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Gamescom 2019 Triple XP
Community Transmission

Nerf the Blurgg

2

Replies

  • Sounds more like you don’t want the OP (noob tube) Blurgg nerfed because YOU use and depepend on it.
    https://battlefront-forums.ea.com/discussion/76222/star-wars-battlefront-forum-rules-guidelines
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Please balance the OFFICER / BLURRG. They are NOT a HEAVY, SNIPER, nor an ASSAULT CLASS. So far, every "nerf" has failed to change anything. The Blurrg is OP vs other class guns (and not just at close range). #actuallybalancethenoobtubecrutch :*
  • Jbstiner wrote: »
    BTW, it is REALLY satisfying to land four headshots on a heavy and take them down with one burst. Because you know you’re toast if you don’t...

    well u have then 3 more bursts to hit, you basiclly can use ur four burst and u kill everything no matter what
  • Blurrg is overpowered. (point)

    Damage is broken and should be tuned down by quite some margin. If the range is better than the SE44 it should also do less damage as the accuracy of the weapon must improve and considering the size of the weapon didnt increase. This is also a problem for any close combat hero and favours the use of range heroes on many maps.
  • Rook008 wrote: »
    one in the head 2 in the body then boom dead.
    ...
    Are you sure?
    I thought the Blurrg did 37 damage to the body and 70 to the head. That shouldn't kill anyone except the Specialist class if two body shots and a headshot hit. If all four shots hit (one bullet hits the head) it should kill everyone except the Heavy class.

    If it's two to the body and one to the head to get a kill, it would seem somewhat OP.
    Also, the Blurrg should be an extremely close range weapon to do the damage it does and still get kills with one burst.

    yes assault and officer have 150 health. 37
    Rook008 wrote: »
    one in the head 2 in the body then boom dead.
    ...
    Are you sure?
    I thought the Blurrg did 37 damage to the body and 70 to the head. That shouldn't kill anyone except the Specialist class if two body shots and a headshot hit. If all four shots hit (one bullet hits the head) it should kill everyone except the Heavy class.

    If it's two to the body and one to the head to get a kill, it would seem somewhat OP.
    Also, the Blurrg should be an extremely close range weapon to do the damage it does and still get kills with one burst.

    If thats true then i guess not. still you don't have to get a perfect headshot to kill someone. 148 damage for a body shot seems like a lot to me. the gun is very forgiving if you miss your shots. Just want another Nerf. played with it yesterday and still felt like I was on easy mode. The nerfs are noticable though, just not enough IMO.
  • xKurarex wrote: »
    Blurrg is overpowered. (point)

    Damage is broken and should be tuned down by quite some margin. If the range is better than the SE44 it should also do less damage as the accuracy of the weapon must improve and considering the size of the weapon didnt increase. This is also a problem for any close combat hero and favours the use of range heroes on many maps.

    Yes the damage should be reduced. The blurrg shreds heroes
  • Yes this gun is probably my only complaint as far as OP weapons go right now. Nerf immediately plz
  • It does not need another nerf.

    The whole point of the officer is support, so reducing the range any further would actually make it a front line class. They should be best at medium range and close range, which the recent nerf did.

    The gun is not forgiving if you miss shots. It’s a burst weapon, not an automatic weapon. You know what gun is, though...the CR2. Spray. And. Pray.

    And if you’re hero is still getting shredded by the blurg, you might just be heroing wrong. Seriously.
    My Wookie went to Scarif and all I got was this lousy t-shirt...
  • It needs another nerf, but a minor one.

    It's a one shot kill at medium range, and that's about as unbalanced as any other primary weapon I've used.
    With the game's aim-assist, and the Blurrg upgraded to 4 rounds per trigger pull, one trigger pull kills a trooper and missing shots is pretty hard.

