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Better kill your hopes now for that
I bought the game at launch, looking forward to playing with my sibling offline, but haven't touched the game since, except to see if the lag has finally been fixed.
I've seen this complaint by other players as well, and I've sent a bug report to EA, but there's been no official word yet.
Is this something that will be fixed?
Not the prequels mind u the Tv show
#cartoonsarecanontoo
#theclonewarssaved
PSN: HyperGamerMk2
YT: GiantSlayer YT
Check out all my concepts Here
#cartoonsarecanontoo
#theclonewarssaved
PSN: HyperGamerMk2
YT: GiantSlayer YT
Check out all my concepts Here
Want this so much, even just a simple one.
Are we going to get more Base Command?
Following from this and mixing with other suggestions this could be made part of an enhanced custom arcade mode in which all maps - infantry AND starfighter - are selectable including this optional new spectator mode. You could still have NPCs walking or flying aroud so there'd be some life in the spectator mode.
This would also solve that there are no playable starfighter maps at all in (custom) arcade.
Sledge mentionned a while back no plans for a companion app for Battlefront 2017.
We all know the first game was and is FULL of them.
I will craft a new thread with answers once available and open a new community 1:1 once we're ready to take more questions.
Sledgehammer70
Star Wars Battlefront Community Guy
It's a little bit more dynamic than that. There are a few season that are more or less locked - mainly related to when something big happens in the movie world of Star Wars. Outside of that, it's pretty much up to the community to request things. Some planets and characters will take a lot longer than others, meaning it might feel that "why did they add this simple thing first instead of adding the big thing that I wanted more?" but the intent is to satisfy everyone, given time. For example, obviously the big thing coming out of the launch was that the career and progression system wasn't good enough - and we agreed - so that's the first thing we started working on.
Yes, we're working to add all multiplayer planets to Arcade for the next patch and the intent is whenever a new planet is added to the game, you will be able to play it in all core modes (including Arcade).
We agreed that we probably overnerfed it. Next patch will include another balance pass on the Supercharged Sentry.
Yes. I'm here and we have a large team of designers, artists and engineers working hard to improve the game every day. This is a larger post-launch team than what we had for the first Battlefront.
- We're looking at adding an Era Select screen (starting with Galactic Assault as a test) in the near future.
- Yes, we're looking at expanding the graphic options.
- Like Spectator in the previous game? Yes, but it's not a priority at the moment.
- Yes, we're adding one.
- We are aware, yes. Seasons will vary quite drastically in content - some will large content drops with planets and heroes, while others might be more focused on overhauls and new game modes.
- Definitely. Some maps from Battlefront 2015 will make their return in the upcoming patches.
- Yes, looking into FOV sliders for consoles.
- Will pass this along to the artists.
- Yes, fixing this.
- Unlikely we'll go back to the art style for the UI, but we're definitely aiming to improve the current visuals.
- It's an interesting idea. We certainly want to encourage players to not only max out their favorite characters, but also collect more than one character.
- Yes
- Yes
- We're not seeing a lot of issues with HvV games not starting quickly enough and we believe in getting the entire team lined up for both sides before kicking off the action. If this becomes a widespread issue we'll of course reevaluate.
- Absolutely, more flying maps are coming. I don't think they all need to be in space.
- Yes, we're adding more Heroes and Villains. Zam Wessel is a really weird pick though.
- We're working on an overhaul of the progression system.
- Why not?
We hope to add back Private Matches in the future, but it's currently not a priority so it might take a while. That being said, there were several things we really wanted to add to the feature in Battlefront 2015 that I'd bring with us into this game.
Not currently in the plans, we're mainly focusing on delivering more Arcade and other new exciting ways to play PvE. That being said, we love Iden and who knows what the future might bring!
Yes, working on fixing the emotes right now.
- Not a direct port of Galactic Assault, no. The reason is that we don't want to hinder our Multiplayer designs but constraining us to what the AI can do well (for example, having the AI find Ion Disruptors and locate good vantage points for shooting at the MTT will likely prove difficult). However, if the core of what you're after is to fight larger scale battles in PvE with both Troopers and Vehicles, we're working on something quite like that!
- We're obviously hearing the requests about a more open, free-flowing large mode like Conquest. Not sure if porting a mode over is the right way to go, but we're definitely working on satisfying that request.
- Yes
- Yes
"You're exactly the kind of men I need in the 501st."
Yes. Sometimes there will be 0. Sometimes there will be more than 2.
If Jar Jar ever made it into the game, he would bring the most powerful Booma the Galaxy has ever seen.
- We're working on an improved "play with friends" system that's not unlike a Squad System. No ETA just yet.
- We hope to have online co-op added like it was in Battlefront 2015, but it's still ways off unfortunately.
- We plan on expanding the roster of announcers.
This issue should be resolved in Update 2.0 arriving on 3/21.
Sledgehammer70
Star Wars Battlefront Community Guy
This issue should be resolved in Update 2.0 arriving on 3/21.
Sledgehammer70
Star Wars Battlefront Community Guy