has terrible accuracy for a gun that fires pretty slowly.
    8. While it cancels health regen, It can be negated by tons of abilities
    9. Doesn't have as much versatility as the Flash pistol does.
    10. Since most of Specialist abilites are broken, (Binos, Shock grenade, and a few others.) the ones that do work are frankly terrible.

    The Specialist needs to be fixed of it's bugs and have at least a worthy sidearm, and a useful grenade in most situations. The binos need fixing, Infil has a glitch where the targets aren't shown on radar, and it says it's active without it being active. The lowest health class needs some of it's cards fixed so they are no longer mediocre.

    #FixSpecialist
    #FixStingerpistol.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • Why Specialist Stinger pistol is rare to see.

    1. Sucks against most infantry
    2. Not a valuable sidearm to use in close proximity
    3. Negated by a simple toughen up/Battle command.
    4. Is an inaccurate pistol even though it fires pretty slow.
    5. Is only useful for Bossk/Boba, but now even less so due to the nerfs on it.
    6. It does the same damage, but for a longer duration it seems.
    7. It has less versatility than a scout pistol.
    8. It is arguably better to just use a shield and MELEE a person with stealth.
    9. It doesn't even scratch objectives.
    10. It is not worth it to replace a card for this.

    The Specialist has some of the most bugged cards. (Binos, Shock Grenade, Infil not marking enemies.) The Stinger pistol, which does work fairly well, is stupid to even try to bring into a gunfight. With our low healthpool, the only chance we have it to use or fist or snipers, and that usually end up with us dead. Fix Specialist first, fix his binos, rework shock grenade, and please, give him a usable close range sidearm.

    #Fix Specialist

    #upgradenotdegrade
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • mastery0ta wrote: »
    I love the flash pistol, always a card on my assault loadout. Would be great for the specialist, stinger pistol is garbage just like the last game. And I've been messing with the scatter gun it feels wrong

    Yeah the Stinger Pistol is terrible.

    I actually love it when tactically shooting heros - I have it maxed out and it causes 10 seconds of panic for a hero that doesn't see me and is getting shot at by my teammates. It could definitely use a range boost though.
    Can't beat 'em? Join 'em. Still can't beat 'em? Login to the forums and cry about it.
  • This post was well written and didn’t get the attention it needed. Let’s fix that. :wink:

    Right now there are 2 classes being discussed. This is one of them. The Specialist is in desperate need of a rework, having many of it’s broken abilities fixed, and needs a removal of the bugs that occur while using those broken abilities.

    Also note that what @A_Wookie_Roar wrote about the Flash Pistol is also correct and accurate. Just off the description it’s a better fit for Specialist than the Assault class. It’s utility is meant for the way the Specialist play style for CQC. Also note in Alpha it was the “Scout Pistol” lol. This would also help put Specialist back in even territory for close quarter engagements. Which is something many Specialist want back. They want a balanced close engagement too. They currently have infiltration, which is barely up to the task even with skill and experience.

    Thoughts!?

    100% agree.
    SFA Reinforcement Ideas - https://battlefront-forums.ea.com/discussion/98321/starfighter-assault-reinforcement-ideas#latest

    Specialist Scout Pistol Addition - https://battlefront-forums.ea.com/discussion/90785/flash-pistol-scout-pistol-needs-to-be-on-specialist-please/p1

    "Lean upon pain like a crutch and you create anger and a dark fear of truth. Pain guides, but it does not support" Obi-Wan Kenobi

    3i4nza8m24rn.gif
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