    As long as they don't do to the Blurrg what they did to the SCS. That would be an overreaction.
    Gunfighter Ballads and Trail Songs
  • Yes, they should nerf the blurrg again. If I had a nickel for every time I was OHK'd by it whilst rolling, I'd have like a hundred bucks.
    "I'm Luke Skywalker. I'm here to rescue you!"
  • Jbstiner, if you read my post then I think the context should make it clear that I'm not upset b/c I die as a hero. I'm upset when I die with a hero b/c a blurrg is more powerful than the hero...
  • I agree that gun is just so annoying. I've lost count how many times I've been killed by that gun. And most of the time they are from a pretty far distance and still able to destroy me. There's a reason why so many people now are playing officer class
  • Sounds more like you don’t want the OP (noob tube) Blurgg nerfed because YOU use and depepend on it.

    And what do you use? The spray and pray CR2 or TL-50? Or the one-shot vanguard noob canon?

    See how that works? It’s very easy to call something you don’t use a noob something or other.

    I don’t want the blurg nerfed because it doesn’t need one.
    My Wookie went to Scarif and all I got was this lousy t-shirt...
  • Jbstiner
    2679 posts Member
    edited January 2018
    Jbstiner, if you read my post then I think the context should make it clear that I'm not upset b/c I die as a hero. I'm upset when I die with a hero b/c a blurrg is more powerful than the hero...

    A blurg is not more powerful than a hero. Can it do a lot of damage if they land headshots? Absolutely. But headshots deserve to do a lot of damage.

    And unless your hero has less than 800 health, a blurg cannot kill you before it goes into overheat, even with all headshots.

    And the thing is, a CR2 can melt heroes when in the rights hands, just like the blurg.

    Honestly, it sounds like people just want their heroes to be invincible...
    My Wookie went to Scarif and all I got was this lousy t-shirt...
  • I am having the exact same issue with my dual zoom, as well as, all the other 3rd slot weapon upgrades that got completed because of the update. 16hfe dual zoom, cr-2 night vision, S-5 ion shot, etc. They are claimed, but when going into the weapons section of each classes collection menu, there is no option to equip those last upgrades. Please help!!! I feel like I grinded through a couple of those weapons to get the upgrades, and now I'm getting shafted.
  • MaulMeister
    1030 posts Member
    edited January 2018
    Jbstiner wrote: »
    Jbstiner, if you read my post then I think the context should make it clear that I'm not upset b/c I die as a hero. I'm upset when I die with a hero b/c a blurrg is more powerful than the hero...

    A blurg is not more powerful than a hero. Can it do a lot of damage if they land headshots? Absolutely. But headshots deserve to do a lot of damage.

    And unless your hero has less than 800 health, a blurg cannot kill you before it goes into overheat, even with all headshots.

    And the thing is, a CR2 can melt heroes when in the rights hands, just like the blurg.

    Honestly, it sounds like people just want their heroes to be invincible...

    Desperatly trying so hard to convince everyone that the Blurgg is fine is like saying hey... see that tank over there? It’s useless unless you get a headshot. :D

    Everyone with eyeballs knows the Blurgg is way out of whack. It’s no secret. It was instantly obvious in the beta. lol
    https://battlefront-forums.ea.com/discussion/76222/star-wars-battlefront-forum-rules-guidelines
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Please balance the OFFICER / BLURRG. They are NOT a HEAVY, SNIPER, nor an ASSAULT CLASS. So far, every "nerf" has failed to change anything. The Blurrg is OP vs other class guns (and not just at close range). #actuallybalancethenoobtubecrutch :*
  • I just unlocked the blurrg. It's fully stock. It's very forgiving and doesn't require much practice to learn how to use it well. It's very accurate through medium range. At long range i'd probably switch to my S5 for now. Against a group it's not very good, but 1 v 1 it's very versatile. It also doesn't have very noticeable tracers, so it makes it hard to track down who's firing. I still think it's OP.
  • d0kRX
    1425 posts Member
    Jbstiner wrote: »
    Sounds more like you don’t want the OP (noob tube) Blurgg nerfed because YOU use and depepend on it.

    And what do you use? The spray and pray CR2 or TL-50? Or the one-shot vanguard noob canon?

    See how that works? It’s very easy to call something you don’t use a noob something or other.

    I don’t want the blurg nerfed because it doesn’t need one.
    Jbstiner wrote: »
    Jbstiner, if you read my post then I think the context should make it clear that I'm not upset b/c I die as a hero. I'm upset when I die with a hero b/c a blurrg is more powerful than the hero...

    A blurg is not more powerful than a hero. Can it do a lot of damage if they land headshots? Absolutely. But headshots deserve to do a lot of damage.

    And unless your hero has less than 800 health, a blurg cannot kill you before it goes into overheat, even with all headshots.

    And the thing is, a CR2 can melt heroes when in the rights hands, just like the blurg.

    Honestly, it sounds like people just want their heroes to be invincible...

    I whole heartedly agree.

    And my word, I wonder what number of Nerf the blurrg thread this is. :smile:
    PSN: d0kRX
  • d0kRX wrote: »
    Jbstiner wrote: »
    Sounds more like you don’t want the OP (noob tube) Blurgg nerfed because YOU use and depepend on it.

    And what do you use? The spray and pray CR2 or TL-50? Or the one-shot vanguard noob canon?

    See how that works? It’s very easy to call something you don’t use a noob something or other.

    I don’t want the blurg nerfed because it doesn’t need one.
    Jbstiner wrote: »
    Jbstiner, if you read my post then I think the context should make it clear that I'm not upset b/c I die as a hero. I'm upset when I die with a hero b/c a blurrg is more powerful than the hero...

    A blurg is not more powerful than a hero. Can it do a lot of damage if they land headshots? Absolutely. But headshots deserve to do a lot of damage.

    And unless your hero has less than 800 health, a blurg cannot kill you before it goes into overheat, even with all headshots.

    And the thing is, a CR2 can melt heroes when in the rights hands, just like the blurg.

    Honestly, it sounds like people just want their heroes to be invincible...

    I whole heartedly agree.

    And my word, I wonder what number of Nerf the blurrg thread this is. :smile:

    Thst would be hard to count. There’s so many. I’m sure you’ll keep seeing them until they fix that noob tube Blurgg. :D
    https://battlefront-forums.ea.com/discussion/76222/star-wars-battlefront-forum-rules-guidelines
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Please balance the OFFICER / BLURRG. They are NOT a HEAVY, SNIPER, nor an ASSAULT CLASS. So far, every "nerf" has failed to change anything. The Blurrg is OP vs other class guns (and not just at close range). #actuallybalancethenoobtubecrutch :*
  • d0kRX wrote: »
    Jbstiner wrote: »
    Sounds more like you don’t want the OP (noob tube) Blurgg nerfed because YOU use and depepend on it.

    And what do you use? The spray and pray CR2 or TL-50? Or the one-shot vanguard noob canon?

    See how that works? It’s very easy to call something you don’t use a noob something or other.

    I don’t want the blurg nerfed because it doesn’t need one.
    Jbstiner wrote: »
    Jbstiner, if you read my post then I think the context should make it clear that I'm not upset b/c I die as a hero. I'm upset when I die with a hero b/c a blurrg is more powerful than the hero...

    A blurg is not more powerful than a hero. Can it do a lot of damage if they land headshots? Absolutely. But headshots deserve to do a lot of damage.

    And unless your hero has less than 800 health, a blurg cannot kill you before it goes into overheat, even with all headshots.

    And the thing is, a CR2 can melt heroes when in the rights hands, just like the blurg.

    Honestly, it sounds like people just want their heroes to be invincible...

    I whole heartedly agree.

    And my word, I wonder what number of Nerf the blurrg thread this is. :smile:

    That would be hard to track. There’s so many of them. Once they finally fix the noob tube Blurgg the next unbalanced gun, power, etc. will be the hot thread. :D
    https://battlefront-forums.ea.com/discussion/76222/star-wars-battlefront-forum-rules-guidelines
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Please balance the OFFICER / BLURRG. They are NOT a HEAVY, SNIPER, nor an ASSAULT CLASS. So far, every "nerf" has failed to change anything. The Blurrg is OP vs other class guns (and not just at close range). #actuallybalancethenoobtubecrutch :*
  • I just unlocked the blurrg. It's fully stock. It's very forgiving and doesn't require much practice to learn how to use it well. It's very accurate through medium range. At long range i'd probably switch to my S5 for now. Against a group it's not very good, but 1 v 1 it's very versatile. It also doesn't have very noticeable tracers, so it makes it hard to track down who's firing. I still think it's OP.

    Wait until you unlock the attachments. Then you’ll really see how messed up it is.
    https://battlefront-forums.ea.com/discussion/76222/star-wars-battlefront-forum-rules-guidelines
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Please balance the OFFICER / BLURRG. They are NOT a HEAVY, SNIPER, nor an ASSAULT CLASS. So far, every "nerf" has failed to change anything. The Blurrg is OP vs other class guns (and not just at close range). #actuallybalancethenoobtubecrutch :*
  • d0kRX
    1425 posts Member
    edited January 2018
    If the blurrg is nerfed, then another gun will replace it, then that gun will be nerfed, then a third gun will replace that ones power, and that gun will also be nerfed, and on and on until all the guns have been nerfed.

    .... Everything is proceeding as I have foreseen ....
    PSN: d0kRX
  • d0kRX wrote: »
    If the blurrg is nerfed, then another gun will replace it, then that gun will be nerfed, then a third gun will replace that ones power, and that gun will also be nerfed, and on and on until all the guns have been nerfed.

    .... Everything is proceeding as I have foreseen ....

    Lol well hopefully once things get balanced, then you won't have an overwhelming number of people calling for a nerf.

    Sidenote: Usually when I'm posting it's because I've just quit a match and figured I'd check the forums before joining another. Usually I quit because the match is lopsided. I wonder if many folks do the same thing as I. Hint to EA: Fix the terrible matchmaking or just scramble teams between maps, and there will be less complaining.

    Back to searching for a balanced room. Usually by my 6th or 7th try I find one...
  • Yes oh yes everyone please stay laser focused on the Blurgg. Pay absolutely no attention to my little ole SC-44, it's quite harmless I swear. :*
    Thank you very much for the reading Chokoon.

    "Azier77, there's something very interesting going on with your Midi-Chlorian. The sample you send in sits at approximately 1,100. However, the specimen shows an unnatural behavior. This is extremely rare but it appeared that the density of Midi-Chlorian in your blood was altered at a different part of the body. Although the exact amount is unknown, further scan shows the Dorsal medial prefrontal cortex, which is situated in the frontal lobe region of your brain, carries the highest density of Midi-Chlorian. Studies have shown that the activity of this specific part of the brain was heightened massively during meditation. This is assorted directly with one potent force power, Battle Meditation. It looks like you're gifted with an ability of Battle Meditation, the power that can win the entire wars. This is already rare in itself, only a scarce number or Jedi has seen to use this force. But with proper training, you may find yourself using it to the highest potential."
  • d0kRX
    1425 posts Member
    d0kRX wrote: »
    If the blurrg is nerfed, then another gun will replace it, then that gun will be nerfed, then a third gun will replace that ones power, and that gun will also be nerfed, and on and on until all the guns have been nerfed.

    .... Everything is proceeding as I have foreseen ....

    Lol well hopefully once things get balanced, then you won't have an overwhelming number of people calling for a nerf.

    Sidenote: Usually when I'm posting it's because I've just quit a match and figured I'd check the forums before joining another. Usually I quit because the match is lopsided. I wonder if many folks do the same thing as I. Hint to EA: Fix the terrible matchmaking or just scramble teams between maps, and there will be less complaining.

    Back to searching for a balanced room. Usually by my 6th or 7th try I find one...

    My cousin hates BF2 because of the matchmaking. He makes it worse though because he won't quit, he stays in the match getting more and more frustrated, hating the game even more and feeding the stacked team more kills. And it really makes me mad too because I like to play with him on this game but he only wants to play BF1 mostly.
    PSN: d0kRX
  • Yeah, my issues with the blurrg pale in comparison to my issues with the matchmaking. A brief moment of frustration due to death by blurrg is one thing. Every day (especially on weekends) being constantly frustrated because the match is a blow out just ruins the experience.

    Anyhow, sorry for the digression there. I don't mean to take the tread off topic. I do hope though that anyone that agrees will make the other relevant threads busy. Matchmaking and lag are chronic issues that I don't think anyone can argue with.
  • S5 has nothing on the blurg unfortunately
  • Azier77 wrote: »
    Yes oh yes everyone please stay laser focused on the Blurgg. Pay absolutely no attention to my little ole SC-44, it's quite harmless I swear. :*

    SC-44 is a great gun. It pretty balanced tbh.
  • I think the Blurrg and Leia's Alternate Fire (the one with homing ability) are the only guns that could use some tweaking at the moment.


    Gunfighter Ballads and Trail Songs
  • Blurrg is so poodoo OP it can kill me in 2 hits and I play as a heavy class wtf.
  • Flair
    66 posts Member
    edited January 2018
    You know when 95% of your deaths all come from the same weapon something isn't right, this weapon is cheese reincarnate. Seems it outguns everything, short, medium, long range.....
  • MaulMeister
    1030 posts Member
    edited January 2018
    Flair wrote: »
    You know when 95% of your deaths all come from the same weapon something isn't right, this weapon is cheese reincarnate. Seems it outguns everything, short, medium, long range.....

    lol Exactly.
    MalcolmCZ wrote: »
    Blurrg is so **** OP it can kill me in 2 hits and I play as a heavy class ****.

    I hear ya man. I switch classes depending on what I need at the moment but when I run my fully upgraded Heavy I get the same bull from the noob tube Blurgg.
    https://battlefront-forums.ea.com/discussion/76222/star-wars-battlefront-forum-rules-guidelines
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Please balance the OFFICER / BLURRG. They are NOT a HEAVY, SNIPER, nor an ASSAULT CLASS. So far, every "nerf" has failed to change anything. The Blurrg is OP vs other class guns (and not just at close range). #actuallybalancethenoobtubecrutch :*
  • I've learned that you can get a ton of BP playing with an officer using bounty hunter, officer's presence, and recharge command equipped. Those alone can get you enough BP to spawn as a hero before the last phase. I'm fine with that (that's the point of an officer, to support the troops around you). So whenever somebody says the officer needs the blurrg to be useful, I think they're not playing the class as it should be intended.

    Just wanted to add more points for why the blurrg needs more nerfing!
  • MaulMeister
    1030 posts Member
    edited January 2018
    I've learned that you can get a ton of BP playing with an officer using bounty hunter, officer's presence, and recharge command equipped. Those alone can get you enough BP to spawn as a hero before the last phase. I'm fine with that (that's the point of an officer, to support the troops around you). So whenever somebody says the officer needs the blurrg to be useful, I think they're not playing the class as it should be intended.

    Just wanted to add more points for why the blurrg needs more nerfing!

    Good points. +1
    https://battlefront-forums.ea.com/discussion/76222/star-wars-battlefront-forum-rules-guidelines
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Please balance the OFFICER / BLURRG. They are NOT a HEAVY, SNIPER, nor an ASSAULT CLASS. So far, every "nerf" has failed to change anything. The Blurrg is OP vs other class guns (and not just at close range). #actuallybalancethenoobtubecrutch :*
  • BUMP THIS POST.
    Check these posts out:
  • Blurrg will outperform you at any range. It is overpowered, and I am surprised this hasn't been adressed yet.
  • I am both offended, and poodoo off about the Blurrg. This is not ok.
  • Blurrg will outperform you at any range. It is overpowered, and I am surprised this hasn't been adressed yet.

    Oh they addressed it all right. They just didn’t fix it. Spoiler alert: Shocker!
    https://battlefront-forums.ea.com/discussion/76222/star-wars-battlefront-forum-rules-guidelines
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Please balance the OFFICER / BLURRG. They are NOT a HEAVY, SNIPER, nor an ASSAULT CLASS. So far, every "nerf" has failed to change anything. The Blurrg is OP vs other class guns (and not just at close range). #actuallybalancethenoobtubecrutch :*
  • Nerf blurgg
  • Flair
    66 posts Member
    edited February 2018
    I am both offended, and **** off about the Blurrg. This is not ok.

    I can handle being offended and I can handle being annoyed, but offended AND annoyed? That's hardcode and something needs to be done about it, i'm not even joking.
  • Blurgg is OP.So it needs to be nerfed.
  • EA reminds me of a bad landlord. Your hot water tank stop working? They'll come in and light it manually and say it's fixed. It happens again? They'll light it manually and put it on high so it goes longer before going out. They know that you really need a new hot water tank, but they just go through the motions to make it look like they're addressing the problem.

    For the amount of time we see between patches I'm willing to bet they work on this game for 1/4 that time. They see people complaining about the blurrg so they went into the code and changed 2 numbers. I doubt they did any real testing. If they did do testing, they missed the mark.
  • Clone201
    3735 posts Member
    edited February 2018
    The Blurrg-1120 with the 4-round burst and reduced recoil mod is better than the Assault's A280 at both short and medium ranges (and even long range to a bit) and also more accurate. How did this come through testing? LOL
    Man! Could this game get any more broken?
  • I never took too much notice of how I was being killed until I've read some of these forums. I agree that the Blurrg needs to be nerfed, and to the couple of posts that say that if the effective range is shortened, that will make the officer a closer quarter combatant. An officer is not supposed to be in the middle of the fray lighting the enemy team up. They should be on the front lines, yes, but buffing their allies and covering an objective with their turret/shield. Not racking up the kills. I've lately noticed that if an officer is ranked high on the board at the end of the match, 8/10 times they have the Blurrg equipped. That's an issue. I don't have it yet myself, so I can't say a whole lot on it, but I feel there should be distinct differences in the classes, and therefore different playstyles. I do my best to adjust my playstyle to my class, and being in the middle of the fray with an officer is not the correct playstyle to me.
    Tag: Deadeye_Duncan51
    "Do, or do not. There is no try"
  • I don't know how a support class ended up with a handheld death star cannon.

    I have an all purple heavy. Impact grenade, shield, and defender. Along comes an officer. I have a shield with 350hp, and a giant tier 4 machine gun. He has a hat and tiny sidearm. Geuss who wins? They officer, shooting at close range at eachother, pumping every shot into him. I die. Was it close? Yep. But Heavy has an O.K. damage output, but officer is just plain O.P.. Come on EA. Fix this. Buff his support for allies, and change mods to kill assists from commands, and he will be what he was intended to be. Support. Nothing more, nothing less. Not a OHK no-armored yet high health sniper pistol weilding turret spamming front line fighter.
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  • I don't know how a support class ended up with a handheld death star cannon.

    I have an all purple heavy. Impact grenade, shield, and defender. Along comes an officer. I have a shield with 350hp, and a giant tier 4 machine gun. He has a hat and tiny sidearm. Geuss who wins? They officer, shooting at close range at eachother, pumping every shot into him. I die. Was it close? Yep. But Heavy has an O.K. damage output, but officer is just plain O.P.. Come on EA. Fix this. Buff his support for allies, and change mods to kill assists from commands, and he will be what he was intended to be. Support. Nothing more, nothing less. Not a OHK no-armored yet high health sniper pistol weilding turret spamming front line fighter.

    EXACTLY.
    https://battlefront-forums.ea.com/discussion/76222/star-wars-battlefront-forum-rules-guidelines
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Please balance the OFFICER / BLURRG. They are NOT a HEAVY, SNIPER, nor an ASSAULT CLASS. So far, every "nerf" has failed to change anything. The Blurrg is OP vs other class guns (and not just at close range). #actuallybalancethenoobtubecrutch :*
  • I’m a specialist/heavy main, played officer a bit at launch and then never touched it again. Makes me feel filthy. But I did decide to see what the fuss is about with the blurgg so I tried it out stock. It can easily outgun any class in stock form at most ranges. Even post nerf. Improved burst needs to be removed or reduced by one round, it does not need 4 rounds to be fired to be proficient. I don’t want the nerfing merry-go-round to render things useless, all weapons should be in a useable and balanced state. But this weapon and the SE44c need serious fixing, they are blatantly better than everything else and everyone knows it. There’s a reason these topics keep popping up.

    If battlefield 3 and 4 can have a metric ton of weapons and still be balanced, so can this game.
    jar-jar-binks-dancing-gif-3.gif
  • Honestly every class has there strengths and weakness. Blurg is a very competitive weapon, but it's in a spot where officers overall paper performance will severely be affected if nerfed the wrong way. My opinion would be to just reduce the range anywhere from 5-10%. Anything further would make this class underperform.

    Side note: People on this forum are over reacting like crazy to this gun. I play specialist and when I get one shot to the body I don't cry about it. Each class has specific strengths and you call are acting like this gun i golden. Its not, the only thing they need to do is make it less of a long range gun, or maybe make it so that it over heats one shot sooner.
  • MaulMeister
    1030 posts Member
    edited February 2018
    Incorrect. ^^^^ Nope the only “tears” I see are the people fighting so desperatey to keep their precious OP gun. The Blurrg’s range is not the only issue. And they know it.

    fecykaa0av1a.jpeg
    Post edited by MaulMeister on
    https://battlefront-forums.ea.com/discussion/76222/star-wars-battlefront-forum-rules-guidelines
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Please balance the OFFICER / BLURRG. They are NOT a HEAVY, SNIPER, nor an ASSAULT CLASS. So far, every "nerf" has failed to change anything. The Blurrg is OP vs other class guns (and not just at close range). #actuallybalancethenoobtubecrutch :*
  • Blurrg:
    Medium range weapon
    More damage than a grenade as headshot (i think 242 damage - same damage as detonit except that you can use it 4 times in 2 seconds and it cooldowns instantly more or less)
    Far more damage than the SC44C (close range weapon, bad accuracy in medium range and good damage reduction, on snipe range not at all useable except for getting an assist)

    Some weapons need 5+ headshots to kill a heavy trooper and some just 1 even the accuracy, range and firing rate are similar. The balance between weapons simply sucks and the attachment system is a joke as it completely overpowers some of the guns without any noticeable backdrops. The attachments should be more like different zooms, nightscope, thermal scope, reduced recoil and so on - fine adjustment! not x4 quad damage mode - this will be impossible to balance or really crappy to level up at start.

    But than again vanguard one hit kills any trooper at close range with a simple body shot is also bogus. And its not like the assault class cant kill quicker than an officer even with the fully overpowered blurrg. Its actually pretty easy with vanguard and thermal grenade to kill anyone - i know some will now try to explain me its soooo difficult and how i can come to the conclusion its increadible easy to simply hit the cursor from 5m at someone's chest and than click R2 as next... :D But I suppose its the same people who will try to explain how difficult it is to get a solid killstreak with Palpatine or how easily to counter the Blurrg :p

    I guess its still lots to do for the developer team to get the balance done and bugs solved. :*
  • The vanguard is a shotgun...how is one-shotting somebody in the body at close range OP when that's actually what a shotgun would do?
    Tag: Deadeye_Duncan51
    "Do, or do not. There is no try"
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